View Full Version : Games you wish had been better than they were
Fifthfiend
06-12-2009, 02:09 AM
I was just thinking how Grandia III was a sweet game for like 10 hours before the plot drove itself right off a cliff.
So this thread I guess is for games you totally wish would have been as good as you hoped they'd be or as good as they could have been if X thing hadn't been fucked up or games that made you think they were going to be before they fell completely apart.
PS NOT CHRONO CROSS WE'VE HAD THREE TRILLION THREADS ON THAT IT'S BEEN COVERED
PPS NOT CHRONO TRIGGER EITHER YOU SARCASTIC FUCKS
Persona 4 was still pretty great, but I would have loved it much more if it weren't for the insufferably long, unskippable in-game cutscenes before every boss fight. With almost every boss fight taking at least two or three tries, it became rather infuriating.
Daimo Mac, The Blue Light of Hope
06-12-2009, 02:37 AM
I am going to say Jade Empire as I loved that game and wish BioWare would expand on it. Hell give me a 360 re-release and DLC and I would be happy.
Professor Smarmiarty
06-12-2009, 02:47 AM
GTA: San Andreas.
The first couple of hours just cruising around, stealing a plane way before you supposed to and making millions at the casino, and doing crazy shit were totally fun. Then they rammed in a ridiculous story with stupid characters and a lot of repetitive missions and it was just urgh.
Regulus Tera
06-12-2009, 03:03 AM
As much as I love Sin and Punishment (BUY SIN AND PUNISHMENT 2, fuckers!!!), I wish Treasure hired someone else to do the plot. Radiant Silvergun proved to me that, despite their idiotic story-telling, they have some really crazy and amazing ideas.
I downloaded Mario Kart 64 for the Virtual Console like two weeks ago. It really is not what it used to be for me (fuck everyone's insistence on boosting without any apparent reason whenever the fuck the AI feels like it).
PS NOT CHRONO CROSS WE'VE HAD THREE TRILLION THREADS ON THAT IT'S BEEN COVERED
PPS NOT CHRONO TRIGGER EITHER YOU SARCASTIC FUCKS
What about Radical Dreamers? It was sorta boring.
Fifthfiend
06-12-2009, 03:18 AM
Never played it? I mean I guess it'd have been nice if it'd been super-awesome cause then they wouldn't have had to do Chrono Chr-NICE TRY I AM ON TO YOUR GAMES, FUCKER.
Also I think like every racing game ever would be better with semi-realistic AI instead of "every competitor car lives like right up your asshole and leaps out the instant you fuck up anything at all".
Nearly every Spiderman game. Web swinging around town is awesome, but the constant side missions - that are pretty much the exact same thing over and over again, and all the bad guys being the same, just different nationalities - ethnic gangs - gets old quick.
mauve
06-12-2009, 03:33 AM
If you'll forgive me for delving into the semi-forbidden realm of non-sprite era Final Fantasy, I'd say I really enjoyed FF9... up until Disk 3. It was at that point that Square seemed to forget what the hell it was doing and started just pulling things out of thin air to fill the other two disks.
"Okaaaaay, we've built up some intrigue, revealed that the Queen is evil, got some semi-decent character development, and now we'll--- wait, what was our plot again? Hmm, I can't remember. Oh well, just throw in a couple of extra characters to fill in the time on these last two disks. How about.... an emo guy and a sickeningly cute little girl. It worked for FF7, right? Hey, now let's add a final boss who doesn't get mentioned ANYWHERE ELSE IN THE ENTIRE PLOT and shows up at the last minute for ABSOLUTELY NO REASON. Okay, then toss in the generic "ZOMG Main character, you're not who you think you are!!!" plot twist... aaaaaaaaannnd we're good."
Aerozord
06-12-2009, 03:55 AM
Spore, so much wasted potential
Mike McC
06-12-2009, 03:57 AM
Shadow Hearts: From The New World. It is a really solid game that just tries too hard to hit the blend of serious and silly that Shadow Hearts: Covenant did, while not being as serious. While still enjoyable, some of the plot and characters get a bit urgh.If you'll forgive me for delving into the semi-forbidden realm of non-sprite era Final Fantasy, I'd say I really enjoyed FF9... up until Disk 3. It was at that point that Square seemed to forget what the hell it was doing and started just pulling things out of thin air to fill the other two disks.Still better than the plot of Breath of Fire 3, which can be very accurately described as "Hey, let's go over there!" Still, damn fine game regardless.
Xenogears was an excellent first half of a game.
Digital Devil Monogatari: Megami Tensei, Digital Devil Monogatari: Megami Tensei 2, Shin Megami Tensei, Shin Megami Tensei 2, Shin Megami Tensei If..., Shin Megami Tensei: Devil Summoner, Devil Summoner: Soul Hackers, Persona 2: Innocent Sin, Last Bible 2, Another Bible, Last Bible Special, Last Bible 3: for not having English translations. Hmmm, Atlus?
greed
06-12-2009, 04:08 AM
Who was the sickeningly cute little girl in 7? Marlene?
Anyway, Super Mario Sunshine the only game in the main Mario series that really dropped the ball.
Also GTA4, why the fuck did they take everything they had done right in Vice City and San Andreas and bring things back to GTA3 with pretty graphics. I mean sensible physics and sane fights? Fucking boring. San Andreas felt like a cheesy action film, Vice City was only slighlty less crazy, that is fun. GTA 4 was them minus the fun, minus the crazy car chases, minus the you vs dozens of police and the military shootouts, minus the planes. I sold it and bought TWEWY a while back after it gathered dust on my shelf for six months, only game I have sold, ever, that was how big a disappointment it was. Don't regret it one bit. Saints Row 1 was better.
Finally FF8, if it had a less abusable junctioning system, less stupid level scaling, a far less retarded story it would have been fun. It had an interesting world and the fights where you weren't absurdly unbalanced were really enoyable because the combat was far smoother than any other ATB using FF, they really just nailed the pace and flow of combat. The compexity of the GF system was interesting too, they just made junctioning too abusable.
Sithdarth
06-12-2009, 04:19 AM
I downloaded Mario Kart 64 for the Virtual Console like two weeks ago. It really is not what it used to be for me (fuck everyone's insistence on boosting without any apparent reason whenever the fuck the AI feels like it).
If you weren't boosting at every turn no matter how slight you where doing it wrong. Once you've got a track memorized you can start the boost early and ride it through a corner you normally wouldn't be able to get a boost out of. I time trialed Luigi's Raceway so many times I was able to get in a total time under a minute. If I recall correctly I even managed to boost on straightaways during that run. At least I assume you mean the powerslide boost. Then there was Rainbow Road where you could power slide off the edge and skip half the course. I cut a 5 minute race to about 3 minutes that way.
Aidyn Chronicles: The First Mage. (http://en.wikipedia.org/wiki/Aidyn_Chronicles) Despite being clearly half finished (items that had no discernible use, empty/half textured interiors, points where you could walk right off the world) it was a very decent waste of time. The graphics where horrible even for its time but the story was interesting and the battle system was challenging. It was turn based and you moved your people around in a smallish battle arena but spells effected anyone they hit friend or foe. If I remember right though the story was clearly headed one place then took a sharp left turn as they developers realized they didn't have enough time for that. I'm not sure is polishing it up and finishing it would make it better or worse though.
Grand Master Kickface
06-12-2009, 04:59 AM
Avalon Code. The basic premise of recording and rewriting the game's world held so much promise, but they got all the details wrong. Nothing you do has any significance. Kill an enemy? It instantly respawns. Rearrange someone's internal code? It doesn't affect them in the slightest. Get someone to confess their undying, eternal love for you? Get a boring cutscene, then everything's the same again. The game's world just feels so static and dead; everyone just stands in one place and says the same things over and over, and the main town isn't very inspiring either. Since the game's main hook is supposed to be about change, creation, and dynamic energy, this is a huge flaw. The combat's boring, dungeons are consequentially boring from the combat and the relative shallowness of code writing, and the story completely falls apart after the halfway point. Avalon Code had the potential to be brilliant, but the only way I got any enjoyment out of it was by using it as a springboard for my own imagination.
