View Full Version : PhoenixFlame Presents: Eclipse Phase
PhoenixFlame
05-19-2010, 10:11 PM
Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it.
2383 AD, the far future is nearer than you think. Man has taken his first steps on Mars, Titan, and established habitation within the lunar lagrange points and on Luna proper. Medical technology and gene therapy eliminate or corner chronic and hereditary diseases. Fusion power plants supply nearly limitless clean energy. Humans uplift their closer animal kin, such as dolphins and chimpansees to full sapience. AI aides become commonplace, and everyone owns a personal computer.
Most are implanted. Humanity, unrestrained by their personal mental limitations, have the internet at their beck and call twenty four hours a day. Nanofabrication makes information a priceless commodity by reducing or eliminating scarcity on the majority of consumer and technological goods. At first kept under lock and key by a stranglehold of megacorporations, but nothing lasts forever. For a precious twenty golden years, we'd achieved singularity, enjoying our newfound toys and immortality as our planet died a slow death around us.
During this time, the United States defense command had been pioneering a new sort of recursively progressing Artifical General Intelligence, or Seed AGI. Capable of developing and implementing new versions of its own programming, they began a slow climb to fulfill their programming mandate.
TITANs we called them, for "Total Information Tactical Awareness Network". Gods of our own devising, these AGI proceeded to improve themselves to the limits of our own understanding and beyond, each iteration released faster than the one before. Awareness, sentience, emotions, creativity, madness. None could pin the order they developed in, but everyone felt the effects of the fall. One year, our AI 'Gods' turned on us, seizing the internet, our weapons, even our very minds and turning them agaisnt us. Only speculation can answer why.
Hell on earth broke out as billions of terrified, disconnected transhumans panicked in the initial nuclear exchange, permanently extinguishing the majority of mankind within the first few hours. From there, disjointed groups of survivors with machines not yet subverted began a mass, unorganized exodus to the heavens. Those blessed enough to be offworld already were treated to a helpless front row view to the end of the world. The most fortunate few were packed into any available orbital shuttles, jammed overcapacity into space elevator lifts for transport offworld, of which perhaps half survived. Others escaped with their minds, packed into hastily erected emergency farcasters, destructively uploaded and shot off as information packets to whatever habitat could recieve them.
The rest, still thinking themselves immortal, perished permanently. Overnight, humanity became an endangered species, reduced to perhaps two million individual conciousnesses. Most of these don't even have their own body, so called 'infogees', exploited or indentured by those fortunate enough to escape with their morphs for the chance at a new life. Others succumbed to the depths of the mesh, while still more went insane. The TITANs however mysteriously vanish, their destruction of humanity, if that were the goal at all, unfinished but effectively sealed.
Things aren't as bad anymore, but everyone lives in fear of the possible return of the TITANs, or other existential threats. Anyone can nanofabricate weapons of effectively mass destruction, and the loss of any single habitat, even the smallest torus on some far flung kupier belt trajectory spells one further nail in humanity's coffin. A lot of people don't care, living out the last of their effectively limitless lifespans on XPs and virtual sims. Even I look at the augmented reality sky over my tiny room and smile, but we're drawing the line here, this far, and no further.
We can't afford another Fall. Seed AGI must never again be created by humanity, ever, for any reason. WMDs must never again permanently destroy masses of transhuman beings. Worst of all, we've got the internal threats. Take me for instance, I'm reinstantiated. Chances are you are too, but are we more machine or man? Fuck, it's not something I think about anymore, and you shouldn't either.
Welcome to today's Men in Black. Community watch, whatever you want to call it. We're not chancing ourselves to some corporate jockey or regional governments anymore. Well-connected, skilled, well-to-do or ne'er-do-wells, we're a group of people bound by the goal of survival.
So welcome to Firewall. You'll get used to it, or you won't. Either way, we can fix that.
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Welcome to my attempt at running a Transhuman post apocalyptic/conspiracy/horror game based on Catalyst Game Lab's "Eclipse Phase". I will warn you right off that both the setting and the system itself are a bit dauntingly complicated at first, but I'm here to help you all the way if need be, either on the forum or via my AIM handle.
First off, you'll need the Core Rules. Luckily, since Eclipse Phase is Open Source, we can freely distribute it to each other. You can get it here: http://rapidshare.com/files/389403410/CAT21000_EclipsePhase.pdf.html
If you liked the intro pitch, I encourage you to give the book a quick once over (Don't peek at the spoilers section, though!) and consider it. Otherwise, don't. There's a bit of work going into this RP, and I'd like to see players willing to handle some bumps and take them.
I'll probably post a bit more quick "Crash Course 101" bits later, but right now this should suffice. I'd like to see if I can get a small group (4-5, maybe more) people interested in making a group of characters who can work together to troubleshoot a variety of problems in a post singularity world. I'd like to get a good handle on concepts before we go into hardcore rulesy stuff.
Geminex
05-19-2010, 10:17 PM
Interested? Yes indeed. I've already got an idea for a character... and I'm good at reading my way into rules. So sure, I'd join.
lazy man
05-19-2010, 11:21 PM
I'm definitely interested in the setting, but I'll admit I probably won't be able to commit as easily as some people. Engineering classes are haaaaard.
Well, I'll see what happens once the rulebook gets posted.
Aerozord
05-19-2010, 11:59 PM
potentialy interested, Alchemicals has gotten me itching for some transhuman tech fun. But whats the power scale look like? Just how far above humans are we ability wise?
Arhra
05-20-2010, 04:35 AM
A baseline in this day and age? How quaint!
PhoenixFlame
05-20-2010, 10:19 AM
Yay, interest! :D
It's alright, Lazy, just trying to point out that I'd rather not deal with slims in the traditional manner (Ignore they existed), with character sheets involved. Just work with me if you want out, and I'll do something.
Aero: Far, but there's not much of a baseline left to measure agaisnt, except among the Jovian Junta. As far as examples go, though... In a previous game, one of my characters operating a fury biomorph with rather nonstandard implants miscalculated the explosive radius of her shoulder-launched plasmaburst warhead, ending up well within the "Certain kill" ring. Fortunately for her, medichines and fullerene combat armor, she was only mildly seared. The bulkhead, on the other hand...
Then there was wrestling the industrial loadlifter exoskeleon operated by an infomorph hacker and winning... with her bare hands. Okay, so that's mainly due to the fact that the somatics attribute caps out at 40 for everything, but it still works. However remember that this is a post-singularity universe, and beating the shit out of problems is often one of the least effective ways to solve them.
It works sometimes, though. Just don't try punching a proteus nanoswarm to death.
Arhra: I'd be honored to have a real AGI play my game.
krogothwolf
05-20-2010, 10:43 AM
Ohh, this looks interesting! I'll read the rules during lunch today!
Overcast
05-20-2010, 11:53 AM
Going to read over the Core Rules after class, but the way you put together that introduction I am interested thus far.
Naqel
05-20-2010, 01:40 PM
Rapidshare hates me.
krogothwolf
05-20-2010, 03:24 PM
So, I find Lost seems to be interesting and I'm at the Skill's section, I do have a question. Everything gives a +# to something, does that get applied after purchasing the skills with CP or before? I ask this because skills purchased after 60 is double the CP points.
PhoenixFlame
05-20-2010, 04:38 PM
So, I find Lost seems to be interesting and I'm at the Skill's section, I do have a question. Everything gives a +# to something, does that get applied after purchasing the skills with CP or before? I ask this because skills purchased after 60 is double the CP points.
Figures the first character concept I get has the highest POSSIBLE mental instability of all concepts...
Your question however, is very pertinent and I should address it as early as possible before people launch off into character generation. (Concepts, people! I don't want you to waste your time if you don't need to.) Chargen is a bit vauge in that it works in order very well, provided you don't sequence break. It may be tempting to skip ahead and see what awesome body you can get tricked out with that internally mounted laser cannon, but stop right there before you muck up your mind and go insane.
First lesson in transhumanism. 'You' are your ego. What you 'wear' is your morph. You don't really own your body in a traditional human sense, or maybe you do, but it's not intrinsically part of 'you' in the way that you might think it is. Chargen limitations are applied towards your character's ego, and bonuses from backgrounds and lifepaths are added to your skill totals before you calculate them, AFTER you spend the minimum points but BEFORE you calculate for maximums. Anything your ego OPERATES is not subject to this limit, provided what you're operating doesn't have external limits of it's own.
Confused yet? I'll give you an example.
Nadia's ego has a cognition of 20, which is a little above average for a transhuman. Her Academics: Astrophysics skill gets +10 from a lifepath choice, which given the base level determined by her link attribute (COG) puts Astrophysics at 30. By spending another 30 skill (knowledge) points which count towards my minimum for knowledge skills (Though cog and lifepath's points do not), I can raise this to 60, the maximum I can before incurring the 2:1 exchange rate.
However, when sleeved in her Futura biomorph, Nadia's cognition is increased by 5 to 25, which recalculates her statistics for astrophysics, bumping it to 65. Since this isn't part of her ego though, it isn't penalized in chargen.
Naqel: Try asking someone on AIM to transfer it to you, like myself.
Before I forget: The Lost can be very difficult, and uncomfortable to roleplay, given the mandatory length and bredth of serious mental trauma. I'd look to things like Firefly/Serenity and Elfen Lied for inspiration.\
You might remember the half-dozen times the Cognite researchers only partially editted your memories after your sister stabbed you to death with a dinner fork. Was she smiling, or were you? This isn't something that you recover from at the age of 3 (mentally fourteen or so.)
krogothwolf
05-20-2010, 05:39 PM
I was just playing around with things, the Lost was the first pick, I have a few other's I'm playing with as well. I like to build 3 or 4 characters before I decide what to do! Besides there's some interesting Mental Disablities that look really interesting.(I've already got the basic's for 2 characters hammered out, was just wondering about the skill things and that makes complete sense what you said. So now I can go onto skills!
There are a few mental things that wouldn't make it difficult to roleplay.
Social Stigma is interesting, but you could that Insomnia, ICD and OCD. I think there was one or two others ones that wouldn't be murdered on the roleplaying front.
PhoenixFlame
05-20-2010, 05:47 PM
True, but the really fun ones are like Borderline Personality Disorder and Megalomania. You're exceptionally skilled at hiding them though (or you should be, according to fluff), so with enough social impersonation skills you could probably get away with being very very sick in public without most people noticing.
The social stigma of course, only applies to anyone who can peg you as Lost, which is pretty much a dead giveaway by the Futura morph, but otherwise very difficult to determine.
I'd rather not have more than two psions at most, however. They're fun, unique, and powerful but crazy, and pretty vulnerable to the [REDACTED]. Yeah, those guys are jerks.
krogothwolf
05-20-2010, 05:54 PM
I was looking at ADHD and Megalomania to be honest. The combination of those 2 could be actually entertaining. Or Megalomania plus Bipolar Disorder. The Combination's could be more entertainng then the, on their own.
Krylo
05-20-2010, 05:59 PM
Krogo, I totally have a character like 90% finished with ADHD and Megalomania.
Back offfff man.
Aerozord
05-20-2010, 06:11 PM
speaking of characters, when do you want them in by? I wont even have time to read the book until tomorrow
PhoenixFlame
05-20-2010, 06:51 PM
Whenever I have a suitably capable group put together.
Which may take awhile, seeing as I have maybe two halfs of a concept to rub together.
Arhra
05-20-2010, 06:52 PM
Arhra: I'd be honored to have a real AGI play my game.
Hmm, I think I am gravitating to a reinstantiated, or perhaps an AGI.
Engineer with a self sufficiency kick could be fun. I've had a few thoughts for small businesses already.
And I've only read up to partway though the chargen chapter!
Krylo
05-20-2010, 07:09 PM
Gonna upload what I have done (just to keep anyone else from building the same character parallel to myself) and finish later. Will probably have considerable changes to powers and skills.
I'm pretty exhausted currently and it's like ten million degrees by my computer.
Also uploading a character sheet to make building characters a bit easier for others/easier to read.
Edit: Yeah, I know I effectively have 5 unusable points of WIL, but I decided to keep it that way on the basis that I'm probably not going to be in a futura morph forever.
Edit2: Removed unfinished version of character so as to avoid confusion.
PhoenixFlame
05-20-2010, 07:14 PM
Arhra: Great!
Edit: Yeah, I know I effectively have 5 unusable points of WIL, but I decided to keep it that way on the basis that I'm probably not going to be in a futura morph forever.
Amusingly, you're wrong but understandably so since the rules are again a bit vauge on this. Statistics cap at 40 if modified by external sources, however you might notice that some morphs have ability maxima of 40. Except, an ego can't achieve an ability of 40.
Ahah, not a transHUMAN ego, anyway.
Hahahaha... What, you thought the they(TM) couldn't operate bodies identical to your own?
Clarification: If this were not the case, it'd mean you couldn't increase the strength of a biomorph by replacing it's musculature because it's musculature couldn't handle the increase in strength despite the fact that you just replaced it aggh what. However you still can't exceed 40, since that's "Man what." territory.
krogothwolf
05-20-2010, 08:46 PM
So does this mean I shouldn't make a Lost character since mr. Krylo sneakily stole it!
Krylo
05-20-2010, 09:03 PM
I was working on it before Aero ever made a post in this thread.
You, sir, are the thief.
krogothwolf
05-20-2010, 09:16 PM
I was working on it before Aero ever made a post in this thread.
You, sir, are the thief.
And what if I am?
Blah I only e-mailed myself my Lost one from work gah, I'll have to start over it looks like.
Overcast
05-21-2010, 12:26 AM
Oi, and I have something. Re-instated. Brinker. Can't swim. Negotiator by call and quite good at beating things to a pulp with his hands when the deal goes sour. Known to Firewall and whoever he is typically sent to be pimped out to. To his dismay that is typically the Socialites. Anyway will try to put all the stats I have on my summary page to a proper character sheet when my psyche is back on track, but currently I am miles beyond dead.
Geminex
05-21-2010, 01:38 AM
Argh. I only just got around to Downloading the file, but apparently you can only download it ten times, due to your account type. It said that, if you rehost the file, the limit is reset, could you do that? Alternately, we could transfer it via AIM, but that'd involve actually getting AIM first. Or is there another location I could download it from?
I'm definetly still interested in participating in this, though.
rapter200
05-21-2010, 01:47 AM
I am very interested in this, and looking at making an AGI Swarmanoid or Arachnoid hacker. Probably Arachnoid.
