View Full Version : Shadowrun Sign-Up
Forever Zero
12-30-2003, 02:20 PM
Whew, I finally got it up. Modified the original sign-up, it was too long to post normally, so I shrunk the whole think down to a text attachment. So anyone interested in joining, the information you need is in the attachment.
IHateMakingNames
12-30-2003, 02:27 PM
Damn... I thought you were simplifing it... At the moment, I call mercenary... Or combat decker...
Forever Zero
12-30-2003, 02:42 PM
Well, it's not creating your own character which is more complicated...
I wasn't sure whether it would be easier to just list the stats which have fewer words but say less about what each class does, or list the descriptions which is longer but tells more about what your character will do, so I went with the descriptions. It's not super comlicated, just very long.
Also, if anyone wants a sort of combat medic class, one that can fight bad guys (although not well) and heals up their allies with medkits and such, they can be that too since there is no dedicated medic class, and magicians healing can only do so much before a real medic or doctor needs to heal a wound.
Dante
12-30-2003, 02:44 PM
Can we have duplicated character classes? I would like to play a renegade Tir paladin/Ghost (I'll explain this int he bio). Would it be acceptable?
Forever Zero
12-30-2003, 02:53 PM
Sure, if you'll explain it in the bio like you said, because I have no clue what that is. Also if it has stats or anything, you can PM them to me if you want to give me a better idea of what your character can do.
IHateMakingNames
12-30-2003, 02:56 PM
I just want a shotgun... I can't decide between pumping myself up with magic(Adept), a rocket launcher(Mercenary), or a hacker(Decker)
Forever Zero
12-30-2003, 03:16 PM
Well Adept is sort of an enlightened warrior, and they usually fight unarmed or in melee because that's where they get their combat bonuses, although they can use guns. Mercenary is your all around bruiser, they carry heavy machine guns and rocket launchers, and their main skill is heavy weapons and blowing stuff up, so a shotgun works fine for them. The Combat decker is like a Tech-Wiz, only the Tech-Wiz focuses on just being a super-decker, while the Combat Decker has some decking and electronics skills, but can also shoot a gun fairly well, so it all depends on how you want you character to act and what you want him to do for the team. If you want to avoid the extra rules of the Matrix, go Adept, which is a sort of mage-lite and doesn't have all the magic rules or Astral Plane to worry about, or Mercenary, who can shoot his way out of any situation and can get access to heavy weapons later on for the group. Otherwise if you want the Matrix, go with the Combat Decker, who will go in the Matrix and deal with most of the electronics and electronic security problems the team might have.
Dante
12-30-2003, 03:54 PM
Name: Nenessa "Angela" Imiri
Race: Elf
Sex: Female
Age: 24
Character Class: Street Mage intrusion specialist(ex-Black Dagger)
Equipment:
Savalette Guardian SMG w/ Smartlink II and a silencer (a cybernetic modification that allows for better fire control and targeting)
Mageblade magical focus Imiri, taking the form of a short sword.
Very high grade computer access implant, Smartlink II targeting implant, mnemonic enhancer and a trauma damper, as well as cybereyes and cyberears. (This stuff is very high-grade, installed during agent training, and doesn't interfere much with magic)
Full body camouflage suit, ballistic jacket and a ballistic coat
(items in italics are stolen or will be stolen soon after the RP starts)
Description: Slim, delicate and willowy, like your average elf. Around five-foot six, with blue-green eyes. She has had her ears and face altered through surgery to better blend in with the human population, and combined with her disguise skills, often passes for one. A visual summary can be found here (http://ironmouse.za.org/dragon/aya/001/9802.html).
Bio: (SR vets, don't kill me now...)
Nenessa is (or rather was, but we'll get to that later) a member of the Tir Tairngire Special Forces, better known as the Ghosts. More specifically, she is an operative of the Black Daggers , who specialize in black-ops wetwork. However, she was selected for the Black Daggers based on her talent for medicine rather than experience, so she is not as deadly as her counterparts, though she is still a highly proficient special forces soldier by anybody's standards.
She turned renegade when she was framed for the murder of a prominent member of the Council of Princes. Fleeing her former comrades, she ended up nearly penniless, unable to draw on either her black-ops or real-life resources for fear of attracting their attention. She turned to shadowrunning for money, while figuring out how to clear her name or be rid of the stigma forever. Though she desperately wants to contact her old friends and family, she cannot - again, to avoid detection, but also to prevent the Ghosts from using them as leverage against her. Nenessa is currently en route to Chicago, where she hopes to be able to make a fresh start after a near-fatal encoutner with the Daggers in Singapore.
Nenessa is a highly competent mage whose focus is on stealth and covert elimination. She can summon elementals for major firefights but would rather not get into those situations in the first place. Her implants (being of extremely high quality and definteily out of reach of most normal runners) do not affect her magical abilites much, while still allowing her to enjoy some of the advantages her chromed friends do. If properly equipped and prepared she can take on an entire runner team and win, though that would require far more resources than she has.
Extra: She is currently being hunted by the Elven Council and their agents (usually Ghosts like her, occasionally an elite paladin). Thus she is almost penniless, has few contacts and is on the run. Only a few people know her real name - everyone else calls her Angie or Angela.
(This bio is subject to change as I get new and better ideas, but the core is there.)
Forever Zero
12-30-2003, 04:09 PM
Only comment would be to have her start shadowrunning in another city, and is heading to Chicago because she heard of all the good opportunities for runs there, although she, like the others, have only heard there are good opportunites for runs and hasn't heard about exactly what is going on there since the government and Megacorps are covering up the bug problem to the outside world. We will start the RP en route to Chicago.
Dante
12-30-2003, 04:11 PM
Right. We are changing now.
Forever Zero
12-30-2003, 04:14 PM
Also a note about Dante's Char, you don't need to know the exact names of weapons or anything, just say that you carry a shotgun or your arms have been replaced with obvious robotic replacements or something. If you want specific names of anything, you can PM me and I'll send you a list of weapon/armor/cyberware/whatever names.
IHateMakingNames
12-30-2003, 04:17 PM
Isn't there a problem with her inplants don't effect her magic much thing?
Dante
12-30-2003, 04:25 PM
Right, haven't explained that yet.
Implants interfere with magic because they block the mana pathways in the body. Even in a magically inactive being, it interfere's with the body's functioning, thus only a limited amount of cyberware can be safely installed in a person (unless you want to be a cyberzombie, but I won't go into that).
The physical "humanity" of a being is controlled by an Essence score. Lower-quality implants affect it more than higher-quality ones, because higher-quality implants are built both to work better with the human body and to preserve said body's magical capacity.
Implant qualities are divided into four grades - standard, alphaware (masterworks) betaware (highest end comemricalliy available, usually restricted) and deltaware (absolutely SOTA and beyond and definitely not comercially available).
