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View Full Version : On the flip side, two RP ideas!


Red Mage Black
03-01-2010, 03:58 PM
I'm still a little unsteady with the whole GMing thing, but I'm working on it. Of course, practice makes perfect, does it not? I've been playing and running too many D&D games, which suck, by the way. Anyway, I'll throw out some rather simplistic ideas for people to either choose... or what not, so here we go!

Cliche'd Mech RP:
Well, besides the obvious title, I'm talking about walkers and space fighters, battle cruisers and airships, the works. A war between the planet Arlia and Geneva. Well back in the day, Geneva was a prisoner workstation, where they sent criminals to do hard labor. Go figure because of the name, right? Anyway, when Arlia was threatening to heavily overpopulate, they thought, "Geneva has enough resources to support life for thousands of years! All we need to do is get rid of the prisoners and everyone will feel safe about actually moving there!" Well, the plan worked, to say the least. The prisoners were moved to a second workstation on one of the planet's moons. So, they started to actually colonize it, using the old workstation as a spaceport to transport people to their new homes.

Guess what? Some were none too happy about the conditions of the planet. Frequent storms that lasted for days, ice storms so deadly that just walking outside during one almost guaranteed you got beaned to death by heavy hail or impaled several times by large ice spears. Well, after the complaints were made, Arlia had sent some scientists over and created a sort of... shield to protect them from the storms. After that, it seemed all too peaceful.

Well, they had left the colonists on their own for a while. With what scientists they needed so they could recreate and create new things there. It didn't seem too bad, as they had what they needed. Though they left someone there they shouldn't have. A respectable military leader who had his cruiser stationed just out of orbit of the planet. He fumed that Arlia's leaders would try to bleed Geneva like they did their home planet.

Summarizing this all up, he used his power to create a 'military structure' for the planet. Then later, he declared the planet it's own, instead of being a colony of Arlia. He refused to send down anymore resources to the dying planet and now Arlia threatens to overpopulate again. So now, Arlia must make the decision now. Go to war and retake Geneva, by force if necessary.

Not the greatest, I know, but I could make it into so much more with other people's help.

Second Idea: Big scale murder investigation? Possibly supernatural stuff included with it. (Cop & Detective & CSI stuff)

Okay, I've been working on a cop game for World of Darkness, but I've never been able to just... use it. So, I want to run it in this setting with just normal role playing. Now, my thoughts are of using the supernatural or not. For me, that could either add or take away from plot. Though, giving any of it away on here would completely ruin giving you guys a case in the first place.

Yeah, no fun right? I guess... tell me what you think might be better to run. I've been working on the cop game for longer then the mech one, just so people know.

Geminex
03-01-2010, 05:20 PM
What roles would we take in the Mech RP? Soldiers? Generals? Colonists?

CABAL49
03-01-2010, 05:20 PM
Space geek demands space Rp.

krogothwolf
03-01-2010, 06:37 PM
I wanna be a Mech Pilot stepping on soldiers!

Dauntasa
03-01-2010, 07:04 PM
Mech RP sounds like it could be fun. I'm in, maybe.

Red Mage Black
03-01-2010, 07:33 PM
Wow, didn't think many people would be interested in mechs, just people like... well... AB.

Geminex: Soldiers and pilots, the norm. Soldiers would probably get things like anti-walker weapons and get to drive tanks/walkers of their own.

I suppose that might answer a bulk of questions. Though... anymore? So I don't miss anything.

Arcanum
03-01-2010, 11:51 PM
Definitely gonna go with the mech idea. Just a few questions though;

Are the mechs gonna be giant gundam sized, or human-ish escaflowne sized? Or some sort of middle-path size?

If we'll have access to walkers and tanks, will we also have access to flier mechs as well?

Which side will we be fighting for? (from the looks of the initial description it sounds like we'd be Arlians, but I just want to make sure)

Will there be space battles or will it primarily take place on Geneva? My personal suggestion would be for us to take part in the initial space assault on the planet (that is if that wasn't already your plan).

What kinds of weapons will our mechs have at their disposal? And as a follow up will we be allowed creative liberty with weapon set-ups so long as it's within reason? As a double follow up, will there be various "sizes" of mechs? As in light mechs that are more nimble but have lighter weapons, and heavy mechs that are slower but pack the heavy artillery? (I guess this is also related to my second question)

Umm.... I think that's all for now :).

