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Truce
12-28-2009, 10:07 PM
We've needed a new thread for a while now.

Things to note: Armor creation or purchasing unique armor will have to be dealt with on an individual basis. The book doesn't really go well into that, after all, and I don't want to decide on something that might bite me in the ass later.

Meanwhile, Notorious has already affected the taller guard's impression of Caspin. Just not in a good way.

Also, trying to intentionally do the improbable could certainly work out in your favor, though failing it could also prove disastrous. At the same time, for certain actions there just aren't enough dice in the world. (http://www.darthsanddroids.net/episodes/0043.html)

POS Industries
12-28-2009, 10:30 PM
I got yer Mr. Prick right here!

Overcast
12-28-2009, 10:47 PM
Caspin is a quitter! Nah but this seemed a good a time as any to pull him out of the scenario. I'll be around till about January 2nd, but if there are any loose ends still sticking out after that just imagine him ignoring folks and walking off into possible death.

Bard The 5th LW
12-28-2009, 10:57 PM
So that leaves Group 1 at three member (I don't recall Naquel joining)?

This won't end well.

The Argent Lord
12-28-2009, 11:00 PM
Things to note: Armor creation or purchasing unique armor will have to be dealt with on an individual basis. The book doesn't really go well into that, after all, and I don't want to decide on something that might bite me in the ass later.

Damn. I was hoping you'd ad-lib prices for +x to skills so I could jack my synthesis(machines) up that way. XD

phil_
12-28-2009, 11:35 PM
Hey, guys, is it cool if I just write something like "Bello did such-and-such, details details details, he got his new equipment and made some checks concerning Prassad" and cover all Bello's time pre-meeting at the stables? I assume no one else is going to be hanging out with him in Ilium and I'd just as well cover his independent activities in one post. Just checking that I'm not stepping on any toes in doing so.

Also, I just watched Menarker's videos. Bello is a story-teller, not a mutant freak-baby.

Teal Mage
12-28-2009, 11:39 PM
This won't end well.

I have my fingers crossed.

This story's actually probable! And I have a few contingencies for obvious questions like, oh, how clean we are.

So, if everything does work out, I should be able to get Ark into the city as well. I'm just a little concerned that one of them has Straight-Arrow or whatever trait lets them sense falsehood.

That would suck.

Arhra
12-29-2009, 09:56 AM
Seriously, you all saw that picture, right? Dude's pom-pom is HUGE.

phil_
12-29-2009, 02:41 PM
Since I thought of this crap during my pointless errand today, I thought I'd share a little about Bello's proposed tales.

"The Tragedy of Poltrick, Prince of Prontera:" A tale of murder, lies, and existential angst. It has ghosts and swordfights, so it's pretty popular everywhere. There's even a Galkan translation.

"Exdeath Went Down to Gyshal:" A song that was popular a few years ago. A young chocobo-herder has to defeat Exdeath in a chocobo whistle contest or he'll erase all existence. Most people know the chorus. A favorite for drunken reveling.

"Jakkoko and the Goblins:" An original work by Bello. A young Tarut and his sister are assailed by goblins, and he rescues her by disguising himself as a goblin. Bello has been working on this for a while, and people seem to enjoy stories about goblins being stupid and gullible. He recently changed the damsel in distress to the hero's sister instead of his friend to make his motivation more simple.

Driving time for me is "Let's flesh out Bello" time, and I do a lot of driving.

Krylo
12-29-2009, 03:24 PM
Group 1
Naqel (http://forum.nuklearpower.com/showpost.php?p=993769&postcount=90)
Krogothwolf (http://forum.nuklearpower.com/showpost.php?p=993181&postcount=46)
Menarker (http://forum.nuklearpower.com/showpost.php?p=993657&postcount=82)
Overcast (http://forum.nuklearpower.com/showpost.php?p=993267&postcount=50)
Teal (http://forum.nuklearpower.com/showpost.php?p=994233&postcount=38)

Group 2
Krylo (http://forum.nuklearpower.com/showpost.php?p=992908&postcount=33)
Phil (http://forum.nuklearpower.com/showpost.php?p=993174&postcount=45)
Bard (http://forum.nuklearpower.com/showpost.php?p=993438&postcount=58)
TAL (http://forum.nuklearpower.com/showpost.php?p=993630&postcount=81)
Arhra (http://forum.nuklearpower.com/showpost.php?p=994703&postcount=79)

You Know What They Say, "Big Pom-Pom Big..."
JRKASS (http://forum.nuklearpower.com/showpost.php?p=994578&postcount=69) * (http://forum.nuklearpower.com/showpost.php?p=996499&postcount=100)

Arhra
12-29-2009, 08:40 PM
Feet?

"Exdeath Went Down to Gyshal:" A song that was popular a few years ago. A young chocobo-herder has to defeat Exdeath in a chocobo whistle contest or he'll erase all existence. Most people know the chorus. A favorite for drunken reveling.

Exdeath went down to Gyshal, he was lookin' to erase it all
He was in a bind 'cos he was way behind: he was willin' to play ball
When he came across this young man blowin' on a whistle and playin' it hot
Exdeath jumped upon a hickory stump and said: "Boy let me tell you what:
"I bet you didn't know, I'm a chocobo whistler too.
"And if you'd care to take a dare, I'll make a bet with you.
"Now you play a pretty good whistle, boy, but give the tree his due:
"I bet a whistle of gold against your soul, 'cos I think I'm better than you."
The boy said: "My name's Butz and it might be a sin,
"But I'll take your bet, you're gonna regret, 'cos I'm the best that's ever been."

phil_
12-29-2009, 09:51 PM
_mike wants the whole thing, Arhra, but I'm laughing at what you have.

Krylo
12-29-2009, 09:58 PM
Butz you wetten up your lips and blow your whistle hard.
'Cos chaos broke loose in Gyshal and ExDeath deals the cards
And if you win you get this shiny whistle made of gold.
But if you lose, ExDeath gets your soul.

*Whistle solo*

Well ExDeath grabbed up his whistle and said: "I'll start this show."
And fire flew from his branches as he got ready to blow.
And he pushed a whistle through the air and it made an evil hiss.
Then a band of demons joined in and it sounded something like this.

*Awesome rock interlude*

When ExDeath finished, Butz said: "Well you're pretty good ol' son.
"But if you'll sit down in that chair, right there, and let me show you how its done."

The Argent Lord
12-29-2009, 10:05 PM
I so want to finish that, but I don't know enough FF5 to throw references into the chorus.

Menarker
12-29-2009, 10:12 PM
You guys should totally roll entertainers and become a hot singer/band group when/if you TPK. :3

The Argent Lord
12-29-2009, 10:18 PM
Fire on the Master Tree, run boys, run.
Exdeath's in the Void, gonna eat the sun.
Chocobo in the bread pin, pickin' out dough.
"Granny, does your octopus bite?"
"No, child, no."

Exdeath bowed his head because he knew that he'd been beat. He laid that golden whistle on the ground at Butz's feet.
Butz said: "Exdeath, just come on back if you ever want to try again. I told you once, you son of a birch, I'm the best that's ever been."

Fire on the Master Tree, run boys, run.
Exdeath's in the Void, gonna eat the sun.
Chocobo in the bread pin, pickin' out dough.
"Granny, does your octopus bite?"
"No, child, no."

POS Industries
12-29-2009, 11:00 PM
Exdeath went down to Gyshal, he was lookin' to erase it all
He was in a bind 'cos he was way behind: he was willin' to play ball
When he came across this young man blowin' on a whistle and playin' it hot
Exdeath jumped upon a hickory stump and said: "Boy let me tell you what:
"I bet you didn't know, I'm a chocobo whistler too.
"And if you'd care to take a dare, I'll make a bet with you.
"Now you play a pretty good whistle, boy, but give the tree his due:
"I bet a whistle of gold against your soul, 'cos I think I'm better than you."
The boy said: "My name's Butz and it might be a sin,
"But I'll take your bet, you're gonna regret, 'cos I'm the best that's ever been."
Butz you wetten up your lips and blow your whistle hard.
'Cos chaos broke loose in Gyshal and ExDeath deals the cards
And if you win you get this shiny whistle made of gold.
But if you lose, ExDeath gets your soul.

*Whistle solo*

Well ExDeath grabbed up his whistle and said: "I'll start this show."
And fire flew from his branches as he got ready to blow.
And he pushed a whistle through the air and it made an evil hiss.
Then a band of demons joined in and it sounded something like this.

