View Full Version : Disappointing games
Fifthfiend
12-07-2006, 10:02 AM
Children of Mana: Okay I'm sort-of okay with the lack of any semblance of an actual developed world but come on, they could have come up with five minutes to scrape together an actual plot for this junk-sauce.
The fighting's actually pretty fun, it's just that the fighting is all there goddamn is!
And WTF is this 'buying weapons' shit doing in a Mana game? Sacriledge!
Okay, your turn.
The Wandering God
12-07-2006, 10:06 AM
Predator: Concrete Jungle
Just no.
Please don't ask me to go into it. Just... *sighs*
So much wasted potential.
The Wandering God
Fifthfiend
12-07-2006, 10:16 AM
I demand that you go into it!!!
On pain of bannination!!!!!!!!!!!
The Wandering God
12-07-2006, 10:26 AM
It was Predator 2 in videogame form.
Only worse.
The combat sucked, the controls sucked, the story REALLY sucked.
I wanted a cool Predator game and what I got was something that I found insulting as a fan.
The Wandering God
Fifthfiend
12-07-2006, 10:47 AM
Hey now! Predator 2 was pretty good!
Kroze Gamegod
12-07-2006, 10:57 AM
King Kong...
You would of thought that it being made by the the team that worked on BG&E that it would turn out good...
Instead, half the game was Turok 2 but bad and the Kong half felt unresponsive and thrown in there.
Ogianres
12-07-2006, 10:59 AM
The Elder Scrolls IV: Oblivion.
I was expecting a world twice as large as Morrowind. I got the same dungeon and town pasted fifty times.
I was expecting guilds upon factions upon secret organizations. I got about a third of what Morrowind had.
I was expecting an updated and more sleek skill/level system. I got an abridged set of skills, and no way to reach a super-powerful god-like level of power.
I was expecting more items and new ways to make items. I got basically the same set of items as Morrowind.
I was expecting a reasonable level of challenge. I got a game with nothing between "painfully easy" and "impossible".
I was expecting tons and tons of quests. I got less than Morrowind.
I was expecting a larger, more improved, and more fun Morrowind. I didn't get it.
Bells
12-07-2006, 11:08 AM
Hoshigami!!
Muthafuggin Hoshigami!! The only Final Fantasy spinoff that actually stand on its own and rise to awesomeness is Final Fantasy Tactics... they take that group and they make a pile of crap called Hoshigami... just GAWD!!
And then, they make another disappointing game... Final Fantasy Tactics Advance... ARGH!!! ...cant squaresoft make a good game without being by accident?! God Dammit, i Want Final Fantasy Tactics 2!!!
Fifthfiend
12-07-2006, 11:22 AM
ARGH!!! ...cant squaresoft make a good game without being by accident?!
If Kingdom Hearts II is any indication, then... no, no they can not.
I don't know if it's even by accident per se as they just won't do it when anybody's actually paying attention.
... Although I do confess to not knowing why people have such a problem with FFTA.
Raerlynn
12-07-2006, 11:32 AM
Less classes, judge system is a pain in the ass, especially at the end game when they restrict things that can wreck an entire team. (No Attack, No Color Magic, No Gang Up laws in combo = pain), and just didn't have the flexibility that FFT does. And the races with restricted classes was not a plus in my book.
Chipper173
12-07-2006, 11:53 AM
...Although I do confess to not knowing why people have such a problem with FFTA.
Me either. I liked it about a bajillion times better than FFT, partially because it was portable, partially because combat was more streamlined (taking back movements FTW), because I didn't have to know calculus or anything to work my attacks, and because I actually could follow the story.
Oh, and because my guys couldn't die forever. Fuck dat shit.
Pure Liquid Awesome
12-07-2006, 12:07 PM
I don't know many disappointing games, because I only buy games I know I like (I own, like..... seven games. Four for PC, two for N64, one for SNES). So, I'll just assume every other game in the Universe is disappointing, or else I'd own it.
I do have to pretty much say the entire Baldurs Gate series, though.... played at my buddy's place, and bored out of my SKULLBONES after about ten minutes. Hell, it's boring to watch...
Fifthfiend
12-07-2006, 12:23 PM
Oh, and because my guys couldn't die forever. Fuck dat shit.
I always thought the dying-forever wouldn't have been so bad if it were at least possible to recruit new characters which were something less than utterly worthless.
rxm_9600
12-07-2006, 01:25 PM
Tales of Phantasia for the GBA, its just......sucky :(
IHateMakingNames
12-07-2006, 01:55 PM
Tales of Legendia
After 100%ing Tales of Symphonia, I got Legendia because I assumed it would also be good. Then it turned out to be worse than Symphonia in every department. Graphics, combat system, characters, voices, even the cooking. And it came out after Symphonia, so I would at least expect better graphics.
RO
So mindlessly boring.
Fifthfiend
12-07-2006, 02:01 PM
RO
So mindlessly boring.
I don't know how you could call that disappointing.
I mean it's a mindless grindfest, but it's not like anyone's trying to pretend any differently.
Pure Liquid Awesome
12-07-2006, 02:05 PM
Ping Pong.
I was playing against a brick wall, and I lost every time. That fugger's relentless.
IHateMakingNames
12-07-2006, 02:05 PM
I was expecting more.
I do not know why.
Krylo
12-07-2006, 02:19 PM
I always thought the dying-forever wouldn't have been so bad if it were at least possible to recruit new characters which were something less than utterly worthless.