01d55
06-12-2009, 05:34 AM
Diablo 2. I'm not gonna say D2 shoulda been what D3 is gonna be, it's just, like, if they'd figured out some way we could play that game without destroying our fucking mice, that would've been nice.
Professor Smarmiarty
06-12-2009, 06:02 AM
Diablo 2. I'm not gonna say D2 shoulda been what D3 is gonna be, it's just, like, if they'd figured out some way we could play that game without destroying our fucking mice, that would've been nice.
You didn't have seperate D2 mice? Foolish!
Toast
06-12-2009, 06:05 AM
Mass Effect: My biggest complaint is in the ratio of unexplored planets to story planets. It could have been a little more even. And every place you needed to get to on an unexplored planet didn't need to be up the side of a near vertical cliff face.
Halo 2/3: I think my biggest gripe was the removal of the health bar, not because I think it was necessary but what it did for consistency in the world. Halo 3 was especially bad about this where, once the chief's shields were down, he was easier to kill than the average, unarmoured marine. Similarly, the sudden power boost to melee attacks, especially in 3, such that it was much more efficient to run up to a brute and beat him in the face twice rather than unloading 2 clips of assault rifle ammo (this wouldn't be as bad an issue if the AR had a decent sized clip) into him.
Fallout 3: Sandbox games should still be held to the same standards of having a good, deep, and engaging story as other rpgs. The story of the game was its weakest point. That and the sheer number of bugs, glitches, and freezes--game breaking or otherwise.
Guild Wars: Now that they've made several major improvements to the game, I feel that the last major thing they need to do is find a way to make ranger pets viable, and allow you to take 7 heroes if you so wish. I mean, there are a total of 26 and you can only use 3 at a time. Improved hero ai wouldn't hurt either.
That's all I can think of right now, I might add more later.
My biggest problem with Halo 2 is the final boss. Halo 2 is the only one that didn't end with you on a warthog being chased by explosions. I feel Halo 3 pulled this off quite well.
Dracorion
06-12-2009, 07:10 AM
Um, well. It would've been nice is Saga Frontier had actually been finished.
Also, the original Star Ocean. I mean, hell.
EVILNess
06-12-2009, 08:49 AM
Digital Devil Monogatari: Megami Tensei (http://agtp.romhack.net/project.php?id=megaten1), Digital Devil Monogatari: Megami Tensei 2, Shin Megami Tensei (http://agtp.romhack.net/project.php?id=smt), Shin Megami Tensei 2 (http://agtp.romhack.net/project.php?id=smt2), Shin Megami Tensei If..., Shin Megami Tensei: Devil Summoner, Devil Summoner: Soul Hackers, Persona 2: Innocent Sin (http://tsumi.wordpress.com/), Last Bible 2, (http://mtglb2.wordpress.com/) Another Bible, Last Bible Special, Last Bible 3: for not having English translations. Hmmm, Atlus?
Ahem. There are patches for many of those games.
Also as per the rules, I made sure there were no ROMs present on any of the sites I linked.
Corel
06-12-2009, 09:27 AM
After making such a great game Lionhead decide to make a vastly inferior game that is Black and White 2, removing all the elements that made the first game so magical.
Mirai Gen
06-12-2009, 10:14 AM
Far Cry 2 would have been fun if everyone wasn't already fuckin' sick of free-roam already, let alone free roam in the jungle featuring every person in the world wanting to kill you.
I'm going to back up Corel by saying Black and White 2 tried to turn it into an RTS and it was just weird and stupid as hell.
P-Sleazy
06-12-2009, 10:57 AM
Chrono Break. If they had only just made the game.
Osterbaum
06-12-2009, 11:02 AM
GTAIV. Mainly because of a certain level of repetetive stuff going on. They concentrated too much on some of the little things. For example, I really don't wanna hang out with everyone I know every friggin' in-game day.
It's not bad. It's just that it's the first game I've bought in a long time and it was very expensive, and that makes a bit of a dissappointment for me.
Fifthfiend
06-12-2009, 11:08 AM
If you'll forgive me for delving into the semi-forbidden realm of non-sprite era Final Fantasy, I'd say I really enjoyed FF9... up until Disk 3. It was at that point that Square seemed to forget what the hell it was doing and started just pulling things out of thin air to fill the other two disks.
"Okaaaaay, we've built up some intrigue, revealed that the Queen is evil, got some semi-decent character development, and now we'll--- wait, what was our plot again? Hmm, I can't remember. Oh well, just throw in a couple of extra characters to fill in the time on these last two disks. How about.... an emo guy and a sickeningly cute little girl. It worked for FF7, right? Hey, now let's add a final boss who doesn't get mentioned ANYWHERE ELSE IN THE ENTIRE PLOT and shows up at the last minute for ABSOLUTELY NO REASON. Okay, then toss in the generic "ZOMG Main character, you're not who you think you are!!!" plot twist... aaaaaaaaannnd we're good."
What's this fifthfiend post doing here and why does it have Mauve's name on it?
krogothwolf
06-12-2009, 11:41 AM
What's this fifthfiend post doing here and why does it have Mauve's name on it?
He's either
1) A clone of you and the world is doomed now,
2) A stalker who emulates everything you do or
3) A Copycat!!!!!!
Also I wish MGS 4 had more gameplay and less Cut Scenes.
Ryong
06-12-2009, 12:26 PM
Tales of Legendia.
"Hey, we managed to make a great story with fun characters. Let's give the enemies massive HP boosts at random intervals during the game and then make all monsters in the post-game have AT LEAST half as much HP as the end boss."
Seriously, goddamnit, random encounters in the start of the post-game are absurd and would be worse if not for Shirley benig the greatest spellcaster ever by using pink fireballs that outdamage everyone else by a few thousands.
Any game that has a turn-battle system and you tell everyone to do something at the start of the round and then someone kills an enemy and the character decides to defend or attack the non-existant enemy instead of targetting the next one. Also telling someone to heal a character, having the character die and then the other one tries to heal him, despite the dead status? Agh.
krogothwolf
06-12-2009, 12:32 PM
Oh man, I remember that in the game, that was idiotic, I spent more time fixing my teammates AI then attacking at times. Was a fun game but just got idiotic at one poiint.
Tales of Vesperia had the same problem at times as well.
CelesJessa
06-12-2009, 12:33 PM
Hey, now let's add a final boss who doesn't get mentioned ANYWHERE ELSE IN THE ENTIRE PLOT and shows up at the last minute for ABSOLUTELY NO REASON.
Actually one time I read an essay about how Necron totally makes sense and fits in. It blew my mind.
Also I wish MGS 4 had more gameplay and less Cut Scenes.
What, 10 hours of cut scenes too much for you? I would feel the same way if 4/5ths of the gameplay hadn't been completely infuriating.
Chapters 1 and 2 - Even though you're sneaking in under the cover of absolute confusion and chaos of a battlefield, don't think that you can snipe someone in your way without them somehow knowing that it was you who shot them (thus raising the alert, thus ruining your no-alert playthrough) rather than any of the 80 other people shooting at them.
Chapter 3 - Ugh. I hate this chapter. Other than this moment (http://img15.imageshack.us/img15/5885/ocelotv.gif), which totally made it all worth it.
Chapter 4 - Awesome chapter that I loved
Chapter 5 - Good luck sneaking the very short distance into the ship without being attacked by every single enemy on board. Although the very last fight was amazing and I would even say therapeutic getting to beat the crap out of Liquid/Ocelot. Even if he does totally kiss Snake.
Maybe I just suck at this whole stealth thing, but I never had as much trouble in any of the other MGS games. Unfortunately, I'm a sucker for anything MGS so I still loved it. (and beat it, like, a million times, but that's not saying much since the game was only, like, 8 hours long if you skipped all the cutscenes)
I would have loved FF12 so much more if there had been more character development, and if the plot after the Occuria and Sun Cryst stuff hadn't been so "Eh? What?". I really enjoyed the battle system and exploring the world. The plot and characters? Not so much.
