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Red Mage Black
03-03-2010, 07:36 PM
What I've decided to call my RP, okay? So enough of that, here goes.

Story:
Its been a year since the beginning of the Arlia/Geneva conflict and both sides are at a complete standstill. It seems as if Geneva is trying to starve the planet into surrendering. Their Dictator General, so to speak, is now demanding that Arlia's government be handed over to his special council or else the planet will suffer. Some people on the home planet are just giving up, protesting outside the Grand Hall of the Government Complex for them to just give up so they can go on with their lives. However, the best Generals this planet has to offer, have devised a plan of attack on their flagship currently within orbit of Geneva. The only thing standing in their way is the defense systems set up on the planet's moon. Elimination of these facilities are the highest priority at the moment.

So, Arlia has sent up the call to their Generals to handpick the most skilled mech pilots they can muster. They would be transferred to Arlia's moon base, nicknamed 'Mech City' by less then witty infantry grunts. Considering that's where their main factory is and where they train pilots. There, they would be briefed on the current situation and battle strategy.

As explained in the other thread, armor is based upon the mech type. Here's the form:

Name:
Age: (Usually ranges from 16-40.)
Gender:
Specialty and Mech Armor Type: (No scouts are ever equipped with heavy armor.)
Mech Description: (What does it look like?)
Bio: (When did they join? How long were they in training before they could fight in actual combat? Why were they chosen as one of the best?)
Requests: (If you have any, any weapons/equipment you wish to put on your mech.)

Upon completion of the form, I'll decide on any requests and if it's not feasible, I'll throw out some ideas.

CABAL49
03-04-2010, 01:04 AM
Placeholder cause I am too tired right now.

Astral Harmony
03-04-2010, 02:06 AM
This is a rough draft. Let me know what I should change and I'll have no problem changing it.

Name: Alienna "Ali" Crozbell
Age: 25
Gender: Female
Specialty and Mech Armor Type: Specializes in taking on heavily armored units like enemy mechs, stationary defenses, and fortifications. Her mech armor type is a heavy mech that crushes armor with back-mounted artillery cannons, long range surface-to-air missile racks on the shoulders, arm-mounted recoilless cannons, and a large axe. Dual vulcan miniguns are mounted in the chest for helping to rid oneself of lightly armored target. The four legs each contain spikes on the armor and at the ends that help with gripping and clawing.
Mech Description: The Goliathan Mod II is simply a weapons change modification of the original Goliathan. It is a very large humanoid mech that doesn't look much different than most heavy mech models except for the four legs used to better negotiate terrain. Should it need to fly or fight in zero-G environments, it has rocket boosters in each of the legs. The body of the mech is painted dark green while the armor and weapons are painted brown. Otherwise, it's not very distinguishable from other heavy mechs and has a generic military war machine look.
Bio: Alienna's family owns Crozbell Industries, one of the most reliable manufacturers of military-grade technologies, including the Goliathan that Alienna pilots. The family is very strict, and demands that all members of the family have a solid military career behind them to promote the military mindset that helps when advancing the company's agenda of providing top-notch technology with the military's needs in mind. Alienna is the current heiress to a massive fortune and despite having to put her feet in some very large shoes, she has thus far shown an amazing amount of talent for mech piloting and combat. She is often still teased about being a rich girl with a fresh face who "hasn't seen what it's really like out there yet," but her commanders and supervisors have stood behind her with the highest recommendations. Most people believe Alienna's father nudged things to her favor, but Alienna intends to prove that she's extremely valuable even without her parents and their influence and money. As for Alienna herself, she's a reserved girl who can act professionally and keep her cool, but tends to be rather uncomfortable around men when not fighting alongside or against them, which would explain why she has turned down a fair number of worthy bachelors. This is fortunate and unfortunate for anyone interested in her, because Alienna's excellent genes have shaped her into the knockout that her mother still is despite the latter being fifty-three years old. Alienna is roughly five foot, four inches tall with pale blonde hair and shiny black eyes. She looks so beautiful and innocent that people liken her to a porceline doll and wonder how the hell this young woman can get behind the controls of a mech as big and intimidating as the Goliathan Mod II.

Geminex
03-04-2010, 03:27 AM
Name: Ryan Bell. (If you get the pun, I salute you.)
Age: 24
Gender: Male
Specialty and Mech Armor Type: Tactial Coordinator. Uses a light mech equipped with superior scanning equipment, electronic warfare suites, communications equipment and an upgraded processing unit to better evaluate combat data.
His roles include information warfare (Getting information on the enemy through superior radar and scanning, while preventing the enemy from gaining information about his team through jamming and misdirection) and coordination of his team's efforts (designation of targets, evaluation of threats and the ability to call in additional ordnance, such as artillery or air strikes).

Mech Description: Mech Description: When the Godeye prototype was first designed, engineers started out with a strandard light mech, which was heavily modified. The mech now has next to no resemblance to the unit it was built from. The Godeye's legs are about 2.5 times as long as those on a normal mech, and thus longer than the rest of the mech. They make up for this by being mostly hollow and quite thin, and tapering to what is almost a point. Their primary purpose is to provide surface area for the cooling systems to function effectively, though they can also function as secondary communications antennae, should his primaries be lost. They also contain very light thrusters, which can't really accelerate the mech, but which can let it hover just above the ground, should it ever have to descent to ground level. The body of the mech has remained similar, though it's slightly more bulky as, despite the removal of most armor, the processing system takes up quite a lot of room. This section also contains the cockpit. The Mech's head has been removed entirely, being replaced by a featureless gray dome, which sprouts from the body. The dome contains the mech's advanced scanners/sensors. The Mech's arms are noticeably thinner than normal, the left one having no hand at all, instead being dotted from the elbow down with various antennae and dishes. This is the advanced radar jamming suite. The right arm ends in a plain hand, with what looks like a downsized gatling gun affixed below. The hand is more cosmetic, could be replaced with advanced electronic warfare systems once sufficient technological advances are made. The gatling gun is the Mech's sole self-defense system, though its small size means that it can at best engage light mechs. The simple thrusters that had been located on the light mech's back have been replaced by quite a large grey tube. Its diameter is about half the distance from one of the mech's shoulders to the other, the tube begins just below the sensory dome (meaning the dome has 360 degree vision) and ends about a quarter mech-length below the mech’s main body. The bottom section of the tube is made up of a series of concentric circles when seen from below. The main tube houses the mech’s generator, the bottom, ringed section is where the mech’s main thrusters is located. To either side of the generator, two protrusions are located. They seem wing-like, extending to either side to about double the width of the mech, and widening as they go. (Link to what I envision them looking like, shape-wise. (http://4.bp.blogspot.com/_DMsvL7sD9Pw/SNwPN4Lix7I/AAAAAAAAA_o/UpCg8ZXLrjc/s400/Tribal-Angel-Wing-Tattoos.jpg) Ignore the feathers.) These are the mech’s radar dishes, with the sections on either end containing comm antennae.The wings, while wide, aren't too long, with the topmost edge being just above the mech's shoulder level, the bottommost edge being at about the level of the generator/engine. The tube is also studded with spikes, which act as shield generators.

Bio: One of the major difficulties faced by strike forces attacking enemy firebases or fleets was not only the amount of firepower and protection available to enemy forces, but also the degree of equipment available for information warfare. Strike groups were usually detected by their target long before they could detect it, had their communications intercepted and jammed, and, most importantly, had very few resources available for evaluation of combat data. What few officers were on the battlefield usually fought alongside their troops, which was great for morale, but left very little time to analyze what was happening. This necessitated the creation of the "Godeye" class of units. Various configurations were tried, their goal being to take the sensors, jammers and processors present in a medium military installation or space-cruiser and cram them into one single unit. However, the large energy requirements, huge necessary cooling performance and helplessness of the unit meant that attempts to make Armored Vehicles, Combat Planes or even Heavy Mechs with the necessary requirements failed. The Heavy Mech model came closest to success, but was finally thwarted by the fact that its weight and cost became utterly unfeasible, since after a certain point it was found that necessary cooling equipment rose exponentially with weight, and would again add further weight to be compensated for by stronger generators and thrusters, which would in turn require additional cooling equipment and so on. However, when reattempting the design using a light mech with no armor as the basis, the project was successful, and the Godeye ABU-X (Godeye Armored Battle Unit-Experimental) was the result.
Of course, once you had the prototype, you needed someone to fly it. That was the second problem. While the processing unit was highly advanced, and capable of a huge amount of calculations, evauations and estimates every second, it was not, as such, intelligent. And experiments found that, while it was a useful aid, it could only provide competent support when used in combination with a skilled human operator. And thus a search of the entire military, for a tactical analyst with exerience in Mech Combat and the ability to pilot a mech began. It ended with Ryan Bell, despite his age the deputy head analyst on the Heavy cruiser "Drakeflare". Bell's career had begun as a standard pilot cadet, but a training officer had noticed his talent for analysis and had him reassigned to a minor tactical think-tank. This position suited him much better, and he soon rose through the ranks, specializing in the evaluation of Mech Combat, while remaining strictly out of harm's way himself.
Now this fairly ambitious individual has been selected as the most fitting pilot to a highly-advanced system that perfectly complements his abilities. If he does it right, he should be capable of rising even further through the ranks, because who can put that on their military resume, right?
Yeah, no.
See, while he's an excellent analyst and not a bad pilot, Ryan is not very suited for a combat environment. Saying he's a coward would be an unfair exaggeration, but he certainly doesn't see it as his role to be in a place where he could be shot at. Of course, whenever you participate in battle there's a chance you'll die, but there's a difference in being on the heavily shielded bridge of a capital ship and being in an incredibly fragile little contraption, a prime target for your enemies, with what amounts to a nuclear warhead strapped to your back. He's not afraid so much as cautious, and he sees it as his role to be helping his allies from a safe distance. He's had extensive training in controlling his mech and acclimatizing to a combat environment, and he'll do his job and do it well, but expect him to be very reluctant to take risks, and rather paranoid about enemy forces that seem like they might be coming this way.
His awareness of the fact that he really doesn't conform to the cherished standard of "Bravery" makes him quite timid in everyday life, though once he starts feeling comfortable in your company, expect him to occasionally show off his analytical capabilities and, more frequently, snipe you with good-natured insults.
One peculiarity that people often remark on is that they "would have expected you to be much more... you know... logical! Like spock." He's not quite sure what they mean by this. Logic to him is, of course, important for his job, but a lot of what he does (and what makes him as necessary as the processing unit) is based on intuition and an awareness of other's emotions and likely actions. He's no number-cruncher, and prefers to think of himself as a people-cruncher instead.

