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Toastburner B
01-04-2010, 04:08 AM
Sorry for the delay. Nothing kills the urge to sit in front of a computer and write a sign-up post like a light-sensitive headache.

Anyways, welcome to the Agents of Death sign-up. Usually, this is where I throw up some flavor text…but this is late enough as it is, so let’s just cut to the “important” stuff.

Death, Reapers, and Agents

Not much is know about the entity that calls himself Death. From appearance alone, he is completely nondescript. Perhaps the most remarkable thing about how is looks is how utterly forgettable he is. He acts as though his duty to gather the dead and shepherd them off to whatever fate awaits them is little more than a business. He is, by no means, a bloodthirsty being, but by that same token, he isn’t altruistic, either. Everyone’s time comes, and when it does, it is his job to make sure there is someone there to lead them out of the Veil.

The Veil

The Veil is the realm of Death, and exists parallel with the world that humans know. It is an exact copy, save that colors are faded out, and that the contrast between light and dark is much more defined…”soft shadows” do not appear in the Veil, only light and the absence there off. This contrast is more than just cosmetic, and relates to the power of reapers and agents. While in light in the Veil, Death’s agents can move extremely quickly. However, to cross between the Veil and the living world, an Agent must be entirely immersed in shadow.

Only the dead, those near death, or those in Death’s employ can exist in the Veil. It is in the Veil that Agents will be at their most powerful. Of course, this means that those they hunt will be found in the living world.

The Enemies of Death

Basically, what the Agents of Death hunt can be broken down into two categories:

Undead are those who have physically died, but have not crossed over into the Veil. Ghosts are the most common type of this…but ghosts generally lack malign intent, and are merely those who “fell between the cracks”, and are generally harmless, and will eventually be gathered by common reapers. However, some “spirits” will go on become poltergeists, wraiths, shadows, or any number of creature that prey upon living beings to keep themselves from withdrawing into the Veil. Some spirits even claim dead tissue as their own, which is where zombies, vampires, revenants and the like come from. However, like their disembodied cousins, these too much steal life, lest they fall into the Veil and become easy prey for Death’s agents.

Immortals are, categorically, much more dangerous and harder to hunt than undead. While the undead are still technically dead, and as such Agents have some power over them, Immortals are those who have resisted Death to the point where they have never died. While the dream of immortality has almost always existed, true immortality comes at a high cost. More often than not, like the undead, immortals must prey on the living, albeit in this case to supplement their own life force. The danger of immortals also comes from the fact they cannot be categorized like undead can. When you got to face an immortal, you could face anything from a master swordsman to an expert of forgotten magic…there’s no telling.

Theoretically, you could have to face rogue reapers or agents. However, this is an extremely rare occurrence, as Death only offers deals to those he knows he can trust to fulfill them. In the event of a rogue, teams of agents are sent out to destroy the rebelling party. As mentioned, however, this is an extremely rare occurrence.

Undead and Immortals are something that “reapers”, collectors of the dead, cannot handle on their own. And while Death himself would be able to defeat them, there are too many for him to track down himself and keep the business of death working smooth.

As such, Death has Agents to deal with that sort of thing.

Agents of Death

Agents are those that Death has picked to hunt down the undead and immortals. While, on the surface, Agents appear to be a type of undead, they defy that categorization by the fact that they can move between the Veil and the living will of their own will, and do not need life force to sustain their powers.

To become an Agent, you must make a Deal with Death. This deal is instigated by Death, and usually happens when a person is within seconds of physically dying. The deal, more often than not, involves extending the life of the agent-to-be’s loved ones, of ending the life of an enemy…sometimes both. The Deal doesn’t last forever, either a set period of time is decided on when the Deal is struck, or it is in relation to the terms of a deal. For example, if a person becomes an Agent to give his child long life, the Deal is only binding for so long as the child lives. Any time after this, an Agent can close to leave the employ of Death, and to face the great beyond like any other human being. After decades of hunting powerful, life stealing maniacs, this may seem like a good alternative.

It should be noted that Agents are not indestructible. If an Agent is destroyed, he joins of the ranks of those who are shepherded by reapers. Under no means will Death promise outright immortality, and he offers no special privileges to reapers or agents who fall in battle…eventually, everyone must face the great unknown.

Obviously, to take on those who acquire Death’s ire, when a person becomes an Agent, they become powerful in their own right. All agents possess strength and speed far beyond that of humans. They also possess the ability to force undead into the Veil. For weak undead such as ghosts, this is a sure thing. However, anything above a simple ghost is much harder to force to cross over. Despite this, even a failed attempt at a forced crossover will stun and hurt an undead, the effects of which, of course, depend on how powerful the undead is. This is less useful against Immortals, as they have not died, and as such, cannot enter the Veil until they are near death.

Each agent also has two or three “weapons of choice”. These are weapons that they carry on them at all times, and can take them in and out of the Veil. These weapons are also more effective against undead and immortals than “normal” weapons would be. Anything can be turned into a weapon of choice, from wooden clubs to guns. However, just because a weapon changed in this way doesn’t mean the agent is skilled with it, i.e.: a agent who died in the 1500s wouldn’t know how to use a gun without being trained on it, and a agent who died in the 1980s probably wouldn’t know how to use a sword unless they put some time aside to train in it.

Every agent is also given a gray jacket in some form or another. Not only is this the badge of an agent’s office, it is their protection. In the mortal plane, the jacket is much like a bullet proof vest: it can help to keep an attack from being fatal, but it doesn’t necessarily cancel it out altogether. In the Veil, the jacket is much stronger, acting as a shield that will deflect most attacks.


