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DragonTrainer
08-27-2005, 12:01 AM
Okay... now that I have your attention, yes I did make an 8-bit theatre fighting game. Don't know if this is the right place to post this... but... anyways...

I used a program called visual basic to create this game. It's a little... underdeveloped, but I guess I wanted to see if anyone wants to try it out. Problem is... I only have the trial version so I can't compile the game into an exe file. So... you'll need visual basic in order to play it.

Neways, if you want, here are some screenshots:

http://i5.photobucket.com/albums/y195/DragonTrainer/Selectscreen.jpg
http://i5.photobucket.com/albums/y195/DragonTrainer/Selectscreen2.jpg
http://i5.photobucket.com/albums/y195/DragonTrainer/Fightspecial.jpg

Neways, if someone could please help me compile and test this game, I'd be extremely grateful. Thanks! Btw, if you want to just play this game and you have visual basic, just leave your e-mail here.

Sorry if this is just a waste of time and space on the forums.

Edit: A friend of mine compiled the game for me so... all you really need to play the game is winrar... which is a program that lets you extract files from .rar files. Just double-click the .exe file that comes out of the .rar file to play the game. ^_^

DragonTrainer
08-27-2005, 12:02 AM
http://i5.photobucket.com/albums/y195/DragonTrainer/Fightspecial2.jpg
http://i5.photobucket.com/albums/y195/DragonTrainer/Fightspecial3.jpg
http://i5.photobucket.com/albums/y195/DragonTrainer/Fightspecial4.jpg

Patrat
08-28-2005, 03:45 PM
Looks pretty sweet. However i have (pretty much) no skill in compiling programs. Keep up the work and i look foward to see it in action.

PCD
08-28-2005, 06:21 PM
Looks like it'll be pretty cool when you finish. If you can get around to it, I'd reccomend some form of backgrounds or something, though that's not necessary. Also, please keep in mind that double posts in this forum are to be avoided in general--I think it's okay in this situation, though.

Meister
08-28-2005, 07:20 PM
Yeah, you can only fit up to four images in one post.

Looks like an interesting project.

Squall Leonhart
08-28-2005, 08:22 PM
If I may, can I suggest using another game engine?

It's made exclusively for 2-D fighters, and it's called MUGEN (http://en.wikipedia.org/wiki/M.U.G.E.N), it's a fun and powerful engine to play with (both, as the creator and the gamer). However, it's a bit hard to create characters in, which I consider the only flaw in it. Anyway, it's your choice to give it a shot or not. I just thought I'd add a suggestion. I've posted about the MUGEN community before, a few months back (http://forum.nuklearpower.com/showthread.php?t=10168&highlight=MUGEN)...

... But that's a topic for another time...

Anyway, if you can send me the game, I'd like to give it a shot. The email's blackhbmage at gmail dot com.

VA_Ninja
08-28-2005, 10:13 PM
In...Visual Basic!?
*dies*
I certainly commend you for creating a fighting game in the most inferior programming language know to man and monkeys. And it does look pretty good. But if you really want it to be better, you'll need a different language. I doubt that's within your resources though, so I'll jsut have to keep saying "Wow," at the awesome job you did.

Kuffie
08-29-2005, 09:50 AM
Looks good,but maybe some better hadoken sprites? and backgrounds.

DragonTrainer
08-29-2005, 06:58 PM
Yeah... see... I may have to put off the project until I learn C+ or Java or something. Plus, notice how my sprites are in white squares? Can't seem to get around that...

neways, technically the game is done, but... I want to improve it. I think I'll try Mugen and give it a whirl. I just hope I won't have to write another 2,600 lines of code. :p

Squall Leonhart
08-29-2005, 08:35 PM
[...]neways, technically the game is done, but... I want to improve it. I think I'll try Mugen and give it a whirl. I just hope I won't have to write another 2,600 lines of code. :pHurray for MUGEN!

Please, if you have any questions about I may even offer my help for the Fighting game. I'm not a great coder nor anything, but I might help you out with how the engine works, and what you can do exactly with it.

