View Full Version : Final Fantasy d6
Truce
12-03-2009, 06:10 AM
Most of you probably won't know about the FFRPG d6 system.
That's okay. Assuming I haven't accidentally uploaded one of my video game porn collections, you can learn about it through the handy PDF I'm about to link to you. It's actually still in play testing as far as I know, but this is the latest version I'm aware of.
http://rapidshare.com/files/315637320/FFRPG.pdf.html
It's a simple system, one with a straight forward enough that the rolling will be relatively simple to handle, and battles hopefully won't be too short or too long. Most importantly, since rounds consist of a party turn and an enemy turn, we won't need to keep track of something like initiative. Because of that, I'm hoping that it will fair well in a Play By Post format.
Characters are built by picking a race and class, and from there using points to buy your stats. Job abilities are earned at certain levels, though you can pick and choose which one you will use. Skills are easy enough to understand, while traits round out your character. Destiny is one of my favorite features, which rewards players with points for doing awesome things that they can use to activate special abilities, traits, or even defy death.
Now, while I have some experience with the system, I'm not a very experienced GM. I'd like to think I've matured a bit since I last ran a game, but I definitely want to avoid taking on too much. If I'm going to run an RP here, there's a limit to how many people I can put in a party.
This particular RP will start off in the Grand City of Rios - and the players will be members of the Adventurer's guild there. Players will initially be performing missions for money and treasure, and we'll go from there.
There will be a few changes, however. The Fighter's Zodiac Warrior skill +1 Attack/+1 Defense bonus only applies when wielding an applicable weapon type, and only for the number of weapons wielded. The White Mage's summoner subclass will also be ignored for simplicity's sake. I'll also avoid using monsters from the bestiary for the most part.
Otherwise, Characters will use the standard 30 attribute distribution for creation, and have 500 gil for purchasing initial equipment.
If there are any questions, I'll be happy to answer them.
---
Character Sheet.
Name:
Age:
Race:
Class:
Appearance:
Background:
Traits:
Stats
HP:
MP:
Attack Bonus:
Evasion:
Strength:
Vitality:
Dexterity:
Intelligence:
Charisma:
Job Abilities:
Ability 1:
Ability 2:
Equipment
Right Hand: Name, Tier, Weapon Abilities
Left Hand:
Armor:
Graft (If Applicable):
Items
Gil:
Skills:
Preferred Weapon Skill:
Any Other None Zero Skill:
Arhra
12-03-2009, 07:34 AM
Hey Truce, just want to say I'm interested but it'll probably be a few days before I can properly sit down, look through that rulebook and think up a character.
Bard The 5th LW
12-03-2009, 07:45 AM
same sentiment as above. I'll read it over later today.
Truce
12-03-2009, 10:19 AM
No problem Arhra, Bard.
krogothwolf
12-03-2009, 11:31 AM
I'm interested as well, but I'm short of time for the next day or 2 so is it alright If I wait a few days before creating a character?
Truce
12-03-2009, 12:02 PM
It's okay, Krogothwolf.
To make it clear, I'm not planning on closing sign-ups in the next couple of days. People are busy, it's an entirely new system, and I'd rather have a well thought out character than one thrown together as soon as possible.
Menarker
12-03-2009, 01:17 PM
As much as I would love to possibly consider this, the fact that your hosting site blocked me because there isn't any more "free slots" for non-premium members is a hassle. >_<
phil_
12-03-2009, 01:54 PM
I was interested, but then you said no summoners. I just can't participate out of principle.
Truce
12-03-2009, 02:27 PM
As much as I would love to possibly consider this, the fact that your hosting site blocked me because there isn't any more "free slots" for non-premium members is a hassle. >_<
Yeah, how silly of me not to have seen that ahead of time. Here's another link.
http://www.mediafire.com/?l2nm2moeja4
And sorry to hear that Phil.
phil_
12-03-2009, 03:07 PM
Sorry? Man, don't be that way. I just said it because I think this is a cool idea, but silly, nonsensical reasons for not joining are less depressing than "If I join, I'll slow this game down to a crawl, like every RP I post in."
So consider me on the fence.
Oh, and how are we handling dice rolls, and should we be like "My dude uses [skill] on [target]," or more like how we normally play, but with extra notation of what powers we're using, like "The Disinherited Knight sprung up from horseback, waved his fatal sword over the head of his adversary, and commanded him, Brian be Boi-Guilbert, to yield himself (I use [Intimidate] on [Brian be Boi-Guilbert])," or should we just write normally and let you sort it out? And we're starting at level 1, right?
Truce
12-03-2009, 04:33 PM
Dice rolls, specifically in battle, will be declared by the player, but you still have to describe your action.
Enter awesome description on how you plan to take on Truce!
---
HP: Current/Max
MP: Current/Max (If Applicable)
Action: Attack with Truce Tier 2 sword, Strength 10.
Attack Roll: Weapon Skill + 2d6
After the entire party has made their posts for the turn, I'll reply with the results of the party's actions, as well as the enemy's actions - assuming the enemy hasn't been wiped out. I'll be doing the rolling myself since NPF doesn't have a built in dice roller, but thanks to the combat system I can do all the rolls at once for a single round.
Skill rolls also have to be declared for the more dramatic stunts, though I trust people on the forum enough to know when a skill test is dramatic or not.
phil_
12-03-2009, 07:38 PM
Hey, Truce, could I get approval for a "Cute" trait that acts the same as "Sexy?" I want to make an especially cute Tarut that uses his cuteness to manipulate the stupid Humes and other big people, but it seems a bit squicky to call a Tarut sexy. Would that be alright?
Also, guys, I have ideas for White Mage, Black Mage, and Entertainer Builds; which do you think I should do? Entertainer would allow me to make some impact on a fight even if I miss a round with their persisting Arts, but every party needs a White Mage and Black Mage is one of the better uses of a Tarut, since Moogles are better entertainers and White Mages have to physically fight to do damage for the most part. It's like, Entertainer lets be be a lazy drunk, White Mage is a funnier concept for a gruffy, unpleasant Tarut, and Black Mage lets me cast the spells that make the people fall down. Which would you guys rather me take and not keep you from taking? Not that we couldn't play a party of White Mages...
Bard The 5th LW
12-03-2009, 07:51 PM
I'm caught between Entertainer, dark knight, and gambler. Dark knight seems too limited to me, gambler seems like I might detriment the other team members, and entertainer, which is what I'm heavily leaning on, may be taken by Phil, who admittedly seems to be better at getting into that kind of character. (what with his drunkness and all)
It seems at the moment that I'm going to sign up as a gambler. I'll probably have a character in by tomorrow.
krogothwolf
12-03-2009, 08:03 PM
I've got a Paladin in mind, though when skimming through it I saw little on how much spells cost to purchase, is that in there?
Truce
12-03-2009, 08:09 PM
I'll allow that, Phil. A "Cute" trait would be a d6 for negotiation rolls, but of course it'll have to be appropriate for the situation.
Wolf, spells are earned as you level - the rate at which you learn them is listed on the first page of the Class, listed right above its Epic Abillity.
phil_
12-03-2009, 08:09 PM
entertainer, which is what I'm heavily leaning on, may be taken by Phil, who admittedly seems to be better at getting into that kind of character. (what with his drunkness and all)Well, that's why I asked. I'm cool with any of them, and I probably won't have a character until Sunday. Also, if I go with Entertainer, I'll probably get in on that Mime action, as long as we have a Black or Red Mage on our team. But that leaves room for another Entertainer. Either way, I'm leaning further toward Black Mage, since I'd get to be cute and terribly destructive, and the shift toward Shadow fits a bitter, manipulative character well. But then, if he's an Entertainer, then we have a Krusty the Clown character, which could be cool. What kind of dude or dudette would your Entertainer be, Bard? And how can you so easily give up the Entertainer slot when your name is Bard?
Edit: Oh, and thanks, Truce.
Another edit: Also, what races are you guys leaning towards? I've already said I decided on Tarut (because I've wanted to play a Tarutaru since FFXI came out), but what other races will comprise our merry band?
krogothwolf
12-03-2009, 08:23 PM
So is the actual spells per level earned automatically when you have access to them? So at level 1 I have access to each lvl 1 spell
Truce
12-03-2009, 08:30 PM
So is the actual spells per level earned automatically when you have access to them? So at level 1 I have access to each lvl 1 spell
No.
Spell Rank is the level of spell you can learn. To the right of that is the level that you can learn one.
For a Paladin, you can learn a total of three level 1 spells, at levels 1, 2, and 4.
Naturally, you won't gain access to all the spells, so you'll have to pick and choose which ones you'll want to learn. I won't object to someone learning a Rank 1 spell instead of a Rank 2, though - if you feel inclined to do something like that.
On another note - on Status effects.
When a spell or ability attempts to cause a Status Effect, the victim may make an immediate Charisma check to ‘shake it off.’ The difficulty of this check is (10 + Tier level of the spell used) for spells, or and opposed Charisma check for a monster ability.
krogothwolf
12-03-2009, 08:32 PM
Alright, now that makes sense! Thanks
Bard The 5th LW
12-03-2009, 10:02 PM
If I am an entertainer, I would have him be a somewhat classy guy, and hammy to, he'd probably speak poetically a lot and be dramatic.
And if I am to pick a Red Mage, can I access the Androgynous trait to work around the opposite Gender limitation of the 'Steal Heart' ability?
Edit: I'm probably just going to go with Red Mage, I'm new to this sort of system, and I'd best go with something simple.
Viridis
12-03-2009, 10:12 PM
If I am an entertainer, I would have him be a somewhat classy guy, and hammy to, he'd probably speak poetically a lot and be dramatic.
And if I am to pick a Red Mage, can I access the Androgynous trait to work around the opposite Gender limitation of the 'Steal Heart' ability?
Edit: I'm probably just going to go with Red Mage, I'm new to this sort of system, and I'd best go with something simple.
Bard's clearly roleplaying as the Red Mage.
Bard The 5th LW
12-03-2009, 10:20 PM
Yup. The character is basically going to be a bisexual Red-mage with a penchant for cross-dressing. I'm going to work in ice spells to start off with while I'm at it
How many spells gan I start of with while I'm on this subject.
Truce
12-03-2009, 10:56 PM
Androgyny would eliminate the gender limitation - but, you'll need to spend a Destiny Point. Fortunately for you, though, you'll only need to spend it once per mission that you decide to use it.