Requests:
Well, we've discussed this in the other thread already. My thoughts on the mech's equipment would be:
Strong radar system, for long-range detection

Strong scanning suite for medium range detection and evaluation of various enemy and friendly mechs. System would enable Bell to identify size, strength of armor, type of weapon and other information about enemy mechs, with accuracy of this information depending on distance from the target and obstacles. Perhaps he could also choose to scan areas, to get extra info on said area and reveal stealthed enemy units.

Electronic warfare suite, for jamming of enemy radar, sensors, communications and targeting systems. Again, effectiveness depends on range, though radar jamming could be fairly effective even at a distance.

High-powered communications suite. Comes in two flavors. Firstly, high speed, low signature low range communications array. Basically lets him establish connections between himself and other mechs that're difficult to jam or detect. Secondly, high power, high range comm system, to let him contact planetary or orbital bases to request support, relay information or designate targets for airstrikes.
Possibly can also intercept enemy communications, depending on range.

High-energy shield array. Basically lets him create a quite powerfull shield at a moment's notice by diverting energy from other systems. Isn't active on high strength normally, but can be almost instantly strengthened when damage is detected. When receiving sufficient energy, shield can take enormous punishment. However, it tends to overheat quickly, so its best suited for making a quick retreat from a dangerous situation. Compensates for his lack of armor, and will save Bell's life several times per mission.

High-energy gatling gun. Works on a similar principle as the shield. Large amounts of energy can be diverted to it to give it good damage and a huge rate of fire for a short while. However, it also tends to overheat quickly, so don't use it in assaults. Additionally, the light mech isn't suited for compensating for the recoil of so high a firing rate, so its accuracy isn't great. A good self-defense weapon, to prevent enemies from closing in and crushing his mech, but nothing that's suited for battle.

Thrusters. Standard light-mech thrusters that propel him to a speed that's slightly slower than that of other light mechs, since Bell's has additional wind resistance, thanks to various dishes and antennae.

High-performance processing unit. Central to the mech. Besides the normal roles (targeting, fly-by-wire, micromanaging some systems) it's responsible for evaluating sensory data, particularly in identification of enemy forces, breaking encryptions and, most importantly, in assessment of threats and opportunity by predicting enemy behavior, attempting to find underlying strategies and otherwise helping the user in analysis of the situation. Drains quite a lot of energy.

Dual stage quantum/fusion reactor. This baby is what drives it all. Using science that's so advanced that it's impossible to explain, so don't get me to try. It generates enough energy for all systems to function to the degree explained above and can reroute energy to certain systems, should it become necessary. Of course, also annoyingly volatile, so if it looks like his mech's about to blow up, get out of range. This is also the reason his mech doesn't contain an ejection capsule.

Red Mage Black
03-04-2010, 03:47 PM
AB: Of course, as a heavy mech, there is standard equipment. Such as a salvo of missiles located on each shoulder. The two topmost arms of the mech should at least be equipped with heavy duty automatics or rocket launchers, your choice I guess. Not to mention, if you're stuck in a melee scenario, if you're going to go along with the grabbing idea, to have either spikes or blunted weapons with the boosters. Again, your choice.

Geminex: Yeah, as we discussed... your equipment layout is pretty basic:
Advanced friendly/enemy Scanners that assess damage, basically who's on your side with serial numbers and name, weakpoints in enemy armor/shielding and current readout of shield power and armor condition for all units, not to mention pilot condition. Also Power diversions and current online systems of the chosen mech scanned as well as unit type. However, mechs aren't the only units that can be scanned, which include walkers, tanks, infantry and fighter jets.
Advanced Radar, scanning range of probably over 500 miles, seeing as though in space, distance is almost nothing and mechs travel at mach speeds. Also, diverted power to the device having the ability to detected stealthed units. Also includes speed of the units, then altitude for flying mechs during on planetary missions, sea level for underwater mechs and missile detection.
Advanced Propulsion Systems, seeing as though in space you basically HAVE NO wind resistance in front of you. Slightly decreased speeds during on planet warfare. Underwater
Low-Power Weaponry, since your main power is going towards your other equipment, your destructive power is set to a minimal. Which could include your gatling gun, but there for only backup or escape purposes.
Very Advanced Communications Array, used for high and low burst transmissions, interception of enemy transmissions and signal scrambling.
Advanced Radar Jammer, pretty self explanatory. Though used for stealth, create more or less numbers for the enemy so they can get cocky or try to attack a larger force or simply scrambling the units about on screen.
Most Possibly Advanced Processing Unit, basically the central systems. Basically most of what you said. In addition to automatically rerouting power on demands a certain system needs it and managing the power supply for optimal systems performance. Possible overclocking... if you were even capable of doing it with this thing... can increase all systems to maximum in one shot. Though quick overheating causes the mech to shut down until optimal temperature for reboot. Which brings us on to the next system.
Advanced Cooling System, basically keeps everything at the optimal temperature for proper use. Also part of the power core, so the reactor doesn't overheat and detonate. Not to mention keeping the processor from possibly ever overheating the point of systems shutdown.
Advanced Fusion Reactor, the granddaddy that keeps the mech going. Controlled by the processing unit, it basically has enough power output for a Leviathan mech. That isn't to say it's huge. On the contrary, it has been micro-processed to provide that much more power. People don't even know how they managed that.

Anyway... I know you explained them all, but I felt the need to clarify them and their main functions. I apologize for downgrading your weapon, though.

For everyone else, his is possibly the most advanced mech in terms of technology, but it is NOT meant for combat.

Geminex
03-04-2010, 04:37 PM
I don't mind about the weaponry. I was thinking of it as a sort of "shotgun" in that it dealt a burst of damage at close range, but afterward couldn't fire again for a while, but whatever. I'll just see my weapon as the equivalent of a light submachinegun.
Also, you mentioned a shield generator in the other thread. Are you fine with my design, or did you decide that one shield is one too many?
(The third option is that you forgot, of course, but I'm pretending that DMs are infallible.)

krogothwolf
03-04-2010, 04:59 PM
Name: Marcus "Mad Wolf" Vinland
Age: 27
Gender: Male
Specialty and Mech Type: Close Ranged Combat. Medium Mech with a Battle Claws with flamer in each palm and High Powered Combat Shotgun with multiple chambers.
Mech Type: Wolf Blizter Mark VI A Normal BiPedal mechanized unit. It is similar to most other medium mechs in shape and size. It's main difference is the Wolf Styled head. It contains a few booster rockets on the legs to assist it in maneuverability and speed. It's battle rifle is a close range slug thrower that deals heavy damage. To top it off it also has a spike launcher on each wrist. Allowing fpr it to be shot into an enemy mech when it's be latched on for combat.
Bio: Marcus was a soldier's kid. He grew up with a dad that served as a trooper who happened t get crushed underfoot by a mech. Marcus decided that when he enter military service at age 18 he was going to become a mech pilot. He quickly distinguished himself as skilled, if somewhat reckless pilot and was given control of a Medium mech that was specially designed for close range combat has he had developed a affinifty for closing in on the enemy quickly to do battle. Although coming off as highly skilled, he never rose through the ranks as he was somewhat of a maverick at times which many superiors frowned on. He has a somewhat shy personality when he is not actually piloting a mech but becomes more brash when strapped into the pilot seat. Something about the rush of piloting makes his brain go numb at times.

Requests:
High Powered Shotgun. Twin Spike Launchers, one on each arm. This allows them to shoot out(sorta) when he grapples with another mech. Thrusters that allow it to close the gap quickly on enemy units. Also, if possible, extra shielding as he is more close combat oriented that most other mechs.

Red Mage Black
03-04-2010, 08:01 PM
Here I go...
Geminex: You're right, I forgot to put up the shielding. Yeah, you would probably have the most advanced shields, too. At least one supercharged compared to most light mechs.

Krogoth: Dual shotguns? Hm... one would at least need to be wielded two handed, like a regular. At least between shots, you'd be able to free one and use one of the spikes. I can imagine that would work like a grappling hook? For shielding... you'd probably get a little extra compared to most medium armored melee units and the booster would probably be a little better, too.

krogothwolf
03-04-2010, 09:25 PM
No, dual spikes. Two spike launchers, one for each wrist. I don't remember asking for dual shotguns.

It's sort of like he uses a high powered shotgun. Then hopefully can use a spike to snare the mech then fire a really close range blast on the enemy. If that's possible. But I only want one shotgun really.

Geminex
03-04-2010, 10:09 PM
Why not go multi-barreled? Have a gatling-gun mechanism, only it turns a lot more slowly and fires off shotgun shells.

krogothwolf
03-04-2010, 10:24 PM
I like the idea of a high-powered shotgun, a Gatling style just doesn't sound shotguney enough. Although a High-powered double-barreled one would be cool.

Dracorion
03-04-2010, 11:18 PM
Name: Maxwell "Max" Raymond
Age: 27
Gender: Male
Specialty and Mech Armor Type: Melee Specialist. Max drives a medium mech: a slightly modified Saint Walker Mk IV.
Mech Description: Max's Saint Walker Mk IV is painted crimson and gold. It's a bipedal mech that contains all the standard equipment: communications array, radar, all the usual stuff; a rifle that fires high-powered plasma bursts and thrusters on both feet and the back. The thrusters have been modifyed to be stronger than standard thrusters. Another addition is a battle pole, the tip of which opens up revealing a four-pronged claw attached to an extendable line.
Bio: Max has always been a good guy. The Raymond family company was involved in creating the shield that protected Geneva, as well as several other major scientific advancements. This made the Raymonds one of the richest and most influential families in Arlia, and Max was next in line to inherit it all. But he grew tired of the lifestyle, and left, knowing that his brothers could take care of everything. Because he wanted to help people on a personal level, so he joined the army and became a mech pilot. An excellent mech pilot. He could've ascended the ranks quickly, but he didn't for three reasons. First, there was his general lack of ambition. Second, he was happy with his current position. And third, his current position meant he could be out there, protecting people and saving lives. Max it 5'7'' with blonde hair and green eyes.
Requests: Just the stuff in the description. Tell me if there's one thing too many and I'll take something off.