And just in case you couldn't tell, I am looking foward for this game, specially on MUGEN. :)

DragonTrainer
08-30-2005, 02:02 PM
Say... you did play the vb version, right? I sent it to you already. :p

Squall Leonhart
08-31-2005, 02:05 PM
Say... you did play the vb version, right? I sent it to you already. :pI tried to run the game, but the only thing inside the zip archive where lots of ".BMP" files and a strange "game.t" file.

The images where nothing from the 8-bit cast, and when I tried opening the "T" file, it would give me multiple error messages. Are you sure you sent me the right files? I opened it with Visual Basic 6 Pro, just for reference.

DragonTrainer
09-01-2005, 10:10 AM
Whoops!!! Sorry, that was an old Turing game I made back in grade 10. :p

Squall Leonhart
09-02-2005, 02:37 PM
Ok, now that I've played the game, I feel obligated to give some feedback.

The game is pretty fun, but far from being complete. Rounds do not end, since they never announce the winner, which is still able to roam around and keep kicking it's opponents ass. The player that gets hit first is invalidated for the rest of the round. Also, there's no blocking. Lastly, I'm not completly sure of this, but it appears as some moves performed freeze the game.

Not all is bad, however. Like I said, the game is pretty fun. The characters, before commencing each round say something, taken directly from the comic, and some of them even interact (Black Mage vs. Fighter, White Mage vs. Black Mage, and so on). The gauge doesn't take too long to charge, and it's somewhat "SNK" oldschool style (you have to duck to charge the gauge). Some characters even charge faster than others. Once it's done, you can perform one of three diferent special moves. These come in, again, three diferent levels. It's easy though, level one attacks can be performed burning one third of the bar, level two will burn two thirds, and finally, level three wil burn the whole thing.

For example, as the pictures above describe, Black Mage can do the Hadoken move. He can also (weridly), throw a bannana peel. I have no clue why, but it's still cool. Fighter has (what apopears to be), his "Two-Fisted-Monkey-Style Attack", and "Medoken". The list goes one with every character, though I wasn't able to figure out all the character's moves.

I look foward to see the finished proyect. Do please continue the good work.

Kima Azure
09-02-2005, 03:20 PM
Rather than an evil mage, why not ARACHNA-DUDE?

SageOfShadow
09-02-2005, 03:30 PM
Yeah... see... I may have to put off the project until I learn C+ or Java or something. Plus, notice how my sprites are in white squares? Can't seem to get around that...

neways, technically the game is done, but... I want to improve it. I think I'll try Mugen and give it a whirl. I just hope I won't have to write another 2,600 lines of code. :p

okay, if your using VB and your trying to compile it then...
i cant help you yet, thats the only subject i didn't learn for VB...
But maybe you could save it as an EXE file(from the file menu).
But if your going to use a new program... i am sorry but you will possibly need to write those lines all overagain, but, you might not need 2600 if you use C++, more like 2000. Have you tried using JAVA? That might be easier...
But anyway that game looks cool and one question... do you know how to make sounds in VB... I could use that info for an ad i was doing for a company, not the Beep noise like any sound file.

DragonTrainer
09-02-2005, 10:15 PM
Unfortunately, no. I still haven't figured out how to input sound. I don't know how to use C++ or Java, though I do plan to learn how, like I already said.

Btw, BlackMage shoots out a lightning bolt, not a banana peel. I guess I'm going to have to change that...

Oh right, one more thing. It sounds like I gave an earlier version. No blocking? That doesn't sound right.

Er... one last thing I forgot to mention in the game, you don't hold down left and right to move. You just tap it and the character moves. Walking backwards should be an automatic block... though some moves are unblockable (i.e., White Mage's hammer, Thief's stealing ability, etc).