*Awesome rock interlude*

When ExDeath finished, Butz said: "Well you're pretty good ol' son.
"But if you'll sit down in that chair, right there, and let me show you how its done."
Fire on the Master Tree, run boys, run.
Exdeath's in the Void, gonna eat the sun.
Chocobo in the bread pin, pickin' out dough.
"Granny, does your octopus bite?"
"No, child, no."

Exdeath bowed his head because he knew that he'd been beat. He laid that golden whistle on the ground at Butz's feet.
Butz said: "Exdeath, just come on back if you ever want to try again. I told you once, you son of a birch, I'm the best that's ever been."

Fire on the Master Tree, run boys, run.
Exdeath's in the Void, gonna eat the sun.
Chocobo in the bread pin, pickin' out dough.
"Granny, does your octopus bite?"
"No, child, no."
http://i119.photobucket.com/albums/o159/posindustries/facepalm/canadia.jpg

phil_
12-30-2009, 12:08 AM
I'm so happy right now. I'll see if I can get some karaoke up.

Truce
01-01-2010, 02:12 AM
Updated Group 2's post because I'm an idiot who missed something.

As for Jal, the stairs to the upper floors are just past the main exhibit.

Also, damn you guys for coming up with a song. I'm not sure whether I'll reward you or punish you if it gets stuck in my head.

phil_
01-01-2010, 02:15 AM
Still working on that karaoke. Gotta make it good. Probably won't be up for a while. I'll hunt POS down if he gets it first, though.

POS Industries
01-01-2010, 02:39 AM
Still working on that karaoke. Gotta make it good. Probably won't be up for a while. I'll hunt POS down if he gets it first, though.
I'll let you handle it, though if you need someone to do the vocals, I'm definitely on a roll this week. (http://www.youtube.com/watch?v=dpOgml4lPSA)

Teal Mage
01-01-2010, 05:46 AM
Well.

I think I should apologise, I'm falling flat on my face here.

So, uh, esteemed party members? I'm sorry that we're probably about to be arrested for attempting to bomb the holy city with an Ultima Staff.

...the thought of which makes me smile way too much.

Menarker
01-01-2010, 06:47 PM
Well, I'm just being neutral now, hoping that the negotiation goes well. So I'm paying attention, but don't expect me to post at this point.

Bard The 5th LW
01-01-2010, 07:23 PM
So, uh, esteemed party members? I'm sorry that we're probably about to be arrested for attempting to bomb the holy city with an Ultima Staff.

The fact that you have a Paladin in your party also gives off a stereotypical extremist look to your party. Although I admit, Zieg has done pretty good at not being lawful stupid, or a knight templar so far.

So far anyways.

As far as things go for Group 2, Ralts is probably going to resign himself to returning to the stables to see if Bello has any info on Prasad and the Galkas, or if Jal learned anything. If we're lucky, then we may track down prasad to Cornelia, and earn the town's trust by fighting off a group of crazy radicals attempting to blow up the town with an ultima staff.

Krylo
01-01-2010, 07:37 PM
Not yet, I have other plans for you.

Well unless you don't wanna help Jal. But that would make Jal sad.

And maybe cost the group money and magical artifacts.

You don't want to cost the group money and magical artifacts, do you?

Also, we're looking in the same areas, basically and Ralts isn't hiding so I'm just assuming Jal would have seen/found him easily enough.

Bard The 5th LW
01-01-2010, 10:35 PM
I actually have somewhat of a plan in mind for removing the guard. But it depends on whether or not Steal Heart works other ways than aiding you in combat or not.

If it doesn't, I could, in theory, use it to make him attack and fight the other guard, giving Jal more than good enough of cover.

Truce
01-01-2010, 10:49 PM
Steal heart can be used to do out of combat stuff. But, you'll need to spend a destiny point on androgynous.

Bard The 5th LW
01-01-2010, 10:55 PM
Hmm, I'll think it over. It would be rather humorus, and a pretty sure-fire way of handling it.

What do you guys think?

Krylo
01-01-2010, 10:57 PM
Do it.

Just do it so well you get your point back.

I'm sure the guard would appreciate your 'dedication' to a 'job well done' as well.

Bard The 5th LW
01-01-2010, 11:00 PM
Ok, I'll go for it. Just need to think of a proper way to write it out.

Perhaps I'll make him pay for Dinner, and then walk off and leave him wondering were he was and what happened to the money he previously had.

phil_
01-02-2010, 12:37 AM
In response to Bard's last post:

Go Team Beautiful!

Krylo
01-02-2010, 12:56 AM
Hey, hurry up and drag the guard off to dinner or a hotel or something so I can raid the pantry, would ya?

Teal Mage
01-02-2010, 01:00 AM
So, I have a couple ideas for a post, but, I'm thinking this is one of those times when I really need to give you quiet church mice the center stage.

In other words, Mernarker and Krogoth, time to say something.

phil_
01-02-2010, 01:17 AM
If Ralts doesn't end up at the same cafe as Jade and Bello... ok, well, that wouldn't be too bad. Might miss out on some chances for mischief, though.

Also, no one minds if Arhra and I amuse ourselves with a pointless, roll-less conversation, yeah?

The Argent Lord
01-02-2010, 01:22 AM
I'm just incorporating my level-up skill gain into my post, because otherwise I can't do much of anything. And I'd love to get at the Magitek armor, but I don't think we're awesome enough to pull that off quite yet.

Menarker
01-02-2010, 02:40 AM
Deleted post because the situation has gotten so dire and risky that we need to chat with each other on the next step lest the entire group splits up like Naqel and Caspin. (No offense to them). Still have the post on hand, but might need to chat with Krogoth and Teal.

krogothwolf
01-02-2010, 10:52 AM
Soryy I havent been around, my network has been spotty lately :/

Menarker
01-02-2010, 11:10 PM
Well, let's hope group 1 doesn't die out here. It's pretty darn early for that sort of thing.

phil_
01-02-2010, 11:46 PM
Bard, you don't have to worry about Bello blowing your cover. He understands. Sometimes, you just have to flirt to get what you want, even if it's with another dude. Heck, he's probably working out a plan to watch your back if the elf starts to catch on. And surely Jade wouldn't do something loud and stupid that trashes the whole plan and gets us all shot at. I mean, our Jade? Naaaah.

Bard The 5th LW
01-02-2010, 11:50 PM
Its not so much me worrying, its Ralts worrying. He doesn't know Bello too well, and he knows Jade even less.

Although he probably figures that Bello wouldn't care about the stolen goods. But Jade is a mystery to him. She's also a Leeroy Jenkins who has ruined a plan before.

Krylo
01-03-2010, 12:28 AM
Oh... I wouldn't worry about the plan.

Teal Mage
01-04-2010, 02:18 AM
Perhaps my last post was slightly selfish, but this scene's actually impacted my character. So, I thought I should make that clear, since, you know, it might matter.

Keith's so bland, I'm going to try hard to develop him from here on. Originally I was contemplating killing him or retiring him, but this debacle has made him more interesting to play then before, so I'm going to stick with him.

Although he probably just shifted a point to Shadow.

Oh well.

Arhra
01-04-2010, 08:48 AM
Post tomorrow!

BLAAAAAAAAAAAAAAAAH!

Bard The 5th LW
01-05-2010, 10:27 PM
You see Teal, you wouldn't be in this situation if you brainwash/convince the guards to go out with you. And I say that we keep Jade in the dark about Ralts' gender, that way, if he ever flirts with a girl, she gets very confused.

Teal Mage
01-05-2010, 10:49 PM
But I'm too sexy to blur the gender line!

Although, I will call you a girl if we ever meet, and think of you as one the entire time.

This is what you get for being that effeminate.

Bard The 5th LW
01-05-2010, 10:51 PM
It might be easier to believe he is a girl considering he left his hat in the museum, and it wouldn't be smart to return to the crime scene. I would ask Krylo or Argent to grab it, but I think its funnier this way

Menarker
01-09-2010, 07:50 PM
Don't suppose any of you know what happened to Truce? This unexplained extended absence is more than a little worrisome.

Bard The 5th LW
01-09-2010, 07:53 PM
I know. We're just kind of waiting now,everyone who can make a viable post has. I don't want to see this RP die.

Maybe his electricity got shut down or something. I hear snow has been getting heavy in some places.

Teal Mage
01-09-2010, 09:20 PM
This unexplained extended absence is more than a little worrisome.

Generally speaking, when people disappear on the internet, its always less serious then we expect.

Don't worry about it, he's probably just busy right now. If you're enjoying the RP, waiting shouldn't kill you, right?

I mean, the game might still die, but if (some) of the players stay interested, that's about half the battle.

Truce
01-09-2010, 11:13 PM
Part of it is that I'm busy; I've still got some things to do before I head back to college.