Geminex
03-02-2010, 12:37 AM
Again regarding the mechs:
What emphasis would actually be given to tactical aspects of this battle? Would this be more of an overblown MECH ARE AWESOME type of RP, or would battles actually be influenced by things like maneuvering, weapons range, weapons accuracy, different types of armor? Would there be certain roles for each type of vehicle?

Dauntasa
03-02-2010, 09:01 AM
Which side will we be fighting for? (from the looks of the initial description it sounds like we'd be Arlians, but I just want to make sure)


Well, if we really want to be cliche, we'll start out fighting for the Arlians and then we'll find out that they're really bad guys so we'll switch sides/meet up with some people from the other side and form our own Army that fights for Peace and Justice.

Astral Harmony
03-02-2010, 02:20 PM
Wow, didn't think many people would be interested in mechs, just people like... well... AB.

Why hath thou summoned me to this place?

Oh, mechs? Hells yeah I'm all for it. Maybe I can sneak in some Pokémon I can't wait to see what you come up with.

Geminex
03-02-2010, 06:10 PM
Army that fights for Peace and Justice.

And a hard-boiled egg?

Though I think we should limit our cliche to whatever is inherently present in an RP about mechs.

Red Mage Black
03-02-2010, 06:54 PM
I'll try answering them all at once.

Armor specifications will be dependent on the roles each one has.
Heavy Armor: Bombers, Carrier Escorts, Anti-carrier and anti-ground forces. These ones usually carry the bulk of missiles and are usually the slowest. Smallest radar range, but using up extra power cells increase the range for bombing missions.
Medium Armor: Melee, ground troop escort, bomber escorts and engaging the bulk of enemy mechs. Usually with short range battle rifles. Average radar rage.
Light Armor: Scouting, Long-range combat and establishing radio outposts for long range radio transmissions. These ones usually are the snipers, but they also carry light backup weapons as well. They have the longest radar range.

As for the reality of it... well, this isn't going to be 'OMG MECHS ARE AWESOME'. I do expect people to be realistic. Like, don't fly too close to the enemy lines with a lightly armored mech or you're going to get blasted. By direct or indirect as well as friendly or unfriendly fire. Just as well, ammo too.

For their sizes? Light armors are at least three times the size of an average human. Mediums are four times and heavies are six times that.

Hope I answered all of it.

AB: I summoned you here because of well.... mechs.

Geminex
03-02-2010, 09:33 PM
That sounds somewhat excellent.
Are mechs gonna be the main battle force, or are there gonna be other unit types as well, like tanks or other armored vehicles on the ground, Gunships or dedicated fighters/bombers in the air, that sort of thing?

Come to think of it, would our battles be taking place primarily in space or on land?

Also, how would missions be set up? Would we just get a briefing, get info on the type of operation, the amount of allied and enemy forces, the goal, the terrain and so on, and then just take part in the battle, while getting intelligence on what's happening?
Cause if everyone can agree not to use OOC knowlege, that might be fun. It'd be sorta DnD style, where our DM tells the players not only what their attacks do, but also what their surroundings are, what enemies they see, and so on. We could have an additional tactical coordinator class that'd be responsible for getting extra intel to whoever needs it.

Arcanum
03-02-2010, 10:55 PM
Good to know, but you missed a few :P

Which side will we be fighting for? (from the looks of the initial description it sounds like we'd be Arlians, but I just want to make sure)

Will there be space battles or will it primarily take place on Geneva?



Are mechs gonna be the main battle force, or are there gonna be other unit types as well, like tanks or other armored vehicles on the ground, Gunships or dedicated fighters/bombers in the air, that sort of thing?


From the sounds of it there will be other units such as Carrier Ships (which I would assume carry flight-capable fighters and bombers, as well as maybe drop ships to dispense reinforcements where needed), various ground units (deciphering RMBs vagueness leads me to believe everything from infantrymen to battle tanks). Although it does sound like Mechs will be the bulk of the forces on both sides.


Oh and RMB, you mentioned Medium Mechs being capable of Melee combat. Will said melee combat consist of beam swords or standard edged weapons? Or possibly a mix of both, where beam swords are reserved for high-ranking officials?


Also, when can we expect sign-ups?

Dauntasa
03-03-2010, 12:00 AM
Oh and RMB, you mentioned Medium Mechs being capable of Melee combat. Will said melee combat consist of beam swords or standard edged weapons? Or possibly a mix of both, where beam swords are reserved for high-ranking officials?