Arhra
05-21-2010, 08:54 AM
I must confess, I am considering "Look Ma, no hands!" as an option.
Although a pure infomorph might be tricky to do depending on the kind of plot we end up in.
PhoenixFlame
05-21-2010, 10:22 AM
Overcast: Yay! I like it. Face-guys are hard to come by.
Geminex: What? Are you insinuating I don't have violet-level clearance? Alright, hang on, I'll clean up this mess soon.
http://rapidshare.com/files/390004172/CAT21000_EclipsePhase.pdf.html (Look out, it's a toxic meme!)
Rapter: Hackers we have (Krylo), but there's always room for more. I might warn you that you could get easily overshadowed unless you grab some other schtick on the way, though.
Arhra: Teleoperate. EVERYTHING.
IMPORTANT EDIT: A note on sidearms. You might have noticed the Railguns > Missiles > Caseless > Lasers, and that Rail sniper rifles are [EXPENSIVE] fully-automatic recoilless doom machines capable of cutting small space stations in half. Guess what happens if you carry one of these on a small space station that the vast majority of humanity lives on, or, God forbid, attempt to use it?
Let's be clear on something. There is no reason for you to own a Rail Sniper Rifle.
Unless you're like going to Earth. ((Long story short, it if isn't a laser, a plasmaburst warhead, or low-yield caseless weapon, I will realistically determine the effects on the enviroment.))
Aerozord
05-21-2010, 03:37 PM
just a random question I thought of while reading this over, since humans have effective immortality and body is more like a temporary place to store your soul to interact with the world, are humans even populating anymore? If so, how? Some data splicing? Because the setting tells me that whole gross fluid exchange business is considered old fashioned
also, we using a dice roller?
PhoenixFlame
05-21-2010, 03:43 PM
No/Sort of. This is mentioned several times in the book, most notably the Futura project, and the information on forking and cloning. Bioconservatives still reproduce the old fashioned way most likely, but it's not likely to be very common. That's why things are so bleak, in a nutshell.
Yes, there will be dice. I haven't quite decided how yet, but Krylo suggests a "Random.org" place.
Edit: Soul? What's that?
Krylo
05-21-2010, 03:52 PM
Soul? What's that?
Something those biocons are all on about, I think. Something about destructive uploading.
Edit: Think I'm done with him now.
I wasn't.
krogothwolf
05-21-2010, 04:59 PM
Alright, so here is my character so far. Haven't done gear or information on the background yet but I have done background, faction, morphs, attributes, skills, traits.
Arhra
05-21-2010, 05:00 PM
Soul? What's that?
It's a kind of meta-infomorph believed to be stored in underlying layers of the universe's architecture.
PhoenixFlame
05-21-2010, 07:41 PM
Krylo: Looks good!
Krogoth: I love the name. Man, that guy loves his blades!
Arhra: Hah! That's just theoretical pandering. Nobody'd would ever take it seriously without some sort of evidence.
Edit: I just checked my PMs, but it might be important to mention that the Firewall vetting process is quite thorough (and, by our mundane standards, morally reprehensible). These people may not be backed by Civicnet's hypercorps, but they don't mess around.
Geminex
05-21-2010, 08:32 PM
Kay, I've got it, am reading through it. How thoroughly do you want us to read pages 30-112?
Krylo
05-21-2010, 08:37 PM
Kay, I've got it, am reading through it. How thoroughly do you want us to read pages 30-112?
Memorize it.
PhoenixFlame
05-21-2010, 08:58 PM
Thirty through... Oh, right! Setting, enough that you're comfortable with it. I guess you don't need to memorize it (*I* haven't.), but the more you understand about your new and very surreal existance, the better you'll be able to make decisions.
Those could be important decisions.
rapter200
05-21-2010, 09:13 PM
Ok here is what I got so far, I also just realized that I screwed up on the skills so I am going to have redo them. Also laying stake to the Uplifted Octopus historian/any other knowledge I feel like adding to him...
PhoenixFlame
05-21-2010, 09:18 PM
So far we seem to have...
Krylo: Fall Evacuee Psi-Hacker, Exalt
KrogothWolf: Brinker MilSci guy, Olympian
Overcast: Ultimate? Paranoid Lucky/Unlucky guy, Remade
Rapter200: Uplifted Historian, Octopus.
Coming together! I like it, I like it. You currently lack a technical person to play with nanites and all those goody goodies and creepy crawlies. We also lack a Not!River, which saddens me.
Interested parties without (solid) concepts still include
Arhra, Geminex, Aerozord... If I missed anyone, ping me! I think we have enough people, and not too many.
Aerozord
05-21-2010, 09:25 PM
ooo we need a tech guy? I love tech ^_^
Krylo
05-21-2010, 09:36 PM
I think Arhra was working on a tech guy but is still hammering out the specifics.
Geminex
05-21-2010, 09:47 PM
Memorize it.
Phoeeeeeniiiiix, Krylo's being all mean and sarcastic to me! Make him stop!
Exaggerated childishness aside, I might consider a stealth-heavy, nimble thief/assassin, with a heavy interest in combat tactics. Does that sound feasible? I'm still working my way through.
And I'm disappointed that "Become ruler of galaxy" isn't listed among possible motivations. I like playing megalomaniacs...
Aerozord
05-21-2010, 09:59 PM
I think Arhra was working on a tech guy but is still hammering out the specifics.
then should I work on something else?
Dracorion
05-21-2010, 10:13 PM
And I'm disappointed that "Become ruler of galaxy" isn't listed among possible motivations. I like playing megalomaniacs...
There's a Mental Disorder for Megalomania. Of course, everybody and their mothers probably has it.
Normally, I'd hesitate to commit to four RPs at the same time, but hell, I've got more than enough free time and I've been dying for a chance to implement this character concept. So here ya go.
EDIT: Forgot to fix up skills, so I did that and re-attached.
Overcast
05-21-2010, 10:17 PM
Okay here he is. The charismatic, dynamic, unshakable, hidden bad ass who had his muse programmed to act like his dead brother. Though if there are serious flaws give me a note because this is the most complex system I have yet worked with(because I haven't worked with many).
Also if I forgot to get rid of one of Krylo's things PLEASE point that out.
PhoenixFlame
05-21-2010, 10:50 PM
Phoeeeeeniiiiix, Krylo's being all mean and sarcastic to me! Make him stop!
He's Krylo. While I am capable of making him stop, and perhaps the only person with such power, I refuse. It doesn't suit me.
Infiltrator! Excellent, it's not taken so go for it.
Aero: You can never have too many tech guys, but it's your call.
@Megalomania: You all won't play nice together.
krogothwolf
05-21-2010, 11:13 PM
NotSure is starting to pan out!
A few things left to do, buy armour and maybe more equipment. Plus still have 56 CP to spend. I do have a question
I was looking at the Hard Suit vacuum unit. It says servo assit motors to be used with it to make movement relatively easy. I can't see if theres are purchased separately or with the unit? And does it hinder movement much?
I'm also tempted to take a Space Dog.
Geminex
05-21-2010, 11:16 PM
There's a Mental Disorder for Megalomania. Of course, everybody and their mothers probably has it.
It's only megalomania when you're being unrealistic about it.
...
I'm thinking, should I get a mental disorder? Possibly an ICD that causes me to need to take a life every fortnight, or so. Or maybe some sort of OCD. I could really use the CP.
And maybe get neural damage as well, Amusica wouldn't impact me too badly. "Oh nooo, I can't play music. I guess I'll just have to keep shooting people in the head."
PhoenixFlame
05-21-2010, 11:17 PM
It's come to my attention some of you may have overlooked the traits chapter.
Maximum positive/negative traits is 50 points in both directions. Daniel, Ellen... Good gods! I know you might be dipping for extra goodies, but don't give me giant moons to throw at you.
Edit: Ellen, no hidden compartments for you. You're looking for a skin pocket, which is essentially the same thing for meat puppets.
It says servo assit motors to be used with it to make movement relatively easy. I can't see if theres are purchased separately or with the unit? And does it hinder movement much?
Where is my Picard Facepalm Gif? It does exactly what it says, the unit has servo-assist motors that make movement relatively easy. It doesn't hinder movement much, but you would find your fine dexterity rather impaired.
Krylo
05-21-2010, 11:25 PM
I'm also tempted to take a Space Dog.
Take a creepy.
ROBOT space dog.
Edit:Also if I forgot to get rid of one of Krylo's things PLEASE point that out.
You know I put up a blank char-sheet earlier in the thread, right?
PhoenixFlame
05-21-2010, 11:29 PM
Actually, an added point for everyone taking mental disorders, psykers especially, the mental disorder rules for EP are pretty severe compared to most other games. After all, this is a setting where your mind is really the only thing you can really call your own, and to be racking up mental and neural damage that is not easily repaired isn't a good sign.
Ah, additionally, for all of you who took psi, the mandatory derangements for Watts-Macleod are in addition to any other derangements you take, ergo you do not get additional points for them.
Overcast
05-21-2010, 11:51 PM
Nope completely missed that one. Instead just grabbed onto your used one and bastardized the whole thing with everything about my character. At the moment I believe I didn't leave anything behind, but I have noted that after a bit I may miss small pieces of information.
Redid the traits as per instruction, bought another item to take one place, just dumped some others. Refuse to get rid of the inability to swim and bipolar since along with the bad luck and high moxie those were things I just couldn't imagine him without.
Krylo
05-22-2010, 12:03 AM
You have kinesics twice? For some reason?
Overcast
05-22-2010, 12:07 AM
Yeah, put it down a second time so I could put both the bonus from the Brinker faction and the specialization. Was really just an aesthetic choice.
krogothwolf
05-22-2010, 12:14 AM
This is the near Final NotSure, maybe even the final. Will change the name when I can think of a better one. May or may not purchase a Smart Dog.
Dracorion
05-22-2010, 01:03 AM
Maximum positive/negative traits is 50 points in both directions. Daniel, Ellen... Good gods! I know you might be dipping for extra goodies, but don't give me giant moons to throw at you.
... Balls.
Well here it is: newly balanced. And with a description!
EDIT @Krylo: I know I read that, how do I keep forgetting these things?
Whatever, fixed.
Krylo
05-22-2010, 01:10 AM
You need to take two derangements (without CP gain) to have Psi 2.
Rule is on paaaage 220 under Psi Drawbacks.
Aerozord
05-22-2010, 01:13 AM
well even though we have someone else interested, i'll continue working on the character. might finish it tomorrow though. Hope I make the cut, been awhile since I've played a new RPG and learn best as we go along
Krylo
05-22-2010, 02:17 AM
Minor adjustments to Lind.
Dropped the 5 CP points I had in skills out for 5000 credits to pay for a mental speed augmentation to my morph, making my hacking skills even more ridiculous. Also used some of my left over money to add medichines to my morph.
There's really no good reason not to have them.
Re-uploaded. Taking down old version so as to avoid confusion.
Edit: EDIT @Krylo: I know I read that, how do I keep forgetting these things?
Whatever, fixed.
I just thought you'd missed it. It's kinda easy to miss because they don't put it by the trait itself, but rather in a section you're liable to skip/gloss over on the way to picking out your sleights.
Kinda like how I kept missing the whole "AIs have 10 in all aptitudes unless stated differently" single line hiding in the software section, and not listed in either of the more robust sections on AIs and Muses.
Edit 2: Someone should take an orbital hash drug gland.
Edit 3: Taking down this version. New one posted.
rapter200
05-22-2010, 02:27 AM
Ok here is my mainly finished character, I need some help figuring out how to get the Speed and movement stuff and if anyone could suggest some good equipment that would work well that would be great. Other than that everything should be in order with my Background and Faction bonuses factored in.
Edit 1: Thanks Krylo.
Geminex
05-22-2010, 03:05 AM
Question, some morphs have a credit cost associated with them (My prospective ghost would cost me 40000 credits). Do we have to pay that only when we resleeve, or upon character creation as well?
Krylo
05-22-2010, 03:07 AM
On movement, it is on page 191.
On speed, it is 1 + whatever modifiers you have, unless you are an infomorph. In which case it is 3 + whatever modifiers you have.
For you it is 1.
Edit/Repost:
On gear it really depends on what you want your character to do. Looking at your skills I can't really tell what kind of position you'd fill in a tactical squad. Looks like you're going for 'guy who knows a lot'.
You don't really have any combat skills other than unarmed, so maybe some cyber claw implants with maybe eelware so you have shock claws... maybe mnemonic device so you can actually record everything you see. Slight upgrade to eidetic memory (though your eidetic mem is attached to your ego, and thus better than the morph's mnemonic in the long run, as you'll still remember things perfectly even if you have to resleeve, but mnemonic could prove very useful in the short term).
I dunno. Hard to come up with gear for a 'know stuff' guy.
Edit for Gem: Only when you resleeve. On Creation you pay the CP cost instead. Which for a ghost is 70.
Geminex
05-22-2010, 04:02 AM
Two more questions:
Firstly, interruption. How do we manage that? We're going to find it difficult to react in real-time to announce interruptions, so, do we just drop that aspect?
Secondly, moxie. I like the idea of it, but the manual says that it's recharged "at the start of every session". We, unfortunately, do not play in sessions. How're we handling that?
Edit:
Also, Shock weapons have the following effect:
Biomorph struck must make a current DUR + Energy Armor Test. If they fail they are incapacitated for 1 action turn per 10 full points of MoF (minimum of 3 turns). Afterward they still suffer -30 to all actions. Modifier reduces by 10 per minute.
I'm thinking that, instead of "minimum" it should be "maximum". Shock weapons seem just a bit imbalanced, otherwise. Not sure.
Overcast
05-22-2010, 05:18 AM
Let's see this is one of the things I didn't miss due to the importance of Moxie to my character. I can figure we'll get it back during long enough lapses in the action, after all I don't believe that we will be on one endless action trip unless you are tripping balls on the right drug. You also get points back(at GM's discretion) when you complete a goal that is parallel to your motivations.
Krylo
05-22-2010, 05:30 AM
I'm thinking that, instead of "minimum" it should be "maximum". Shock weapons seem just a bit imbalanced, otherwise. Not sure.
There's protections for them, and a good combat morph is nigh impossible to stun unless they're already severely damaged. Especially if they bother taking shock resistance on their armor.
It's technically possible to (at least until you take some decent damage) increase that pool to over 100.
Edit: Also it doesn't work at all on synthmorphs, which are actually more common than biomorphs. I'd be in a synthmorph if psi didn't require bio.