As for the number of spells, you start off with one Rank 1 spell, chosen from either the Black or White magic sections.
Menarker
12-04-2009, 02:03 AM
I've got a Paladin in mind, though when skimming through it I saw little on how much spells cost to purchase, is that in there?
Hehe. I was thinking of a Paladin as well. Fortunately, having a spare tank/healer is always a good idea in case one's health runs low or when ambushed from two sides. Still going to have to read up a bit.
BTW, a number of skills have their usage limited on a "per session" basis. Since we aren't going to head over to your house to do this, what constitutes a new session?
The Argent Lord
12-04-2009, 02:45 AM
I'm tentatively interested in this, too. I haven't had much of a chance to look at the system, but it seems like right now we have (probably) an Entertainer, a Red Mage, and two Paladins? So, based on standard RPG party mechanics, I should probably be looking something in the vein of either a Thief or a Black Mage, correct?
Menarker
12-04-2009, 02:51 AM
Actually, I'm thinking of making a Ranger. (Found something interesting for me to try out) Sorry. ^^;
Teal Mage
12-04-2009, 03:01 AM
Yup. The character is basically going to be a bisexual Red-mage with a penchant for cross-dressing.
Why hello Bard!
Something about that sounds strangely familiar to me.
Hm, I'll probably look further into the game's system, but I doubt I'll actually sign up. Not unless the game has a particularly attractive class or race I suppose, since dice systems have never really been my thing and Truce said he wanted to avoid a big group. I'd rather let people who like this kind of thing play, if you understand my point.
Still, Bard's character made me laugh.
Naqel
12-04-2009, 03:42 AM
Rapidshare hates me.
Care to upload it somewhere else so i can see if I'm in?
Menarker
12-04-2009, 03:49 AM
Yeah, how silly of me not to have seen that ahead of time. Here's another link.
http://www.mediafire.com/?l2nm2moeja4
He already made an alternative link here.
Naqel
12-04-2009, 06:48 AM
*Sheet moved.*
phil_
12-04-2009, 08:28 AM
I'm pretty sure attributes don't work that way. The +n stuff on the Job pages indicate how much you can put into that ability beyond racial maximums.* That's why they're called "Max Attribute Modifiers." Your dude actually has:
Strength: 4
Vitality: 8
Dexterity: 9
Intelligence: 6
Charisma: 3
* That is, until you get your third Limit Break, after which you can just put points wherever.
Naqel
12-04-2009, 08:42 AM
Yeah. Noticed it myself and was editing while you posted.
Krylo
12-04-2009, 08:49 AM
Name: Jal
Age: 31
Race: Mithra (Viera)
Class: Thief
Appearance: A rare male Mithra, Jal doesn't quite have the same beauty about him as the female of his species, and tends to look a lot like a silver haired Hume. The fact that he doesn't generally bother with grooming past bathing and tries to hide his more obviously inhuman traits. He generally wears a hood over his head to hide his ears, and wears loose fitting clothing over his body, that allows him to hide his tail, as well.
Background: Jal was one of the very few male Mithra born to his clan, and as a result he had a life of 'luxury' set out before him. He was too 'valuable' to be risked with things like actual work, or travelling, or exploring, or anything else, and his life seemed to be shaping up to being a reproductive unit. Now, most men would probably be pretty ok with that, but Jal... well, he wanted to see the world. The young Mithra women would often leave on travels and return with scars and stories behind them, and so, from a young age, Jal wanted nothing more than to escape his lot in life. And then one day he did, under the cover of darkness. The world outside the village was harsher than he expected, and outside the forest harder yet. He was determined to see the world before he returned, however, and so he made his way through life as something of a petty thief. Which suited him just fine. He really loves the 'shinies' and the skills he's picked up allow him to acquire
Traits: Agile, Bottomless pockets.
Stats
HP: 28
MP: 0
Accuracy: 3
Evasion: 14 (12)
Strength: 3, 1 rating, 15 max
Vitality: 6, 2 rating, 18 max
Dexterity: 15 (11), 5 (3) rating, 27 max
Intelligence: 6, 2 rating, 18 Max
Charisma: 5, 1 rating, 27 max
Job Abilities:
Ability 1: Dual Wield
Ability 2: Treasure Hunter
Equipment
Right Hand: Stiletto , Tier 2, (DEX x 2) +1d6 damage, +2 Dex
Left Hand: Simple Dirk, Tier 1, (DEX x 1) +1d6 damage
Armor: Nomad's Outfit, 4 ARM, 4 M. ARM, +1 EVA
Accessory: Yellow Scarf (+2 Dex)
Items
Gil: 0
Smoke Bomb
Skills:
Preferred Weapon Skill:
Dagger: 4
Two Weapon: 3
Any Other None Zero Skill:
Acrobatics: 2
Awareness: 1 (racial)
Climbing: 2
Escape: 2
Language: 3 (Viera, Common, Ancient)
Lockpicking: 2
Stealth: 4
Traps: 2
Medium Armor: 1
Naqel
12-04-2009, 08:57 AM
(I can't find anything on how high I actually need this for whatever tier armor and what not?)
As far as I figure it from there being only 8 tiers of stuff and only 8 dots on the sheet beside any skill. You need to have equal or more than the tier you want to use.
Though I might be wrong.
While we're at the topic of uncertainities(is that even a word?), dose my Machine skill cover repairing of Grafts, or do I need a different skill?
Overcast
12-04-2009, 10:37 AM
Okay finally got the system since I hadn't visited the thread to find it on mediafire later and I was far too determined to beat rapidshare.
Will likely return with a character sheet.
phil_
12-04-2009, 11:35 AM
I'll just say that I've decided on Entertainer. Right now I'm just wavering on how much combat ability I want to have, at least as far as number-crunchy stuff goes. Almost definitely going to have Mimic, since otherwise I'll have nothing to spend MP on.
Truce
12-04-2009, 11:40 AM
Sessions will be the length of one mission, or when a day passes; whichever is shorter. Naqel's right about Armor as well; you only need an a skill level up to the armor tier.
Naqel, Krylo, your sheets look to be fine; you even remember to include the class accuracy bonus I forgot about.
Menarker
12-04-2009, 12:41 PM
Darn, Naqel beat me to it. :3 Ah well. At least I got a slightly different approach for my ranger.
Character Sheet.
Name: Malaren Tress
Age: 104 (Old Age Category)
Race: Viera
Class: Ranger
Appearance: 1.7 M (Taller with rabbit ears). 53Kg. Dull Silver Hair. Red Eyes.
Background: An elderly ranger who had for decades lived as a hunter, living a pleasant but uneventful life. Spurring the curiosities of the younger Vieras, Malaren accepted her role as provider for her tribe at large and training the amateurs in the manners of archery and nothing more. However, her later years have left her feeling anxiety and regret, having nothing of a legacy or an inspirational memory to compare with those that younger ones have boosted about among their friends. Her strength and appearance had left her in old age and her knowledge rather lacking due to seclusion from the outside world, but she still felt active and hardy... although she couldn't know when that would leave her too. Compelled to spend the uncertain remaining years to live the life she neglected to explore, she took only the few items that belonged to her and rode off unceremoniously to whatever location suited her… upon she caught the sight of Rios.
Quote:
*Upon Usage of Epic-Ability Sharpshoot*
Ally or Animal Companion: “I bet you can’t hit that monster from here.”
Malaren: “Right eye or left?”
*Upon accidental destruction of property, often by Walking Disaster Trait*
Malaren: “… Is it supposed to work that way?”
Or “… Crap…”
*Fumble a shot, hitting an ally… hard*
Malaren: “…. I think a white mage could fix that… maybe.”
Traits: Walking Disaster
Agile
Stats
HP: 20
MP: None
ACC: 7
Evasion: 11 (1 due to armor)
ARM: 4
MARM: 4
Strength: 3 (Rating 1) Max 15
Vitality: 8 (Rating 2) Max 18
Dexterity: 12 (Rating 4) Max 28
Intelligence: 4 (Rating 1) Max 23
Charisma: 3 (Rating 1) Max 22
Job Abilities:
Ability 1: Aerial Maneuver
Ability 2: Animal Companion: Flying-Mount-Familiarity
Proposed animal companion: Levitating/flying manta with leathery wings. Captured from elsewhere by traveling caravan and sold to Malaren mainly out of convience and intrigue, although the long years spent together have made them suitable partners.
Equipment
Right Hand: Bow (Wooden Arrows)
Left Hand:
Armor: Nomad’s Outfit
Items: 2 Ahriman Tears
Gil: 80
Skills:
Preferred Weapon Skill: Bow 5
Any Other None Zero Skill: Awareness 3 (1 Racial bonus)
Ride: 6 (1 from Animal Companion)
Language: 2 > Bhasa Mithra, Common
Medium Armor: 3
I assume that the Job Trait "Aerial Maneuver" will also apply while my character is riding on a flying mount?
(I'm kinda assuming that being flying/airborne would make me mostly immune to melee attacks.)
EDIT: Seems that Flight merely gives -4 penalty to melee attacks or so. Still pretty good though. ^^
phil_
12-04-2009, 01:54 PM
Yo, working on my spell list, came on a snag. Negative status effects can be resisted by a Charisma check against 10+tier level of the spell, or, in the case of monster abilities, an opposed Charisma check (p. 121). However, Arts have no tier level, nor are they a monster ability, but most of them can give a negative status effects. They aren't even "Type: Status." Are we going with resisting them like a Tier 0 or Tier 1 spell, resisting them like a monster ability, or just having them always work?
Truce
12-04-2009, 02:03 PM
Phil, we'll treat Arts as a monster ability.
Menarker, your character's stats are too high. Viera's have a racial maximum of 12 dexterity, and 8 vitality.
Menarker
12-04-2009, 02:14 PM
Phil, we'll treat Arts as a monster ability.
Menarker, your character's stats are too high. Viera's have a racial maximum of 12 dexterity, and 8 vitality.
If you can relook at page 4 (first two paragraphs) and the Ranger class on page 54, you would notice that Maximum stat is created by adding the Max stat of the race AND the Max stat modifier for class. I should still be in range for both stats.
Naqel
12-04-2009, 02:16 PM
Class bonuses only apply to level up development.
