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The Wandering God
03-18-2010, 06:23 PM
Blog post (http://www.teamfortress.com/post.php?id=3618&p=1)

It seems the new content is 3 new weapons with their own stats and a new hat for each class.
Pyro unlock: it's a sledeghammer that does 100% more damage to buildings and -25% damage to players.
Soldier unlock: it's a nail through a bit of wood that makes him more vulnerable to bullets by 10%, but he captures points faster.
Heavy: a chocolate bar that adds +50 to max health.

Here are pictures of the hats.
Spy gets the George Washington wig
Scout gets the beanie
Pyro gets the alien brain sucker
Demo gets the pimp hat
I think you can figure out the rest from there.

Locke cole
03-18-2010, 06:50 PM
Can you link to the page with the update?

The Wandering God
03-18-2010, 06:54 PM
Can you link to the page with the update?
Do you mean this?
http://store.steampowered.com/news/3619/

Locke cole
03-18-2010, 06:56 PM
Oh F what a ripoff.

"Added new items!"

What are the items' stats and stuff?

"Play the game and find out!"

But I just want to see the stats first, or at least the names. This is usually how the news page works when there's an update.

"Screw you."

Jagos
03-18-2010, 07:05 PM
Demo gets the pimp hat

This game has just become epic.

The Wandering God
03-18-2010, 08:01 PM
Oh F what a ripoff.

"Added new items!"

What are the items' stats and stuff?

"Play the game and find out!"

But I just want to see the stats first, or at least the names. This is usually how the news page works when there's an update.

"Screw you."
The names are The Pain Train (Soldier's nail through wood)
Homewrecker (Pyro's sledgehammer)
The Doschocolate Bar (Heavy's chocolate bar)

I have pics of the chocolate bar and nail through board, but for some reason, attaching them to the post seems to shrink them so you can't read the text. See my original post for the stats.

Viridis
03-18-2010, 08:03 PM
Oh F what a ripoff.

"Added new items!"

What are the items' stats and stuff?

"Play the game and find out!"

But I just want to see the stats first, or at least the names. This is usually how the news page works when there's an update.

"Screw you."
The weapons. (http://www.pelipurkki.net/images/uudet_aseet_tf2.jpg)
The hats. (http://www.pelipurkki.net/images/uudet_hatut_tf2.jpg)

Weapon stats:
The Homewrecker - 2x bonus against buildings, 75% power against people - Pyro
The Pain Train - 2x capture rate, 1.1x damage from bullets - Soldier Pic
The Dalokohs Bar - Max health increase by 50 for 30 seconds - Heavy

Source. (http://www.reddit.com/r/gaming/comments/bf7np/nice_goin_pardner_team_fortress_2_blog_updated/c0mgtb9)

Locke cole
03-19-2010, 01:59 AM
Yay thanks!

Aerozord
03-19-2010, 02:40 PM
am I the only one upset to see this update, more weapons and hats, and still no engineer update?

EVILNess
03-19-2010, 02:49 PM
Valve probably did this because the Engie update is probably hard.

Doc ock rokc
03-19-2010, 04:24 PM
Valve probably did this because the Engie update is probably hard.

Yeah they have to figure out a way to expand the Engies roils and effectiveness
While not encouraging bad habits and avoiding overpowering.

Ryong
03-19-2010, 05:07 PM
I'm assuming the chocolate bar also heals for 50? Also, Homewrecker doesn't seem to be very useful...

EVILNess
03-19-2010, 05:35 PM
Yeah, especially since the flamethrower really does super damage to buildings anyway.

Geminex
03-19-2010, 06:07 PM
One possibility is that it's meant for use against under-water buildings. Teleporters or sentries can still function under water (are are quite popular there, because who'd look for them?), but pyros can't harm them with their standard weapons.

And while that does seem rather strongly specialized, so does the Pain Train.

And anyway, melee weapons for pyro are generally not very useful, so I'm guessing this just fits into the general scheme.

Jagos
03-19-2010, 06:11 PM
This sounds like a "back in my day" story:

Back in my day, the Pyro was KING of close quarters combat.

And he did it with an ax to grind! His flame wasn't much longer than the nose on yer face and he couldn't burn THAT off if'n ye had some distance on him. Why I betcher anythin' that the Homewrecker just fills in that need of people who love to be swingin around they're...

ZZZZZzzzzzzz*SNORE*zzzzzz...

Odjn
03-19-2010, 06:13 PM
And anyway, melee weapons for pyro are generally not very useful, so I'm guessing this just fits into the general scheme.

Lolwut. Puff/sting.

Doc ock rokc
03-19-2010, 06:15 PM
This sounds like a "back in my day" story:

I feel like doing one of these every time i see the new sandman stun
Back in my day the stun was actually useful and stopped people Not slowed them down to 25% of their original speed and allowed them to glitch fire everywhere, It stopped them from cappin' too.

Geminex
03-19-2010, 06:42 PM
Lolwut. Puff/sting.

