View Full Version : Luxuries or Old-School?
Minor Dizaster
03-29-2004, 09:53 AM
The other day I was searching through my old N64 games, and I found my copy of Super Smash Brothers. I started to play, and soon realized how hard it was. Super Smash Brothers Melee adds so many luxuries to the characters and levels, you get soft after a while.
So I just decided to make this thread to see which game you guys preferred, the original or the new one, and why.
Jagos
03-29-2004, 10:11 AM
I liked the old one better personally. Sure there's all those new characters but I don't need them. I just need Luigi, his jump of doom, and my opponent at over 100%... :D
Martyr
03-29-2004, 10:13 AM
Original, but not because it's harder and maintains my skills.
Fact is that I hate modern games with all the infinite options and buttons and crap.
Basically, once a game, especially a fighting game like SSB, gets real complicated with characters and items and falling things and moving screens and, well, just so much stuff, my gaming prowess can't compete.
If it's hard on everyone, I have a much better chance than if it's easy on everyone. That's always been my luck.
Go Old School!
Jagos
03-29-2004, 10:21 AM
Amen...
ChaosMage
03-29-2004, 01:54 PM
I'd say I enjoy Melee more BECAUSE of the options and because there are far more pssibilities as far as fighting goes, and many different strategies because there is more character variation. While I realize that there isn't much difference between say, Captain Falcon and Ganondorf, it might be enough to cause a difference in the battle and really, there are more different types of characters. A character like Game and Watch would've been very interesting, he's the pure opportunist rather than the more active characters in the original.
Xeno14
03-29-2004, 03:00 PM
I liked the original better then melee. There is more time in with the attacks in the original it felt like.
Also characters didn't have attacks that shielded them from attacks and have range. Marth and Roy both have a disgusting attack that covers about 90 degrees and has great range.
I also don't like the mid air dodge thing.
Nique
03-29-2004, 03:39 PM
i like melee, but I just view it as an imporvement over the last one. Kind of like how I prefer MK:DD over Mario Kart 64... although MK64 did have some awseome levels they should have recreated for the GC.
rightwhatwasidoing?
03-29-2004, 04:37 PM
I like melee a lot more. the original was Way too easy, all except very hard. the only problem i had was that kirby now sucks. He was IVINCIBLE in the original. I could take on three level nine characters on a team and beat it with relative ease. Now, kirby's too slow, too weak, and gets knocked away with a swish of a hand. Other than that, melee wins hands down, with all the mini things to do and all the unique aspects. not to mention everyone is basically evened out.
Manos The Hands of Fate
03-29-2004, 04:44 PM
I don't care I like them both... possibly because they both have Ness, and I really like the game earthbound, or maybe it's because they were both good games.
Lockeownzj00
03-29-2004, 05:57 PM
I thinky oo many people are jumping the bandwagon. Yes, 'oh the classics are so much better,' but there is nothing about Super Smash Brothers Melee, essentially, that is bad. There is only good--it did not ruin the gameplay, in fact, it enhanced it by far. Yes you can say, "the old one was so much better," but I can't really have fun on the old one anymore. There's only about 10 levels. There are more characters in Melee, and the different modes in melee offer some cool variety, especially challenge and adventure. Recently, my friends and I were working on getting every bonus and trophy, and it was fun just sitting around, completing these little challenges. Plus, it looks way better.
I can honestly say there is nothing that didn't improve in Melee.
The_Bear
03-29-2004, 06:08 PM
I liked Melee a lot better because it wasn't dependant on classic mode from SSB, which was pretty lame to begin with. Story mode expanded the game and had some cool maps and objectives, and All Star mode was actually a challenge. As for multiplayer, while most of the secret characters were just copies of other characters, they are balanced differently, and most of them were great in their own light. The addition of maps, moves, and all those different muliplayer modes really put the emphasis on the character you picked, so nobody could pick Kirby on every map and win like you could in SSB.
My favotite part of Melee was the addition of all those extra attacks, dodges, and the such. They provided a much more complete experience and allowed you to mix it up and have a better chance of catching someone off guard for that vital smash attack. That, and I became god-like with Ice Climbers.
Martyr
03-29-2004, 06:19 PM
I thinky oo many people are jumping the bandwagon. Yes, 'oh the classics are so much better,' but there is nothing about Super Smash Brothers Melee, essentially, that is bad. There is only good--it did not ruin the gameplay, in fact, it enhanced it by far. Yes you can say, "the old one was so much better," but I can't really have fun on the old one anymore. There's only about 10 levels. There are more characters in Melee, and the different modes in melee offer some cool variety, especially challenge and adventure. Recently, my friends and I were working on getting every bonus and trophy, and it was fun just sitting around, completing these little challenges. Plus, it looks way better.
