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View Full Version : Annoying hazards in 16-bit games?


TARDIS
12-17-2009, 06:19 PM
What hazards have you come across in 16 bit games that are truly annoying? Some have become infamous.

I'll start out with 2 from the Sonic games.

1. Carnival Night zone's Barrel of Doom. THEY GIVE NO F**KING INDICATION ON HOW TO GET PAST IT!" YOU JUST HAVE TO *KNOW*!
2. Mystic Cave zone's spike pit. No way out without debug mode. OVER 9000 times as annoying if you fall in as Super Sonic/Knuckles (no, you can't climb out with Knuckles (Sonic & Knuckles locked with Sonic 2 allows you to play through Sonic 2 as Knuckles.))

Nikose Tyris
12-17-2009, 06:26 PM
I actually had to google what the "barrel" problem was. Seriously? that caused anyone difficulty?

Regardless, it'll never happen again, thanks to the rules with Sony/Microsoft/Nintendo compliance making every circumstance where you use a new control a 'required position to detail player actions.'

2. Pretty much the same thing. the death-spike pits are meant to be instant death traps. I loved them. sure, you can get stuck in super mode, but super mode runs out, unless your cheating- if you're cheating, you're already breaking the boundaries of the game so yes, it is possible to get stuck.

Green Spanner
12-17-2009, 06:30 PM
I actually had to google what the "barrel" problem was. Seriously? that caused anyone difficulty?

Yes. Yes it did.

Like TARDIS said, there was no indication of what to do, and there were no puzzles like it at any point beforehand.

And God help you if you had Tails controlled by the computer...

It was a dick move on the part of the designers, pure and simple.

TARDIS
12-17-2009, 06:30 PM
I actually had to google what the "barrel" problem was. Seriously? that caused anyone difficulty?

Regardless, it'll never happen again, thanks to the rules with Sony/Microsoft/Nintendo compliance making every circumstance where you use a new control a 'required position to detail player actions.'

2. Pretty much the same thing. the death-spike pits are meant to be instant death traps. I loved them. sure, you can get stuck in super mode, but super mode runs out, unless your cheating- if you're cheating, you're already breaking the boundaries of the game so yes, it is possible to get stuck.

I was one of those who got stuck on the barrel. The pit however, I don't have trouble with. I have to go out of my way to even risk falling in.

Kyanbu The Legend
12-17-2009, 06:34 PM
The barrel trap was the ONE reason why I could never beat S3/S3&K. I had to look it up just to figure out of to get past it.

TARDIS
12-17-2009, 06:42 PM
you ARE allowed to post what hazards YOU think are annoying, you know. you don't have to just discuss the Barrel of Doom or that spike pit.

Green Spanner
12-17-2009, 06:47 PM
you ARE allowed to post what hazards YOU think are annoying, you know. you don't have to just discuss the Barrel of Doom or that spike pit.

But how many annoying hazards are there that are found solely on 16-bit games?

TARDIS
12-17-2009, 06:57 PM
But how many annoying hazards are there that are found solely on 16-bit games?
It doesn't have to be FOUND in only 16-bit games, it just has to be only annoying in them.

Nikose Tyris
12-17-2009, 06:57 PM
I hated the Just-barely-possible jumps that you could rarely find in Super Mario World. They usually weren't too bad and this is probably just me bitching but sometimes if you aren't going juuuuuuuuuuust perfectly you'd fuck it all up.

Yeah that's more user based.

Aerozord
12-17-2009, 07:18 PM
ever see "I wanna be the guy"? yea, basically that

TARDIS
12-17-2009, 07:20 PM
ever see "I wanna be the guy"? yea, basically that

...no idea wtf you're talking about.

Green Spanner
12-17-2009, 07:23 PM
...no idea wtf you're talking about.

Look it up, and then you'll understand exactly where he's coming from.

phil_
12-17-2009, 07:25 PM
...no idea wtf you're talking about.Read, and know. (http://forum.nuklearpower.com/showthread.php?t=30207)

MFD
12-17-2009, 07:42 PM
Fucking ice. I don't care. Every time.

Aerozord
12-17-2009, 08:10 PM
Read, and know. (http://forum.nuklearpower.com/showthread.php?t=30207)

though that underscores the agony of seeing it in motion

serious, saw someone play it, died like 5 times before he left the first screen

BitVyper
12-17-2009, 08:48 PM
The Carnival Night barrel trap wasn't THAT hard to figure out.

Look it up, and then you'll understand exactly where he's coming from.

I think I achieved mushin while playing that game.

though that underscores the agony of seeing it in motion

You can't really know IWBtG until you've actually played it. It has to be experienced to be understood.

Aerozord
12-17-2009, 08:57 PM
I considered playing it, but I value my sanity too much. Though atleast it lacks escort missions

EVILNess
12-17-2009, 09:06 PM
Birds that swoop down as you are jumping across a pit are probably the most universally hated thing in video games. Ever.

ZAKtheGeek
12-17-2009, 10:23 PM
Obligatory
http://img.photobucket.com/albums/v623/ZAKtheGeek/59422bc203ffbd276717e5158a8cdaf6.jpg

I had to look it up too.