So, details aside, let’s get on to sign-up part of this sign-up.

Name: Obvious.

Gender: Equally obvious.

Birth date / Death date: A little different from your normal RP fare. This not only sets your characters “age”, but also what time period they are from.

Appearance: Back to the obvious stuff. Please include what your “gray jacket” looks like. Please note that it doesn’t have to be a jacket if you don’t want it to be.

Background: The events of your life, up to, and including, your death.

Terms of the Deal: The terms you hashed out with Death to become an Agent. If you are still serving after the Deal has expired, please explain why.

Weapons of Choice/Talents: This is where you declare your weapons of choice, as well as any special talents you might have. Please keep talents somewhat “realistic”…no magic or anything like that. If you think you can justify an agent with magic, go ahead and try, but it will be a hard sell. Really, there is a enough times and places you can choose from that you shouldn’t have to default o “ZOMG MAGIKC!”

Notes(Optional): It’s kinda like the “Notes” page they have in video game instruction manuals. Everyone has one, no one uses ‘em.


Now, the examples:

Name: Jacque Pierre Delacroix

Gender: Male

Birth date / Death date: June 21, 1763 – November 10th, 1793

Appearance: Jacque is of average height and slim build. His brown hair is tied back into a short ponytail. Despite his history, he is dressed in a modern suit, and his gray jacket is in the form of a trench coat. He claims that just because his is from the old world doesn’t mean he has to look like it. Besides…new clothes are much more comfortable.

Background: Jacque was born into the privileged classes of France, early in the summer of 1763. During his childhood, Jacque had no idea what was stirring among the less privileged peoples of France, as he grew up in relative comfort, and married at the age of 27.

His marriage, however, was to be short lived. Three years afterwards, the French Revolution was staged. Delacroix, a born aristocrat, had the misfortune of being branded “an enemy of the revolution” by the Committee of Public safety, along with his wife. In an attempt to save her life, Jacque sent her away to England, and drew the attention of Revolutionary agents away from her at the cost of himself being caught. Jacque Pierre Delacroix was among the thousands executed during the “Reign of Terror”.

Terms of the Deal: Death appeared to Delacroix as he was strapped in the guillotine, and made him the offer to become an agent. Jacques condition was simple: the life of whomever it was who betrayed him and his wife to the Committee of Public Safety. For this, Jacques pledged his loyalty for at least a century. Death agreed. About a week later, both Madame Delacroix and her lover, a revolutionary agent, were beheaded on the grounds of treason. The irony was not lost on Jacques, but he served his time as an Agent diligently.

The Deal has since expired, but Delacroix has chosen to remain on as an Agent. When asked why, Jacque will joke that he wants to make sure that there are no more revolutionaries roaming in France, but in truth, he is scared of what awaits him after he leaves the service of Death. Truth be told, he didn’t lead the purest life when he was alive, and he is not keen to find out if Hell really does exists.

Weapons of Choice/Talents: Jacque favors a rapier as his weapon of choice, and is skilled in it’s use. He also carries a dagger as a back-up weapon, and a flintlock pistol as a ranged weapon. Jacque is a skilled swordsman, both in the use of the rapier alone, or in combination with the dagger. Sadly, even centuries of experience have done little more than to make him a somewhat decent shot with firearms.


Name: Karen Dobson

Gender: Female

Birth date / Death date: February 16, 1980 – April 2, 2008

Appearance: Karen is of Irish descent, as looks the part with red hair and green eyes. She’s a little on the tall side, and trim and fit. Her gray jacket is also in the style of a trench coat, and she is dressed in a modern t-shirt and jeans.

Background: Karen’s childhood was almost comically stereotypically Irish. Her father was a life long cop, and she when she was old enough, she followed in his footsteps and become a police officer herself. It was in school that she meet her husband, and they were married shortly after she graduated. A few years later, they had a daughter.

The last day of Karen’s life was a rainy one. Her daughter, Catherine, had just turned three, and the family was going out of town for the weekend to celebrate. However, they would never make it. A big rig in the incoming lane of traffic lost control, and slide into the lane right in front of Karen’s car. While both her husband and daughter survived the crash, Karen died.

Terms of the Deal: Obviously, the terms of Karen’s deal involves her family. In return for her services, Death promised that both her husband and daughter will live for as long as is allowable, and Karen’s Deal will come to a close when both of them are dead. At this point, Karen plans on leaving the employ of Death as soon as the Deal comes to a close.

Weapons of Choice/Talents: Karen, being brought up by a father who believed in the right to bear arms, is an expert shot, and carries two pistols as her weapons of choice. She never chose a melee weapon, as she is unskilled in any of them. In her short career as an Agent, her talent with firearms has thus far justified her decision.



If you have any questions about the setting or such, ask them here, as I’m sure I did a horrible job of explaining and that everyone would benefit from clarification. If you just want a character concept approved, ask here or PM me.

The Artist Formerly Known as Hawk
01-04-2010, 08:55 AM
Name: Seargent Mark Davies

Gender: Male

Birth date / Death date: January 5th 1922 - October 16th, 1944

Appearance: Well built, muscular, with short dark hair. He dresses in slightly old fashioned clothing from his own time, including a pair of worn out leather boots and a leather bikers jacket (his grey cloak), inspired by his love of bikes. A typically WWII era, slightly weathered look.