But it's more me having trouble thinking up the next post. Which is really embarrassing to admit, but more truthful than saying I don't have time for it.

Bard The 5th LW
01-09-2010, 11:28 PM
All in all, it wasn't a terribly long gap between post. Just a little bit of an outlier. And Writer's block is understandable, the choice of robbing the museum was an admittedly off the rails choice.

On another note, Krylo better grab and run before the destroyer notices him. He should also be sure to 'accidentally' grab the parcel Evoir mentioned, then we high-tail it back to Rios, or to Cornelia.

I also find it strange that spell check made no effort to correct the words 'Rios' or 'Cornelia'. I'm going to have to check those cities on a map sometime.

Krylo
01-09-2010, 11:32 PM
Bard: I already met the destroyer. We had a discussion. He was also the parcel Evoir mentioned.

I totally blew the chance to grab a sweet sword by pushing my luck and opening him up, though.

Naqel
01-10-2010, 10:39 AM
The longer my character is out of the picture the more I think it should stay that way.

An android designed for stealthy ambushes shouldn't be using guns about as much as it shouldn't develop into a walking weapon platform, and that's what I was aiming for from the beginning...

Menarker
01-10-2010, 12:52 PM
Well, if you ask real nicely, maybe you can switch your weapon skill points in guns to bows. Unless you want to be a glorified walking weapon system.

phil_
01-10-2010, 09:32 PM
So, Truce, is this explosion something Ralts, Jade, and I should be able to hear; something we certainly couldn't hear; or something in between requiring some dice rolling?

Teal Mage
01-10-2010, 11:29 PM
And that's probably the best I can manage, by way of negotiation!

Wheee, long post that contains more detail then strictly required! But it does imply the gravity of the situation.

Yes?

Yes, I think it does that.

Truce
01-11-2010, 11:51 PM
First - Phil, it'll be something your characters can hear.

Second - Naqel, considering how long it's taking to bring you back into the game, I'll be moving you to a third Group which POS originally going to be part of. Your other members will post their character sheets as soon as they update them. Of course, they have to update them because...

Third - New Character Sheet! I found a better one online than the one that I used. For the people in the game, it's not necessary to update them now - only when you level up, which will be relatively soon for both of your groups anyway.

Name: Race/Job:
Level:

Attribute Current Rating Maximum
STR -- +- --
DEX -- +- --
VIT -- +- --
INT -- +- --
CHA -- +- --

HP: 00/00 ACC: P.ARM: HP/Level: +
MP: 00/00 EVA: M.ARM: MP/Level: +


Attack Type Accuracy Damage Special Properties


0 Acrobatics – DEX______________________0 Axes – STR/DEX
0 Acting – CHA__________________________0 Bows - DEX
0 Awareness – INT_______________________0 Daggers – DEX
0 Climbing – STR/DEX____________________0 Brawl – STR/DEX
0 Disguise – CHA/INT____________________0 Guns – DEX
0 Escape – DEX__________________________0 Katanas – DEX
0 Healing – INT_________________________0 Massive – STR
0 Inquiry – INT/CHA_____________________0 Polearms – STR/DEX
0 Language – INT________________________0 Staves – DEX/INT
0 Lockpicking – DEX_____________________0 Swords – STR/DEX
0 Lore (Espers) – INT___________________0 Two Weapons – DEX
0 Navigation – INT______________________0 Weapon Systems - INT
0 Negotiation – CHA
0 Perform – CHA_________________________0 Light Armor – DEX/INT
0 Riding – DEX__________________________0 Medium Armor – DEX
0 Stealth – DEX_________________________0 Heavy Armor – STR/VIT
0 Survival – INT
0 Swimming - STR/VIT)
0 Synthesis (Alchemical) - INT
0 Synthesis (Armorsmithing) - INT
0 Synthesis (Cooking) - INT
0 Synthesis (Machines) - INT
0 Synthesis (Tailoring) - INT
0 Synthesis (Tinkering) - INT
0 Synthesis (Weaponsmithing) - INT
0 Systems – INT_________________________EXP: 0
0 Trade – CHA___________________________Gil: 0
0 Traps – INT / DEX_____________________Destiny: 1
0 Vehicles – DEX________________________Affiliation: 0


Armor/Accessory:

Job Abilities:

Epic Ability:

Inventory:
Gil- 500

Traits:

Languages:
Common


Limit Breaks:
None

Magic List:
(If Any)

phil_
01-12-2010, 12:03 AM
The skills part of that sheet looks a little jumbled up, the armor and weapon skills especially. Plus, why just list Synthesis (Tinkering)?

But, that aside, we're getting new players? Where did that come from? The same place Krylo seems to do everything Tal does?

Truce
01-12-2010, 12:30 AM
Updated the character sheet. Thanks for pointing those things out to me.

Also, I deal with some of the questions on AIM, but since Krylo's character was alone at the time I dealt with some of the things his posts needed to handle at the time then.

I could do that with the groups as a whole as well - but if you guys want to try that, everyone involved will need to be available at the same time.

New players were handled on a mostly "I know these people, felt they were cool enough and patient enough to play at my admittedly slow pace," and did so after a few people gave me some ideas on what to do with the third group.

Sifright
01-12-2010, 09:24 AM
Name: Alister Race/Job: Hume/Thief
Level: 1

Attribute Current Rating Maximum
STR 3 +1 15
DEX 12 +4 25
VIT 4 +1 20
INT 7 +2 20
CHA 6 +2 25

HP: 17/17 ACC:8 P.ARM:0 HP/Level: +7
MP: 00/00 EVA:12 M.ARM:0 MP/Level: +


Attack Type Accuracy Damage Special Properties
Tier 2 Dagger +2 dex

0 Acrobatics – DEX______________________0 Axes – STR/DEX
0 Acting – CHA__________________________0 Bows - DEX
0 Awareness – INT_______________________4 Daggers – DEX
1 Climbing – STR/DEX____________________0 Brawl – STR/DEX
0 Disguise – CHA/INT____________________0 Guns – DEX
1 Escape – DEX__________________________0 Katanas – DEX
0 Healing – INT_________________________0 Massive – STR
2 Inquiry – INT/CHA_____________________0 Polearms – STR/DEX
2 Language – INT________________________0 Staves – DEX/INT
4 Lockpicking – DEX_____________________0 Swords – STR/DEX
0 Lore (Espers) – INT___________________0 Two Weapons – DEX
2 Lore (General) - INT
0 Navigation – INT______________________0 Weapon Systems - INT
3 Negotiation – CHA
0 Perform – CHA_________________________0 Light Armor – DEX/INT
0 Riding – DEX__________________________2 Medium Armor – DEX
4 Stealth – DEX_________________________0 Heavy Armor – STR/VIT
0 Survival – INT
0 Swimming - STR/VIT)
0 Synthesis (Alchemical) - INT
2 Synthesis (Armorsmithing) - INT
0 Synthesis (Cooking) - INT
2 Synthesis (Machines) - INT
0 Synthesis (Tailoring) - INT
3 Synthesis (Tinkering) - INT
1 Synthesis (Weaponsmithing) - INT
0 Systems – INT_________________________EXP: 0
1 Trade – CHA___________________________Gil: 0
0 Traps – INT / DEX_____________________Destiny: 1
0 Vehicles – DEX________________________Affiliation: 0


Armor/Accessory:

Job Abilities:
Treasure hunter
Skillful Hero

Epic Ability:
Perfect Dodge

Inate Ability:
Steal

Inventory:
Tier 2 Dagger +2 dex

Traits: Agile, Artisan

Languages:
Common
TaruTaru

Limit Breaks:
None

Magic List:
(If Any)

===================

Hopefully I haven't made any mistakes. Looking forward to getting involved.

Menarker
01-12-2010, 01:16 PM
I'm away from my home computer, but I think I have a few things to comment on your bio. (Other than the fact that you're the first person with a duplicate class. =P)

1: Isn't your total hitpoints supposed to be 10 + Vit Score + Job class HP modifier? I think you forgot to add your VIT score.

2: Some of your skills are too high. Example would be your 3 negotiation and your 3 tinkering synthesis, which requires a rating of 3 for Cha and Int respectively.

3: I think you might have a few skill points leftover? You got Skillful Hero, which means your total skill points would add up to 20 + Int Score (not rating) + 10 (Skillful Hero).

There might be a few other things to check, but I don't have the rulebook in front of me. Sorry.