Nenessa uses deltaware, the highest quality available, and her augmentations are nowhere as extensive as those of Joe Street Samurai, who tends to have cyebrnetic limbs, inbuilt weapons, etc. Ergo her magical ability is not impaired much by the augs she has.
Also, the higher the grade of cyberware, the more of it can be installed before the body starts failing. Thus you can have more deltaware than ebtaware, nd mroe betaware than alphaware.
IHateMakingNames
12-30-2003, 04:26 PM
I thought we were supposed to be new Shadowrunners...
Dante
12-30-2003, 04:30 PM
She is a new Shadowrunner. Read the bio. Every shadowrunner needs prior experience (how did JSS learn to handle his SG like the mean mutha that he is?) - she just has more of it.
IHateMakingNames
12-30-2003, 08:08 PM
Hm... I'm either a Merc with cyber implants who has a shotgun and a rocket launcher (And probably a couple of smaller things), or a combat decker with a shotgun, just in case.
Darth SS
12-30-2003, 08:09 PM
So, I take it that signing up if we don't have the Shadowrun books, and have only played, like, one game would be BAD.
Dante
12-30-2003, 08:10 PM
Just sign up, we'll fill you in along the way.
Forever Zero
12-30-2003, 08:16 PM
You don't need to have a book, and playing a game actually fills you in on most of the vital parts of Shadowrun, but like Dante said, if you want to join, just join and you'll get filled in.
Darth SS
12-30-2003, 08:21 PM
I'm probably gonna' be an adept...
Dante
12-30-2003, 08:52 PM
Excellent. Kung fu mage.
Demon with a Glass Hand
12-30-2003, 08:55 PM
Stupid 'Work all day and almost miss sign up!' Stupid 'Have to be somewhere else tonight and can't create a proper character or read lengthy rules/info!'
Well, then. I think I've covered the two things that will be wrong with this post.
Zero, I haven't had the chance to update myself on the new rules, but it is my understanding that Adepts do not cast magic upon themselves, and that thier magical abilities are inate.
Despite whether this has changed or not, I will most definitely play an Adept.
Name: Conrad 'Hands without Shadow' Hart
Race: Human
etc etc etc.
I'll attach the character bio as a doc when I get the chance to write it up. Should be a long one.
Zero, that might be a good 'space saver' for the rules, too. Just copy and paste the rules into a word pad file and attach it to the main post. Just a suggestion.
Dante
12-30-2003, 08:57 PM
You can just copy and paste from the original post. The text after each category reminds you of what to write.
Darth SS
12-30-2003, 10:24 PM
Name: Covenant (Real name Kaliadro Montaino)
Race: Elf
Sex: Male
Age: 138
Character Class: Adept
Equipment: His coat, which is infused completly with pure black magic. It tends to mess around with magic around him, scrambles some electronics, and weakens magical attacks that hit it.
Description: Very tall, at least 6' 4" Wears a complete and purely black trenchcoat (see above) Black pants, black shin high leather boots. Sunglasses (insert Matrix theme)
Bio: Covenant was abandonned near birth. Luckily, and old man found him and took him into his temple, where he raised and trained him. This has given Covenant an extremely focussed mind. He used to train 3 hours a day, and was nearing perfection when a mob decided, they wanted that temple. His master was killed. He escaped, and went to shadowrun because he believed it would be the best way to find the killer.
Extra: He. Has. FRICKIN' KUNG-FU-TASTIC SK33LZ! Yah. That's really about it. No ranged weapons. No armour. Just pure skill to help him.
Forever Zero
12-30-2003, 11:29 PM
SS, I don't know a ton about magic, but your character looks okay to me, as long as the electronic disruption isn't too great, as in don't have it disabling cyberware, knocking out automatic turrets, opening electronically locked doors, etc.
Demon, First, in 3rd edition Adept is the same, they don't cast magic on themselves, the magic is innate and gives them bonuses that way. Second, thanks for the suggestion about the attachments, I will probably do that in a bit.
Finally, that will be our adept limit for the RP.
Darth SS
12-30-2003, 11:32 PM
It isn't. It just kinda' fizzles monitors, and can help and hinder Deckers at the same time.
As in, system is weakened, but Decker's comp is kind of fritzing.
Forever Zero
12-30-2003, 11:41 PM
Might have to keep you away from our deckers then when they jack in then, but it still seems to be okay.
Demon with a Glass Hand
12-31-2003, 12:13 AM
Whew. Managed to get the Adept just in time.
Conrad Hart is still, as of 9:01pm, a work in progress.
And, -Hey!- I totally encourage all youse chummers to attach L33T titles to your character, such as Conrad's 'Hands without Shadow.' In the world of Shadowrun, these are generally the names you are known by.
And if you ever attain fame in the 'Sprawl,' you may find that name popping up on Underground Netpost sites! Yay! More fame means more Johnson's knocking at your door with very important (read: lucrative) jobs.
Zero, another quick addition to the list of things I'm not sure still exist: Contacts. In Shadowrund 2nd edtion there was a section devoted to different contacts a Shadowrunner might aquire in his 'Pre-Character' years (Read: You chose 2 when you first created a character). These ranged from things like a Johnson, to a Corporate Secretary, to various militant faction leaders, Chop Shop Docs, etc ...
I reccomend that anyone looking for a little taste of what the world of Shadowrun is like, get your hands on a copy of 'Shadowrun' for either the SNES or Genesis. Both games are highly enjoyable Rpgs! (and rather easy to hunt down *cough cough*)
Forever Zero
12-31-2003, 12:29 AM
I wasn't sure how to handle contacts for the RP since it won't be exactly like the pen and paper version, so I figured in between runs there would be one mutual contact everyone has that would take care of getting weapons and finding Johnsons for the team to meet. I'd handle the contact as an NPC, and through his network of contacts he would supply the group with what they needed, or inform them of contacts he had in corperations and gangs and how the contact could help them. I wasn't sure how everyone having two or more different contacts would work out since the characters aren't using dice and forums RPs generally work better with a faster pace and a semi-focused goal, I figured me taking care of contacts would be faster and easier in the long run. If you have ideas for how they could work in a forum RP, post it here or PM me.
Also, if you want a taste of the Shadowrun world, the SNES version is fun, but the Genesis version will probably give you more in depth information.
Minkus
12-31-2003, 03:36 AM
Name: Aaron Elzimus
Race: Human
Sex: Male
Age: 27
Character Class: Vehicle Rigger
Equipment: (Aside from standard Rigger gear) Concealed Heavy pistol in small of back, concealed light pistol on hip
Description: 5'10, 190 lbs, balding black hair. A little on the tubby side.