Background: Mark grew up in Britain at a rather unfortunate time; between two world wars, and unluckily for him was just about old enough to be recruited when the second one came around. He wasn't exactly happy about it, but having yet to find a purpose in life he was willing to join the war and see if he could make a difference. He joined the war during the invasion of Normandy, and with his friends and comrades they stormed the beaches and pushed into France, defying all odds. But it was not to be, later that year his squad was ambushed and Mark was cut down in a hail of machinegun fire. Then of course, Death appeared, and offered a deal...


Terms of the Deal: Deaths deal was simple; he would see his army buddies safely through the war and extend their lives as long as he could, and in exchange Mark would become an Agent. Mark accepted, wanting nothing more than to see his friends live and get through this terrible war. Only one of his former comrades still lives now, and his end is drawing near. Mark knows his time is nearly up, but still hasn't decided what to do once the deal runs out.

Weapons of Choice/Talents: A pair of Browning Hi-Power handguns and a Thompson M1A1 submachinegun (for "tricky situations"), all equipment similar to those used during Marks army life. Naturally he has some army training (rushed as it was during the time) and real life experiance to go along with his now decades long service to Death. He's a pretty good shot, as you'd expect.

Looks like I'm our WWII vet then. Good times. I know you said 3 weapons, but the knife is... just a knife, in case things get personal.

EDIT; Knife removed.

Dauntasa
01-04-2010, 12:15 PM
Name: Andrew Maclenahan

Gender: Male

Born: 1898
Died: 1942

Appearance: A well-built middle aged man, beginning to gray and developing a bit of a paunch but still in good shape for his age. 6'1, green eyes, light brown hair with streaks of grey. His grey jacket takes the form of a British Army style trench coat.

Background: A poor farmer's son from Saskatchewan, Andrew grew up near poverty. After his father's death in 1914, he joined the military to support his ailing mother. During his service he met a Belgian girl and when the war was over decided to stay in Belgium and settle down with her. He bought some land and started his own farm. He soon became quite successful, and he and his wife had two sons together. After World War Two started, Andrew's farm near the border of Belgium and France became a Resistance waystation for people trying to escape the country. After over a year of successfully protecting dissenters, Andrew was finally exposed. A truck full of Nazis arrived at his house in the dead of night, and demanded that he surrender. When Andrew refused, they set the farmhouse on fire, meaning to burn him out and capture him. His wife and son managed to escape the house, but had run straight into the Nazis, and now the officer in charge had his pistol pointed at his wife's head. The officer demanded that he surrender, or his wife would be shot. Andrew stepped out of the house, holding his old rifle. With a sigh, he held it out to the nearest soldier. Smiling, the officer pulled the trigger. With a cry of rage, Andrew grabbed his rifle back from the Nazi and stabbed the bayonet into the officer's throat. The officer fell to the ground with a look of pure surprise on his face as his men gunned Andrew down.

Terms of the Deal: Andrew asked Death to protect his son, and in exchange Andrew would become his Agent. Andrew's son is still alive, but is quite old. However, he doesn't look like he's going to die any time soon, so Andrew's going to be an Agent for at least another decade.

Weapons/ Talents: Andrew's still got his Ross Rifle from WW1, and has kept it in good condition. While a lot of soldiers disliked the Ross for its unreliable nature, Andrew prefered the extra accuracy the Ross provided. He also carries a U.S. M1917 Trench Knife he picked up during the war. Andrew is an excellent shot, and not bad in hand to hand either. He's also quite good at fixing mechanical things; whenever something broke on the farm, he was the one who had to get it working again.

Astral Harmony
01-04-2010, 03:18 PM
Name: Crocetta Russo

Gender: Female

Birth date / Death date: April 4, 1941 - Jan 16, 1963 (22 years old)

Appearance: 5' 2", long black hair and pale green eyes with a delightful figure. She's updated her clothing style as the decades passed, and wears a small black leather jacket with black denim pants and sneakers. A small gray zipped up sleeveless leather vest is her gray jacket.

Background: Born unto a mafioso father in the Sicilian Mafia and a mother who was displeased with her husband's employment, Crocette grew up with love and kindness despite the apparent criminal element. It wasn't very unsurprising when her older brother Arturo joined, determined to become a worthy member. Crocetta, despite her mother's protests, helped her father and brother as an associate and, concerned for her safety in this matter, both men gave Crocetta some training in case she should ever happen to be in a dangerous situation.

Crocetta seemed to have secured a much safer future for herself when she became a nun, but things didn't turn out as her mother had hoped when Crocetta was struck by a stray bullet from a deadly crossfire during the First Mafia War.

Terms of the Deal: Crocetta made a deal with Death, offering her mafia-trained skills for the protection of her father and brother. Her contract was for one century. To this day, both are dead, though not from conflicts within the mafia.

Weapons of Choice/Talents: Crocetta has decent training in the use of baseball bats and handguns, and carries one of each. She also has a Tommy Gun, but hasn't trained much in its use and could definitely use some work.

rapter200
01-04-2010, 04:35 PM
Name: Oroles son of Moskon

Gender: Male

Birth date / Death date: May 9, 200 B.C. - August 7, 172 B.C.

Appearance: Oroles ir an extremely large man, rippling with muscles earned through the death of others. His body is scarred all over due wounds that never fully healed, his brown hair is kept straight and short so as to not get in the way of battle. His blue eye look as if they had seen eras come and go, he is a monument to the past dressed in modern clothing.

Oroles left his his culture and heritage behind long ago, he now wears Jeans instead of fur, T-Shirts and Jackets instead of Vests and Armor. Lucky for him the in thing now was to be extremely muscular and ripped as they would call it. His Grey Jacked is the long white duster he wears.