Yeah, I like my mechs traditional. So what?

PyrosNine
03-04-2010, 11:32 PM
Len Staryl
Age: 22
Gender: ??
Specialty and Mech Armor Type: Long Range, covering fire, scout
Mech Description: A normally pea soup green mech equipped with enhanced optics for long ranged vision and picking out targets at a distance from heat, light, and sound (laser microphone) information, and equipped with a visual camouflage that covers the mech in a thin layer, which takes on similar colors and patterns of its' environment to blend in.

Furthermore, it possesses special design to keep it's own heat and sound to a minimum, and a "dead fire" mode, where the mech shuts down all major functions save for minute weapon functions, for careful and invisible sniping.

Main weapons are the 1200KM KAUSTIK sniper rifle, and a modified standard issue assault rifle fitted with a scope and a longer barrel.

Possesses scout level armor and its incredibly light, and requires the back thrusters to compensate for recoil when firing it's sniper rifle from a hovering/standing position.

Bio: Len is a veteran of war on the field in the infantry, after being shunted off the Mech piloting training when his personal habit of being incredibly lazy made him an unappetizing choice of pilot. He continued to be incredibly lazy to the point of insubordination as a field sniper, but his skill at ranged combat is nothing short of amazing, performing no scoped shots that those with x30 scopes need a few seconds to focus on the target. It seems his personal sloth is actually a result of his calm, cool demeanor which does not waver in the face of death, or when an enemy is in his sight. When a new long range combat model mech was created, despite his insubordination (falling asleep in a warzone), he was the prime pick for it's use. Len comes back to the use of Mech's a little different when he first learned how to use them, having had a friend in the medical war profession who was infamous for black market transplants and a weak grasp of a surgeon's license, and was present when Len suffered being blown thirty feet by an enemy carpet bombing. Len is considered said friend's "masterpiece", being lucky to not only be alive, but to also possess a body made up of above 50% black market body transplants, male, and female. Len has not let this get him/her down, since all the sick leave he's been given to allow his body to not declare civil war on itself means he can sleep all day and watch movies. S/He was a little annoyed when he got picked from a comfortable couch and shoved into a female officer's uniform and dragged up to the moon.

Requests: Every specification of my mech is a request.

CABAL49
03-04-2010, 11:35 PM
Edit: Pyros totally did the character I was working on. I'll try to have a new one tomorrow.

Geminex
03-04-2010, 11:36 PM
Great minds think alike, it seems. We now have two snipers. ^^

Overcast
03-04-2010, 11:45 PM
Alrighty I'm going to start big so I can be steadily reduced to reasonable.

Name: Spencer Noon
Age: 22
Gender: Male
Specialty and Mech Armor Type: Specializes in rapid assault with a penchant for aerial and underwater maneuvering over typical ground warfare. Medium.
Mech Description: The Exocet about average sized for a medium mech with a slightly thinner build and notably round, smooth, and streamlined appearance from top to bottom for capable underwater movement. Extending out of the back are a set of stabilizers that surround a pair of mobile jets allowing for capable battle in air, sea, and space. It is a bipedal mecha, with both legs set with noticeable shocks to compensate for the stress of landing while under common gravity situations. The left arm is a long sharp drill set primarily to deal with well armored opponents and to give glancing blows when a direct thrust seems unreasonable, the right arm is a common hand capable of operating most common one handed weaponry for mecha. Typically a rapid fire weapon for abusing the enemy and wear them down. It's color scheme is primarily black and dark blue simply out of preference from Spencer and has a sliding cyclopean visual output with red eye. In the end it moves like magic to support its assault build but finds difficulty cruising with such grace on solid ground.
Bio: Some people are born into the life of a pilot. Some work toward it their whole life. Spencer...he stumbled into it. There was a slight family history in the military but nothing too grand, most of them in fact ended up getting kicked out due to some reason or another. Still he figured it was enough of a reason to join up, really needing something to get his life in order after high school. He worked his way into becoming a pilot area due to the vast financial opportunities that came with it, and while he might not have seemed entirely as inspired as some of his classmates he put all he had when it came time to test his skills. It got him noticed. By some strange stroke of effort he ended up the top of his class, known best for his critical thinking and fast reflexes when in the seat. Of course this is ignoring his lax attitude and shoddy military bearing when you get him off the seat. In the end the fact he is here is just as much a surprise to him as it should be to anyone else, he doesn't believe he is qualified for such a responsibility no matter how his skill proves him wrong. He never let it go to his head, and is really still that reasonably attractive brown haired, green eyed kid who joined the military looking for some sort of guidance. Only now he gets to regularly pilot an amphibious war machine built to his personal strengths as a pilot and risk said skills as well as his life against anyone else who would dare to test them.
Requests: Alrighty lets see what I have strapped on the Exocet.
Heavy Duty Shocks: Installed in the legs to survive terribly harsh landings with minimal damage to the mecha this little item allows the Exocet to commit hit and run maneuvers from air to land and back to air without great worry of the legs giving out eventually.

Drill: Because I could not help myself. It serves as the primary weapon of the Exocet since more often than not the off hand weapon doesn't have the finishing power to really take down anything above a light mech. With piercing tip and sharp edges it serves it well for fly by swipes or that nice finishing thrust.

Advanced Propulsion/Stability System: This is the bread and butter of the Exocet, the item that allows it to waltz in the air/vacuum and sea with speed and grace. Essentially thrusters to make it move and wings that allow it to control that rapid movement.

I'm open to suggestions of what else I should add to it without messing too much with the whole assault formula.

PyrosNine
03-04-2010, 11:46 PM
Mine is transsexual Solid Snake Mech. Or a Raiden Mech. Or just Tieria Erde wearing a Bandanna he got from Regene Regetta or something.

Geminex
03-04-2010, 11:49 PM
We totally need someone to go spy.

You know, light mech, high-powered stealth field, fairly quick, with the ability to place explosives, sensors, land mines.
Maybe a really lethal close-range attack with long cooldown.

Yes, I'm just describing what the TF2 Spy would be like if he was a Mech. Still would be awesome.

Astral Harmony
03-05-2010, 01:32 AM
We totally need someone to go spy.

You know, light mech, high-powered stealth field, fairly quick, with the ability to place explosives, sensors, land mines.
Maybe a really lethal close-range attack with long cooldown.

Yes, I'm just describing what the TF2 Spy would be like if he was a Mech. Still would be awesome.

And a katana. If it's going to be a spy, it might as well be a ninja, too.

Arcanum
03-05-2010, 01:58 AM
Name: Hector Rook
Age: 28
Gender: Male
Specialty and Mech Armor Type: Frontal assault, anti-infantry, anti-mech, suppressive fire, distraction. Heavy armor.

Mech Description: The Ragnarok class mechs are devastating machines, with their most notable features being their bulky appearance and their ability to take and dish out incredible amounts of damage. The Ragnarok's appearance and endurance comes from thick armor on nearly every part of the mech, which gives everything from it's shoulders to it's arms and legs a squared-off design. The downside is that a lot of power is routed away from the shield systems in order to increase boost output to help make up for all the extra weight. The Ragnarok's shields can be boosted to increase their strength, but this requires the mech to be stationary, or moving at a much slower pace.

Hector's Ragnarok is painted a dull gunmetal gray, with blood red accents on the shoulders, chest, and legs. His mech also has a Gatling gun attached to the underside of each forearm, with a firing handle protruding up within easy reach of the mech's hand, and the barrels extending well beyond the reach of the mech's arms. His Ragnarok has also been outfitted with two back-mounted swarm-missile launchers.

Bio: Hector comes from a modest working-class family. His parents never had much money, nor the greatest of jobs, which is why they always pushed him to be the best that he possibly could be. Initially Hector aspired to become a civilian pilot, and he worked himself to the bones in order to be accepted to a piloting school. Unfortunately, even after he was accepted, his family didn't have the money to pay for the school, so Hector took the next best thing and enrolled to be a military pilot. Once he graduated from high school he spent three years in military college and another two in flight school.

He excelled in his flight training classes, but was noted to be rather aggressive, and at times violent, around the other trainees. He would have been discharged from the army had the relationship between Arlia and Geneva been better than it was at the time. However, the top brass were expecting for things to go south, so Hector was given another chance as a mech pilot. He spent two years in training, learning all the details and peculiarities of piloting a heavy mech. Upon finishing his training he was given his own Ragnarok mech, which he has piloted in several live-fire training exercises, as well as real wartime scenarios once all out war was declared against Geneva.

Hector is a large, muscular man with a very intimidating appearance. His black hair is buzzed to the point of almost being shaven, and his blue eyes have a piercing stare.

Requests:
Two high-powered Gatling guns with six rotating barrels each. These guns fire a denser plasma slug than the standard battle rifle, which gives each shot more stopping power. They are also Hector's Ragnarok's primary weapon, and are powerful enough to take out other heavy mechs.

Two swarm-missile launchers. One of these launchers can fire ten to twenty mini-missiles per salvo. Once launched, the missiles arch up into the air and then scatter and bombard the target. They are designed to cause small explosive damage over a widespread area, and are exceptionally good at taking out groups of infantry or lightly armored targets.

A short range targeting laser mounted on the side of the mech's head. The laser can guide a salvo of swarm-missiles to a single target for a devastating attack. The downside is that the laser needs five seconds to acquire and paint a target, and even then if the laser breaks contact with the acquired target then the swarm missiles will automatically default back to their spread function. In other words it is only effective against stationary or slow moving targets.

Extra thick armor. The Ragnarok class mech sacrifices movement speed in order to give itself increased protection without needing to divert extra power to it's shields.

Heavy boosters. To compensate for it's decreased mobility, the Ragnarok uses powerful boosters to increase it's movement speed. However, the energy drain caused by the boosters normally leaves the Ragnarok's shield much weaker than other heavy mechs.

Automatic power rerouting system. The Ragnarok is outfitted with a set of programs that automatically diverts energy away from its shields and into its booster and weapon systems. This allows the mech to make up for its slow mobility, as well as maintain a steady and reliable damage output. This system can also be overridden in order to boost shield strength, but the other systems will suffer noticeably compared to when the system is active.