Sifright
01-12-2010, 01:24 PM
My job class gives +3 hp a level and my vit is 4 for +7 a level I believe?
I thought under skills it's rating +1 for maximum?
I'll recheck the skill point usage now though

Menarker
01-12-2010, 01:26 PM
Ah, right. ^^; Sorry about that. Like I said, I don't have the rules book in front of me. I was reading your "HP per level thing" and it said 7, so I automatically took that as your thief hp modifier.

Mind you, if you want to save the skill points for later, there is that option too.

Sifright
01-12-2010, 01:33 PM
Yep I think I will from what I can see I have a single spare skill point at the moment :)

My skill formula should be 18 (thief class) +7 (int) + 10 (job ability)

I'll post up my Bio in a bit I've one already approved for posting but I want to fluff it out a little more than I have already

Bard The 5th LW
01-12-2010, 09:23 PM
Just to push things ahead, I'm going to make a post, and run on the assumption that Ralts heard what happened.

Sifright
01-14-2010, 08:28 PM
Bleh hopefully the people who are in my group post up their char sheets soon ^^

POS Industries
01-15-2010, 03:09 AM
I'll probably post tomorrow (AKA later today). Sorry for the holdup.

mauve
01-15-2010, 04:51 AM
Dammit Ecurt, just when I think I understand this system you go and change the signups on me!! XD

Anyway, I'm pretty sure I messed something up here, but I have no idea what. Lemmie know if something looks wrong.

Name: Irving Tellar
Race/Job: Hume/ Red Mage
Level:1 (LOLOLOL IRVING SUCKS)

Attribute Current Rating Maximum
STR 7 +2 20
DEX 6 +2 20
VIT 3 +1 15
INT 7 +2 25
CHA 7 +2 25

HP: 16/16 ACC:4 P.ARM: 4 HP/Level: +6
MP: 20/20 EVA:9 M.ARM: 4 MP/Level: +10


Attack Type Accuracy Damage Special Properties
Short Sword. Tier 1, (STR x 1) +1d6 damage

0 Acrobatics – DEX______________________0 Axes – STR/DEX
3 Acting – CHA__________________________0 Bows - DEX
2 Awareness – INT_______________________0 Daggers – DEX
0 Climbing – STR/DEX____________________0 Brawl – STR/DEX
0 Disguise – CHA/INT____________________0 Guns – DEX
0 Escape – DEX__________________________0 Katanas – DEX
3 Healing – INT_________________________0 Massive – STR
3 Inquiry – INT/CHA_____________________0 Polearms – STR/DEX
2 Language – INT________________________0 Staves – DEX/INT
0 Lockpicking – DEX_____________________3 Swords – STR/DEX
0 Lore (Espers) – INT___________________0 Two Weapons – DEX
0 Navigation – INT______________________0 Weapon Systems - INT
3 Negotiation – CHA
0 Perform – CHA_________________________0 Light Armor – DEX/INT
0 Riding – DEX__________________________1 Medium Armor – DEX
0 Stealth – DEX_________________________0 Heavy Armor – STR/VIT
0 Survival – INT
0 Swimming - STR/VIT)
0 Synthesis (Alchemical) - INT
0 Synthesis (Armorsmithing) - INT
0 Synthesis (Cooking) - INT
0 Synthesis (Machines) - INT
0 Synthesis (Tailoring) - INT
0 Synthesis (Tinkering) - INT
0 Synthesis (Weaponsmithing) - INT
0 Systems – INT_________________________EXP: 0
2 Trade – CHA___________________________Gil: 150
0 Traps – INT / DEX_____________________Destiny: 1
0 Vehicles – DEX________________________Affiliation: 0


Armor/Accessory:
Nomad’s Outfit (Tier 1, ARM: 4, M.ARM:4, +1 EVA)


Job Abilities: Crimson Seal, Runic

Epic Ability: Doublecast

Inventory:
Gil- 150
Potion (x2)
Ether (x1)

Traits: Charming, Pretender

Languages:
Common, Ancient


Limit Breaks:
None

Magic List:
Cure I (5 MP)


Appearance: Irving stands just shy of 6ft, has blue eyes and a light complexion, and is a bit on the scrawny side. In a mystery that has stumped the wisest of men, he somehow manages to be incredibly charming and persuasive despite having a name like “Irving” and the fashion sense of a visually-impaired 3-year-old. His clothes are usually red in color in homage to his chosen profession, but generally seem to be comprised of bits and pieces of various outfits matched together for no apparent reason. His hair is shoulder-length and brown, usually in a low ponytail and, more often than not, covered by a large red hat. He thinks the hat makes him look dashing. He’s probably wrong.

Background: Irving was born into a family of merchants. Their successful shop in Rios had been passed down from generation to generation, and unfortunately Irving was next in line to inherit. Possessing a desire for knowledge and adventure, a low tolerance level for mundane tasks, and a reputation for being flighty and overconfident, Irving probably would have been the worst businessman in the history of modern civilization. Luckily, he developed some skill in the magical arts and, on a whim, decided to pursue a career in red magic and adventuring. His parents were secretly relieved. Still, they never expected this to become a permanent occupation: Most people figured he’d take off on some adventure, lose interest or finances, and then show up on his family’s doorstep again within a month. He has thus far proven the naysayers wrong, and has somehow managed to keep himself from getting killed. No one's sure how.

Quote: "If it's not interesting, it's not worth my time."

Bard The 5th LW
01-15-2010, 12:12 PM
Group 3 already has a Red Mage and a Thief? They are following in the footsteps of greatness for sure.

I also find funny that Irving was a name I briefly considered for Ralts as a last name, but then I decided that something with an R and an M was better. I later remembered that Ralts was also the name of a pokemon.

phil_
01-15-2010, 01:43 PM
Things that are wrong: Your HP should be 16, not 19; and your MP should be 20. The formulas for these stats at level one are 10+VIT(3)+Job Modifier(3) for HP and 10+INT(7)+Job Modifier(3) for MP. Also, if you want to get the +1 EVA from the Nomad's Outfit, you need one point in the Medium Armor skill. Oh, and your EVA is on point too high, since DEX Rating 2+Job bonus 6+1 from the armor is 9. I might've missed something though, don't take my word for all this.

Wait, one last thing, you have Gil listed as zero in the skill block (which is a weird place for Gil and Exp to be) and 500 in the inventory block. I don't know if Ecurt started you guys with more money, so I can't say what it should be.

Crud, also you get +6 HP/level and +10 MP/level.

Maybe I should go over Sifright's sheet, too...

Sifright
01-15-2010, 01:49 PM
Please do so :) I would rather find out if I have mistakes on my character sheet now then during play.

phil_
01-15-2010, 01:53 PM
You're naked, but there's nothing in the rules says a naked guy can't play.

Sifright
01-15-2010, 01:58 PM
Well I'm not wearing armour i'm going to assume normal clothes don't come under armour unless I'm mistaken?

phil_
01-15-2010, 02:03 PM
You're not mistaken. Seriously? I even threw in the "Animal Plays Sports: The Movie" line and that didn't come off as a joke?

Sifright
01-15-2010, 02:20 PM
I was going to say it would be pretty hard to steal things with out people noticing if well you know I'm completely naked where would I hide the stuff I hoard? :o

mauve
01-15-2010, 02:48 PM
Fixed. Thanks Phil! I have no idea how I ended up with 500 gil. That's way more than it should be.

Group 3 already has a Red Mage and a Thief? They are following in the footsteps of greatness for sure. I was gonna be a dark knight, originally, but then it was pointed out that our team didn't have a healer. Granted, we don't have a heavy-hitter either, but I figure at least now when we get beat up we'll have a slightly smaller chance of dying. Assuming Irving pays attention long enough to heal everybody.

Wizardcat
01-15-2010, 05:05 PM
Non-creepy Blue Mage, reporting for duty, kupo! Hey, all.