Background: Oroles was the son of Moskon leader of the Dacian people. Oroles was an ingenious tactician and battlefield commander but he was an ever better in the thick of things. Being the first born of his father's seed meant that the mantle of leadership would pass to him, something that his younger brothers did not seem to like very much.

Oroles took many wives from himself and sired many sons, and at the age of 28 he took his fathers mantle when Moskon died of an unknown disease. His period of leadership was short-lived though, because his brothers plotted against him. They planned to kill him in his sleep and then rule together as a group or council. On August 7th 172 B.C. They finally succeeded in getting him so drunk that he never saw the knife that stabbed him in the neck. That night all his wives and children were slaughtered, all but his youngest son.

Terms of the Deal: The deal that Oroles made with death would be that one of his sons would survive the brutal murders to come and that he would be smuggled to a far away land. That his bloodline would continue far into the future and come back to their homeland with an army, to conqueror it and put it under an iron fist. Many years later a man known as Traianus Augustus marched on Dacia and conquered it, putting it under the rule of Rome. With his contract obviously completed by now Oroles is still an Agent of Death because this is Heaven to him, battle against the most powerful enemies. This is Heaven, a warriors Heaven. He will leave when he dies a second time.

Weapons of Choice/Talents: Oroles number one weapon of choice is his large Two handed battle axe, with it he had cleaved many heads and limbs. Oroles has many many many years to training with his Battle Axe, so much so that he calls it by name “Dragon Claw”. Dragon claw is a gleaming white axe, that has a two equal heads both of which look sharp enough to rend steel.

His second weapon of choice are is a smaller axe. The axe is black, black as the night, with crimson being the color of the blade. It is called “Abyss”. Oroles is very well versed in their use.

His final weapon is a throwing axe known as “Kronos” Kronos is a small throwing axe, almost as small as hatchet, but this time size doesn't matter for its blade is the sharpest in his arsenal. Oroles can throw this axe and hit almost anything with it.

Arcanum
01-04-2010, 08:48 PM
Name: Jinuske Izuko (It's Japanese, so Jinuske is his family name and Izuko is his first name)

Gender: Male

Birth date / Death date: March 3, 1783 - October 26, 1814 (31 years old)

Appearance: Standing at an even six feet and with a strong muscled body, Izuko is a rather intimidating man. It also helps that his face is hidden behind a black grimacing samurai mask that only reveals his mouth and dark brown eyes. His black hair is tied back in a short pony tail. He has long since abandoned the clothes of his time and wears a black suit with no tie and the jacket unbuttoned. The top button of his white dress shirt is also undone. His gray jacket is actually in the form of a cloth sash around his waist that holds his two swords, which are partially hidden by his suit jacket.

Background: Izuko was born into a samurai family and as such was trained in their ways since an extremely young age. At the age of fifteen he entered the service of one of the daimyo, the feudal lords of the Edo period. Unfortunately for Izuko, only months after he pledged his loyalty the daimyo was poisoned in his sleep. Since his lord was killed Izuko was expected to commit seppuku, but at such a young age he couldn't bring himself to do it and fled to pursue the life of a ronin, a master-less samurai. He spent the next sixteen years of his life as a mercenary of sorts, selling his skills to whoever could pay. During those years he made many enemies but few friends, since he kept to himself and never stayed in the same place for too long.

It was on a brisk autumn day that he payed the price for his nomadic lifestyle when a group of bandits ambushed him while he was traveling between towns. The bandits had somehow acquired a flintlock firearm and Izuko's right arm was crippled before the battle even began. He only lasted a few seconds and the bandits attacked with no remorse. As his life ebbed away and he began to enter the veil, Death appeared and offered Izuko the Deal.

Terms of the Deal: Furious that he died in such a dishonorable way, Izuko vowed to serve Death as long as the bandits who killed him met a quick and untimely death. Death proposed that Izuko serve for fifty years for each bandit that would die and he accepted without hesitation. All ten of the bandits involved in Izuko's death died the next day in a horrible fire, and Izuko's 500 years of service began.

Weapons of Choice/Talents: Izuko wields a samurai's weapons of choice; the daisho, which consists of a katana and a wakizashi. He is very skilled with both of his weapons, although he is more proficient with his katana. Izuko is also skilled in wielding both of his weapons at once with his katana in his right hand and his wakizashi held with a reverse grip in his left. Those who saw him fight with this style while he was alive called it the Dance of the Dead.

Red Mage Black
01-04-2010, 08:53 PM
((RMB Reenters the Game))

Name: Frederick Dubois

Gender: Male (looks a little feminine though.)

Birth date / Death date: Sept. 1967 / Feb. 1993

Appearance: 6'5", roughly 150 lb, skinny(too skinny for his height at least), golden blond hair and light blue eyes. His gray jacket looks something like an old western duster, with holsters for guns on his belt.

Background: Born during the late 60's and early 70's in America, his mother was an old hippie and his father was a WWII vet and even at his age, fought in 'Nam. Frederick was fascinated with the guns that his father brought back from his war days. He would spend time polishing and taking them apart, often to the chagrin of his father. Later in his life, he would live on his own and set up his own antique gun racks. Collecting rare pieces from WWI and WWII, even from 'Nam. His favorites being an old Single Action Army revolver and an M1 Garand(?). During his time collecting, a lone robber entered his home while he was with a licensed antiques dealer. In attempt to steal the collection, the robber killed the dealer and mortally wounded Frederick.