I don't know. My random recruits quickly scaled out to being about as good as Orlandu. I mean, they couldn't kill shit as quickly, but they could take hits far better (and by that I mean they dodged about 99.999999% of the time and took about 1 damage from enemy ultimas/holy/dark holy/etc.), and win wars of contrition pretty easily. Plus most of them were able to do more damage than Orlandu about half of the time (all of the time once I stole excalibur and gave it to Ramza), just not from the range or with the speed.
Well, until I made a BM with full calculator skill set as a secondary. Then Orlandu was pretty much obsolete. ...Though that guy DID take damage from magic. Good thing nothing survived long enough to cast anything.
As for something a bit more on-topic.
On-topic--I was pretty disappointed by WoW. I mean, I played it for a few days and realized pretty quick the only way it was different from every other MMORPG I've ever played was in size and scope of the world. Really, I don't care if I'm mindlessly farming stuff for equipment in a world that's three screens large or three continents large. I'm STILL MINDLESSLY FARMING STUFF FOR EQUIPMENT. And it bores the fuck out of me.
Also, Star Tropics. The game just wasn't as good as all the hype. I mean, it's a good game... just not THAT good.
Oh, and FF8. I mean, I liked FFIV, FFVI is one of my favorite games, FFVII is pretty up there, obviously I'm expecting at least a decent game. What do I get? A game that punishes me for BOTH leveling up AND using magic... with a story line so incomprehensibly stupid that I actually wanted to kick the writers in the nuts. "Our summons are EATING OUR BRAINS and we're all actually orphans that lived together, but instead of using this information to grow as characters or someTHING, we're just going to keep on doing EXACTLY what we've been doing and brush the whole thing off in like five seconds. Because we're the best written characters EVAR!" Also: Time Compression. WTF? Just... WTF? I'd spoiler that for the five people out there who haven't played, but, honestly, if you're listening I just saved you like fifteen bucks or whatever that game costs now.
And then Chrono Cross. I mean, I come from Chrono Trigger, with its beautifully sculpted characters, story, and play mechanics into Chrono Cross... which has decent mechanics, but the characters are all souless skins that I can switch out for a slightly different feeling in battle. And there's like, what, three or four combo moves for the fifty characters? Man. Fuck that shit. And the story really really really needed more work put into it. And how about Magus? Fuck that masked douche. Give me Magus like I goddamn want you mother FUCKERS. Worst part: It's because they lost their budget, parts of their team, and their deadline to godDAMN FF8, and look how THAT turned out. Assholes.
Disc 2 of Xenogears. Don't get me wrong. I love Xenogears. Love it. It just doesn't feel right to mention games that were ruined by FF8 being produced at the same time without mentioning disc 2 of Xenogears.
And, RO, yeah. What IHMN said. I was at least hoping for character balance or interesting class mechanics ala Guild Wars, WoW, or, fuck, even The Realm (like anyone remembers that game but me). What I got was mindless grinding with terribly and obviously unbalanced classes (and even skill trees within classes were unbalanced, like spear knight to sword knight).
Animal Crossing. What I was expecting: A fun game of living in a community with the ability to share that community with friends. What I got: A really really really boring fishing simulator.
Shadow of Collosus. I was expecing an absolutely beautiful game with amazing play mechanics et al. What I got was a game where my protagonist ran like a retard with a stroke, and was nigh impossible to control with any and ALL difficulty coming from the crappy controls. Granted, it WAS pretty...
God of War. What I was expecting: A new game which is awesome in its own right. What I got: Devil May Cry 3, except easier and with more blood. But I still love God of War. It just saddened me with its inability to match up to DMC3 while playing almost exactly the same (right up to buying crap with monster blood, which looks like glowing red orbs and healing from green orbs).
You'll notice most the games I'm disappointed in are largely loved by others. This is because I listened to others and that's why I played them. As a result: DISAPPOINTMENT!
Lord of Joshelplex
12-07-2006, 02:21 PM
If Kingdom Hearts II is any indication, then... no, no they can not.
I don't know if it's even by accident per se as they just won't do it when anybody's actually paying attention.
... Although I do confess to not knowing why people have such a problem with FFTA.
Terrible story, Judge systems screws you, bland maps, weak AI, too childish to fit the name of FFT. A dissapointing game if htere ever was one.
Bells
12-07-2006, 02:30 PM
Just to close this chapter before going too much off topic here...
FFT was REALLY easy... and the story can get confusing (i mean MGS level of confusing) if you dont pay real attention... but it just grabs you like a happy whore...!
Also, game shark adds a lot of replay value to that game, thanks to codes the set free skills and clases that were put into the game, but arent avaliable during gameplay ( Hurricane, Nanoflare, Demi2, Midgar Swarm and such... ) so, it actually becomes a little nice sandbox later...
Now, back on disappoing games... Age of Wonders. Old, yes... could be fun, if it wasnt so full of barriers to prevent player freedom!
Fifthfiend
12-07-2006, 02:39 PM
I don't know. My random recruits quickly scaled out to being about as good as Orlandu. I mean, they couldn't kill shit as quickly, but they could take hits far better (and by that I mean they dodged about 99.999999% of the time and took about 1 damage from enemy ultimas/holy/dark holy/etc.), and win wars of contrition pretty easily. Plus most of them were able to do more damage than Orlandu about half of the time (all of the time once I stole excalibur and gave it to Ramza), just not from the range or with the speed.
Well, until I made a BM with full calculator skill set as a secondary. Then Orlandu was pretty much obsolete. ...Though that guy DID take damage from magic. Good thing nothing survived long enough to cast anything.