Edit:
No!!! No!!! No!!!
It's gone!!!
I knew I forgot something when I rebooted my computer!!!
AAAAAAAAAAARRRRRRRRRRRRRRRRGGGGGGGGGGGGHHHHHHHHHHH HHHH!!!!!
hjkagfhasfjvinethj,xghmcgc,pwjxioptvgopxe,wxohisog hmursfiopexjwtiocre

The SSB Intern
09-03-2005, 06:58 PM
awsomeness. When you finish improving the game send me a copy please. My email is CahillKid4@hotmail.com. thanks

DragonTrainer
10-24-2005, 10:39 PM
Yay... my vb version of the fighting game is complete... sorta...

I've got to figure out a better way to organize the pics. -_-;

Neways... I'll probably stop the project until I finish learning java and/or c++.

Squall Leonhart
11-03-2005, 05:57 PM
Yay... my vb version of the fighting game is complete... sorta...

I've got to figure out a better way to organize the pics. -_-;

Neways... I'll probably stop the project until I finish learning java and/or c++.If you can be kind enough to share the copy of the game again, I'll give it a shot once more and let you know what I think. So I ask of you to please send it to the e-mail I gave you a while back.

Thank you, in advance :)

Zoinkity
11-21-2005, 04:54 PM
The characters, before commencing each round say something ... and some of them even interact. The gauge doesn't take too long to charge ... some characters even charge faster than others. Once it's done, you can perform one of three diferent special moves... level one attacks can be performed burning one third of the bar, level two will burn two thirds, and finally, level three will burn the whole thing.


Sounds quite innovative. Besides, 2D fighting games are vastly more fun than those 3D ones. One suggestion though: even when the %s Winner text pops up, it would be fun to still get to beat the snot out of them until it fades to black ];*)

Specterbane
12-03-2005, 04:38 PM
If you're still having that whole white square behind your sprite problem it could be cause you're using a BMP file instead of something that supports transparent back grounds. You could just ask someone with PhotoShop of PaintShop to change that white background to transparent and see if that works for you. This is assuming you didn't fix the problem already. Also, great idea, nice execution from what I here (and in visual basic no less). Great job.

The Dark Mage
12-04-2005, 11:56 PM
Compiling wouldn't be too hard man.. I've some experience with V-Basic (Fuckin hate the program) and if I remember correctly it shouldn't be too difficult.. just look up a tutorial.. I've never done anything that big before.

DragonTrainer
12-13-2005, 11:30 AM
Hmm... it's not that I don't know how to compile, it's that I can't. I only have the trial version of Visual Basic, you know. :p

Neways, got a friend to compile it for me. So now it's in .exe format.

Edit: Wait a minute! There already exists a dark mage?!

The Dark Mage
12-13-2005, 03:39 PM
Icic, Yes I am the Dark Mage. (The avatar is an edit I did)

Monkey
12-14-2005, 09:14 AM
I'd love to try your game, and give feed-back, help, etc. Please Email to computer.monkey82@gmail.com (in exe format if possible).

Thanks

TogiB
12-16-2005, 11:27 AM
sounds really cool!! Could you send it to me too? Togibagushki@gmail.com

The Truth Is In Here
12-18-2005, 02:31 AM
From one cheasy video game maker to a sounds like good video game maker.
my E-mail is ttiih@hotmail.com and would enjoy playing

judaspriestfan
12-18-2005, 08:36 AM
hi im a newb at compiling programs but i have a website that might help:here it is (http://htmlgoodies.com). just follow the navigation bar at the left of the home page and vb tutorials should be on there. srry i couldnt be more help but you know any wayz good luck :)

judaspriestfan
12-18-2005, 08:38 AM
oh yeah could you also send it to me i forgot to as heres my email goronknight@gmail.com
i hope you find what you are looking for and can get it compiled

Great Cartoonist
12-18-2005, 09:18 AM
I can imagine your enthusiasm, but double-posting on this forum is not acceptable behavior, like hitting on a hot chick again when she just turned you down. Twice.
Perhaps you should look at that little red button on the corner of your posts? Maybe there's a reason for that...?