BitVyper
12-17-2009, 11:42 PM
I considered playing it, but I value my sanity too much. Though atleast it lacks escort missions

Honestly, it's insanely difficult, but if you play it with the right mindset, it's not actually that frustrating. In old NES platformers, you've got limited lives, and in modern games, dying means sitting through load screens and stupid animations. They're both frustrating because it takes forever to get playing at the point you were again. In IWBtG, unless you're playing on the hardest modes, dying means instantly going back a couple screens. You can be playing again the very second you die, and unless you did something like die before you got the unit from a boss, you're generally back to where you were pretty quickly.

Kim
12-17-2009, 11:50 PM
This thread makes me want to play IWBtG again. Might beat it this time!

I didn't have any trouble figuring out the barrels either. You guys is crazy.

McTahr
12-17-2009, 11:55 PM
Escort missions.

Because walking behind NPCs afflicted with a harsh case of vapid stupidity and slothitude always gets me hyped up to play. The worst are the ones that clearly, clearly don't need your help and are just there to waste your time.

bluestarultor
12-18-2009, 12:50 AM
Timed puzzles. Zelda counts as 16-bit, right? Yeah, OOS, I believe, has this really dickish part where as soon as you set foot in the room, all the bridges start falling away, or something like that. The solution is supposed to be to use a Pegasus Seed and run the whole way, but the real solution is that that's frustratingly unforgiving, the Pegasus Seeds are harder to control than the good ol' point and dash of the Pegasus Boots of other games, and the puzzle can die in a fire. A better way to solve it is to use a Pegasus Seed, equip the Roc's Feather, and jump anytime you can get yourself closer by crossing a gap. IIRC, there is only one spot where this is useful, at the very end, but at least it means you can be a bit more careful and can even make the jump straight to the solid platform in front of the door if you're good.




Also, speaking of Zelda, I've never gotten past the first dungeon boss of OOA, because they pulled a MAJOR dick move there and made it a side-scrolling battle. This alone wouldn't be unforgivable if they hadn't put the boss in the air in the middle of 4 floating blocks that circle it, which are the only way to get at it. And then you need to fight it with bombs to get it to close up and become vulnerable, but they don't leave any room for error because you can't carry more than 10 and likely have to use some to get there. Oh, and when it's vulnerable, you have to sword at it, only the platforms are too far out and moving too fast anyway to do it from them. Oh, and the boss spits fireballs out of the top that destroy the platforms and any hope you had of beating it at random.

I put that shit down and never picked it up again.

BitVyper
12-18-2009, 01:05 AM
I didn't have any trouble figuring out the barrels either. You guys is crazy.

See, I can understand how someone might have missed the solution and just assumed they were a feature of the stage instead of something that needed to be bypassed, but still, it wasn't that hard to figure out. It's probably the sort of thing that you either got right away or missed completely.

synkr0nized
12-18-2009, 01:14 AM
I only recently got any Sonic games (I bought the PS2 collection that has like all of them ever on it) to play myself, so I am totally looking forward to these things...


There're these bugs in EWJ that instantly cut you in half if you are near them. There are, in the last levels, places where you have to jump from a one-Jim-wide platform to another and so on. If you don't time it right, it's pretty much not possible to avoid getting cut in half as soon as you land. I mean, once you get the pattern and all it's really actually very easy, but my initial tact of just jumping through as fast as possible netted me some frustration and a few lost lives until I decided to play it more like a puzzle.

Kyanbu The Legend
12-18-2009, 01:39 AM
Read, and know. (http://forum.nuklearpower.com/showthread.php?t=30207)

That is the most awesome game I have ever seen. So evil, so, so, evil yet absolutely awesome as well.

I have to play it.

phil_
12-18-2009, 02:53 AM
That is the most awesome game I have ever seen. So evil, so, so, evil yet absolutely awesome as well.

I have to play it.I was stuck re-reading Arhra's play through for a while today after posting that, so I know how you feel. Unfortunately, I have a Mac and can't play it.

Professor Smarmiarty
12-18-2009, 03:43 AM
I used to have a game of IWTBTG and had 4 bosses defeated but then I formatted my computer without remembering to save it and not sure I can put myself through getting back to where I was. Cause it took a looooong time.

Steel Shadow
12-18-2009, 04:18 AM
I have gotten to the last phase of the final fight, but I haven't picked it up in a while. I have many things to do! (I'll beat that eyebrowed bastard one day though...)

And the barrels? Yeah, I got stuck on them for 4 years. I perfected playing S3&K, I could get all the emeralds as soon as they could be gotten, but the damn barrels just stumped me every time. It wasn't so bad at first, I thought they were just weird springs, but then you get to that bit which closes off and you think you jhave to bounce it somehow but Tails is always throwing of your momentum and you can't quite manage to get it to bonce quite enough... But! I didn't have to look it up! 'cause I never thought of that. Getting through with Knuckles was easy though.

TARDIS
12-20-2009, 05:46 AM
Getting through with Knuckles was easy though.

because he doesn't have a barrel on his path. (though it IS possible to take him through Sonic's path.)

oh, and synkr0nized, just so you know beforehand, you time pressing up and down to get past the barrel. (Tails might f**K you up, though.)