Characters have a maximum ‘cap’ for their attributes upon character creation, known as Racial Maximums - no starting character may begin the game with any Attribute's rating exceeding these. For instance, Humes have a maximum starting Strength of 10, and Moogles have a starting racial maximum of 14 Charisma. Things such as equipment or Grafts, which provide straight attribute bonuses, allow the character to have a higher-than-maximum value in a given stat upon creation.
Additionally:
Attributes in the 1-2 range represent a character who is crippled in some way, because in game terms you're going to have a lot of trouble doing something with Attributes that low.
There are some funny/horrible implications for having 1 charisma.
Menarker
12-04-2009, 02:18 PM
Oh, I just REALLY re-read the first paragraph and I missed a part. I'll edit my bio promptly.
EDIT: Edited my bio
Naqel
12-04-2009, 02:26 PM
BTW: I added a quote.
Here's a useful link for future: http://home2.paulschou.net/tools/xlate/
phil_
12-04-2009, 02:42 PM
Here's a character sheet. For the most part, it lacks the good stuff, a.k.a. "fluff," but the numbers (and making sure I didn't screw them up) are probably more important for now. The fluff, in a nutshell, is that Bello is a story-teller, looking for stories to tell. He isn't above using his cuteness or stabbing people up to get his way.
Not sure about Flirt, so that might change.
HP: 16
MP: 23
Accuracy: 3
Evasion: 8
Strength: 3 (4 with Temple Cloth)
Vitality: 5
Dexterity: 6
Intelligence: 7
Charisma: 9
Job Abilities:
Flirt
Mimic
Equipment
Right Hand: Dagger Tier 1
Left Hand: nuthin
Armor: Temple Cloth
Items
1x Potion
Lute
Gil: 150
Skills:
Preferred Weapon Skill:
Daggers 3
Other Skills:
Acting 4
Awareness 3
Lore (History) 3
Language (Common, Monster Talk, Tarutaru)
Light Armor 1
Negotiate 4
Perform 4
Stealth 1 (Small size)
Arts used by alternate singing and lute playing:
Valor Minuet
Routine Performance
Herculean Etude
Wake to Life
---
Name: Bello
Age: 13
Race: Tarut
Class: Entertainer
Appearance: Shoulder-length blond hair with his bangs in his face and the back held in a short pony-tail, blue eyes, long eyelashes. Wears a loose pink shirt that's a little too big for him and gray shorts. His lute hangs over his shoulder on a wide cloth belt.
Biography: Bello was a gifted storyteller from a young age. Everyone in his tribe loved hearing his stories, at least until they had heard them all. Cries of "More! More!" lead him to study the history of the Tarut and other races to find more stories, but eventually even these were followed by cries for more. Lacking further history to study, Bello went out as an adventurer, both to find more history and make some of his own. Among the other races, Bello found his cuteness to be a useful tool in ingratiating himself with others and gaining their trust, and who was he to question its effectiveness? Eventually he found himself in the city of Rios, where the Adventurers Guild could provide him with endless stories. He sends most of his downtime testing out tales of his adventures, both true and... embellished, among the people of the city.
Quote: "Forgive me for being so cute."
Traits: Cute, (http://forum.nuklearpower.com/showpost.php?p=992737&postcount=15) Ancient History
Stats
Lvl: 2
HP: 22
MP: 37
Accuracy: 3
Evasion: 8
Strength: 3
Vitality: 5
Dexterity: 6 (8 with Shaving Razor)
Intelligence: 8 (9 with Mage's Robe)
Charisma: 9
Job Abilities:
Flirt
Mimic
Equipment
Right Hand: "Shaving Razor," Dagger Tier 2, (DEX x 2) +1d6 damage, +2 DEX
Left Hand: nuthin
Armor: Mage's Robe, 4 ARM, 12 M.ARM, +1 INT
Items
1x Potion
Lute
Gil: 0
Skills:
Preferred Weapon Skill:
Daggers 3
Other Skills:
Acting 4
Awareness 3
Lore (History) 3
Language (Common, Monster Talk, Tarutaru)
Light Armor 2
Negotiate 4
Perform 4
Stealth 1 (Small size)
Arts used by alternate singing and lute playing:
Valor Minuet (+2 to allies ACC -OR- -2 to enemies' ACC)
Routine Performance (Everyone goes to sleep but me -OR- everyone wakes up)
Herculean Etude (+3 to target STR, STR-based powers can be used one more time per session -OR- -3 to target STR score)
Wake to Life (Object can move around and follow simple commands -OR- the object can't anymore)
krogothwolf
12-04-2009, 02:50 PM
Alright Here is my character sheet. I think everything is correct but let me know if I fudge something! I can flesh out the background more later on if you'd like, plus appearances. Just wanted to get the stats and everything down first for you to see.
Name: Ziegmund Hellworm
Age: 23
Race: Hume
Class: Paladin
Appearance: A Hume Male, Standing at 1.7M. He has Brown hair and Blue eyes and a muscular build from the training he received and from years of wearing heavy armour. He only wears a cloak over his armour to help protect it from rusting incase of rain
Background: Ziegmund entered Paladin training at the age 12 when he was worthy of receiving it. During his first 4 years he was a squire to one Delgor Meintith whom showed him the ropes and taught him the basics of being a paladin. Upon turning 16 he took the Paladin tests and passed with a decent grade and went on his first mission. That mission ended in a disaster with only Ziegmund left alive of the party. No one knows what truly happened and Ziegmund refuses to this day to speak of it. After that the other missions he went on were all relatively successful and he distinguished himself well. He was given leave recently to allow to venture forth in the world on his own to bring the Holy light of the Paladin to those who need it.
Traits: Guardian Inhuman Might
Quote: "Holy Light, Guide My Sword!"
Stats
HP: 42
MP: 25
Evasion: 7
Stats Rating Max
Strength: 6 2 20
Vitality: 9(11) 3 25
Dexterity: 3 1 15
Intelligence: 6(8) 2 20
Charisma: 7 2 25
Job Abilities:
Ability 1: Cover
Ability 2: Saint's Cross
Epic Ability: Invincible
Innate Ability: White Magic
Equipment
Name Tier Weapon Abilities
Right Hand: Sword 2 Reliable, +2INT
Left Hand: Metal Ward 2 (6 ARM 6 MARM +1 VIT)
Armor: Bone Vest 1 Vit +1
Graft: None
Items
Gil: 0
Potion x2
Ether x1
Skills: Points Max
Preferred Weapon Skill: Sword 3 3
Any Other None Zero Skill: Heavy Armour 3 4
Climbing 2 3
Riding 1 2
Healing 2 3
Swimming 2 4
Survival 1 3
Negotiation 3 3
Trade 3 3
Language(Common,Monster Talk)
ARM 13
ACC Bonus 4
EVA 7
M.ARM 8+2
DMG 6x2+1d6
Spell Rank Spells
1 Cure,Restore
Naqel
12-04-2009, 03:05 PM
Speaking no language might be a minor issue(we don't get one for free). Your proper Accuracy(assuming you use a Sword) is: 4(3 weapon skill +1 class bonus)
krogothwolf
12-04-2009, 03:09 PM
You actually need to learn the language? I thought you'd start as common with a hume automatically...man. I'll update that in a bit.
There! It's been fixed.
Haha, Thanks man. I was editing EVA and ACC at the time and accidentally replaced the EVA with ACC. Thanks for the help.
Bard The 5th LW
12-04-2009, 03:29 PM
I have the stats worked out, I'll post later.
Edit: His current Attributes are:
STR:7
DEX:6
VIT:3
INT:7
CHA:7
Any suggestions on how I may want to do it differently? (Im new to this)
Overcast
12-04-2009, 05:13 PM
Name: Caspin Shift
Age: 26
Race: Hume
Class: Blue Mage
Appearance: Standing at 5'10" and weighing about 140lbs most of which is tight muscle, he has black hair cropped short with brown eyes that seem to be tainted with his strange intentions. His hands are notably abused things after years of having them in the harmful world of cooking with many a scare and callus. Due to his great pride in being a chef you will more often than not find him in a white double breasted jacket and white pants(for he had never really liked the checkered sort), but notably never part of the ensemble is the hat. There was always something about that cap that irked him and he will adamantly refuse to wear it.
Background: When Caspin was a child he was found to have a very keen sense of taste. This led to an interest in the creation of fine tasting food. Early on he apprenticed himself to a proper cook so that he could make cuisine with genuine skill. Though one day a man approached him telling him, "There are aspects of taste and cooking you will never find with a man like this. You have the potential to be amazing. Allow me to show you the way." The man was a Blue Mage as well as a cook who began leading Caspin down the same path. The taste of monsters was intriguing, and the fact that merely appreciating their essence gifted him with new powers only added to his intrigue. After retaining his first skill he was ordered by his master to seek out his own experiments in taste and only to return when he was sure he was a master as well.
As an individual he has grown notorious for hunting, cooking, and eating monsters. Not necessarily in that order, as if being a Blue Mage wasn't bad enough. So he expects a bit of trouble from the world around him, and has also shaped a slightly awkward personality around that knowledge.
Quote: "Just a taste if you don't mind."
Traits: Artisan, Notorious
Stats
HP: 28
MP: 36
ACC: 3
Evasion: 10
Strength: 3+1, rating 1, 20
Vitality: 6, rating 2, 15
Dexterity: 9, rating 3, 25
Intelligence: 10, rating 3, 20
Charisma: 3, rating 1, 25
Job Abilities:
Ability 1: Defy Gravity
Ability 2: Devour
Equipment
Right Hand: Tier 1 dagger
Left Hand:
Armor: Temple Cloth ARM 2, M.ARM 7
Items: Craftsman's Tools
Gil: 0
Skills:
Preferred Weapon Skill: Dagger 3
Any Other None Zero Skill: Language: 2 (Common, Monster)
Synthesis(cooking): 4
Lore(monster): 2
Light Armor: 2
Negotiation: 2
Escape: 2
Navigation: 2
Swimming: 2
Survival: 2
Acrobatics: 1
Spells:
Rank 1:
Homing Laser: 10mp. Single Target. (INTx2)+1d6 nonelemental damage. 25% chance for Confusion. Long Range capable.
Lick Wounds: 5mp. Single Target. (VITx2)+1d6 healing. Short Range only.
Bard The 5th LW
12-04-2009, 06:07 PM
Ok, I have Almost everything worked out now, I just need to know how I would work out how to assign numbers to my skills, like lore or disguise. The rule book isn't explaining as well as I'd like it to. Can someone Simplify it?