Geminex
05-22-2010, 05:48 AM
Ok, so maybe it wouldn't be horribly imbalanced (I don't know enough about the game to determine whether or not thta's the case). Still, it doesn't make much sense.
"If they fail they are incapacitated for 1 action turn per 10 full points of MoF (minimum of 3 turns). "
The first section, regarding MoF would really only come into effect if MoF is >40, and that hardly seems likely.
Edit:
And the "Personal augmentation" chapter (page 300) lists "low" and "moderate" and "high" behind the various modifications. I'm assuming that those are the various price categories. Do we just assume the average price for that category?
Krylo
05-22-2010, 06:21 AM
MoS > 30 is generally considered an Excellent Success and has extra goodies for a lot of rolls.
MoF > 30 is likewise considered a particularly stunning failure and causes extra harm for a lot of effects.
Neither is really very likely, but they're like a weaker version of critical success/failure.
Overcast
05-22-2010, 06:29 AM
Yeah I asked when it came to the ludicrous quantity of purchases I went through(still not quite finished either), quoted true.
Chargen purchases are always done from the average price.
Geminex
05-22-2010, 06:32 AM
I understand that much (I spent way too much time reading through the mechanics). But by saying "minimum of 3", they're basically saying that, if you fail to resist a shock attack, you automatically fail so drastically, that the degree of your failure is considered Severe, no matter whether you actually failed by a margin of 30, or just by a margin of three. That seems really arbitrary, since the difference between resisting the attack with comparatively minor damage and being incapacitated for three rounds could just be 2 or 3. That degree or arbitrary-ness really doesn't seem usual for this game, since success or failure in most other tests seems to be more gradual.
I still think it's a mistake, that it should be "maximum".
Edit:
And thanks, Overcast. That helps.
Edit2:
And can someone tell what the benefits the invisibility cloak has over the chameleon cloak (as far as I can tell, the only difference lies in price)? Or how the chameleon cloak is superior to just using a chameleon coating?
Also, do attacks with Cyber claws use the unarmed skill, the exotic skill or the blades skill? It seems like it could fit all three...
Overcast
05-22-2010, 07:42 AM
An invisibility cloak is preferred if you have the sensory abilities to see without having to use your eyes. Like echolocation. Since it gives absolute invisibility no matter what you are up to, but it isn't a one way thing so you can't see anything else.
Chameleon is better suited for stealthy characters, who have the skill to move about and be unnoticed and would like the ease of being able to stand still and be basically invisible, though not against certain searching methods. As far as I know the cloak isn't any better than chameleon coating, save for the fact that unless you are wearing the right clothes the coating may not be able to cover every inch of you like the cloak may.
Cyberclaws are unarmed.
Dracorion
05-22-2010, 08:06 AM
Hey, is it possible to have a Hither drug gland? I ask because it's relevant for my character and because I'm not sure a drug gland works with chemicals applied dermally.
Overcast
05-22-2010, 08:16 AM
Something tells me your body could take that to the sweat glands through your blood if that were absolutely necessary. The key is the drug is eventually synthesized into your body, it is just typically applied to the skin, think of the gland as eliminating the middle man.
Though I'll be honest that is just an assumption on my part.
And this should be the last version of Daniel, a few more augments to show off that he has an absurdly keen ear, new boots, and some medical aid.
Arhra
05-22-2010, 10:00 AM
Well, I've finally read the book.
AGI engineer. Hardware and nano, huzzah! Also, much programming/haxxoring intended.
I'm tempted to take a desktop nanofabricator, along with the blueprint for a desktop nanofabricator (gee, what could I possibly get up to with that?), but I'm not sure how much it'd actually be, since it's Expensive and blueprints are supposed to be one grade more expensive.
I'm also a little uncertain about how mobile we'll be. Large, bulky equipment might be a problem.
PhoenixFlame
05-22-2010, 10:25 AM
Nyaaa. ;-;
I go to sleep for five hours and this is what happens.
Moxie'll be restored every thread or until I decide on a better solution. All you people leaving it at one probably have no idea how important luck is when combat involves railguns.
As for interrupts, probably, unless I think of a better solution.
OH, shock weapons. Maximum 3 turns, they're still the only weapon in melee worth using.
All you synthmorphs, don't even think about wearing combat armor over industrial heavy plating. I have my eye on you.
Arhra: Expensive stops at expensive. Some things just don't translate well when "Cost" is relative. As for mobility, I'm still deciding on how to have you all lumped together, so ideas on that are a bonus. I probably won't farcast you off to the moon for a while, though.
Dracorion
05-22-2010, 10:35 AM
Okay, this is the final version of Ellen. Probably. I removed all the others.
Aerozord
05-22-2010, 10:43 AM
can a AGi be inserted into an organic body? it didn't specifically exclude them as optional morphs but I wanted to check
Overcast
05-22-2010, 10:50 AM
But everyone that doesn't understand yet will understand real soon when it is used against you. Because Daniel is a jinx.
Aerozord
05-22-2010, 11:09 AM
is there a list of "fields" or are they like specialities in exalted and something you make up?
Overcast
05-22-2010, 11:17 AM
There are fields that are possible there in the skill description, but you can also add ones from your own mind. Like Anthony, Daniel's Muse, is knowledgeable in the creation of graffiti art, picking out important people, and thinking up rhetoric so that Daniel doesn't have to work on subjects when he is trying to schmooze a group of spoiled rich kids.
None of which are listed.
rapter200
05-22-2010, 12:02 PM
Quick question does the purchase of say Cyberclaws equipped all 8 of my tentacles or do they come in pairs ie one purchase fits two tentacles as it would be standard for humans with two arms, or do I have to purchase it 8 different times. I only ask this because the difference between 250,1000 and 2000 are huge.
Aerozord
05-22-2010, 01:01 PM
Ok so got bulk of my character done. Probably screwed up on the build, so let me know if its anything that will get me killed. Still need to do some calculations for stuff like damage. Also not sure if we are to write up a bio, saw a few people didn't. But I'll write one up anyways because thats like, one of my favorite parts
Name: Henric
Backgroun/faction/morph: Infolife/Argonaut/neotenic
gender: male/male
actual/apparent age 60/10
Moxie 7
Motivation:
+ AI rights
+Research
-AI slavery
Rep
@ 10
G 30
C 30
F 10
R 70
Positive traits: math wiz, limber. right at home, situation awareness, small target
Negative: on the run, real world neivete, blacklist (E), social stigma AGI/neotonic
COG COO INT REF SAV SOM WIL
25 15 20 15 10 10 15
Active Skills
Climbing 50
Demo 65
Fray 75
free fall 46
Freerunning 60
Hardware 85
Infosec 85
Interfacing 98
Medicine 25
Network (sci) 70
Perception 70
Programming 85
Research 90
Sense 50
Knowledge skills
Academic (nanofab) 85
Art (singing) 60
Prof (engineering) 85
Gear/augments:
Enhanced hearing/smell/vision, light bioweave armor, enhanced respiration, grip pad, neurochem,
electric sense, radiation sense, access jack, wrist mounted tools
Fiberoptic cable, smart vac clothing, healing vat, nanofabber, nanoswarm dissassembler
Software: exploit, image recognition, firewall, sniffer, spoof
Bots: Saucer
oh and I have 105,000 credits, not sure what my morph costs exactly, nor whats ideal for gear so... anything we are missing?
edit: now 76950 which I think I'll save for my eventual morph replacement
PhoenixFlame
05-22-2010, 01:18 PM
Pairs, so you need four of them.
Fields are listed, but you can also make more up.
AGI can operate organics, and vice versa.
Morphs at chargen don't cost credits, they cost CP.
Aero: Demo and no combat skills? Also, your knowledge skills are obviously unfinished.
Dracorion
05-22-2010, 01:34 PM
Also, the maximum CP you can spend on rep is 35. It's there on page 136. It's okay, I missed it too.
Aerozord
05-22-2010, 01:45 PM
Pairs, so you need four of them.
I have no idea what you are refering to, unless of course that isn't to me
Aero: Demo and no combat skills? Also, your knowledge skills are obviously unfinished.
well I was going with demo as an extension of understanding explosives not as a weapon. In fact I had high fray, freerunning, and climbing because I was planning on avoiding and escaping combat. That wont work?
and not sure what you mean by obviously unfinished.
edit
Also, the maximum CP you can spend on rep is 35. It's there on page 136. It's okay, I missed it too.
? I only spent ten CP to get 100 points of rep. Thats well below 35 cap
Dracorion
05-22-2010, 02:23 PM
Maybe I'm missing something here but...
Rep
@ 10
G 30
C 30
F 10
R 70
Looks like a lot more than 100 to me.
Also, what Phoenix meant by saying you had Knowledge skills unfinished is that you need to get 300 skill points on Knowledge skills and you have 160.
Aerozord
05-22-2010, 02:26 PM
totals 150, you start with 50. besides even if it wasn't, that would only be 15 points, still under the cap
Dracorion
05-22-2010, 02:50 PM
Oh, crap. My bad. I understood wrong. I thought it meant that you could only get 35 extra rep. Instead it says you can only spend 35 CP on rep.
rapter200
05-22-2010, 03:26 PM
Ok here is my final character, can't wait to start up. Hey Dracorion, while I was reading your Character information I noticed you had Disruption as you poison gland, I am sorry to say but unless I missed something you can't have disruption because it is a Nanotoxin, and Poison Glands can't produce Nanotoxins. You may want to double check that though, I could be wrong.
Edit 1: Ok added free fall skills, thanks PhoenixFlame. The more you know.
Dracorion
05-22-2010, 03:55 PM
*Sigh*
Yeah, you're right. Fixed.
PhoenixFlame
05-22-2010, 04:10 PM
Drac: Where'd Ellen get that +25 morph bonus to control? Wil's pretty hard to increase like that, unless you're on some really hardcore psi drug.
Damian looks good from the once-over I gave it...
EDIT: Nobody has a freefall over 40. Half of you didn't take it at all.
Everyone, go look up what Freefall does. EDIT: Here, I'll be nice.
(/Eclipse Phase Rulebook)
What it is: Free Fall is about moving in free-fall and
microgravity environments.
When you use it: Use whenever you need to maneuver
in a zero-g situation, such as propelling yourself
across a large open space or making sure you don’t
accidentally send yourself spinning off into space.
Free Fall is also used when moving with spacesuit
maneuvering jets and when parachuting.
Specializations: Microgravity, Parachuting, Vacsuits
Where "In a Zero-G situation" can be read as "All the time".
Aerozord
05-22-2010, 04:21 PM
well, mine totals 45
PhoenixFlame
05-22-2010, 04:25 PM
You're supposed to calculate that in your skills list then, Aerozord.
Aerozord
05-22-2010, 04:28 PM
oh, wasn't sure if we were, ok I'll edit it. and if you'd be so kind, not sure what your critiques were about mine
editted it in, turns out accidently had interfacing at 100, max is 98 right? changed it to that.
umm am I overkilling my stats? most of them are over 50, should I spread points around more?
Dracorion
05-22-2010, 04:31 PM
Drac: Where'd Ellen get that +25 morph bonus to control? Wil's pretty hard to increase like that, unless you're on some really hardcore psi drug.
I... don't really know.
Whatever, I fixed it. And put some points in Freefall.
Overcast
05-22-2010, 04:59 PM
I noticed that myself when I made my character, if I had the points I would have definitely put some more into both freefall and freerunning. Can't fix number two so I tried to help out number one by adding on micro grav boots and hoping that his relatively high reflex could make defaulting to it workable.
If I am still too terrible at it I'll start up the distribution but damn is it gonna hurt.
Aerozord
05-22-2010, 05:04 PM
Henric was one of the older AIs, been around before the fall and managed to survive the paranoia of his kind. Eventually escaping the confines of his virtual world for the first time about two decades ago. Quickly he learned that even as he was there was much social stigma against him. But there was some personality to him, a human like passion and drive. He did not intend to show AIs weren't a threat, after all any sentient being was, but that they had their place. That not all of them were genocidal psychos. Thus he poured himself into his work. Doing as he was intended, designing, programing, building, repairing, showing his skills and value to sentient life. In an attempt to fit in further, he even took a new organic morph, a neotenic for its efficiency and ability to get into small areas to work. Unfortunarely he lacked the social savvy to realize this morph had its own social stigma, instead just attributing it to AI prejudice.
Still to some degree it worked. Earning a reputation in the scientific community for his talents he was allowed more autonomy. That all being said he isn't as clean cut as he appears and knows that sometimes he has to get his hands dirty. Its how he has some infamey with the megacorperations and underworld as well. Not to mention people really hold a grude when you hack into a slave ship, download all the AIs, and crash the remains into a small moon. The fact he did it more then once might have something to do with it.
probably add more to it when I can figure out how best to explain his intigration with the group
Krylo
05-22-2010, 05:16 PM
Where "In a Zero-G situation" can be read as "All the time".Here I was hoping we'd be in an O'Neill Cylinder, Cole Bubble, Hamilton Cylinder, or Torus with near earth gravity.
Oh wells.
Clusters looked interesting too, but I'll definitely need to do some adjustments for more free fall then.
editted it in, turns out accidently had interfacing at 100, max is 98 right? changed it to that.
You can only get up to 80 in a skill before calculating in Morph bonuses.
You're a neotenic but I'm not sure what bonuses you have/implants etc. So I can't tell you if you can even have 98
Edit: Reduced Psi skills (a lot) and deception (slightly). Buffed the crap outta free fall.
Aerozord
05-22-2010, 05:20 PM
just morphs? its actually +30 from my background that got it so high.
PhoenixFlame
05-22-2010, 05:26 PM
[Not to mention people really hold a grude when you hack into a slave ship, download all the AIs, and crash the remains into a small moon. The fact he did it more then once might have something to do with it.
Slave ship? Why a ship? Slaves are information, just farcast them. I'm sure a lot of people'd be much more concerned with the fact that you crashed the ship into an inhabited moon.
'Cause moons are pretty high in demand these days.
AGI who fling helpless civilians into other helpless civilians aren't looked on highly anymore.
Aerozord
05-22-2010, 05:31 PM
Slave ship? Why a ship? Slaves are information, just farcast them. I'm sure a lot of people'd be much more concerned with the fact that you crashed the ship into an inhabited moon.
'Cause moons are pretty high in demand these days.