I didn't mean to say there was anything inherently wrong with the generic characters, it's just towards middle/end of the game you're sitting there with your squad of ninjasaders and calcumages, then if one of them dies your options are what? Go recruit like, an archer who's maybe got doubleshot, if you're lucky, and then spend the next six hours jobleveling him into being useful?
If getting into the later stages of the game you could start picking up recruits with some actual depth in their job-skills then it might actually work having to take a dead character once in a while as a consequence of the game. But the way they did it, if you ever let one of your team actually expire then for all intents and purposes it was a game over, on account of no way in hell does anyone want to have to go and rebuild their skill-maxed time/whitemage basically from scratch.
Mirai Gen
12-07-2006, 02:40 PM
Superman Returns.
Look, if we're having a game that's based on a movie which had characters and a world that were based on a comic book, you need to include the characters from that comic book. Why the fuck am I running around blowing out flaming buildings and fighting Metallo over and over again? Where the hell is Lex? Why haven't I saved Lois?
Also: Metroid Prime 2. Dark Samus was very cool, but I honestly can't understand what could have mindfucked Retro Games into deciding to make the game all "Metroid 2: A Samus To The Past". The puzzles of the light/dark Aether was little more than "Go to the other world and throw a switch," and the light/dark gun Ammo supply was weaksauce. I'm Samus Aran - my limited ammo should be fucking Missiles and Power Bombs. And where the hell is Ridley?
Nightshade. Shinobi was absolutely sick - being an over-the-top ninja hasn't felt so good. The only thing that topped it (But still didn't cap it's Tate Kills) was Ninja Gaiden. So, why the hell is there some stupid cyborg chick racking up tate kills without Echigoya? All of the Tate Kill poses were terrible, involving Matrix-esque twirling in the air/on the ground, as opposed to Hotsuma's bad as sword-twirling.
And the flashing lightsabers and techno music didn't help either.
Krylo
12-07-2006, 02:44 PM
I didn't mean to say there was anything inherently wrong with the generic characters, it's just towards middle/end of the game you're sitting there with your squad of ninjasaders and calcumages, then if one of them dies your options are what? Go recruit like, an archer who's maybe got doubleshot, if you're lucky, and then spend the next six hours jobleveling him into being useful?
I could agree with that, but there's honestly no reason to let anyone even get knocked out once you get that far in the game... I mean, your characters should, effectively, be as gods by then.
notasfatasmike
12-07-2006, 02:51 PM
This isn't really a disappointing *game* per se, but I am disappointed that when I went to the store to buy a new game for my DS, neither of the stores I went to had a single decent game available. One of them, however, did have about 50 copies of Barbie: Mein Tierarztpraxis (that means "Veterinarian's Office/Practice" for you non-German speakers). Fucking Yay.
So I guess you could say I'm disappointed in Barbie: Mein Tierarztpraxis because it was taking up shelf space that could have been used for a GOOD FUCKING GAME. This might have something to do with being in Austria; video games don't seem all that big here, at least not from the people i've talked to.
Mirai Gen
12-07-2006, 03:23 PM
Shadow of Collosus. I was expecing an absolutely beautiful game with amazing play mechanics et al. What I got was a game where my protagonist ran like a retard with a stroke, and was nigh impossible to control with any and ALL difficulty coming from the crappy controls. Granted, it WAS pretty...
God of War. What I was expecting: A new game which is awesome in its own right. What I got: Devil May Cry 3, except easier and with more blood. But I still love God of War. It just saddened me with its inability to match up to DMC3 while playing almost exactly the same (right up to buying crap with monster blood, which looks like glowing red orbs and healing from green orbs).
Seconded on God of War, but I gotta disagree with you on SotC. I'm unique among my kin in that I say I like Shadow more than Ico, it's spiritual predacessor. But, honestly,completely skipping Wander's retarded run, I loved the game because of the sheer exhilaration of fighting some of the bigger bosses (I didn't like the boar or the lion...kind of lost the whole "HOLY SHIT" appeal.)
And to all who says Kingdom Hearts II...I honestly consider it worth it, if only for the ending. The whole 'chopping buildings in half', Riku and your Limit attack...the final half hour of that game just flooded you with sheer kickass that they forgot to put in the rest. I'm not going to dive into it the first second I get a chance, but still.
Krylo
12-07-2006, 03:25 PM
Seconded on God of War, but I gotta disagree with you on SotC. I'm unique among my kin in that I say I like Shadow more than Ico, it's spiritual predacessor. But, honestly,completely skipping Wander's retarded run, I loved the game because of the sheer exhilaration of fighting some of the bigger bosses (I didn't like the boar or the lion...kind of lost the whole "HOLY SHIT" appeal.)
You can disagree all you want, but the only times I ever even got HIT in that game was when the crappy control scheme kicked in and I couldn't move fast enough/right to avoid it... even though I was trying to.
Moogle0119
12-07-2006, 03:30 PM
Disc 2 of Xenogears. Don't get me wrong. I love Xenogears. Love it. It just doesn't feel right to mention games that were ruined by FF8 being produced at the same time without mentioning disc 2 of Xenogears.I die a little on the inside everytime I remember the horrible atrocity that FF8 put onto that magnificent game. I really honestly believe that had they given Xenogears the time/money/dedication that they had been putting in for the entirety of disc 1 it could have been the best RPG ever.
Shadow of Collosus. I was expecing an absolutely beautiful game with amazing play mechanics et al. What I got was a game where my protagonist ran like a retard with a stroke, and was nigh impossible to control with any and ALL difficulty coming from the crappy controls. Granted, it WAS pretty...Ouch! I loved this game and although the controls took some time getting used to and at times they were a little slugish it never got the best of me. The game is just one major boss fight after another and it echoed of the Legend of Zelda boss fights to me, except on a much grander scale.