Mike McC
06-12-2009, 12:39 PM
Diablo 2. I'm not gonna say D2 shoulda been what D3 is gonna be, it's just, like, if they'd figured out some way we could play that game without destroying our fucking mice, that would've been nice.There was. Play a Zealadin.Ahem. There are patches for many of those games.Ahem. Maybe I know this. Maybe I don't want patches. Maybe I want the actual physical game that I don't have to bend over backwards to play and/or understand. Just maybe. Hmm.
krogothwolf
06-12-2009, 12:48 PM
What, 10 hours of cut scenes too much for you? I would feel the same way if 4/5ths of the gameplay hadn't been completely infuriating.
Chapters 1 and 2 - Even though you're sneaking in under the cover of absolute confusion and chaos of a battlefield, don't think that you can snipe someone in your way without them somehow knowing that it was you who shot them rather than any of the 80 other people shooting at them.
Chapter 3 - Ugh. I hate this chapter. Other than this moment (http://img15.imageshack.us/img15/5885/ocelotv.gif), which totally made it all worth it.
Chapter 4 - Awesome chapter that I loved
Chapter 5 - Good luck sneaking the very short distance into the ship without being attacked by every single enemy on board. Although the very last fight was amazing and I would even say therapeutic getting to beat the crap out of Liquid/Ocelot. Even if he does totally kiss Snake.
Maybe I just suck at this whole stealth thing, but I never had as much trouble in any of the other MGS games. Unfortunately, I'm a sucker for anything MGS so I still loved it. (and beat it, like, a million times, but that's not saying much since the game was only, like, 8 hours long if you skipped all the cutscenes)
I had the time to prepare cook and eat a 5 course meal in the time those cutscenes ran. It was a game you could not play if you only had a couple of minutes.
Chapter 1 and 2 weren't to hard to stealth through, but yes them knowing that it was you who shot at them was absolutly annoying.
Chapter 3 was pure hell, even that didn't make up for it. Specially the part where you had no choice but to walk around in street cloths. Hated it.
Chapter 4 was fun as hell.
Cahpter 5 you can sneak, if you're really really careful, but once you alert them, its over and its just one big massive firefight through the level because they don't stop coming. There are vents and top areas that allow for the sneaky sneaky, but its all on timing and quickness to get to and from them.
CelesJessa
06-12-2009, 12:56 PM
Chapter 3 was pure hell, even that didn't make up for it. Specially the part where you had no choice but to walk around in street cloths. Hated it.
You never have to walk around in street clothes. I never did. I changed back to my sneaking suit right after the cutscene.
krogothwolf
06-12-2009, 12:58 PM
You never have to walk around in street clothes. I never did. I changed back to my sneaking suit right after the cutscene.
Yeah true, but it still you can't for the most part just waste the guys who spot you and hid till it goes away. You get spotted your kinda screwed. At least thats how i remembered it and thats more what i was getting at.
Azisien
06-12-2009, 01:02 PM
Spore, so much wasted potential
Agreed. First few stages are way too streamlined and given the number of attacks you get in Space, you could almost say Space is way too linear too.
CelesJessa
06-12-2009, 01:13 PM
Yeah true, but it still you can't for the most part just waste the guys who spot you and hid till it goes away. You get spotted your kinda screwed. At least thats how i remembered it and thats more what i was getting at.
Ah. I never had a problem with that in my sneaking suit. I just snuck my way through following the guy.
On thread-topic: FFX-2: Is the game that taught me never to get excited for an upcoming game. Man, before it came out I speculated and my friend and I tried to guess about what the story would be about. And then it came out... I mean, it was fun enough, and I realized (once I started playing it) they weren't trying to be super serious... but... Getting the 100% perfect ending.... Ugh.
krogothwolf
06-12-2009, 01:19 PM
A game I learnt that about was Infinite Undiscovery, its cool and all but it could have been so much better.
FF games have disappointed me lately due to not having a fully explorable world map. I always enjoy those in RPG's.
Magus
06-12-2009, 01:22 PM
Contra 4. I really enjoyed Shattered Soldier and Neo Contra, still do, and of course the classic Contras (two of which are on the cartridge so I mean it had GREAT extras for the price, if they had also put Contra III on there I wouldn't even be able to complain really), but...I dunno, something about the level design just didn't seem FUN, just didn't grab me the way Contra is supposed to. I mean, I guess they missed the point (http://www.actionbutton.net/?p=309), or something. I can't say I agreed exactly with Action Button's review or whatever but I definitely couldn't disagree with it.
Mike McC
06-12-2009, 01:22 PM
On thread-topic: FFX-2: Is the game that taught me never to get excited for an upcoming game. Man, before it came out I speculated and my friend and I tried to guess about what the story would be about. And then it came out... I mean, it was fun enough, and I realized (once I started playing it) they weren't trying to be super serious... but... Getting the 100% perfect ending.... Ugh.All the Final Fantasies since they switched to Sony have required doing retarded things to get all the best stuff, and pretty much guarantees you need a goddamned strategy guide or a walkthrough to find all the shit. That always frustrated me. I don't mind going out of my way to get an ultimate weapon, but having to spend hours going through and doing pointless shit to get them just doesn't seem worth it when I can still slaughter everything just as well with second or third best.
Ryong
06-12-2009, 01:25 PM
Diablo 2. I'm not gonna say D2 shoulda been what D3 is gonna be, it's just, like, if they'd figured out some way we could play that game without destroying our fucking mice, that would've been nice.
I'd just like to mention that neither D1 nor D2 have ever ruined any of my mice. I played a warrior on D1 and an Assassin on D2, if classes mean anything.
Daimo Mac, The Blue Light of Hope
06-12-2009, 01:35 PM
The Fable Series. There is alot of much potential for the games, but much of it is squandered. I really want to like the games but they screw it up somehow.
Roland
06-12-2009, 01:41 PM
I'm gonna have to say that FF7 would've been a lot better if they'd spent more time in Midgar(d?) instead of kicking you out 3-5 hours in for The Great Sephiroth Chase.
Let's see, though... games I've played... well, there's this one 360 game, X-Blades.
It stars an adventurer/treasure hunter, and the events that start the plot have her going to a mysterious ruin in the middle of nowhere to get some treasure. The game has absolutely no treasure hunting, adventuring, or even decent platforming, because in truth it's just a generic hack & slash. And it's not even good at being that.
Wigmund
06-12-2009, 01:53 PM
Oh god, games I wish to have been better? Hmm...let's see:
Psi-Ops: The game was incredible fun up until the fucking psi-temple with those damn invisible demon-things, then it just went downhill. Fast.
Any game where the cutscenes show you doing something your character will never be able to do while you actually control them - I'm looking at you Devil May Cry.
XIII / Freedom Fighters / Beyond Good & Evil / Red Dead Revolver: Where's my damn sequel?!
Shadow of the Colossus: never mind, that game was close to perfection.
Regulus Tera
06-12-2009, 02:04 PM
If you weren't boosting at every turn no matter how slight you where doing it wrong. Once you've got a track memorized you can start the boost early and ride it through a corner you normally wouldn't be able to get a boost out of. I time trialed Luigi's Raceway so many times I was able to get in a total time under a minute. If I recall correctly I even managed to boost on straightaways during that run. At least I assume you mean the powerslide boost. Then there was Rainbow Road where you could power slide off the edge and skip half the course. I cut a 5 minute race to about 3 minutes that way.
Boosting is the only way to win in that game, of course I use it. It still doesn't matter cause everyone goes from 0 to 100 kph in a straight line in less than five seconds.
Actually one time I read an essay about how Necron totally makes sense and fits in. It blew my mind.
Easy: he's an homage to the final boss of FFIII (they have the same goddamn name). Totally logical.
Tales of Legendia.
"Hey, we managed to make a great story with fun characters."
wat
i mean wat
mauve
06-12-2009, 02:05 PM
He's either
1) A clone of you and the world is doomed now,
2) A stalker who emulates everything you do or
3) A Copycat!!!!!!