Okay, back on topic...
I think this game has great potential, but it may be hard to implement all the things that makes a good fighting game with vb. I think there's other freeware programs you can use on the internet (search for it on Google). OR, if you think you're advanced enough, you could try C++.

Sithdarth
12-18-2005, 09:19 AM
Sounds like you did some nice work. I like programing myself but never anything that complex yet. Keep it up I may want a copy soon.

Also, judaspriestfan try to read at least most of a thread before posting as the compiling problem was fixed. No big deal it just seems a little rude to skip over people's posts. Additionally, doubling posting is bad unless you can't fit the edit into the post due to picture restrictions or character restrictions. Otherwise use the edit button. I know Krylo's warned you so far and pointed you to the rules already. I'm not sure but this might mean at least a temp ban.

DragonTrainer
12-18-2005, 11:26 PM
Btw, does anyone know how I can get a hold of that artist who drew the pics of the 8-bit theatre cast for nuklearpower.com? I believe his drawings were in the cast section of this site? I still need to ask for his permission to use his drawings. :p

Carnivore
12-18-2005, 11:50 PM
You could always get a new artist, perhaps.

The Truth Is In Here
12-19-2005, 02:44 AM
What do I open the file in?

P.S. Try finding Sky Warrior KC and ask even if in non related thred or do something non banning, smart and send a privet messege and see if you think he lets you use them
P.S.Click Here http://forum.nuklearpower.com/showthread.php?t=328 for more sprites

EDIT: Great game but you should make it so a.you can jump over the enamy b. the specal attack dose less damage 1 hit KO :p 2 hit KO :shifty: 3 hit to long

judaspriestfan
12-19-2005, 05:04 PM
sorry you guys but since this is a new page i'll post it here srry for doing all those horrible terrible fatal to humanity things i'll be sure not to be so stupid in the future btw i would also like to know what to open the file with

signed me
p.s.
in case you didnt catch it, most of that was sarcasm byez

Meister
12-19-2005, 05:48 PM
sorry you guys but since this is a new page i'll post it here srry for doing all those horrible terrible fatal to humanity things i'll be sure not to be so stupid in the future btw i would also like to know what to open the file with

signed me
p.s.
in case you didnt catch it, most of that was sarcasm byez
How's about you stop being sarcastic or trying to and instead think about if there isn't some truth to what everyone thinks, namely that you're being obnoxious and spammy and obviously don't give a shit about the rules, which I might add aren't in effect because we're evil establishment spoilsports but for quite good reasons.

Let's make it short and clear. Next time you act the prick or disregard the rules, you're gone and that's it.

DragonTrainer
12-20-2005, 02:02 PM
Eh? It's in .rar format, so you need winrar to extract the .exe file. Try searching it on google or something... :p

Try here: www.rarlab.com

Gettru
01-18-2006, 04:54 PM
My e-Mail is Lonespeedster89@aim.com, I'd like to check this game out because I too create games on visual basic. By the looks of it, it seems pretty cool.

Gettru
01-19-2006, 10:09 PM
The game is awsome!!!! i just haven't figured out what red mage does in the game? he just strikes a pose and it takes all the charge away...what good is that!?!? other than the the game is awsome!!! lol

DragonTrainer
01-20-2006, 11:39 PM
Dang... did the game I sent to everyone else get stolen by cyberspace pirates or something? :p

Btw, Gettru, Red Mage's super special is that all his stats go up. Notice how after striking the pose, his speed and strength go up? Plus, his blocking ability and charge speed increases as well.

Cross64
01-21-2006, 02:25 AM
I'd really like to try this.

Could you send it to crosswise64@yahoo.com.

Thanks. :)

Jared Todd
01-30-2006, 09:05 AM
*sighs* ... my brain hurts.

DragonTrainer
01-30-2006, 11:32 PM
Uh... what? :sweatdrop

Jared Todd
01-31-2006, 04:03 AM
Someone posted a double post directly after there was a warning about someone else double posting and why isn't anyone putting the game up instead of making everyone give their e-mails?! > <''''

Squall Leonhart
01-31-2006, 06:57 PM
[...] and why isn't anyone putting the game up instead of making everyone give their e-mails?! > <''''game II.ZIP:
Your file of 829.4 KB bytes exceeds the forum's limit of 97.7 KB for this filetype.