I can honestly say there is nothing that didn't improve in Melee.
More levels will always enhance a game. of course. We all enjoy seeing new characters, stories, trophies and such thrown into the mix.
But, and I say this because I always like older games so one may see me as jumping onto the bandwagon, I do honestly enjoy the original better. I like smaller, less complicated, less pokeballs, less madness... stuff. When I play meelee, it turns more into luck as to who wins or loses. It's about whoever can scurry across the screen and pick up the most pokeballs or some crap.
Look at adult and young Link, what's the frikkin' difference? I mean, a lot of meelee was also added crap instead of added goodness. That's my opinion.
Meelee would be better if Ness' natural bat attack became instant KO. But that isn't the case.
I can't think of anything else applicable to say.
IHateMakingNames
03-29-2004, 06:24 PM
Adult Link is stronger then Young Link, while YL is faster then AL. AL's Up+B attack of the ground will instantly fling the target away, YL's Up+B will juggle them then fling them away (Changes in air as well, but I forgot what it does). YL's bow is a Fire bow, causing a little more damage and hit affect. That is just a couple of the differences between them. While a lot of characters are clones in moves/style, they still have differences which make them different enough to matter in a fight (I often get mad as AL for being slow, but YL's Up+B is to weak for my taste).
And you can turn off items and change the rates of item's appearance. My friends and I play without any items.
Martyr
03-29-2004, 06:26 PM
Really? You can turn off items?
Cool. I'll try that next time I get to play it. Maybe there's settings that can erase all the stuff I hate about Meelee, yea?
And thanks for the Link info. I always use adult just, you know, because, and I think I still will after hearing that.
Lockeownzj00
03-29-2004, 07:02 PM
Dude, you could turn off items in the original, too. Items are the same as in ssb1, but with a few extras, so I don't see the problem.
My friend prefers young link for the agility and up+b.
StormRider
03-29-2004, 07:06 PM
Melee is essentially the original with more modes of play and all the cheap moves taken out (which means they basically had to scrap Pikachu's entire moveset, and most of Kirby's). How can anyone prefer the original over Melee, except that they like to be able to exploit the defects in the game? Any problems with the items can be turned off manually. I just can't see the argument for the original.
lazy man
03-29-2004, 07:20 PM
I liked Melee alot better, mainly because of the variety of the gameplay modes. You can do everything from the original, plus much, much, much, much more. It feels comforting to to know that I could do something new after exploiting every inch of the game's preset modes, things I think up, things my friends think up and, and more.
Xeno14
03-29-2004, 07:52 PM
More levels will always enhance a game. of course. We all enjoy seeing new characters, stories, trophies and such thrown into the mix.
But, and I say this because I always like older games so one may see me as jumping onto the bandwagon, I do honestly enjoy the original better. I like smaller, less complicated, less pokeballs, less madness... stuff. When I play meelee, it turns more into luck as to who wins or loses. It's about whoever can scurry across the screen and pick up the most pokeballs or some crap.
Look at adult and young Link, what's the frikkin' difference? I mean, a lot of meelee was also added crap instead of added goodness. That's my opinion.
Meelee would be better if Ness' natural bat attack became instant KO. But that isn't the case.
I can't think of anything else applicable to say.
Never tried it in melee, but ness's bat could reflect projectiles in the original, but the damage is multipled by 2
slightly aboveaverage man
03-29-2004, 07:56 PM
I was always partial to Fox, no matter who you were, I could always whup ass with Fox.
AndyBloodredMage
03-29-2004, 08:15 PM
I'd say that Ness and Falcon actually became worse from standard to melee. Other than that, I love the game. And contrary to what you say, it is NEVER about luck. I can consistently whip most of my friends' asses, as can my one friend always kill me. Damn Sheik...
Stabbitty Death
03-29-2004, 09:26 PM
I like melee better because everything was enhanced. And if a charactor sucks now, that's because he was overpowered before and could win every match. And the addition of charge moves adds a very thin layer of strategy to the game. Knowing when to charge and when to settle for a normal smash attack can mean the difference between a win or a loss. Plus the smash attacks in the original were too slow and weak.
AndyBloodredMage
03-29-2004, 09:30 PM
I like melee better because everything was enhanced. And if a charactor sucks now, that's because he was overpowered before and could win every match. And the addition of charge moves adds a very thin layer of strategy to the game. Knowing when to charge and when to settle for a normal smash attack can mean the difference between a win or a loss. Plus the smash attacks in the original were too slow and weak.
True, Ness and Falcon were insanely powerful and could topple the enemy with ease, but now they seem (to me at least) to really suck rectum.