Bio: Aaron came from a lower class working family in Detroit, and quickly started haning around with the "Wrong crowd". However, this crowd tended to be very lucrative, especially when dealing BTLs. At 17 he went to a rock concert, which was raided by the Police. He was mesmerized by the urban assault vehicles used to bust up rowdy concert-goers and aggresive rioters, and started using his small stockpile of funds to provide himself with a decent Heavy off-roader, a good VCR, and spare parts. He rented out a garage downtown and turned it into his workshop, getting a security deal with the landlord in return for reduced rent and insurance rates.
At 26, a fully capable Rigger and Mechanic, Aaron was working a fairly-steady job at a fix-it/chop shop when his first "Shadow job" came up. He was driver for a pair of crooks, whom he worked with, and relieved the DPD of a few of it's squadcars. He's been moving around ever since, working as a mechanic, an occasional driver, and a constant wanderer.
Extra: His "Dragoon", as he calls it, is in fact an extremely modified Army Jeep with an automated turret (autocannon) on back. It's armored, has re-inflating tires, and has enough redundant systems and batteries to render any EMP almost irrelavent. Because of these modifications, however, he only has the shotgun and one passenger seat remaining. The rest of the Dragoon's insides are extra ammo, equipment and emergency parts, and an emergent Nuyen stash.
cruelty13
12-31-2003, 09:25 AM
I'd join, but I'd only blow it up:(
darkt0aster
12-31-2003, 11:44 AM
well, since we've already got a shaman, I'll go with my usual character instead...(ignore my last post) *runs to fetch sourcebook and character sheet*
Name: Eron
Race: Elf
Age: 46
Class: Street Samurai with a small Covert Ops Twist (Ideal for assassination and assault runs)
Equipment: Enough Cyberware to knock his essence from 6 to .2, including Retractible Spurs, Bone Lacing, Boosted Reflexes, and heavily modded eyes and ears. Other equipment includes grapple gun (with stealth line and catalyst stick) Wire Clippers, various grenades, and some various observation and breaking-an-entering type equipment (ie maglock passkeys, sequencers, white noise generators, etc)
Skills: Proficient in Stealth, Athletics, and various forms of physical combat (cyber weapons, throwing weapons, etc)
Bio: Eron was raised in the midwest in a quasi-wealthy family. His father was a doctor who specialized in cyberware who taught Eron a considerable amount as he was growing up. When Eron went East to find a place in life, his parents were killed for reasons unknown (though Eron is confident it had something to do with his father's profession and conflict with a growing firearms minicorp, Taknaraga)
For years, Eron worked through the mystery of his parents death, eventually gathering enough money (including that left to him from his parents) to find some runners, and install some of his own cyberwear to lead an assault on Taknaraga. He succeeded, but after spending this much time and energy and nuyen on one project, he didn't have much left to lead a normal life. After awhile Eron managed to work himself into some shadowruns, and it seemed he had some talent for it, and it stuck.
This is where his story picks up, Eron is slowly moving east (now nearing the Chicago area), and taking on whatever runs he can to get some nuyen to survive and possibly build a "normal" life.
Extra: Eron refuses to use personal firearms, he sees them as dishonorable. Besides, those retractible spurrs have gotten him through many situations in the past, why mess with what works?
[B]Description: about 5' 11'', medium build, neck length black hair, green eyes (with a faint glow from the cyber mods). The cyberware is well hidden and hardly obvious when not in use thanks to expert installation and his custom made Urban Camo armor.
Forever Zero
12-31-2003, 01:28 PM
Actually we don't have a technical street shaman, so if you want you could go for it, but your current character is fine also. So far...
Dante: A Street Mage/Covert Ops Specialist
IHateMakingNames: Will be either a Mercenary or Street Decker (With a shotgun)
SuperSaiyan: Adept
Demon with a Glass Hand: Will be an Adept
Minkus: Vehicle Rigger
darkt0aster: Street Samurai/Covert Ops Specialist
Only question is Minkus, how are you going to get 'Dragoon' to Chicago, since it can't hold many people and everyone is going to be traveling there at the start? I was planning on flying in, but I also might change it to driving in potentially.
Truce
12-31-2003, 04:42 PM
Name: Truance "Heart" Ake
Race: Human
Sex: Male
Age: 23
Class: Combat Medic
Equiptment:
Beretta Model 101T, with Silencer - Pistol
Uzi III, with gas-vent II - Submachine Gun
Tracer round ammo for both guns - Ammunition
Armor Clothing - armor (Some Weapon Protection)
Hand held cyberware scanner - gear
Gas detection system - gear
Biomoniter - gear
Medkit - gear
Antidote Patchs - gear
Stimulant Patchs - gear
Tranq Patchs - gear
Trauma Patchs - gear
Skills:
Able to use and understand his medical gear, able to repair his equiptment and to an extent cyberware, trained in basic stealth, and can use pistols and submachine guns to defend himself when needed.
Bio:
Truance never liked fighting much himself, but growing up on the streets he knew it couldn't be avoided. Still, he rarely took part in the fights himself, his job was just to do his best to keep everyone alive.
Later on an old friend came by and asked him to join his runner team, and after a bit of hesitation he joined. He became the combat medic for the team, in charge of the health of his team and any targets they needed to keep alive in the field. This is when his natural skills and senses were honed by training, and where he got his gear.
One day, on a run, as his team was making it's exit with the target in tow, they were ambushed. Heart managed to get to the escape vehicle with the target, but at the cost of most of the other members lives. The mission was a success, but the team was disbanded afterwards.
At that point running had become a part of his life, and though there were aspects that he didn't like about it Heart decided to go on and continue running.
Intending to make a new start with a new team he headed towards Chicago, where he heard there were plenty of jobs.
Extra: He cares for the safety of his team and does his best to keep them alive. The alias Heart comes from his function in the group, he helps keeps them running, and that alias is what most know him as.
Description: 5'8", brown eyes, black hair, and a tendency to wear dark green.
(Thanks Zero for the info, and tell me if I did something wrong.)
Forever Zero
12-31-2003, 05:00 PM
No prblem about the info, and your bio looks fine by me. That adds a Combat Medic to the group. I think I will start this RP on Friday, so if there are any major character type slots that aren't filled by then, I'll probably make NPCs or maybe a full fledged character to fill the slot.
Minkus
01-01-2004, 07:40 AM
Dragoon is just what he's named it. Like calling a pick-up "Betty" and what-not. Just a little flavor to add to it. If it doesn't go into Chicago, that's fine, he'll just be itchin' to steal a new ride and many many things to modify it with. If you want I can switch him to a Droner, just change a few words in the Bio and he's set.
Forever Zero
01-01-2004, 01:54 PM
Vehicle Rigger is fine, but he probably is going to lose Dragoon. You could say that Lone Star or a corperation were on to him in his last city, and he had to leave Dragoon behind when he went to Chicago, but you can definatly get a new car there and start modifying it.