"He?"
XD
I'm a girl.
Actually one time I read an essay about how Necron totally makes sense and fits in. It blew my mind. ?!?!?!?!?!?!!! Necron? Fitting in? This is madness!! Although I would be interested in hearing how they reckon that one.
What's this fifthfiend post doing here and why does it have Mauve's name on it? Somehow I feel as though I've just accomplished something either very great, or very evil.
I would have loved FF12 so much more if there had been more character development, and if the plot after the Occuria and Sun Cryst stuff hadn't been so "Eh? What?". I really enjoyed the battle system and exploring the world. The plot and characters? Not so much. Oh, seconded. I adored FF12. The world of Ivalice was beautiful, relatively believable, and expansive. The bestiary itself was fantastic. I killed random monsters just so I could read more entries in that thing.
I found the plot to be really engaging and dramatic, up until the point where they tossed in the whole Occuria dealie. Magical war drama? Cool. Magical otherworldly figures interruptin' the war drama to send me to some FREAKING GIGANTIC TOWER FULL OF MONSTERS THAT TAKES FOREVER AND A DAY TO GET THROUGH so I can go break some crystal that nobody had heard of up until that point? Not so cool. And as far as the characters go, I agree that most lacked development. Balthier and Basch, however, are badass and could've held up the plot on their own. Those two, Fran, and Dr. Cid were the only characters I really cared about. I would have liked Penelo to have some more character development too, seeing as how her entire purpose in the story dwindled to nearly nothing after your first stop in Bhujerba. I really didn't care much for Vaan and Ashe, although from what I gather, the game's creator didn't much care for them either.
CelesJessa
06-12-2009, 02:35 PM
?!?!?!?!?!?!!! Necron? Fitting in? This is madness!! Although I would be interested in hearing how they reckon that one.
I think I managed to find it again (http://www.gamefaqs.com/boards/genmessage.php?board=197338&topic=44836156). Reading it again, I really need to play FF9 again to see if it makes sense to me. (But FF9 is sooo long) I still think Necron is random and dumb, but I thought that theory was kind of interesting.
Si Civa
06-12-2009, 02:39 PM
I didn't bother finishing FF7 because I really find annoying all those minigames and there's no way I would bother villain that doesn't actual interested me a bit. Sephiroth must be the most overhyped character ever which certainly ruins playing the whole game. I would have enjoyed playing the game more if I wasn't yelled all the fucking time that it is the best game evah and forevah.
Rufus, whose name I had to search in wikipedia, should have been major boss in end game, but they pretty much fucked that thing too in the final part of the game.
Hate, hate, hate, haaaate. And bias too.
And final part of FFVI then? We all know that it sucked.
Too many characters which aren't given enough personal quests to make them more interesting. And having some characters actually having reason to fight against Kefka. Umaro totally comes my mind, suprise.
And I could go on but I'm having head ache.
Archbio
06-12-2009, 03:14 PM
Master of Orion III. If the combat system hadn't been broken, it might have been one of the greatest games ever, full stop. It just wasn't finished.
Final Fantasy VII, VIII, IX could have used a greater difficulty level. I mean, what's the point of all creating three complex RPG systems if victory is guaranteed if you don't bother thinking tpp much about it. IX even seems to forget it's supposed to be interactive for a long while.
Final Fantasy VIII isn't as bad as the other two, because refusing the exploit the game's gamebreaking flaws restores some challenge and a good deal of interest to the experience, but there's a real problem in those strategies being the less straightforward ones.
Freespace 2 should have had the original Freespace's story, or the latter should have had the former's improvements in every other department. It's not that Colosus' story was bad; it's still interesting, but it just doesn't feel like a full story. It's like a footnote, but a footnote you actually want to play longer.
Ryong
06-12-2009, 03:22 PM
wat
i mean wat
You liked Tales of Abyss, didn't you? It's impossible to understand why people like Legendia when you like Abyss and the reverse is also true. And as much of a crazy loner Senel is, he's much better than Luke Fon Fabre. He goes from a crazy loner to a cocky protagonist guy, Luke goes from whiny rich bastard to hero. Sure, Senel isn't as strong as he acts, but he's got Grune aka designated magician to protect the world and Shirley aka girl that casts improved pink versions of spells others have, but much faster and stronger to help him so he can be as cocky as he wants.
Final Fantasy VIII... gamebreaking flaws...
99 Sleep junctioned to sword ftw!!!
Archbio
06-12-2009, 03:26 PM
99 Sleep junctioned to sword ftw!!!
Doesn't it go up to 100?
I don't think I've ever, ever used sleep in that game outside of a junction. There's just no upside to it!
Doesn't it go up to 100?
I don't think I've ever, ever used sleep in that game outside of a junction. There's just no upside to it!
I thought it only went up to 99, but you may be right. I haven't played the game in a while. I never used sleep outside junction either, because when it was equipped to Squall, it was crazy broken. I remember some of the bosses being damn near impossible for me, then I would throw Sleep on my sword, and just keep wailing on them with Squall while everyone else focused on spells and summons. It was rad.
Regulus Tera
06-12-2009, 03:34 PM
Final Fantasy VI, VII, VIII, IX could have used a greater difficulty level.
FTFY
You liked Tales of Abyss, didn't you?
I liked TotA's battle system, not its plot. It wasn't as bad as Symphonia's, but it still was pretty goddamn cliché.
Mr.Bookworm
06-12-2009, 03:39 PM
Beyond Good & Evil / Red Dead Revolver:
BG&E and Red Dead Revolver are both getting sequels. Red Dead Redemption actually comes out this year, I think.
Ravashak
06-12-2009, 04:22 PM
Master of Orion III. If the combat system hadn't been broken, it might have been one of the greatest games ever, full stop. It just wasn't finished.I do love my mass Carrier fleets, sending wave upon wave of fighters upon the enemy fleets with no significant damage to my own fleets.
It just takes FOREVER to get to some decent tech levels after 40-ish. Though, usually, I pretty much conquered what there was to conquer (including the New Orions), and just left one isolated system for an enemy so I could finally get some damn tech by that time. I want my planet destroyers, damnit! xP
Toast
06-12-2009, 06:25 PM
I think I managed to find it again (http://www.gamefaqs.com/boards/genmessage.php?board=197338&topic=44836156). Reading it again, I really need to play FF9 again to see if it makes sense to me. (But FF9 is sooo long) I still think Necron is random and dumb, but I thought that theory was kind of interesting.
This article (http://www.gamefaqs.com/console/psx/file/197338/36121) goes much more in-depth than the that one post. It's actually really quite an interesting theory, although it is a long read.
On an unrelated note and more on topic to the thread itself: Kotor 2 needed to be finished.
stefan
06-12-2009, 07:04 PM
Fable 2. dear god, all the Fable games needed was for someone to light a fire under the developers ass and get them to code something other than the fucking dog for once. I mean, Fable 2 was actually quite good but you can tell that if they'd put more work into it it would have gone from "great" to "bends almost every RPG in the last 6-10 years over a fence and makes them its woman".
On an unrelated note and more on topic to the thread itself: Kotor 2 needed to be finished.
THIS
Mirai Gen
06-12-2009, 08:01 PM
Adding to the part of CJ's post I didn't get: "Dodge 100 lightning strikes." Um, what? That's one of my favorite WTF moments.
What, 10 hours of cut scenes too much for you? I would feel the same way if 4/5ths of the gameplay hadn't been completely infuriating.
Tim Rogers, in a rare moment of me not wanting to throw something at my computer monitor, called MGS4 Kojima's "Springtime for Hitler." I thought that was appropriate.
On an unrelated note and more on topic to the thread itself: Kotor 2 needed to be finished.
Actually I would more phrase it as Kotor 2 being finished needs to be finished. (http://www.team-gizka.org/)
Mike McC
06-12-2009, 08:59 PM
Wind Waker. Great game, except for it was noticeably lacking dungeons. And the dungeons it had were kinda lame compared to the standard that Ocarina of Time set.