Name: Nil Kupori
Race/Job: Moogle Blue Mage
Level: 1

Attribute Current Rating Maximum
STR 02 +0 16
DEX 07 +2 25
VIT 06 +2 11
INT 09 +3 22
CHA 06 +2 29

HP: 19/19 ACC: 03 P.ARM: 03 HP/Level: +3
MP: 21/21 EVA: 09 M.ARM: 10 MP/Level: +2

Attack Type Accuracy Damage Special Properties

0 Acrobatics – DEX______________________0 Axes – STR/DEX
0 Acting – CHA__________________________0 Bows - DEX
4 Awareness – INT_______________________0 Daggers – DEX
0 Climbing – STR/DEX____________________0 Brawl – STR/DEX
0 Disguise – CHA/INT____________________0 Guns – DEX
2 Escape – DEX__________________________0 Katanas – DEX
0 Healing – INT_________________________0 Massive – STR
2 Inquiry – INT/CHA_____________________0 Polearms – STR/DEX
4 Language – INT________________________0 Staves – DEX/INT
0 Lockpicking – DEX_____________________0 Swords – STR/DEX
2 Lore (Monsters) – INT_________________0 Two Weapons – DEX
0 Navigation – INT______________________0 Weapon Systems - INT
2 Negotiation – CHA_____________________3 Mooglerangs - DEX
0 Perform – CHA_________________________2 Light Armor – DEX/INT
0 Riding – DEX__________________________0 Medium Armor – DEX
1 Stealth – DEX_________________________0 Heavy Armor – STR/VIT
1 Survival – INT
0 Swimming - STR/VIT
0 Synthesis (Alchemical) - INT
0 Synthesis (Armorsmithing) - INT
0 Synthesis (Cooking) - INT
0 Synthesis (Machines) - INT
0 Synthesis (Tailoring) - INT
0 Synthesis (Tinkering) - INT
0 Synthesis (Weaponsmithing) - INT
0 Systems – INT_________________________EXP: 0
1 Trade – CHA___________________________Gil: 0
0 Traps – INT / DEX_____________________Destiny: 1
0 Vehicles – DEX________________________Affiliation: 0

Job Abilities:
Observe
Weapon Training (Mooglerangs)

Epic Ability: Azure Lore

Innate Ability: Blue Magic

Inventory:
Mooglerang, Tier 1 Mooglerang - (DEX x 1)+1d6
Silk Robe - 3 P.ARM, 10 M.ARM

Traits:
Flight
Intuitive

Languages:
Common
Mogri
Monster
Ancient

Limit Breaks:
None

Magic List:
Laser Eyes (20 MP) - (INT X3)+2d6 damage, unaffected by Unusual Defense.

Age: 16
Appearance: A white-furred Moogle with purple wings and a purple Deely-Bopper, Nil stands at slightly less than a meter tall and weighs 24kg. Slight-looking, he wears a blue jacket and a black bottom; no shoes or anything under the jacket. Unless you count the mooglerang in the jacket's inside pocket, of course.

Background: Ever since Nil witnessed a White Mage using her restorative magic to heal the injuries of an overeager black magic initiate (and the backfired spell that caused them), he has been fascinated by magic. And there is no magic more interesting than the mysterious Blue Magic. Utterly unique, not much can be learned about it beyond the legends of the Immortals - Blue Mages of great power who were reknowned for being extraordinarily difficult to kill. Nil has spent most of his adult life studying the art of Blue Magic and the tales of those who were Blue Mages before him.

And here are the Limit Breaks I was thinking of using. Feel free to rip them apart.

Limit Break - Soul of the Monster: Nil will insist that just because his magic comes from monsters doesn't mean he is one. There are inexplicable times, however, when the moogle can feel an alien force filling him with renewed strength and vigor.
-01 - Self-Only
+05 - Healing (50% HP)
+06 - Status Effect (Haste)

Limit Break - Soul of the Chimera: It is when a beast is cornered that it is at its most unpredictable; Blue Mages know this better than anyone else. Drawing upon the monsterous and chaotic aspects of his magic, Nil lashes out with an unknown kind of arcane blast that shifts its nature to best deal harm to each individual foe it strikes.
+03 - Attack (Magic - INT)
+05 - Area Effect (Foe)
+01 - Elemental (Earth)
+01 - Elemental (Fire)
+01 - Elemental (Wind)
+01 - Elemental (Water)
+01 - Elemental (Ice)
+01 - Elemental (Lightning)
+01 - Elemental (Shadow)
+03 - Elemental (Holy)
2 unused points.

Limit Break - Soul of the Immortal: The title of 'Immortal' has always been frighteningly accurate when taken by advanced Blue Mages. When it really counts, sometimes Nil can live up to the title, both returning himself to fighting order and taking on a determination so fierce he won't stay down - and extending these effects to his allies, too.
+05 - Area Effect (Ally)
+05 - Esuna
+04 - Revive (20%)
+10 - Status Effect (Auto-Life)
+06 - Status Effect (Haste)

And I know that people're gonna say that the +HP/MP per level thing of mine is wrong, but I want to keep that as the class stuff, unless Truce says otherwise.

Oh, and Mauve, I think you have 3 more skill points: Red Mages get 18, plus an INT of 7 is 25; I counted only 22.

mauve
01-15-2010, 08:24 PM
Oh? Cool! Thanks!

And if you guys would rather I switch to dark knight, let me know. I don't know who else is on our team now, if anyone, so I dunno if it'd be better to have Irving with his cure spell or someone a little tougher but without support magic capabilities. I have character sheets for both of them, and although I think I like Irving as a character more, I'm happy to play either one.

Menarker
01-15-2010, 11:10 PM
Well, just to let you know, dark knight might actually be a good idea. Magic support is awesome, and healing is useful for sure, but a dark knight actually has more support than most people realize. (Krylo educated me quite some time ago about dark knights)

1: Tougher foes may include foes with spell-casting, charging up a super attack or special defences. Normally, you would have to do a team-attack in order to deal with that, and that has a chance of failing. Dark Knight can practically do it himself because they can use massive weapons which have knock-back which interrupts spellcasting at least and maybe those other things too. And without the potential absorbing of a friendly ally's spell like a Red Mage's Runic might do.

2: Your group is lacking some sort of tanky goodness/heavy hitting power. Without something like that, you are more likely to get interrupted by foes hitting you in the attempt to stop your spellcasting via the aforementioned technique. Also, if you don't have a tankish sort of guy, if you run out of MP, you're kinda in trouble a bit.

3: Some of the skills for Dark Knight such as the Sword HP drain ability and his Fear effect can offer some support in combat. In addition, a dark knights ability to use black magic can be used not as a blaster like a black-mage, but for utility purpose like Tractor (deals with air-borne foes), Osmose for MP supply, Drain to support his health, Arise for skeleton slaves (meatshields for the party or scouts or trap-bitch), among other stuff. Just because it isn't white magic or blue doesn't mean that he can't support.

Either way, you're free to choose your character, but it would make your character more unique (since no one else is a dark knight) and you would be able to play a prominent role in some form or other. :3

Also, it's entirely possible/likely any of your team-mates would include Naqel (A ranger), Overcast (blue mage), Wizardcat (Another Blue Mage), and Siright (a thief). Since regardless of the combination, you would be short a tank, it might be a worthwhile though. (OC has a healing spell in his arsenal at any rate.)

POS Industries
01-15-2010, 11:15 PM
Plus, if you're feeling that the DRK is a bit bland, you could always try throwing in some of the more exciting personality characteristics of the RDM. Why follow stereotypes?

Wizardcat
01-15-2010, 11:43 PM
For first-tier spells, I actually think Lock/Twilight and some of the status ailment spells like Sleep, Poison, and Blind work well with a Dark Knight, and they definately fit the role of 'Support'. Those spells also don't require any high INT or CHA stats, although a Dark Knight does kinda want a decent INT stat for all the high-level damage spells. 'Cause, they, 'yknow, hurt and making peoples fall down is always useful.

Although, I think Truce said we are getting a Monk, so we might already be getting a Fighty McFacepuncher tank role. And Red/Blue Mages can do some fighting without our MP, and with our MP, we definately can do some of the heavy-hitting. Also, healing spells never hurt. Well, they hurt zombies, but no one cares about them.

I don't mind either one, but if you do pick a Dark Knight, I think our group is going to be worse than Group 2 in terms of the morally ambiguousness. My character is going to get so corrupted by you guys. 'Course, that might actually be a reason to pick it. :p

Menarker
01-15-2010, 11:50 PM
Well, status effects cast by black magic can be resisted quite a bit by some monsters. Krylo suggested weapons that have chance to inflict those status on their own while having skills that make those status nigh-permanent unless cured (and the dark knight skill that further makes it easier to inflict status effects)

EDIT: But yes, when your INT is not the main focus, certain black magic spells like the ones I previously listed are more useful than standard blasting spells. In particular though, at higher levels, you'll want darkness typed spells because the further down you go the allignment scale, the more powerful your dark magic will be.

EDIT: Besides, being "dark" doesn't mean you have to be "Jerkface Babyslapper" and bathe in the blood of your victims... Although if you want to ham it up, you're free to. :3

POS Industries
01-15-2010, 11:52 PM
My character is going to get so corrupted by you guys. 'Course, that might actually be a reason to pick it. :p
Be careful, though, Wizzie: Moogles are incapable of evil, and if they're affiliation moves too far into shadow, they cease to exist and are therefore removed from the game. So do try not to get yourself too corrupted!