AGI who fling helpless civilians into other helpless civilians aren't looked on highly anymore.
thats an excellent point, so used to the illogic of sci-fi settings. How about just hacking a server and crashing it in a more metaphoric sense
Overcast
05-22-2010, 05:40 PM
Alrighty he has gone from nothing to professional at free fall movement, reduced many expert level knowledge in other items down to professional to pull it off. Removing all earlier iterations.
Dracorion
05-22-2010, 07:02 PM
Put some points in Freefall and a bit in Freerunning.
Geminex
05-22-2010, 07:05 PM
Ok, done with the manual. I'll create my character in the course of the day, don't start without me.
One more question, how likely are we to die in the first few missions? I have the feeling that I might be investing rather a lot of points into buying morph, augmentations and gear, and it'd suck if I die halfway through mission 2, and everything's gone.
Krylo
05-22-2010, 07:26 PM
Speaking of death likelihood: Gem, do me a favor and make a gunbunny.
Please?
We totally lack any kind of competent combatant as that Krogo insists on being a post singularity fencer.
Preferably a sneaky one as we also lack a thiefy character to the best of my knowledge.
PhoenixFlame
05-22-2010, 07:32 PM
Probably not that likely. However since it's come up a lot that I am a sadistic vixen, yet a fair GM, the prospect of what might happen if someone attains the misfourtune of eating a railgun slug has been addressed by quite a few of you.
So without further ado, I dim the lights and play a Fallout style film reel.
Phoenixflame's dying 101 turtorial, or "How I learned to stop worrying and love the singularity."
A small, claptrap style Case rolls into view.
"Hello there, gentlemen and ladies! I hear that you, like Billy here have bought the latest in GetCo's full coverage death and dismemberment insurance!"
Billy, operating young neotenic with a baseball cap waves his hand.
"First off, you might be concerned, like Billy is, with the multitude of ways to horrifically meet your end in our fantastic universe! Fortunately, with a little saftey and preparation, you can avoid many of these painful experiences! Remember, we can rebuild your body, but not your brain!"
A small green circle appears over Billy's body, with a "Ding ding!" sound, while a red X covers his forehead, flickering with a "BAAAANP." sound.
"Billy's a smart boy! He knows not to walk into airlocks without properly deploying his vacsuit, nor operating at all on a space station without some form of emergency protection agaisnt the harsh unknown!"
Billy shows off his smartfabric clothing, which hastily deploys into a small, self-contained space suit. The wall behind Billy caves in, and the camera follows Billy and Claptrap as they careen off into the starry backdrop.
"Remember kids, dying of aspyhxiation is extremely painful! Secondly, you should be careful when operating near nanofabrication machines! Rogue nanoswarms aren't called 'smart acids' for nothing, after all! Billy here carries a small, GetCo brand nanodetector device to measure if nanite levels in his vicinity are safe for biomorphs!"
Billy shows off a small, shotgun-shell sized aerosol tube attached to his lapel. The camera pans down to a little sphere on his belt.
"Ooh, Billy! You're a naughty boy! Is that a plasmaburst microgrenade? Remember kids, nanites may be extremely vulnerable to liquid heat weapons, but most of those weapons are illegal in nine out of ten inner system habitats!"
A small disclaimer pops up in the corner, warning that outer system habitats are not part of this statistic. Billy blushes, and shyly surrenders the grenade to our friendly case.
"Billy's morph comes equipped with standard mesh inserts, allowing him instant and live access to the system-wide mesh! Additionally, they allow him to remotely operate robots and waldo units when jobs would be too dangerous for his own body!"
Billy is shown operating a waldo on the external part of a spaceship, which is hit with a micrometeroite and sent spinning off into space. Billy is unharmed.
"Last but not least, sometimes death is simply unavoidable!"
Billy's ex-wife walks into the room, yells incoherantly, pulls out a caseless machine gun and perforates his torso. She then exits the room.
"Never fear! Your brain may still be intact!" Claptrap spins around to face Billy, pulling out a small nanobandage and affixing it to the boy's forehead, before deploying a small buzzsaw appendage to cleanly sever his head from his torso. "Modern medical technology is capable of restoring the functionality of a morph that has been up to 95% destroyed in as little as seventy two hours!"
Claptrap can be seen tossing Billy's severed head into a Doctor Bot's onboard healing vat, and the lifeless head floats sadly in suspension while the video moves into a time-lapse reconstruction of the body. At the seventy two hour mark, Billy climbs out of the vat, apparrently good as new.
"Remember kids, saftey is YOUR number one priority! Nobody else is going to be safe for you!"
Aerozord
05-22-2010, 07:42 PM
ah so basically, long as we got someone willing to take care of our disembodied head, and cash to get our morph and enhancements back, we are golden
Name: Henric
Backgroun/faction/morph: Infolife/Argonaut/neotenic
gender: male/male
actual/apparent age 60/10
Moxie 7
Motivation:
+ AI rights
+Research
-AI slavery
Rep
@ 10
G 30
C 30
F 10
R 70
Positive traits: math wiz, limber. right at home, situation awareness, small target
Negative: on the run, real world neivete, blacklist (E), social stigma AGI/neotonic
COG COO INT REF SAV SOM WIL
25 15 20 15 10 10 15
Mox 7
TT 6
Luc 30
IR 50
WT 6
DUR 30
DR 45
INIT 70
SPD 2
DB 3
Armor 2/3
Active Skills
Climbing 50
Demo 65
Fray 75
free fall 46
Freerunning 60
Hardware 85
Infosec 85
Interfacing 98
Medicine 25
Network (sci) 70
Perception 70
Programming 85
Research 90
Sense 50
Knowledge skills
Academic (nanofab) 85
Art (singing) 60
Prof (engineering) 85
Gear/augments:
Enhanced hearing/smell/vision, light bioweave armor, enhanced respiration, grip pad, neurochem,
electric sense, radiation sense, access jack, wrist mounted tools
Fiberoptic cable, smart vac clothing, healing vat, nanofabber, nanoswarm dissassembler
Software: exploit, image recognition, firewall, sniffer, spoof
Bots: Saucer
Remaining credits: 76950
PhoenixFlame
05-22-2010, 07:46 PM
and cash to get our morph and enhancements back
Nope. Information on your enhancements is backed up in your brain, in the event they need to be reconstructed or maintenanced. That, and your morph's cost is almost entirely in the time it took to synthesise from birth (Since we can't fabricate brains), not the body. Dip it in a healing vat, wait for the timer to ding, pay a nominal fee for being reconstructed (probably nothing over HIGH, since that's what the vat itself costs), and you're back on your feet.
Energy costs are negligable, someone's got a silicon/iron asteroid, some carbon and a fusion reactor out there.
Synths are even easier. Someone with a CM could feasibly make themselves an army of morphs in as little as a week.
Disclaimer: OKAY, some things like reflex boosters do require some rare superconductive materials, so that might be one that needs some extra costage.
Edit: As for Krylo's earlier comment, I am hesitant to give you any NPC backup for fear of vastly overshadowing the exsisting characters by using weapons that are actually fluffed as highly effective.
Like kinetics.
@Zord: looks okay.
@Death fearers: I'm suprised this came up with the noticable lack of stonewall-built Furies or Reapers. We can't have a post singularity game without a catgirl death machine.
@Gemmmmmmm: I will love you forever if you are a catgirl death machine.
Geminex
05-22-2010, 07:58 PM
Speaking of death likelihood: Gem, do me a favor and make a gunbunny.
Please?
We totally lack any kind of competent combatant as that Krogo insists on being a post singularity fencer.
Preferably a sneaky one as we also lack a thiefy character to the best of my knowledge.
I was going to go infiltration-heavy anyway, so we'll definitely have the "thiefy character". Gunbunny? Infiltration, like ranged weapons, use COO, so sure, I can try. Probably no rapid-fire weapons, but I'll see what I have the credits for.
I'm really tempted to just start the game with a Flat morph and make up a convoluted backstory about how my character desperately wants to get the morph he's used to (ghost) back. It'd provide plot points and let me invest 70 more CP into various skills.
Hey, Phoenix, if I do that, how soon am I likely to get a Ghost morph?
And very nice tutorial, that. I could totally visualize it.
Krylo
05-22-2010, 08:01 PM
Probably no rapid-fire weapons, but I'll see what I have the credits for.
Get kinetic weapons as your weapon skill.
They're ALL rapid fire.
Just don't bring rail gun versions so you don't decompress the habitat.
Dracorion
05-22-2010, 08:03 PM
Yeah man, a lot of us don't have vacsuits.
If there were some kinda "Cat Ears" implant I could totally make Ellen into a catgirl. Ideas, anyone?
Krylo
05-22-2010, 08:03 PM
Biosculpting.
Edit: Yeah man, a lot of us don't have vacsuits.
Changed my mind. Bring railgun versions.
PhoenixFlame
05-22-2010, 08:06 PM
Yeah man, a lot of us don't have vacsuits.
If there were some kinda "Cat Ears" implant I could totally make Ellen into a catgirl. Ideas, anyone?
That's not MY problem.
Enhanced hearing. Or just biosculpt them. You can look however you want.
Kinetics can fire single or burst too, you know!
Thanks, I had fun writing it.
Oh! On your ghost question: Depends, anywhere from 'A while' to 'Soon', depending on how things shape up and what you end up saving.
Overcast
05-22-2010, 08:17 PM
Daniel don't need no vacsuit, he made his morph vacuum survivable. He is also tough enough that one of the only things that could kill him in one action is a surprise attack from a fully automatic railgun sniper rifle with special rounds hitting him in the face repeatedly. Most of his armor is skin deep, and his fray ain't bad either. Combine this with the potential to get the maximum level of speed and the only downer to him combat wise is he refuses to carry an obvious weapon because he believes that might be harmful to his reputation.
Ahh negotiator morality.
Dracorion
05-22-2010, 08:18 PM
Well there ya go: Catgirl Ellen (who is now, by the way, carrying Smart Vac Clothing, thanks Krylo you son of a bitch).
Not exactly a death machine, but with all the points and bonuses she gets to persuasion she can probably convince anyone to jump off a bridge (or the post-singularity equivalent).
Overcast
05-22-2010, 08:24 PM
Noted, Ellen gets to be the face now so I'm going to have to do a major revamp of my character to shift him from absurdly tough negotiator to absurdly tough something else. I believe he'll be the primary offensive unit if I can work it through.
PhoenixFlame
05-22-2010, 08:26 PM
I'm going to stop paying attention to who everyone is until they're done playing musical roles.
That said, we can get off the ground once that's finished. More or less, since you all still have to tell me where you are/where you come from/where you want to be and what you want to do.
You think I'm going to let you sit back and be railroaded? Hell no, you all need to pull your weight here.
Dracorion
05-22-2010, 08:28 PM
... So I should probably read the setting part of the book?
Just kidding (not really).
krogothwolf
05-22-2010, 08:44 PM
Bah, I'm pretty much done with Ol' NotSure The only changes I need to make is add shock proof to my armour. I am tempted to take a dog, but then I would probably need to make sure it could survive in Vacuum or else it'd be toast if he got sucked in somehow and then he'd died and I'd be sad :(
@Krylo: Man, my guy is a totally competent Combatant! I was going to take a better fire arm, but the Microwave Agonizer just seemed to fun to pass up.
Geminex
05-22-2010, 08:46 PM
Ok, few more questions:
Firstly:
Just don't bring rail gun versions so you don't decompress the habitat.
Right here, do you just mean that RGs are more likely to smash through whatever barrier is between us and the cold depths of space, or did I miss something in the railguns section?
Not that I was planning to get one. Sniper Rifles have a high cost already, I don't want to spend 20000 on a just-slightly-improved weapon. I'll prolly be getting a standard sniper rifle as my primary. And probably some sort of silenced weapon as a secondardy.
Secondly:
Information on your enhancements is backed up in your brain, in the event they need to be reconstructed or maintenanced.
Wait, what? You're talking about augmentations here, right? As in, page 300 onwards? And you're saying that they're backed up on our brain? As in, part of our ego? What if the enhancements just come with the Morph we're using?
Thirdly:
Sorry, no catgirl. I have too much dignity. But hey, that's why we have Drac.
Overcast
05-22-2010, 08:49 PM
Slight question just to be perfectly sure about how I am building my current version of Daniel. Can kinetic weapons work in a vacuum?
Dracorion
05-22-2010, 08:52 PM
Dignity is for people who don't suffer from obsessive masturbational habits. No, that's not me, that's just Ellen's OCD.
PhoenixFlame
05-22-2010, 08:56 PM
Slight question just to be perfectly sure about how I am building my current version of Daniel. Can kinetic weapons work in a vacuum?
Is Sir Issac Newton the baddest motherfucker in space?
Gem: Other than their vastly increased penetration, no. But that tends to put them in a class of their own. Considering virtually all RGs use AP because it's superior but CANNOT opt to use low-penetration rounds like hollowpoint, that only magnifies the effect.
The morph's brain. You're less buying the enhancement and more the lisence to use it on that body.
Too much dignity? I guess being male, you can claim that, but are you insinuating something, nya?
Overcast
05-22-2010, 08:58 PM
Nope just the toughest, the baddest is Daniel. Okay BACK TO WORK!
Geminex
05-22-2010, 09:01 PM
Hey, proposal: Let's differentiate between spam and stuff that we want PF to read by making the "PLEASE READ" stuff dark orange.
Hey, it's worked before.
And now just let me repost something here:
Information on your enhancements is backed up in your brain, in the event they need to be reconstructed or maintenanced.
Wait, what? You're talking about augmentations here, right? As in, page 300 onwards? And you're saying that they're backed up on our brain? As in, part of our ego? What if the enhancements just come with the Morph we're using?
PhoenixFlame
05-22-2010, 09:07 PM
Read up, I happen to edit my most recent post to take account for the fact that three or more posts happen while I was writing it and you're all asking five thousand relevant or less-relevant questions while I beg someone to make a moderately viable catgirl gunslinger and someone insults my otaku feminimity.
If I spelled that right, whatever.
Two words; "Post Scarcity". That money stuff, those credits? Those only exist in the inner system hellhole controlled by those evil hypercorp guys. You use them in chargen because they're convenient, but otherwise when you 'purchase' an implant, or more likely pull a string/call a favor to get the design for one to be placed in your body, you're buying a contract, or a lisence, much like a modern software lisence, to run that implant on that specific morph.
Repairs, replacement, that's included. You couldn't on the other hand, get it put in another morph without paying for THAT, unless you pirated it or hacked it or copied it or had your own healing vat/CM to install it, but... That'd be illegal, which may or may not matter to you, or to anyone else. Legality on say a scum barge operating out in the middle of nowhere isn't really enforced by men in blue shirts, they're enforced by Mr. Giovanni over there.