Lumenskir
06-12-2009, 09:36 PM
There's a lot of things that could reasonably be done to improve the Mario Party experience, but I think the most pressing issue is to implement some sort of Drinking Game party mode that encourages being even more of a jackass with the people you're playing with. Still a fun series of games, albeit with crippling endgame flaws that really only engender fun about 10% of the time (so maybe fix those first).
Tim Rogers, in a rare moment of me not wanting to throw something at my computer monitor
Didn't you submit something to his site, seeking his approval?
Mirai Gen
06-12-2009, 09:37 PM
This was before his Dead Space review.
Also I'd be willing to forego my distaste for popularity.
Mondt
06-12-2009, 10:31 PM
I think I managed to find it again (http://www.gamefaqs.com/boards/genmessage.php?board=197338&topic=44836156). Reading it again, I really need to play FF9 again to see if it makes sense to me. (But FF9 is sooo long) I still think Necron is random and dumb, but I thought that theory was kind of interesting.Twiddy and I were discussing Necron once (over one of the essays people had written about him) and he relating ignoring Necron story-wise to ignoring the last line of a poem: by doing this, you essentially ignore the majority of the reason for its existing.
So find a reason. ^^ I didn't read that particular link but the one I read called Necron the spiritual form of the Iifa tree or something. Soulcage and Garland mentioned it, IIRC.
Edit: Guitar Hero 3.
Goddamn it Activision.
phil_
06-12-2009, 10:33 PM
Wind Waker. Great game, except for it was noticeably lacking dungeons. And the dungeons it had were kinda lame compared to the standard that Ocarina of Time set.I'm partially seconding this. I thought the dungeons we got were pretty good. Maybe the layout wasn't as complex as OoT and MM, but they were all very unique visually and gave you fun ways to use your tools, even the boat. However, my problem still lies with the dungeons; namely, there are at least two fewer than there should be. I want my water orb dungeon.
I also second that it was a great game, regardless of the dungeon flaws.
Aerozord
06-12-2009, 10:41 PM
I would list quite a few Final Fantasy games, but they are basically dead to me. Their stories are far to simular, the character are basically all the same, powers and enemies are the same, and what makes the predictable plot worse is that you cannot influence it at all. All story advancement happens in cutscenes and considering the genre is, role playing game, I want to know why I have no say so in who my character is. Atleast for once make it something other then, androgenous wangsty teen. Oh and remember you aren't america, YOU DONT HAVE TO SHOVE A LOVE STORY SUB-PLOT INTO EVERYTHING
Regulus Tera
06-12-2009, 11:07 PM
Sounds like someone needs to play Final Fantasy Tactics. Preferably The War of the Lions.
Which makes me sad that Matsuno had that mental breakdown. FFXII could have been the bestest thing ever. :(
Aerozord
06-12-2009, 11:46 PM
I spoke purely of the main FF line, off shoots I haven't played and thus cannot comment on
Magus
06-12-2009, 11:48 PM
You can just ignore Vaan and Penelo and FFXII's still pretty good, except for some lame cliche plot twists (Basch's evil twin? If this had been real Ogre Battle-level Matsuno, Basch would've killed the king for real and had an excuse/reason for it and there would be tension between the characters and stuff.) Also the story ball seemed to be dropped in the last couple of hours. Oh, and the villain turned into a Godbeast for no apparent reason just because I guess FF has to have those as the final boss? Definitely wish Matsuno had supervised the entire thing.
Another game that was mildly disappointing to me was Castlevania: Curse of Darkness because Lament of Innocence just seemed to get it, and then Curse of Darkness did not get it. Who else agrees?
Regulus Tera
06-13-2009, 12:15 AM
I spoke purely of the main FF line, off shoots I haven't played and thus cannot comment on
Go play TWotL like RIGHT FUCKING NAO. You won't regret it.
Aerozord
06-13-2009, 12:39 AM
you do realize you told me to go somewhere, which indicates I do not know of it, and yet you use an acronym?
TWotL=The War of the Lions, the PSP version of Final Fantasy Tactics.
Magus
06-13-2009, 12:42 AM
Yeah it might be hard to figure out that that means Final Fantasy Tactics: The War of the Lions (which is the remake of FFT for Playstation). That's the one you should play. And then play like some of the Ogre Battle and Tactics Ogre games for no other reason than they're by Yasumi Matsuno and also that they are completely awesome.
Azisien
06-13-2009, 01:03 AM
you do realize you told me to go somewhere, which indicates I do not know of it, and yet you use an acronym?
Hahahaha, what's even funnier is Google's best stab at "TWotL" is the Australian slang for vagina.
Aerozord
06-13-2009, 01:08 AM
TWotL=The War of the Lions, the PSP version of Final Fantasy Tactics.
Hahahaha, what's even funnier is Google's best stab at "TWotL" is the Australian slang for vagina.
a yes that is very different then a vagina
but see, I dont have a PSP since basically all its games are ports, or just suck
I want to argue with that sentiment, but I've played through two, maybe three games on my PSP, and one of them was a port. :(
Mirai Gen
06-13-2009, 01:34 AM
you do realize you told me to go somewhere, which indicates I do not know of it, and yet you use an acronym?
Except that in his previous post RT already said The War of the Lions. So, yeah.
Mike McC
06-13-2009, 01:41 AM
Except that in his previous post RT already said The War of the Lions. So, yeah.That would imply people actually read RT's posts, instead of just skimming them. And that the acronym still made any sense when it would have been more descriptive to say "Tactics".
Hell, it took me a couple trips of reading through back posts to figure it out.
The lesson: Fuck acronyms, never use them, they is dum.
phil_
06-13-2009, 01:49 AM
That would imply people actually read RT's posts, instead of just skimming them.I read his posts...
Mike McC
06-13-2009, 02:12 AM
I read his posts...I kinda stopped when he posted something about a crotch entering a... well, suffice to say it was enough to weird Krylo out. So, yeah.
Daimo Mac, The Blue Light of Hope
06-13-2009, 02:14 AM
I read his posts...
And not blinded by the allcaps?
Aerozord
06-13-2009, 02:27 AM
actually it was neither, it was the fact that the acronym was just the sub-title, which I dont know why you'd do that. If anything why wouldn't you have used Final Fantasy Tactics as that would also include the original game
I think he said the sub-title because he considers that the preferable version, so rather than say the whole long name, he thought he'd just say the sub.
On-Topic: New Super Mario Bros. was awesome. Problem: Unless you go after every special coin, and even then, the game is way too damn easy.
Doc ock rokc
06-13-2009, 02:42 AM
Kingdom hearts Chain of memories (dodges shoe)
I have recently found my old GBA and KH:CoM in its slot. and played it again till the batteries died. Once i find its charger i can fully play it again....anyway. I now realize how crazy that system was. everything else was fine about it. But the card battle system and I never saw eye to eye. If i wanted to smack the heartless in the face then the heartless throws a fucking zero card in my way. i will be knock back and then he and all his heartless buddy's would cluster around me where i couldn't move. THAT and Healing and health potions sucked balls.
mauve
06-13-2009, 03:07 AM
Kingdom hearts Chain of memories
Oh man, you just reminded me about the original Kingdom Hearts' item use system. If you didn't go out of your way to tell your AI partners NOT to be completely stupid, they'd waste all your items on themselves and let you die a horrible death. It was especially annoying at the beginning of the game, when you don't have any healing spells and can't afford more than two or three potions at a time. I'd give Donald and Goofy two potions each, in the hope that they might, I dunno, HEAL THE KEYBLADE BEARER, YOU KNOW, THE KID UPON WHOM THE FUTURE OF THE UNIVERSE DEPENDS, but no. They waste them all on each other within ten minutes, and then promptly die anyway. THEY can resurrect themselves after a few seconds if they get KO'd. I most certainly CANNOT. The rest of the game was pretty much awesome, though.
And as long as we're on the subject:
Kingdom Hearts II.