The Argent Lord
12-04-2009, 06:32 PM
Well, since there are about twice as many people here as there were last night, and Krylo took my character concept, I think I may as well not bother with this unless more people are needed.
Overcast
12-04-2009, 07:38 PM
Lets see. Your skill point quantities are decided with a combination of the amount of points in intelligence and the base given by your class. For example my character gets 9 plus 14 given by his class. Each skill is modified by an attribute's rating, by being added to rolls but also by deciding the maximum points you can put in which is the rating plus one. For example Synthesis(cooking) is modified by Intelligence and so my character can put a maximum of 4 skill points in it. You distribute as you see proper, typically with at least one i language so that you can talk, but otherwise it is up to you what seems useful or would go well with your character's background. For example, my character has cooking his highest skill due to his background as a cook even if it isn't always useful.
Bard The 5th LW
12-04-2009, 07:52 PM
So I just add my 7 INT to the Red Mages 18 skill points and distribute the 25 to the skills I want? If so then I'll get to work on that now.
Krylo
12-04-2009, 08:06 PM
Evasion: 9+6+1
Evasion is dex rating, not dex score, so I'm pretty sure this should be 3+6+1, so you'd have 10 not 16.
Also, maybe you're right on the armor thing, though it's never stated. In which case I can just leave it as is 'cause I'm pretty sure I'm wearing Tier 1.
Annnnd, I'm like 99% sure that it's machine for repairing your grafts. I know it said somewhere but fuck if I can find it now. I remember being unsure if it was systems or machines and having it clarified later on.
Well, since there are about twice as many people here as there were last night, and Krylo took my character concept, I think I may as well not bother with this unless more people are needed.
Oh, did I?
Sorry about that.
If you want you can have it back and I'll make a gambler (which I mainly shelved 'cause Naqel's character seemed too close to the tech minded one I had in, uh, mind) or monk instead. Backstory and name would be the same, appearance and skills would change.
I was really kind of torn between the three (with a slight inclination toward dk or fighter, though everythin'd change then, and red mage seemed interesting and... well yeah) and decided to go thief 'cause I didn't THINK anyone had expressed interest and thought we'd need a trap/lock/escape monkey.
I'm really not that attached to the class or whatever. Kind of like the 'run away male Mithra' thing, but I had a couple other ideas there bouncing around too.
Edit, so's no one else does what I did on accidents:
Claimed/interested rolls
Krogo: Paladin
Phil: Entertainer
Bard: Red Mage
Mena: Ranger
Argent: Thief (sorry about that) or Black Mage
Naqel: Ranger
Myself: I don't actually care, probably a monk if Argent wants thief back, maybe gambler.
Overcast: Blue Mage
Overcast
12-04-2009, 08:14 PM
I believe so Bard, so go on with your bad self and lets see what happens. On grafts apparently making grafts requires either tinkering or machines which is what the author says very close to each other in the grafts section, but when it comes to repair it seems more useful to have the auto-repair graft which will make sure all those that end up being crippled will repair over time.
Krylo
12-04-2009, 08:18 PM
Oh yeah, you're right Bard.
There's also a shared ability to grant you ten more skill points, too, if you want. I grabbed that for my thief because I wanted to be able to afford high scores in all the acrobatic and thiefy things with other points in things I deemed useful for getting money, 'cause I plan on being greedy.
Bard The 5th LW
12-04-2009, 08:31 PM
Here I go. If I made any mistakes, or you have reccomendations, please point them out. And I do need to know what the Acc Bonus on the tier 1 sword is.
Name: Ralts Mauzlin
Age: 22 (average)
Race: Hume
Class: Red Mage
Appearance: 5'9 feet tall, 125 LB, White Hair
Background: Ralts was born and raised by his mother (his father had died) in a fairly average town with a large library, which was good for him because he had a thirst for knowledge. Although, Ralts didn't want to limit himself to just reading, he would also go out and participate in sporting events and other physical contests. As time went by, Ralts gradually became very skilled at almost everything there was to be done in his town, he was never the best at these, but he was content to take second place if it brought balance t his other skills. It was his large amount of skills that led Ralts to become the apprentice of an accomplished Red Mage, and he spent years patiently studying under the un-named master, and he adopted some of his master's more neurotic and eccentric traits and hobbies while learning from him. After Ralts hit the age of 22, he decided that he had learned all he could in his town. So he bid his mother and teacher good-bye and shoved off to learn as much as he could in the world.
Above all-else though, Ralts wants to be remembered by the people in the world. He wants to leave his mark in history as one of the greatest people in every field of knowledge and combat, and for people to look up to him as an inspiration.
Quote: *about androgynous* "Don't you judge me, it's not like you don't have a hobby others don't approve of."
Traits: Androgynous, Intuitive
Stats
HP: 17
MP: 21
ACC: 4
Evasion: 7
ARM: 6
MARM: 10
Strength: 7 (8 with Temple Cloth)
Vitality: 3
Dexterity: 5
Intelligence: 8
Charisma: 7
Job Abilities:
Crimson Seal
Steal Heart
Equipment
Right Hand: Sword Tier 1, (STR x 1) +1d6 damage
Left Hand: none
Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR
Items
2x Potion
Gil: 100
Skills: To be entered once I understand the system
Preferred Weapon Skill: Swords 3
Other Skills
Healing: 3
Disguise:3
Language:2(common, ancient)
Inquiry:2
Trade:2
Negotiation: 2
lore:1(history)
Awareness:2
Acting:2
Navigation:2
Light Armor:1
Spell Rank Spell
1 Blizzard (3 MP)
__________________
Overcast
12-04-2009, 08:39 PM
If you are going to have Intuitive I think I have a better idea to replace my Cryptic trait so more edits cometh.
Truce
12-04-2009, 08:45 PM
Krylo's right about the Evasion thing. Kinda disappointed I didn't catch that myself, though.
Naqel's Evasion should be 10, while Bard's should be 8.
Overcast, I'd use a dagger instead of a katana, to shift some focus away from Strength to Dexterity. Katanas really aren't worth using unless you're a Samurai, from my experience either.
I'll also take this time to warn you all that I'm not really going to hold back as a GM. If the party gets wiped out then everyone's dead. If you're unconscious with poison at the end of a battle and nobody has an antidote, you'll need to make a vitality check.
Generally, don't expect your characters to live through a dangerous situation if they don't take proper actions. Unless, of course, you have enough Destiny Points to Cheat Death. Still, what's the fun without an element of risk?
Krylo
12-04-2009, 09:04 PM
Bard, I love the fact that your initials are RM. Well played.
Oh, and because of the way stats work, you effectively need multiples three of anything to see real benefit. Enough to raise your rating. Other than int and vit which affect your mp/hp.
Though as a red mage I can't think of what I'd want to reduce there. Cha rating = magic damage, and so you'll want to pump that more asap, while int = mp, so again, you'll want to raise that a bunch soon as possible, and strength = melee damage sooo, yeah.
And I've got no problem with you not holding back. A character death can really make an RP seem more epic or whatever so long as it doesn't feel cheap and adds a proper sense of danger to the setting.
Overcast
12-04-2009, 09:18 PM
Alright so the str is down, int is up, as is cooking and monster lore so that he doesn't end up poisoning anyone, a little bit more MP and a switch from pollen which would be more useful as someone supportive and striking with the fighters to learn new moves to homing laser so he can smash his opponents and get the food faster.
Slight switch, but still rather nice.
Bard The 5th LW
12-04-2009, 10:05 PM
While my character could use maybe some tinkering in different areas, I think that would overall bring it down what with the balance theme of the Red Mage and all. I'm going to look over the character sheet awhile and see what I can do ,maybe move a DEX point to INT or CHA, but in so far it seems that this is it.
Also, I couldn't find the ACC bonus of the tier 1 sword. Anyone mind filling me in on it?
Krylo
12-04-2009, 10:10 PM
ACC is equal to class bonus + weapon skill. You have three in your weapon skill and Red Mages get a plus one bonus to ACC, so your ACC bonus is 4.
Bard The 5th LW
12-04-2009, 10:19 PM
Thanks. While I was at it, I moved a Dex point to INT for an extra MP point.
The Argent Lord
12-04-2009, 11:39 PM
Oh, did I?
Sorry about that.
If you want you can have it back and I'll make a gambler (which I mainly shelved 'cause Naqel's character seemed too close to the tech minded one I had in, uh, mind) or monk instead. Backstory and name would be the same, appearance and skills would change.
Heh, no, it's fine. I was just amused looking at it because I'd been planning a male Mithra thief, and my standard character name is Jalathas, which often gets shortened to Jal.
Krylo
12-04-2009, 11:53 PM
...That's actually kinda creepy.
phil_
12-04-2009, 11:55 PM
Hey, Overcast, your INT's two too high. Humes are stuck at 10 max for attributes at first level (p. 4). Bard, Red Mages can't use shields, 'cause shields are heavy armor (p. 103) unless you're a White Mage with Shieldbearer (p. 64). Also, you need to have at least one point in Light Armor skill in order to get the +1 STR from your Temple Cloth and not take a -2 penaltiy to "actions," whatever that means (p. 76). I'm sorry to nitpick, I invite fine combing of my sheet for errors.
Also, we need a White Mage.
Also also, weather may conspire to trap me in a terrible place with no internet from tomorrow morning until possibly Monday afternoon. Just thought I'd give a heads up.
Menarker
12-05-2009, 12:04 AM
Hey, Overcast, your INT's two too high. Humes are stuck at 10 max for attributes at first level. Bard, Red Mages can't use shields, 'cause shields are heavy armor unless you're a White Mage with Shieldbearer. I'm sorry to nitpick, I invite fine combing of my sheet for errors.
Also, we need a White Mage.
I'll switch to one unless someone makes one first. We probably don't need two rangers and I'm not against the class. But I have to shave/shower to get ready for work tomorrow and my b-day. ^^; I imagine the family and such are going to demand my attention and want to take me out and all that and that along with two take home exams are going to cut in my time for the next day or so. (But I'll probably have it done in the evening or so)
phil_
12-05-2009, 12:08 AM
Should I just keep running over sheets for errors? It's really slowing down my drinking, and I may have to be sober for the next couple days.
Oh, and a question for Truce. Should we describe our clothes that never change no matter what we equip like everybody in Final Fantasy ever (except for, like, Dress sphere people and maybe XI I don't know I didn't play it), or should we just leave it alone and all be dressed in identical Temple Robes and Nomad's Outfits?
