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View Full Version : Pokemon Umbral Discussion 24: I Can Has Pokemon?


Astral Harmony
05-28-2010, 12:09 AM
Sorry about quoting Lolcats or whatever.

http://1.bp.blogspot.com/_OmaYwjFt4dw/ShYKXx7RaaI/AAAAAAAAAHI/zyKclp-NYSg/s400/Poke-Furry.bmp

It's images like these that make me think Lola and Whitney should be such intimate friends, not Whitney and Harliette. Eh effin' well.

Now on to the barrage of questions that I find kind of silly and unnecessary:

First off, of course an enemy trainer is gonna have six Pokemon. Hell, you're lucky I'm leaving it at six. I'd be pretty interested in making them carry more, but there's only so many Pokemon in the world. Even by creating new ones, I'm still giving you fights against the same motherfuckin' Pokemon, which is why I'm eager to start pitting you against humans and mecha and other good shit.

Here how it works for the setup of NPCs: if you get two slots for Pokemon or something, they do as well. That's 2 Pokemon, 1 and themself, whatever combination. The exception is the Sniper, who only has one slot.

Yes, Trainers can still attack as a free action.

Excess Rage at the end of a battle is wasted. Just like you warm up to 50 Rage from getting amped for combat, you bleed out your adrenaline at the end of combat and go down to 50 Rage.

Renny can have Valiant Rush as he finally put it. But from me personally, I really don't find it viable. Remember Ash's stupid ass? When Pikachu got blinded in...like, what, episode 3? Ash rushed in himself to attack. Didn't accomplish shit.

Menarker
05-28-2010, 12:14 AM
Well, at episode 3, Ash was a total noob and weakling (and continued being one for a LONG time). Plus, I made the technique assuming that Renny would have gotten Pokebrid, Slayer or Half Demon by then, any of those which would make him physically capable of fighting.

EDIT: And the pic is adorable. ^^

EDIT: Geminex, I guess that means Rachel can join Empoleon in attacking the foes? Or did I read AB's answer wrong in some way?

Astral Harmony
05-28-2010, 12:22 AM
In hindsight, I'm going to enjoy seeing Renny try to attack motherfuckers himself. I expect comically fast windfill punches.

Geminex
05-28-2010, 12:53 AM
EDIT: Geminex, I guess that means Rachel can join Empoleon in attacking the foes? Or did I read AB's answer wrong in some way?

Indeed. Lemme edit my post.

Menarker
05-28-2010, 01:01 AM
Might as well make a new post while you're at it, so AB can do his next post.

BTW, any thoughts about how Impact has or will train Renny (during that post you would edit presumably)? It's not like he's going to have Renny dodged live firearms... would he?

Geminex
05-28-2010, 01:06 AM
I'm thinking hand-to-hand combat, initially. If they were to train in that intensively, for a week or two, that'd be a start. Maybe they'd use a few lighter weapons, later.

Edit: And y'know what, I'm not even going to edit that post, Impact'll just reevaluate the orders he gave, and reissue some stuff.

Edit2:
And AB, what do fire and poison moves do vs. enemy foot soldiers? Double damage, or just morale damage?

Astral Harmony
05-28-2010, 03:06 AM
Double damage, double chance of burn and/or poison.

Sometime this weekend, I'll be adding other documents to the database which offer terminology, character bios, thorough enemy data, that kind of nonsense.

Geminex
05-28-2010, 03:19 AM
Double damage, double chance of burn and/or poison.
Ha! Fuck yeah!
In your face, everybody who thought a strategy consisting entirely of setting our enemies on fire wasn't a good idea. Where's your rain dance now, bitches?

Dracorion
05-28-2010, 07:11 AM
Damnit AB, what's wrong with you?

You're making Geminex right! Do you really think it's a good idea to bolster the megalomaniac's ego?

