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CallmePrismatic
05-25-2006, 09:09 PM
Telos. The name alone conjures visions of conflicting imagery, of dangerous impossibilities, of the most horrible evils conceivable, of treasures beyond magnitude and wonders surpassing imagination.

Even though stories of the wonders inside the massive tower cosntantly rivaled the myths of its dangers, a small group of adventurers banded together in an attempt to scale Telos and claim the prize that awaited them at the end.

Their trials, tribulations, accomplishments, and all other results of their journey shall be chronicled here, so that future generations may read of their heroics and be emboldened...

Sheet

Name:
Race:
Appearance:
Equipment/Weapons:
Skills:
Quote:

Some pre-clarifications-
For the basic gist of what this RP will entail, read this (http://forum.nuklearpower.com/showthread.php?t=14220), especially the first post.
Race: Any fantasy race from any culture. Humans, elves, goblins, zombies, -folk, redheads, vampires, japanese demons, whatever you want, it's allowed (although, like anything, it can be GM-vetoed). Just give a little clarification if there exist multiple interpretations for your race.
Skills will be handled by the system Inbred thought up
For skills of the player, they get to make their own skills, but only get two. And of course you can rule out any ability you don't like. If you want even, if someone has an awesome ability that you don't want to rule out, but don't want him to start out with, have skills that build up to it. For ex:


Ex Skills:
Sonic Blade: Allows player to swing his sword once faster than sound. Though swinging constantly causes fatigue
Whirlwind: Strikes everyone in range with a basic attack. Can cause sickness if used too much.

Then the player may use both of these to make a new skill which you normally wouldn't allow

Ex Skills:
Whistling Strike: Spin around faster than sound, then strike with a sword for powerful damage. Must be used sparingly for used to often can cause damage to skeleton structure.

Sonic Whirl: Strike every opponent within range with faster than sound. Must be used sparingly for sword can break under this pressure, and skin tissue can tear from excessive twist motions involved.

After every level, each play can gain a skill. A player can also forfeit the skill in favor of a special weapon or armor. The item in question has one ability and is much more durable than regular version of it.

Any other questions? If so, ask. If not, what are you waiting for?

[B]Da Level List
Place # - RPer GMing
1 - CallmePrismatic
2 - Whightwolf
3 - GARUD
4 - Premonitions
5 - Armoured Bishoujo

Premmy
05-25-2006, 09:26 PM
Name:Sarah
Race:Human
Appearance: tall woman with long black Dredlocks, wears a long sleeved blue shirt with fire designs on it and red pants with ice designs
Equipment/Weapons:
Skills:
Fireballs: I think this is self-explanatory She can form spheres of flame in either hand and throw them. They move through the air as if thrown by hand and arch
Frozen wind: Can freeze/chill anything with a blast of cold air from her hands.
Quote:

Ryu Kurai
05-25-2006, 10:42 PM
Really now? Any race from any culture? (evil laugh)Muhahahaha!(/evil laugh) Is gnoll alright? This is of course if D&D counts as culture. Otherwise I suppose I'll play a Sidhe. Both have rather nice and informative Wikipedia pages.

Inbred Chocobo
05-26-2006, 07:05 AM
Oh come on, Its my system. I want to see how it works.

Name: Razma
Race: Human
Appearance: Medium length dark grey hair. Wears black pants, with no shirt. Decently built.
Equipment/Weapons:
Two swords hang at his side. He also has a knife straped to his ankle
Skills:
Combos: The character can pull off combos. Each attack is faster than the last one. The combo resets when the player is hit, or an attack misses.
Wind Blessed: The character has the blessings of the wind at his side. He gains a resistence to wind magic and his speed is enhanced by the wind. Earth based magics deal extra damage.

Edit: I editted the combo skill.

GARUD
05-26-2006, 08:00 AM
Name: Garud
Race: Dark Angel
Appearance: Jet black wings (although in a dungeon, I don't know their use), horns on his head and red eyes. Large, rippled body and stands at an incredible 7 feet tall. Has claws on each hand and black sloppy hair. Wears ragged pants, headband and a chain that falls down around his bare chest. On his chest there is a tattoo of a black skull dragon whose eyes seem to flash with every one of his movements.
Equipment/Weapons: Shortspear that has a larger than normal blade.
Skills:
-Assasin rush: He makes a burst of unfollowable speed in a single direction. Can only be used twice per 10 min and uses up fighting energy.
-Tri-strike: In a single motion he hits thrice, twice after the initial hit, with a very small delay. Cannot be used in rapid succession as it takes up the energy of 3 sword strikes.
Quote: "I'll send you to Hell... it will be a vacation campared to me!"

I'm not sure if Dark Angel will be accepted, but my character (if I can) will be something along those lines. Also, I'm a little confused about the ability system. Will I have the combo attack from the beggining or will I have to learn it?

CallmePrismatic
05-26-2006, 08:37 AM
Really now? Any race from any culture? (evil laugh)Muhahahaha!(/evil laugh) Is gnoll alright? This is of course if D&D counts as culture. Otherwise I suppose I'll play a Sidhe. Both have rather nice and informative Wikipedia pages.
Go ahead.

I'm not sure if Dark Angel will be accepted, but my character (if I can) will be something along those lines. Also, I'm a little confused about the ability system. Will I have the combo attack from the beggining or will I have to learn it?Dark Angel is ok, just don't play him as an immortal tanker and we'll be ok. The 'combo' is two combined skills, and the combination occurs, if you want it to, after each level/chapter.

Also, to clear up any misconceptions before they're concepted, this isn't meant to be an Avatar-y God Mod-fest.