Terms of the Deal: On his last few moments, Death showed up and offered him a deal. To give his father 30 more years of life in exchange for becoming an agent. Of course he accepted.

Weapons of Choice/Talents: Both of his old Single Action Army pistols. He couldn't help but at least test them while he was keeping them in good condition. He has become particularly adept at reloading them quickly and gets a rush when he has to do it quickly, either doing it himself or using a speed reloader. Also his WWII M1 Garand he's not too skilled at and prefers his revolvers to the bulky rifle, but can still reload it quickly. The only real talent? Fast Reload with his chosen weapons.

((Gods, I've had this opened since this morning and I still haven't finished it. Sorry if some of it doesn't make sense. I'm in a lot of pain right now and I'll edit it if editing needs to be redone. At least after I get my pain pills after my root canal.))

Bard The 5th LW
01-04-2010, 10:39 PM
EDIT: Due to some ideas I had, I'm going to change Maxwell's Background and Deal later tommorow


Name: Maxwell 'May' Browning

Gender: Male, although his nickname would make you think otherwise

Birth date / Death date: 1908 - 1936 (28 years old)

Appearance: Maxwell stands at 6'3 feet tall, has light brown hair, and is in fairly good shape. His 'gray Jacket' takes the form of a hunting vest, complete with a camouflage pattern and a black sweater underneath it, and he also wears a pair of light brown cargo pants.

Background: Maxwell was born in the Appalachia region in Virginia. It was here that he was taught how to track and hunt at a young age, being trained well in using a rifle and an arrow.

Although he lived an OK life in the mountains, Maxwell was generally displeased with the quiet life in the country. So despite the Depression, he packed what few things he had and moved to New England, where he got a job as a hired gun for rum runners who were shipping alcohol around the coast. Maxwell managed to have success for himself there and lived a more exciting life as he had wanted before. Unfortunately, this excitement meant the end for him when the crew were caught by police in the middle of a trip back while on water. Despite any skills he had from hunting, he wasn't able to pull his trigger fast enough, and was shot first.

While Maxwell may have earned some respect from his friends and crew mates for his efficiency in work, he would never win any awards for penmanship. This is how he got the nickname 'May', after he messed writing the 'x', and made it appear more like a 'y'. It stuck with him to his death, and even afterward.

Terms of the Deal: After Maxwell was shot on the boat, Death came to him in his final moments while he was bleeding on the ground. He agreed to become an agent if Death would kill the police officers, and saved his friends. Death complied, and so did Maxwell.

Weapons of Choice/Talents: His preferred weapon is a Mosin-Nagant with a scope. Otherwise, he enjoys using his recurve hunting bow that he had with him back in Virginia.

Notes(Optional): Due to his experience in hunting, Maxwell is a decent tracker, and he is very patient.

Toastburner B
01-05-2010, 12:30 AM
It’s been awhile since I’ve flexed my character creation nazi muscles, so I may be a bit rusty.

Hawk:Mostly good. The only problem is the knife. If it’s not a “weapon of choice”, then you can’t take it with you if you go into the Veil. If you want to keep it, you’d have to go back and pick it up whenever you came out of the Veil…which would be a problem, as most of the long distance travel Agents do is in the Veil.

Dauntasa: Looks good, but you didn’t define what your gray jacket was.

AB: Looks good.

rapter200: Your from a little farther back than I would like, but I didn’t place any limitations, so I’ll let it slide. What I can’t let slide, however, is that you are sporting 4 weapons, when I put down a limit of three. Sure, technically, you can claim your hand-axes are one weapon, but I can also say that you are technically cheating as you even gave them separate names. Also, lose the “cut to many plates of strongest steel” weapons…that is, unless you can find me a real-world axe somewhere that can cut “many plates” of steel. Weapons of choice are strong against what Agents hunt, not real-world materials.

Arcanum: I’m surprised it took us this many characters to get a samurai. Looks good.

Red Mage Black: Don’t worry, it makes enough sense. Approved.

Bard: The only real problem with your character is your Terms of the Deal. Death is…well…Death. He doesn’t have that much sway in getting people sent to jail. He’s method of making people “pay” is more along the lines of “okay, your dead”, rather than “okay, that guy is going to jail”. Or you could go and revise it…that works, too.

Dauntasa
01-05-2010, 12:45 AM
Bard: The only real problem with your character is your Terms of the Deal. Death is…well…Death. He doesn’t have that much sway in getting people sent to jail. He’s method of making people “pay” is more along the lines of “okay, your dead”, rather than “okay, that guy is going to jail”. Or you could go and revise it…that works, too.

Well, he's revising it so it doesn't really matter, but couldn't Death frame someone for murder? I mean, if the deal was that he get sent to jail.

rapter200
01-05-2010, 12:53 AM
OK changed, no need for two axes when it can be one named abyss, lol. Also changed the part on going through many plates of steel.

IHateMakingNames
01-05-2010, 02:43 AM
So is the Veil like Death's waiting room? It sounds like the afterlife, since it's where dead people go. Apparently there is something after it, since Jacque is afraid of the after, but he should be familiar with the Veil.

Even though Rapter kinda did it, I'm thinking Viking dying by drowning or choking, and reaping till he dies in battle like he's supposed too. Would be keeping himself up to date as opposed to always being in Viking age. Since it may be from an earlier time than you wanted, posting this before bothering to make a sheet.


Alternatively, a high schooler who just died, and just didn't want to 'die' yet before he turned 21, had sex, gets to see how Lost ends, or some other short term (teenager) goal. Would not have any combat training unless you'd prefer otherwise, were he'd know how to shoot. If yes to the below question, he'd be the up to date/modern guy.