God of War. What I was expecting: A new game which is awesome in its own right. What I got: Devil May Cry 3, except easier and with more blood. But I still love God of War. It just saddened me with its inability to match up to DMC3 while playing almost exactly the same (right up to buying crap with monster blood, which looks like glowing red orbs and healing from green orbs)Yeah, great game and all but the whole orbs/souls and upgrade system was completely yanked from DMC. Of course God of War wasn't the only one to entirely rip DMC off in this manner (Ninja Gaiden I'm looking RIGHT at you!)
Krylo
12-07-2006, 03:35 PM
Guys, on SotC, what it comes down to is this.
I could not die in that game without trying. At least not once I got used to the sluggish/clunky/shitty controls.
I mean, yes, it was a beautiful game. Yes, it was a bunch of boss fights. Yes, the colossi were amazing and the game had an 'epic' feel. However, NONE of those things make a game great to me.
What makes a game great is the way it plays, and how much achievement I gain from going further into the game. SotC had no difficulty, and thus no feeling of achievement no matter HOW big and pretty the colossi were. Further, the game play was pretty horrible due to the clunky controls.
I can see why someone WOULD like it, however without there being any modicrum of difficulty and with poor controls I just don't care how pretty it is.
CelesJessa
12-07-2006, 03:38 PM
I have to agree with some of the ones that were already mentioned:
Kingdom Hearts 2. I'm not quite sure WHY I didn't like it specifically, I could just NOT get myself to play it more than 5-7 or so hours. Really boring (in my opinion).
Harvest Moon (the one for the GC where you were a girl). I love the harvest moon games and I was really excited for one where I wouldn't feel weird having my main character fall in love with the town's girls. It turned out to be just a remake of the earlier one, and it wasn't even done very well (the guys you had to choose from... one was some hippy, the other was some worthless lazy bum, and the other looked like he could be your creepy uncle.)
Tales of Destiny 2 - I loved the first game so much, I was expecting the same greatness... it just wasn't to be.
I have to throw in FFX-2 there too. It was a fun game, I was just disappointed in the story aspect of it. I admit, I was expecting the same kind of big drama that FFX was, so I was kind of disappointed when it wasn't (it was fun to play though, just disappointing in some aspects)
Krylo
12-07-2006, 03:40 PM
I have to throw in FFX-2 there too. It was a fun game, I was just disappointed in the story aspect of it. I admit, I was expecting the same kind of big drama that FFX was, so I was kind of disappointed when it wasn't (it was fun to play though, just disappointing in some aspects)
Had I played FFX-2 earlier than I had, this would have been verbatim on my list too. However, I went into the game expecting total shit and got a fun self-parodying game with an amusing and engaging battle system. Granted, it lacked a deep plot, but I was expecting so much less than I got.
Perception is fun.
I somehow think that's why I don't like SotC, too. Everyone was talking about how absolutely amazing it was, and it just didn't live up to it. My expectations were denied.
Kroze Gamegod
12-07-2006, 03:45 PM
Since we mentioned Xenogears, we need to talk about the Xenosaga games and Chrono Cross.
Now Chrono Cross would of been an amazing game too, which just like Xenogears got its balls chopped off by FF8 due to the budget at the time.
They had the chance to make a worthy follow up to one of the most fun and awesome (yet very overrated by a certain mod here, not mentioning any names or anything..) RPG games, Chrono Trigger.
And Xenosaga, I was hoping for it to become what Xenogears was suppose to be... I was hoping and waiting FOR NO REASON!
And the change from anime style in the first game to realistic looking in two aslo was a let down... especially when they turned the main character from a nerdy, cute girl to a X-2 wannabe sex kitten.
TOTAL LETDOWN in all three of those games.
Fifthfiend
12-07-2006, 04:00 PM
And to all who says Kingdom Hearts II...I honestly consider it worth it, if only for the ending. The whole 'chopping buildings in half', Riku and your Limit attack...the final half hour of that game just flooded you with sheer kickass that they forgot to put in the rest. I'm not going to dive into it the first second I get a chance, but still.
But see that's just where it plays into the whole 'only awesome when they don't think anybody's looking' thesis.
Once they've spent seventy hours punishing anybody daring to play because they happened to to enjoy KH1, they figure the only people they've got left are masochists and psychopaths, so they figure okay, now it's actually safe to sneak in an hour and a half of actual fun, plot-rich gameplay.
I mean just look where it gets good, right after they hit you with this ridiculous bullshit (http://www.vgcats.com/comics/?strip_id=209). They probably figured right there okay, if anyone was still expecting to squeeze a decent game out of this mess they're totally throwing in the controller after this one, now we can go ahead and do something that a sane human being might actually enjoy.
Krylo
12-07-2006, 04:01 PM
I suppose that actually explains FFXII too, I mean, after FFX-2, and FFXI, who's expecting, quite possibly, the best Final Fantasy ever created with well over 100 hours of content?
Moogle0119
12-07-2006, 04:09 PM
Fair enough kyrlo, although if that were the case you could have tried it on Hard mode (available after beating the game), the bosses recover quicker from stuns, do more damage, and in general you find yourself having less time to reach their weakspots than on Normal mode.