Ryu Kurai
05-26-2006, 10:18 PM
Alrighty then, ask and thou shall recieve (whether you knew what you were getting or not):

Name: Gizzr
Race: Gnoll
Appearance: A 7'7" muscular, bipedal creature covered in tan fur with the head of a hyena, humanlike arms with black, sharp fingernails, canine legs and a long, bushy tail best describes Gizzr (and most gnolls in general). He is usually clad in a breastplate made from the bones of a large beast and some rather dirty looking chainmail bound with rings of bone at certain parts that stops before his forearms. the leggings have bone plates over the thighs, and chainmail down to the ankles (keeping in mind that dogs have fairly long feet). Aside from his eight foot long greataxe kept in a series of belt straps on his back, he also has a rather nicely made one-sided battleaxe he keeps on his belt, and six throwing axes he has strapped to the sides of his thighs. He has brown eyes, five studs in his left ear, and a scar across the base of his muzzle that either resulted from a really cool battle or being clumsy with that huge friggin' greataxe.
Equipment: Reinforced bone armor linked with a larger, cheaper kind of chainmail made from bone and steel. Greataxe with large holes made for lighter carrying and so that it can be sheathed in a series of leather belts across his back. Single-sided battleaxe kept in a loop on his belt and six throwing axes kept strapped to his legs. Also carries a fairly large bag used for keeping kills.
Skills: Astounding Strike: The user of this skill concentrates for a short ammount of time, and then swings their weapon with tremendous force. If it connects, it can send an opponent flying quite a few feet as well as inflicting serious damage. Those who block it usually find their weapons far out of their hands a moment later. This skill puts great strain on the user's chest muscles and arms. The user of this technique must grasp their weapon with both hands.

Maiming Render: This skill involves aiming for the opponent's less vital areas. Doing so is usually unexpected, and can have serious effect on that limb's performance, anywhere from slight difficulty gripping a sword to realising half your leg is now over there. The user of this technique feints a strike, then strikes at the limb that is open or moved to block the faked strike. This skill puts strain on both the arms and legs, since superior movement is key to a sucessful feint and follow-up strike. This skill can also be done with a ranged weapon if the opponent is distracted, such as by melee combat.
Quote: "Let's see which half of you hits the ground first..."

Also: is it just me, or does the skill system seem very Tales of Symphonia inspired?

Dark Seraphim
05-27-2006, 01:56 AM
Name: Alfador
Race: Catperson
Appearence: 6 foot, bipedal, has a tail. Is covered in a fine layer of black fur, with green eyes. Retractable claws are on the knuckles and carpals. He has hightened nightvision,hearing, smell and speed, but has poor manual dexterity and can't take much damage.
Equipment: A light, knee long chainmail. Leather gloves. A small leather pouch that contains a book of notes (and poetry), and various medecines and items. Attacks with own claws and teeth.
Abilities: Lion Pounce: Attacks the jugular, killing or severly injuring the enemy. Can be used every 20 minutes. Doesn't work on blobs, skeletons or others without a major vein.
Flight of the Cheetah: Increases movement, attack speed, and reflexes for a short time, but severly exhauses Alfador after it is used up.
Quote: So much for my saga...

CallmePrismatic
05-27-2006, 07:20 PM
I dunno Ryu, I never played Symphonia. I keep getting visions of Chrono Trigger combo techniques.

Also, I forgot to add the Level List Sign-Up. If you want to GM a level of the RP just post it in the thread and I'll add you to the list. When your turn comes up you are then responsible for creating the thread and everything contained therein (level structure and advancement, boss, etc.). First come first serve.

I'll have my character up later. Trying to decide between a PoP-clone who uses chakram or an elemental bender because the new season of Avatar is kicking a lot of ass right now (Goddamnit CmP, you're heading off to college, ix-nay on the kiddie cartoons).

Anyways, keep em coming.

Fuzzydoom
05-27-2006, 07:56 PM
Name: Bronze-in-Snow (snow for short)
Race: Kitsune (japanese fox spirit)
Appearance: A large, bronze, crafty looking fox spirit whose one good eye gleams with a quiet and clever intelligence. Various scars manifest themselves as white spots in his metallic fur, hence his name.
Equipment/weapons: his fangs, claws, mind, and an amulet that hangs about his neck. The amulet does not have any know magical properties except for its maginificent workmanship and beauty. How the crafty wolf came by it is a mystery.
Skills:
Fur of Bronze: As the name of this technique implies, Snow's fur takes on the properties of its namesake, giving him added protection as well as the ability to slam into enemies, causing them no small amount of discomfort.

Fox Fire: Illusory fire designed to trick Snow's enemies into making thesmelves vulnerable, quite useful for exposing weaknesses in armor as well formation fighting.

Quote: "..."

Astral Harmony
05-27-2006, 08:44 PM
Name: Shirith
Race: Harpy (Valkyrie Profile Resemblance)
Appearance: The bird parts, from crown to wings to tail, are all brown like dead leaves. The woman parts extend from the forehead to where the body and flanks meet the tail and legs is mostly white, particularly for the face and center of the buxom chest. Near the edges, the white gives way to brighter and then darker yellows. The forehead contains several long feathers that curve backward as they rise upward. Those feathers are white with black spots.
Equipment/Weapons: No equipment, and it uses its deadly talons to defend itself.
Inherent Abilities
Dextrous Appendage Impaired: Shirith cannot wield any weapons of any kind, even with practice.
Flight: Shirith, like all Harpies, is gifted with flight.
Resistance Properties: Shirith is strong against air damage but is weak against earth damage.
Vocalist: Damn, that monster can sing! Shirith is a natural at making beautiful music with her sweet voice.
Skills
Wing Bursts: Strong flapping of its large wings create burst after burst of wind. Lightweight or aerial creatures that rely on wings or fins of some kind might be knocked back, and the gusts can also be used to assist the throwing of objects to the enemy, or prevent objects from hitting her or her allies. Using Wing Bursts for too long (a minute at the most) will tire Shirith out, preventing her from flying or using Wing Bursts for a while.
Lightning Sting: A weak bolt of lightning that has never killed a target but has frightened off enemies do to the pain it brings about. Lightning Sting does greater damage to creatures in water, but does little to no damage against creatures with insulated bodies or those made from minerals or just plain rock.
Quote: (some random little song)

Dark Seraphim
05-27-2006, 11:04 PM
Um, question about the skills. When you level up, is the new one in addition or instead of the originals?