Geminex
05-28-2010, 07:38 AM
You're making Geminex right! Do you really think it's a good idea to bolster the megalomaniac's ego?
This coming from the guy who thinks it's a great idea to antagonise the megalomaniac as well.
Psst. I'm pretty much a three-dimensional cartoon villain. Anger=Motivation.

And Menarker:
Luckily for him, I decided to keep very much to his original tactic, with Sunny Day and all.
Lucky for me indeed. I'd hate to have an inefficient strategy that involves attacking the defensively most powerful enemy first, instead of focusing fire on the 4 enemies who have the ability to incapacitate one of us for three turns with just 50 RPs.
Oh, oh, I get it! You meant "luckily for him" in the sense of "he is fortunate that I let him have his fun, instead of replacing his strategy with my obviously superior plan".
Hahahaha, yeah. :3

...
Ok, I'm done gloating now. I've got it out of my system. No hard feelings, eh? Remember what happened, and so will I. Let's both learn from it. I'll remember to post plans in the discussion thread, so we can talk about them, before I post them IC. You, on the other hand...
*glasses flash*
The whole contradicting me thing? Don't... do it again.

Dracorion
05-28-2010, 07:42 AM
Hey, I never said it's a great idea. Just someone's gotta do it, you know?

I mean, Renny and Impact are best buds now, Matthias doesn't do anything, and Charlotte is more likely to side with Impact.

Also, no. If you post your strategies in the discussion threads then you'll only be posting the revised strategy in the RP thread and Renny and Pierce won't get to do anything.

Unless you either decide to have Impact give an incomplete revised strategy, or make your RP post and then post the strategy in discussion.

And I'll contradict you whenever I damn well want!

Geminex
05-28-2010, 08:01 AM
Unless you either decide to have Impact give an incomplete revised strategy
Probably this. We've already been doing it really. We each discuss what we think we should do, I post it with intentional mistakes, the two of you post pre-arranged corrections, usually related to the suggestions you made OOC.

Alternately, though I'm not really sure of this: I could imagine giving both Pierce and Renny a share of authority. Like, Renny could be in charge of the medic as well, while Pierce works closely with the Shock Trooper. The bigger our group gets, the more authority the two of them would receive. And you'd be controlling them yourself. The other two could always suggest actions (like, there's a high-value enemy target, and me and Renny suggest that Pierce have his Shock Trooper attack it, he'd comply if he wants to, but he'd have a choice).

Mind you, I felt rather hesistant to post that last suggestion, since, I think that, if not Menarker, then at the very least Drac will get rather... hungry for power, once he gets a taste.

Dracorion
05-28-2010, 08:11 AM
Hey, don't you lump me in with you, power-hungry mongrel!

I am totally cool with power! It's Menarker you should worry about. That nice-guy act is just a ruse to get you to give him power!

Menarker
05-28-2010, 09:19 AM
Oh please. Renny had power for the last two missions. Things went well. ^^

Although both times he wasn't with Impact or Pierce.

And yeah, Medic totally sounds like something Renny would support and ensure goes right under his guidance.


As for the whole contradicting thing, Renny will continue to do it in character if he thinks it benefits the situation. Impact got assured Veto, so there is no harm to him if Pierce or Renny contribute their tactics. He'd get to pick and choose and be advised of any mistakes, but the assured veto ensure things go smoothly. Trying to request that he not be countermanded is not only suspcious, but rather stupid because it's part of their job to contribute alternatives where possible, and making them hold back cruical info from their leader is not doing their job. *Shrug*

As for on the discussions. I'll do it when I want! *Which is to say, when I wanna debate tactics relevant to the situation, and not for the sake of shits and giggles*

Edit: Off to work for 8 hours. Be back in around 9ish hours.

Astral Harmony
05-28-2010, 02:46 PM
I'll get to posting right after I've checked out the other RP threads my dumb ass is in.