Also: Metroid Prime 2. Dark Samus was very cool, but I honestly can't understand what could have mindfucked Retro Games into deciding to make the game all "Metroid 2: A Samus To The Past". The puzzles of the light/dark Aether was little more than "Go to the other world and throw a switch," and the light/dark gun Ammo supply was weaksauce. I'm Samus Aran - my limited ammo should be fucking Missiles and Power Bombs. And where the hell is Ridley?Yeah, I got that vibe too while playing it. However I did enjoy Dark Samus (when you did run into her, however not as cool as SA-X)
Nightshade. Shinobi was absolutely sick - being an over-the-top ninja hasn't felt so good. The only thing that topped it (But still didn't cap it's Tate Kills) was Ninja Gaiden. So, why the hell is there some stupid cyborg chick racking up tate kills without Echigoya? All of the Tate Kill poses were terrible, involving Matrix-esque twirling in the air/on the ground, as opposed to Hotsuma's bad as sword-twirling.Agreed again. The fun thing about Shinobi was you HAD to kill enemies quickly and it greatly benefitted you in that game to Tate as many as possible. In Nightshade they took out the whole life-draining factor and thus you could dick around as long as you wanted to on most levels. Not being rushed into killing as many enemies as possible definitely lost a lot of appeal to me. Also not having the cursed sword Akujiki (not Echigoya) made little sense since the sword was what enabled Hotsuma to gain exponential power from killing enemies very quickly to sate Akujiki's hunger. The story of Nightshade sucked. Robots and techno of Nightshade vs. Old Japanese curses and good original story of Shinobi. I'll take the latter any day. Plus the last boss Hiruko was ridiculously hard at first and was a much better last boss than Nightshade's stupid robot ninja that immitated Hotsuma.
Pure Liquid Awesome
12-07-2006, 04:10 PM
Now I'm wishing I had the faintest inkling as to what Kingdom Hearts was about....
So, FFXII = maybe good? If it's one nano as good as FFIII/VI, I'll buy it.
CelesJessa
12-07-2006, 04:16 PM
So, FFXII = maybe good? If it's one nano as good as FFIII/VI, I'll buy it.
FFXII = Definately Awesome (at least in my opinion, and everyone else I've talked to abut it)
I also want to second (or third or fourth) Chrono Cross. The game was good, the ending was... not. Same goes for the MGS games. I hated the ending to those games. The entire game is all "kill kill kill!" and then the endings are all like "wooo love and peace and all of that"
Dwarfburg citizen
12-07-2006, 04:21 PM
Im going to have to go with two games:
1. Soul Blazer
Everywhere I look some magazine or someone is hyping it. It was mediocre at best.
2. GTA3
Another game that was hyped way too much for its own good. Sure it was loads of fun..for the first half hour. Then you're just doing the same thing over over.
Fifthfiend
12-07-2006, 04:22 PM
What really got me about CC was Trigger set up all these tantalizingly dangling plot threads just waiting to be picked up, and then the guys making CC were like fuck all that noise, we're doing magic dragons! And then they slap Lavos and Schala on at the end just as one big WTF for everybody.
1. Soul Blazer
Everywhere I look some magazine or someone is hyping it. It was mediocre at best.
DIE IN A FIRE.
Moogle0119
12-07-2006, 04:22 PM
FFXII = If you like the old-school style music and storylines of some of the older games in the series you'll enjoy a lot of what this game has to offer. Plus no more "random battles" and by that I mean no more sudden random fights with multiple monsters with load times going into and out of battles. You can see the monsters and fighting them is done right on the map (no switching to a different fight battle screen).
Eltargrim
12-07-2006, 04:29 PM
Now I'm wishing I had the faintest inkling as to what Kingdom Hearts was about....
So, FFXII = maybe good? If it's one nano as good as FFIII/VI, I'll buy it.
Get it. For the love of god, get it, and play until you get to use the Gambit system.
It is love. Sheer love.
Pure Liquid Awesome
12-07-2006, 04:29 PM
1. Soul Blazer
Everywhere I look some magazine or someone is hyping it. It was mediocre at best.
Did anyone beat that game? Like, seriously... ever?
I liked it, just because it had an interesting storyline, but I recall there was one level I just couldn't beat... because there was nowhere to go. I'd been EVERYWHERE, I'd done EVERYTHING.... and there was nowhere to go. I even did everything the Walkthroughs told me to do, and at one point, the Walkthrough told me to do something that I couldn't do in the game, because whatever it told me to do (I don't even remember) wasn't there....
Ooh! Thought of another one... Secret of Evermore! By the time you get to the medieval city, the thought of one more fight actually just made me nauseous... I have yet to finish that game.
Akamaz
12-07-2006, 04:32 PM
Ooh! Thought of another one... Secret of Evermore! By the time you get to the medieval city, the thought of one more fight actually just made me nauseous... I have yet to finish that game.
It took you that long? i hated the fighting bad enought to stop after the big bug fight
Moogle0119
12-07-2006, 04:39 PM
Secret of Evermore = horrible rip-off of Secret of Mana style. I beat that damned game too and still to this day I wish I could get all the time I wasted into that game back.
You can put Resident Evil 0 on the list as well. Great graphics and the gameplay was fine, but for some reason I could never finish that game even though I LOVED Resident Evil Remake for Gamecube.
Fifthfiend
12-07-2006, 04:40 PM
Did anyone beat that game? Like, seriously... ever?
I liked it, just because it had an interesting storyline, but I recall there was one level I just couldn't beat... because there was nowhere to go. I'd been EVERYWHERE, I'd done EVERYTHING.... and there was nowhere to go. I even did everything the Walkthroughs told me to do, and at one point, the Walkthrough told me to do something that I couldn't do in the game, because whatever it told me to do (I don't even remember) wasn't there....