Mr. Giovanni has a morph specifically designed for breaking kneecaps, see?
But it matters in chargen, so there.
Geminex
05-22-2010, 09:13 PM
Ah, right. Sorry about missing that. I still think we should use orange to specify stuff that we want you to read.
Ok, so we have the Ego (skills, aptitudes), brain (biological augmentations) and morph (cyber-implants, morph modifiers). Is that correct?
And there's nothing wrong with Otaku femininity! I as just planning to make my morph male, and cat-ears wouldn't really complement that. Though, since I'm gonna go with an inferior morph to begin with anyway, I could make it female with cat-ears. As long as the cat-ears are free and I get my Ghost soon enough.
...
Deal?
PhoenixFlame
05-22-2010, 09:18 PM
Deal?
*Giggle* That's good. You're good, but I'm not that easily manipulable. Intriguing suggestion, though. I was mostly joking and chances are you are too, but whatever floats your zeppelin.
Ego/Morph, mainly. The brain thing is... Just consider everything in the morph salvagable unless they break that.
Orange is fine, but I don't like clockwork.
Edit, down: Ellen already did it, it'd just be overused by now.
krogothwolf
05-22-2010, 09:26 PM
I could put cat ears on my brave fencer! It'd look funny, then have a smart dog!
Geminex
05-22-2010, 09:38 PM
Hey, we could all get cat-ears. The Neko Squad, we'd call ourselves.
And thanks for the idea, PF. My char's favorite song will be Bethoven's Ninth Symphony.
Edit: And do Smart Vacsuits count as armor clothing? Or can we wear both, along with armor vests? Oh, and can we get multiple skin pockets?
krogothwolf
05-22-2010, 10:55 PM
Alright! This should the the Final bit of NotSure(till I get unlazy and think of a real name) changes were, added Laser Pulser for weapons, shock Proof armour plating, Plus an Enemy! SoSure!(I'll think of a name later, honest!)
Krylo
05-22-2010, 11:04 PM
Hey krooooogo, just a few little suggestions.
Firstly: Tough. It is better than all three of your current positive traits. You should have it.
Secondly: Speed stat is probably the most important combat stat, really.
Thirdly: You are a combat wombat. Get real armor.
Overcast
05-22-2010, 11:21 PM
Move over universe the toughest motherfucker to ever grace you has appeared.
Note, the multiple modifications to the body armor can be removed if it is excessive(and it is) but I felt like trying it out anyway.
krogothwolf
05-22-2010, 11:49 PM
Hey krooooogo, just a few little suggestions.
Firstly: Tough. It is better than all three of your current positive traits. You should have it.
Secondly: Speed stat is probably the most important combat stat, really.
Thirdly: You are a combat wombat. Get real armor.
First: Herm, I don't know why I missed that one.
Second: The only speed boost thing I noticed was the Reflex so I had +1 to speed.
Third: What would you recommend me doing to protect from vacuum to go with good armour?
Krylo
05-22-2010, 11:52 PM
On 2: There's others. I don't wanna build your character for you, though.
On 3: Vacuum sealing + Oxygen reserve.
PhoenixFlame
05-22-2010, 11:55 PM
Move over universe the toughest motherfucker to ever grace you has appeared.
*Cough* Keris is tougher. On a more serious note though, you look a cut above the rest, and more what I was aiming towards having. A few notes...
1.) You can stack second skin and smart skin with armors, but not with each other. Think of your 'slots' being skin, skintight, and armor. So natural, underlayer, and overlayer. Only the outermost layer benefits from modifications. You can have one coating. (Chameleon reflective armor = ?!??!) Otherwise you have people with chameleon lotus-coating reflective glazed fireproofed smart skin under their reflective chameleonic lotus-coated fireproof heavy battle armor.
And nothing smaller than a Naval Gauss can hurt you. Which means your enemies start using those.
2.) Sniper rifles are grossly overpowered compared to basically every other weapon in the entire game, including high explosive armor-piericng missiles.
Because of this, and I apologise for not mentioning it earlier, I've decided to remove their burst and autofire functions to bring them more in line with their function (sniping) and allowing the AR and Machine Guns a place in the world of weapontry. Also, the plasma rifle.
If I didn't, the rail sniper rifle remains the anti-starship DOOM MACHINE that you don't want to be on the other side of.
Edit: Neurachem level 2 and no combat drugs. Kids these days and their expensive toys...
Geminex
05-23-2010, 12:14 AM
1.) You can stack second skin and smart skin with armors, but not with each other. Think of your 'slots' being skin, skintight, and armor. So natural, underlayer, and overlayer. Only the outermost layer benefits from modifications. You can have one coating. (Chameleon reflective armor = ?!??!) Otherwise you have people with chameleon lotus-coating reflective glazed fireproofed smart skin under their reflective chameleonic lotus-coated fireproof heavy battle armor.
Ok, so I could wear a Smart Vac Clothing, with an Armor vest and finish that off with a a chameleon coating? Cool.
Because of this, and I apologise for not mentioning it earlier, I've decided to remove their burst and autofire functions to bring them more in line with their function (sniping) and allowing the AR and Machine Guns a place in the world of weapontry. Also, the plasma rifle.
OH BOY, I SURE AM GLAD I BASED THE ENTIRETY OF MY CHARACTER'S COMBAT ABILITY ON THE SNIPER RIFLE. AREN'T YOU GLAD, BILLY?
*Billy nods*
YEP, BILLY'S GLAD TOO. GUESS WE'RE ALL HAPPY, THEN. WELP LOOK AT THE TIME. PLEASE EXCUSE ME, I NEED TO GO REDESIGN MY CHARACTER.
Overcast
05-23-2010, 12:20 AM
Right O, the armor has been reduced down to having the surface modified to shock folks, the fabric insulated with shock resistance, and a hive to keep it from being reduced to rags...or when it is to eventually bring it back to regular armor.
Still holding onto the sniper rifle because it just feels better than most other primary ranged weapon choices(aesthetic choice once more).
Also yeah...he might have the willpower to be basically immune to becoming an addict but I still don't much like having long term side effects to my speed increase. Just short term ones.
@Krogo: I believe Smart Vac Clothing and the vest fill the same slot. So you don't get to have both on at once.
krogothwolf
05-23-2010, 12:26 AM
Alright, Taken Krylo's suggestions and Upped Armour and Got tough lvl 3 and removed fast learner. Changed a few skills to get the CP and extra moola to give myself the Oxygen Reserves, Enhanced Resporation and Vacuum Sealing. Plus Neurochem for speed. But other then that I can't find any other speed modifier besides a morph. Either I'm blinded or I read to much and I'm going crazy!
@Overcast: Where you talking to Gem? As I never mentioned that. But it does say Vest can be worn with other armour clothing without penalty
Overcast
05-23-2010, 12:33 AM
I did mean gem, apologies I am currently suffering from a glasses related headache, but yes you are right. I was thinking about body armor. Also a neurachem level 2 and a reflex booster should give everyone the max speed of 4.
PhoenixFlame
05-23-2010, 12:36 AM
Yeah, the SR is still an amazingly good weapon, even with it being semi automatic.
I mean, you can still snipe two people a round with it for just under the damage of a full auto burst at point blank.
Edit: Neurachem level 2 + Reflex booster is only 2 [EXPENSIVE] items with a hugely debilitating side-effect. If I were a street thug, I'd just use MRDR and Kick, and knock myself out with Neruachem level 1. It's about an eighth of the cost for the same effect and more, with less side effects.
Why you would need speed 4 is beyond me, though. You can be a perfectly capable death machine with 2.
Geminex
05-23-2010, 12:38 AM
Oh, right. I thought you had degraded it to single-shot only. Never mind my abuse of caps lock, then. I'll have my bio up by this evening, Australian time. That acceptable?
krogothwolf
05-23-2010, 12:39 AM
How is your Armour rating 24/24 Overcast
with heavy armour 13/13, Light Bioweave 2/3, full helmet 3/3 and Smart Skin 3/2 it should be 21/21. Unless I'm missing something again.
Aerozord
05-23-2010, 12:45 AM
Is Sir Issac Newton the baddest motherfucker in space?
everyone should know this, its my signiture after all.
on the cat ear thing, isn't that EXACTLY what Furies are for? reading over those morphs, and especially how they tend to be women, figured was specifically to allow you to be a catgirl
Dracorion
05-23-2010, 12:46 AM
Yeah, but no one wanted to be a Fury.
Overcast
05-23-2010, 12:58 AM
Nope you have me there, I think I still had it set for that short period of time I changed off to a reaper and just never switched back. Lets see...
Also I think the neurachem will be pulled down one level. But no losing the reflex booster, primarily due to the fact that I can't count on MRDR to be there when I need it to be(see 20 minute onset). Which is right now. Kick on the other hand pretty much just happens almost as soon as you take it.
Krylo
05-23-2010, 01:55 AM
CharSheet Changes: Noticed I forgot to put in my bonuses for predictive boost. Upon noticing that I decided to check my work.
At some point while I was shuffling from lost to Re-in, and then to Fall Evacuee, and moving around morphs I gained a heavy amount of CP I shouldn't have had. Pruned considerably to remove said over abundance of CP.
Character remains virtually untouched. Lost my psi defense and psi chameleon traits, and 15 points of aptitudes from SOM, COO, and SAV (5 each). Gained 1000 credits and some skills as well.
As usual, old sheet removed to avoid confusion.
Geminex
05-23-2010, 03:28 AM
Can ranged weapons have an unlimited amount of mods (I'm thinking of a sniper rifle with smartlink, suppressor and silencer, does that work?)
Krylo
05-23-2010, 04:14 AM
Yes.
You can even mod ranged weapons with other ranged weapons.
Insert pimp your ride meme about gun on your gun etc. etc. here.
Aerozord
05-23-2010, 04:40 AM
I know thats meant to do things like allow shooting multiple shots at once but all I can think of is a gun awesome enough to shoot other guns
Geminex
05-23-2010, 04:40 AM
Nah, I don't have the money to spend. Nice idea, though.
And if I aim a shot and am attacking with two weapons (say, two heavy pistols), does the aiming bonus affect both weapons?
Krylo
05-23-2010, 04:51 AM
Nah, I don't have the money to spend. Nice idea, though.Isn't my idea. It's on page 336 in the sidebar, "Similarly, many of the weapons listed here are available as combined arms weapons systems. A police-issue assault rifle may also feature a stunner— all built into the same weapon. For combined arms, simply add together the individual weapon component costs."
And if I aim a shot and am attacking with two weapons (say, two heavy pistols), does the aiming bonus affect both weapons?The rule book doesn't say one way or the other. I would assume it'd depend on whether you were concentrating all your fire on one person or not. I'd ALSO assume you'd have to use the complex aiming action to aim both your weapons.
Those are just assumptions though and PF would be final arbiter.
Geminex
05-23-2010, 05:04 AM
The rule book doesn't say one way or the other. I would assume it'd depend on whether you were concentrating all your fire on one person or not. I'd ALSO assume you'd have to use the complex aiming action to aim both your weapons.
Yeah, definitely. What I plan is to have two heavy rail pistols with lasersight, flash suppression and silencer. Sneak up on unaware enemies, get into close (or, if possible, point-blank) range, spent a turn with complex aiming, do a called shot to avoid armor (or, if not possible, just use AP rounds), then just fire on full auto with both guns, for 6d10+32 damage (provided my called shot is sucessfull). And hell, that's just the first round. I've surprised the enemy (hopefully), so I get another action's worth of damage after that (provided I roll initiative, which I will, considering the massive amount of wounds I hope to cause in the first turn). And even if I can't make a called shot to avoid armor, I'll just use AP rounds, 6d10+28, with -12 to the enemy's armor (That's a minimum of 34 damage. Meaning that you'd need one hell of a lot of armor and durability to avoid wounds). That's for close range, and would work fairly well against one or two targets. For long-range, I'll go with a sniper rifle. Maybe I'll go with an underslung seeker launcher, but probably not. Like I said, no money.
Edit:
Two things:
Is anyone focusing on Demolitions? Cause I think I could.
Also, how much Will should I be getting. I don't need it for any skills, but there's a lot of will tests that we'll be making, and I don't wanna get mentally screwed. I'm thinking of 20 points, and I'll get some extra when I go Ghost.
PhoenixFlame
05-23-2010, 06:40 AM
Yeah, but no one wanted to be a Fury.
Which is a shame, because properly tooled they leave reapers in the dust.
Geminix said!: Can ranged weapons have an unlimited amount of mods (I'm thinking of a sniper rifle with smartlink, suppressor and silencer, does that work?)
Yes. ... Within reason. While you technically can have conflicting weapon mods that do the same thing (Scope, Laser Sight, Smartlink), they won't stack in most cases. Also, I assume your supressor is integrated into your silencer so you don't end up with the "LONGGUN IS LONGGGGGGGG" effect.
Aiming affects the weapon you aimed.
Dual weilding is pretty awesome in this game, and some people go so far as to make an octa-weilding octomorph with eight heavy pistols and that just makes logic cry blood. No need to make it disproportionately more awesome.
Edit: Why I was so concerned about sniper rifles is mainly because, go take a look at their AP. Then consider that 'really tough' things tend to have an armor between 16 and 25, like Daniel. ARs have an AP of a modest -6, while SRs jump the shark and go straight to -12, double or more what every other kinetic weapon has. Make one a railgun and give it AP and you're looking at something that does 2d10+10 at -20, and effectively ignores all forms of armor. (HEAP Missiles are a mere -8. A MONOFILAMENT SWORD is -4.)
On autofire that becomes 3d10+20 at -20, allowing me to hit "The toughest man in the universe" for an average of 34 damage or so past his armor before we factor in just how well I shot him.
Meanwhile, if I shot him with a plasma rifle (-8, 3d10+12), I'd do on average 13 or so damage, not even a wound. Except the RSR can do it from 3 miles away, and the plasma rifle about 20 feet. This is the same gun that can only fire three times before overheating because guns that fire more than three times are for wusses. It's not even semi-auto, which makes me think that it's STILL grossly underpowered.
They weren't just good, they outclassed everything else by whole orders of magnitude in their previous state, and are still probably the best weapon in the game under this one.
Geminex
05-23-2010, 06:46 AM
Aiming affects the weapon you aimed.