I should've posted last night, but I got too deep in Dead to Rights: Retribution. Jack Slate and Shadow are just fuckin' awesome. Nothing like missions where you play Shadow, sneaking up behind criminals and quietly ripping out their throats so the other guys don't notice that they're being slaughtered one-by-one.

Oh, yeah. Totally creating a dog NPC for Rayleen. Not even a Pokemon, just a dog.

EDIT 1: So that post by Geminex in the second page. That's the one I should follow, right?

Bard The 5th LW
05-28-2010, 04:30 PM
Oh, yeah. Totally creating a dog NPC for Rayleen. Not even a Pokemon, just a dog.


Spitz issues a request for battle. Right now. He already knows he can't beat Buck or Sol-leks, so he challenges this new one.

Geminex
05-28-2010, 06:02 PM
As for the whole contradicting thing, Renny will continue to do it in character if he thinks it benefits the situation. Impact got assured Veto, so there is no harm to him if Pierce or Renny contribute their tactics. He'd get to pick and choose and be advised of any mistakes, but the assured veto ensure things go smoothly. Trying to request that he not be countermanded is not only suspcious, but rather stupid because it's part of their job to contribute alternatives where possible, and making them hold back cruical info from their leader is not doing their job. *Shrug*
I see your point. But I'm not saying that they should just sit there and do what they're told. That would be, like you said, rather stupid. I am saying that, if they have a better idea, they should be suggesting it. Instead of, y'know, just giving orders to the contrary of what Impact gave. Cause see, battle is really not a good place to present a divided front, so to speak.

Dracorion
05-28-2010, 06:10 PM
"Excuse me, Mr. Impact sir, I think maybe we should try concentrating o-"

"SHUT THE FUCK UP BITCH, I'M IN CHARGE AND I GIVE THE ORDERS."

Menarker
05-28-2010, 10:44 PM
EDIT 1: So that post by Geminex in the second page. That's the one I should follow, right?

Yup.

Astral Harmony
05-29-2010, 04:20 AM
I'm making this battle short to get you to the good stuff. Cerulean Wildfire is far from the most interesting highlight of this mission.

Geminex
05-29-2010, 05:54 AM
Ok... I don't usually protest AB's calls, but wait, what?

Impact has the equivalent of 250 special attack. He gets STAB for flamethrower+fire armor (for a power of 260), and a sunny day bost, for 390 power. Plus super-effective, should have given him 780. Is the engie just really, really tough? If not, why is he something other than a small pile of ash on the ground?
I mean, sure, he died later, thanks to Wilhelmina and Harliette. But I was hoping Impact could have 1-hitted him, since his attack was probably the most powerful one they delivered that turn.

And then Wilhelmina and Harliette could have used their attacks to finish off soldiers A and C before they managed to heal themselves. I mean, yes, our enemies aren't really doing much, and with all the stuff you've been doing for us, I really shouldn't complain, but...

...

Puh-weeeeeeze? Pwetty pweeeeeeze?

Dracorion
05-29-2010, 09:50 AM
My guess? It'd be stupid if Slayers could just one-shot everything like that.

Menarker
05-29-2010, 10:22 AM
"But for right now, let's talk about something useful," Wilhelmina said. "If someone makes your Engineer flinch, don't expect any new devices. A flinched Medic can't use healing items. And flinched trainers of any kind can't switch out Pokemon. Fortunately, there's barely any way for them to flinch my far away ass."

Am confused by the wording, but do you mean flinched pokemons can't be returned, or do you specifically mean trainers such as Harriette or Moon who is currently flinched? To be really specific, am I capable of returning my Togekiss who is flinched since Renny himself is not flinched?

Secondly, isn't Harriette supposed to have 70 rage instead of 60 due to her doubled rage generation? She starts with 50, one of her pokemon hit someone and she hit someone. That's two instances of 5 rage doubled to 10 rage. One of her pokemon sang instead and doesn't count.

If our pokemon whom we use our Co-Op technique with is flinched, can they still contribute to the technique? (Just wondering because you said they can contribute even if they weren't the pokemon sent out, so long as the trainer had rage and that pokemon wasn't knocked out.