Red Mage Black
03-05-2010, 03:15 AM
Krogoth: Hmm... so I did read it wrong, I apologize. Possibly that other idea. Kinda revolver style, fire then next chamber and so on. The only thing bad would be overheating.

Dracorian: Okay, where to start? Mmkay... advanced shielding usually means diverting power from another system or multiple systems, but you don't have as huge a supply of power as Geminex's mech or as advanced a processor as his either. They would all be manual rerouting. Also, I'm going to have to deny the shoulder rocket launcher, seeing as though they're mainly used on heavy mechs and due to the weight of things would probably take off your mech's arms. Last but not least, energy weapons. I stated in the discussion, that they would be tangible metals or some such like that. Though either blunted weapons or claws. The rest is fine, so the plasma rifle should be natural with a medium mech.

Pyros: Looks... kinda fine. Though you probably have some of the same things that Geminex has. However, I can allow slightly lower powered version. Though stealth is something... new that I've seen so far out of everyone's mechs. Dampeners for weapons would of course need more power, which I see you compensated for with shutting down systems. All power would be redirected to stealth systems, dampeners and the sniper rifle. Rest looks okay to me though.

Overcast: Will yours be the drill that pierces the Heavens? Anyway, it looks pretty good. A small machine gun in one hand the other a melee drill. Freakin' GL and Gundam hybrid, I like it. Though hmm... the shocks are fine... I would think the drill required less power then rest of it, but with more power... though it would still be less then a high energy weapon... it could be more deadly and possibly a shield breaker when pressuring it against the shield. The rest looks okay to me.

Arcanum: Finally, a heavy mech. Lets see here...
This is pretty much what heavy mechs are about. However, slugs don't do much good in space. Instead, the ammo is more or less plasma with the only concern being overheating and energy levels. Otherwise, you pretty much got it all right.

Geminex
03-05-2010, 03:21 AM
Though you probably have some of the same things that Geminex has.

Seems to me like Pyro's stuff is mostly visual/infrared/audio target spotting, whereas my stuff would be more electronic over-the-horizon scanning, gaining not only the enemy's location but other more detailed info. We could interface. Pyros gives me visual identification, I designate targets for him, tell him which shields are weak, if anyone's too close for comfort.

Edit: I've also put in my mech's description, bio coming soon. The "gatling gun" is just the weaker sidearm we agreed on.

Dracorion
03-05-2010, 08:09 AM
Dracorian: Okay, where to start? Mmkay... advanced shielding usually means diverting power from another system or multiple systems, but you don't have as huge a supply of power as Geminex's mech or as advanced a processor as his either. They would all be manual rerouting. Also, I'm going to have to deny the shoulder rocket launcher, seeing as though they're mainly used on heavy mechs and due to the weight of things would probably take off your mech's arms. Last but not least, energy weapons. I stated in the discussion, that they would be tangible metals or some such like that. Though either blunted weapons or claws. The rest is fine, so the plasma rifle should be natural with a medium mech.

So I can have advanced shielding, but with a hassle? Screw it, I don't think Max would care if he had standard shields. As for the rocket launcher, I guess I won't get to grapple with an enemy mech and then blow us both to hell. Alas, it just wasn't meant to be.

And I totally forgot about the weapons. How does one claw, one spike and a pole grab ya?

Also, something I forgot to ask before. High-powered Thrusters for advanced mobility, yea or nay?

Arcanum
03-05-2010, 09:27 AM
Arcanum: Finally, a heavy mech. Lets see here...
This is pretty much what heavy mechs are about. However, slugs don't do much good in space. Instead, the ammo is more or less plasma with the only concern being overheating and energy levels. Otherwise, you pretty much got it all right.

Alright, I made the changes, and also added two things.

The first is a targeting laser for the swarm-missiles, which allows them to concentrate on a single target. Only works on slow moving or stationary targets due to the acquisition time and need for uninterrupted contact. Primarily used for an extra punch against heavily armored targets.

The second is just a subroutine that gives a reason for the diminished shield output in order to increase weapon and boost output, without Hector needing to worry about manually overriding the standard protocols.

Also, working on my bio right now, will edit this post once it's done. Finished my bio.

CABAL49
03-05-2010, 02:24 PM
Let's try this again.

Name: Johnathan Rein

Age: 22

Gender: Male

Specialty and Mech Armor Type: Infiltrator, Light

Mech Description: Like a Ninja! The Phantom is a new age humanoid mech, made to be far more flexible than average. Rein's Phantom is black with red eyes. (If you are going to be a stereotype, stereotype to the max!)

Bio: Coming Soon

Requests/Equipment: One high yield beam rifle. One Beam katana. And one extendable spike in the left arm.

These are special equipment requests: A tactical stealth system similar to Pyros
A device for hacking, either other mechs/machines or automated defense systems.

Red Mage Black
03-05-2010, 03:30 PM
Geminex: Great, so we got a tac-com and sniper duo, that works out perfectly. I got a perfect position for you two in the group. You two are pretty much good to go after the corrections are finished.

Dracorian: I thought of a mix of the claw deal, if you're up for it. Top of the pole you have opens up, four-pronged claw appears out of the top and latches on to other mechs like a grappling hook. Or you could just go with a claw/spike combo, like claws on the fingers and spike on the knuckles and still be able to handle the pole. I dunno, whatever you pick. As for thrusters, you've made it clear you're melee heavy, so I'll throw you a bone with advanced thrusters. They still wouldn't be as advanced as your tac-com buddy, but better then average medium mechs.

Arcanum: Sounds all fine to me. Honestly, you're perfect to go.

Cabal: I only have one true complaint and this is the mention of no beam weaponry. Blunted edge katana weapon? Sure. Though something is just generally bugging me about infiltrator units. It would be more or less a 'spy' unit. Hacking... sounds kinda iffy to me and almost a little cheap. Though I'm going to have to put a limit to it on defense systems and even then, only a limited time to disable it, which should give enough time to destroy it outright. As for stealth, in terms of radar and defense systems, like a signal jammer, but not outright disappear.

Everyone: I'd encourage people to have at least one original weapon/thing for your mech. Just as AB's is more insectoid, Geminex's is the most advanced in terms of technology, but useless in combat. How Pyros is pretty much your most advanced scout, Overcast... goddamn... that drill and Arcanum having a prime example of the heavy of the heavy.

AB: Forgive me, I forgot yours was also a heavy... and fairly unique on it's own. Yours is still pretty awesome and will do some damage on it's own.

All of that is pretty much the rest of what I have to say unless people have more questions.

krogothwolf
03-05-2010, 03:40 PM
A revolver style shotgun would work. It wouldn't be mech combat if things didn't risk overheating.

Hm, something unique aside from the Wolf Head? What about a grappling hook to be used to rope in a mech to allow for me to unload a few rounds at close range? Nevermind you had told draco to take something like this instead.

What about a shield on the other hand with a spike launcher on the back side. Giving extra protection and allowing me to pin the enemy for a shotgun blast?

Bard The 5th LW
03-05-2010, 03:50 PM
I may post a profile today after reading through some other ones. Not neccesarily a placeholder, I'm just expressing interest.

Dracorion
03-05-2010, 04:16 PM
Dracorian: I thought of a mix of the claw deal, if you're up for it. Top of the pole you have opens up, four-pronged claw appears out of the top and latches on to other mechs like a grappling hook. Or you could just go with a claw/spike combo, like claws on the fingers and spike on the knuckles and still be able to handle the pole. I dunno, whatever you pick. As for thrusters, you've made it clear you're melee heavy, so I'll throw you a bone with advanced thrusters. They still wouldn't be as advanced as your tac-com buddy, but better then average medium mechs.

Sounds awesome, but doesn't krogo already have a grappling hook kind of thing? Nevermind, he doesn't. Though I suppose I could use it to throw mechs at other mechs rather than pull them closer.

Alternately, how about this: One or both of the arms being bigger and stronger than normal mech arms. Can carry stuff, but can also be used to bludgeon things to death.

Naqel
03-05-2010, 04:32 PM
Question!

Weapon platforms, or more specifficaly: Mechwarrior style mechs are cool or not cool?

Red Mage Black
03-05-2010, 06:04 PM
Dracorian: I suppose that could work, though the arms would be much heavier and without the need to really power them for extra oomph. If I had to think of an example how they'd probably look... almost something like Hellboy, but either rounder or squarer at your leisure I suppose.

Naqel: I believe that would end up in the 'walker' category of mechs. Basically, as a heavy planetary/anti-air/anti-infantry type. Though in space, they'd probably be piloted mobile turrets magnetized to the hull of a carrier or flying fortress. Of course they'd have the weaponry suited for long range combat, including turrets, rocket launchers and most possibly a rail-gun for their most advanced weapon. They generally have targeting/radar range of whatever gunship/carrier/flying fortress they're attached to and on land warfare would limit them to average range for each.

krogothwolf
03-05-2010, 06:32 PM
What about me removing a Spike on one hand and Replacing it with a shield that has a spike on the bottom that can be used as extra armour and something that can be used to pin the enemy for a shotgun blast?

Geminex
03-05-2010, 06:59 PM
Finally finished by bio. WALL OF TEXT.

Also, are we going to be having an officer? If so will you (RMB) be controlling him, or will we nominate one of us?
I'm not asking because I want it to be me (not this time). My character's personality isn't suitable. Though just going through bios, AB's character might be a good pick.

Dracorion
03-05-2010, 08:01 PM
Dracorian: I suppose that could work, though the arms would be much heavier and without the need to really power them for extra oomph. If I had to think of an example how they'd probably look... almost something like Hellboy, but either rounder or squarer at your leisure I suppose.

Actually, I think I'm going to go with the grappling hook pole. Plenty of fun, and fits in with Max's personality. Plus, even with the slightly-more-advanced-thrusters-but-not-quite-as-good-as-Geminex's, it'd probably be a bitch to move with those heavy goddamn arms.

Naqel
03-05-2010, 11:40 PM
Naqel: I believe that would end up in the 'walker' category of mechs. Basically, as a heavy planetary/anti-air/anti-infantry type.

Second question: How many of these (http://en.wikipedia.org/wiki/GAU-8_Avenger) can I put on a 'walker', and is there an option to put even more of em on something else?