Inbred Chocobo
05-28-2006, 10:13 AM
My theory was that you just make up one that can be original, or can play off the skills you have. Like mine, I could combine the combo skill and the wind blessed and have aireal combo skill. Or I could just get a lightning bolt spell.

CallmePrismatic
05-28-2006, 10:26 AM
At the level up, you have a choice: Upgraded equipment, a new (for sake of convienience we'll call it) level 1 skill, or the chance to combine two previous skills into a skill of higher level. So you could combine skills and get a related combo attack, or choose a new skill on par with your current skills.

Whightwolf
05-28-2006, 12:22 PM
Name: Sarragon
Race: Tiefling (son of Talos)
Appearance: Taller than average, he has pale skin and messy black hair. His eyes are an unnatural dark electric blue, much of his body is body is covered with swirling tattoos. He is a handsome man and walks with a confident swagger. He wears loose grey breeches, tucked into black boots, a short sleeved shirt of leather and ring mail, a pair of dark iron bracers, a dark iron half and a swirling dark blue cloak.
Equipment/Weapons: In addition to the usual gear, whetstone, blanket, flint and steal etc. All carried in a dark grey canvas pack he also carries a well notched short sword and buckler hanging at either hip and his pride and joy a composite short bow and a quiver of barbed arrows.
Skills
Static Grasp: A remainder of his divine heritage, upon touch Sarragon can inflict a crackling electrical charge. Although mostly he does this with his hands it can be transferred from any contact. Using it continuously for any length of time is exhausting though is exhausting.
Rapid shot: Sarragon is a skilled archer and can pick up his rate of fire considerably.
Quote: ‘Oh the death, the mayhem, the suffering… Daddy would be pleased’


Hmm how do things like Dark Vision work? Inherent abilitys I mean. Also Can you upgrade a skill at a level? for example making my Static grasp more powerful or making it a ranged attack?

IHateMakingNames
05-28-2006, 12:30 PM
I'm going to use a character who only uses magic items. So, at the end of a dungeon, would he be able to suddenly find a new item, or would something he already owns be upgraded?

Raiden
05-28-2006, 12:36 PM
Name: Thomas Illnor
Race: Lycanthrope
Appearance: Normally he looks human, standing at 6'2" with shaggy black hair and piercing blue eyes. He has a scar over his left eye, a wide-brimmed hat on his head, and a long leather jacket that goes down to his ankles. Hanging from his neck is a large amulet with ancient runes scribed into it. However, because of his race he can change into wolf creature. It stands at 7', with thick black hair all around his body, with sharp claws and powerful fangs. His blue eyes gain slits in them, and his snout extends. The amulet remains on his neck, while the rest of his clothes seem to be absorbed inside of him, then return when he becomes human again.
Equipment/Weapons: No weapons but his claws and fangs. He has a strange amulet that hangs from his neck.
Skills:
-Lycanthropic Change: This skill allows Thomas to change from a human into a lycanthrope, or vice versa. He has to wait at least 10 minutes between changes to allow his body rest, or else there will be mistakes in the changes, like human Thomas being covered in hair, and the like.
-Claws of Steel: This skill makes Thomas's claws sharper than any mundane blade. He can only use this in limited amounts, since using it threatens to tear his claws from his fingers.
Quote: "You think you're tough? Let me show you my demon."

PhoenixFlame
05-28-2006, 12:46 PM
((And, to go with Thomas'...))

Name: Kynraze
Race: Valkanz Dremora (Lesser Daedra of Oblivion)
Appearance: Standing 6' with mottled red jet black skin and purple hair, Kynraze is your typical noble dremora. Her spiked platemail armor is the ragged bloodstained red of her home plane of oblivion. While humanoid, her rasping voice, red eyes and obvious horns betray her demonic ancestry. Accidently summoned by Thomas' amulet, and served him ever since.
Equipment: Lower-quality daedric platemail and claymore.
Skills:
Concussive Strike: Powerful attacks from Kynraze' claymore are likely to stun or knock the opponent back via sonic concussion wave. This attack drains stamina.
Lightning Bolt: Magic is a secondary school for Kynraze, but basic destruction is a valued trait. Using mana, she can fire a (relatively) weaker lightning bolt from her outstretched hand with a minimal casting time. Effective to 50 yards.
Quote: "..."

