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View Full Version : Super Turbo HD Remix thread of 1080p Hadokens


mudah.swf
11-26-2008, 02:09 PM
Super Street Fighter 2 Turbo, one of the greatest fighting games ever, has gotten a glorious, 1080p HD remake. It's rebalanced, remixed and lovingly redrawn for the HD generation. Want changes? Here's some of the best:

-Hitbox mode so you know exactly how moves hit.
-Ability to use the old sprites and music if you want to.
-Double-blind character selection for online so people don't spend ages at the character select screen trying to counterpick you.
-Guile's manly voice is back.
-Includes both classic Super Turbo and Remixed ST.

And those aren't all the changes. Want to know EVERYTHING? Head here: http://www.sirlin.net/sf

Sirlin was the driving force behind this project, along with various ST pros, refining the characters until they were all forces to be reckoned with. NOt only that, SF HD now has the best netcode ever seen in a commercial fighting game thanks to Ponder, creator of GGPO's consulting with Backbone Entertainment, the makers of this.

Release date: Out now everywhere but on the Europe PSN, $15/1200 MS points.

Mirai Gen
11-26-2008, 02:37 PM
SF2:HDRemix would be a hojillion times better if I wasn't stuck on that shitty 360 controller.

I've been trying to play MK V DC and Battle Fantasia and Soul Calibur 4 on that thing for ages now and it's always painfully hard.

mudah.swf
11-26-2008, 02:44 PM
Do yourself a favour and grab the Hori EX2 stick. It's about $40 or so and well worth it if you hate the terrible D-Pad on the controller.

Mirai Gen
11-26-2008, 02:49 PM
Probably will eventually but I've always been a D-pad man myself.

You should see my Johnny game in GGXX.

EDIT: HOLY CRAP I never realized how annoying Chun Li was.

I'm liking that they improved Cammy. She used to suck all that was ass, and now she killed me as the first match of my Arcade mode run. Awesome.

Donomni
11-26-2008, 05:50 PM
Not on Wiiware? Man, more reasons to save for that PS3. :(

Nikose Tyris
11-27-2008, 12:38 AM
-Hitbox mode so you know exactly how moves hit.
-Ability to use the old sprites and music if you want to.
-Double-blind character selection for online so people don't spend ages at the character select screen trying to counterpick you.
-Guile's manly voice is back.
-Includes both classic Super Turbo and Remixed ST.


- Hit boxes lie like fucking rugs. They don't function properly and are in fact a shitty overlay on your character- turning them on in training mode (Classic Arcade) with Akuma and you'll see what I mean. the entire hit box moves to an unstrikeable vantage point for anyone but Dhalsim when performing a red hadoken. Hit boxes also don't always show where the true strike zone is- they tend to be off by up to a chun-li Shin. (That's how I measured it, anyway. Chun Li's leg thickness at ankle is how far off they are on average.)
- Old sprites and music; didn't they just release that on the PS2, and have it available for $15 too?
- Just pick Zangief and hammer spinning lariat, it counters almost every hit and deals more damage then you take in return. Zangief horribly overpowered in this one btw.
-Guile thinks women should be family men. Nuff said.
-Non-turbo (Super Street Fighter 2) is horribly broken still and they didn't bother to correct it whatsoever. Every glitch and mistake from the ORIGINAL SSF2 is still there.

I don't think I missed any of your points.

It's not a purchase I'll be making from the capcom store. It may be a solid title for someone who's a big, big fan of it, but after playing the same game and so many renditions of it, and the total LACK of give-a-shit that they had for this title with Street fighter 4 on the way? I'll spend the $15 on a preorder.

EDIT: You know I'll just mention it now but for any of the NOT quick attacks (Square/X) on Dhalsim you just can't hit anyone who's within any kind of normal punch range. If they get that close you're going to get fucked up. The hit boxes move THROUGH you to empty space behind the enemy.


Also if you time a hadoken just right, you can throw your hadoken THROUGH another person's, taking damage but launching one straight back and not taking stun/knockback.

Regulus Tera
11-27-2008, 01:02 AM
Are there any good pro videos out already? I'm more interested in watching matches than playing them when it comes to SFII.