Krylo
12-05-2009, 12:10 AM
Seems like a good idea to me.
Truce
12-05-2009, 12:16 AM
Clothes won't change, unless it's a plot point. Though, I'd prefer that the type of clothing you wear matches the type of armor you're wearing.
For instance, no running around in bikinis if you're supposed to be wearing heavy armor.
Also, I'd like to thank everyone for their help so far.
Bard The 5th LW
12-05-2009, 12:19 AM
Hey, Overcast, your INT's two too high. Humes are stuck at 10 max for attributes at first level (p. 4). Bard, Red Mages can't use shields, 'cause shields are heavy armor (p. 103) unless you're a White Mage with Shieldbearer (p. 64). Also, you need to have at least one point in Light Armor skill in order to get the +1 STR from your Temple Cloth and not take a -2 penaltiy to "actions," whatever that means (p. 76). I'm sorry to nitpick, I invite fine combing of my sheet for errors.
On it. Thanks.
Overcast
12-05-2009, 12:22 AM
Geh, forgot that little bit. Kills my thoughts on upping his intellect since it offers no serious bonuses to start with and I'd be better off adding to it as he levels up.
Caspin is taking a back and forth stance with, "He wears whatever light armor he has on, but white no matter what color it is supposed to be." but since we can wear whatever we want I'm keen to changing it up.
The Argent Lord
12-05-2009, 12:33 AM
...That's actually kinda creepy.
Yeah, weird moment of synchronicity or something.
Also, we need a White Mage.
All right, if one is needed I suppose I can fill that slot, unless we've got too many people for Truce to deal with already.
phil_
12-05-2009, 12:52 AM
Hey, Truce, how long have we been members of the Adventurers Guild, and should we all know each other at the beginning of this?
Truce
12-05-2009, 12:53 AM
I've mentioned it to a couple people already, but I'm going to break everybody up into smaller groups, so I don't mind having more people sign up. Just don't expect me to be posting to multiple times everyday; even if we had just one small group, I wouldn't be able to do that. I will aim to post consistently though.
The format of the game, as I've said before, is a series of missions handed out by the guild. At first, I'll assign you to a mission on what I feel are somewhat balanced teams, but hopefully we'll be able to mix and match later. It might even be necessary, if some people can't make it to a game.
Phil: You're all relatively new members, roughly a year in the guild. While you should know each other though, you don't have to be friends with them; merely acquaintances unless you discuss it with someone else.
phil_
12-05-2009, 01:30 AM
I decided on my spells. I might change Swift Etude to Herculean Etude if we get more than one front-line fighter. krogo's like the only guy who uses STR for damage. Also, screw you making animate objects at no cost is too cool to pass up.
Naqel
12-05-2009, 01:43 AM
Evasion is dex rating, not dex score, so I'm pretty sure this should be 3+6+1, so you'd have 10 not 16.
Thanks for pointing at it. Correcting.
phil_
12-05-2009, 02:04 AM
Ok, appearance and background have been added. I'd say my sheet is finished.
The Argent Lord
12-05-2009, 03:27 AM
All right, here we go. Anyone care to check and make sure I didn't screw up anything too badly?
Name: Vit Niveus
Age: 19
Race: Hume
Class: White Mage
Appearance: Vit is small, about 5’3” and 120 lb. Beyond that, he’s a fairly unremarkable fellow, with dark eyes behind round glasses and longish brown hair tied back in a tail. He wears simple, no-nonsense canvas clothes, durable and functional, with a few dark stains that have an equal chance of being the dried blood of his “clients” or spills from the strong, oversweetened tea he carries everywhere.
Background: Vit’s father was a village mechanic and repairman, so from a young age he was taught to fix objects from the simple to the complex. He had a knack for understanding how things worked, and how to put them back together or make them work better. Everyone in the village expected him to take over his father’s business and be a huge success. But when Vit was about 8, disaster struck. A heavy piece of machinery fell on his father, crushing his ribcage and one of his lungs. Another man from the village was able to remove it, but everyone expected him to die. Then Vit arrived and, unfazed, placed his hands on his father’s chest and “put him back together,” just exactly as he had learned to do with everything else put before him. The villagers, shocked, told him what a gift he had, and when a travelling White Mage came through the town, he was sent off to learn more of the art from an expert. Though Vit was unable to understand the spiritual aspect of healing, he did see the need the world had for his gift, and so sought out a place where injuries happened frequently and were urgently in need of attention: the Adventurer’s Guild.
Quote: “Sometimes people break. I fix them.”
Traits: Brilliant, Machine-Savvy
Stats
HP: 26
MP: 37
ACC: 0
Evasion: 7
ARM: 4
MARM: 12
Damage: 6+2d6
Strength: 3 (+1)
Vitality: 6 (+2)
Dexterity: 5 (+1)
Intelligence: 11 (+3) [14 (+4) w/ Mage's Robe and Mage's Staff]
Charisma: 6 (+2)
Job Abilities:
Ability 1: Divine Seal
Ability 2: Clear Mind
Equipment
Right Hand: Mage's Staff, Tier 2, Spell Effect (Stop), +2 Int
Left Hand: More Mage's Staff
Armor: Mage's Robe
Items
Crafsman’s tools
Gil: 0
Skills:
Preferred Weapon Skill: Staves 4
Any Other None Zero Skill: Healing 4
Systems 4
Language 5 (Common, Bhasa Mithra, Mogri, Taru, Ancient)
Synthesize (machines) 4
Light Armor 4
Spells:
Cure I
Stop
Menarker
12-05-2009, 04:33 AM
Name: Ark
Age: 202
Race: Android
Class: Dragoon
Appearance: A slightly crusted humanoid robot with very dark dull purple hair with strong looking build standing around 6'1 tall. Sports a bionic eye which he frequently uses in his scanning and enhanced arms for his spear mastery hidden inside the heavy armor it wears. Accompanied by a very young crystal dragon.
Background: Ark was employed as an assistance librarian/secretary for a archaeologist quite some time ago, mainly for his strong arms and scanning traits and memory which translated well to retrieving lore knowledge although for no pay or benefits aside from a room to sleep in and time off to read through books. One day, the pair journeyed to a previously explored ruin for extra studies. The duo were shocked to find a nest cradled close within the entrance and some broken egg-shells. A large roar emitted from inside and the cowardly scientist bolted off. Before the android could follow suit, a towering crystal drake had stomped in front of it, with a vicious nature. Ark clumsily stated in rather declaratory terms his intent to do no harm in what he believed he knew to be the monster's language. The beast glared only slightly pacified, examining the robotic intruder. From behind its huge ankles, came a tiny infant dragon that hobbled over to the android affectionately, seeing the robot as an oversized talking doll. Amused, the guardian kidnapped Ark and took it inside the ruin to play with the child, gradually trusting the growing child to it and teaching a few of its secrets for their continued mutual protection. Once the dragon grew to young youth-hood, the guardian kicked them both out for his own peace and quiet, and the new companions left for elsewhere, Ark having to find suitable paying work to feed his new friend, Jugan.
Quote:
*Upon using scan*
"The target is in my sights. Analyzing..."
*Using Lancet*
"Energy Extracted. Sending..."
*Meeting a comrade for the first time*
"I don't trust you that much. My dragon does for some reason. That's good enough for me, but if it changes its mine, so will I."
OR
"Where I came from, not a single mongrel was scared of my baby dragon. Not even little ones... Now, there are no more mongrels where I came from. Not even little ones. Keep that in mind."
Personally leading toward Holy allignment due to devotion to his dragon companion and cold neutrality otherwise.
Traits: Inhuman Might
Over-Clocked
Stats (LEVEL 2)
HP: 10 + 8 + 6 = (24) + 15 = 39
Attack Bonus: 6
Evasion: 6
ARM: 13
MARM: 8
Strength: 10 +2 = 12 (2 Due to Graft)
Vitality: 8 +1+1+2 = 12 (Bone Armor, Sword, Shield)
Dexterity: 3-2= 1 (-2 Due to Graft)
Intelligence: 9
Charisma: 1 (Additional -1 to social rolls due to Graft)
Job Abilities: Epic Ability: Dragon's Spirit
Wyvern Companion "Jugan": Crystal Dragon> Does unelemental MARM damage based on level based formula.
Ability 1: Scan (Usable 3 times a session)
Ability 2: Lancet (Usable 3 times a session)
Equipment
Right/Left Hand: "Tough Edge" Tier 2 (STR X 2)+1d6 +2 VIT
Armor: Bone Vest
Shield: Metal Ward (6 ARM 6 MARM +1 VIT)
Graft: Auto Repair
Strong Arm
Bionic Eye
Items
2 Ahriman's Tears
3 Potions
Gil: 5
Skills:
Preferred Weapon Skill: Sword 5
Heavy Armor: 3
Any Other None Zero Skill:
Awareness 5 (1 from Graft)
Language 4: Common, Binary, Ancient, Monster Talk
Lore Relics: 4
Lore Monsters: 4
Systems: 1
Synthesis Tailoring 1
Alright. I'm thinking of trying Dragoon instead. Disregard my last bio. ^^; Sorry. >_> Laugh at the 1 dex and charisma at your leisure and peril. A powerhouse monster and a Language/Lore expert combined with Intelligence for tactics! ^_^
EDIT: Naqel PMed with me with a well-thought out response to how my character would seem to be crippled with only one charisma and how my quotes and my 4 languages don't reflect well. This is what I told him...
Ya know, your character feels kinda... unplayable and... unrealistic...
1 charisma meaning your social skills are somehow crippled... Unable to speak? So why master 4 languages? Bad personality? Maybe disgusting appearance and/or smell?
And Androids are already looked down upon...
On top of that, they have very little personality to begin with, and your character despite having 1 charisma appears to have one quite well developed(basing on quotes)...
My Response:
I don't feel like crippled means "unplayable" but need a helping hand, especially when it comes to social interaction.
It's like how Fighter operates in the 8bit theater group with his seemingly negative INT.
Thief: "Damn it Black Mage! You of all people know that Fighter requires adult supervision!"