Astral Harmony
05-28-2006, 01:15 PM
More for my own knowledge than anything else, I added an item to my own character sheet called Inherent Abilities. It's just silly stuff that defines my character, such as "Lookit me! I can fly!" and "Argh, teh urth magicks hurteth me!"

lazy man
05-28-2006, 01:36 PM
Name: Toorima
Race: 3/4 Phantom (Cursed to slowly turn into a phantom. He can be hurt and killed physically, but spiritual damage (magic and such) is much more effective at this point in his transformation.)
Appearance: 5'10" tall, long black hair tied into a pony tail, and glowing blue eyes. He looks like a dead man, being very pale and looking pretty weak. His clothes are pretty tattered and worn to add to the effect, and the sword at his hip looks like it won't last through the next fight without breaking.
Equipment/Weapons: Phantom Blade- Toorima's katana from when he was still completely human. It looks old and beaten, but is really just changing along with its owner into something else. It can damage a peron/thing's spirit and soul, effectively killing it without a mess.
Skills: Spectre Slash- A drawing slash that, upon its master's willing, can send ghostly copies of the sword out in a straight line for about twenty feet. The copies can kill an enemy's spirit, like usual, but disappears the moment Toorima's swing ends. If he wants to use it again, he has to sheath his sword and do the motion over again.
Phantom Copy- Toorima makes a ghostly copy of himself that can fight alongside him. If one of the copies is killed, the other can keep going in life, but suffers a lot of pain for a long period of time.
Quote: "People say there is nothing between dead and alive. I guess I'm an exception to that rule."

secretskull
05-28-2006, 02:01 PM
Name: Curel (Coo-Rel)
Race: Shade
Appearance: Curel is for most purposes, a three dimensional shadow. Vaguely man-shaped, the blackness of his form contrasts with most anything he carries.
Equipment/Weapons: Curel carries a Lot of knives. He has two main daggers, which are slightly bigger then the others, and many throwing knives he seems to produce from nowhere.
Skills: Vanish in Darkness: Being a shade, Curel can easily hide in shadows and other poorly lit areas.
Shadowy Form: Curel can choose to ravel along surfaces as a shadow. When he is like this he can slip under most things, and "glide" along walls and ceilings.
Other: Curel is naturally weaker to the more divine magics’, as well as most other magics’. Oddly he is suspitable to the various "control" magics’, as he is in origin a magical construct freed from service. In contrast to this weakness, he is resistant to physical damage.
Quote: "Damn I'm good."

CallmePrismatic
05-28-2006, 05:09 PM
Whightwolf, what is a Aasimar and who is Talos? Anyways, intrinsic race abilities aren't counted as skills because they'll probably have little to no battle or survival use.

IHMN: You can choose new items or upgraded items.

Whightwolf
05-28-2006, 05:30 PM
Damn I meant Tiefling, ok changed that. A Tiefling is the child of a human and a being of another plane, usually of evil alignment. In this case Talos, the sort of chaotic god of destruction and storms from Baldur’s gate. For this I thought I would make him just a demon of the same thing.

Also I'd like to put my name down to do a level if Sar is cleared. and His race abilitis arn't much, just seeing in the dark and counting as an other planer entity from a magic point of view.

CallmePrismatic
05-29-2006, 09:39 AM
Sar is cleared, I just didn't know what an Aasimar/Tiefling was.

Your name is the first on the level list. I'm going to start the first level when IHMN makes his character.

IHateMakingNames
05-29-2006, 02:16 PM
Name: Mark Lastnamerson
Race: Human
Appearance: Mark has shaggy brown hair and brown eyes. Stands at 5' 8" with a normal build. Wears a plain white shirt and jeans, as well as his Magma Armor and Barrier Gloves (See pictures). Also carries an empty bag over his shoulders.
Equipment/Weapons:
Barrier Gloves (http://www.croftminster.com.au/magi-nation/images/card/duel/channelers_gloves.jpg) - When activtated (By thought), the gloves create an after image trail that, so far, is unbreakable. The end of the after image lasts for two seconds.

Magma Armor (http://www.croftminster.com.au/magi-nation/images/card/duel/magma_armor.jpg) - When activated, sets user on fire (Fire does not hurt the user).

A bag to carry items he will later find in.

Skills: None
Quote: "Dibs on the items."

Tarrin
05-29-2006, 06:36 PM
Name:Bane
Race:1/2 deamon
Appearance:5'10", Black long hair(to middle of back), black eyes, well tanned athletic build, dressed in toga esc clothing(blue and white.
Equipment/Weapons:2x Tanto stlye swords, 1x naganata.

Skills:
Teleport: Due to his deamon heratage he can teleport very short distances (usually about 5m) only useable 3 times a day due to the effort to pull this move off.

Quick change: this alows Bane to teleport his weapons to his hands instantly.

Quote:I am in balance with both my deamon and human sides

CallmePrismatic
05-29-2006, 09:01 PM
Name: Job Agurdon
Race: Dark Elf
Appearance: Typically elfy, with blue-black tinged skin and red battle markings on his body.
Equipment/Weapons: Two ceremonial elongated knives, beset with small jewels and a curved figure.
Skills: Battle Magery - Knives can channel elements, allowing him to add an extra elemental zing to his attacks.
Predator Mode - Can blend light around him, allowing for increased stealth, altough his movements are limited if he wants to remain hidden.

I've got the first level and boss worked out, but do you guys want a few posts to establish the group dynamic or just jump right into the thick of things?

PhoenixFlame
05-29-2006, 10:03 PM
Given the nature of this RP, it's probably assumed we're already together. But then again, that's just my opinion.

Jumping in is good.

IHateMakingNames
05-29-2006, 10:05 PM
If we are already a group, I think a dungeon or two (For our current skills) should already have been cleared.

Tarrin
05-30-2006, 12:43 AM
I'm with IHMN on this one.

Whightwolf
05-30-2006, 08:11 AM
Wouldn't it make more sense if we didn’t know each other before hand? I mean so we can build up a group dynamic. Also as we are quite a random group it might serve as an explanation as to why we were together.

Why are we at the tower? Treasure or did we just get ported in?

Toastburner B
05-30-2006, 11:38 AM
I meant to sign-up for this earlier, but I ran out of time on Friday, and haven't gotten online since then.