Unless we can get someone to host it, I think we'll be e-mailing it for the time being. Suggestions or volunteers are welcome.

It's not like he takes a long time to send it though. Or at least in my case. I got it next morning. You could say I was the first "Public beta tester (http://forum.nuklearpower.com/showpost.php?p=317947&postcount=14)" (Yes, I'm proud of that).

Burkion
01-31-2006, 07:18 PM
nightmareangillis@yahoo.com

Thank you in advance.

DragonTrainer
01-31-2006, 10:07 PM
Oh yeah, BlackHBMage, did I send you the .exe version? In fact, does anyone who had the vb version need the .exe version to play?

agonotheta
02-05-2006, 09:55 AM
I would love the exe. agonotheta_superum@hotmail.com

FunkyBlackMage
02-06-2006, 08:21 PM
This looks really good. I'd like to try it. KryptonianIdiot@Comcast.net
Thanks.

Clord
02-07-2006, 09:59 AM
juha.siira@phnet.fi
I want mail, KUPO!

Telephalsion
02-07-2006, 10:03 AM
Could I try it too?

olov.steinwall@gmail.com

Shoraru
02-08-2006, 09:26 PM
All in all a unique method of transposing your ideas into programs. Though I'll agree with better usage of sprites.

Keep up the good work, I'll hope to see you with SquareEnix some year or another.

blackmind
02-12-2006, 10:30 AM
qwertyuioplkm1992@yahoo.co.uk thanks in advance:D

after you finish this one you can make another with the class changes and the onion kid as a player for comic relief also maby vilbert,akbar,the giant,sarda,swordopolis,king steve,rouge,beserkrer and anyone else you can think of!!!!!!!! That would be sooooooo cooooool:whee:

Edit:mayby the law ninjas too,this game is going to be so cool (the one that youve all ready made)

Edit again?!!?!?!?:thanks for sending the game,im going to play it now

EDIT!!!!!!:it wont work:stressed: is there some program i need???

mrcheese
02-13-2006, 06:22 PM
Id like to try it

mrcheeser@msn.com

edit: Now that ive got visual basic and the RaR form of the game for some reason when I select the run button I get a message reading: Compile error Invalid character

Is there a problem or am I just not opening it the right way

Kila_angel
02-24-2006, 06:34 PM
I'd like to try it (wow no posts here for a while)
my e-mail is pyrokid994@hotmail.com

DragonTrainer
02-25-2006, 12:36 AM
-_-;

Everyone... get winrar... you need it to extract files from .rar files. Since it's compiled already, all you have to do to play the game is double-click the .exe file that comes out of it. (Hmm... maybe I should edit the first post...)

..... Thank you for taking the time to play this game!!! ^_^

blackmind
02-25-2006, 05:49 AM
no prob. It was worth the trouble :D
You HAVE to do it up more.

Toilet Rancor
02-27-2006, 07:43 AM
I program games in C++. I've been working on a 3d strategy/rpg but doing a simple sprite game like this would be a good change of pace. If all the sprites and rules etc are ready I could put an actual game together in no time, y'know until you can do it yourself in something non-basic. :p Straight up programming doesnt take too long once the graphics and rules and everything have been taken care of.

But i figure this is your project so you probably want to do everything yourself. I just thought i'd offer. :cool:

I wouldnt mind checking it out though galadpbs@yahoo.com

DragonTrainer
02-28-2006, 09:14 PM
Eh heh... I accidently sent the code and sprites and stuff to Kila_angel. :p How stupid of me... now I have to re-upload the stuff all over again. XD

Gabriel Frostfell
03-06-2006, 11:16 PM
game II.ZIP:
Your file of 829.4 KB bytes exceeds the forum's limit of 97.7 KB for this filetype.