I'm willing to grant that the game, like a lot of 16-bit-era adventure/rpg-type games, suffered from a certain degree of 'wandering around blindly for four hours not knowing what the fuck to do next until you realize that one background tile that looks almost exactly like every other background tile in some random-ass spot in a dungeon somewhere that you've walked past forty-seven times already is actually the switch you're supposed to hit that takes you directly to the boss of that area'. For my remembering the worst game on this was Secret of Mana, for all that it was totally great in every other respect it was like jesus fuck guys okay can we make a switch that's actually distinguishable from the rest of the fuckin' wall it's on? I'm trying to play an action RPG here not fucking Where's Waldo.
Anyway (and in the interests of shading away from flogging Square for its litany of sins for the umpteenth time), was anyone else really let down by GTA: San Andreas? I mean it was pretty fun, I just got this huge cognitive disconnect off of the whole thing. Like GTA III and VC worked great cause you were pretty much playing as guys who only existed to deal out indiscriminate violence. With SA it was like all of a sudden your guy is heaving out these marble-mouthed soliloquies about representin' for the name of your family and standing up in defense of the hood, and then you go out and gun down random passersby for their spare change. I can't imagine why in the name of God anyone ever decided that the one thing the GTA games really needed was to take a stand against the detrimental effects of drug abuse on society.
Also, where the other two seemed like they legitimately had a degree of openness in regards to how you were able to accomplish a lot of the missions' objectives, GTA:SA it seemed like every single thing you had to do, there was exactly one way to get it done and that's the way you were gonna do it and well that's that. Although I'll grant that at least part of this might just be me looking at whatever actual degree of gameplay openness existed in the prior two GTAs with rose-colored glasses.
Also and finally, but the gang-war aspect? Huge letdown. In the vein of Krylo's criteria, IE it comes down to what were your actual expectations, when I heard you were supposed to be some kind of gang leader I was imagining being the head of some kind of actual crime family, directing your guys to go out on missions of their own, having actual command of a variety of resources. As opposed to picking up four dummy NPCs that follow your footsteps and dummy-shoot until they (usually, almost immediately) get lost and/or killed. I mean the territory missions were even pretty fun for what they were, it just seemed like they could have done a whole lot more there.
notasfatasmike
12-07-2006, 05:47 PM
Oh, I came up with an actual game to complain about this time: Fahrenheit. (Indigo Prophecy in the U.S.) I heard so-so things about it before I got it, but I like games with innovative control schemes, so I thought I'd give it a try.
Well, sure enough, the game does have a really cool control scheme (although I concede that it takes some getting used to), but what really drew me into the game was the plot. Maybe I'm easily amused, but I really thought the plot was extremely interesting and relatively original. It had the prerequisite Mayan/tribal religion theme, but executed in a cool way, and had a very interesting view of spirits and the non-physical world.
And then OH SNAP SENTIENT COMPUTERS. Seriously, what the fuck? I'm all for plot twists, but the word twist doesn't even APPLY to what that was: that's fucking wrenching the player right out of the story you had going. And it all went downhill from there.
I'm willing to give the people who made the game another chance (when/if they put out another game), but I just hope they actually get some decent writers next time.
Bells
12-07-2006, 05:58 PM
I second the Indigo Prophecy...
Yo ureally feel that you're playing a movie... really! And a good one!
But then, you pass 3/4 of the game and :
1 You die, but keep playing.... nobody cares that you die, nobody knows... it didnt matter... dead man walking for fun
2 "Magical" US military supercomputers with "Magical" AI that fight Kung-Fu
Tokkie
12-07-2006, 06:11 PM
Personally, I was most disappointed with Icewind Dale II. To me, it was just Baldur's Gate with a different set of backgrounds. And I didn't even have as much fun with ID:II as with BG!
Mirai Gen
12-07-2006, 08:29 PM
Guys, on SotC, what it comes down to is this.
I could not die in that game without trying. At least not once I got used to the sluggish/clunky/shitty controls.
I mean, yes, it was a beautiful game. Yes, it was a bunch of boss fights. Yes, the colossi were amazing and the game had an 'epic' feel. However, NONE of those things make a game great to me.
What makes a game great is the way it plays, and how much achievement I gain from going further into the game. SotC had no difficulty, and thus no feeling of achievement no matter HOW big and pretty the colossi were. Further, the game play was pretty horrible due to the clunky controls.
I can see why someone WOULD like it, however without there being any modicrum of difficulty and with poor controls I just don't care how pretty it is.
See, Ico and SotC are movies. When you watch a movie, you (should) have emotions boiling forth from your soul. Ico's combat was so incredibly simple, and took so long, I just didn't want to finish it. With Shadow, each time I was teleported back, watching Wander limp, exhausted, over to Agro and saddle up, I kept thinking, "Oh god, what are they going to throw at me now?" The sense of elation and dread was so powerful, I looked forward to each fight.
With Ico, there's the sense of isolation...and that's it. You swing your stick and hit the shadows, and lead Mono around, solve some puzzles...and I lost interest.
I suppose wanting Shadow to be more difficult (with 'I couldn't die unless I wanted to') is kind of absurd, looking back. The game was a puzzle game with really big monsters and a sword of Find The Path. I didn't want much else, because that emotion gave me what I wanted.
Also: Yes, Chrono Cross was a complete disappointment. If not for its lackluster ties to Chrono Trigger, then for it's overwhelmingly huge amount of characters with no actual 'character' other then the occasional stupid accent. However, I loved the combat system.
Krylo
12-07-2006, 08:44 PM
See, Ico and SotC are movies. When you watch a movie, you (should) have emotions boiling forth from your soul. Ico's combat was so incredibly simple, and took so long, I just didn't want to finish it. With Shadow, each time I was teleported back, watching Wander limp, exhausted, over to Agro and saddle up, I kept thinking, "Oh god, what are they going to throw at me now?" The sense of elation and dread was so powerful, I looked forward to each fight.