Since every other spot is taken...I guess you can't have a dungeon crawl without a good healer. Still…I want to have some sort of offensive abilities…so I guess I’ll model the character after Fia from Riveria: The Promised Land.

I’ll also pull an AB and be a girl. For some reason, I find it impossible to visual a male healer character.

Name: Alanna Sequinas.
Race: High Elf
Appearance: Black hair and blue eyes, pale complexion. Stands at about 5’ 7” tall. Wears simple clothing and a small medallion labeling her as a healer. Wears a rapier at her side.
Equipment/Weapons:
Rapier: Her own offensive weapon. Is a simple rapier.
Healer’s Medallion: Proof that she has attained the level of healer in her school.
Skills:
Bind Wounds: The simplest, most direct healing spell. Stops the bleed and closes wounds. However, this does not heal all the damage, and it still hurts, but puts the wound well on it’s way to healing.

Blade of Light: A beam of light extends from the rapier, doing damage to foes. Can be used only three times a day/level, since Alanna’s training is specialized on healing, not combat.

Quote: “Hold still for a second! The sooner I close this wound, the sooner you can get back into the fight!”

IHateMakingNames
05-30-2006, 01:42 PM
Wouldn't it make more sense if we didn’t know each other before hand? I mean so we can build up a group dynamic. Also as we are quite a random group it might serve as an explanation as to why we were together.

Why are we at the tower? Treasure or did we just get ported in?

I assumed the RP setting and story had no explanation. It was simply going to be a group of people scaling some weird tower and never questioning why.

CallmePrismatic
05-30-2006, 01:49 PM
For some reason, I find it impossible to visual a male healer character.Ronfar would like some words with you. Words with fists.

Whightwolf: I always assumed that we were a pre-existing group who decided to try and take on Telos's Tower. If you want to create some group interplay go ahead (For example, maybe you want your character to be a recent addition to the team, or you don't get along with character X for some past reason). The end goal of our quest is largely a Macguffin, something unspecified that compels us along because it has some meaning for us (The rabbit's foot in MI:3, the briefcase in Pulp Fiction, etc.), although I was toying around with the idea that characters had varying perceptions of what they'll find in the end.

I too like IHMN's idea, so I'll get to work on the first chapter.

Toastburner B
05-30-2006, 02:09 PM
Ronfar would like some words with you. Words with fists.

I never claimed I was original. Everytime I think I came up with something new, I come across the same thing...but made up years ago. You people are only encouraging me by letting me tag along. :p

Oh, and I added on a first-aid kit kind of thing, if that is alright...seems like it would kind of silly just to have a single spell and call me a healer.

Whightwolf
05-30-2006, 02:36 PM
Genius idea, fair enough, I'll just do more profile reading lol. How big is the party now?

CallmePrismatic
05-30-2006, 03:10 PM
I never claimed I was original. Everytime I think I came up with something new, I come across the same thing...but made up years ago. You people are only encouraging me by letting me tag along. :p

Oh, and I added on a first-aid kit kind of thing, if that is alright...seems like it would kind of silly just to have a single spell and call me a healer.
First-aid kit is ok, and I was referring to Ronfar the male priest/healer from Lunar 2, who would probably take offense to the statement I quoted.

Anyways, first chapter up (yes, I know, in the RP it's actually level 3, but we'll assume that it's the first real level of signifigance). Bio on the enemies is as follows:

Name: Flower Construct/Jungle Elemental/Damn Pygmys
Appearance: Made from the jungle itself, they look like three-foot people adorned with colorful flowers, vines, that sort of thing.
Equipment/Weapons: Usually only carry one weapon although they are capable of retrieving more. Weapon types vary but are always made from jungle material, so no metal.
Skills: Numbers - They outnumber us by about 2 or 3:1.
Home Advantage - They are made out of the jungle and make their home in it, so they have a better idea of the terrain.
Weaknesses: As demonstrated, being made from the jungle means they share the same downfall, like fire. Also, like most beings, averse to having large parts of their body being hacked or torn away.

Fuzzydoom
05-30-2006, 04:40 PM
Ya CmP, if you object to what I did tel me and I'll erase/edit it. BUt you threw some fire and it just seemed like the perfect opprutunity ya know?

Heliomance
05-30-2006, 04:50 PM
I'll sign up, if it's not too late.

Name: Flaris (last name unknown)
Race: Elemental, though seems human, most of the time.
Appearance: Normally, your bog-standard human, brown hair, tunic, trousers, etc. His eyes glow strangely from time to time though...
Equipment/weapons: Throwing knives. Lots of them. Wears a belt and two bandoleers full of the things.
Skills: Elemental knives. Can transform a knife he has just thrown into any of the five elements - earth, water, fire, air, or spirit, still does damage like a blade, but slightly more powerful and damage corresponds to the element used.
Elemental form. In moments of extreme stress, Flaris's eyes will start to glow brightly and his entire body will transform to one of the elements. This gives him unparalleled control over the given element, but prevents him from affecting the others at all. While in this state he is incapable of coherent thought, and will not remember it when he regains his normal body. For this reason he is unaware of this power.
Quote: Allow me to demonstrate the reach of a man with an eight inch blade...


If you think it's too overpowered, tell me and I'll change it/come up with something different.

(He hasn't yet used elemental form, so none of the party know about it either.)

Toastburner B
05-31-2006, 10:54 AM
Ah, everyone is trying to save me. I'm so touched. ::wipes away tear::

Seriously, though...I had always heard that being a healer in MMORPG is an easy way to be popular...didn't know it translated to text RPing as well. :p

CallmePrismatic
05-31-2006, 12:03 PM
Heliomance: Sorry for not responding earlier, I've been busy/lazy. Anyways, you're approved, but I'm going to have to nerf Elemental form. Having the ability to get unparralled control is too high for starters, and since you've got five elements to choose from it's doubly so. So choose one form to start off and we'll just say that you're body becomes that element. Also, what does Spirit do?