Red Mage Black
03-06-2010, 01:56 AM
Geminex: What I thought was mostly just squad-based combat. The whole team goes out with a battle strategy and they coordinate with one another to make the best uses of their mechs abilities. Like your role in the squad is to provide tactical information. Know your teammate's strengths and weaknesses, then help them use their strength to the fullest and how to better protect their weaknesses. That's just an example for your side of it.

Krogoth: Not that I see much point to a shield like that. You'll pretty much already have an energy shield protecting your mech. Unless someone can tell me what I might be missing for benefits.

Dracorion: On the plus side, you could pull a Goku(DB or Saiyuki, your choice) and do an extender move.

Naqel: Crikey... friggin' gattling guns. Probably two, but they'd fire energy, so their hookups would probably be two separate and smaller power cores mounted on the back of the walker. From the shoulders... if it's a heavy mech, would probably be two rocket launchers, I would suggest. Anything else?

Dracorion
03-06-2010, 05:46 AM
Dracorion: On the plus side, you could pull a Goku(DB or Saiyuki, your choice) and do an extender move.

It'd be kinda hard to explain how a pole can stretch on infinitely in a mech RP.

krogothwolf
03-06-2010, 12:06 PM
Oh I forgot about the nergy shielding :/ would a flamer be any useful against mechs? If so could replace the spike under my gun holding arm with a flamer. Other then that there's very little I can think of that would make my special without getting more similar to Draco's

Naqel
03-06-2010, 12:06 PM
Naqel: Crikey... friggin' gattling guns. Probably two, but they'd fire energy, so their hookups would probably be two separate and smaller power cores mounted on the back of the walker. From the shoulders... if it's a heavy mech, would probably be two rocket launchers, I would suggest. Anything else?

I am throughly unsattisfied with that answer.

Here's why:
1. A loadout of eight such weapons would be awesome.
2. A loadout of eight such wapons, assuming a heavy or medium walker can easily fit on a quadpedal mech.
3. A loadout of eight such weapons would be awesome.
4. I made a drawing in scale:
http://i389.photobucket.com/albums/oo335/naqel/NewBitmapImage-1.jpg
Illustrating that it is in fact possible given the mech sizes from the previous thread(6m/8m/12m for light/mid/heavy) to fit the desired ammount of weaponry on one mech and even have space for extra ammo(also, yes I did put a mini-bus on legs).
5. In no gravity/no traction enviorment, a weapon that can pierce 70mm of modern tank armor at 500m can do it at infinite range as well.
6. A loadout of eight such weapons on one vehicle, would be AWESOME!
7. Delivering 9200 rounds in 20 seconds is AWESOME!
8. All combat ammunition manufactured for Gau-8 Avenger sets targets on fire.

Dracorion
03-06-2010, 01:26 PM
Oh I forgot about the nergy shielding :/ would a flamer be any useful against mechs? If so could replace the spike under my gun holding arm with a flamer. Other then that there's very little I can think of that would make my special without getting more similar to Draco's

Last time I checked, flames don't actually work in space. Since you've got the wolf-styled mech, why not get those claw-hands that RMB suggested for me. And how about instead of a spike something like, I dunno, an electric blaster thingy fired at close range that temporarily disables the mech or shuts down its shields?

EDIT: Or maybe even just weakens shields.

Red Mage Black
03-06-2010, 02:42 PM
Naqel: You make a fine point with mech size. Since I didn't take into account the size of walkers on the field. To be completely honest, I didn't think anyone was going to choose a walker. Walkers are usually used more as on-planetary warfare then for space. Though lemme see... since I'm no good with metric conversions. Anyway, shouldn't that walker be a little bigger? 40ft(12m) tall should at least be little more then half the size of an AT-AT.

I tried a few scenarios using your drawing, but they were a little... strange. If I go over the possibilities, I only come out with 6 in total for fitting on the thing. 1 on the left and right sides, 2 on the bottom and 2 on the top. Of course, there is no aerial view of the walker, I'm going to make an assumed guess of at least 3/4 the size of the mech, but since it's a heavy, you would need to account for rocket launchers or any anti-air weapons. Oi, it's just hard thinking for things like that. Take it as you please and tell me what you think.

Dracorion: True, but think of it like... the cord shoots out(extending), then instead of bashing the enemy with it, you grab 'em and whip him around like a big flail.

Krogoth: Well, as Dracorion stated, it wouldn't do much good in space. I can see it as combating infantry forces with on-planetary warfare, seeing as though there's actually air to burn. Though maybe to make that more plausible, the fire should come out of the palm of the mech's hand while you can still grab with the claws. Sound good?

krogothwolf
03-06-2010, 03:21 PM
Yeah that sounds good I shall replace the spikes with clawed hands and allow flamers to shoot out of the palm of the mechs non-gun hand then. I keep thinking of it in mechwarrior and Front Mission style mecha so it's messing with my thinking process.

Relm Zephyrous
03-06-2010, 05:05 PM
Looks like I'm back, after a long while away. And I'm pretty sure I'm staying as far away from anyone else's territory as I can with my 'niche', I hope at least. Don't want to step on any toes.

Name: Nemesis Birst
Age: 18
Gender: Female
Mech Title: Eclipse
Speciality: Support
Equipment Listing:
Basic Shielding: Little barriers that can provide a slight capability to repel away typical fire. These are combined with the below to provide the ability to fly through typical space without ripping apart.
Gravitational Mobilizers: The Gravitational stabilizers let it use any source of pull to move itself, and can move small enough objects with a gravitational energy of its own. *Like a tea cup*
Omnidirectional Propulsion: Typical and potentially stronger than usual engines to move the Eclipse about, although due to their nature they perform actually slightly below average. Without the Gravitational assistance the Eclipse accelerates rather slowly, but is capable of maintaining an incredibly high top speed once attained.

EMP Shockwave: The singular defense that this mech has, unless you're qualifying suicidal battering ram tactics. These shockwaves are capable of doing exactly what you'd expect, and can be discharged in a cone, or omnidirectionally. Due to the nature of the latter, the Eclipse has been made impervious to similar disabling weapons so that it doesn't knock itself out of the sky.

Plasma Core: The little baby that keeps the Eclipse running. It is self-supplying in such a way that it will never run out. (Or at least, not in any relevant time-frame) But it isn't so well at actually supplying that power in massive amounts, which contributes to the factor before. It does get more than enough most of the time to get the Eclipse optimally running, and much more would cause malfunctions. But if more power 'is' necessary, the Eclipse possess the capability to plug into a nearby power battery and drain it.
Computational Core: Aaah... here is the heart of the Eclipse. To be blatantly honest when Birst first designed the little Sphere she never saw it flying out into a zone of war. It was originally to be her mobile computer station, but one thing led to another and here we are. This is where the real power and uniqueness comes in, the multiple interface of the Eclipse allowing the pilot to twist and turn to face any direction inside, with holographic interfaces on every square centimeter needed for the current task. This should be obvious, but very complex.
Self-Repair Module: Now what mech can go without a way to fix itself up? Certainly not the Eclipse. It has nano-droids installed into the 'skin', that will repair any damage done. They can't weld up outright breaches in the Eclipse without a good deal of time, but if its come to that then Nemesis is in critical turmoil anyway and has her own life to be scared for, as well as the almost certain damage to the operating system that would entail.

Intangibility Device: A unique little bug that Birst just created and installed, this little surprise is a dedicated anti-homing device. While active *and it is so by default* there is no way to 'lock on' to Eclipse. Any radar or tracking that will pick her up still functions, and weapons can still be aimed and fired manually. Merely that automatic locks and keys will cease to function.

Hijack Function:
Initiating Operations: I hope this explains itself.

Silent Override Procedure: A stealth mode for the hacks. It essentially plants bugs and gives me the ability to override and take manual control of whatever function I desire which is represented by [i]'d operations. The key feature is that it is undetectable, at least until I actually exercise my control.

Distance Communication Disruption: Prevents signals and the like from far away from getting to the mech, and vice versa.

Transmission Observation: Same thing as an observer in a chat room, that is invisible and cannot be seen.

Complete Armament Control: Allows control of all armament functions.

Thruster Control: Allows control of movement speed.

Mech Description: The mech is a perfect Sphere, that uses gravitational pull and thrusters for mobility. It is about ten feet in diameter, colored in a deep black that is camouflaged to the deep space, right down to the few small white lights that glow upon its surface looking like stars. It is a new type of mech to hit the battle field and is a 'prototype' of sorts, the brainchild of Nemesis. Should it be as much of a success on the field as it is in testing, with the proper back-up Eclipse will dominate the battleground.

Bio: Nemesis was one of those girls who was literally raised in an ivory tower. The Birst child also has had much reason not to want to, as she has had several accidents that have caused her to need massive surgery into her body, though the only noticeable different is a cybernetic glowing red eye. She had a fascination with machines and warfare, all these things that could be done. She also had a good fortune to her, and was raised to make it large. Nemesis was in the middle of developing multiple weapons as a mad genius and trying them out, when Arlia came to her doorstep and practically drafted her into their program.

This wasn't necessarily for her piloting skills-she's fairly bad and without a targeting system or the right eye she lost in early childhood and replaced with a bionic one to do such for her would have trouble hitting a stationary target. It was rather because of her extensive knowledge of machines and her databases, and in particular because they had investigated and figured out about Eclipse. She's about the only one who can figure out how to pilot the contraption, and also have the complete know-how to take advantage of its 'special' properties to the fullest.

So all in all, the girl is essentially a draftee She's not really upset about the situation she's been placed in for it will be good proving grounds, and she stands to gain a whole lot from this venture should it turn out well. While she isn't that good at fighting without assistance, Nemesis Birst is confident in her capabilities to use any and everything she can get her 'synapses' on, and that her general incompetent without help won't matter as long as she makes sure her mechanical aids are in place.

Requests: Everything is kind of a request for the odd function of the mech, but its main function I will ask about down here. The primary purpose of this ship is to provide support by disabling offensive weapons rather than outright destroying them. It does this in ways subtle like hacking into communications and giving information on intelligence, to more blunt and terrifying like manually overriding control of an enemy mech or defensive turrets and commanding it as its own.