[...]
I suppose wanting Shadow to be more difficult (with 'I couldn't die unless I wanted to') is kind of absurd, looking back. The game was a puzzle game with really big monsters and a sword of Find The Path. I didn't want much else, because that emotion gave me what I wanted.The problem is that I had no emotions boiling through my soul. I didn't watch my character limp. I watched him twitch around like an old man with parkinsons. I wasn't dreading what they were going to throw at me next, because I KNEW I'd kill it. What's more I'd kill it in like five minutes without even putting any real thought into it. At worst I might get annoyed and frustrated trying to find a hidden glowy spot, or get my gimpy idiot to jump on the climbable spots.
Where's a feeling of dread supposed to come from when the ONLY thing that can hurt you are the game's clunky controls? Sure they're big, but you know, that doesn't make them scary. I mean, Canada's big, too.
Well, no, that's not particularily true. I DID dread what they were going to throw at me next, but not out of mortal fear. More like the same way I dread being asked to scrub the bathroom floor. It's just another stupid chore I have to do that takes no skill, and no thought. Just time and frustration.
And, honestly, if they HAD made the difficulty level in the game decent, it just would have made the clunky controls even more frustrating.
Honestly... that giant bird in DMC1 that you fight in the courtyard of the palace gave me more a feeling of dread and terror, got my adrenaline flowing better, and made me want to play more than this game. And that's even considering Dante's painfully cheesy, "Flock off, featherbrain!"
Zakiller2000
12-07-2006, 08:46 PM
Did anyone beat that game? Like, seriously... ever?
I beat it after getting everything except for 1 more level up. Anyways, the usual Most Dissapointing Games have to be Daikatana, and Superman N64. Some of you were thinking it. The games that I would have to say suck are Wolfenstein 3D for the SNES (Butchered due to NOA's censorship. :( ) and Quest 64, for, obviously, the N64 (GOD! MY EYES AND HANDS! Thankfully I only rented it. :D).
Oh, and for the record, Chrono Cross sucks preposterous amounts of the ass. Yet again, thankfully only rented it.
Dwarfburg citizen
12-07-2006, 08:46 PM
Is it just me or do a lot of square games follow this pattern:
Announcement>Rev up the hype machine!>scans from a japanese issue of shonen jump> You hear that? Its the hype machine again!> Game release, "best RPG ever!> two weeks later: "This game sucks"> a few years later: "its very memorable...lets give the hype machine one more go!"
Rinse,repeat.
I for one enjoyed CC, sure the story was complete and utter bullshit but for its time it had very nice graphics, a great battle system and a god damned awesome soundtrack.
Looking back on it now, Legend of Dragoon was much more dissapointing. Generic Story, shallow characters. All I liked abou it was the battle system and even that gets tiresome after a while.
I dont remember Quest 64 being that bad. Then again I was like 9 years old when I played it and beat it. All I remember was having a blast progressing through the game and getting angry at the world's dumbest ending.
Krylo
12-07-2006, 08:52 PM
I for one enjoyed CC, sure the story was complete and utter bullshit but for its time it had very nice graphics, a great battle system and a god damned awesome soundtrack.
Looking back on it now, Legend of Dragoon was much more dissapointing. Generic Story, shallow characters. All I liked abou it was the battle system and even that gets tiresome after a while.
This confuses me.
Paragraph one: "I like CC despite a shitty story, and bad characters. It was pretty and the battle system was good, though."
Paragraph two: "I don't like LoD because the story was shitty and it had bad characters, even though it had a good battle system."
I mean, what?
Plus, at least Legend of Dragoon presented the story in a complete fashion, where as CC's story was like a half-unwritten ball of confusing shit that didn't connect anything together. At all. Even at the end. And the LoD characters weren't nearly as shallow as the CC characters.
I mean, don't get me wrong, LoD is, by no means, the best game ever... but I'm still gonna say it's at LEAST on par with the aborted fetus of a game that should have been (FUCK YOU FF8! FUCK YOU IN THE ASS!) that is Chrono Cross.
Mirai Gen
12-07-2006, 09:32 PM
Where's a feeling of dread supposed to come from when the ONLY thing that can hurt you are the game's clunky controls? Sure they're big, but you know, that doesn't make them scary. I mean, Canada's big, too.
You say Canadians aren't scary?
Anyway, I understand, but the fact is that I expected less game out of Shadow, and I was pleased with the movie-like experience I was given. It wasn't the complete opposite, like, say, Metal Gear Solid 2, where you're given an intricate and fun game engine and combat style and you have to spend hours watching talking heads.
I got a movie in a game, and I was cool with that. You wanted more game; that's fine. Agree to disagree, I suppose.
Also: _____ ___ ___ _. (http://www.devilmaycry2.com/) What a terrible game. You can see my hatred since I can't even say the name.
Regulus Tera
12-07-2006, 09:34 PM
...I DID dread what they were going to throw at me next, but not out of mortal fear. More like the same way I dread being asked to scrub the bathroom floor. It's just another stupid chore I have to do that takes no skill, and no thought. Just time and frustration.
That's exactly how I feel about Twilight Princess, up to the eight dungeon. They throw you these incredibly hyped up boss fights with an ominous atmosphere that makes you tremble on the inside... and the moment you fight them, you immediately figure out what to do, becoming such an easy chore that it feels like you were cheated by Nintendo.
I miss Majora's Mask and the glorious 2D days. Those were badass.