New baddies:

Name: Snake-Guy
Appearance: Like this, except that armor he has is more bone and jungle-y. (http://www.wizards.com/global/images/magic/general/Coiling_Oracle.jpg)
Weapons: None
Skills: Junglemancy - He created the pygmies and that was just a warmup. Can manipulate the jungle around him, so expect lashing vines, sudden quicksand ground, typical jungle dangers tenfold.
Bulk - Like a large anaconda, so watch out so you're not blindsided. Also has typical snake attacks, like what he's doing to Job.

Name: Gorilla Thing
Appearance: A mix between a huge ape and an extra from Planet of the Apes. Can stand upright but moves faster hunched over.
Weapons: Huge bulky fists and brawn, plus teeth if he can get close enough.
Skills: Body - A tad stronger than the strongest PC and pretty agile, this guy is a quick bruiser.

Name: Panther Guy
Appearance: Looks like a tall man covered in black fur with a panther head. Wears bone chestplate.
Weapons: Teeth, claws, carries a log.
Skills: Another bruiser, he's more of a soldier while the gorilla is a berserker.

Name(s): Leopard Squad
Appearance: Kinda like Cheetarah with a more pronouned cat face, and there are three of them.
Weapons: Bone weapons (stronger than the pygmies weapons), divided amongst spears and clubs.
Skills: Faster attackers, they work in groups. Capable of tree jumping.

That's it for now. After this is the boss.

Heliomance
05-31-2006, 05:15 PM
kk. I'll give him fire form for starters. I was thinking spirit as kinda pure mental energy, effective against ghost/spectral type creatures.
I knew elemental form was quite powerful, which was why I put in the thing about being unaware of it, not being able to use it conciously, and not really being able to think rationally while in it.

Tarrin
05-31-2006, 09:43 PM
Is it just me or are we droping the Leopard Squad way too quickly?

CallmePrismatic
05-31-2006, 09:57 PM
You are. These guys are supposed to be about 1:1 power wise for the PCs, not Flower child cannon fodder.

Which is why a new squad is coming in for reinforcements.

Tarrin
06-01-2006, 12:03 AM
CmP feel free to slash bane up a bit if you want :cool:

Heliomance
06-01-2006, 06:14 AM
Hmm... about balancing the elemental form... if I don't get the control over the element, mind if I can let him still think properly while in it?

Premmy
06-02-2006, 01:02 AM
Like I said, (http://forum.nuklearpower.com/showthread.php?p=401164#post401164) it was'nt that hard. so ignoring my post was'nt necessary, simply asking me to edit you out would have been easier. Since Bane asked you to go get help, I assumed you would, ehh does'nt matter anyway.
edit: Ahh screw it I just deleted it, decided not to go into all that mess and jsut take another route.

Tarrin
06-04-2006, 05:47 PM
I was hopeing for the help Prem, But got a bit confused between yours and the other post so i decided on getting my ass kicked a bit more.

Premmy
06-06-2006, 01:41 AM
For future referance, Sarah is over with Callime/Job whatever goes down over there, that's where I am

neyo the king
06-06-2006, 02:22 AM
If I decided to join this, would I have to wait for the beginning of Chapter 2, or what?

I think that it sounds interesting, but I don't want to intrude.

CallmePrismatic
06-06-2006, 05:23 PM
Chapter 2 would be good. I'd PM the GM of that level, Whightwolf, to smooth out your entrance (maybe you got lost there, trapped, whathaveyou).

Astral Harmony
06-07-2006, 08:59 AM
Finding him stuck in a treasure box sounds good...and amusing.

Whightwolf
06-07-2006, 01:37 PM
Lol... no, no contortionists. Just tell me you charecter, I'll think of somthing.

Astral Harmony
06-07-2006, 03:19 PM
It could be a big treasure box.

Trapped Person: "Help me! I've been locked in this treasure box and I haven't eaten in three days!"
Bane: "Are you a retard? The box isn't locked. I checked it."
Trapped Person: "...Ah."

Toastburner B
06-07-2006, 03:23 PM
::The music you get when opening a chest in Zedla: OoT::

DA DA DA DAAAAAA!

You found a new character!

Astral Harmony
06-07-2006, 03:36 PM
Alanna: "Damn it. I was really hoping for an MP restorative drink or something."
Bane: "Could've used the Master Key for the dungeon. We won't be able to get to the boss without that Master Key."
Shirith: (in Harpese) <"What about the map? We'll be stuck in this tower for years without a map, instead of just a few months.">
Job: "So it's not a kickass item I can use?" *looks inside treasure box* "Oh, a character. What a waste."
Freed Character: "You guys are douchebags."

Okay, enough of that.

Premmy
06-07-2006, 05:13 PM
Sarah: Ohh, a treasure chest!*SHAKES* hmm, it's locked, and screaming, better burn it to be safe...
I'm here!

Tarrin
06-07-2006, 05:59 PM
Bane: "oh look a treasure chest"
Chest: "Help"
Bane: " Mimic kill it, kill it, kill it"

Heliomance
06-08-2006, 03:48 PM
Change of subject, someone (probably Sarah, as she has ice skills) is going to need to put out the fire that Flaris just made. Otherwise it'll burn down the whole forest.

secretskull
06-09-2006, 06:00 PM
Poor Curel, people keep trying to destroy his body parts, including his allies.

CallmePrismatic
06-09-2006, 06:27 PM
Ok, first boss by the end of tonight.