Do agents interact with the living world?

Dauntasa
01-05-2010, 03:19 AM
Vikinings were like 800 A.D. or thereabouts. That's not that bad.

Astral Harmony
01-05-2010, 03:25 AM
There I go, being the only non-GM created female character again. I pretty much have it figured out that everybody else is going "Nah, we can create a male. Ol' Armored'll bring the estrogen" or something.

Oh well. Someone's gotta stop the RP from being called Afterlife Sausage Fest Adventures.

Dauntasa
01-05-2010, 03:30 AM
There I go, being the only non-GM created female character again. I pretty much have it figured out that everybody else is going "Nah, we can create a male. Ol' Armored'll bring the estrogen" or something.

Oh well. Someone's gotta stop the RP from being called Afterlife Sausage Fest Adventures.

That might be because no actual females have signed up, and most people don't want to be "That Guy" who plays a woman and creeps everyone out.

The Artist Formerly Known as Hawk
01-05-2010, 07:16 AM
Ok no problems Toasty, I've dropped the knife.

Red Mage Black
01-05-2010, 01:16 PM
There I go, being the only non-GM created female character again. I pretty much have it figured out that everybody else is going "Nah, we can create a male. Ol' Armored'll bring the estrogen" or something.

Oh well. Someone's gotta stop the RP from being called Afterlife Sausage Fest Adventures.
Yes, we wouldn't want to make a female character without first letting our honored AB do it.

Though I do admit, I have made a couple... or a few female characters in the past. I admit they weren't great.

Toastburner B
01-05-2010, 08:39 PM
Well, he's revising it so it doesn't really matter, but couldn't Death frame someone for murder? I mean, if the deal was that he get sent to jail.

Death isn’t really that into that round about sort of thing. After all…he can just kill you. I mean, really, if Death came to you, offered you a deal, and you said “Send this man to jail!”…you’re kinda missing the point.

Okay rapter, that looks better.

IHMN: The Veil is sort of the transition between life and full-on afterlife. Basically, when you die, your spirit/soul/whatever enters the Veil is and gathered by a reaper, and herded off to the proper afterlife, whatever that may be. I’m not going in-depth on the whole afterlife business because that doesn’t really affect what’s going to be going on in the game.

Agents can interact with the living world, but are generally too busy to really “live life” as an agent. If agents had enough time to be screwing around, he wouldn’t recruit anymore. He’s a bit of a task master. Most of the time when an Agent is seen by a mortal, they’re usually mistaken for a ghost or some such thing, as they are popping through shadows, in and out of the Veil, hunting down whatever it is that they are hunting down. Of course, when people say that they’ve seen a loved one who has died in a crowd, or that they came to them in their sleep or something like that has a high probability of being an Agent. After all, they may be dead, but Agents are still people (kinda).

Hawk: Okey dokey.

Fantabulate
01-07-2010, 11:13 AM
Name: Richard Lendandi

Gender: M

Birth date / Death date: Jan. 15, 1820-Oct 25, 1854.

Appearance: He is a upright military-looking figure. His gray jacket is... rather 1800's royal army-styled, but slightly more modern. It doesn't have any sashes on it, for example. He has a wiskery mustache that he has had since he died, and a shaved head.

Background: Lendandi was drafted into the royal army when he was 17. He had a rather short and uneventful career, until he finally finagled himself a position in the cavalry. This was a good post in the 13th light dragoons, and he soon married. However, while expecting his first son, he was called to action. Unfortunately for him, his unit was one of those that engaged in the famed Charge of the Light Brigade. There, dieing, trampled and broken, he was approached by a forgetable figure, whom he STILL can't remember the destription of...

Terms of the Deal: The figure made him an offer. And given his current situation, he daren't refuse it. He was offered the safety, prosperity, and long life of his wife and unborn son, in return for service until the twice the length of the life of his son, plus a year and a day. Unable to provide anything else to his family, he accepted, though he was forbidden from seeing or going near them upon the mortal plane, or veil, again. His wife got became a maid, and soon had a stroke of luck. She ended up marrying the Lord of Scarborough, and the child was brought up well, and educated, though not in line for the nobility. His son lived to be 97 years, 4 months, 12 days, 15 hours, 13 minutes, and 47 seconds old. Though he never saw his son again, he has seen some of his grandkids, after they moved away. His term came out to 195 years, 9 months, 26 days, 6 hours, 27 minutes, and 34 seconds. Of that, he has 40 years, 6 months, 22 days, 17 hours, 34 minutes, and 13 seconds left, at the start of this campaign. He does indeed count every second leading up to his release.

Weapons of Choice/Talents: His main abilities and talents are those learned in the military. Basic survival ability, the ability to ride horses, and some tactical knowledge. Unlike his previous commanders, the long years of his counting and watching have given him a good sense of timing. His weapons of choice are Saber and pistol, which he used while in the dragoons. Though he has slowly upgraded his pistol through the years, he hates automatic weapons and Uzis, because he feels they have... less control than he would like.

If that's alright...

LOL, I'm shocked. Most of these characters are military mid-late 1900's. I'm surprised no one has done a spartan soldier, atlantian warrior, or... a native american type guy. Maybe an Eskimo XD

Bard The 5th LW
01-07-2010, 02:19 PM
I edited my character, and changed his backstory and deal.

The reason I added the nickname to Maxwell was because the character seemed kind of boring to me, so I wanted to give a somewhat humorous element to surround him.

Edit: Toasty, your new avatar scares me.