Demon with a Glass Hand
01-01-2004, 07:31 PM
Okay, Zero. Here is my submission. I actually made up a very quick character using the third edition rules. I'm sure you're familiar enough with the rules to know what means what, so forth and so on.
Also attached, just for fun, is a collection of phrases and words that are used in the Shadowrun world and most Cyberpunk books/comics/movies/games/etc. Fun fun fun!
IHateMakingNames
01-01-2004, 07:36 PM
Are we going to need a Decker? If so, I'll be the combat decker. If not, I'm being a Mercenary
Atronflame
01-01-2004, 08:41 PM
I think Ill play... Its been awhile since Ive been in an RP, so bear with me, but I think Ive got most of it down still. Hehe.
Anyway, for my character... (I love Shadowrun, hehe :D)
Name: Sigmaeus "The Living Tattoo" Allvus
Race: Human
Sex: Male
Age: 24
Character Class: Street Samurai
Equipment:
Armored Chest Plating
Armored Leggings
Armored Knee Pads
Concealed Combat Knife in Right Boot
Concealed Combat Knife in back of pants
Concealed Baretta (With 3 Extra Clips and box of rounds) (Oldfashioned Barretta, M92F, with no cybernetic attachments its capable of)
Desert Eagle (With 2 Extra Clips) (With Smartlink)
Navy Mp5 Semi-Automatic (5 Extra Clips) (With Smartlink)
3 Grenades
(And if my more Present time than future deciscions for weapons bothers you, just tell me what to change it to, hehe)
Description: Sigmaeus wears an odd assembly of clothing. His pants are very baggy (but not so baggy at the bottom as to trip him up) and are covered in belts, patches, and anything from Safety pins to studs. He has white hair and absolutely black eyes, the rest of his face from his nose (which is covered) to his throat is covered by a black mask, which eventually goes down to a shirt, which he is wearing underneath a thick leather / hide jacket, also covered in patches and drawings and penmarks. His left eye has a single scar running from forehead to the start of the mask. His forehead has three lines tattooed on, a \ | / sort of thing. Only the middle line is above the other two. And theyre aligned. Word is that Sigmaeus is covered in tattoos underneath his clothes... ran out of room... went on to his clothes. Although cold on the outside, hes rather poetic and deep on the inside, if very quiet.
Bio: Tired of living the plain life and because nothing seemed to cure his thirst for adventure, Sigmaeus joined the ranks of the runners, dark and mysterious, hungry for risk and danger. It didnt take much for Sigmaeus to become seriously enjoyed in his occupation, taking on the jobs that involved the most danger and coming out on top. However, Sigmaeus has a dark secret...
Extra: Underneath all those clothes and tattoo's, Sigmaeus has been cursed by a Street Shaman. At the cost of his left eye, (which was cut out and replaced by an enhanced eye, no loss there, he was going to get it anyway) he now has a living, moving eye (that he cant control) placed in the middle of his chest. All attempts to remove it revealed that it was surrounded by several major blood clots and arteries, so removal would mean death. Usually when Sigmaeus takes off his shirt, it scares the crap out of people, but if the eye gets cut out, there isnt much recovery available to him. Kinda like a double edged sword.
Cybernetic Enhancements:
Wired Reflexes II
Cybereye (Only one modded) with Optical I
Smartlink
And I think thats all I need... for now... mebbe just get some in campaign later.
Forever Zero
01-01-2004, 08:54 PM
Alright, Demon, good character, and thanks for the slang. I only knew a few phrases, so that will help out when dealing with gangs and such.
IHMN, we'll need a decker, so you can be a Combat Decker if you want or you can still be a Mercenary, since if you don't go Decker I will, and heavy weapons will be just as useful as a Decker since we may have to deal with enemy vehicles...
Atron, character looks good, only comment would be if you want the technical terms for the cyberware your guy might have, it would be...
Wired Reflexes II
Cybereyes (Most likely with Optical I or II for zooming in on your enemies)
Smartlink (with smartlink attachments in your guns)
Other then that everyone looks good. I'll either start tonight or tomarrow just to give notice.
IHateMakingNames
01-01-2004, 08:55 PM
I guess I'll go with Merc... Rocket launcher is to tempting...
Wanna give me some cyberware a merc might have? (Would entire arms be to much?)
Forever Zero
01-01-2004, 09:03 PM
No it wouldn't, a merc would probably have...
Obvious Cyberarms (A lot of Cyberware is illegal, but a merc doesn't care)
Smartlink (Runs a signal into their brain, and puts a crosshair on thier eye that says where the gun is pointing)
Spurs (Metal claws that come out of the back of your hands when ordered)
Cybereyes, with Optical I (allows zooming in), Thermographic Vision (Gives heat vision), and low light vision (like night vision goggles in your eyes)
Dermal Armor (Metal plates put in your skin for protection)
I commented on the Cyberarms being obvious because there are also cyberlimbs that can be made to look natural.
A merc might have other Cyberware, but that is the main stuff I can think of. A quick note, with smartlink, your weapons need to have a smartlink installed in them too for it to work, just something you may want to comment on for your character when you say your weapons, since if you pick up other weapons during the RP, they might not have smartlinks and you lose that advantage.
IHateMakingNames
01-01-2004, 09:05 PM
I was planning on the eyes thing... And for Cyberarms, you said the claws thing... Would having pop out sub-machine guns in the arms be acceptable? (Like small Uzis or something)
Forever Zero
01-01-2004, 09:09 PM
It's not in the Sourcebook, but it seems like it would make sense, so I'll allow it, as long as they have limited ammo and aren't used too much. Also note they won't always be secret, since there are cyberware scanners that would reveal it as you enter certain places.
IHateMakingNames
01-01-2004, 09:11 PM
Well, all guns have limited ammo... And I'll just have it that they take a while to reload (One bullet at a time or something) so he would do it before missions, and use them as last resorts
Atronflame
01-01-2004, 09:12 PM
Kinda like Vash the Stampede, with his arm. Even though he has it, he doesnt use it often... :D
Forever Zero
01-01-2004, 09:16 PM
That's what I was thinking with limited ammo, since it is in a very strange place, it would be harder to reload then a normal gun. And if since your going Merc, I will post a Tech-Wiz sort of character to handle the teams electronic infiltration needs, both in and out of the Matrix.
IHateMakingNames
01-01-2004, 09:16 PM
And I'm at the part where I don't do anything for a long time... Anyone wanna give me a name?
Atronflame
01-01-2004, 09:50 PM
How about Spencer?
IHateMakingNames
01-01-2004, 09:51 PM
A good name...
Forever Zero
01-01-2004, 10:07 PM
I assume it's a human mercenary, so how about Drek "Skylighter" Nickelson. (Skylighter because of an incident with a surface to air missile and a corperate T-bird...)