Wizardcat
01-15-2010, 11:59 PM
Be careful, though, Wizzie: Moogles are incapable of evil, and if they're affiliation moves too far into shadow, they cease to exist and are therefore removed from the game. So do try not to get yourself too corrupted!
Yeah, already part of the plan. S'one reason why I'm not taking any of the Blue Mage mutations.

Thinking of such things. Exactly how do the auto alignment changes with the shadow and holy resistances interact with the Chimera's Blood job ability if shadow is chosen to either become weak/immune to, Truce?

Bard The 5th LW
01-16-2010, 12:07 AM
Well Group 3 may not be completely abhorrent. Thieves aren't necessarily jerkasses, and Dark Knights aren't always chaotic evil, they have a chance to shift alignments to, Although I would totally love to see a tyke-bomb Dark Knight. Otherwise, Irving seems to be an alright guy.

Although it would be interesting to see the sliding scale through the groups. It would also be neat to see the comparisons in the game, but that might make things get somewhat complicated.

phil_
01-16-2010, 12:22 AM
I just don't get why people keep calling us the "morally ambiguous" group. I mean, Bello's just a cute little bard, Jade is a biker (you saying bikers are all bad?), the Galka was dead when Jal got there, cross-dressers always have a heart of gold, and then Vit is obviously on the side of right and good because he's a White Mage.

Plus none of us has been in jail.

mauve
01-16-2010, 01:16 AM
...and Dark Knights aren't necessarily chaotic evil... Maybe not, but my Dark Knight, Elsa, sure as hell is. XD

I think I've got her set up with Poison as her first spell. She's kind of the Anti-Irving.

Hmmmm. Well now I'm really tempted to play the Dark Knight instead. Thanks guys. XD Guess I should go see how complete/accurate her character sheet is.

Menarker
01-16-2010, 01:27 AM
A curious choice of spell. Has a potential to be pretty useful against foes with high defence, I give you that. Otherwise, it just seemed odd to choose a spell which entire purpose is to gradually deal damage, which a dark knight could already do by smashing face. :3

But you do have 2 more 1st level spells as you level, so it's not a bad idea really. =P (You can get lock, twilight or blind somewhere down the line).

EDIT: Also, keep in mind that some status spells can truly be useful OUTSIDE of combat. Like sleep on a guard will get a totally different reaction than blind, even though sleep is not very useful during combat (dispelled via hitting them) except for when you're using that time they are sleeping to cast buffs/healing spells amongst yourself.

mauve
01-16-2010, 01:32 AM
What would you guys suggest would be a better first spell? I have no idea what I'm doing with this-- I've never played this kind of rp before and I appreciate the help.

EDIT: Thanks, I hadn't considered that.

Menarker
01-16-2010, 01:35 AM
EDIT: Found the thing. Putting it in spoiler here, cause it's huge.

Mern: I had to think hard for which classes I was going to be, but one class I figured I would never take was DK. Black Magic seems all nice and useful, but there is a bit of a catch. You can't combine your magic and swordfighting effectively. If you're magic, you're using INT and if you're using massive weapons or melee in other words, you're using STR typically. And even if you think you got a good stat balance to use both, You can only use one at a time. So you have to choose whether you're using melee or magic normally. Blaster magic does the same thing as melee magic aside from a few differences such as not-missing, using a different armor system and basically just does the same thing that melee does in a different way (lowering hit points). The other aspects of black magic such as stat lowering or status affliction sound potentially useful (and they can be if you're using blind or something to impede their fighting), but they have a chance to be resisted due to foes rolling a charisma check, or having immunity to it and they aren't that useful against bosses.

Their counterpart, the Paladin main purpose is to deal a bit of damage somewhat, but also have a bit of survivality. Their white magic works better for this because not only do they have heavy armor and shield already, but regen, healing and those protection things boost their main purpose without forcing one or the other that much. Also, because you're typically boosting your own health/status or your team-mates, resistance isn't that much of an issue.

Just my perspective though. Maybe there might be something I missed... but yeah... Monk or Fighter sounds good. Heck, a fighter with Provoke and Skin of Iron will draw monsters away from the casters and negate 25% of the melee hits (assuming that the RNG is in good favor) and that heavy armor will help reduce those hits already to managable levels for the white mage.

Krylo: Not as difficult as it looks.

Name:--
Age:--
Race:Elvaan
Class: DK
Appearance:--
Background:--
Traits: Inhuman Might, Weapon Master

Stats
HP: 21
MP: 20
Attack Bonus: 5
Evasion: 7
ARM: 10
M.ARM: 3

Strength: 9 (27)
Vitality: 7 (25)
Dexterity: 3 (20)
Intelligence: 8 (18)
Charisma: 3 (15)

Job Abilities:
Ability 1: Night Sword
Ability 2: No Mercy
Racial: Blue Blood +2 on any opposed rolls where failure would make the elvaan people look stupid.

Equipment
Right Hand: Claymore, Tier 1, (STR X 1) +2d6
Left Hand:--
Armor: Knight's Armor (10 ARM, 3 M.ARM, +1 Riding)

Items
Gil: 0

Skills: 22
Preferred Weapon Skill:
Massive: 4
Any Other None Zero Skill:
Language: 2 (Common, Elvaan)
Lore (Relics): 3
Riding: 2 + 1 Armor
Vehicles: 2
Heavy Armor: 4
Navigation: 2
Synthesis (Weapon): 3

Spells:
Lock


To put that in perspective, s/he's got a spell that can basically paralyze anyone he wants with a hard enough check to break that s/he'd have trouble with it, can knockback a short range on every hit (YOUR SPELL CASTING IS USELESS) and has better DPS than most of the characters here with the sword. Not to mention the ability to heal with nightsword and cause mass fear whenever s/he wants. Kind of bad evasion, but between the high hp and the 10 ARM, that shouldn't be much of a problem.

Edit: And I could have made that character more powerful but I was going with 'what abilities would freak out the paladin most' as opposed to 'what's most powerful?'

Mern: The stats and such do look promising, but status afflictions don't tend to afflict bosses and such so my statement still stands. If anything, DKs are incredible at dealing with mooks and mid-power monsters (which is still of value to keep the party healthy until you get to the boss) but start to trail off when having to deal with one or two incredible foe. If a DK could combine their INT and STR in some way like with a blade of fire or ice or so, then I probably be very eager to play one.

Krylo: Actually, the only boss in the beastiary that is status proof is Death Gaze. The next closest is Atma Weapon, which is immune to all status effects except stop and poison.

Mern: I'm not talking just about sheer immunity, but the fact that black magic is resisted by CHA and bosses usually tend to have overall very high stats.

Krylo: Oh, yeah, you wouldn't really want to use black magic for that.

You'd get a couple status effects on your sword and get the two abilities... something something that reduces their resist modifier by -2, and blood sword that makes it never wear off.

You'd take things like elemental spikes with black magic, twilight, or sickness, tractor would be good, rasp/osmose, drain, Arise, x-zone, death, and probably scathe as your level five spell.


Anyhow, key factors to keep in mind:
That your character is a melee type with a touch of magic casting. A damn good melee type by the looks of it.
Statuses that stop your opponent's actions also help protect your party because they reduce the potency or number of successful hits against the group, thus requiring less heals and that time saved on healing could be used in killing faster.
Statuses that stop your opponent's actions may also make them them easier targets to kill in the first place. :3

Hence why blind and lock were originally the two spells suggested. Blind makes them unlikely to hit a target and if they can't see you well, they probably can't evade you very much either. Useful also to get evade guards or when hiding/escaping.

Lock keeps a person in one spot, making them easier targets to attack, as well as preventing them from using melee or motion based actions for sure. Good for preventing a person from escaping too (or aiding your own escape)

Twilight is like blind, but effects an area rather than a person. It offers some of the benefits, but also risky because your allies would probably be effected too. Although if your team-mates can learn some AOE attacks, or you use it in an ambush... it may have some merits. :3

The reason why I didn't suggest poison (for the first spell at least) is because you can deal damage already via your weapon or your team-mates and the damage is 10% per round. Most fights might not last that long, the ones that last that long might be against foes that are strong enough to resist/immunity to it, and it doesn't stop them from hurting you or your team-mates. It's still useful, against armored or high defence foes or against a lucky shot against a foe who you rarely have a chance to hit (super high evasion), but if you had to endure 10 turns to kill them via poison, I'm sure that something like blind or lock would probably would help survive the situation.