And Bard? Dante? Have you guys decided on your enforcers yet? Would be neat if one of you guys had Shannon for her Gal-Tech with Moon. Too bad he's flinched at the moment.

Dracorion
05-29-2010, 10:25 AM
Doesn't that custom item only give you RP when allies get hit?

I think he means flinched pokemon, Menarker. Otherwise it would be a worthless mechanic.

Bard The 5th LW
05-29-2010, 10:29 AM
Well, an enforcer I would like to use is an NPC meant for Charlotte's sidequest, but that would take too long. Three choices I have in mid are Shannon, as it would be hilarious. Maybe Garus, due to an all around lack of water types.

Dracorion
05-29-2010, 10:31 AM
Dormond is a medic.

Menarker
05-29-2010, 10:32 AM
@Drac: Yeah, I realized it before you posted your reminder. Removed my comment. ^^; Sorry. Just woke up. Tired.

Also, it's already showing use since Harriette is flinched and she's a trainer. Later on, if we became slayers or half demons or pokebrids, we'd be fighting in the open where we could get flinched too. Anyhow, just asking AB to be sure.

And for Bard, if he has a standard dice handy, you could just give 1-2 to Shannon, 3-4 to Graus, 5-6 for Dormond or something like that.

But yeah, Dormond is not an available Enforcer. He's a medic.

Your choices are pretty limited to Aster the pokebrid, Hector (Dark EEEE), Garus (Ice EEE), Shannon (Grass EEE)

Bard The 5th LW
05-29-2010, 10:32 AM
Realized that and fixed it. The lack of an edit time shown on the post means I have successfully ninja'd you. BOO-YAH!

Menarker
05-29-2010, 10:39 AM
Except it's still saying "three choices" when you only listed Shannon and Garus.

INCOMPLETE NINJA! YOU FAIL!

*Trumpet goes...*

"Waahh Waahhhh WAAHHHAHAHAHAHAHAHAHAHAHA"

Dracorion
05-29-2010, 10:43 AM
Who is Impact's Enforcer? Don't remember him saying anything about it.

And how the hell is Moon flinched, anyway? He's not an active combatant!

Menarker
05-29-2010, 10:45 AM
Impact said he got Kurika. The one person you said you thought no one would use due to being "sucky" or something.

Bard The 5th LW
05-29-2010, 10:45 AM
Except it's still saying "three choices" when you only listed Shannon and Garus.

INCOMPLETE NINJA! YOU FAIL!

NOOOOOOO!!!!!!!!!!!!!! (http://www.youtube.com/watch?v=KFyb1vFGZIg)

Dracorion
05-29-2010, 10:47 AM
Well of course he was going to get Kurika. The only other options he had were Pokebrids or Trainers.

By the way, for future missions, Bard/Dante you have to make sure to take a Slayer Enforcer. If we take all the Slayers then Impact will be screwed!

EDIT: AB YOU CAN'T IGNORE MY PMS FOREVER.

Astral Harmony
05-29-2010, 04:22 PM
I can't keep making it as easy as it's always been, Geminex. I'll almost never allow for a one-shot on something that isn't ultra (x4) effective against a wounded target. Fortunately, I intend for it to only get worse, where those crafty li'l techniques y'all're thinkin' up are probably to be absolutely necessary in order to get by, or possibly very ineffective.

If a Pokemon is flinching, you can still switch it out, though the effects won't go away until the third turn is over. But since people like Moon and Rachel cannot switch out, they're stuck.

Dracorian's got PMS? He's gonna be more dangerous than Impact on an ego high.

Bard The 5th LW
05-29-2010, 08:35 PM
Hey, I'm writing up Charlotte's legendary right now, can someone give me a link to Enmakki so I can get an idea of how to put it together? I already have the stats, but I think it would help to see one that already exist.