IHateMakingNames
01-01-2004, 10:09 PM
I'll go with that one... And of course, I'll put something about blowing up a T-bird (Which I assume is a plane) in my background...
Truce
01-01-2004, 10:28 PM
How about for a nickname Tap Dancer?
Double Taps while dancing upon corpses? Bleh, actually, that sounds stupid.
Forever Zero
01-01-2004, 10:33 PM
T-birds are VTL aircraft, and a very expensive. It is rare for anyone other then a corperation or a government to own them because they are so expensive, and they are usually very heavily armed.
Dante
01-01-2004, 10:56 PM
But think of all the fun you could have!
IHateMakingNames
01-01-2004, 10:58 PM
Is Cyber wear obvious, or is skin put over it or something?
Name: Drek "Sky Lighter" Nickelson
Race: Human
Age: 24
Class: Mercenary
Appearance: Drek is not some huge guy like one would expect. He is around 6 feet, brown hair and brown eyes (But obviously cyber eyes). Usually wears army pants, an shirt, and an army jacket. Army meaning camouflage.
Equipment:
Cyber arms
-Spurs
-Forearm Uzi’s (Reloaded through hole in bottom of arm, one bullet at a time. Holds 30)
-Smart link
Cyber eyes
-Optical I
-Thermo graphic Vision
-Low light vision (like night vision goggles in your eyes)
-Smart Link
Dermal Armor (Chest, ribs, back, shins)
Cyber legs (Built for faster running and higher jumps)
Double barreled shotgun, Smart linked (Automatic is allowed)
Rocket Launcher, smart link, homing missile capable
Some sort of machine gun… Possibly M4, since it has a grenade launcher…
Two Desert Eagles
Grenades
Shoulder belt of shot gun shells
Case of rockets (Usually doesn’t take this along on missions unless he knows rockets will be needed)
Extra ammo for other guns.
Machete
Skills: Shoots things
Bio: Drek lived as much of a normal life as you can in Detroit (Picked a random city). He worked for security at one of the corporations that rules world. While working there, he had cyber implants put in. He had his Cyber eyes and some Dermal Armor put in, along with the smart link for his trusty shot gun.
Like all of the other mega corporations, the one Drek for had all sorts of weapons and such. One day, Drek was working at a hidden air base for this corporation. A very expensive cargo was coming in on a T-bird. Drek however had fallen asleep, and accidentally set off the bases anti-air missles. The T-bird didn’t stand a chance, even with all of it’s armor. It was blown up in mid air.
After that, the corporation wanted Drek dead, then his body pissed on, then burned, then burn the ashes. So, of course, Drek ran. As he ran, he became a Mercenary, getting as many cyber implants and weapons as he can. He went into Chicago purposely, thinking that the corporation that was after him wouldn’t want to go in there. Once he got to Chicago, he got into Shadow running.
Forever Zero
01-01-2004, 11:06 PM
It can be either, it depends on what the user wants. For eyes and ears, cyberware is made to look natural unless specified otherwise, but for arms and legs, it is much more expensive for normal looking cyber arms and legs. Shadowrunners usually go for the obvious version because they don't care if others, even the law, know if the use cyberware since most of their work is illegal anyway.
Dante
01-01-2004, 11:52 PM
Incidentally, it is more Essence-friendly to have a limb completely replaced, then modify the cyberlimb than it is to implant multiple subsystems into a normal limb. Nenessa's eyes are that way.
Forever Zero
01-02-2004, 12:54 AM
Alright, finally put together my guy.
Name: Mendel "Shocker" Thirgens
Race: Human
Sex: Male
Age: 41
Character Class: Tech-Wiz
Equipment: Browning Max-Power with laser sight - Heavy Pistol
+6 clips of standard ammo
(HE) non-aerodynamic granades
Plastic explosives, Compound IV grade
Lined Coat - Armor
Pocket Flashlight
Toolkit
Data Codebreaker, level 4
Dataline Tap, level 4
Jammer, level 3
White Noise Generator, level 2
Sequencer, level 3
Ultrasound Emitter/Detector, level 2
Datajack - Cyberware
Cyberears, with Hearing Amplification, Dampener, High and Low frequencey detectors - Cyberware
Cybereyes, with flare compensation, low-light, thermographic, retinal clock, and vision magnification: electronic II
Sony CTY-360-D - Cyberdeck
various level 3-4 programs
Description: Mendel is 5'9" and not what you would expect in a shadowrunner. He wears a normal set of overalls with a blue shirt underneath. His overalls are covered in pockets, and he wears a lined coat that is also covered in pockets on the inside and outside. His hair is grey and for some reason refuses to stay down, giving him a look as if he was just electrocuted. His green eyes usually dart around looking for danger, and the grey stubble on his face looks as if his facial hair just stopped growing part way to a beard. His overall look is mildly crazed although he is a fairly normal shadowrunner... if a little paranoid, and recieving of one to many shocks...
Bio: Mendel is an oddity in the fast paced world of shadowrunning in Seattle. He started off young, coming from the Seattle slums and getting into shadowrunning when he saved up enough for a cyberdeck, some programs, and a datajack. He started off living for the thrill of the Matrix, and all that stereotypical Decker nonsense, but he suffered from a set of poor programs given to him by a friend when he ran the Matrix, and normally got his butt handed to him by advanced security systems. One day he had the very bad luck to run into a nasty Sparky IC while running an Ares computer matrix, and his poor programs failed him one time too many, and the sparky left one fried Mendel when it finished with him...
Surprisingly he survived the encounter, but it made him more than a little jumpy, and more than one person thought he had wired reflexes from how much his hands shake and how jumpy and nervous he always is. Mendel actually became a better Decker from the experience, saving up his money to improve his cyberdeck and programs, and when he got the ability it let him branch out into other fields any good decker should know like non-Matrix corperate security, and other electronics and computer systems, although that too led too a few 'shocking' experiences before he learned the ropes. He aslo know his way around explosives, and can repair almost any machine put in front of him. He heard about all the chaos in Chicago, and decided it was a good place to make some Nuyen, so he found a plane on some less than official grounds that was heading there, and is now on his way.
Extra: His Matrix persona looks just like him, nothing dramatic or amazing. Got most of his cyberware due to paranoia instead of actual use. Also, he know has an extreme fear of Ares, since it was the one that got him with the Shocker, and he is constantly weary of Ares equipment or anything else really...
A Sparky IC is a nasty form of Matrix anti-decker defense that if it succesfully knocks out a decker in the Matrix it sends an electric shock into him as well, when normally a decker is only kicked out of the Matrix if he is beaten by an IC.
I will definatly get this started tomarrow, so look for it then, until then, later chummers!
Dante
01-02-2004, 01:00 AM
Sounds like a whack hax0r to me. Bring the thread! Bring the thread!