Limited. I've seen it used once so far (admittedly, I've only played 20 hours, but still), and that was against a noob heavy. In the delay between switching from flamethrower to Axetinguisher you could have dealt another 150 points of fire damage, and that should be enough to kill any non-overhealed class except for soldier. It's a good ambush weapon, particularly in combination with the flare gun, and effective if there's another pyro working with you, but it's nothing that hugely increases the Pyro's potential for murder and destruction.

25% of their original speed
Isn't it 50%?

Ryong
03-19-2010, 09:47 PM
Except everywhere I go everyone knows how to counter the "airblast into air, axe to death" strategy and it doesn't work 90% of the time. You know all these "provideos" where the guy does that? That's the 10%. Not that I'm surprising anyone here. With heavies you'll be lucky to pull it off, soldiers and demomen will most of the time oneshot you between the airblast, pyros I don't know...But every other class it's better to just keep shooting fire. A friend o' mine plays Counter Strike and he's fairly good at it, but the most important thing is that enemies seem to turn into complete noobs when fighting him. TF2 is very much the same, as I've seen a bunch of times where a spy backstabs a line of people and when they come back they do the same thing...But if I go spy against the same people everyone I kill goes pyro and does w+m1 everywhere.

Doc ock rokc
03-20-2010, 09:32 PM
Isn't it 50%?

I did a test myself using cl_currentpos active as a pyro. When you move you move 300 hammer units (measurement system in Source) a second
When stunned The pyro did 225.
I can repeat the test with you if you want.

Karrrrrrrrrrrresche
03-20-2010, 09:56 PM
Limited. I've seen it used once so far (admittedly, I've only played 20 hours, but still), and that was against a noob heavy. In the delay between switching from flamethrower to Axetinguisher you could have dealt another 150 points of fire damage, and that should be enough to kill any non-overhealed class except for soldier. It's a good ambush weapon, particularly in combination with the flare gun, and effective if there's another pyro working with you, but it's nothing that hugely increases the Pyro's potential for murder and destruction.

Sorry, but no.
Axtinguisher + Backblast is a monstrous combination when used effectively.

Ryong
03-20-2010, 10:45 PM
Sorry, but no.
Axtinguisher + Backblast is a monstrous combination when used effectively.

And by "effectively" you mean "when an enemy never fought a pyro who did it" because if you see a pyro homing into you and trying to airblast you into a wall, chances are you're either already dead ( everyone but pyros, heavies, soldiers or demomen ) or you can kill him in the following ways:
1) If you're a pyro and someone's doing this, airblast them.
2) If you're a heavy and you were already spinning the gun, keep at it. If you stopped, you MAY be dead.
3) If you're a soldier or demomen, just do a normal attack with the rocket/grenade launcher. You'll take damage but you WILL survive.

It's a technique that relies far too much on your enemy having a dumb moment or just plain luck. You can't just go around using it on everyone and expect it to always work.

Jagos
03-20-2010, 10:54 PM
Actually, no.

A Pyro is all about ambush. Not stealth like a Spy but ambushing. When I come out of a corner, I'm looking to make it a situation that I'm familiar with. Namely, popping up out of nowhere and forcing the enemy to:

A) run away for cover
B) run to a medkit
C) Kill if given a chance

If they're against a wall and on fire, the airblast disorients them long enough for you to swing with the axetinguisher while strafing.

If it's a Heavy that you've gotten the drop on, you can actually kill him in two swings. Puff, CB, switch, strafe, kill, KILL!

It's more a matter of making it a routine than trying to go for kills all the time. There's been times I've set people on fire, waited for them at a medkit where they didn't expect me and finished them off. There's other times (like going against a Heavy) that I've puffed them then run away for others to get the assist. If the Heavy is REALLY DUMB, they eat a sandvich while I'm still in the area. That's when they learn to kill a Pyro that doesn't W+M1. :)

Dauntasa
03-20-2010, 11:01 PM
Never blast a Heavy. Never. They're too slow to escape you anyway, and the blast gives them time to rev up and target you. Just light them up and axe them.

Jagos
03-20-2010, 11:07 PM
When there's a wall, you can for disorientation. But never in the open unless you're trying to get away.

With the wall, while you're strafing, it confuses a Heavy from getting a bead on you. It gives you an extra second or two to pull out your weapon and circle strafe him for the two shots.

Doc ock rokc
03-21-2010, 12:02 AM
Never blast a Heavy. Never. They're too slow to escape you anyway, and the blast gives them time to rev up and target you. Just light them up and axe them.

he is right in most cases the heavy will be firing at the time he lands.
I know I have done it to pyros more times then i can count.

Dauntasa
03-21-2010, 12:29 AM
When there's a wall, you can for disorientation. But never in the open unless you're trying to get away.

With the wall, while you're strafing, it confuses a Heavy from getting a bead on you. It gives you an extra second or two to pull out your weapon and circle strafe him for the two shots.

If the Heavy is any good, it's even worse with the wall because if you're out in the open then you can either blast him up, which will make it hard for him to get a fix on you, or away, which will reduce the damage of his bullets. If you blast him into a wall, he's three feet away and knows exactly where you are. You're toast.