Toastburner B
01-07-2010, 06:16 PM
Bard: I like it, if only because it reminded me of this (http://www.youtube.com/watch?v=2n_JYkI3Y-s). Approved.

Fantabulate: Approved, with one nitpick: Could you lose the whole “son becomes an immortal” thing? Really, undead and immortals are usually hunted down as soon as they are discovered, and Death keeps a close eye on contract terms, so, really, he wouldn’t of had much of a chance to get away with it. Other than that, it looks good.


Alright, we got enough people to kick off. We’ll start things off tomorrow, and I’ll keep sign-ups open until then.

Menarker
01-07-2010, 06:40 PM
Just out of curiousity, is the setting of the current plot ultimately in the late 2000s? (Since your sample character died in 2008). Or is there a good deal of time travel or such to deal with the phantasms and spirits of the past years that did not get collected or so? Cause I imagine culture clashes and technology incompatibilities would be a crucial aspect of most agents if they work for long periods of time, leading toward the future.

Dunno if I'm actually joining... but if I do, I know my character's term of contract is to have the character's most hated nemesis die horribly after a HILARIOUS AND PAINFULLY EXTENDED HUMILIATION CONGA (http://tvtropes.org/pmwiki/pmwiki.php/Main/HumiliationConga) performed right in front of the character's dead spirit to soothe his grudge. :3

Fantabulate
01-07-2010, 06:51 PM
Ah, see, That wasn't made clear in the opening. I thought Immortals were powerful beings who tended to remain hidden and untouched. If they don't last a long time, can they really be called "immortal"? I would call them... IDK. XD

I'll change that about my guy shortly. Unfortuneately, that means he needs a new back-story.

Red Mage Black
01-07-2010, 07:02 PM
I feel bad for that character. The Charge of the Light Brigade, ouch.

Toastburner B
01-07-2010, 07:42 PM
Menarker: The plot is set in modern day, no time travel.

Fantab: Usually, that would be true, but it's rather impossible for some who is part of the "terms" for an Agent's deal. Because of said contract, Death would have some of his lesser minions, a normal reaper or something like that, keep an eye on your character's son, as his well being was part of the terms of the contract. As such, when he went Immortal, he would already be being tracked by Death, who would not be inclinded to let him be an Immortal long enough to be a problem when he could just dispatch an Agent and nip the problem in the bud. So, while it is true that most Immortals that Agents end up hunting live long times by keeping off the radar, your character's son would of already been on the radar when he went Immortal, and as such, extremely easy for Death to find and deal with.

See where I'm coming from?

Bard The 5th LW
01-07-2010, 07:43 PM
Yes, tis' quite a pity, being forced on that doomed charge. At least he had a god poem about himself.

And I thought his terms were actually pretty creative. Maybe, Fantabulate, you can make a reason for him to work beyond his deal, rather than change his backstory.

Fantabulate
01-07-2010, 08:05 PM
Yes, I see where you're coming from ToastBurner. Just made the changes. Does that work now?

Oh, yes, he's read that many times :p

Cannons to the left of them... Cannons to the right of them... Cannons behind them... All the world wondered why death would show up and make a deal with someone there, of all places!

Thank you, Bard! I appreciate your support of the creative writing art in this country! Either way, I changed it around a bit so he's still within the terms, and the nitpick is settled. More or less.

Toastburner B
01-07-2010, 08:50 PM
Yeah, that's good Fantab. Though, just FYI (not an official nit-pick), Death doesn't really care if you drop in on people you knew when you're an Agent, as long as it doesn't get in the way of the job.

Bard The 5th LW
01-09-2010, 03:27 PM
I just noticed something after reading over the character sheets, I have the same weapon as Red Mage Black. While I could ignore it, and have my character make a 'great minds think alike' comment, I would rather change it. Is that alright Toastburner?

Dauntasa
01-09-2010, 06:19 PM
Sorry I was so late in posting, and that my first one was so short, but I've been having a lot of Internet related troubles, as well as Exams coming up. I'll try and keep up with this.

Toastburner B
01-09-2010, 06:34 PM
Bard: I don't think anyone cares, but go ahead and change it if you want.

Dauntasa: Don't worry about it, it just kicked off yesterday, so you can't be that far behind (he says, not having checked the RP thread first). And we don't have a very big group, so things should be easy to follow.

Arcanum
01-10-2010, 03:25 AM
Hey Toasty, when in the Fade are agents able to see those that are in the mortal world or can they only see other occupants of the Fade? Also, if a building/object gets damaged in the Fade, what happens with that thing's counterpart in the real world? Or do physical objects in the fade not get broken?

Toastburner B
01-10-2010, 03:58 AM
Veil, you mean. Been playing some Dragon Age, huh?

Anyways, we'll say yes, you can see people aren't in the Veil, but not very well. Outlines, more like. Easy to miss if you aren't looking really hard.

And for sake of ease, I'll say "no, things broken in the Veil don't translate to things broken in the mortal plane." Trying to relate the damage to things done in the view with stuff going on in the mortal plane, especially with the high time difference, would just be a pain in the butt. So, while you can break things in the Veil, they will slowly reform to match their condition in the mortal plane. On the other hand, break something in the mortal plane, and it's broken in the Veil.

So for any typos/spelling errors...I don't have access to a spellchecker at the moment, so I'm sure the truth behind my horrible typing is coming through.

The Artist Formerly Known as Hawk
01-10-2010, 06:31 AM
I'm basically viewing the Veil as the Spectral Realm from Soul Reaver. Everything's basically the same, but darker and just a little bit diferent, where time passes much quicker and it's harder/impossible to interact with physical objects.