Ok, so I'm dual-wielding two heavy pistols, I aim. Do both weapons get the benefit of having been aimed?
Also, I assume your supressor is integrated into your silencer
That's usually the case nowadays, I'd have hoped it'd be the case in the future.
And oh god, Octomorph, 4 rail sniper rifles (with underslung seeker missile launchers), maxed kinetic weapons skill, AP ammo, heaviest possible armor, high Fray.
Good for nothing but combat, but it could take on a heavy tank. Hell, it could probably take on a battleship, even without automatic fire.
PhoenixFlame
05-23-2010, 07:02 AM
Ok, so I'm dual-wielding two heavy pistols, I aim. Do both weapons get the benefit of having been aimed?
Go pick up two pistols and aim them at a wall. How's that working out for you?
Like real dual weilding, you aim and fire one weapon at a time. Unless you're a crazy person who uses smartlinked weapons and fires them both from his hud mounted reticules (So that's a bad example I guess), but you still have to aim them individually. Your brain doesn't get faster because you're carrying more guns.
It'd be awesome if it did, though, or Octomorph dude'd be the smartest man in the universe.
From personal experience though I can tell you that dual weilding heavy pistols is extremely effective to the point where it's not uncommon to kill people in one round with them.
Geminex
05-23-2010, 07:17 AM
Like real dual weilding, you aim and fire one weapon at a time. Unless you're a crazy person who uses smartlinked weapons and fires them both from his hud mounted reticules (So that's a bad example I guess), but you still have to aim them individually. Your brain doesn't get faster because you're carrying more guns.
Ok. So what if I use 2 turns' worth of complex aiming? Would that give me +30 on both?
From personal experience though I can tell you that dual weilding heavy pistols is extremely effective to the point where it's not uncommon to kill people in one round with them.
Yeah. It's because you get a fixed damage bonus when you go full-auto, and you get a fixed bonus of 10. If you dual-wield two and go full auto, you get a bonus of 20 damage. It's just geometric increases vs. percentage increases. Fun little exploit, provided you're at close range.
PhoenixFlame
05-23-2010, 07:20 AM
Yes.
On that note, while I'm busy fixing things, I'm tempted to swap the SR and SMG's clip size, which would make the SMG actually useful as a niche weapon and not be grossly overshadowed by pistols of all colors, but I want opinions on this before I do it as there are undoubtedly those who want to keep their 40-round belt-fed tack drivers for fear of missing their intended target the first 39 times and being afraid to spend one round reloading.
Thoughts?
Arhra
05-23-2010, 07:26 AM
Veeeery preliminary character sheet. Not much more than a skill list right now. I'm still finalising my aptitudes so I've only got the points cost I'm thinking of spending in most skills.
Specialisation is for insects.
Geminex
05-23-2010, 07:38 AM
I'd be cool with the ammo-switch. Now that you've removes burst and auto, we probably won't be needing 40 rounds anyway. I mean, if you're firing at 2 bullets per action phase, with a speed of 2, you're still only using 4 ammo per turn. Meaning that you could pretty much keep up 5 rounds' worth of constant fire. And I have a feeling that after 20 sniper rounds, enemies are gonna want to lie low for a while, with sufficient time to reload.
Dracorion
05-23-2010, 10:24 AM
Which is a shame, because properly tooled they leave reapers in the dust.
Well, I would've made one, but didn't for two reasons: A) I wanted to make a different kind of character this time around, and B) if I did, it would just clash with Krogo's and Gem's characters.
Though it is still very tempting.
Overcast
05-23-2010, 01:18 PM
Minor changes, removed the ability to cohesively pilot a ship since more than likely egocasting is going to be the way to move. Took the points and distributed to the minimum in active skills by adding to networking, moved the specialization for flight to intimidation for verbal threats(because pulling a gun on someone in public can be bad). Took the spare ten I had(due to the investment of 20 I was able to pull to kinetic weapons when in the last change I shifted the neurachem down and switched to a kick drug gland and pulled away the spare 20000 when added to earlier funds) and turned it into rep to concentrate on the scientists and firewall.
Also bought 100 rounds of Homing Capsules filled with Neuropath, just in case he wants to take someone alive.
Krylo
05-23-2010, 01:55 PM
On that note, while I'm busy fixing things, I'm tempted to swap the SR and SMG's clip size, which would make the SMG actually useful as a niche weapon and not be grossly overshadowed by pistols of all colors, but I want opinions on this before I do it as there are undoubtedly those who want to keep their 40-round belt-fed tack drivers for fear of missing their intended target the first 39 times and being afraid to spend one round reloading.
Thoughts?
Yesssssss
Overcast
05-23-2010, 02:07 PM
My character can live with a smaller clip. Without fully automatic fire he will be primarily living on carefully aimed shots anyway. Just for the sake of being amused I'll edit that into my profile...also while I'm at it I'll extend the clip for the heavy pistol and give it a gyromount. Because if he isn't using the sniper then he will probably need the extra ammo and mobile precision.
EDIT: My paranoia about getting smacked with a surprise attack has finally gone too far and so I broke down and bought oracles.
Aerozord
05-23-2010, 02:19 PM
there were also a few purchases I was unsure of. How useful is a muse, and forking/multi-tasking?
Overcast
05-23-2010, 02:48 PM
You get a Standard Muse for free. Forking to me seemed to be decidedly based on how useful it is to have another you floating around. For someone like Daniel it is about next to useless, he doesn't need another him to help him out with things since all his decision making is perfectly fine in his own morph. Someone like Lind, with all his hackerisim might find a fork or two useful in case he wants to put a piece of himself in a system and keep his morph working on other things.
For Daniel something like Mental Speed is more his thing, it allows him to think tactically on the fly, react faster to a situation, and use his amazing perception to the maximum it can be applied.
On the note of why muses are useful, they can be good for your mental health, a kind little creature in your head always by your side even when you resleeve. It can handle your finances if you happen to be bad at that. If you aren't anything more than a casual user of technology then it can make up the difference, and further customization of it's three knowledge skills can just strike at whatever weaknesses you may have, or in Anthony's case just make it special.
PhoenixFlame
05-23-2010, 03:03 PM
Alright then, consider it done. SMGs are useful now thanks to volume of fire and a massive magazine size despite their otherwise sucktacular stats, and Sniper rifles become tools of precision instead of AR +1's. That should put things about where I want them to be.
If someone'd be so kind to do me the favor of compiling the character sheets in one post so I can go over them, I think we can get this show on the roaaddd... after you all figure out where you want to be.
Where do you want to be?
What do you want to do?
I have ideas, but input is handy in case you have something particular in mind.
Overcast
05-23-2010, 03:07 PM
Hmm, I have to ask for one more thing before revised Daniel is finished. You mind me getting a unseen implant that allows Daniel to synthesize pigment to expel out of his fingertip?
I want to make that Art: Graffiti skill to be worth something. I don't know how much this would cost but I would enjoy it.
Daniel himself is a Brinker in service to Firewall and whatever Scientists need him to help further immortality and free information. So he'll likely just be sitting on an asteroid, tagging the thing up, and waiting for another assignment.
Krylo
05-23-2010, 03:10 PM
I'm going through Char Sheets and doing maths and making sure they are right, 'cause I figured if I made a mistake anyone can.
Just finished Aero's:
Notable issues--
No skill can be raised to over 80 at creation unless you buy the Expert Trait (which must be bought for each skill you get at over 80). Except for with Morph bonuses. This means that you can't have over 80 interfacing just because infolife gives you +30.
You didn't assign any of your morph bonuses to your stats. It filled them into the sheet for you, but you still need to figure out another +5 to throw into the morph bonus column somewhere.
You need to spend at LEAST 300 CP on knowledge sills. You spent only 170. You also have no native language (which you get 70 points of for free).
You also spent 259 more CP than you have.
And you need a muse. As OC said, they are free.
I also made notes on the sheet, in case I forgot to mention anything.
I'll go through everyone else's as well.
Edit: Once I go through them I'll compile them into a single post for you as well.
Dracorion
05-23-2010, 03:24 PM
Krylo, feel free to revise Ellen's sheet, but don't compile it since I'm making some changes.
PhoenixFlame
05-23-2010, 03:27 PM
Hmm, I have to ask for one more thing before revised Daniel is finished. You mind me getting a unseen implant that allows Daniel to synthesize pigment to expel out of his fingertip?
Take a drug gland that has a pigment of sorts and link it to your fingertips like eelware.
I don't see why not, so go for it.
Thanks Krylo! You're awesome, but you knew that already.
Krylo
05-23-2010, 03:54 PM
Overcast:
Only spent 348 CP on Active Skills, you have to spend at least 400. You also only spent 245 on Knowledge skills and need to spend at least 300.
Your native language (I'm assuming English) is 70 + INT for free. 81 for you. I edited that up to where it should have been.
You didn't add your morph bonus to your skills so I did so for you.
Mental Speed says it doesn't work with any other augmentations that give you extra actions. I'm guessing they mean extra actions per phase, not turn, but it's something you should probably clarify.
Speaking of speed, you have 3 speed as a constant and 4 if you activate kick. You had your speed on the sheet set to 2.
You messed up your math slightly on init giving yourself 4 more than you should have.
Annnnnd you have 213 unused CP 97 of which must be spent on skills.
EDIT: I will wait to do Ellen's until after your revisements so it only has to be looked over/fixed once.
Dracorion
05-23-2010, 04:09 PM
Yep, that should be it. Knock yourself out, Krylo.
Overcast
05-23-2010, 04:11 PM
Language was leftover from the old one so yeah that flaw is to be fixed.
Skill errors I think aren't working properly, let me check my math.
Knowledge Skills: Acedemic: Weapon Mechanics 60, Art Graffiti 60, Interest: Gambling 60, Lang Cantonese 60 Professsion Tactician 60. 60*5 = 300
Active Skills: Fray 50, Free Run 50, Free Fall 50, Intimidate 40, Kinetics 70, Network Sci 40, Network Fire 50, Perception 50 = 400
Other CP purchases. 5 Specs(25) 100000 Credits(100) Remade(60) Moxie+7(105) 100 Rep(10).
I'll once over the math for everything else but I think there is something missing...
Krylo
05-23-2010, 04:14 PM
Language was leftover from the old one so yeah that flaw is to be fixed.
Skill errors I think aren't working properly, let me check my math.
Knowledge Skills: Acedemic: Weapon Mechanics 60, Art Graffiti 60, Interest: Gambling 60, Lang Cantonese 60 Professsion Tactician 60. 60*5 = 300
Active Skills: Fray 50, Free Run 50, Free Fall 50, Intimidate 40, Kinetics 70, Network Sci 40, Network Fire 50, Perception 50 = 400
Other CP purchases. 5 Specs(25) 100000 Credits(100) Remade(60) Moxie+7(105) 100 Rep(10).
I'll once over the math for everything else but I think there is something missing...
On skills: You start purchasing at the level of your aptitude not from 0. I think that's where the problem is. You only spent 34 on Fray/Free Run, for instance, because you have 16 REF, and 34 + 16 = 50
I DID forget the specs, though, and I think the Mesh cost, so that's 85 CP you spent I forgot about.
Gear math needs to be rechecked, I came to 79000 credits. I maybe forgot something, though.
Overcast
05-23-2010, 04:19 PM
That pretty much changes everything, alright now I believe I have to build him from scratch again because of that assumption. Be back at some point.
EDIT: You didn't include the implants in your cost calculations.
krogothwolf
05-23-2010, 04:34 PM
I'm going to be making changes from Beam to Kenetic cause beam seems useless the more I read on it.
Krylo
05-23-2010, 04:36 PM
Krogo: Brinker gives +20 to a networking skill of your choice. You spent 5 on one networking skill and 15 on another. I ASSUMED you wanted to take them both for free, so I upped them each by five and made them that way.
You also had 5 more points in your native tongue than you should have: 70 + INT (15) = 85.
In addition you only spent 240 on knowledge skills. You have to spend at least 60 more points there.
And you spent 17 CP too many.
@ OC: I did, but you had like ten million 250s so I folded them all together and my calculations looked weird so I deleted them.
I should have left them I guess, but your gear (without implants) clearly doesn't add up to the 78650 I attributed your spent credits (including left overs) to.
Edit: Forgot to include the CP calculations for checking over on Krogo's sheet. Fixed.
Dracorion
05-23-2010, 04:36 PM
On skills: You start purchasing at the level of your aptitude not from 0.
Shiiiiiiiiiiiiiiiiiiit.
Yeah, I fucked up my skills. Big time.
Krylo
05-23-2010, 04:55 PM
Oh, OC, I assumed you (and Krogo) both had Neurachem 1 because you didn't say 1 or 2 on your sheet and had your speeds LOWER than it should be.
If you had bought 2, I think that would make up for the whole difference in credits plus some.
And I won't do Ellen until she's reposted again.
krogothwolf
05-23-2010, 04:59 PM
Is that 17 extra inlcuding the 10 you removed?
PhoenixFlame
05-23-2010, 05:08 PM
I'm going to be making changes from Beam to Kenetic cause beam seems useless the more I read on it.
Seems.
Aerozord
05-23-2010, 05:29 PM
I'm going through Char Sheets and doing maths and making sure they are right, 'cause I figured if I made a mistake anyone can.
Just finished Aero's:
Notable issues--
No skill can be raised to over 80 at creation unless you buy the Expert Trait (which must be bought for each skill you get at over 80). Except for with Morph bonuses. This means that you can't have over 80 interfacing just because infolife gives you +30.
You didn't assign any of your morph bonuses to your stats. It filled them into the sheet for you, but you still need to figure out another +5 to throw into the morph bonus column somewhere.
You need to spend at LEAST 300 CP on knowledge sills. You spent only 170. You also have no native language (which you get 70 points of for free).
You also spent 259 more CP than you have.
And you need a muse. As OC said, they are free.
I also made notes on the sheet, in case I forgot to mention anything.
I'll go through everyone else's as well.
Edit: Once I go through them I'll compile them into a single post for you as well.
ok, looking over your evaluations there are a few things, most probably being my fault but a few I think were missunderstandings. Like, I did add in my +5, it went into COG, which I am expecting is why you had me down for 50CP there. I completely screwed up with aptitudes. so just, yea no CP spent there.
Traits and gear, I thought we were supposed to buy that with money not CP. Also, while it hurts me, you misscalculated, I spent 105 on moxie.
only other thing I gotta ask before I make corrections is, did you factor in the computer skills were half? Thats why I invested so high in programming, research, and infosec
edit, oh and the double cost when over 60, so you start with aptitude modifier?