Just my two cents. Not saying don't get it. I'm just suggesting you might wanna make that your second or third spell. :3

phil_
01-16-2010, 02:19 AM
Here's the thing; nobody's as useless as an Entertainer past the first few levels. Arts don't grow from first level, and the stat arrangement has to be spread between CHA (for more un-scaling Arts), DEX or STR (for attacking not nearly as well as the Fighter), and INT (for miming spells). But, you get to be the guy who's a big ham and can maybe be the face of a group (which Truce is facilitating nicely), and that's fun. So, in this game so far, stats and battle usefulness aren't as important as liking your guy and having fun with him.

And that's my rant. I'll go over Wizcat's sheet later, though it looks okay besides the dual-wielding pistols that Prasad has been doing from the start. Someone else be sure to check up on skill points because I never do.

POS Industries
01-16-2010, 02:37 AM
Yeah, Wizzle, one of the things that I like and consider kinda special about my character is how he's a moogle with purple wings and deely-boppers who's two-fisting pistols. Mind not stepping on my toes there?

Naqel
01-16-2010, 02:48 AM
That new sheet is confusing, bothersome to work with, and dosen't have fields for which langages/lore one knows.

Old one is/was friendlier...

If it will be absolutely necessary I'll adjust at level up.

phil_
01-16-2010, 03:04 AM
There are totally fields for languages known, Naqel. Though, yeah, where are the Lore skills, Truce? I can't nit-pick everyone, you know. As for POS and Wiz, you can fight it out, I guess.

Sifright
01-16-2010, 05:33 AM
For what it's worth my thief is a "Heart of gold" kind of thief I'll be posting up his Appearance and background today at some point

Arhra
01-16-2010, 07:13 AM
Yeah, Wizzle, one of the things that I like and consider kinda special about my character is how he's a moogle with purple wings and deely-boppers who's two-fisting pistols. Mind not stepping on my toes there?
Also he doesn't have the Dual Wield ability so he can't take ranks in Two Weapons.

Wizardcat
01-16-2010, 11:55 AM
Yeah, Wizzle, one of the things that I like and consider kinda special about my character is how he's a moogle with purple wings and deely-boppers who's two-fisting pistols. Mind not stepping on my toes there?
Purple's my favorite color, sorry (Could ya guess?). I felt somewhat bad about doing it because you already had... But, yeah. As for the guns, they're more useful than daggers and there aren't many DEX-using weapons. I'm in the middle of talking with Truce about something, though, so I might be switching from guns if it goes well. Does that help, at all? :sweatdrop

Also he doesn't have the Dual Wield ability so he can't take ranks in Two Weapons.
I don't think so? I'm including both the Two Weapons and Dual Wield descriptions. 'Job weapon skill' doesn't appear anywhere else in the book, according to my search tool, so we're probably going to need Truce in here.

This Skill represents the specialized training needed for a character to fight with more than one weapon at a time, wielding a weapon in each hand. In practice, this means a character may equip a weapon in each hand, provided a Shield is not equipped and that neither is a two-handed weapon.
Two Weapons – DEX
When making an Attack Action with Two Weapons, the character rolls 3d6 instead of 2d6, and uses only the two highest dice to determine ACC – but uses all three to determine damage. In addition, he may use all of the magical properties of both of his weapons in a single attack roll.
However, their attack bonus is equal to the LOWEST skill of the ones being used - for instance, a character wanting to use a Dagger and a Katana in conjunction would need skill points in Daggers, Katanas, and Two Weapons. If he had 3 skill dots in katanas and daggers, but 0 skill points in Two Weapons, then he would make his attack roll at a +0 bonus.
Thus, there is nothing that stops characters from utilizing multiple weapons, save for the penalties if the Two Weapon skill is not possessed.

Dual Wield - Passive
A character with this ability has received the training to use multiple weapons. They may now use the Two Weapons skill as though it was a Job weapon skill. A character who can effectively use Two Weapons gains the following benefits; First, whenever he makes an attack roll, he may roll 3d6 instead of 2d6, and drop the lowest. In addition, he may use all of the magical properties of both of his weapons in a single attack roll. However, as mentioned in the Skill section earlier, an attack made with two weapons uses the lowest skill to determine accuracy - either that of the weapons of that of the Two Weapons skill.
A Fighter with this ability may dual-wield Massive weapons as well, but does not obtain any additional damage or bonuses for doing so.

POS Industries
01-16-2010, 12:01 PM
Purple's my favorite color, sorry (Could ya guess?). I felt somewhat bad about doing it because you already had... But, yeah. As for the guns, they're more useful than daggers and there aren't many DEX-using weapons. I'm in the middle of talking with Truce about something, though, so I might be switching from guns if it goes well. Does that help, at all? :sweatdrop
The purple's not a big deal (my commenting on it was more of a joke anyway to drive the point home) but the image of a moogle going all Il Duce or whatever with the two guns is pretty much the main appeal to Prasad for me, and if someone else comes in with the exact same bit, then I don't really feel the need to continue doing it myself. So insofar as my enthusiasm to continue in this RP is concerned, it would be pretty nice if you could go with something else, yeah.

Naqel
01-16-2010, 12:44 PM
words

You need Dual Wield to learn Two Weapons, otherwise you do not get the additional ACC/dmg dice and your accuracy from weapon skill drops to 0(cause you can't learn the skill).

Also, if you like purple, go for purple fur. It's legit, has you keep the red/orange(regular colored anyway) deely-bopper and makes you even more purple without stepping on POS's toes. All happy, yes?

Arhra
01-16-2010, 06:12 PM
I don't think so? I'm including both the Two Weapons and Dual Wield descriptions. 'Job weapon skill' doesn't appear anywhere else in the book, according to my search tool, so we're probably going to need Truce in here.

This Skill represents the specialized training needed for a character to fight with more than one weapon at a time, wielding a weapon in each hand. In practice, this means a character may equip a weapon in each hand, provided a Shield is not equipped and that neither is a two-handed weapon.
Two Weapons – DEX
When making an Attack Action with Two Weapons, the character rolls 3d6 instead of 2d6, and uses only the two highest dice to determine ACC – but uses all three to determine damage. In addition, he may use all of the magical properties of both of his weapons in a single attack roll.
However, their attack bonus is equal to the LOWEST skill of the ones being used - for instance, a character wanting to use a Dagger and a Katana in conjunction would need skill points in Daggers, Katanas, and Two Weapons. If he had 3 skill dots in katanas and daggers, but 0 skill points in Two Weapons, then he would make his attack roll at a +0 bonus.
Thus, there is nothing that stops characters from utilizing multiple weapons, save for the penalties if the Two Weapon skill is not possessed.

Dual Wield - Passive
A character with this ability has received the training to use multiple weapons. They may now use the Two Weapons skill as though it was a Job weapon skill. A character who can effectively use Two Weapons gains the following benefits; First, whenever he makes an attack roll, he may roll 3d6 instead of 2d6, and drop the lowest. In addition, he may use all of the magical properties of both of his weapons in a single attack roll. However, as mentioned in the Skill section earlier, an attack made with two weapons uses the lowest skill to determine accuracy - either that of the weapons of that of the Two Weapons skill.
A Fighter with this ability may dual-wield Massive weapons as well, but does not obtain any additional damage or bonuses for doing so.
Alright. Each class has a list of associated weapon skills. If you don't have a skill, you need to buy the proficiency with one of your job abilities. For example, Blue Mages are proficient with katanas, daggers and swords.

To purchase ranks in Two Weapons, you need the Dual Wield ability if it's not a Job weapon skill. The only job that gets the Two Weapon skill is the Ninja (but monks essentially get it for free as a special ability).

Wizardcat
01-16-2010, 07:54 PM
Alright, that makes sense. Adjusted my sheet in accordance. I also finished talking with Truce and have changed weapons. Stickin' with the purple wings/deely-bopper, though, as POS said that part wasn't the problem. And purple fur just sounds kinda overboard/gaudy.

I liked it better when there weren't many job abilities that I wanted. =>_>=

POS Industries
01-16-2010, 09:18 PM
Stickin' with the purple wings/deely-bopper, though, as POS said that part wasn't the problem. And purple fur just sounds kinda overboard/gaudy.
Good move. Plus combining it with red or orange on wings and pompom like Naqel suggested? Ew ew ew ew ew.

Anyway, thanks a bunch. I know I've been a real pain in the ass on this.

Menarker
01-16-2010, 10:51 PM
Found an "appropriate" picture of what I kinda envisioned my dragon companion to kinda look like at this point. Just don't think of Jugan as having that much spikes or developed wings as a relatively new-born!

http://i10.photobucket.com/albums/a106/Menarker/Dragonpic.jpg

EDIT: Also, ignore the bracelets in the picture. Pulled the pic out from a game and those bracelets were equipments.