Low Charisma doesn't actually mean that they have poor social skills (it's a common aspect of it though), but that they have no ability to persuade people at all. Someone could be beating on them mercilessly and they plead their hardest for them to stop, but it falls on deaf ears. Or their attempt to get an innkeeper to charge them the same price as the other patrons and not be discriminated would be ignored. Someone with 24 Charisma could probably bed anyone or convince people to join a crusade despite being known as a tyrant or questionable person. Someone with 1 charisma is not going to be able to haggle or get anyone to take them seriously. And when dealing with authorities, they probably aren't going to bother listening to my defense or rather they'll have the initial reaction of them believing that the words of anyone that isn't me is truer at face value.
It's just that in terms of persuading, anything like poor social skills, bad smell/looks, brash or uncooperative personality and otherwise looking like a freak of nature would help with that alienation. (The fact that this android has 9 INT means that his language skills are quite passable, but he probably can't use the language in any meaningful way like make it sound warm and touching but otherwise sound "cold and... robotic".)
Also, the languages are not just for flavor. (Learning how to speak monster is kinda required to learn how to speak with dragons.) Being able to speak a language means being able to know what is being heard, even if it isn't used to speak back convincingly. Plus Ancients are used for exploring ruins and "ancient" or magical location.
I appreciate the input and there will be some severe issues if I try to do the roles that my character isn't meant to... But if I stick with the group (no wandering town by myself) and merely act as translator and bodyguard and such and let everyone else do the speaking, then it should be interesting. Plus, it's possibly slightly easier when you consider how few people would wanna directly piss off someone with a dragon companion. :3
Just for people's consideration. ^^
phil_
12-05-2009, 12:00 PM
Argent, your damage should be 3 +1d6. Damage goes by attribute score, not rating (p.117).
Now to read Mern's wall of text, such that I have been deprived of for so long. Read. Numbers look fine other than Polearm damage, but that's just because it's written as (Attribute x 1) instead of (STR x 1), which gives him a whopping 12 +2d6 damage. As for the fluff, I'd expect him to act like a soul-less automaton, sorta like Rei from Evangelion (except she really isn't) or Yin from Darker Than Black (again, on the surface). He should just be unable to express his wishes and feelings without a huge effort. If I can use a depressing real-world example, he should be like a severely autistic person, which can work, as long as something points him toward the things that need a polearm stuck in them. But... uh... Final Fantasy it up a bit, since that's depressing. I fully expect a "WHAT. IS. LOVE BEEP BEEP?" moment.
Now I'm off to work.
The Argent Lord
12-05-2009, 01:14 PM
Argent, your damage should be 3 +1d6. Damage goes by attribute score, not rating (p.117).
All right, fixed.
Stuff about 1 Charisma score
I think you may have misunderstood. The book actually SAYS that a 1 or 2 is someone who is crippled in that area, to the point of being unable to do fairly basic tasks relating to it. And as has been previously stated, most Androids are already verging on emotionless. So a 1 in Charisma isn't just someone who's unconvincing, but otherwise perfectly fine. It's someone with serious social disabilities.
Overcast
12-05-2009, 02:45 PM
Starting to get almost maddeningly eager now for the beginning. Is anyone else on standby to join?
Bard The 5th LW
12-05-2009, 02:52 PM
We have about 8 cast members. Thats enough for two teams, so it should probably start up soon.
As for the 1 CHA, I'd say you should bump it up to 3 to give your language resevior some more use, and to remove the whole 'socially crippled thing.
Alternatively, you can keep it like that and just team up with phil, and have him do the talking for you, which would be rather amusing.
krogothwolf
12-05-2009, 02:59 PM
So Vit from equip is added into your HP? I should add that then to my character sheet then.
I agree with Men on what he said about the crippling scores. Also, considering how much thought he put into it he is probably going to roleplay those scores pretty well. Which is what really matters. He shouldnt be to useless in a fight. He'll probably need to have someone with him at all times though. Probably someone with a decent INT and CHA to help keep him from becoming ridiculously out of place in a social setting.
Also just to repost Krylo's class breakdown with it updated, just so everyone knows without running tthrough all the pages to see what everyone is. Like I just did lol. I can see a few interesting party configurations and some that wouldn't work. This'll be exciting.
Krogo: Paladin
Phil: Entertainer
Bard: Red Mage
Mena: Dragoon
Argent: White Mage
Naqel: Ranger
Krylo: Thief
Overcast: Blue Mage
Overcast
12-05-2009, 03:26 PM
The Charisma ability is defined in the book as "a sense of self, and an understanding how you fit in with the world." (page 3) Figuring what that would mean to someone crippled in that area would probably lack presence, drive, any sort of ability to connect to other people. They'd probably need someone to lead them about and could even then be easily manipulated into playing for the bad guys if that sort of thing is allowed.
In the end it is a bit of a dangerous character to play...but it shouldn't be too difficult.
Truce
12-05-2009, 03:43 PM
I don't know if Arhra's still joining us, but I'll save a slot open for him. Teal also showed interest, so I could probably break a team up into two teams of two, or three teams of about three.
At the moment, I'm transferring the character sheets onto a file on Excel - to double check everybody's sheets one last time, which I hope will save me work in the long run.
The actual RP won't start until Wednesday for various reasons - such as my schedule, and I want to flesh out the missions I have planned for you.
On the topic of 0 attribute ratings, though, I'm allowing them - but understand that that road is a dangerous one indeed.
Naqel
12-05-2009, 03:44 PM
Name: Seright Ald
Age: 203
Race: Android
Class: Ranger
Appearance: 6ft tall with short cut black hair. His face has some of the features common to the famous hunters from the legends of years past, but is otherwise pretty plain.
Background: Originally created for guerrilla warfare, after the Great War, he wandered aimlessly through the forests, occasionally clashing with a wild beast or some bandits. He was found by a group of adventurers and introduced to the Adventurer's guild a year ago, and ever since he works as a mercenary.
Quote: "01000101 01101110 01100101 01101101 01111001 00100000 01100100 01100101 01110100 01100101 01100011 01110100 01100101 01100100 00101100 00100000 01100101 01111000 01100101 01100011 01110101 01110100 01101001 01101110 01100111 00100000 01101111 01100110 01100110 01100101 01101110 01110011 01101001 01110110 01100101 00100000 01100001 01100011 01110100 01101001 01101111 01101110 00101110"
Traits: HEIGHTENED SENSES, OUTSIDER
Stats
HP: 21
MP: 0
Evasion: 2+6+1
Accuracy: 4+1
Strength: 3
Vitality: 9
Dexterity: 6
Intelligence: 9
Charisma: 3
Job Abilities:
Ability 1: Resist Sleep
Ability 2: Weapon Training(Weapon Systems)
Equipment
Right Hand: Tier 1 Graft Gun
Left Hand: ---
Armor: Nomad Outfit (ARM: 4 / M.ARM: 4 / +1 EVA)
Ammo: Bronze Bullets
Graft: Weapon Attachment Gun, Bionic eye v2.
Items:
1*Potion
Gil: 50
Skills:
Preferred Weapon Skill:
Guns: 4
Weapon Systems: 4
Any Other None Zero Skill:
Medium Armor: 3
Awareness: 3+1
Language: 3(Ancient, Binary, Common)
Stealth: 3
Survival: 3
Healing: 4
Synthesis(machine): 4
Name: Seright Ald
Age: 203
Race: Android
Class: Ranger
Appearance: 6ft tall with short cut black hair. His face has some of the features common to the famous hunters from the legends of years past, but is otherwise pretty plain.
Background: Originally created for guerrilla warfare, after the Great War, he wandered aimlessly through the forests, occasionally clashing with a wild beast or some bandits. He was found by a group of adventurers and introduced to the Adventurer's guild a year ago, and ever since he works as a mercenary.
Quote: "01000101 01101110 01100101 01101101 01111001 00100000 01100100 01100101 01110100 01100101 01100011 01110100 01100101 01100100 00101100 00100000 01100101 01111000 01100101 01100011 01110101 01110100 01101001 01101110 01100111 00100000 01101111 01100110 01100110 01100101 01101110 01110011 01101001 01110110 01100101 00100000 01100001 01100011 01110100 01101001 01101111 01101110 00101110"
Traits: HEIGHTENED SENSES, OUTSIDER
Stats
HP: 32
MP: 0
Evasion: 2+6+1
Accuracy: 4+1
Strength: 3
Vitality: 9
Dexterity: 6+2
Intelligence: 10
Charisma: 3
Job Abilities:
Ability 1: Resist Sleep
Ability 2: Weapon Training(Weapon Systems)
Equipment
Right Hand: (Graft)Tier 2 Gun(+2 DEX)
Left Hand: ---
Armor: Nomad Outfit (ARM: 4 / M.ARM: 4 / +1 EVA)
Ammo: Bronze Bullets
Graft: Weapon Attachment Gun, Bionic eye v2.
Items:
3*Potion
Tools(Machine)
Tools(Healing)
Gil: 100
Skills:
Preferred Weapon Skill:
Guns: 4
Weapon Systems: 4
Any Other None Zero Skill:
Medium Armor: 3
Awareness: 3+1
Language: 3(Ancient, Binary, Common)
Stealth: 3
Survival: 3
Healing: 4+1
Synthesis(machine): 4+1
Systems: 1
Changes in lime
Gil math:
Base: 50
+ Reward: 800
+ Old Weapon(Tier 1 Gun) trade in: 50
- New Weapon(Tier 2 Gun): 500
- 2*Potion: 100
- Tools(Machine): 100
- Tools(Healing): 100
=Total: 100
Truce
12-05-2009, 03:59 PM
You know, it's a good thing I'm double checking the character sheets.
Naqel, you're going to need to take Weapon Training in order to level up the Weapon Systems skill.
Naqel
12-05-2009, 04:02 PM
The edit where I added the skill mentioned was done two minutes before you posted.
And it was the edit where I added the mention of the need for the skill. :P
Krylo
12-05-2009, 04:06 PM
Edited my sheet. In flipping between classes and it being 6am at the time of my character creation, I apparently misread somewhere. Apparently I can't have brawl.
Also I added an extra point of evasion at some point.
I now dual wield daggers.
Overcast
12-05-2009, 05:28 PM
I was looking things over and realized you could make a fairly unfair fighter with an indestructible vehicle with weapon systems, and was trying to figure out exactly how you that character can ever lose.