I know I bitch about this game a lot, but seriously, it sucked. Real bad. I had high hopes for it, and Square/Disney Interactive just dashed my hopes violently against the jagged rocks of reality. Especially when I found out that Sora can't fly (the stupid limit break/whatever gauge ability doesn't count) anymore, and that Goofy survived.
Oh, and Atlantica. All of it. But that goes without saying.
The only redeeming qualities of KHII were the gummi ship builder and the new ability to program your sidekicks to use their health items ONLY ON SORA.
Daimo Mac, The Blue Light of Hope
06-13-2009, 03:20 AM
Oh, and Atlantica. All of it. But that goes without saying.
I do not recall Atlantica in that game at all. Nope there was no Atlantica sing along level.
On that note, KH 2 was tolerable when dealing with places like Hollow Bastion/Radiant Garden or Olympus or even the ending. I found the final fight quite enjoyable.
mauve
06-13-2009, 03:28 AM
On that note, KH 2 was tolerable when dealing with places like Hollow Bastion/Radiant Garden or Olympus or even the ending. I found the final fight quite enjoyable.
Okay, yeah, so Riku's combo attacks and the whole chopping-through-buildings and reflecting-lasers thing was pretty cool.
But that does not excuse the excessive amount of emo pretty boys and singalongs. And the fact that I could no longer launch Winnie the Pooh from a tree swing.
01d55
06-13-2009, 04:03 AM
My issue with D2 has less to do with the mice that may or may not have been broken than it has to do with the activity which might have broken those mice, i.e. clicking way too goddamn much.
There's also a whole lot of balance issues and the way the skill and stat mechanics devolved into mind numbing min-maxing in a desperate attempt to minimize the number of situations that could instantly kill you.
Yumil
06-13-2009, 05:00 AM
Only thing I really hated about KHII was that they change the level design to something extremely linear. I loved to explore KH, but KHII, if you dont get 100% just doing the story, you are doing something wrong.
Aerozord
06-13-2009, 05:32 AM
But that does not excuse the excessive amount of emo pretty boys
this is a game made by Square, by there standerds 100% of the male cast still wouldn't be what they'd call excessive
Mirai Gen
06-13-2009, 10:54 AM
Okay, yeah, so Riku's combo attacks and the whole chopping-through-buildings and reflecting-lasers thing was pretty cool.
But that does not excuse the excessive amount of emo pretty boys and singalongs. And the fact that I could no longer launch Winnie the Pooh from a tree swing.
Or the godawful plot pacing.
"We're looking for Riku and Heartless - BAM THERE HE IS!
THE END"
I still have my copy but I haven't just gone ahead and gotten rid of it.
russianreversal
06-13-2009, 11:36 AM
I'm gonna go with KotOR here. I was loving it, the dialogue was great, whatever that aquatic world was called had kicked me out and was refusing to let me back in despite my best efforts to convince them that I for reals this time wouldn't go off and massacre another sith base. Everything was a blast until... the plot twist.
I saw this coming the minute Malak showed up on the destroyer and didn't immediately force lightening my ass. Funny enough, for most people, this is what they liked about the game, but I felt it was stupid, and the emotion surrounding it was forced at best. Also, I laughed my head off when they do the cutscene of Revan taking off his hood because it looks really stupid when you're a woman, as I was. Needless to say, Space Bitch (as I had dubber her way back above Taris) was not too thrilled at the prospects laid before her, and I kinda did my part to make her as evil as possible after that. Ruined a perfectly good game for me.
Kerensky287
06-13-2009, 12:09 PM
There are a bunch of games I think had great ideas and/or potential, but screwed them up with stupid design decisions or outright laziness.
Red Faction Guerilla: I'm on the last mission, I think, but I'm pretty sure I can still comment about what I don't like. The game itself is a blast (pun) and the combat is actually really good, but the plot is stupid and bare-bones (plot development happens all of 3 times in the game - in the beginning, when you find the Macguffin, and at the end), it's full of cheap deaths like getting hit with a piece of drywall while taking cover inside a building, and some of the Guerilla Actions were terrible. Transporter missions, for example, involved you finding a regular vehicle out in the middle of nowhere that a Faction member arbitrarily wanted, driving it to a SPECIFIC safehouse often on the other side of the world, and hoping that you don't get attacked by EDF or Marauders on the way for no reason. Last gripe: you never feel like the Red Faction does anything that isn't spearheaded by - and successful purely thanks to - your character. They keep saying the RF is a big organized group but nobody ever does ANYTHING except Mason.
Phoenix Wright could have had less stupid bullshit Spirit Medium crap. By extension, Apollo Justice could have been longer and had sequels.
Mass Effect was a pretty big letdown all around. They give you these teammates that have widely differing abilities, in-depth characters that endear them to you, and then they don't let you control the characters at all except by asking them politely to use ability X on enemy Y? I want to be able to co-ordinate my squad members by telling them to use cover... or INDIVIDUALLY move to a location. Why bother giving you the "Move there" command if they both fucking do it?
Star Wars: Republic Commando was an outstanding fucking game and I loved every bit of it. They could make every other game with squad members better by following this example (see Mass Effect). To make Republic Commando itself better... I dunno, make a sequel, give it online play, and throw in GeoMod 2.0 for good measure.
Azisien
06-13-2009, 12:26 PM
Mass Effect was a pretty big letdown all around. They give you these teammates that have widely differing abilities, in-depth characters that endear them to you, and then they don't let you control the characters at all except by asking them politely to use ability X on enemy Y? I want to be able to co-ordinate my squad members by telling them to use cover... or INDIVIDUALLY move to a location. Why bother giving you the "Move there" command if they both fucking do it?
*Slow tear*
Julford Hajime
06-13-2009, 12:57 PM
Star Wars: Republic Commando was an outstanding fucking game and I loved every bit of it. They could make every other game with squad members better by following this example (see Mass Effect). To make Republic Commando itself better... I dunno, make a sequel, give it online play, and throw in GeoMod 2.0 for good measure.
It did have online, fyi. It just wasn't very good.
If they'd just made SW:RC longer, I'd have been happy. Shit got crazy really often, but it never felt out of your hands. The boss fights were a pain in the ass (I'm trying to remember the boss fight on Kashyyk, but it's escaping me... Magnaguards, maybe?), but overall it was awesome.
I mean, I remember the scene on Geonosis when you are being ambushed on all sides of an open room by Droidekas and Super Battle Droids, and you have to waste a full minute accessing a terminal in the middle of the room. Your teammates dropped like flies in there, and if you hadn't been conserving all of your grenades, you were in trouble. I still go back and play that level every now and then... Good times.
As for KH2, there was someone on a forum I went to years ago that had teir sig saying "Goofy dies at the end of Kingdom Hearts 2!" I thought he was just messing with me, then shit got real at Hollow Bastion. It was awesome.
Then Goofy woke up from his nap, Mickey's angry face disappeared, and I stopped having fun with the game. I never cared about the original characters, I just wanted to see Disney characters kicking ass, and after that point they don't do much. It's all Sora.
Mirai Gen
06-13-2009, 01:04 PM
Republic Commando ruled enough I just want a damn sequel. Like it was just fine, don't change a thing, keep it all just like it is, but make another one.
Seriously best Star Wars experience ever is a close tie between it and KOTOR.
Kaneda
06-13-2009, 01:54 PM
I think I'm one of the few people who did indeed enjoy Kingdom Hearts II, but it remains the first thing that came to mind as soon as I saw the thread title. Pages and pages could be written, and have been written, on how this game could have been so much better than it was, so I feel kinda redundant complaining about it.
It wouldn't be nearly as bad if almost all the things that made KH2 worse than the first game are the things that Tetsuya Nomura is clearly going to indulge in even more. I mean, with some disappointing things you can tell "Oh, I'm sure they'll know to to patch up those mistakes with the next game/movie/whatever," but with KH it's just watching a trainwreck. It's funny how a series that builds itself around the concept of HEART POWER thinks it's a good idea to drain itself of whatever heart it has left.