Geminex
05-29-2010, 08:49 PM
I can't keep making it as easy as it's always been, Geminex. I'll almost never allow for a one-shot on something that isn't ultra (x4) effective against a wounded target. Fortunately, I intend for it to only get worse, where those crafty li'l techniques y'all're thinkin' up are probably to be absolutely necessary in order to get by, or possibly very ineffective.

Well... Why not? Just because it's a one-hit?
I'm not saying that Impact should be able to one-hit-kill the engineer because OMG HE IS SO AWESOME AND BADASS EH OHKO'S EVERYTHING
If he had used one normal attack, without much in terms of bonuses, I wouldn't be talking. I'd be in the corner, shutting up.
But see, I had bonuses. I had Stab, weather, boosted stats, super-effective damage... All that adds up.
If two Mewtwos were to fight a Foot Soldier. I don't know why, maybe he insulted their mother. And they each used Psychic 4 times. They would do about as much damage as Impact should have done in that attack.
If you had 4 Electrode. And they all used a focused explosion on the foot soldier. They would do less damage than Impact did in that attack.
If you had 10 Dragonite. And they all used Hyper beam. They would do about as much damage as Impact.
I have no problem with us getting tough enemies, god no! I like a challenge. But if the Engie's defenses and HP are comparable to the rest of the enemies', then said engie should have died or taken critical damage.

But saying that Impact can't one-hit-kill because you don't want to let us one-hit kill?That seems sorta... arbitrary.

It's allright for now, the enemies aren't doing much to hurt us. We can finish them off easily. But where trainers have 4 pokemon in reserve and only two on the field, Impact has only himself. Isn't it reasonable that he'd do as much, or more, damage-per-turn than a trainer?

Bard The 5th LW
05-29-2010, 08:53 PM
I found Enmakki on my own, also found this on my escapade. I've chopped it down to mostly PCs.

Here are most of the relevant character sheets.

Slayers
Geminex (Ray Green:Impact) (http://www.nuklearforums.com/showpost.php?p=1015565&postcount=25)
Armored Bishoujo's NPC (Rayleen) (http://www.nuklearforums.com/showpost.php?p=1018064&postcount=6)

Trainers
Bard (Charlotte Beaufort: Madame Ursurang) (http://www.nuklearforums.com/showpost.php?p=1015435&postcount=14)
Menarker (Renny Tresserhorn) (http://www.nuklearforums.com/showpost.php?p=1015554&postcount=23)
Dracorion (Pierce Granger) (http://www.nuklearforums.com/showpost.php?p=1015686&postcount=29)

Pokebrids
DanteFalcon (Matthias Sona: Oberon) (http://www.nuklearforums.com/showpost.php?p=1015494&postcount=19)
Armored Bishoujo's NPC (Rachel McConnelly:Princess) (http://www.nuklearforums.com/showpost.php?p=1015813&postcount=41)

Dracorion
05-29-2010, 09:00 PM
Impact also has six items, interchangable weapons and armor so he can always have STAB, and even if he doesn't one-shot everything he still does damn good damage.

Bard The 5th LW
05-29-2010, 09:04 PM
I'm under the general assumption that anything we aren't allowed to one-shot gets knocked down to about 1 hp when hit by someone like Impact. Not sure how much truth is behind that.

Dracorion
05-29-2010, 09:08 PM
The Engineer took two more hits after Impact hit it.

Bard The 5th LW
05-29-2010, 10:12 PM
And I finally finished Charlotte's legendary, which will be introduced at an indefinite time. I'm a bit unhappy with the 4 attack moveset I have panned out, so it is very likely that Ill make Charlotte a breeder by another name as to give Revenard (name pending) a wider array of attacks.

Name: Revenard
Type: Steel/Ghost
Ability: Rough Skin- inflicts damage equal to 1/8 of the opponents health upon contact.