A finding inspired by trying to figure out if you can attack monsters vehicular manslaughter style. It seems that one is a no.
phil_
12-05-2009, 06:13 PM
Hey, Bard, you should totally get the spell Osmose. See, I get 13 MP every level up and you get 11 (though these scores will change, I still get twice as many MP added to the ones my INT score grants). However, I have almost nothing to use my MP on, since I can only Mimic twice per "session" and that's the only way I can spend them. But, if you take Osmose, then you can steal MP from me (and monsters, I guess), turning my extra mana into an asset. I mean, if you're not stealing it, the monsters will.
Or maybe we could come across some kinda doo-watcher that uses MP, I dunno. M-Tek use MP, don't they? Not that Bello can pilot them.
Edit: Also, my ACC should be 3, not 2. I'm not sure how I made that error, but I just fixed it.
More edits: Also, we have enough people fighting with STR that I'm-a change Swift Etude to Herculean Etude and I won't edit my sheet anymore*, sorry, Truce. Also also, somehow Overcast seems to be wielding a dagger with two hands. I don't think you can do that; I'm pretty sure katana are the only weapons that let you switch things up.
At least, not the crunchy stuff.
Bard The 5th LW
12-05-2009, 06:22 PM
I probably will pick up Osmose once I am able to pick some rank 2 spells. Although next level, I'll probably get cure or life.
And a question: if our character dies, are we out for good, or do we jot down a replacement? (hopefully it won't be necessary)
phil_
12-05-2009, 06:26 PM
If we need to make replacements, I'm totally making a yangire Tarut Black Mage. "yandere," "yangire," what's the difference? Other than everything, I mean.
Truce
12-05-2009, 06:37 PM
Finally finished putting everyone's information into Excel.
A couple things I noticed:
Bard - you didn't list what kind of Lore your character knew when you put it down as a skill.
Overcast - A dagger is a one handed weapon, though I imagine that's leftover from when you had a Katana initially.
Fortunately, neither are serious problems.
The actual RP will start on Wednesday. Before that, though, I want to make a few things clear.
If, for whatever reason, you're not able to post during a certain period of time and having them do nothing at all would be a detriment to the group, I'll decide your character's actions for you. Normally, this will only apply during battles - especially those where the party risks getting killed because you're not there.
I'm not going to negotiate over this - if you disagree with it, you don't have to play.
In battle, I don't expect posts that are hundreds of words long. But, I am going to enforce the descriptive attacks rule - it's gotta be more than simply "I attack." Even if this is a dice system, I'd like to see a little creativity in your posts.
Instead of Running away as a Group, individuals can run away by themselves. I'm not going to wait until the people who want to fight are dead before letting the others run away.
Missions will generally start with you meeting the person who's giving the quest, and end with you reporting to them. Rewards, including gil, experience, and any destiny points will be given then.
Overcast
12-05-2009, 06:43 PM
Quickly edited. Also you didn't quite clarify the whole death thing to those who asked before. Though I figure I could write up a new character if it was necessary, but what I really wonder is if they would have to start brand new or if they would be experience upgraded so they could be on par with the rest of the group if such a death came late.
Truce
12-05-2009, 06:53 PM
Sorry about that, OC.
Death will be handled on an individual basis. If you died because the RNG was against you, well you'll have an experience upgraded character. If you made a mistake, but one that wasn't too serious, maybe I'll impose an experience and gil penalty.
If you die doing something that's obviously stupid, like casting Ultima without using any Destiny points to control it...well, I'll let your teammates decide what to do with you.
Bard The 5th LW
12-05-2009, 07:04 PM
That's relieving, now I just have to keep the stupidity to a minimum. It may be difficult considering the character that Ralt's is somewhat based off of, but he'll probably be OK.
And unless we get a black mage, we won't have to worry about an uncontrolled Ultima, because unfortunately, Ralts will never reach level 5 skills. And sometimes, that makes him very sad. This sorrow will be gone though once he reaches a point that he will be able to cast Nuke twice in one turn at standard speed. Yup, once he can do that, life will be good.
Menarker
12-05-2009, 07:16 PM
The Charisma ability is defined in the book as "a sense of self, and an understanding how you fit in with the world." (page 3) Figuring what that would mean to someone crippled in that area would probably lack presence, drive, any sort of ability to connect to other people. They'd probably need someone to lead them about and could even then be easily manipulated into playing for the bad guys if that sort of thing is allowed.
In the end it is a bit of a dangerous character to play...but it shouldn't be too difficult.
There already is such an ability for the bad guys to malipulate me. It's called Charm magic. Since my Charisma is crap, my character's major downfall aside from social settings is status afflictions (Would be neat if I could get a ribbon.) Anyhow, the only that is pretty much driving him is that dragon companion. Raising it seems like an awful chore to something that never needed to eat or such. ^^;
And while I'm OH SO TEMPTED to make my charisma a 0 and move it to vit, 1 is a big difference from 0 when you're an android.
Alternatively, you can keep it like that and just team up with phil, and have him do the talking for you, which would be rather amusing.
And that was somewhat my intent. Didn't have Phil specifically in mind, but it DOES sound amusing and practical. (Plus baby dragon might look cute alongside him as well for double cute bonus.)
krogothwolf
12-05-2009, 07:21 PM
I think keeping from being stupid will be easy as i'm one of the few tanks we have lol so I don't want to do something stupid that may result in someone elses death. That is against the code my guy follows.
Menarker
12-05-2009, 07:27 PM
And I just realized something... Kain from Final Fantasy (The one with Cecil and Rosa and such. FF4 I think?) He is also a dragoon of sort. Totally been brainwashed so many times during the course of the game. ^^;
And I'm half expecting something like this to happen to my character (to a lesser extent) due to being the only spear user in the group... http://www.giantitp.com/comics/oots0136.html
EDIT: It was hard making my character (or any melee character) for that matter because of the increased need of diversity of stats just to be great at one aspect... MAD syndrome (Multiple Attribute Disorder).
A melee type needs Str to do damage feasibly along with dex AND vit to survive the hits back by either dodging or eating the hits (and some melee weapon types like daggers need dex to improve the weapon skill level.) Those with guns and bows get to use Dex only for BOTH offense and evasive defense which opens up space for other stats such as vit for eating the damage that do go through, or INT and CHA as needed. Fortunately, some classes grant a bit of extra bonuses to mitigate this. (Like how my dragoon has 6 evasion beside having the turning ability of a train. He's probably darn fast but not much agility at all.)
phil_
12-05-2009, 07:54 PM
I swear to god if you pull a "I'm not really brainwashed I just wanted them to think I was brainwashed so I could help you OOPS! I actually WAS brainwashed and just trying to make you think I wasn't brainwashed but was pretending I was so I could help you so that I could NOT help you" like Kain I will kill you.
And I mean you, not the android.
Menarker
12-05-2009, 07:58 PM
>_> Even Kain had higher charisma than my character (I think). I doubt your example is EVER going to happen as long as I'm in control of my character. :3
Bard The 5th LW
12-05-2009, 07:59 PM
Just to be on the safe side, your Dragoon should never come into contact with Krogo's paladin.
Arhra
12-05-2009, 08:20 PM
I don't know if Arhra's still joining us, but I'll save a slot open for him. Teal also showed interest, so I could probably break a team up into two teams of two, or three teams of about three.
Yeah, I'm afraid I still haven't properly cracked open that book and gone through it, so don't wait up on me.
But I'll see if I can find an interesting idea.
Overcast
12-05-2009, 08:21 PM
Oh it isn't like he would do anything mischievous. He is a Paladin. Though if the New Truce Bestiary or evil NPC's coming with things that with some proper negotiation skills that will cause badness. Severe badness.
On the New Truce Bestiary I hope that my Blue Mage can get some more magic than they have listed or else this character is a big mistake.
krogothwolf
12-05-2009, 08:30 PM
Just to be on the safe side, your Dragoon should never come into contact with Krogo's paladin.
I would never stab him in the back or anything like that. I may bash him with my shield if he ever seems to be falling under the sway of some evil npc though, just to make sure he's alright.
Bard The 5th LW
12-05-2009, 08:33 PM
That was actually a reference to FF IV. The main character is a paladin, and his best friend, the dragoon, betrays him multiple times, and had basically made it his mission to kill the paladin for most of the sequel.
Keep in mind, I've never actually played the game, I've just skimmed through the plot on the FF wiki.
krogothwolf
12-05-2009, 08:40 PM
I know, Ive played FF IV numerous times! Kain wants to kill cecil in the sequel? wtf?
Bard The 5th LW
12-05-2009, 08:45 PM
From what I understand, that is Kain's initial mission in the game.
What I was saying, is that I'm worried about the Dragoon backstabbing the Paladin. And I wasn't being too serious about it.
On a different note:how fast do we level up in game?
Krylo
12-05-2009, 08:57 PM
Don't worry, if he backstabs the paladin (and I'm in the same group) I'll just slip a dagger into each of his lungs. While he sleeps.
On leveling, you could look that up.
A standard level is about 5 exp. A mission complete is worth 1 exp, a session is worth 1 exp (I'm guessing Truce will make this a chapter), a combat is 1 exp, and a boss kill is an additional 1-2 exp. So you're probably looking at about a level per chapter.
Probably.
You can also gain 1-3 bonus exp by doing something particularly heroic or villainous (depending on your alignment) and awesome.
There's also a 1 exp bonus for a backstory, but I highly doubt we'll get that as it seems put in to give you an incentive to write one, where Truce was just like 'no backstory no character' so the incentive isn't necessary.
Overcast
12-05-2009, 08:59 PM
You level up every 5 exp. Hence why it is so hard to actually gain exp. Also ahhh, I only ever really started that one since I never actually owned. Which of course due to the incredibly long introduction just left me completely doomed every time.
krogothwolf
12-05-2009, 09:02 PM
Yeah, backstorys are fun to write anyways! XP is fairly interesting in this game, seems to want to give people level ups often(ie. once per session) where as DnD iit takes longer to level up the longer you play.
Thanks krylo! for having my back(post death of course). My reply was just for sillies as well. Knowing that dragoon betrays paladin means paladin could have wanted to backstab first :P The best defense is a good offense after all.
Menarker
12-06-2009, 12:49 AM
That was actually a reference to FF IV. The main character is a paladin, and his best friend, the dragoon, betrays him multiple times, and had basically made it his mission to kill the paladin for most of the sequel.
Keep in mind, I've never actually played the game, I've just skimmed through the plot on the FF wiki.