Atronflame
01-02-2004, 01:11 AM
I hate that line... 'chummers'... gah, just got finished playing Shadowrun for Genesis. OMG. My brain. It feels burnt. Both SNES and Genesis arent exactly what Id call the best of games...
Dante
01-02-2004, 01:34 AM
What are they like?
And yes, chummers gets quite aggravating after a while. Feels like a bad attempt at Neo-Cockney.
Atronflame
01-02-2004, 01:47 AM
Well, if you like, I could PM you where to get the ROMs... but otherwise, crappy ass battle system, lame stories, and... well... horrible games. I dont know why I bothered playing either of them. They make Brain Lord for SNES look like KoToR. And trust me, Brain Lord aint that great a game either.
Dante
01-02-2004, 01:57 AM
No need for that, but thanks anyway... from the enemy names I can pretty much guess... Massive Ork, Ferocious Ork... Wow, my IQ just dropped 2 points!
Atronflame
01-02-2004, 02:11 AM
The names on the SNES are worse... Peephole, and Heavy Dude... my brain is melting out my ears...
Truce
01-02-2004, 02:13 AM
I...would rather not ask.
Oh well, it's not like we're actually going to use those names...are we?
IHateMakingNames
01-02-2004, 02:20 AM
Ah yes... The Shadowrun game... Played the SNES or Genisis ROM a long time ago... Have the SNES one on this computer... Crappy, crappy game...
Dante
01-02-2004, 02:43 AM
I...would rather not ask.
Oh well, it's not like we're actually going to use those names...are we?
I hope not. I would cheerfully kill any (N)PC with those names.
Forever Zero
01-02-2004, 02:25 PM
Sounds like a whack hax0r to me. Bring the thread! Bring the thread!
Yar, it's up now.
And I liked those games, some of it is awful, but I didn't think it was too bad...
Demon with a Glass Hand
01-02-2004, 10:09 PM
A lot of fun was had be me [when playing those games]!
Though, I don't hold anyone's opinions on the matter against them.
Bring on the Shadowrun!
Luocorn
01-05-2004, 12:22 AM
Well I'm a couple of days late, but hopefully not a few nuyen short. I would really like to join up and play, but Forever Zero has told me that I must get permission from you wonderful people playing already since I would be entering the game so late. Thus, I humbly request the chance to play.
-Luo out to beg on bended knee
Dante
01-05-2004, 12:27 AM
Rise.
You can join, but you'll have to talk with FZ about when you come in.
Demon with a Glass Hand
01-05-2004, 12:27 AM
You have my vote. :D
Also don't forget to make a character. ;)
IHateMakingNames
01-05-2004, 12:28 AM
I wanna see a bio first...
Dante
01-05-2004, 12:31 AM
You have my vote. :D
Also don't forget to make a character. ;)
He doesn't need to be a character, he can be the disembodied spirit of someone's gun that tempts its wearer to evil! Kind of like the One Ring.
"Go to Mordor... Got to Sauron... Steal candy from babies... Push little old aldies into traffic... Work for Microsoft..."
j/k
Demon with a Glass Hand
01-05-2004, 12:37 AM
Or, maybe he (she?) can be on eof those characters that spills details of their past all the time. Especially at akward moments!
Mom: So, you're dating my daughter, eh? What kind of work do you do?
New Boyfriend: I watched the closest thing I ever had to a father get stuck onto the wall via knives, and shot in various spots that wouldn't kill him. I watched my sister get raped, and then have all her limbs blown off by shotgun blasts until she was just a torso.
Mom: That's ... nice, dear ...
Oh, wait. We already have one of those ...
Forever Zero
01-05-2004, 12:37 AM
That sounds like a good portion of the RPers, so your in Luocorn. Post a character, and I'll get you in to the RP at some point soon, but your character must be a disembodied spirit that has possesed a gun and urges the users to return to the Dark Lord Sauron...
...
...
just kidding. Just saw ROTK today, must be effecting my mind...
EDIT: *snicker* Alright, I think that's enough SS bashing, he's going to play a normal Shadowrunner unless he wants to make it into some sort of very odd character trait, which I'm fairly sure he won't.
Dante
01-05-2004, 12:40 AM
Or, maybe he (she?) can be on eof those characters that spills details of their past all the time. Especially at akward moments!
Mom: So, you're dating my daughter, eh? What kind of work do you do?
New Boyfriend: I watched the closest thing I ever had to a father get stuck onto the wall via knives, and shot in various spots that wouldn't kill him. I watched my sister get raped, and then have all her limbs blown off by shotgun blasts until she was just a torso.
Mom: That's ... nice, dear ...
Oh, wait. We already have one of those ...
I sincerely hope Conrad has experience defending himself from violent men with tragic backgrounds and lots of weaponry... because Angela will be too busy pissing herself from laughter...
Seriously, though, FZ ahs a point. Let's not hurt SS's feelings any more... LEt's torment him with a disembodied spirit voice instead! Luocorn, ATTACK!
XD
Forever Zero
01-05-2004, 12:52 AM
Whew, I know I'm up too late at least, cause I start to babble incoherantly, so I'm wrapping up for the night. Luocorn, I'll look over your character in the morning or whenever you post it, and probably get you in to one of the groups tomarrow. Keep in mind the characters already taken and those that aren't. We have, according to the pre-made characters...
1 Street mage/Covert ops specialist - Dante
2 Adepts (so no more of them, my limit is two) - SS and Demon
1 Vehicle rigger - Minkus
1 Street Samurai/Covert ops specialist - Atron
1 'Combat Medic' (Created class) - Ecurt
1 Mercenary - IHMN
1 Tech-Wiz (Decker) - Me
That is our current line-up of Shadowrunners, currently split into groups of Dante, Demon, and Me in one group, and SS, Ecurt, and IHMN in the other group, with Atron and Minkus not yet posting what groups they're in.
Dante
01-05-2004, 12:55 AM
We need another mage. Seriously. 1 mage for the two groups is really pushing it.
Forever Zero
01-05-2004, 01:02 AM
Especially if we have to engage in any major combat with magical creatures...
So if you know how to play one, you might want to consider a mage or shaman, and otherwise just do whatever as long as it's not an adept.
Luocorn
01-05-2004, 01:03 AM
Name: Paul Grant, AKA: Patch
Race: Human
Sex: Male
Age: 35
Character Class: Um.... Mercenary/Street Sam/Covert Ops/Investigator? (It's kinda hard to actually stick someone in a template, ya know?)
Equipment:
Armor:
Form Fitting Body Armor
Armored vest with plates
Balacalvas (Swat mask)
Kevlar gloves
Weapons:
Colt Manhunter - Heavy Pistol (Smartlinked, concealed, silenced, 5clips [2 APDS, 2 Regular, 1 Gel])
Taurus Multi-6 - Light Pistol (concealed at ankle)
Ares Alpha - Assult rifle (3 clips APDS)
Survival Knife - A Knife...