IHMN, your continuity-fu concerning your lack of weaponry from the first two levels is your own fault, we fought goblins and skeletons and zombies and such, I wasn't stopping you from claiming that you were looting.

Astral Harmony
06-10-2006, 08:29 AM
To the next floor Shirith goes, in a way I hope is approved.

CallmePrismatic
06-10-2006, 10:19 AM
What, you don't want to fight the boss?

Unless you want to start out the boss fight trapped and hostaged, which works, editing your post would be preferable, like flying back to the group and telling them where to go or somesuch. We'll just assume that the fire is dealt with.

Astral Harmony
06-10-2006, 12:22 PM
Well, I kinda figured that, considering it was called the Infinite Tower of Telos, that the boss would have his own floor, like in Chocobo's Dungeon 2 or Nightmare of Druaga.

I'll take care of my post.

powermast56
06-11-2006, 08:06 PM
Name: Kz'Krn Karianazokioh
Race: Lich
Appearance: Kz'Krn is a tall, undead skeleton wizard. He is around 6'10", and weighs 50 lbs. His red, glowing eyes seem to be looking into people's very souls. His long, flowing, robes drag along the ground four feet behind him. His main weapon, the Staff of Ferianguhr has a mind of its own.
Equipment/Weapons: Staff of Ferianguhr, Black Reaper's Robes, and an amulet that increases his magic powers.
Skills: Skilled in all forms of magic, can levitate for short distances, and is the only person who can make the Staff of Ferianguhr shut up once it starts talking.
Quote: "Now, witness my power, fool."

GARUD
06-11-2006, 08:59 PM
Powermast65, I don't think that character is valid. You are only allowed two abilities. Look at the first post in the thread and see what the requirements are before reviewing your character, okay? It seems too godmoddy (skilled in all forms of magic? It's a bit much.)

CallmePrismatic
06-11-2006, 09:37 PM
Yeah, that's a no-go. We're not asking for deep backstories here at Tower of Telos, but we'd like a character that makes sense in the group. And one that sticks to the established rules and guidelines.

Also, I'm going to get off my lazy ass and get the boss up by tommorow, before noon if a ball of yarn doesn't grab my attention.

Premmy
06-12-2006, 06:01 AM
whoo! I'm back! I always have issues getting online during the weekends. I seem to be pretty helpfull when I'm not around, I just want everyone to know for futre reference, there's a difference between making ice and freezing stuf, she can freeze stuff. I'm also calling the fourth (I guess, not sure if the list has changed recently) chapter/level. I also assumed that the boss got it's own floor, to allow people to move around freely

CallmePrismatic
06-12-2006, 03:23 PM
Sorry about the freezing/ice thing Prem.

Also, on the boss seperate level thing, this floor isn't representative of all floors, just this particular one. I didn't even consider placing them on seperate levels, but that doesn't mean you shouldn't either.

Anyways, boss up (finally)...

Name: Weird Biomancer Guy
Race: Self-Mutated Elf
Appearance: 8-foot tall elf with semi-transparent skin. His veins and inner body functions are visible, and whenever he uses magic they light up. Wears a robe, so most of the time only his head and maybe a hand is visible.
Equipment/Weapons: Creations
Skills: Enviromental Manipulation - Can magically engineer the enviroment, like creating a jungle in a stone dungeon. Can then control his creations.
Biomagical Engineering - Kind of like an insane mad scientist, enjoys splicing together new creature creations.
Quote: "Hmm...interesting..."

He's not who we're fighting, but he seems to be a (self proclaimed?) bigwig in the Tower. Might show up later, depends on the level GM.

And the real boss for the level...

Name: Ulasht
Race: Hydra-Hellion
Appearance: Here. (http://www.wizards.com/default.asp?x=mtgcom/arcana/988)
Equipment/Weapons: Mutiple lashing heads with tentacles and teeth.
Skills: Bulky - Can take a lot of punishment.
Hydra Head - Cut off one head and another two grow in its place.
Living Beheaded - Every head cut off maintains a life of it's own, and will attack anything it can reach.
Quote: "GRARRRRHGG!"

So there you have it. As a suggestion, don't try to have your character take on Ulasht mano y monster. This is going to be a team kill, so think up manuevers that combine different member's attacks.

Astral Harmony
06-12-2006, 04:15 PM
Shirith's gonna get manhandled in a mere instant? Is there not one brave soul who can save the harpy by...I guess throwing a rock at it and making it turn all its anger on them instead?

Ah, and I'd like to GM a floor.

IHateMakingNames
06-12-2006, 04:19 PM
Because it is a giant multiheaded monster, I would assume the heads act at least somewhat independantly. Also, because it's 1 vs. 15, that makes it able to focus on everyone at once. So distracting it would be hard.

Heliomance
06-13-2006, 03:00 AM
By the way, while in fire form, Flaris is completely impervious to physical damage and all forms of fire-based damage. It's quite hard to hit a flame! Non-fire-based magic can still hurt him though.

CallmePrismatic
06-13-2006, 08:14 AM
By the way, while in fire form, Flaris is completely impervious to physical damage and all forms of fire-based damage. It's quite hard to hit a flame! Non-fire-based magic can still hurt him though.
No. That's just you adding on things from a vague start. Your elemental form works like the Human Torch; A physical body encased in flames you can control. You can still be battered around.

Heliomance
06-13-2006, 09:05 AM
Fair enough. I've been giving him the ability to change shape while in fire form already though, and using that in the RP.

GARUD
06-13-2006, 09:30 AM
Fair enough. I've been giving him the ability to change shape while in fire form already though, and using that in the RP.