I knew this too. Hence why I smirked when Bard suggested that our paladin practically demand a Final Fantasy Version of a restraining order. :3
EDIT: Am I the only one with Lore: Relic? I guess that skill is effectively an appraise item skill for items that can be equipped or other rare items.
EDIT 2: I noticed that every class has a class unique accessory... The Dragoon one so happens to be... A Rat Tail. *Cues the entire crazy Rat Tail quest arc from 8bit theater.*
Naqel
12-06-2009, 06:10 AM
Sorry for any troubles it might cause(seeing you apparently compiled our sheets externally), but I had to make a small correction to my character.
Since I dropped my DEX in favor of INT, my Medium Armor rating could no longer be 4, so it was reduced to 3 in favor of Weapon Systems gaining a point(3 is now 4)
phil_
12-06-2009, 11:48 AM
EDIT: Am I the only one with Lore: Relic? I guess that skill is effectively an appraise item skill for items that can be equipped or other rare items.Krylo had Lore: Relic when I posted my sheet, but he has lost it at some point. As for identifying items, Trade can do that, too.
Menarker
12-06-2009, 12:04 PM
Hey Truce, I got a question/request.
In regards to unconscious players (those that hit 0 hitpoints), according to the description, healing magic and items have no effect on them unless they are "revive" effects. However, the foes or opponents still have the ability to keep trying to knock the unconscious player down to negative health points thus risking KILLING the person off for good. This ability to drive hitpoints down but not up is bugging me a bit since until some point in the game, we will be without revive magic and those spells would probably be expensive.
I was wondering/hoping that healing spells such as cure and antidote and all that would be effective on unconscious players (such as to pad their lifetotals and stop the health draining effect so they aren't so close to dying) but leave them unconscious until the appropriate effect is applied.
(To be honest, it would have an additional benefit for me due to Epic Ability: Dragon Spirit allowing me to expend 3 destiny points to auto-life myself back out of consciousness. However, since auto-life effects bring people back only at 1 hitpoints, I would not want to expend 3 destiny points to come back only to get knocked back down to unconsciousness. If the above proposal is applied, my character would have a bit of padding to deal with the situation in a manner that isn't running away like a little girl and hoping no one targets me with any weak magic attack spell which can't be dodged.)
But my entire proposal is assuming that other players are willing to expend MP or items to keep other players alive when a situation goes out of control or when the Random Number God be hatin'. It's true that a white mage heal spell might be potentially directed to sustaining people still conscious and fighting, but a person who truly dies is pretty much irrecoverable. If the person goes unconscious due to being a jackass or being totally stupid, they can be ignored by the white mage or potion toting teammates. The situation is impossible to take advantage of by oneself because it's inherently a group interaction thing, even with my example.
This is also useful when dealing with bosses because according to the rules, some bosses have powerful "upon death effect" such which include heavy damage on everything around it.
^^ Hoping this will help keep people alive a bit and also spread good will between healers and generous potion users.
Krylo
12-06-2009, 12:04 PM
I lost it when I realized I took a weapon I couldn't take, and in order to take my second choice I had to drop an ability for dual wield. Treasure Sense was too flavor orientated for me to drop it, so I dropped skillful hero, which left me with 13 points I had to get rid of (ten from skillful hero, and then another 3 in order to get two handed weapons to 3).
After that I looked back at my sheet and realized my 9 cha were useless, as was my 6 int, and so I dropped them both to five and split the points between vit and dex.
Edit for Mern: I would assume unconscious players would mostly be extremely secondary targets for most opponents, anyway, other than maybe dark knights whom can apply a fear effect by killing them--but their attack auto-kills the unconscious characters so that's pointless.
Also, Auto-Life is still worth the three destiny points, as that you only have to survive one round for that cure spell (and only because it's a slow cast), and if you spend some money on potions you can drink one as soon as you pop back up, due to the way combat rounds work.
Menarker
12-06-2009, 12:39 PM
Edit for Mern: I would assume unconscious players would mostly be extremely secondary targets for most opponents, anyway, other than maybe dark knights whom can apply a fear effect by killing them--but their attack auto-kills the unconscious characters so that's pointless.
Also, Auto-Life is still worth the three destiny points, as that you only have to survive one round for that cure spell (and only because it's a slow cast), and if you spend some money on potions you can drink one as soon as you pop back up, due to the way combat rounds work.
Do I get my turn right there and then? Would still suck if I interjected "AUTO-REVIVE", revived but didn't get my move and even worse revived just before a foe's turn (or a boss) and they kill me before I use a potion. Cause I don't see anything about Auto-Life doing anything other than just putting the character back at 1 HP and removing Unconsciousness.
Also, while foes might TYPICALLY physically target players that are alive, attacks that hit an entire group like AOE magic and some boss moves are going to cause so much grief, even more so to those stuck in that coma state. (Smarter foes might consider attacking those knocked out if they see a white mage or paladin or so in healing duty. We can't exactly assume that they'll operate in the same fashion in an RP that their AI would in the actual FF video games.)
Krylo
12-06-2009, 12:42 PM
Do I get my turn right there and then? Would still suck if I interjected "AUTO-REVIVE", revived but didn't get my move and even worse revived just before a foe's turn (or a boss) and they kill me before I use a potion. Cause I don't see anything about Auto-Life doing anything other than just putting the character back at 1 HP and removing Unconsciousness.
Also, while foes might TYPICALLY physically target players that are alive, attacks that hit an entire group like magic and some boss moves are going to cause so much grief, even more so to those stuck in that coma state. (Smarter foes might consider attacking those knocked out if they see a white mage or paladin or so in healing duty.)
You auto-revive as soon as you would be reduced to Zero HP. Which would be in the middle of the enemy round, but the enemy round all goes at once (as does the hero's round), so when you pop back up it should be as the enemy round finishes resolving and the hero round begins.
At least that's how I understand it.
Menarker
12-06-2009, 12:43 PM
You auto-revive as soon as you would be reduced to Zero HP. Which would be in the middle of the enemy round, but the enemy round all goes at once (as does the hero's round), so when you pop back up it should be as the enemy round finishes resolving and the hero round begins.
At least that's how I understand it.
Not with Dragoon's Dragon Spirit, which basically allows me to "spontaneously revive" at a time of my choosing as if I was affected by Auto-life.
But this then begs the question of whether I get my turn when I revive or do I risk having revived too soon and hit by the boss or any foe especially those with AOE tactics.
Krylo
12-06-2009, 12:47 PM
Ok, yeah, actually reading that, it's even better.
You can pop up at the beginning of the hero round/end of enemy round instantaneously, according to the book, which pretty strongly suggests it's an instant action.
You can take an instant action and a standard action in the same round.
So coming back would be your instant, quaffing a potion would be your standard.
Edit: As for the other thing, how dead do you even have to be to die?
The closest approximation I could find was describing the ability that lets you keep fighting after 0 hp. I think it was a trait. You die once you lose half-again your hit points?
Menarker
12-06-2009, 12:50 PM
Still neat, but I'm still wondering on everyone's case. I merely mentioned Dragon's breath for clarification and to be transparent so as not to abuse the GM's good will or the rules.
If your interpretion of the Dragon's Spirit is as you say, that would be neat... especially with my trait "Over-Clock" which would also grant me haste as an instant to attack as well as chug a potion. :3 (And if I recall correctly, you can do practically as many instants as you can aside from one use of small movement.)
Krylo
12-06-2009, 12:59 PM
Yeah, that's how over-clock (and every other trait) works too, I'm pretty sure. Instant ability.
Traits are all extremely powerful, as that they cost you Destiny Points. About as powerful as epic abilities, really.
Take my two traits for instance: Let's say that we're all locked in prison somewhere, completely naked. I can produce, from nowhere, some lockpicks to get us out with the use of destiny points.
Let's say that we can't climb something? Bam I have a grappling hook. Where'd I have it? WHO KNOWS!? I just did.
It's not powerful in combat, but it basically ensures that we'll never find ourselves without needed supplies so long as I'm around (though don't abuse that, because I will totally tell you guys to screw off if you're expecting me to spend destiny when we knew ahead of time you shoulda brought a rope).
While my other one, Agile, assures that I basically never fail a dex check so long as it's important enough for me to want to spend the destiny points. Just keep pumping destiny into it until I have enough additional d6s to get through. Climbing, athletics, lock picking, stealing, whateva.
And Check out Elvaan's weaponmaster. "Oh, I'm disarmed? Let me just pick up this piece of french bread which now does as much damage as my tier 8 axe was doing."
And Coward means that you never die in combat so long as you look ahead enough to know you'll be taken out and spend a destiny point. Might piss off the party, but hey.
Traits are all kind of OP, but that's the whole point of spending destiny.
I used mine for things that'll generally help the party more than myself (let's face it, any dex check I make is going to be something that's going to be useful to everyone, whether it's robbing a rich noble or picking the lock on that ancient treasure room), but they're no less 'OP'.
Menarker
12-06-2009, 01:05 PM
Let's say that we can't climb something? Bam I have a grappling hook. Where'd I have it? WHO KNOWS!? I just did.
And Check out Elvaan's weaponmaster. "Oh, I'm disarmed? Let me just pick up this piece of french bread which now does as much damage as my tier 8 axe was doing."
Traits are all kind of OP, but that's the whole point of spending destiny.
>_> Those two traits combined means you can always have an improvised weapon of your choice that is just as powerful as your best weapon anytime even after a search check of like 30. :3
Krylo
12-06-2009, 01:06 PM
I don't think we have an Elvaan though, so no one can take the second one.
Also, as much damage, but not quite just as powerful, as that it doesn't have your special effects. Just the same damage multiplier.
Menarker
12-06-2009, 01:12 PM
We don't seem to have a Galkan or Moogle either. So Humes are over-represented with androids being second most represented and we seem to have one Viera and one Tarut.
EDIT: Later on after work, I'm going to make a post linking to each individual bio in question so we don't have to go back and forth to compare.
Naqel
12-06-2009, 01:22 PM
The stat dice bonuses from Traits like Agile don't refer to rolls for related skills, just atribute rolls.
You could use a destiny point to outrun someone on foot(a DEX competitive roll) but not to open a lock(skill check against the lock).
It also counts only ONCE(can't take 5 extra dices, just one).
Overcast
12-06-2009, 01:31 PM
Actually you can take more extra dices, you just need to expend more destiny points(page 79) but you are right about the attribute and skill roll thing, that is why my character decided to take artisan rather than brilliant and notorious rather than charming.
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