Cyber:
Smartlink system (Alpha)
Cyber eye (left only) Decked out to the nines with: Low-light vision, Flare Compensation, Thermographics, Electronic Magnification x 3, Ultra-Violet, Ultra Sound (Alpha)
Other Things:
Duct Tape
Leatherman multitool
Cell Phone
Description: Paul is a good looking man who has kept himself fit and trim through nesseciety. He normally wears casual clothing, but on runs he dresses professionally in either black body armor or urban camo. He has short blond hair and stand about 5'11". His nickname derives from the fact that he always wears an eyepatch over his left eye unless using that eyes abilities, at that point he switches the eyepatch to the right side. His natural eye is blue and you can usually find him with a slight smile on his lips.
Bio: Born in seattle Paul was son to two corp workers. At 20 he joined with Lone Star and quickly worked his way up the ranks. After two years he was tranferred to the FRT teams (think swat teams). He lost his left eye in a shoot out and his medical coverage wouldn't pay to replace it with a vat grown one. He quickly found out that it was almost impossible to function with one real eye and one cyber he opted to wear an eyepatch instead of replace his funtioning eye with another cyber one.
He had been leader of his own FRT team for several years, happily putting away the bad guys and working for the path of good when it suddenlly came crashing in around him. He and his team wear called in to take out a warehouse of armed BTL distributers (BTL = Better then Life, a type of virtual reality). The attack on the warehouse went down easily enough and thier were few casualities. two men however attempted to escape and shot a member of Paul's team dead. The men fled from the scene and Paul persued, after a foot chase through the backallies of Seattle Paul cornered the men and killed both in the resulting firefight.
A week later is when the drek hit the fan. It turned out that one of the two men killed was the nephew of a high ranking fuchi executive. Not wishing to have the family name besmirched, or the honor of the company put into question Lone Star was paid of to have someone take the blame. Paul was chosen. In the next few weeks he was subject to suspension and investigation of activities. the men under his command changed thier stories, and falsified evidence was brought forth. Finaly a friend of his informed him that he was to be placed under arrest for the death of both the men he had shot. Paul quickly slunk into the shadows, hoping to find someone or something that could prove his innocence... and not get shot in the process.
Dante
01-05-2004, 01:58 AM
Ah, a very smart player. Good.
(Got any more duct tape and super glue?)
Forever Zero
01-05-2004, 02:40 AM
Alright, looks good, your in. I'll figure out where to insert you in the RP tomarrow or today, depending on how you look at it time wise.
Luocorn
01-05-2004, 02:52 AM
There is always more duct tape!
Gaffers tape and water proof electrical tape are also incredibly useful items to have. and if you don't haveo ne I suggest you get a survival knife, they have a compartment in the handle that has a large number of useful items: glow stick, micro lighter, trauma patch. or you can empty it and put in whatever you want.
Normally I play this game with a GM who likes to know exactly what you are taking on a run with you. that means if you haven't already listed that you have a light source then you are drek out of luck if your in a dark room. I don't know if that could really work in a game like this, although some way to make sure people don't have a never ending clip (or an endless supply of them) would probably be good.
-Luo out build a nuclear device out of a toothpick, a rubber band, and some chewing gum.
IHateMakingNames
01-05-2004, 03:31 PM
I didn't put this in the my bio (Mainly because I just copied and pasted from some one) but my guy's eyes can do all the things Luo's does (Mainly the zooming in and out)... Even though I have no idea what Ultra-Sound is...
And I forgot what movie it was in (An Arnold movie I think), that had a shotgun which was cocked (I really hope that is the right word...) by flicking the barrel, as opposed to pulling back the handle thingy... (I know none of the names of parts on guns). That really work/exist?
Dante
01-05-2004, 03:56 PM
Yes. It's a lever-action shotgun.
IHateMakingNames
01-05-2004, 03:59 PM
Well, that's the shotgun Drek uses, since that can be used with one hand
Luocorn
01-05-2004, 04:19 PM
Actually He may be thinking of your everyday combat shotgun, which can hold up to 8 shells instead of a normal shotguns 2. It has a magazine and is normally pump action instead of break action. There are also fully automatic combat shotguns (Rolling thunder), but that just means you can always upgrade later on.
speaking of upgrade, when you said that your eyes have what mine do, does thatm ean everything or are you simply talking about the magnification. If you mean everything understand that the body can only take so many cyber modifications before it ceases to function. I don't know everything you have, but my eye (even alphawared) costs nearly a full point of essence due to all the modifications. I don't know how intricat we are getting when it comes to essence and cyberwear, but I just thought I would worn you.
-Luo out to be a dork
IHateMakingNames
01-05-2004, 04:22 PM
I had most of the stuff you mentioned, expect for the Ultra-sound and Ultra-voilet (I don't know what those do, so I don't think it really matters...) I just forgot to mention about the magnification thing, which I was planning on doing anyway...
My guy's essence is about .5... (Cyber arms, semi-cyber legs, implanted body armor, cyber eyes, smart link in everything). He is 'borged' as you would say in the SR world (Been reading the Shadowrun Street talk thing)
Forever Zero
01-05-2004, 04:31 PM
I don't have my sourcebook with me right this second, but I think all your stuff, at Alphaware level, leaves you with about 2.5-2 essence, and at non-alphaware level, with about 1-.5 essence, although that is a rough guess.
Also Luocorn, are you using 2nd or 3rd edition of the shadowrun sourcebook, because I'm using 3rd edition just to note any rules I may quote or comment on, and some people said thy have 2nd edition.
Dante
01-05-2004, 04:37 PM
Man, IHMN is two steps from beciming a cyberzombie...
Forever Zero
01-05-2004, 04:45 PM
Unless we happen to come across a Betaware facility at some point in our epic quest of bravery, adventure, and the desire to make more Nuyen...
IHateMakingNames
01-05-2004, 04:49 PM
What's betaware? (I forgot the levels of cyber ware qualities...)
Forever Zero
01-05-2004, 04:57 PM
Honestly I don't think I mentioned them, and I only know some because Dante told me. They are in a supplement I need to look for and get a copy of called Man and Machine.
The levels are normal Standard cyberware. Normal essence cost and normal monetary cost.
The next is Alphaware. It takes 20% off the essence cost, but doubles the price in Nuyen. Alphaware is the best you can start with normally.
Next is Betaware. I don't know the exact costs, but it probably costs less essence and more money then Alphaware, and can only be installed at Betaware facilities, which exist on the street but are rare becuase of the high tech they need to install and purchase Betaware. We won't find one for a while, if we find one.