Red Mage Black
03-06-2010, 05:47 PM
Relm: Just to clear some things up with everyone else.... advanced hacking software and the focused EMP blasts would be basically be her unique ability. It's not quite an offensive mech as it is a glorified computer globe. She's more of a mix of data entry and rogue hacker. Keeping tabs on battle outcomes and trying to help in the process.

Though Geminex is still the tactical-coordinator so he still has an advantage over her lack of viewfinder and is heavily relying on sensors, radar and the ability to stay safe in one spot. Though it still makes her the flimsiest thing out there with you guys. Like Gem though, she isn't meant one iota for combat. She doesn't even have weapons equipped on it.

Edit: Also the fact that if a mech is running stealth, then she's basically blind.

Relm Zephyrous
03-06-2010, 06:09 PM
Glorified Computer Globe... I like that. And yes, Nemesis is sickly and flimsy on her own, though mentally able to keep things running, etc. I will have more details for her in appearance and what she's like, but I felt it'd be better to design all that if necessary during the actual rp itself. I'm sure I'll find some way to help.

I'm blind if my sensors are knocked out, if something is able to bypass my radars with stealth, then I can't locate them. Small nitpick. Though I'd have at least very good sensors and targeting systems to try to cover this weak point.

Geminex
03-06-2010, 06:22 PM
Just a minor nitpick...
This:
hacking into communications and giving information on intelligence
does seem rather like what I'm doing.
Not sure how extensive your role'd be, though...
What were you exactly envisioning?

Red Mage Black
03-06-2010, 06:32 PM
Geminex: Your systems are analytical, meaning they analyze a mech's shield power, armor, weapon's systems, etc. Though I agree on the communications front. Hers is less auditory and more on-screen display. That and she's capable of intercepting on screen orders when the enemy maintains radio silence. She basically compliments your already advanced array of information gathering and tactical expertise. She hands you information you couldn't normally receive without hacking them yourself. Not to mention her huge weakness is being unable to fight... at all.

Also as I said, she has the flimsiest 'mech' out of all of you. Stray fire could easily destroy her shields and disable her mech. So I only thought it right to make her the best hacker out of all of you.

Relm Zephyrous
03-06-2010, 06:40 PM
Well, even if I might be stepping your toes a little, I'm sure its not entirely all bad. Might work out for the best as a lot of the other roles are being dually filled, the heavy and medium mechs to an extent 'muscle' in on each other at least as much as we do. Ninja'd by RMB, who managed to help my point of between the two of us there is virtually nothing that can't be attained. Besides, if we're far far out and away from 'home' its wise to have more than one person with an advanced way of contacting home base.

I'm sure I 'could' analyze those things as well but that would require actually commandering the mech, getting so far inside it I can operate it as my own. But my role is support, giving supplies necessary, my 'own' way of fighting which is centered around disabling and taking controls and using them for our own purposes, and complimenting what you already do.

In short, its a totally different way of tackling things so that its not an absolute necessity to actually break through the shielding.

Geminex
03-06-2010, 06:53 PM
Fair enough. Excuse my paranoia. ^^

So now... we have a sniper, a spy, two support mechs, one heavy artillery, one heavy combat and, I think, two medium mechs?

I think we might be good to go.

Red Mage Black
03-06-2010, 07:21 PM
So do I. Even with so many people, we still don't have half as many as if this was an Avatars RP.

Edit: I'll also be getting the intro up soon, so people know.

krogothwolf
03-06-2010, 07:32 PM
I was just wondering if we are going to be considered a squad all together, and if so, do wee need someone among us to be considered the commander?

Overcast
03-06-2010, 08:00 PM
Yeah, but then Avvy almost seems like a mandatory thing if you are messing about these days. It has built up this habit of somehow staying alive no matter what happens, it is always accepting anyone willing to step in at the time, the minimum power requirements to be normal are absurd at the very least, and you get to play as your avatar. It is reliably fun stuff.

Anyway, on the current readout we have two slackers(Spencer and Len) who probably won't be commander. One violent dude who probably doesn't have the patience to command(Hector). A maverick who probably lacks the discipline(Marcus). So what we have left of current characters to lead are the Professional(Ali), the Analyst(Ryan), and the Saint(Max). Dunno if Max has the coldness for this either so blah blah blah overthinking it.

Geminex
03-06-2010, 08:05 PM
Like I said, if we get an officer, I don't think Ryan would be suitable, due to his character.
Second-in-command would be good, though.

And what is the Avatar RP anyway?
I've checked it out once or twice, but there's no explanations. Just incarnations of forumites doing crazy things.
I understand that the "Avatar" bit comes from the fact that the characters people are playing are themselves (sort of), but is there a plot? Was there ever one? Is it possible to join?

Dracorion
03-06-2010, 08:19 PM
Dunno if Max has the coldness for this either so blah blah blah overthinking it.

Yeah, probably not.

Then again, it's hard to tell what someone's fit for when the form doesn't include personality. The only indication you get is the bio.

PyrosNine
03-06-2010, 08:24 PM
And what is the Avatar RP anyway?
I've checked it out once or twice, but there's no explanations. Just incarnations of forumites doing crazy things.
I understand that the "Avatar" bit comes from the fact that the characters people are playing are themselves (sort of), but is there a plot? Was there ever one? Is it possible to join?

There's one going on right now, check the wiki. (http://nuklearpedia.com/doku.php?id=npf_avatars) and it's own discussion thread for further answers to questions.

I do warn you, it's not um, newb friendly, so to speak. People who don't have a clear and evident forum personality tend to get ran over in the mayhem, with few exceptions.

Geminex
03-06-2010, 08:37 PM
If not for the fact that I don't have a clear and evident forum personality I would take mild insult to the implied suggestion that I don't have a clear and evident forum personality.
Though I could always create one. On the forums I'm actually less... distinguished (murderous) than in real life.

Though now I at least know where all those posts in the RP forum are generated and why there are so many high-post-count, low-rep users about.

And I see what you mean when you say non-new friendly. How much of it would I have to read to get a faint idea what's going on?

PyrosNine
03-06-2010, 08:49 PM
Hmm, well, I don't want to take this thread off topic, but essentially we're under attack by aliens powered by pure, chemical hate. However, much of the story and the RP is character driven, and to get some of the jokes you'd have to know about each player character's history to understand some stuff. I'd suggest also reading the NPF comics page to get that info a bit better.

But if you have the time, re-reading every NPF avvy is a fun, fun time.

Geminex
03-06-2010, 09:23 PM
Kay. Last off-topic post from me as well. I might go through the comics thread, though I really don't have the time to read the entire avvy archive. Maybe some of the more current chapters.

If I join (which'll probably be once the current storyline is over, if ever) then I'll read up on what I need to know, maybe pick a mentor to pester with questions.

Relm Zephyrous
03-06-2010, 09:52 PM
Mind if I derail the conversation back on topic?

So what we have left of current characters to lead are the Professional(Ali), the Analyst(Ryan), and the Saint(Max). Dunno if Max has the coldness for this either so blah blah blah overthinking it.

Max might not have the coldness for it, Ryan might not either as self admitted. So taking from here this leaves us with Ali. Of course, we have Nemesis as well which I'm thinking this analysis was done before I was really factored in. Nemesis would have the character for it and such and could definitely fill the role.

But I'm not thinking a 'leader' is necessary, at least not for everything. For example:

Nemesis could be in charge of the strategic layout and changes on the fly, as she'll be able to keep tabs on where everyone is and what the overall view of the battle is since she's not engaged in combat herself, and is gaining information.

But overall more long term directives could go to Ali, like managing who guards who and what the pre-battle plan is and situations where she isn't distracted by actually being elbow deep in warfare.

Ryan as suggested could be second in command for both of these roles, enough non-combatant to be able to help manage the situation while time is an issue, but also having a hand in the preparation. He could also be used to relay 'witty comments' from Ali to Nemesis when control goes from the former to the latter.

And there we have a quasi-council already beginning to form. This is just a simple idea of my head working through it all, of course anybody who really has a way of adding in either stage can do so.

Geminex
03-06-2010, 10:20 PM
Disclaimer: I apologize if I'm being a paranoid asshole here, but I've already rewritten this post twice, trying to be more civil. And I spent quite a while thinking up this character, I really want to remain... unique, I guess.

Nemesis could be in charge of the strategic layout and changes on the fly, as she'll be able to keep tabs on where everyone is and what the overall view of the battle is since she's not engaged in combat herself, and is gaining information.

Wait, second-in-command for this? This is my primary role. Tactical coordination. Information gathering. Overview of who is where, doing what, and what they should be doing. Sure, your character can support mine, but if you read my bio, this is exactly what I wanted to do. I even named my class Tac-Co.

And like you said, your character has zero military experience. She's a draftee. A "Mad Scientist". How on earth is she going make strategic decisions without having done this sort of thing before?

Perhaps I should have clarified when I used the words "second-in-command":
Ryan has the skills, but not the combat experience to make any big calls. He can estimate and predict what course of action is gonna be benefical in a tactical environment.
However, he doesn't have the experience or the willingness to give people orders (He'll make suggestions, at best) or make strategic decisions, such as calling for retreat.

Relm Zephyrous
03-06-2010, 10:38 PM
She would have the willingness, but perhaps not the experience itself despite having read a few books on the subject. I was purely thinking in terms of her having literally nothing to do 'but' that. Honestly with some more thought put into it it would be wiser to switch our roles in my previous post and have me be more the second in command for both of these areas.

She really would be better as a "Advising Bishop" than a "Emperor", both thematically and strategically, and would probably get some good out of talking in the pre-battle front as well.

I'm just sometimes not at all clear about things, so don't worry about it being your thought with paranoia. I have bouts of paranoia too.

Geminex
03-06-2010, 10:42 PM
Cool, then. We'll have one "leader" (frontline fighter who makes strategic calls, keeps morale high and leads charges, probably Ali), one "tactician" (Coordination and evaluation, being Ryan) and one second-in-command (Can offer advice to both leader and tactician, as well as jumping in should they be eliminated.

That's good. My possessiveness has been alleviated.

Sorry, again. ^^

Overcast
03-06-2010, 10:47 PM
Gah I swear I looked directly at your profile and THOUGHT the phrase, Nemesis might be too much of an egghead to pull it off but didn't type. I guess I was grabbing for someone who ends up being the representative of the team when necessary more than someone who actually leads. I figure as a squad it is more about how each person brings in their little items and they put it all together.

