Darth SS
01-08-2004, 08:23 PM
AN RP!!!. Yay!!!
...
Right. Yah, anywho. Fantasy setting. I would prefer no ** posts is you can help it.
There's two main realms. The northlands, which are overrun by demons and stuff, and the southernlands. The northlands are filled with evil and stuff, and can't really get out because there's these pillars that some ancient race created and put into cities.
These "spires" as they're dubbed make a mesh/net/shield that they can't abide, and can't get past. Recently, they've been sending raiding parties of corrupted humans in to destroy these, so their land expands. Most of the spires aren't even recgonzed for what they are anymore, and have fallen into dis-use. Some are the centerpeices of the houses of nobles, some are in alleys.
Magic is taught exclusively at the Colleges of Magic. There's no penalties for mages being mages, except they MUST have STAFFS. Not canes, not walking sticks, not wands, STAFFS. And try to remember he'll have spent a large chunk of his life learning magic, so while a mage could be a great figher as well, the player would have to come up with a very good background to justify it.
Now...for playable races.
Elves: These guys are tall, and lean. Elfish basically. They aren't as tough as other races, but are quicker, and excellent archers. Elven craftsmanship is excellent awe inspiring blades, and their armour is insanely effective when it's used. Unfortunately, the armour eventually loses it's effectiveness. These guys can see in the night, and can't die from aging. Their fighting is usually finesse, and grace oriented. They come in three flavours!
Wood- The best of the best of the best when it comes to archery. They're even frailer then their other brethren, and don't create lots of armour and such. They make more swords than armour, and create items that interact with nature.
High- The middle chunk. These guys are the better mages, and the standard for elven archery and combat. They boast the best elven craftsmanship, and the biggest realm.
Dark- These guys live in cold mountains regions. They have the best toughness and martial prowess of the elves, but are the worst elven archers. They stand out via their ashen grey skin.
Dwarves: These dudes right here? Tanks. They made weapons that aren't elegant or anything, but are the best weapons you can buy. While not the best archers...actually they're the worst with any ranged weapon except throwing axes...They are the toughest, and strongest of the races, but are stout little guys and can't run for as long distances as Elves or Men. Traditionally, they use axes or hammers. Right here are THE best fighters when it comes to brawlin style, which is how they fight. Three flavours again.
Khazad- These are the hearty kind dwarves of legend. They move a bit faster than their brethren, and are expert rune-smiths. They tend to have beards that are knotted and dressed up. Usually teh sh1n13s for armour.
Gromil- The norm dwarves. They are the ones that live in mountain halls, and invent stuff. Their armour usually looks a bit gruff, but it turns out great anyways. These are the better smiths.
Gharad- The tanks of the tanks. These make the sturdiest dwarf armour, and are the ones that you'll see marching to war. They're tougher, and stronger than other dwarves, but eat a lot.
Humans: The most balanced. They fit right between elves and dwarves in every category. Except for crastmanship. Out of all the races, (excluding halflings) these guys have the most mediocre crastmanship. Their fighting style is a mix between brawling and finesse.
Dunemians- These guys are the ones that are better at archery and wilderness lore. They're the ones that are considered to be behind the times. Think Rohan.
Nuderiorns- They most advanced. They've only recently developped the flint and lock rifle, and have the huge courts, and the big shinies and stuff. They aren't that well with nature.
Khalahads- The most chivalrious. They raise the most disciplined fighters, and produce the greatest number of knights. Their society is a bit feudal though, with poor and rich greatly seperated.
Halflings: These guys stand at an average of 2.5-3 feet tall. They're a bit stockier than humans, but only a bit. They prefer to live in their small cities/colonies they call shires. They can throw stones and daggers with unnerving accuracy, and can move completely silently when they wish. They're also THE BOMB when it comes to cooking. Hafling society has no great weapon smiths, and their fighting style is usually acquired. It's very meat and potatoes, and not very finessed. A bit clunky in a way.
Flatfoots- A bit bigger built, with bigger feet and bigger noses. These are the most dwarfish halflings, and the best fighters.
Arres- The standard and norm halfling. The best cooks.
Glikers- These are like halfling elves/acrobats. They're lithely built, and move the fastest. They make ideal theives.
Classes: I really don't give a danm what you pick. Just move away from fighers and mages please. I would like to see a diversified group of Riders to Rogues, with maybe a mage added.
Note about Mages though...there are different orders....
Fire Caste: Guys who cast fire water bolt, etc...
Water Caste: guys who do the more benign attack magics... like water, ice, or Aero...
Earth Caste: Illusions, time, and gravity magics.
Air Caste: These guys take time having to read and say their spells, but damn do they get results.
Ethereal Caste: Use magic in it's rawest form, and know the words of power. These guys are VERY VERY VERY VERY VERY rare.
Sign-up format
Name:
Nicknames: (if any)
Race:
Breed: (the flavour)
Age:
Class:
Equipment:
Weapons:
Armour:
Quote:
Biggest contribution to the group: (the best skill of your character. Like Gimli's axe skills, or Luke Skywalker's control of the force)
Bio:
Your characers can be sub-god-moddy. Jad? That means no going psycho, but i will be reasonable. BM? Same thing.
Also, anyone who's character is a cocky wise-ass and the user always says that their character is better will have their character killed off. Quickly. In a gruesome fashion of my choosing.