Mirai Gen
11-27-2008, 02:51 AM
The hitbox mode is pretty awful, yeah. For basic stuff like Hadoken or some combos it's nice but they just stuck a big red box over any area that your appendage exits your 'blue' box and went, eh, alright, that should be good.

I was warned about this but I've been tampering around with it, seems like good fun provided you want to stay absolutely in 100% SF2 mode. Problem is the game seems to have been re-balanced, but they tipped the scales again. Cammy sucks severely less but now Chun Li is annoying as all hell (especially with the AI) and yeah, Zangeif's special is pretty horrible. Seems like it's easier to throw too.

Don't have much else to say yet, still tampering around.

mudah.swf
11-27-2008, 07:01 AM
- Old sprites and music; didn't they just release that on the PS2, and have it available for $15 too?

It's just a novelty thing, completely optional. The backgrounds remain in HD however.

- Just pick Zangief and hammer spinning lariat, it counters almost every hit and deals more damage then you take in return. Zangief horribly overpowered in this one btw.

Last I checked you can jump and hit him out of it, or hit him with a low. Not my fault he keeps going through your fireballs :p

-Non-turbo (Super Street Fighter 2) is horribly broken still and they didn't bother to correct it whatsoever. Every glitch and mistake from the ORIGINAL SSF2 is still there.

This version isn't at all included in HD Remix so I don't know what you're talking about.

EDIT: You know I'll just mention it now but for any of the NOT quick attacks (Square/X) on Dhalsim you just can't hit anyone who's within any kind of normal punch range. If they get that close you're going to get fucked up. The hit boxes move THROUGH you to empty space behind the enemy.

If that's the case, then keep them away from you. Dhalsim has those big long range normals for a reason you know :)


Also if you time a hadoken just right, you can throw your hadoken THROUGH another person's, taking damage but launching one straight back and not taking stun/knockback.

Eh, I did hear there were some odd bugs. I'll have this by Friday so I'll be able to see for myself.

Nikose Tyris
11-27-2008, 12:22 PM
This version isn't at all included in HD Remix so I don't know what you're talking about.

It is, you just haven't realized it yet.

Play Classic Arcade, it gives a Blue 'turbo' option and a brown 'non-turbo' option.

Unless they realized that classic arcade non-turbo was horribly broken and axed it on the way out the door.

<< I removed this line because it violates my contract. >>

I will say that FUCK YOU BLANKA YOU DON'T HAVE TO CHARGE YOUR ATTACKS WHEN YOU'RE THE NPC BUT WHEN I PLAY YOU I HAVE TO CHARGE FOR A FULL SECOND YOU SON OF A BITCH.

^ Repeat that for everyone but Chun li. >.> PS Chun Li is hax, holding the super my ass.



Edit: Oh, and except for Chun Li, Vega, and Cammy you can't jumpkick Zangief out of it- it still strikes the stupid spin, unless you time the jump flawlessly.

Low attacks -do- hit, but spinning Lariat gives a second of invincibility, which lets you ghost through it if you can hammer it just right.

mudah.swf
11-27-2008, 01:23 PM
The trial doesn't let me play Arcade so I can't check that. However the local multiplayer mode gives me the choice between Classic and HD Remix modes. Classic HD is the original Super Turbo with everything from the original Super Turbo unchanged. Super Street Fighter 2 does not have supers. If, when you choose that mode, you can use supers, you are playing original Super Turbo, not Super Street Fighter 2. The inclusion of SSF2 isn't mentioned at all in the feature list so I believe you are mistaken.

Nikose Tyris
11-27-2008, 01:38 PM
there is a mode called "Super Street Fighter 2" and there are no super moves available. The option is brown. it comes immediately after selecting your character.

movesets are slightly changed in super turbo compared to non-turbo. When you buy the full game you'll see that I am not mistaken, but I don't take offense and here's a simple walkthrough on choosing non-turbo. (this works in arcade and local/online matches too, so long as it's classic arcade).