Krylo
05-23-2010, 05:29 PM
@Krogo: It is. And APPARENTLY I saved the wrong Notepad, 'cause I don't have your exact calculations anymore. Blah.
Edit @ Aero: ok, looking over your evaluations there are a few things, most probably being my fault but a few I think were missunderstandings. Like, I did add in my +5, it went into COG, which I am expecting is why you had me down for 50CP there. I completely screwed up with aptitudes. so just, yea no CP spent there.Alrighty.
Traits and gear, I thought we were supposed to buy that with money not CP. Also, while it hurts me, you misscalculated, I spent 105 on moxie.You get your first point free. So 7 - 1 = 6 moxie that were actually bought. 6 x 15 = 90.
only other thing I gotta ask before I make corrections is, did you factor in the computer skills were half? Thats why I invested so high in programming, research, and infosecI did. I also factored in that your networking skills are considered social, though (as per skill list), and thus cost double.
However, your skill costs are going to be different if that's a morph bonus and not an ego stat. Increased by 5 for all cog skills.
Overcast
05-23-2010, 05:42 PM
Okay now I think I got everything straightened out. You were right Krylo there was a significant credit error in there somewhere. I guess one of the highs got an extra zero or something. Here it is. Note the quantity invested in Credits is 95000.
Also while I am here I have Neurachem 1. Though like kick I believe that it is something I have to apply as a quick action or reflexively, not something constantly pumping.
Krylo
05-23-2010, 05:50 PM
Rapter:
Eelware stacks on top of your cyber claws, so you'd have the shock effect while using them as well. Also, your DB is 1, so your eelware, sans cyberclaws only do 1d10+1. Your poison gland ALSO works with all your unarmed attacks, so...
Both should also work with your beak.
You also forgot to include the paralyzing effects of BTX in your weapons notes, or just didn't care to. Either way I stuck it in there.
You also forgot to add the morph bonus from aptitudes to your skills.
Other than that the only problem was that you spent more CP than you had (1185, so 185 too much). Most of which is in your skills.
Here's your sheet.
Dracorion
05-23-2010, 05:55 PM
Okay, that should do it. Fo' realz this time (I hope).
Krylo
05-23-2010, 06:11 PM
OC: I THINK you started from aptitude + morph bonus, instead of just aptitude when doing skills?
I'm not sure because it wasn't all the skills with morph bonuses, but a few were off by 5 or so for some reason, assuming those were your CP costs that you put to the right by each skill.
Also, on Spec. Vision, is that another specialty or are you referring to your enhanced vision augmentation? I assumed specialty.
Anyway, you ended up 70 CP over. I'd suggest dropping gambling/graffiti to 60 which would bring you down to 10 over, and then just drop 10000 off your starting credits to make it break even.
On the bright side we both got the same calculation for the creds this time.
Overcast
05-23-2010, 06:22 PM
Could you tell me specifically what I was off in with my skills? I think I can make the corrections perfect if we can figure out the error there.
In the meantime you added an extra thirty due to my moxie. I am Re-initiated so I start with an additional 2.
Yeah comparing the sheets my issue seems to lie entirely in small errors of what I was putting in.
Geminex
05-23-2010, 06:40 PM
Ok, I'm almost done with my character. One more quick question, does aiming (complex aiming) count as a mental action?
Overcast
05-23-2010, 06:46 PM
Alright, reduced everything with a five down to a zero even. I pulled my unarmed down to 50 and took 1000 credits away. Should be valid now.
And Intimidate drops another 10 to make up for the overcharge.
Krylo
05-23-2010, 06:46 PM
Drac: You only spent 210 on knowledge, not 300. Remember your native language is 70 + 15 for free. So you need to spend 90 more there.
Also, you have 5 sleights, at 5 a pop, that's only 25, not 45.
And finally you spent more credits than you thought.
At the end of the day you still only spent 902 CP, though, so it should be pretty easy for you to fix (drop 90 into some knowledge skills, and then drop 8 more wherever, maybe an extra 8k starting creds)
@OC On moxie, woops.
Skills:
Freerun, my cost 42, your cost 37.
Intimidate, my cost 52, your cost 37. Also, I typoed this as 42 when I put it next to your skill, which would have thrown my math off by ten. So you spent ten more CP than I thought.
Kinetic weapon, my cost 89, your cost 74
Networking (both) My cost 52, your cost 47
Unarmed, my cost 46, your cost 31.
All the knowledge skills were right.
@Gem: Mental actions are purely mental things. Operating the mesh, doing math in your head, etc. If you have to move it's not a mental action. So aiming wouldn't be.
EDIT: I am pretty burned now, so I'm not doing any more correcting for awhile at least. Will try to get Gem's done today if he gets his character up today.
Aerozord
05-23-2010, 06:49 PM
ok, new knowledge still totals, after all bonuses added in are as follows with morph bonuses in () and background in [].
Active Skills
Climbing 40
Demo 60
Fray 60
free fall 50
Freerunning 60
Hardware 60
Infosec 70
Interfacing 80 [30]
Medicine 35
Network (sci) 55 [20]
Perception 60
Programming 70
Research 70
Sense 55
Knowledge skills
Academic (nanofab) 80 [10]
Academic (chem) 70
Art (singing) 65
Interest (romance) 35
Prof (engineering) 80 [10]
Prof (demolition) 70
Language (Latin): 70
wasn't sure what language we are all speaking... english I guess?
edit: screwed up with profession, they weren't morph bonuses, moved those points to other knowledge skills, should be good now
edit two: well if it doesn't matter, I'll go with one that was dead before the fall
Geminex
05-23-2010, 06:59 PM
But you don't move while aiming, do you? I have little experience with firearms, but whenever I did use them, I found that aiming was much more mental than physical. Honestly, I'm only asking because I'm considering whether to get mental speed or not...
Edit: And, in regards to language, the standard cyber implants are equipped with universal translators, I think, so it doesn't matter what language we speak.
krogothwolf
05-23-2010, 07:00 PM
Well, here is an updated with CP fixed and checked over again.
Also, question. Can Laser Pulsers be held in one hand? and if so what penalty do you suffer? Is my equipment going to encumber me? Because it's not final, just what I'm looking at. Will make changes based on answers!
Overcast
05-23-2010, 07:18 PM
Laser pulsers are medium sized like submachine guns and don't have a note saying they are two handed. So I believe they are just one handed.
Aiming is physical, because no matter how you gather the aiming information you eventually have to ready the gun for the shot. This is why when you shoot blind you suffer a -30 even with smartlink. Eventually we all have to look down the sights, and that is a physical action.
In the end mental speed still has plenty to work with tactically. My character for example is going to be very difficult to snipe with that. He might get hit once, but after that his ungodly perception will trace you all the way back to your position, then he'll send the position to everyone through XP so they stay out of the trajectory, then he can plan his pathway out. After that come physical actions, escaping, aiming in return, firing back. It still has its uses as you can see, so why not?
Dracorion
05-23-2010, 07:45 PM
Drac: You only spent 210 on knowledge, not 300. Remember your native language is 70 + 15 for free. So you need to spend 90 more there.
Also, you have 5 sleights, at 5 a pop, that's only 25, not 45.
And finally you spent more credits than you thought.
At the end of the day you still only spent 902 CP, though, so it should be pretty easy for you to fix (drop 90 into some knowledge skills, and then drop 8 more wherever, maybe an extra 8k starting creds)
For some reason, I thought Reflex Booster only cost 10k. And yeah, I miscounted when I redid knowledge skills somehow.
Anyway, finished. I spent some of the extra creds on a nifty Mental Speed implant.
PhoenixFlame
05-23-2010, 08:07 PM
Laser pulsers are medium sized like submachine guns...snip
Yes.
Aiming is physical. Yet, you don't actually need to look down the sights to use a smartlink, but you do still need to manipulate the weapon. blind shooting assumes your smartlink is blind too, you can still "blind" fire with it, despite the fact that you're not really blind, you just have eyes inside your gun.
Those mental actions, if you must be ridiculous with them, can apply to combat by allowing you to control additional gun drones via teleoperation.
Geminex
05-23-2010, 08:20 PM
Aiming is physical. Yet, you don't actually need to look down the sights to use a smartlink, but you do still need to manipulate the weapon. blind shooting assumes your smartlink is blind too, you can still "blind" fire with it, despite the fact that you're not really blind, you just have eyes inside your gun.
:(
Gosh darnit. Gosh darn it all to heck.
I still maintain that aiming should be mental, cause then I'd get +30 to all my ranged attacks...
I mean, yes, pointing the gun is physical, I agree. But when you're spending several seconds carefully aiming, you're exerting barely any force on your gun, moving it minimally. What you're doing is, focusing on aligning the enemy with your gun. And that's mental, I think.
But never mind, I'll find some other way to make my character overpowered.
Also, I'm too lazy to go through all your character sheets, so maybe just state your character's role in one or two quick sentences? I'd like to see what we have already, what we're still missing.
Myself:
Infiltration and demolitions specialist, very lethal at short and long range with kinetic weapons, good against armored targets. Some melee skill, but neither socially skilled, nor capable of any kind of hacking.
PhoenixFlame
05-23-2010, 08:23 PM
But when you're spending several seconds carefully aiming, you're exerting barely any force on your gun, moving it minimally.
Picking locks should be a mental action, then.
rapter200
05-23-2010, 08:26 PM
Hey Krylo thanks but I am not seeing how you got me using over 185 cp extra.
My count for active Active skills is 520 for me and your count for my Active skills is 605
Active Skills:
Climbing- 40 CP spent
Demolitions-55 CP spent
Fray- 55 CP
Free Fall- 30 CP
Free Run- 50 CP
Interface-35 CP (You put me at 55 but it is 35 because I added one of the +10 to any skills due to me faction)
Navigation- 50 CP
Networking-R 40 CP
Networking-I 40 CP (You gave me a 60 CP here because I put it at 70, but it is 40 because my faction allows me a +20 to a networking field skill.)
Networking-F 40 CP
Perception - 50 CP (You got me down for 80 CP, it is 50 CP to get me to 60 then a +10 because of background, and a +10 because of faction which gets me to 80 in the skill)
Swimming- 40 CP
Unarmed- 30 CP
Total= 555- I accounted for 520 in the active skills you accounted for 605.
Knowledge Skills
Academ. Old E H- 55 CP (You put me down for 95 CP, I got 55 to get me to 70 then a +20 to it due to background)
Academ.Economics- 75 CP
Academ.Poli Sci- 75 CP
Academ.Astr Phys- 55 CP
Art Sculpture- 50 CP (You put me down for 90 it is 50 because 50 takes me to 60 then my last +20 to a knowledge skill takes me to 80.
Language [Eng]- Free yet you put me down for 90CP?
Total 310 I account for 310 in my original, yet you have me down for 440.
Here are my Totals. (Active Skills) 555+310 (Knowledge Skills)= 865 Total
865+50(Morph Cost)=915
915+75(Moxie)=990
990+50(Positive Traits)=1040
1040-35(Negative Traits)=1005
I seem to be off by 5 CP so I will give Damian a Minor Addiction to something for the 5 bonus, and then everything will be good.
Dracorion
05-23-2010, 08:31 PM
Also, I'm too lazy to go through all your character sheets, so maybe just state your character's role in one or two quick sentences? I'd like to see what we have already, what we're still missing.
Ellen is the face. A lying, charming, manipulative sex goddess that can make you think driving a knife into your cortical stack is a great decision. You and the other PCs are pretty much going to be her loyal servants. She also has some skill in unarmed combat, and a little bit in kinetic and beam weapons. Also, a catgirl. And a Psi.
She wants two things: power, and control over a Pandora Gate.
PhoenixFlame
05-23-2010, 08:34 PM
She wants two things: power, and control over a Pandora Gate.
Nothing bad can come of this.
EDIT: Hey guys, I hear there's a Pandora Gate on EARTH that the hypercorps don't control!
Dracorion
05-23-2010, 08:40 PM
Yep. The Earth Gate is the one she wants, actually.
Her plans aren't that bad, really. Not worse than anything else going on the in solar system, anyway. She pretty much only wants a Gate so that if everyone starts killing each other/the TITANs come back/she gets bored she can have a way out.
Also, for money.
Krylo
05-23-2010, 08:41 PM
Krogo--NotSure--Swordy guy
Overcast--Daniel--Gunny guy
Rapter--Damien--Uh... Octopus thing with lots of random knowledge and I guess poison claws.
Dracorian--Ellen--People person
Henric--Aerozord--Astroboy.
Krylo
05-23-2010, 08:43 PM
Arhra--Tyrfing--Tech Guy/unfinished
Me--Lind--Ridiculous Hacker
Double posted 'cause of limit on uploads.
Everyone but Arhra and Gem seems to be good/done now.
Aero--you might notice I took away sense. It is because you can't use it (need psi) and you needed to drop the points. Also your language skill went up because it's 70+INT for free.
Aerozord
05-23-2010, 08:45 PM
Henric--Aerozord--Astroboy.
hey thats not true I... umm.... dont shoot lasers
Geminex
05-23-2010, 08:50 PM
Ellen is the face. A lying, charming, manipulative sex goddess that can make you think driving a knife into your cortical stack is a great decision. You and the other PCs are pretty much going to be her loyal servants. She also has some skill in unarmed combat, and a little bit in kinetic and beam weapons. Also, a catgirl. And a Psi.
She wants two things: power, and control over a Pandora Gate.
Why, I notice a conspicous similarity between your character and a certain Slayer! What was his name, now? I.... Im.... Oh, I don't know. You know whom I'm talking about. Anyway, a fascinating coincedence, that. And I'm sure that said Slayer didn't inspire Ellen AT ALL, when you saw how effective a manipulator could be.
Still, advice, from one manipulative bastard to another: Pick you battles. Don't go all-out, because you'll fail, eventually, and then you'd be rather screwed, I imagine. Hell, the only thing you character seems to be good at is screwing over her own team, so don't count on people holding back on the whole "slaughtering the manipulative bitch" thing, should you mis-step.
Now, excuse me while I max out my Will aptitude.
Krylo
05-23-2010, 08:53 PM
JUST NOTICED THIS, ALSO FORGOT THAT YOU HADN'T REDONE YOURS YET!
My count for active Active skills is 520 for me and your count for my Active skills is 605Welp.
Interface-35 CP (You put me at 55 but it is 35 because I added one of the +10 to any skills due to me faction)I subtracted 20 from the end result of my count for your used CP in skills to account for the two +10s.