Unless we can get someone to host it, I think we'll be e-mailing it for the time being. Suggestions or volunteers are welcome.

It's not like he takes a long time to send it though. Or at least in my case. I got it next morning. You could say I was the first "Public beta tester (http://forum.nuklearpower.com/showpost.php?p=317947&postcount=14)" (Yes, I'm proud of that).

I'd like to play the game... as wella s host it for free. If you could send a copy to gabriel.frostfell@gmail.com, i'll host it and put up the link here. Also if I remember correctly thre is a Fighting Game maker somewhere on the ents, if I can find it, I could help you program it into it, and include some emntions characters,a s wella s some Forum Members as hidden characters (I find that interesting).

blackmind
03-07-2006, 01:57 AM
and include some emntions characters,a s wella s some Forum Members as hidden characters (I find that interesting).
:D that would be so cool. if you do me you sould know im a magic user and i fight defencifly with counter atacks. you could use my avatar orb as a sprite

Gabriel Frostfell
03-07-2006, 02:11 AM
:D that would be so cool. if you do me you sould know im a magic user and i fight defencifly with counter atacks. you could use my avatar orb as a sprite

If people are that interested, I might take up this project... if Ic an find said program, if not, I have been working on my own 8-Bit RPG, I could include Forum memebrs as cameos and usable characters, who knows.

DragonTrainer
03-08-2006, 12:26 AM
It's... uh... really not that great, considering the fact that it's made in Visual Basic and stuck in its early stages... since I haven't exactly found time for it... :p

Oh well... hope you guys enjoy it anyway... >_>

Bells
03-16-2006, 11:12 PM
You should really try playing around with mugen for this... its a entire Game Engien thats Already doen and "error fixed"... So it gives you that much more space to Improve and create new things to make the whole game look better... Who knows? Maybe on later stages of development you coudl ask for the help of Brian of SW bob with Background or Sprites for the game...

Gabriel Frostfell
03-17-2006, 01:12 PM
You should really try playing around with mugen for this... its a entire Game Engien thats Already doen and "error fixed"... So it gives you that much more space to Improve and create new things to make the whole game look better... Who knows? Maybe on later stages of development you coudl ask for the help of Brian of SW bob with Background or Sprites for the game...

Where could I download Mugen? I've been looking but to no avail.

Bells
03-17-2006, 05:24 PM
You ask, you got it

Mugen for windows
http://www.mgbr.net/upload/mugen/winmugen_no_limit.zip

Mugen for Linux
http://www.mgbr.net/upload/mugen/mugen_2001_11_14.tar.gz

Mugen for DOS
http://www.mgbr.net/upload/mugen/mugen_2001_04_14.zip

Tags for Google

"Mugen download"

"Winmugen"

"Win mugen"

"Mugen char tutorial"

Genious Fighter
03-17-2006, 06:26 PM
well id hafta leave my email.....which one tho?ill give u msn r_bot_t@hotmail.com

Gabriel Frostfell
03-17-2006, 06:32 PM
You ask, you got it

Mugen for windows
http://www.mgbr.net/upload/mugen/winmugen_no_limit.zip

Mugen for Linux
http://www.mgbr.net/upload/mugen/mugen_2001_11_14.tar.gz

Mugen for DOS
http://www.mgbr.net/upload/mugen/mugen_2001_04_14.zip

Tags for Google

"Mugen download"

"Winmugen"

"Win mugen"

"Mugen char tutorial"

Wow, thanks. Now... anyone know where Ic an find the help file for this program?

BM_of_Chaos96752
03-30-2006, 04:55 AM
hmm, a 8-Bit fighting game? sounds nice, i would enjy trying the game if it is ok and would be happy to give feedback. my email is el_diablo96752@yahoo.com and i would really enjoy it...

Niko-Ru
04-15-2006, 02:36 PM
I would also like to try it canterhappy@gmail.com

zkiuruse
11-04-2009, 08:20 PM
Looks cool, can i try:

Zkiuruse@gmail.com