Steps to reproduce aka access non-turbo:
1) load game
2) Press Start
3) select Single Player
4) select Classic Arcade
5) select Training Mode (may have 4/5 mixed up)
6) Select your character (Let's go with Ken)
7) a selector on the top left will have a blue and a brown option. the brown option is the non-turbo with no super moves. Also Ken's special kicks malfunction like crazy in this mode.

mudah.swf
11-27-2008, 01:45 PM
I think that's just letting you use the old characters. If you never played it, in classic Super Turbo you could enter a code to use the old versions of the characters, who lacked supers but were different. You're not necessarily playing SSF2, but just using that version of the character. Since you mention that it only comes up in Classic Mode after selecting your character that's probably the case.

But I shall see for myself. I didn't mean to cause offense either =)

Nikose Tyris
11-27-2008, 01:51 PM
That's actually one of the selling points that's supposed to come up later- it's all 3 games in one, it just doens't feel like it.

I hated it and thought it was a shitty design myself. >.> Especially since the biggest change is that... I think 6 characters had a faulty move, and Dhalsim's Down+Punch headbutt only works with Fierce punch in the mode selection I'm talking about.

If you do choose to use this -entirely optional- non super mode, know that many of the move inputs are incorrect.

Mirai Gen
11-27-2008, 02:10 PM
FUCK Chun Li. Stupid hippity-hop bitch.

Where the hell is Akuma, anyway?

Nikose Tyris
11-27-2008, 02:28 PM
Go above Fatty McFatFat and press up, OR, in classic mode, press all three punches + Start.

Mirai Gen
11-27-2008, 02:50 PM
So far I think my favorite part of this game is when I perform a combo at close range and intend on finishing it off with a flaming shoryuken, and the controller makes me jump instead.

Or maybe it's when I go to shoryu-reppa and end up doing a hadoken.

HEY MICROSOFT

IF YOUR NEXT CONSOLE AS A SHITTY FUCKBALLS D-PAD LIKE THIS ONE I SWEAR I'M GOING TO CUT YOU

mudah.swf
11-28-2008, 09:34 AM
Ok, got the actual game now. pretty cool. I can also confirm Nikose that the game is merely letting use the "Old" versions of the characters, not letting you actually play SSF2itself. Just like ORIGINAL Super Turbo let you do. (although you had to put in a code)*. I'm liking Fei's longer rekkas and Guile's mega flash kick personally.

*I guess you COULD call this playing 3 games in one, if both players were using old characters,

Mirai Gen
11-28-2008, 02:19 PM
I'm really liking that lots of the characters don't suck nearly as much ass.

Example: Cammy, Fei Long.

Nikose Tyris
11-28-2008, 03:47 PM
Fei Long is the male jumper, to match with Chun Li and Cammi.

and no I hate playing 'boss' characters and find them cheap. spamming Down+RH with M.Bison is the cheapest way to beat Very Hard difficulty ever and it works.

mudah.swf
11-28-2008, 05:27 PM
The bosses aren't really cheap in this game. The AI isn't nearly as good as human players so that's barely an indication. Seriously, try playing against human players. It's a lot better than the AI, and we can help you get better! everybody wins =)

Mirai Gen
11-28-2008, 05:48 PM
ALPHA-152.

You can't talk about cheap bosses until you fight her with every character in the game.

Also: awesome free soundtrack. (http://www.ocremix.org/info/OC_ReMix:_Super_Street_Fighter_II_Turbo_HD_Remix_O fficial_Soundtrack) Fei Long's theme has been on OCRemix for a while, and it's always been one of my favorites, but the whole soundtrack is awesome.

Since I got an e-mail from OCRemix forums; Tell all your friends!

Nikose Tyris
11-28-2008, 06:14 PM
>.> I don't want to go into human players... I was playing with a young man named "Rame" who is a tournement level player in Montreal. I know what it looks like to have my ass wiped all over the floor.

He's also a master cornerwhore. This is not on my list of favourite games, but I know a shitton about it now that I can address personally.

for starters, GO INTO TRAINING and compare Super Street Fighter moves against Super Turbo moves. You'll notice several are different, or non-functional such as Oichi throw- I wish they'd tell me these things in the command list. Oichi throw wasn't present in SSF, just in SSFT... move list updates wouldhave been nice though.

mudah.swf
11-28-2008, 06:32 PM
Why even bother with the old characters? I know they have differences so no need to tell me that. You can't use them outside of Classic mode anyway, and this is all about the Remix.