The last level is Deltaware. Deltaware is military grade, most likely is cheapest in essence, and I don't know if you can buy it on the street. You would probably have to make a run just around stealing some Deltaware from a military base if you want it, but a Betaware facility can install it when you get it.
Dante
01-05-2004, 07:00 PM
Honestly I don't think I mentioned them, and I only know some because Dante told me. They are in a supplement I need to look for and get a copy of called Man and Machine.
The levels are normal Standard cyberware. Normal essence cost and normal monetary cost.
The next is Alphaware. It takes 20% off the essence cost, but doubles the price in Nuyen. Alphaware is the best you can start with normally.
Next is Betaware. I don't know the exact costs, but it probably costs less essence and more money then Alphaware, and can only be installed at Betaware facilities, which exist on the street but are rare becuase of the high tech they need to install and purchase Betaware. We won't find one for a while, if we find one.
More precisely, around four to six times as much as standard cyberware. Not many black clinics can install betaware either. On the plus side, betaware is quite Essence friendly.
The last level is Deltaware. Deltaware is military grade, most likely is cheapest in essence, and I don't know if you can buy it on the street. You would probably have to make a run just around stealing some Deltaware from a military base if you want it, but a Betaware facility can install it when you get it.
I don't know about the betaware facility thing, but you are right in that deltaware is bleeding edge tech. I think it's 50% Essence reduction, around eight times the price absolute minimum (if you can even get it at all).
There's also Bioware, which isn't a game company, but instead a form of organic body augmentation. Doesn't cost Essence, but can do horrible horrible things to you if it gets damaged. Not for the Sam who likes to take a beating.
There's more I can say about bioware, but that might just muddy the issue even more.
Finally, I think there's nanotech augmentations, combining the best of both worlds - no Essence cost (or at least a very very low one) plus no damage failure. On the downside, it is even harder to get than deltaware (or it could be deltaware) and I think its applications aren't very broad, mostly blood-borne nanomachine suspensions.
Forever Zero
01-05-2004, 07:31 PM
I misinterpreted something I saw on the Shadowrun site. Since I lack the book, I checked it's errata for corrections and saw "Cultured bioware can only be obtained from beta-level or higher clinics." Now I don't know what Cultured Bioware is, but I assume it is high level and can be obtained from "beta-level or higher" clinics, so I assumed that Deltaware can be installed at Beta-level clinics. Yes, I assumed a lot, but there's not a lot I can do wtihout the book. Stupid city, not a single gaming store to be found for RPG Sourcebooks and additions anywhere...
Luocorn
01-05-2004, 07:39 PM
FZ: I'm using third edition. I actually have almost all the sourcebooks sitting next to me. the only one I can think of off hand that I don't have is "Year of the Comet" which I have read through but doesn't really matter since it is based in 2062 and we are suppose to be way back in 2050 (right?).
IHMN: Ultrasound uses a three part device, the emmiter, the reciever, and the processor. Usually the emmiter is placed in one eye and emmits pulses of sound at the ultra sonic level (most things can't even here it). The reciever is in the other eye and picks up the sound and it is bounced off of objects. And the processor is in either of the eyes and converts the sounds into images. The images aren't precise at all and you can only see outlines but it means that you have some sight in total darkness, and invisible enemies can be detected. this information is in the Man & Machine source book.
My character has his emmiter placed in his hand since he doesn't have two cyber eyes. the emmiter and the reciever can't be in the same eye, otherwise you don't get the triangulation needed for 3-D.
Ultraviolet is just at the other end of the spectrum from infrared, which is used to see thermographics. It's not actually included in any source book, and applications aren't numerous but if they can do infrared there is positivily no reason they can't do Ultraviolet.
D: don't knock bioware and nanotech, they are some great stuff... regretably they aren't introduced until later in the timeline so nobody should have them without one hell of a good story.
-Luo out to get his geek on.
IHateMakingNames
01-05-2004, 07:43 PM
It would seem resonable for my guy to have ultravoilet put in if he had infrared put in...
But, isn't Ultra-sound (Which sounds like Sonar) a sound thing... That really doesn't fit in with eyes...
Forever Zero
01-05-2004, 07:49 PM
All the sourcebooks? Nice.
Yes, this RP is taking place in about 2050-2055 or so, when Chicago had the containment zone and had to worry about attacks from bug spirits and desperate citizens in the containment zone. I have somewhat altered it and may be straying from actual events, but it doesn't really matter as long as the RP is fun in my opinion.
And I don't think Dante was knocking them, I think Dante was just saying that while they have no essence cost and are more somewhat more advanced then average cyberware, they have their downsides too.
Last comment, Luocorn, do you have any opinions on where/how you want to be inserted into the story? I don't see you joining the Run Group right this second since that would involve an odd scene where while they are in the apartment, you would knock and say you want to join or try to join in some other way that would be suspicious. PM me or post ideas here for how you want to join/get into the story.
Luocorn
01-05-2004, 08:20 PM
IHMN: Like I said earlier Ultrasound converts the sounds into usable images so that you can see without light... or even opening your eyes if you don't want to. It's straight out of a shadowrun source book and it's not far fetch or out there. It's a true application of technology (simply put into a cybernetic eye). but if you don't want it you don't have to have it... we do have two seperate characters ^_^.
DZ: Well If you wanted to place me into this run there are a few ways that I can see to do so. You can either have the fixer or Johnson say "hey I'm not sure I trust you to do this on your own" and has me go in. I could fumble may way in, accedently getting caught up in the run when I didn't have to or want to (gun fire is a good motivation to take action). Or, and this is my personal favorite, Have me hired by a third group, such as the yakuza, or a rival gang, to go on the same run they are doing. Nothing gums up the works in stranger and unexpected ways then Runners having to figure out what to do when they find out they are on the same run.
D: Um... nothing really, just didn't want to leave you out...
-Luo out to party like it's 2050
Dante
01-06-2004, 12:14 AM
Heh. I think nanoware has really nasty applications, but without Man and Machine I don't know.
Luocorn
01-06-2004, 05:09 AM
Hell yeah Nanotech can be horribly dangerous. For example there are cutters. this wonderful little peice of nanotechnology is basically a death sentence if ever there was one. It takes two minutes for the nanites to get into place once you have been injected, once they are they begin to cut and tear at all your vital organs. In game terms it means you take 9M physical for 1D6 + 3 consecutive combat turns. now if you can soak that and survive... my hates off to you.
another thing we hadn't mentioned was better living through chemistry. There are various drugs and stimulants that are used to temporarily increase your stats. you can become faster, smarter, or stronger... of course once you come down from whatever you take your usually not a happy chummer... but what can you do.
-Luo out to get the chips truth
Dante
01-06-2004, 08:14 AM
Apparently in the Renraku arcology there was a kind of microbot that injected this shit into you. The size of a mosquito and very, very dangerous.
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