I'll chill on the techie conversation, because really there is some overlap. If I had to force separation I would have Ryan serve as the primary Combat Information individual with field analysis of enemy units and their positions as well as tactical advisement. Nemesis can hold tight to the Technological Countermeasures. Hack their computers, kill communications, stop jamming, blah blah blah.

This is just random crap though.

Astral Harmony
03-06-2010, 10:54 PM
Me, be the leader? Oh, joy, I can see the nonsense this will create.

In my opinion, it's best to have a commander, a vice-commander for when the commander cannot issue orders, and a tactician sort with whom the commander and/or vice-commander butt heads over how best to situate troops to meet enemy attacks or crush enemy defenses.

I suppose she could be the commander, but I usually envision said commander as being the one on the front lines, pressing the attack. Ali's mech is more designed for raining down fiery destruction from a distance using artillery strikes and missile salvos, with at least the front line there to keep her from being harassed while she works her explosive magic.

Ali would join the front lines when she's sufficiently softened up the enemy force to employ her recoilless cannons, vulcan miniguns and axe, so I guess that puts her in a good position to be the leader. Of course, there's also the small matter of her being the heiress to a leading military technology developer that requires a great deal of military experience for its heirs, so Ali will most likely jump at the chance to be the leader. Best experience she could hope for.

Bard The 5th LW
03-06-2010, 10:57 PM
I feel like I may have time to sign up still. Considering they haven't been officially closed and you're still in the role-call posts.

Name: Rory Rommel

Age: 25

Gender: Male

Specialty and Mech Armor Type: The Crusader is a thickly armored heavy mech that specializes in melee fighting and defense. It can take quite a beating anhd give quite a beating, but suffers from a short range. It also has a very unique movility, and almost glides across surfaces.

Mech Description: The Crusader is very unique in design. Its very large and armor padded body is built like a very large top, with a needle like ending that touches the ground. It has two somewhat awkwardly protruding large arms on the the sides of it, and a typical cockpit head on top. The arms are special in that they contain the Crusader very long and powerful grappling cables. These cable are shot from the arms and hook into the target, allowing the mech to pull the target towards him, or pull himself towards it. The the body itself has a large circular blade surrounding it under the arms, which can be spun around via a motor, as can the rest of the body aside from the cockpit. The mech is made to be somewhat graceful in movement, which is rare for a heavy mech. Rather than walk or fly, the Crusader seemingly glides across the ground as its body spins at a constant and terrifying speed, and its primary form of 'steering, is to be bounced and ricocheted off of various surfaces and be ulled by its cables. It is colored like rust, and an Arlian flag can be seen on its back.

Bio: Rory was born a fierce patriot. His father, Donny, was a high ranking officer in the military, and Rory was instilled with a sense of loyalty and pride from day one. This led him to sign up to join the military the moment he was old enough to. His family was very proud of him, especially his father.
Rory showed much promise in training, despite only being 16 years old, this caused him to be deployed into combat early at the age of 18. It was here that things began to fall apart. On his first mission, things quickly spun out of control and the entire platoon he was in were quickly killed with the exception of him. He was the exception due to him fleeing from the scene. He only narrowly escaped a court martial for cowardice. Rory immediately fell to survivors guilt, feeling himself to be a coward. Determined not to disgrace himself or his country again, Rory has become even more fierce in his desire to serve Arlia and redeem himself. His almost overbearing patriotism and serious attitude have given him some amount of fame. He has also never worked out the courage to face his father or family again since.

Requests: There in the description, but Ror's grapple cables are the stand-out request.

Relm Zephyrous
03-06-2010, 11:19 PM
.... is...

Is that a Dradle? Seriously? And I thought I'd have the monopoly on mech silliness.

To make it a bit more clear that this is a friendly remark, I'll bring up something I've thought about because its possible Eclipse might have that scenario, but Crusader will be guaranteed to have it. How will the spinning affect the poor sap inside of the mech?

krogothwolf
03-06-2010, 11:26 PM
With a melee specific medium mech and another close quarters mech, I fear that you might be causing friendly fire with that design.

Geminex
03-06-2010, 11:44 PM
It does seem sorta impractical. I mean, a huge orb whose purpose it is to jam enemy weapons, sure, that's fine. But a huge orb whose purpose it is to spin very quickly and kill enemies that way?

Doesn't really seem all that practical. Awesome, yes, but not what you'd expect in a military context.

...

Besides, I used to watch Beyblade infrequently (yes, shame, I know), and I'd probably be yelling "Let it rip!" over intercom every time you attacked.

Maybe you could work the idea into, say, missile warheads. But perhaps not a huge top.

Astral Harmony
03-07-2010, 12:05 AM
If that mech gets approved, which I hope it will, I'll have to have Alienna mention going on a ride like that at a theme park.

Besides, the profile does say that the cockpit remains stationary. Otherwise he'll throw up all over the controls and would only make jerky movements. Then the battlefield would become one big pinball machine.

krogothwolf
03-07-2010, 12:18 AM
God, that would be a mess for me and draco haha. I still figure one of us is going to get accidently run over at some point.

Dracorion
03-07-2010, 12:26 AM
Huh. Y'know, I was kind of expecting Alienna to be okay her life.

God, that would be a mess for me and draco haha. I still figure one of us is going to get accidently run over at some point.

I'm too good to go down like that, so it would have to be you.

Geminex
03-07-2010, 01:10 AM
I'm staying out of this. Crazy front-line fighters and their crazy machines.

Edit:
Though I could totally imagine a rivalry between Nemesis and Ryan in terms of quality of equipment and importance of role.

rapter200
03-07-2010, 01:33 AM
Ok well it seems like my foray into the world of RP gming has failed due to what seems like lack of interest. No idea when I will try next but hopefully will go over better. Now to the point of this post. It seems to me that you got all the members needed plus the thread already started, but I was wondering if I could create a character and have him come in during the middle of a battle, or he could originally have been on the enemy side but for some reason or another defects. Though if you feel like there is no need for anymore people I understand.

Geminex
03-07-2010, 01:35 AM
Well, we haven't actually started a battle yet, or even begun the briefing. If you make a character, I'm sure you could join us easily.

rapter200
03-07-2010, 02:01 AM
Question then, what would be better for the team dynamic a Close Air Support Mech, or a Defense Wall Mech.

Geminex
03-07-2010, 02:13 AM
I think both might be pretty awesome...

Though possibly defense wall'd be a bit more usefull, considering all the fragile mechs on our team.

Naqel
03-07-2010, 02:35 AM
I tried a few scenarios using your drawing, but they were a little... strange. If I go over the possibilities, I only come out with 6 in total for fitting on the thing. 1 on the left and right sides, 2 on the bottom and 2 on the top. Of course, there is no aerial view of the walker, I'm going to make an assumed guess of at least 3/4 the size of the mech, but since it's a heavy, you would need to account for rocket launchers or any anti-air weapons. Oi, it's just hard thinking for things like that. Take it as you please and tell me what you think.

Imagine a AH-64 Apache (http://images.google.pl/images?hl=en&source=hp&q=AH-64%20Apache&um=1&ie=UTF-8&sa=N&tab=wi).

Now imagine it 150% the original size, and filled with ammo and a powerplant, rather than the second pilot seat.

Cut off the useless tail, and add some legs on the bottom.

Remove all the deafault weaponry, and start puttong Gau-8 Avengers (http://upload.wikimedia.org/wikipedia/commons/f/f5/GAU-8_meets_VW_Type_1.jpg) there instead. Do the same with the main rotor, cause a mech won't need it.

In 24h, I shall supply visual aid. I wanted to do it with the post, but I ran out of time to work on it.
Things went down the drain. No visual aid. :(

Astral Harmony
03-07-2010, 04:08 AM
I can't wait until we've pretty much annihilated the enemy military, and then the civilians decide to take up arms against us. Can you imagine what that'll be like? (http://www.youtube.com/watch?v=mQCn2zaOaVo&feature=related)

rapter200
03-07-2010, 04:46 AM
Name: David (Legion) Gran

Age: 33

Gender: Male

Specialty and Mech Armor Type: Specializes in the use of multiple combat and support drones all synched to a single interactive interface. AKA Legion. Legion is a Heavy Armor Type Mech.

Mech Description: The Legion Prototype is the first of its kind, it can be described as a mother ship. It has a bulbous design (think of a jelly fish), that is covered in drone sockets, where the drones plug in when not in use. Legion uses an advanced propulsion to keep it floating/moving in combat. Its armor is extremely thick, nigh impenetrable in most areas, but it can barely move because of this. Most of the empty space inside is occupied by an extremely advanced AI that allows David the ability to actually control the drones, it is also able to communicate.

The cockpit has a unique design that allows for a 360° view of the battlefield with David in the middle of the sphere. He controls his drones and ships with specially made gloves that interact with the interface, like a mouse does with a computer. Legion contains a powerful scanner that scans 360° all around him for (whatever is an acceptable amount of distance), or he can directly plug into the views from his drones. Most of his drones are combat drones, equipped with twin-linked plasma cannons. Two of his drones are repair drones, able to repair almost anything. All of the drones have a small bomb inside of them that will go off if David decides it necessary The combat drones are small weapons platforms that are agile and fast but individually do not deal a lot of damage, the repair drones are large and heavily armored, able to withstand a lot of firepower so that they can get their jobs done.

Bio: David grew up quite introverted, he didn't like to deal with people and would rather spend all day in doors on his computer playing games. His favorite kinds were RTSs. He had a sort of need for power that he fulfilled through these games. As he aged though he got bored with games, he needed something more. He joined the military at the age of 22 as an officer after going through training. He was an excellent battlefield commander, but only in the fact that he got the mission done. All those that served under him though hated him.

David saw these men as pawns in a grand game of chess. Machines used to get the job done rather than humans with limits and emotions. Eventually this got him discharged from the military due to almost losing his entire battalion when he pushed them past their limits. At the age of thirty two David did not no what he would do with his life, but as luck would have it when he fell he fell right into the lap of a Top Secrete project. Project Legion. He was deemed necessary for the project because he would be the most capable pilot for Legion, the new Mother Ship class Mobile Platform. During the past year he trained with Legion, learning all that he could about the capabilities of the machine, and bonded with the AI, he calls her Addi.

Requests:

Advanced Scanning Suite: Used to create live battlefield imaging.