Lockeownzj00
03-29-2004, 09:33 PM
i'd agree somewhat with ness (although i hate to admit it), but not with falcon. He can still own, even if i don't like him.
ness is iffy, but if you master him, he can own. Especially against laser characters.
That's the only thing I think I didn't like, like with mr game and watch for example. I really like him, and use him frequently, but a lot of his moves are mediocre (although I hate to admit it, again). He has one really awesome move, where he catches lasers and unleashes them. If you catch 3 of samus's giant laser balls, you can do about 200% damage, but i don't get the chance enough to use it. Maybe they couldve done ANY projectiles, then I would use it more.
AndyBloodredMage
03-29-2004, 09:39 PM
i'd agree somewhat with ness (although i hate to admit it), but not with falcon. He can still own, even if i don't like him.
ness is iffy, but if you master him, he can own. Especially against laser characters.
That's the only thing I think I didn't like, like with mr game and watch for example. I really like him, and use him frequently, but a lot of his moves are mediocre (although I hate to admit it, again). He has one really awesome move, where he catches lasers and unleashes them. If you catch 3 of samus's giant laser balls, you can do about 200% damage, but i don't get the chance enough to use it. Maybe they couldve done ANY projectiles, then I would use it more.
First, either game and watch can catch any projectile, or fireballs are now considered energy weapons. Second, any character can create total pwnage if you simply have enough practice with them. Hell, just for fun I decided to play with Peach one day, and now she's my 2nd best character.
Xeno14
03-29-2004, 11:36 PM
True, Ness and Falcon were insanely powerful and could topple the enemy with ease, but now they seem (to me at least) to really suck rectum.
Ness was only really good in the hands of a good player. His triple jump is one of the easiest to counter and the hardest to pratice.
True I could school 2 players with him, but it took me a long time to get good with him
Stabbitty Death
03-30-2004, 08:48 AM
Ness was only really good in the hands of a good player. His triple jump is one of the easiest to counter and the hardest to pratice.
True I could school 2 players with him, but it took me a long time to get good with him
That damn third jump was freaking hard to pull off. By the time I hit ness with the little energy thing he was allready being magnified.
Xeno14
03-30-2004, 12:21 PM
That damn third jump was freaking hard to pull off. By the time I hit ness with the little energy thing he was allready being magnified.
It took me a good hour or two just practicing landing it in practice mode. Doing it in vs against a good player is even more frustrating
AndyBloodredMage
03-30-2004, 04:27 PM
For standard smash, I have to disagree. All you have to do is get the timing down (which took me maybe 10 minutes) and you can do it every time.
rightwhatwasidoing?
03-30-2004, 05:16 PM
also with ness, his distance was shortened in his triple jump, it kind of goes two feet when the old one used to go much further, if i remember (Damn you memory loss)
The one thing I miss are some of the levels. sure, they brough back a few for melee, but they were all the ones i hated, seriously, the only good one was kirby place, but my best character can't jump for life so he dies. I liked the old Hyrule stage, but i dont know why.
btw, wouldn't it be cool if they had a bowser's castle stage? that would have potential to be awesome.
AndyBloodredMage
03-30-2004, 05:56 PM
Yea i liked Hyrule castle, but the new one has so much more depth and potential-ness for fighting. I especially like fighting all the way at the bottom. But I would have to say I like Sector Z as the best one from the old Smash, it had a some elevation changes, a drop-off, bit overall just plain good room for wailing on each other.
CheshireThief
03-30-2004, 07:42 PM
My friends and I usually play on the Hyrule Temple level. It's the biggest, and we all constantly change strategies to mess with each other. I pretty much own everytime we play, but only because I was really awesome at the original. My favorite characters (in no specific order) would have to be Ness, Young Link, Captain Falcon, and Gannondorf. I'll use just about anyone (I usually just choose at random), but those are the most fun for me. I like Melee better because with all the different options (that people have been complaining about), it doesn't get old after an hour or two like the first one did. This one is nowhere near as repetitive as the original. Just my 2 cents.
Minor Dizaster
03-30-2004, 08:15 PM
I was caught in the middle with this one. Even though I created the poll. Stupid indecisiveness.
I like the new characters/moves/adventure mode added in the new one, but the levels are just too interactive. Some of them leave way too musch up to luck. You have to concentrate on not being killed by your opponent as well as the level you're on. It just makes me angry. But I love how they've upgrade Samus. I can definitely kick my friends' asses with Samus, but then again, they can kick my ass with their best characters.
lazy man
03-30-2004, 08:19 PM
but then again, they can kick my ass with their best characters.
And just to piss you off, I'll mention Harry with Sheik.(other people should not read this. It is mainly an inside joke between me and MD)
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