Another one is Rayman 3, seeing as it traded in all the old charm of the previous game for SNARKSNARKSNARK, and the old game's fucking epic plot of "Robot Pirates from space have destroyed the heart of the world" for "cure a frog of his evil stomach ache." At least the gameplay wasn't really changed, seeing as Rayman 2 had simply outstanding gameplay for the N64 and PS1. Oh wait, Rayman 3 was for the PS2.
Also the Raving Rabbids series. For not being Rayman 4.
stefan
06-13-2009, 03:18 PM
Republic Commando ruled enough I just want a damn sequel. Like it was just fine, don't change a thing, keep it all just like it is, but make another one.
Seriously best Star Wars experience ever is a close tie between it and KOTOR.
one of my current ambitions is to somehow get the Republic Commando team to do a Metroid spinoff centered around those Power-armored federation mooks you see in the second and third Prime games, because I'm curious about them and Republic Commando was fucking awesome.
EVILNess
06-13-2009, 03:20 PM
Final Fantasy Tactics. Honestly, I wish the end game wasn't so damn broken. I would say the script and stuff but the War of the Lions port fixed that. I Also want to know why there isn't an online capable SRPG.
BitVyper
06-13-2009, 10:26 PM
What about Radical Dreamers? It was sorta boring.
Fuck. You.
Anyway, I submit Saga Frontier. It was so much fun, but it was so hideously, obviously unfinished in so many ways. It's really frustrating when you KNOW that a character was supposed to be absolutely awesome, but he/she/it (there were many) ended up getting two lines of generic dialogue instead.
Asellus, Red, Blue, and T-260 especially seemed like their quests would have been really memorable if they'd been completely finished.
Regulus Tera
06-13-2009, 10:51 PM
Final Fantasy Tactics. Honestly, I wish the end game wasn't so damn broken. I would say the script and stuff but the War of the Lions port fixed that. I Also want to know why there isn't an online capable SRPG.
FIRE EMBLEM SHADOW DRAGON has online.
EVILNess
06-13-2009, 10:56 PM
FIRE EMBLEM SHADOW DRAGON has online.
Yeah, but the FE games lack the more finer customization present in many other SRPGs.
For example, FFT itself would have lent to an awesome multiplayer scene (With a few balance tweaks IE BLADE GRASP and level caps to take the focus off who has higher leveled characters and who has better tactics.) but even on the PSP version they really let it slide.
Kerensky287
06-14-2009, 12:11 AM
Oh, I just remembered a huge one! Star Fox Assault!
SF64 was awesome, most people agree. Why, then, did all the games after it suck (with the possible exception of Command)? Assault was supposed to be a return to the roots after Adventure, but it was kinda balls. Here's what I would have done differently:
1) Make Star Wolf evil again. Just because a villain is popular with the fans doesn't mean they should become an anti-hero.
2) Remove Krystal entirely. Romantic subplots aren't always necessary and the character herself does very little for the game.
3) Throw in a handful of music tracks that AREN'T orchestrated. Seriously, it's a fast-paced arcadey shooter. At least some of the music should feel exciting rather than just dramatic. Get rid of the stupid Starfox Dance Remix in the opening, as well.
4) Make a single A button-press equivalent to a burst of shots like in 64. Assault made the Arwing single-shot, which results in the player either wearing out their thumbs or spamming charged shots.
...I'm sure I had more than these but it's late and I'm tired.
Regulus Tera
06-14-2009, 12:26 AM
Oh, I just remembered a huge one! Star Fox Assault!
SF64 was awesome, most people agree. Why, then, did all the games after it suck (with the possible exception of Command)?
No, Command was crap too.
Assault was supposed to be a return to the roots after Adventure, but it was kinda balls.
It was balls because they didn't focus enough on the Arwing stages. Arwing stages were the best part of the game.
In my opinion, Star Fox started to suck because it started to take itself too seriously. SF and SF64 were campy parodies of Star Wars that featured furries for the hell of it and it was absolutely hilarious. The moment you make it "dark" and "heavy" it becomes creepy, not funny.
Eldezar
06-14-2009, 01:24 AM
BOO HOO on Final Fantasy 7.
It's the best game evar! (http://www.youtube.com/watch?v=v0TOV-qaINg)
But yeah, the emo stuff gets annoying with pretty much every square game, but then think of the countless emo fanfiction we would be missing out on.
I was disappointed in Brawl. The story should have been good guys vs. bad guys, not good guys vs. bad guys who are controlled by some brand-new, Mary-Sue piece of crap end boss that the bad guys could have taken out on their own anyways. And don't get me started on the damn clones.
Kerensky287
06-14-2009, 01:37 AM
No, Command was crap too.
I liked it, actually, from a gameplay perspective. Ignoring the story altogether, you had fun air-to-air combat, different ships suited for different playing styles, good music, and a few intriguing boss fights. That's way better than Assault, at least.
But good point about taking itself seriously. They're goddamn animals flying space ships and tanks. There's no reason for any of them to have emotional strife or tough moral decisions.
...I still disagree about the Arwing focus. I liked the way you could change vehicles on the fly (pun) but I had issue in some cases with how it was pulled off. Laser upgrades, for example, didn't transfer between missions, and as I said before it was annoying as hell to use lasers anyway.
Oh, last thing... you should have been able to do different sets of levels like in 64. Part of the fun is finding out how to beat the mission so you'll change which planet you go to next.
EDIT: Oh, right, and for all you people talking about FF8... I think this (http://forum.rpg.net/showthread.php?t=428367) is a pretty good indicator of how much potential the story and characters had. I like to bring it up at every possible opportunity.
GARUD
06-14-2009, 02:09 AM
It's funny, I just purchased FF7 from the online store for the PS3, and Ive been playing it.
I still like 8 better. The battle system in 7 is kinda odd paced, and the story has yet to hook me. And I think cloud randomly talking about Sephiroth is really wierd. I've had like 6 mentions of him, and I still don't know who the fuck he is (ok, I do, but I'm trying to play with innocent eyes).
Also, Cloud isn't really an emo. Saying he is would assume he has a personality in the first place, which he CLEARLY doesn't.
Aerozord
06-14-2009, 02:13 AM
from those more knowledgable then me about final fantasy 7, I am led to understand it is by no means the best, its popularity is simply for bringing many americans to the series and because it is what really started modern final fantasy games. Which in the long run does seem like a rather bad thing
Somewhat related, but I have recently started thinking of Final Fantasy XIII and XIIIVersus as the NOT-Fantasies. Final Fantasy XIII is Final Fantasy NOT-VII, and XIIIVersus is Final Fantasy NOT-VIII. I wonder if Square will just start recycling those two games ad nauseum.
Azisien
06-14-2009, 02:30 AM
You know, I just had a good long look at the thread title. Maybe it's the vodka, but...
What games do I wish were better than they were?
Well, I guess my honest answer is every game ever made. I wish every video game ever created was at least slightly better than it was. I think that would have made them better, and me happier for it.
On that note, FF7 to this day remains my second favourite Final Fantasy, and no matter how much Square or fanchildren of other FFs try to bastardize it, it will forever leave me with great memories, you know, when I played it at age 11. Yes, bravo, Japanese dialogue translated to English is steaming festering shit. This is a fascinating point. Played Resident Evil 5? Decades have past and the story and dialogue are just completely unforgivingly retarded. And I'm sure some 11 year old boy is just loving it right now, forging his great memories.
phil_
06-14-2009, 02:35 AM
The story should have been good guys vs. bad guys, not good guys vs. bad guys who are controlled by some brand-new, Mary-Sue piece of crap end boss that the bad guys could have taken out on their own anyways. And don't get me started on the damn clones.Using "Mary Sue" like that dilutes its proper meaning. Stop it. It's for author-inserts that over shadow canon characters, not for stupid boss fights out of nowhere, nor stupid characters out of nowhere.
Aerozord
06-14-2009, 03:09 AM
You know, I just had a good long look at the thread title. Maybe it's the vodka, but...
What games do I wish were better than they were?
Well, I guess my honest answer is every game ever made. I wish every video game ever created was at least slightly better than it was. I think that would have made them better, and me happier for it.