Advanced AI system: Used to effectively control the drones and to help with the fight through the use of advice. It is a fully sentient AI that works in conjunction with David, it can also be considered the hive mind of the drones. Her name is Addi.

Drones: Eight Combat drones and two repair drones. The combat drones are the 1/5th the size of a Light Mech and equipped with Twin Linked Plasma cannons. They have light armor that doesn't do much to protect them but grants them extreme mobility. The Two repair drones are 1/2 the size of a light mech, other than the bomb inside of them they are unarmed. They have extremely thick armor that is needed for them to survive the repair jobs.

Interactive Battlefield Interface. This allows David control of the drones. It is almost like an RTS except not top down but rather 360° view of battlefield.

Human Interface Device (The Gloves): Needed to directly control the Drones though he could also use Addi to indirectly control the drones as well.

Advanced Propulsion system: Allows Legion to float in one place or to move when need be.

Extremely Heavy Armor and Shield Array: Since Legion doesn't move all that much during combat this is needed to keep it alive.

Sorry about the quick bio, hope this is ok. Every other Character niche I thought up was already taken, I then thought up one that was completely unique and I think no one even thought of.

Relm Zephyrous
03-07-2010, 06:55 AM
I thought up that concept as my second idea, but thats only because when anything even remotely comes close to mechanical warfare (Even on the cyborg level at times) A chorus in my head screams "Carrier!". But I'm personally a bit glad that its introduced anyway. Nemesis is glad too, its her best friend Mr. Meat Titanium Shield.

More to the actual point of this post, how big are you and your drones individually? I was really wondering if I could pass as one of them hovering around you. It'd be a great bit of disguise.

Anyway I'll be trying to come up with a list of what we have so far with the format
(Mech: Mech Title: Character: Player: Approved: )

Edited into this post if nobody else has by time its done.

Geminex
03-07-2010, 07:35 AM
Perhaps mention their type and specialty as well. Just to give people (or, in any case, myself) an overview.

Bard The 5th LW
03-07-2010, 07:39 AM
Well the Crusader was meant to be awfully silly to begin with, despite Rory being all serious business. Although I acknowledge that it would be very difficult to use. Rory's coclpit doesn't actually spin with the machine.

Rory himself is also loosely based off of Jeremiah from the anime Code Geass, which is a ridiculously silly anime. Although I do acknowledge the unlikelihood of getting it accepted.

Relm Zephyrous
03-07-2010, 08:12 AM
Template: (Mech: / Mech Title: / Role: / Character: / Player: / Approved: )


1. (Mech: Colossal Zergling / Mech Title: Goliathan Mod II / Role: Heavy Artillery / Character: Alienna Crozbell / Player: Armored Bishoujo / Approved: √)

2. (Mech: Daddy Long Legs / Mech Title: Godeye / Role: Tactical-Communicatal Core / Character: Ryan Bell / Player: Geminex / Approved: √)

3. (Mech: Doggie! / Mech Title: Wolf Blizter Mark VI / Role: Close Quarter Annihilation / Character: Marcus Vinland / Player: krogothwolf / Approved: √)

4. (Mech: The Normal One / Mech Title: Saint Walker Mk IV / Role: Close Quarter Annihilation / Character: Maxwell Raymond / Player: Dracorion / Approved: √)

5. (Mech: Tinker Toy / Mech Title: ***** / Role: Precision Extermination / Character: Len Staryl / Player: PyrosNine / Approved: √)

6. (Mech: Flying Submarine / Mech Title: Exocet / Role: Mobile Skirmisher / Character: Spencer Noon / Player: Overcast / Approved: √)

7. (Mech: Nuclear Turtle / Mech Title: Ragnarok / Role: Classic Tank / Character: Hector Rook / Player: Arcanum Darkfire / Approved: √)

8. (Mech: Ahem! Gentlemen? / Mech Title: Phantom / Role: Spy! / Character: Jonathan Rein / Player: CABAL49 / Approved: √)

9. (Mech: Pinball / Mech Title: Eclipse / Role: Disabling and Interception / Character: Nemesis Birst / Player: Relm Zephyrous / Approved: √)

10. (Mech: Dradle / Mech Title: Crusader / Role: Heavy-Class Close Quarter Annihilation / Character: Rory Rommel / Player: BardTheFifthLightWarrior / Approved: ?)

11. (Mech: Queen Bee / Mech Title: Legion / Role: Swarm Lord / Character: David Gran / Player: rapter200 / Approved: ?)


Notes: Approved is based on my guesses, not actual approvals. This can go into the first post, possibly with links to each post added. The Mech section is a Dramatic oversimplification, is based on appearance as well as function, and is bent to humor besides.

***** represents that I can't find said item.

Edit: Making me have to go all the way back when I'm basically done to edit in roles? Mean. Though its good as now they actually contain some relevant information. If anybody has any qualms about anything on the list, simply request and I'll change it. *And the extra spacing between categories didn't work apparently. Oh well. Just means a little work for me.*

rapter200
03-07-2010, 01:23 PM
Well, as I was envisioning Legion I was imagining a Huge Mech, larger than Heavy if that would be acceptable. Maybe a Super Heavy Class or something like that. Anyway Legion itself doesn't have a way to fight back unless you consider slowly floating toward the opponent ramming speed. I mean if it rammed someone I am sure that person would be out of commission, but then again it would be like Death by steamroller, extremely unlikely and you pretty much would have to be not paying attention to anything going on around you. Also another problem with Legion that comes from its size is that it makes for an easy target, that is what the heavy armor and shielding is for.

Now onto the drones. During the start of the game Legion's combat drones will all be standardized. Each one of them is the size of a light Mech (again if acceptable if not how about half the size of a light mech). The combat drones are equipped with Twin-Linked Plasma cannons, and have a light armor that allows for maximum mobility. The repair drones have extremely heavy armor, and they are the size of a medium mech. They have one job and that is to constantly repair Legion, or anything they are commanded to repair. They do not have anything to fight back with except throwing themselves at a target and suiciding. Of course the sizes and everything is all depended on RMB finds it acceptable, if not they will have to change.

Overcast
03-07-2010, 02:33 PM
Legion doesn't seem like something feasible while still being fair. One you have to make your own class of mech to even exist, which is something usually reserved for bosses. Two it commands mecha about our size which also seems to be something reserved for bosses. It seems like it would be difficult to deploy in battle and to transport since it is too slow to actually move about the fray like everyone else is going to so if we face a big boss who is capable of obliterating your drones like nobody's business we end up having a teamate who is nothing more than a big floating hunk of metal incapable of doing anything useful.

In an essence you are too strong and too weak all at once. If I were you I'd run something closer to a Heavy, pull your drones down to floating weapons sized rather than mech sized and possibly incorporate the possibility of moving a bit quicker to recover lost drones with an internal system to repair them in order to maintain battle efficiency.

This is of course how I'd build it, no need to actually use it.

Also dig the list, but thanks to it there is now an unbreakable link in my head betwee Nami from Sayonara, Zetsubou-Sensei and Maxwell.

rapter200
03-07-2010, 02:50 PM
Now that I think of it your are completely right, let me change it up, though in the character description I think that I describe the combat drones as weapons platforms. I also agree that they should be smaller, I didn't think the size of a light mech would be correct just something I imagined as I thought up Legion. How about each combat drone is 1/5th the size of a light mech, and the two repair drones are the 1/2 the size of a light mech. Also what do you guys think would be an acceptable amount of combat drones, I am thinking 10 is a good number but who know maybe you guys have a better idea. The size of legion should have been heavy mech all along, I guess I got caught up in the whole idea of making it as I envisioned it rather than balancing it out. The way the combat drones look like is the Praetor II from Eve, http://www1.eveinfo.com/img/ids/64_64/1120.jpg sorry about the size of the pic that is the largest one I can find.

Dracorion
03-07-2010, 03:00 PM
Ten drones might be too much. In my opinion, something like six or eight.

Also dig the list, but thanks to it there is now an unbreakable link in my head betwee Nami from Sayonara, Zetsubou-Sensei and Maxwell.

Goddamnit.

rapter200
03-07-2010, 03:42 PM
Awesome thanks Dracorion, Eight Combat drones that will operate in squads of 2. So 4 per squad, and two repair drones. Ten drones in total.

krogothwolf
03-07-2010, 10:10 PM
Still, that's a crap load of drones. I'd say 3 teams of 2, 2 combat teams and a repair team. Anything else just seems overkill.

Relm Zephyrous
03-08-2010, 02:08 PM
O-K.... I was looking for a new discussion thread to start us off, and it turns out that its already begun. I will have something up within a few hours. Just posting to say I 'am' alive.

Red Mage Black
03-08-2010, 03:23 PM
Well... I apologize for delays. Been having a hard past couple days, though I'll get cranking on that briefing post.

Bard: Geez... a big floating... top? Heh, not my mess to clean up when the fight is done. Go on and git in there.

Rapter: Hmm... a giant... something that almost sounds like a UFO... or jellyfish like you state in the post. In technicality, you still wouldn't be the largest in terms of heavy mechs. I think AB still has you beat on that one. Anyway, go on and git in there.

Dracorion
03-08-2010, 04:23 PM
So, is the mission to attack the Odin carrier, or the cargo vessel, or both?

Relm Zephyrous
03-08-2010, 04:26 PM
Incase you didn't get this from the post, Nemesis is arrogant. Also, the information ad data requested is on whatever foes we're likely to face, so that her glorified computer globe can shut them down and possess them all that much faster.

The more I think about Eclipse, the more I'm really seeing it as a titanic Dark Archon.

Red Mage Black
03-08-2010, 04:31 PM
Dracorion: Basically, the Odin Class Flagship is practically... huge. It would be much larger then a floating fortress. Attacking it first would involve going through heavy defensive lines. Though the flagship is first priority, the cargo ship is the closest thing they can manage to a blow so far.

Geminex
03-08-2010, 04:51 PM
So, the part about the Odin-class was just a briefing on what our general goals are, and the transport is what they actually want us to achieve when we leave the base?

Red Mage Black
03-08-2010, 05:22 PM
I think you've pretty much got the idea. The flagship is the big 'prize' in all of this with rogue General aboard it. Though you can't necessarily just rush into the thick of it without first whittling at the defenses.