And it's full of ghosts of course.

Arcanum
01-10-2010, 02:29 PM
Veil, you mean. Been playing some Dragon Age, huh?

Funny thing is that I haven't played DA for a while now, yet I'm still constantly mixing up Fade and Veil :S. And alright, sounds good. The "see mortal people as silhouettes/outlines" is kind of how I envisioned it in the first place too.

Dracorion
01-11-2010, 02:49 PM
Is it too late to sign up for this?

Toastburner B
01-12-2010, 05:17 PM
Is it too late to sign up for this?

Yeah, I'm afraid so. The RP already started, and I said I would close sign-ups when that happened.

Arcanum
01-12-2010, 07:09 PM
Just so you all aren't confused by my post, "Kyonshi" is the Japanese term for a Jiang Shi, which is why Izuko says Kyonshi, but in my narrative I use Jiang Shi. They are the same thing. That is all :).

Astral Harmony
01-13-2010, 01:32 AM
Please forgive Crocetta. She, and by association, myself are damn stupid. But somebody's gotta get the ball rolling.

The Artist Formerly Known as Hawk
01-13-2010, 06:25 AM
I'm assuming the werewolf has the standard super-healing factor Toasty? If so then I hope it's ok to shoot it and knock it about abit without it seeming too godmoddy (you know, not waiting for a response from you for every action I take). Because if it can heal then anything I do to injure it can easily be undone until you say so.

If that's not ok then I'll change the post, but I think the fight's more interesting this way.

Arcanum
01-13-2010, 07:50 PM
Well since everyone else was jumping in head first I thought I might as well take some creative liberty. Like Hawk I hope it's alright that I took some matters into my own hands, although since the only one who got hurt in my post was Izuko I'm sure it's fine.

Toastburner B
01-17-2010, 04:28 AM
Sorry about the little delay on that. I'll try to keep things a bit more current, but since we have a smaller group, I'm not too worried about going a few days between updates, as it's not like anyone is going to be left behind. Hope no one minds a slower paced RP, but as a GM, it's rather relaxing. :p

Red Mage Black
01-18-2010, 04:18 AM
I noticed something. Did no one think before rushing ahead? I don't mean OOC wise, but logic dictates that Crocetta's wild style was a pretty foolhardy idea. I know I should have vocalized my plan in the RP, but it probably would have been wise to have ambushed them instead.

Toastburner B
01-18-2010, 10:44 AM
It makes sense in a way. After all, Agents tend to be solitary hunters, so it stands to reason that they wouldn't play well together.

The Artist Formerly Known as Hawk
01-18-2010, 11:58 AM
It just occured to me Toasty; how do Agents deal with injury? Does it take as long to heal as a normal human, or is it faster? Do we heal faster in the Veil where our powers are stronger?

And what's the score on pain? I assume we do feel it right?

Astral Harmony
01-18-2010, 12:57 PM
That's just the kind of person Crocetta is. She's brave to a fault, impatient, impulsive, hotheaded and a showoff. All I can say is...she means well? Her heart's in the right place? She's in this gig for great justice?

Just don't be surprised when she takes what you yell at her later and files it under C for "couldn't give half a shit less."

Bard The 5th LW
01-18-2010, 07:39 PM
Maxwell won't care much for her actions as long as everything works out.I also edited my post to make it so that Maxwell killed the vampire. Like Toasty said, no reason to drag things out..

rapter200
01-18-2010, 07:44 PM
Oroles will be kinda pissed but won't really care, things got done that is what's most important. I would also like to know how fast we heal in the veil, seeing as how I just got the shit kicked out of me. You should see the other guy

The Artist Formerly Known as Hawk
01-18-2010, 07:49 PM
Yeah I don't think anyone's too bothered about Crocettas outburst. I mean we only had a vague plan of "lure the bad guys into the church, then surround and attack them at once", and that's pretty much what happened, so it all worked out ok.

And if the vamp's dead now as well then now then that means we can all pile on Raspy and his pathetic zombies. I foresee a mad scramble from all of us to take down one of the most notorius men in history now.

Toastburner B
01-20-2010, 04:45 AM
It just occured to me Toasty; how do Agents deal with injury? Does it take as long to heal as a normal human, or is it faster? Do we heal faster in the Veil where our powers are stronger?

And what's the score on pain? I assume we do feel it right?

Pain is an affirmative. As you suspected, agents heal faster inside the Veil, but even outside the Veil, they can take a pounding before they "die". Of course, that means that agents aren't invincible, but I'm sure everyone already knew that. Outside the Veil, they heal about normally. Agents heal very quickly inside the Veil, but if you wounds are serious enough, you can still pass on, even if you get into the Veil.

Fantabulate
01-21-2010, 11:59 PM
Well... Rich was a little frustrated by the lack of planning, but there's nothing to be done about it...

Arcanum
01-29-2010, 12:55 PM
Sooo I get that we were taking this RP slow... but I think an update would be pretty neato some time soon. :)

Astral Harmony
01-29-2010, 06:08 PM
Wow...my modem craps itself, leaving me completely without Internet for two weeks and the thread hasn't advanced since the last time I was here? I hope this isn't a terrible omen.

The Artist Formerly Known as Hawk
01-29-2010, 07:07 PM
Nah, not an omen, just your Typical Toasburner B Productions RP!!;)

I jest of course Toasty, I realise you probably have a reason for the fairly slow update and I'm not complaining. I'm used to it by now...:p