I dont know if the world could handle a better Portal. It would be like electronic crack and probably cause the collapse of society
Mike McC
06-14-2009, 03:18 AM
I dont know if the world could handle a better Portal. It would be like electronic crack and probably cause the collapse of societyI believe Ico and Shadow of the Colossus also have achieved levels of perfection that feel best if left untouched.
01d55
06-14-2009, 06:43 AM
You know, I just had a good long look at the thread title. Maybe it's the vodka, but...
What games do I wish were better than they were?
Well, I guess my honest answer is every game ever made. I wish every video game ever created was at least slightly better than it was. I think that would have made them better, and me happier for it.
I was just thinking how Grandia III was a sweet game for like 10 hours before the plot drove itself right off a cliff.
So this thread I guess is for games you totally wish would have been as good as you hoped they'd be or as good as they could have been if X thing hadn't been fucked up or games that made you think they were going to be before they fell completely apart.
And that's why you don't post while drunk.
Pip Boy
06-14-2009, 09:25 AM
Left 4 Dead, while still a great game, lost some points for those patches that it took them 10 years to patch. And the lack of a ranking system. Its annoying to go into random multiplayer matches and get teamed with annoying 10 year old kids who...
don't help teammates
run off on their own
run the wrong direction
use health kits at 60% health
shoot boomers point blank when they're quite obviously there and too close
try to kill the witch on their own when the rest of the team isn't ready
use the tank to just throw rocks at enemies that are like 1 foot away from them
light their teammates on fire
I also think their voting system needs a bit of improvement. Its a 4 person per team game, and you need majority vote to boot someone, so if anyone joins a team with a guest and then acts like a retard you've got no choice but to just leave, since they've got vote power. A way to communicate with the other team might be nice too.
Dang, I mean, L4D is an awesome game, but it's a very 'team spirit' oriented multiplayer game, and it only takes one jackass or moron to ruin it for everyone.
Kerensky287
06-14-2009, 11:16 AM
I dont know if the world could handle a better Portal. It would be like electronic crack and probably cause the collapse of society
You know what I think would have made Portal better?
If it was longer.
Problem solved.
krogothwolf
06-14-2009, 11:24 AM
You know what I think would have made Portal better?
If it was longer.
Problem solved.
Agreed. That was the only downside of portal. To Short.
And yet, if it had been longer, you would have complained that "It was a great game, it just got too repetitive towards the end."
krogothwolf
06-14-2009, 01:07 PM
And yet, if it had been longer, you would have complained that "It was a great game, it just got too repetitive towards the end."
Probably not, I don't have an issue with repetition in games. As long as its fun.
Lumenskir
06-14-2009, 03:52 PM
I believe Ico and Shadow of the Colossus also have achieved levels of perfection that feel best if left untouched.
I definitely wouldn't mind if SotC was on a more powerful system and de-HUDified.
And yet, if it had been longer, you would have complained that "It was a great game, it just got too repetitive towards the end."
Well, yeah, if your idea of "Make it longer" is to copy+paste previous segments over and over. I certainly wouldn't mind a bunch of new puzzles sprinkled throughout the game.
Well, yeah, if your idea of "Make it longer" is to copy+paste previous segments over and over. I certainly wouldn't mind a bunch of new puzzles sprinkled throughout the game.
Basically, I'm just saying that with a game like Portal, people are going to consider any length of time that is less than the amount of time it takes to feel repetitive and boring to be 'not enough'.
Kerensky287
06-14-2009, 04:05 PM
Basically, I'm just saying that with a game like Portal, people are going to consider any length of time that is less than the amount of time it takes to feel repetitive and boring to be 'not enough'.
Exactly. I would like it to be JUST beyond the equilibrium point, and the last bit of repetition is an optional puzzle that you can just walk around but GLaDOS says something silly if you finish it.
I mean, it WOULD be better that way. Suggestions don't have to make sense because they will never be taken into account anyway.
Aerozord
06-14-2009, 04:19 PM
I agree it was the right length, yes it was short compared to most games but they probably stopped there for a good reason. They ran out of ideas and/or diologue. I'm sure if they had more ideas they would have put them into the game, the orange box wasn't exactly rushed, not like they didn't have time if they needed it. I do not think we should encourage developers to add things simply to make the game longer.
Lumenskir
06-14-2009, 04:41 PM
They ran out of ideas and/or diologue. I'm sure if they had more ideas they would have put them into the game
This is why I, and I think others in this thread, am using the mystical power of wishing to envision a Portal where the developers had a lot more hours of great ideas.
And we're using the mystical power of cynicism to crush your hopes and dreams.
Eldezar
06-14-2009, 05:56 PM
Using "Mary Sue" like that dilutes its proper meaning. Stop it. It's for author-inserts that over shadow canon characters, not for stupid boss fights out of nowhere, nor stupid characters out of nowhere.
I refuse to acknowledge Tabuu as a canon character to the Nintendo universe. Tabuu is nothing more than a fan-made character by Masahiro to put in his little fanfiction. A character which completely overshadows every other character in Nintendo (save for maybe Nightmare) and could not have possibly have been beaten without multiple characters teaming up against him and/or with extreme luck.
Aerozord
06-14-2009, 06:13 PM
I just wish he didn't have so many one hit KOs. I mean one of them is only avoidable by side-stepping three times in a row. Doing it once is considered an advance move
Mesden
06-14-2009, 06:41 PM
All of them. I'd be thrilled if every game I've ever played were better than they were.
01d55
06-14-2009, 08:15 PM
So technically this thread isn't a game, but it sure would have been awesome if towards the end there a bunch of jerks hadn't jumped in thinking they didn't have to read the first post 'cos it couldn't possibly give them more useful direction than the thread title.
Dracorion
06-14-2009, 08:17 PM
So technically this thread isn't a game, but it sure would have been awesome if towards the end there a bunch of jerks hadn't jumped in thinking they didn't have to read the first post 'cos it couldn't possibly give them more useful direction than the thread title.
No, they read the first post, but they're jerks anyway.
BitVyper
06-14-2009, 09:51 PM
I refuse to acknowledge Tabuu as a canon character
That's probably for the best, since I'm pretty sure nothing in SSB is canon.
Nintendo universe.
...What?
I don't think you understand how absurd crossover fighting games work. We're talking about a genre where Dan Hibiki can beat up Thanos. Just mentioning the word "canon" at all pretty much shows you're missing the point.
Jagos
06-14-2009, 10:07 PM
Ya know, it's been said enough but it does bear repeating.
Every Square game that didn't involve Final Fantasy probably needed an overhaul.
I Really, REALLY liked Secret of Evermore. I honestly wished they would have done a sequel with 8 worlds and perhaps a different protagonist. As well, maybe more of a Secret of Mana Vibe with THREE characters to choose from and more alchemy spells.
Also, Illusion of Gaia. It ended on a decent "Left Field" ending note but damn, I just wish there were more. Some of that at the end was depressing.
GARUD
06-14-2009, 10:22 PM
Ya know, it's been said enough but it does bear repeating.
Every Square game that didn't involve Final Fantasy probably needed an overhaul.
Dont forget that pretty much all of the Final Fantasies apply aswell. In fact, the only FF game that felt complete to me was 12. Everything else felt like it needed more stuff in it.
I love 8 to bits, but it could have been better if they had missions that they needed to complete, ie monster hunting. For heaven's sake, they were mercenaries, it would have made sense.
Played through more of 7 yesterday, and it's still pretty bad. I'm still lingering on the idea that Cloud had to dress up like a woman. It's a kids game for God's sake. Well, at least i won't have to use the stupid cross-dresser now that I have Red 13 and Aeris back. With Tifa, thats gonna be my endgame party, I think.
Fifthfiend
06-14-2009, 10:41 PM
So technically this thread isn't a game, but it sure would have been awesome if towards the end there a bunch of jerks hadn't jumped in thinking they didn't have to read the first post 'cos it couldn't possibly give them more useful direction than the thread title.
This thread is one of the better arguments for why we have page limits.
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