So let me get this straight. You are completely made out of fire, can change shape, imervious to fire and mellee, and you are completely insane, with no backlash to your abilities whatsoever? Geeze, you're PyrosNine.

Now, I don't know about the others, but I feel that you are breaching a requirement. I looked over your character, but it says nothing about changing shape or being impervious to melee. Would you mind detailing your full two abilities so that I know what to expect of you, because your actions make my brain bounce.

CallmePrismatic
06-13-2006, 10:13 AM
Fair enough. I've been giving him the ability to change shape while in fire form already though, and using that in the RP.
Can the Human Torch change shape? You are a human shaped being wraped in flames, with control of flames and the ability to shoot out small blazes, although it tires you out and leaves you drained. If your oxygen gets cut off, by water or dirt or excess wind, you get extinguished and must build up pressure.

There, that's your elemental form. Wait till further levels for your upgrades.

Heliomance
06-13-2006, 10:41 AM
Except... I've already been using shape-changing. It's not something I just thought up, it's something that's been established, without objection, in the RP thread. And I'm fairly sure it was decided no fire-control at this level, hence why someone else had to put out the snake fire.
The abilities he has, as established by previous actions in the RP are as follows:
Elemental knives: Can change his knives to any of the five elements. When in elemental form, can only change them to the same element as his form is made of, but they are somewhat more powerful than when in human form.
Elemental form: His body changes completely to the given element, the only one currently available is fire. When in fire form, he can change shape, though the only forms he has used so far apart from a human body formed of fire is a pillar of flames and a trail of fire along the ground. He can also move faster while in this form, and set things alight by touching them, although he has no control over the resulting blaze. The melee-impervious thing hasn't come up yet, but I thought it made sense as it had been established his body turns entirely to flame. As I said before, try hitting a flame.

Heliomance: Sorry for not responding earlier, I've been busy/lazy. Anyways, you're approved, but I'm going to have to nerf Elemental form. Having the ability to get unparralled control is too high for starters, and since you've got five elements to choose from it's doubly so. So choose one form to start off and we'll just say that you're body becomes that element. Also, what does Spirit do?

These, with the exception of the damage reductions, have been used by him already, and no-one has objected up to this point.
I'm sure this post may come across as rude and/or highly defensive, if it does, I apologise, that was not the intention.

IHateMakingNames
06-13-2006, 11:07 AM
If he has no physical body, then how is he throwing knives?


Also, since Helio's assumed skills didn't work out to well, I better mention Mark's. I was planning on having his Barrier Gloves be able to move through the barrier they create, since otherwise the gloves would be stuck in place when ever activated.

Heliomance
06-13-2006, 11:11 AM
If he has no physical body, then how is he throwing knives?

Didn't think of that one. I'll use a cop-out and point out that he hasn't thrown any knives that haven't been flamed since he went into elemental form.

If the consensus is that my current abilities are somewhat on the high-powered end, I guess I could just not get anything new at the end of this level.

CallmePrismatic
06-13-2006, 02:20 PM
Pillar of fire I assumed was him extending the flame vertically from his body. Trail of fire was him throwing some flame around.

The physical presence thing is a must though. Having intangibility and shapeshifting allows you to pull any number of escape situations out of your ass. "Oh, that tentacle didn't hit me because I'm flame." "I'm dodging the magic shots by shapeshifting around them." Rinse and repeat. You see the potential for abuse.

Fuzzydoom
06-13-2006, 03:22 PM
Just one question, should we be limiting our ability usage? I'm only asking because I have been trying to and it seems like almost everyone can toss magic around like it grows on trees. Also (I know I said one but I forgot this one) is this thing dumb enough to be fooled by my illusory fires? Just one more guys I promise, does this thing have regenative powers, like the greek hydra?

Heliomance
06-13-2006, 04:29 PM
Pillar of fire I assumed was him extending the flame vertically from his body. Trail of fire was him throwing some flame around.
pillar could be, but I think he's used the trail of fire to travel before, his body literally becoming the trail rather than him just throwing a line of fire.

The physical presence thing is a must though. Having intangibility and shapeshifting allows you to pull any number of escape situations out of your ass. "Oh, that tentacle didn't hit me because I'm flame." "I'm dodging the magic shots by shapeshifting around them." Rinse and repeat. You see the potential for abuse.
Yeah, I see where you're coming from. Certainly he has no extra magic dodging capability, and would probably be fairly weak against ice or water attacks in fire form. Am I allowed fire invulnerability, because a being of fire being hurt by fire really doesn't make sense.

Premmy
06-14-2006, 01:14 AM
Damn you to hell Callime, once again stealing an idea of mine and doing it better. Because of this recent development(the biomancer) I am making an unusual request, I'd like to also Gm another level, far later, when everyone's stronger, a wierd level that I think could be cool.

CallmePrismatic
06-14-2006, 04:00 PM
Just one question, should we be limiting our ability usage? I'm only asking because I have been trying to and it seems like almost everyone can toss magic around like it grows on trees. Also (I know I said one but I forgot this one) is this thing dumb enough to be fooled by my illusory fires? Just one more guys I promise, does this thing have regenative powers, like the greek hydra?
It's got numerous heads, but you might be able to fool one or two for a few seconds before they lash a tentacle through it and move on. It can (re)grow extra heads if that's what you mean.
Am I allowed fire invulnerability, because a being of fire being hurt by fire really doesn't make sense.Sure, go ahead, absorb it up.

Premmy
06-15-2006, 02:30 PM
It's a hydra, Someone has to try to cut off/destroy it's head at least once, it's a rule, check your monster killing manual.

Tarrin
06-15-2006, 05:43 PM
That's why i'm climbing up it's back :D