Ryong
03-21-2010, 10:45 AM
I'd like to ask how many times have you guys pulled this off against a demoman/soldier and you died in one rocket/grenade. Be honest.

Odjn
03-21-2010, 11:13 AM
I'd like to ask how many times have you guys pulled this off against a demoman/soldier and you died in one rocket/grenade. Be honest.

Quite a few times because the first warning they got was in fact get lit on fire, .x seconds later airblasted, as they turn axe in the face. Use a script, makes it very fast.

Dauntasa
03-21-2010, 02:01 PM
I'd like to ask how many times have you guys pulled this off against a demoman/soldier and you died in one rocket/grenade. Be honest.

The trick with them is blasting them twice. The first one knocks them into the air or against a wall. The second one, if done correctly, reflects their attack. This will sometimes outright kill them, but if it doesn't they'll be confused enough for you to safely axe them. Still, I never go after either of them unless I have enough health to take at least one hit.

Ryong
03-21-2010, 03:06 PM
Use a script, makes it very fast.

Um.

So, you're totally fine with demomen charging you around corners, I assume.

The trick with them is blasting them twice. The first one knocks them into the air or against a wall. The second one, if done correctly, reflects their attack. This will sometimes outright kill them, but if it doesn't they'll be confused enough for you to safely axe them. Still, I never go after either of them unless I have enough health to take at least one hit.

Then I'm very out of sync with airblasts. And sometimes, if you're too close, you die too even when reflecting.

Karrrrrrrrrrrresche
03-21-2010, 03:28 PM
Um.

So, you're totally fine with demomen charging you around corners, I assume.



Then I'm very out of sync with airblasts. And sometimes, if you're too close, you die too even when reflecting.


A lot of this is sounding more and more like you can't do it rather than you have any reason that it's objectively not viable.

Mirai Gen
03-21-2010, 03:39 PM
Quite a few times because the first warning they got was in fact get lit on fire, .x seconds later airblasted, as they turn axe in the face. Use a script, makes it very fast.

I thought scripts got eliminated a while ago?

Ryong
03-21-2010, 05:29 PM
A lot of this is sounding more and more like you can't do it rather than you have any reason that it's objectively not viable.

I find that it relies too much on luck and everyone already knows how to counter it. I'll admit, I can't airblast perfectly when doing it because I have a split-second between seeing the rocket/'nade and airblasting it. But even if you know how to do it perfectly, there is a good chance that it ends up not working. Say you got the jump on a soldier and he's on fire and you airblast'd him...And he didn't rocket you. What do you do? You change to the ax and die when he finally shoots you? You back away, ready to airblast? Heck, I'm still gonna see a Soldier change to the Equalizer and insta-kill me when doing this, I'm sure.

Aerozord
03-21-2010, 06:48 PM
I find that it relies too much on luck and everyone already knows how to counter it. I'll admit, I can't airblast perfectly when doing it because I have a split-second between seeing the rocket/'nade and airblasting it. But even if you know how to do it perfectly, there is a good chance that it ends up not working. Say you got the jump on a soldier and he's on fire and you airblast'd him...And he didn't rocket you. What do you do? You change to the ax and die when he finally shoots you? You back away, ready to airblast? Heck, I'm still gonna see a Soldier change to the Equalizer and insta-kill me when doing this, I'm sure.

though most people with the equalizer are idiots and will damage themselves to 20 health. Something a pyro can make short work of

Ryong
03-21-2010, 07:24 PM
though most people with the equalizer are idiots and will damage themselves to 20 health. Something a pyro can make short work of

I don't think I've seen a single soldier do that since...Two weeks after the WAR update. I DID have some troubles with the ones who keep changing back and forth to the equalizer and I can't heal them and they keep mashing E, though.

Doc ock rokc
03-21-2010, 07:30 PM
I don't think I've seen a single soldier do that since...Two weeks after the WAR update. I DID have some troubles with the ones who keep changing back and forth to the equalizer and I can't heal them and they keep mashing E, though.

true story. I was a medic with Kritz on and i just got 100% I see a soldier low on health reloading his rocketlaucher so i try to kritz him. Just when i activate it He pulls out the Equalizer and charges forward to his death While I had to find the next closest person (a scout) to kritz up.
Dumbass

Ryong
03-21-2010, 07:36 PM
true story. I was a medic with Kritz on and i just got 100% I see a soldier low on health reloading his rocketlaucher so i try to kritz him. Just when i activate it He pulls out the Equalizer and charges forward to his death While I had to find the next closest person (a scout) to kritz up.
Dumbass

...That sucks.

But, yeah, I don't think I've seen one since then. I play mostly in Brazilian servers, maybe that's why.

Dauntasa
03-21-2010, 08:10 PM
...That sucks.

But, yeah, I don't think I've seen one since then. I play mostly in Brazilian servers, maybe that's why.

I see them all the time. I actually used to do it whenever I was bored, but I crafted my Equalizer so I can't any more.