Networking-I 40 CP (You gave me a 60 CP here because I put it at 70, but it is 40 because my faction allows me a +20 to a networking field skill.)Musta forgot the networking, but this should actually be 50. Your background additions go at the beginning.
So, you have 10 SAV + 20 = 30 skill, 30 points to get to 60, 20 more to get to seventy = 50.
Perception - 50 CP (You got me down for 80 CP, it is 50 CP to get me to 60 then a +10 because of background, and a +10 because of faction which gets me to 80 in the skill)As above:
You had 10 INT, +10 skill, so you start at 20. then it takes you 40 to get to sixty, and then 40 more to increase the last 20 points to 80.
The rest of the arguments come down to the same.
Either you were confused about how background/faction skills are added or you didn't notice that increasing skills past 60 costs twice as much.
Overcast
05-23-2010, 08:55 PM
Daniel wouldn't kill her. Not unless she screwed him(in a bad way). At any rate he is one difficult creep to manipulate so good luck making him your servant.
He is the gunny guy though. Able to hit you in the pupil from 2300 units away, mentally and physically tough to an unreasonable degree, fairly skilled at berating someone into going his way, and a gentle artist on the inside who only really wants immortality and some classic Earth music.
Oh yeah and the luckiest guy in the universe...but bidirectionally.
Dracorion
05-23-2010, 08:56 PM
No, Ellen was not at all inspired by Impact. Manipulative bitch was a concept that was bouncing around in my head since way before Pokemon. Sorry to burst your bubble.
To differentiate her from Impact, know that she's extremely self-centered (Megalomania as a mental disorder, after all) and she's more direct about getting what she wants.
Aerozord
05-23-2010, 08:57 PM
Krylo, did you put those 30 points somewhere or was I exactly 30 over?
and I still need a muse, I didn't realize we all get one so I skipped over it, will read it now
Geminex
05-23-2010, 09:00 PM
Fair enough. I'm thinking of giving my character "sex" as a discouraged behavior, that'd help me against Ellen.
And OC, Daniel had better be tough as hell when we actually start playing, or else I will taunt you SO HARD.
Krylo
05-23-2010, 09:01 PM
You were exactly that much over.
Also, just copy paste someone elses and then change the last three skills (but not their values) to whatever academics you want.
All muses are pretty much exactly alike in every way that isn't personality.
rapter200
05-23-2010, 09:03 PM
Either you were confused about how background/faction skills are added or you didn't notice that increasing skills past 60 costs twice as much.
Ahh ok I thought that background/faction skills go after you were done by skills with CP. I knew about the cost twice as much one. So does this put me in the same place as before with being 180 (Not 185 due to adding a minor addiction.)
Krylo
05-23-2010, 09:11 PM
So does this put me in the same place as before with being 180 (Not 185 due to adding a minor addiction.)
170. I also forgot that one networking thing.
Overcast
05-23-2010, 09:12 PM
The next toughest character physically is NotSure. Less durable by 10. And the second most mentally tough characters are Damien, Lind, and Ellen. He beats all three by twenty.
Number wise if he isn't tough we are ALL screwed.
Personality wise though...well everyone else is megalomaniacal. He is a brinker. He might be able to pull the drifter look, but he is an artist at heart and the only reason he is so tough is his lust for immortality.
Krylo
05-23-2010, 09:18 PM
I'm not megalomaniacal. I'm ADHD.
Also my Lost Psi 2 version of Lind was way more mentally tough than you.
rapter200
05-23-2010, 09:18 PM
Ok here is Damian fixed, sadly had to get rid of Demolitions and sculpting as well as dropping Astrophysics lower but hey now he is balanced to the 1000 CP limit.
Krylo
05-23-2010, 09:20 PM
Updated my 'two posts with all the char sheets' with your new sheet.
Aerozord
05-23-2010, 09:26 PM
ok muse time
Name: Cassandra
Aptitudes-
COG: 10
COO: 10
INT: 20
REF: 10
SAV: 10
SOM: 10
WIL: 10
Stats-
TT: 4
LUC: 20
IR: 40
Skills and Notes-
Academics: Psychology 70
Hardware: Electronics 40
Infosec 40
Interface 50
Profession: Accounting 70
Programming 30
Research 40
Perception 40
Academics: Politics 50
Interest: Pop Culture 50
Academics: Physics 50
Overcast
05-23-2010, 09:35 PM
Hmm if so he had to be a Remade with second skin and exceptional aptitude. A good pull for a psi user, would beat my ass out by ten and since it is a proper biomorph no penalties to using psi. A true mind killer.
Krylo
05-23-2010, 09:36 PM
Hmm if so he had to be a Remade with second skin and exceptional aptitude. A good pull for a psi user, would beat my ass out by ten and since it is a proper biomorph no penalties to using psi. A true mind killer.Well I said mentally, not physically. He was still a wet towel physically.
However:
Futuras get + 10 WIL
Will leave it at that.
Overcast
05-23-2010, 09:43 PM
Yeah but don't they also have an aptitude maximum of 30? Means that whoever would be doomed to a life of ten less. Course that willpower is still way more awesome in the hands of a psi,but that is beside the point...
Krylo
05-23-2010, 09:45 PM
Oh man, if I say this are you people gonna go and change everything again? Please don't.
PF said waaay back in the thread (http://www.nuklearforums.com/showpost.php?p=1042321&postcount=20) that the maximum was just how much of your ego stats got through. Bonuses like +5 SOM or +10 WIL can get up to 40.
Overcast
05-23-2010, 09:47 PM
Nah I already built my character that way since I couldn't break the chargen 30 cap anyway.
Geminex
05-23-2010, 09:52 PM
Yeah, except for remade, you have a cap of 30 on all morphs. You'd need exceptional aptitude to get it up to 40. And if you're playing Remade, you'd still find it hard to get >35 will, unless there's some implant I'm unaware of?
PhoenixFlame
05-23-2010, 10:10 PM
Yeah, except for remade
And reapers.
Gun drone scientist, anyone?
Krylo
05-23-2010, 10:16 PM
Yeah, except for remade, you have a cap of 30 on all morphs. You'd need exceptional aptitude to get it up to 40. And if you're playing Remade, you'd still find it hard to get >35 will, unless there's some implant I'm unaware of?
That's your ego.
If your ego WIL is 30, and your morph max is 30 with a +10 WIL, that means you have 40 WIL.
However, if you have 40 WIL (impossibible without exceptional aptitude), and your morph max is 30 with no WIL bonus, that means you have 30 WIL.
Morph bonuses can overcome Aptitude max, but your ego's aptitudes can't.
I know this because I had given Lind 25 WIL, and The Lost must have a Futura Morph.
Futura is 30 Aptitude Max, +10 WIL. When I posted I mentioned that I had 5 unusable WIL (25 + 10 = 35 > 30 max).
PF responded with the linked post. Meaning, no, I actually had 35 WIL because of what I said before.
Aerozord
05-23-2010, 10:22 PM
And reapers.
Gun drone scientist, anyone?
wait, we can RP as http://img.photobucket.com/albums/v135/aerozord/24662__star-ocean-the-last-hope-bac.jpg
Krylo
05-23-2010, 10:23 PM
I think that's more heavily modified synth than reaper.
Dracorion
05-23-2010, 10:34 PM
Y'know, I probably should max our my SAV, just to make sure Ellen can properly dominate all of you.
Krylo
05-23-2010, 10:50 PM
You know psis can't actually DO that in this game, right?
You can use subliminal messaging to get us to follow simple commands and you can make us like you, maybe, and can even like, social fu us. But domination? Not so much.
Also, I can hack your biomesh in 3 seconds and force you to experience anything I want by forcing you into XPs and ARs of my choosing.
Jus' throwin' that out there before you decide to try anything nasty with the team.
Edit: That is also like 50% of the reason I dropped psychosurgery from my character. I realized I didn't need to brain hack bios, when I could just hack their perceptions through their mesh. The other 50% is that PF told me I couldn't use Mindlink to psychosurgery someone.
Overcast
05-23-2010, 10:51 PM
Almost did gun drone scientist, but I decided I wanted to go bio.
Also that could just be a REALLY bad synthetic mask.
Almost eager for that first attempt to twist Daniel. Expect deadpan.
Dracorion
05-23-2010, 11:00 PM
Hey, Intimidation is kind of like domination.
Also, couldn't she just put a subliminal message in your mind not to hack her biomesh? Or her simulspace when she uses it.
Besides, it'd be nice if Ellen got a little (but just a little) opposition. Otherwise it'd just be boring.
Aerozord
05-23-2010, 11:01 PM
You know psis can't actually DO that in this game, right?
You can use subliminal messaging to get us to follow simple commands and you can make us like you, maybe, and can even like, social fu us. But domination? Not so much.
Also, I can hack your biomesh in 3 seconds and force you to experience anything I want by forcing you into XPs and ARs of my choosing.
Jus' throwin' that out there before you decide to try anything nasty with the team.
Edit: That is also like 50% of the reason I dropped psychosurgery from my character. I realized I didn't need to brain hack bios, when I could just hack their perceptions through their mesh. The other 50% is that PF told me I couldn't use Mindlink to psychosurgery someone.
speaking of this, and because I'm 4ft tall with no weapons. in combat can I hack into someone why everyone is trying physical combat? and if your freerunning and climbing is good how practicle is it to get in close and plug in with a physical line if one or both are blocking radio transmissions
Krylo
05-23-2010, 11:09 PM
Considering the instant duration I'm pretty sure you can't put in a command that's going to be long standing. Just a "Do this" or a "Do this when x happens" and they have to be simple commands. Like you could tell someone, "Give me the gun" but you couldn't tell someone, "Jump to the left, step to the right, put your hands on your hips, bring your knees in high, and do a pelvic thrust," or "Don't ever harm me or allow harm to come to me."
The former is too complicated, the latter is the kind of thing you'd need psychosurgery for.
Edit for Aero: No you can't. I only can because I made my character specifically for speed hacking.
An action turn is 3 seconds. Standard hacking takes 10 minutes. Brute force hacking takes 1 minute. In the time it takes you to hack someone as fast as you possibly can there have already been 20 rounds of combat.
Overcast
05-23-2010, 11:13 PM
As a note Daniel would do the former without needing to be ordered if you had the music to go with it and offered him lingerie.
PhoenixFlame
05-23-2010, 11:45 PM
Besides, it'd be nice if Ellen got a little (but just a little) opposition. Otherwise it'd just be boring.
Your proxy would be disappointed with you if you acted like a domineering bitch, you know.
There can be only one.
((The thing about Eclipse Phase is that you can totally play hardball if you wanted to, but you don't because everyone else doesn't like that and they can do it too. It's like the US going "Hey Russia give us this or we'll nuke you" and Russia going "Well I'll nuke you back", and yeah...))
Aerozord
05-23-2010, 11:54 PM
oh and while I'm reading the setting in more detail, if you think you can manage PF, I'd like to try a mystery arc. really let us explore the setting and its naunces. and can lead to bigger storylines
Arhra
05-24-2010, 09:29 AM
Hmm, gettin' there!
A few questions:
With forks, AI's and skillsofts that limit the maximum skill rating, do aptitudes get applied on top of the rating? The limit seems awfully low if they don't, since it's so easy to max out.
Secondly, can an infomorph use skillsofts? I found a reference that AI's can make use of them but that's it.
Are there any drugs that I should assume do not have narcoalgorithm equivalents available?
With an item that's Expensive+, what should I use for it's credit cost?
Is there anything stopping me from having creepies packin' heat in the form of pistols?
Um, I think that's everything for the moment.
PhoenixFlame
05-24-2010, 09:35 AM
Mystery arc eh? Kinda already had that planned, as it is a conspiracy game.
Arhra: It's not explained, so I'd say they do. After all, they come in skillpoints, which are applied on top of bases.
Again, not mentioned, but I guess you could emulate the skillware, I know you can farcast skillsofts with you, so they do exist as software (obviously, being SOFTS and all that.).
The psi drugs, but that's obvious.
Twice what expensive is.
No, with the exception that this would require you get an internal weapon mount, so you can become gun-squirrel.
Dracorion
05-24-2010, 11:28 AM
Okay, so I bumped Ellen's SAV up to 40. Though I worry that I may be mistaken in thinking that she can lie, seduce or mindrape her way out of any situation, or that she can just rely on the meatshields to keep her safe (that's you guys).
Overcast
05-24-2010, 05:04 PM
Decided to add a few purchases to Daniel. Some Spindle, and a spindle climber since he has no skill in climbing. An Emergency Distress Beacon in case he has to enter hibernation somewhere in the vacuum of space. Nanophage to keep someone from using nanotoxins on him. Direction Sense to further his tactical capability. And Endocrine Control, for wound resistance and for that extra security against being manipulated...Ellen.
Anyway I don't think there is anything else he could possibly need, I debated with a maker but I figure I'll leave the nanofabrication to someone who knows what they are doing.
PhoenixFlame
05-24-2010, 05:26 PM
I'm waiting for skill musical chairs to finish.
krogothwolf
05-24-2010, 05:38 PM
Who's doing that still? Man, I be done for skills and everything now. I'm happy with my choices! Man, I was worried I was the only one who had something decent in Medicine but thank god for Arhra!
Dracorion
05-24-2010, 06:23 PM
Oh, come on! Ellen isn't going to manipulate you! A lot. She's not going to manipulate you a lot. Probably.
And Medicine is for poor people who can't buy Medichines.
Overcast
05-24-2010, 06:46 PM
Hmm, so which character do you think is going to whore out all the adventures in XP format? I'd be amused for them to stumble across a habitat filled with roaring fans of each one of the creeps.
Geminex
05-24-2010, 07:28 PM
Ok, I'm finally done, I think. Though I may move skills around some more later, depending on mood, weather and random chance.
Dracorion
05-24-2010, 07:44 PM
You disgust me. I literally can't believe you, Geminex.
You took -sex as a modified behavoir! You also took Fame as a Black Mark, and I've got half a mind to somehow make Ellen know your character just so you can get that -10 modifier.
Though I guess I should be flattered that you think I'm enough of a threat that you need to fuck with your character's brain just to turn him off of Ellen. Thanks for the vote of confidence, man.
Overcast
05-24-2010, 07:46 PM
Personally I'm just making Daniel queer. Unfortunately I have no idea if there is anywhere I can set that. It isn't a modified behavior after all, he's always been queer.
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