...
Right. Yah, anywho. Fantasy setting. I would prefer no ** posts is you can help it.
There's two main realms. The northlands, which are overrun by demons and stuff, and the southernlands. The northlands are filled with evil and stuff, and can't really get out because there's these pillars that some ancient race created and put into cities.
These "spires" as they're dubbed make a mesh/net/shield that they can't abide, and can't get past. Recently, they've been sending raiding parties of corrupted humans in to destroy these, so their land expands. Most of the spires aren't even recgonzed for what they are anymore, and have fallen into dis-use. Some are the centerpeices of the houses of nobles, some are in alleys.
Magic is taught exclusively at the Colleges of Magic. There's no penalties for mages being mages, except they MUST have STAFFS. Not canes, not walking sticks, not wands, STAFFS. And try to remember he'll have spent a large chunk of his life learning magic, so while a mage could be a great figher as well, the player would have to come up with a very good background to justify it.
Now...for playable races.
Elves: These guys are tall, and lean. Elfish basically. They aren't as tough as other races, but are quicker, and excellent archers. Elven craftsmanship is excellent awe inspiring blades, and their armour is insanely effective when it's used. Unfortunately, the armour eventually loses it's effectiveness. These guys can see in the night, and can't die from aging. Their fighting is usually finesse, and grace oriented. They come in three flavours!
Wood- The best of the best of the best when it comes to archery. They're even frailer then their other brethren, and don't create lots of armour and such. They make more swords than armour, and create items that interact with nature.
High- The middle chunk. These guys are the better mages, and the standard for elven archery and combat. They boast the best elven craftsmanship, and the biggest realm.
Dark- These guys live in cold mountains regions. They have the best toughness and martial prowess of the elves, but are the worst elven archers. They stand out via their ashen grey skin.
Dwarves: These dudes right here? Tanks. They made weapons that aren't elegant or anything, but are the best weapons you can buy. While not the best archers...actually they're the worst with any ranged weapon except throwing axes...They are the toughest, and strongest of the races, but are stout little guys and can't run for as long distances as Elves or Men. Traditionally, they use axes or hammers. Right here are THE best fighters when it comes to brawlin style, which is how they fight. Three flavours again.
Khazad- These are the hearty kind dwarves of legend. They move a bit faster than their brethren, and are expert rune-smiths. They tend to have beards that are knotted and dressed up. Usually teh sh1n13s for armour.
Gromil- The norm dwarves. They are the ones that live in mountain halls, and invent stuff. Their armour usually looks a bit gruff, but it turns out great anyways. These are the better smiths.
Gharad- The tanks of the tanks. These make the sturdiest dwarf armour, and are the ones that you'll see marching to war. They're tougher, and stronger than other dwarves, but eat a lot.
Humans: The most balanced. They fit right between elves and dwarves in every category. Except for crastmanship. Out of all the races, (excluding halflings) these guys have the most mediocre crastmanship. Their fighting style is a mix between brawling and finesse.
Dunemians- These guys are the ones that are better at archery and wilderness lore. They're the ones that are considered to be behind the times. Think Rohan.
Nuderiorns- They most advanced. They've only recently developped the flint and lock rifle, and have the huge courts, and the big shinies and stuff. They aren't that well with nature.
Khalahads- The most chivalrious. They raise the most disciplined fighters, and produce the greatest number of knights. Their society is a bit feudal though, with poor and rich greatly seperated.
Halflings: These guys stand at an average of 2.5-3 feet tall. They're a bit stockier than humans, but only a bit. They prefer to live in their small cities/colonies they call shires. They can throw stones and daggers with unnerving accuracy, and can move completely silently when they wish. They're also THE BOMB when it comes to cooking. Hafling society has no great weapon smiths, and their fighting style is usually acquired. It's very meat and potatoes, and not very finessed. A bit clunky in a way.
Flatfoots- A bit bigger built, with bigger feet and bigger noses. These are the most dwarfish halflings, and the best fighters.
Arres- The standard and norm halfling. The best cooks.
Glikers- These are like halfling elves/acrobats. They're lithely built, and move the fastest. They make ideal theives.
Classes: I really don't give a danm what you pick. Just move away from fighers and mages please. I would like to see a diversified group of Riders to Rogues, with maybe a mage added.
Note about Mages though...there are different orders....
Fire Caste: Guys who cast fire water bolt, etc...
Water Caste: guys who do the more benign attack magics... like water, ice, or Aero...
Earth Caste: Illusions, time, and gravity magics.
Air Caste: These guys take time having to read and say their spells, but damn do they get results.
Ethereal Caste: Use magic in it's rawest form, and know the words of power. These guys are VERY VERY VERY VERY VERY rare.
Sign-up format
Name:
Nicknames: (if any)
Race:
Breed: (the flavour)
Age:
Class:
Equipment:
Weapons:
Armour:
Quote:
Biggest contribution to the group: (the best skill of your character. Like Gimli's axe skills, or Luke Skywalker's control of the force)
Bio:
Your characers can be sub-god-moddy. Jad? That means no going psycho, but i will be reasonable. BM? Same thing.
Also, anyone who's character is a cocky wise-ass and the user always says that their character is better will have their character killed off. Quickly. In a gruesome fashion of my choosing.