Why not just have melee mechs have a bigass spike they stab right through the cockpit of anyone they get close to? Because I always thought that traditional sword type weapons were kind of weird on giant robots.

Arcanum
03-03-2010, 12:21 AM
Well I technically didn't say swords, I said edged weapons so ha! And even then I didn't have swords in mind, I was more picturing sharpened blades along the forearm or the back of the hand, allowing the pilot to hit with a powerful melee attack without needing to put away the rifle and take out a sword.

Red Mage Black
03-03-2010, 01:07 AM
Geminex: It'll be a sort of balance of both, from space to re-entry and fighting/defending against ground troops. At least it would be your strategy to choose where you take the fight after you hear the briefing. Yes, during the briefing, you would see the layout of the battlefield. Of course, if you're in space, you would see the positions of enemy forces. As well as enemy vs. allied numbers.

Well, I think we can safely assume you'll be on Arlia's side.

Arcanum: Well yeah, mechs are the heavy duty of the army, but not the overwhelming population of them. They only look for skilled pilots, so few ever get to pilot a real mech. There are going to be tanks, infantry, walkers, fighter planes and now that I think of it, mobile fortresses as on planet carriers.

As for melee, they'll mostly be like... fist spikes that can rip or dent armor and probably blunted weapons like a pole or rod.

I'm not sure if I got all of it... oh and... sign-ups should begin when all questions are confirmed. As for 'classes', lets call it 'specialties'. Then, depending on your specialties and mech type, I'll PM you a set of the equipment on your mech.

Astral Harmony
03-03-2010, 01:14 AM
I'm thinking I wanna do a heavy mech that hits from range. Maybe heavy artillery and recoilless cannons of some sort. And four legs. Definitely four legs. Or even six would be cool. I like my mechs to look insectoid.

Geminex
03-03-2010, 02:25 AM
Would it be possible to have a non-combat role? I mean sure, my Mech'd be on the battlefield, and it'd be armed to some degree, but instead of combat, my character's role would be Tactical Coordinator (Tac-Co for short)? Like, I'm responsible for communications in our squad, I relay info, I designate targets, call in airstrikes, direct AB's huge, not-overcompensating-for-anything-at-all artillery mech, and so on. Perhaps I do some jamming on the side, try to evaluate enemy numbers, pass on orders from high command? Would that be possible? Cause that'd be awesome. I'd still benefit our team, and at most I'd make suggestions on how my teammates can maximize their destruction.
What'dya say?

krogothwolf
03-03-2010, 12:42 PM
I'm looking at a Medium Mech then, since it seems to be the average type mech of them all.

I think you'd be looking at the Light Mech Gemi. As that seems to fit that type of role.

Are the mechs generally bipedal? or are some quad pedal as AB asked for? And are there transformable mech's or anything like that? Or "Super" mechs that we might be running into?

Overcast
03-03-2010, 05:59 PM
I figure I'll take the easy way out and grab a medium, something adaptable but somewhat lacking in specialization. Able to fly, swim, and walk and all that jazz. Keen to figuring out exactly how big the differences between soldiers and pilots will be just to get an idea of how I should put together my person. Course I could just be missing something obvious, don't be afraid to say so. It has been a while after all.

Red Mage Black
03-03-2010, 07:01 PM
AB: As for multiple arms and legs, I would heavily suggest they be mainly on walkers. Seeing as though in space, legs have no real use. Though I suppose it 'could' work for melee grapples, but probably only for larger mechs. I'll think about it.

Geminex: For that you'd probably have the lightest armor possible. I'll be including energy shields into the mixture, with yours probably the strongest. You'd also have a boosted energy supply, for longer range radar and heavily boosted radio transmissions. Not to mention longer range scanners with power outputs, damage assessment, radar jammers and most importantly, better boosters. All of this would leave you with rather weak weaponry in terms of engaging the enemy, probably leaving you to only be able to engage other light armors.

Krogoth: Super-mechs would probably fit into the bomber or superweapon roles, carrying the strongest of shields and practically planet smashing weapons. Like nukes and such.

As for sign-ups, I'll get right on them.

Edit(oi, posting while forgetting to refresh, great idea.):

Overcast: You're looking at stabilizers for underwater battle and I'll be including sort of 'Leviathan' mechs for mainly underwater fighting with limited on land battle capability.