Bells
12-07-2006, 09:44 PM
Nobody is going to say Aidyn Chronicles?
I trully fell asleep during that game...
Also, im playing Ocarina of time, and its not like any of those bosses are any challenge... every major fight has "invencibility spots" where you can just stay there, unbeatable
Daimo Mac, The Blue Light of Hope
12-07-2006, 09:54 PM
Can you just feel the love for Chrono Cross.
A dissappointing game would have to be IMO was FF8 as for everyones reasons.
Azisien
12-07-2006, 11:29 PM
Games that disappointed me:
Final Fantasy 8 (the first time, playing it 5 years later I was more impressed)
Chrono Trigger
Call of Duty 2
Galactic Civilizations 2
Katamari Damacy
All I can think of.
P-Sleazy
12-08-2006, 12:07 AM
Games that disappointed me:
Final Fantasy 8 (the first time, playing it 5 years later I was more impressed)
Chrono Trigger
Call of Duty 2
Galactic Civilizations 2
Katamari Damacy
All I can think of.
...You're asking to get banned you know that right?
Games that disappointed me...
FFVII.
Yes, I said it, FFVII. Too damned emo. I couldn't even finish that game.
Demetrius
12-08-2006, 12:30 AM
Tron, Tribes II, Red Faction 2, CS:S and Doom 3 (I just couldn't get into it).
Maltrich
12-08-2006, 12:42 AM
I was terribly disappointed by Harvest Moon: A Wonderful Life for Gamecube. I was expecting Harvest Moon 64, but with more complete storylines and more content. What I got was NPCs that had LESS character and reacted less to me, a farming system that was tedious to the point of pain, and a hunger system that was annoying because I wasn't patient enough to actually grow anything to eat. I quit playing when it forced me to marry some idiot girl after the first year.
I found it very disappointing when I realized that some of the NPCs in Planescape: Torment were immortal. Not just incredibly powerful, but actually "if I attempt to attack them the game opens a dialogue box and teleports me away" immortal. This destroyed my hopes of annihiliating every single NPC in the game that wasn't inextricably tied to the main quest (and therefore causing Game Overs on death). Oh, and I was kind of pissed that the cannon-fodder town NPCs regenerated, because it prevented me from checking my progress. Other than that, it was a great game... I've beaten it several times. The mage game seems to be a lot richer than the fighter game, given that you can still kill almost everything but get more in-depth dialogue options (unless you build your fighter with tons of intelligence, wisdom, and charisma, but since paladins don't exist that's somewhat pointless, unless you plan to be lawful good so that you can wield the one artifact sword in the game, and need to avoid unnecessary fighting).
Tokkie
12-08-2006, 01:04 AM
...You're asking to get banned you know that right?
Games that disappointed me...
FFVII.
Yes, I said it, FFVII. Too damned emo. I couldn't even finish that game.
Loved it. Though the "oh look I'm conflicted inside" moments did bore, and dare I say, embarass me sometimes, I loved the main story and the quality of the presentation.
Tron, Tribes II, Red Faction 2, CS:S and Doom 3 (I just couldn't get into it).
I can't get enough of CSS. Of course, it makes a difference who you play with. Playing online is usually just a waste of your time, unless you get lucky. LAN games are the best to me, though I have to go to the LAN center to play them. There's a fun bunch of regulars in that place. Four day LAN parties full of CSS, BF2, Quake 4 and Bawls... *drool*
mauve
12-08-2006, 01:41 AM
And to all who says Kingdom Hearts II...I honestly consider it worth it, if only for the ending. The whole 'chopping buildings in half', Riku and your Limit attack...the final half hour of that game just flooded you with sheer kickass that they forgot to put in the rest. I'm not going to dive into it the first second I get a chance, but still. It was one of those, "Pay $50 for about $10 worth of awesomeness squeezed in at the end" games. I was so incredibly excited about getting KHII. The first hours were decent, if overly lengthy (I had over three hours of gameplay on my memory card before I even MET Sora.), but then the game just sort of died horribly in a blazing fire of melted plot goo until the last few hours of the game. Even the Pirates of the Carribbean world, which was slightly better than most of the others half of the time, was soiled with the knowledge that after you completed your objective there was a chance you'd be forced to go back to Atlantica or the Hundred Acre Wood. I finished the game rather quickly, but my enthusiasm was rather dampened by the end, despite the awesomeness that was laser-blocking and building-slicing with Riku. Plus, they killed off Axel and let Goofy live. I know they wanted the drama, but that's just not right.
"Prince of Persia: The Two Thrones" was a tad disappointing, too. Combat seemed harder to control than 'Sands of Time,' although the Dark Prince's levels were pure awesomeness. Cutscene animation was rather poor, too. Farah's hands were chunks of fleshtone with a slit cut down the middle for a finger, and the Prince's hair looked like it was made of solid plates. I remember Sands of Time being much nicer. And it's kinda buggy in some places. I never finished the game because for some reason the Prince can't break through a wall like he could five minutes ago, and now he's stuck. I've also had occasions where his supposedly unbreakable sword randomly disappeared and refused to come back. All in all, the game was fun at the beginning, and a lot of the puzzles and time control tricks are great, and the Dark Prince was fun to control, but it was just missing something. Sands of Time was just a much more enjoyable game, in my opinion.
Mirai Gen
12-08-2006, 01:47 AM
Honestly, if they just got rid of the stupid Hundred Acrew Wood and Atlantica, people would stop crying.
Fifthfiend
12-08-2006, 01:50 AM
I'll tell you what's a disappointment, is this entire damn thread!
CLOSING!
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