Bard The 5th LW
01-16-2010, 11:27 PM
Screw Evoir! Ralts wants in on the action! And either way, Ralts should get some backup from Vit and Jal who are at the library, barring the absence of Bello and Jade.

And I've imagined Jugan up to this point to be like a something of reptilian puppy with scraggly wings that stands on two legs.

Menarker
01-16-2010, 11:37 PM
I said Jugan would KINDA look like the pic. He's still very rather young, so less spikes, wings, and a more overall cuteness. :3

Wizardcat
01-17-2010, 07:58 PM
So, when doing some probabilities for the likelihood of hitting with various EVAs and ACCs, and also for getting criticals, I noticed a certain aspect of using 2d6: the bell curve.

02 - 1/36 = 2.78%
03 - 2/36 = 5.56%
04 - 3/36 = 8.33%
05 - 4/36 = 11.11%
06 - 5/36 = 13.89%
07 - 6/36 = 16.67%
08 - 5/36 = 13.89%
09 - 4/36 = 11.11%
10 - 3/36 = 8.33%
11 - 2/36 = 5.56%
12 - 1/36 = 2.78%

I find this system preferable to the d20's 5% for every value, actually... (Mid-range opens up fairly well and you're about half as likely as getting a crit fail to screw you over) However, I did find an example of the creator(s) Not Doing the Research. To quote the book: "A 25% chance is 9 or more on 2d6, a 50% chance is 7 or more, and a 75% chance is 5 or more."

Um, no.

Percentage of rolling a 9 or higher:
11.11% + 8.33% + 5.56% + 2.78% = 27.78%

Percentage of rolling a 7 or higher:
16.67% + 13.89% + 11.11% + 8.33% + 5.56% + 2.78% = 58.34%

Percentage of rolling a 5 or higher:
16.67% + 13.89% + 11.11% + 8.33% + 5.56% + 2.78% + 11.11% + 13.89% = 83.34%

So, I'd avise using something else to determine such percentages. There might be more examples of something similar in the book, too. I also though that the percentage-y stuffs might be found useful, somehow. Just a kinds of heads-up? Or something?

Menarker
01-18-2010, 12:59 AM
Oh, and one last advice for our prospective dark knight. Keep in mind that some spells have requirements on what spells you have chosen already. Like you can't learn Scathe until you learned Scourge which likewise comes from Twilight. Poison leads to Bio and so on and so forth.

Truce
01-20-2010, 02:50 AM
Sorry for the delay. Classes are starting up again soon, so I've been getting prepared for them. I'll probably be able to post on the weekend, but I probably won't be able to post before then. I'll create a new discussion thread at that time too.

For Lore - just add an extra line in the sheet for it; I apologize for missing it the first time through, but an edit like that should fix it.

POS Industries
01-20-2010, 03:55 AM
Yeah, I too have been a bit wrapped up in things lately. I'll get a post done soonish but I'll need to confer with Truce first.

Arhra
01-20-2010, 08:16 AM
Sorry about taking so long to reply. Every time I sat down to write a post, my brain just went "DURRRRRRRR!"

mauve
01-21-2010, 03:16 AM
Thanks for the help, folks.

Sorry it's taking so long; there have been issues. Got kinda busy all of a sudden. I'm hoping to get something together soon.

Axl
01-23-2010, 06:18 AM
Hey there, I informed Truce last Friday that I could put something up last weekend, but he told me to take my time - to be "stylishly last". So I took it easy all week and now I'm well rested.

Name: Tgor Roltans
Race/Job: Elvaan/Monk
Level: 1

Attribute Current Rating Maximum
STR 12 +4 27
DEX 10 +3 25
VIT 02 +0 25
INT 03 +1 23
CHA 03 +1 25

HP: 22/22 ACC: 2+5 P.ARM: 00 HP/Level: +12
MP: --/-- EVA: 3+2+6 M.ARM: 00 MP/Level: --


Attack Type Accuracy Damage Special Properties
Cestus, Tier 2 Fists,(STR x 2) +2d6, Short Knockback

4 Acrobatics – DEX______________________0 Axes – STR/DEX
0 Acting – CHA__________________________0 Bows - DEX
2 Awareness – INT_______________________0 Daggers – DEX
2 Climbing – STR/DEX____________________5 Brawl – STR/DEX
0 Disguise – CHA/INT____________________0 Guns – DEX
0 Escape – DEX__________________________0 Katanas – DEX
0 Healing – INT_________________________0 Massive – STR
0 Inquiry – INT/CHA_____________________0 Polearms – STR/DEX
2 Language – INT________________________0 Staves – DEX/INT
0 Lockpicking – DEX_____________________0 Swords – STR/DEX
0 Lore (Espers) – INT___________________∞ Two Weapons – DEX
0 Navigation – INT______________________0 Weapon Systems - INT
0 Negotiation – CHA
0 Perform – CHA_________________________0 Light Armor – DEX/INT
0 Riding – DEX__________________________0 Medium Armor – DEX
4 Stealth – DEX_________________________0 Heavy Armor – STR/VIT
0 Survival – INT
0 Swimming - (STR/VIT)
0 Synthesis (Alchemical) - INT
0 Synthesis (Armorsmithing) - INT
0 Synthesis (Cooking) - INT
0 Synthesis (Machines) - INT
0 Synthesis (Tailoring) - INT
0 Synthesis (Tinkering) - INT
0 Synthesis (Weaponsmithing) - INT
0 Systems – INT_________________________EXP: 0
0 Trade – CHA___________________________Gil: 0
0 Traps – INT / DEX_____________________Destiny: 1
0 Vehicles – DEX________________________Affiliation: 0


Armor/Accessory:

Job Abilities:
Martial Arts
Reflex
Counter
Blue Blood

Epic Ability:
Blitz

Inventory:
Gil- 0

Traits:
Weapon Master
Walking Disaster

Languages:
Common
Elvaan

Limit Breaks:
None


Appearance: Elvaan Male standing at roughly six feet. Tgor sports black hair and green eyes, a lithe frame adorned with compact muscles from constant training. Does not bother with wearing any sort of armor, instead opting for the freedom of mobility his normal loose-fitting attire allows: white shirt, black pants.

Background: During Tgor's early years, he had fallen prey to a crippling illness that left him bedridden. His family at the time lived in a rural area a good distance away from the nearest village with proper healing support. While his father was traveling, a traveling monk was passing by, listened to the man's story about his ailing child, and asked to be taken to the boy. The father, grateful that someone offered help, took the man home. The monk kneeled down next to Tgor, meditated throughout the evening, and layed hands on the child. Tgor could feel a sudden warmth as the monk's energies rid his body of impurities. Amazed by the experience, Tgor joined a monastery soon after, determined to improve his body, his mind, and his life. He actually discovered a hidden joy for combat, and is now enthralled by the thrill of engagement. He has currently left the monastery to view other fighting styles in an attempt to improve his own efforts. The Adventurer's Guild offers a myriad of experiences to those looking for battle.

I don't know if it's weird to have a character with such high STR, but low VIT. I figure it's just a measure of having a refined technique versus not being able to take a punch well at all.

Oh yeah, I haven't had the weapon special ability approved yet. Whoops. The knockback is for interrupting spells.

EDIT: Thanks Menarker, I ended up losing count somewhere in the process. I've now decided to put my Two-Weapon skill at infinity.

Menarker
01-23-2010, 11:42 AM
Axl, you seem to have a bit too many skill points. You got like 32 skill points and since Monks have normally 16 and you got 3 INT, you should only have 19 unless I missed something. Also, Two Weapon Fighting is at 9, which seems to be impossible at second level or for anyone who doesn't have the required 8 rating.

EDIT: I just noticed that the Two weapon fighting skill level is an aspect of your Monk's unique ability. But is the bonus supposed to be at 9? Or did you add extra points to the basic "max" of 8 or is the max actually supposed to be your current dex rating?

phil_
01-24-2010, 12:06 AM
I'm looking at the description of Martial Arts, which says, in part, that an unarmed Monk deals the same damage as if he had his primary weapon equipped, just without special effects; and Weapon Master, which says the character can, by spending a destiny point, use objects to do the same damage as his primary weapon without special effects; and I'm wondering why invest in overlapping dealies?

Axl
01-24-2010, 12:32 AM
Because even though numbers and whatnot are important, some things are just plain cool if the opportunity ever presents itself.

Weapon Master allows you to use anything as a viable weapon. That sorta deal opens alot of rad possibilities.

phil_
01-24-2010, 12:36 AM
Ah, so it's a "because it's cool" thing. I can get behind that.