Appearance
Height: 6 ft
Weight: 200 lbs.
Renard is an eerie and unsettling figure. It bears a resemblance towards a silver fox, although is much larger. Upon further inspection, its fur seems to be made of metal and and also stands out like spikes, and they can be cut upon very easily. On his forehead however, his hair forms a completely black crescent moon. Revenard's eyes take a steely blue color, and always seem alert. It also seems to be incapable of making sound, and has no verbal cry. Its breathing is peculiar to, as it shows no outward signs of taking in air.

Stats:
HP:130
Attack: 150
Defense: 120
SP. Attack: 70
SP. Defense: 110
Speed: 100
Total: 680


I'll admit, you guys are probably smarter than me about this sort of thing, so I'll take any criticisms and/or suggestions. I admittedly stole the base stat from Enmakki, but I'm not sure if that was the accepted Enmakki or not. Once agains, criticisms/suggestions.

Dracorion
05-29-2010, 10:23 PM
That was the accepted base stat.

Looks good.

Menarker
05-30-2010, 01:08 AM
Only comment I can make about that pokemon is that if you got Levitate, you could remove one of its weaknesses, the Ground type.

Anyhow, Togekiss is flinched for 3 turns and Shaymin pretty badly hurt, so I'm switching to two different pokemons. Probably Mollesk and Swampert.

AB: I still didn't get the answer to my earlier question. If the pokemon that I got selected for my Co-Op Technique is flinched or affected by a status condition, is that going to stop me from using that technique?

Astral Harmony
05-30-2010, 03:12 AM
I approve Charlotte's Revenard.

If the Pokemon is flinching, it doesn't mean the Co-Op is down. Now if OC Spray was used on you as well, which can happen, then you're fucked in a lot more ways than not being able to use the Co-Op.

Geminex
05-30-2010, 08:23 AM
Ok... We don't really have a lot of manpower now, do we? I was really hoping to kill more enemies last round. Anyone have suggestions for potentially useful signature techniques?

Impact: Support Charlotte vs. Soldier A
Matt: Attack Soldier B
Pierce: Attack Soldier B
Renny: Not sure. What've you got left? Shaymin+ and harrasser could probably keep the enemy's fire types in check for a while longer, but it's your choice.

Dracorion
05-30-2010, 09:45 AM
Pierce has enough Rage for his Signature Sequence with Chizuru, but I don't know if she's available.

I mean, she's supposed to be watching Faynoc. Don't think she can leave post every five minutes to shake her ass at some bad guys.

Menarker
05-30-2010, 09:52 AM
Actually, I got a super Move ready. ^.~

Due to AB's saying that flinched pokemons can still be part of a Co-Op technique, and that they don't have to be the active battling pokemons either...

1: Renny recalls Togekiss and Shaymin
2: Renny sends out Mollesk and Swampert
3: Mollesk orders Mollesk to use Rock Slide on two fire pokemons (or on the soldiers rather?). Super effective if used on the fire types (Ultra if used on Charizard). Renny gets 10 rage (two targets hit). Renny now has 75 rage.
4: Co-Op activated although Togekiss is withdrawn (maybe it comes out right beside Renny). Renny and his pokemons have Protect on them and still able to attack (Mollesk already used it though). All other combatants can spend 35 rage or 70 or so to have Protect on them or an ally as well. (Good for Wilhelmina to spend rage on since she doesn't have enough rage or time to get the rage needed for her super ability. She can spend it to help someone else instead.)

5: Have a bunch of team-mates spend rage for protect. They still able to attack, but we can use the most offensive and most reckless attacks without worry.

6: Have Swampert use Earthquake. Allies beside him (hopefully) have Protect and not have to worry about the ally hitting part. ^^

We probably really need to have 3 or 4 of us attacking each target to ensure they go down...

AB: Can flinched trainers still give orders to their pokemons that aren't flinched? Or can someone else order their pokemons? Harriette may be flinched, but she has two pokemons that aren't flinched. Same with Moon and Rachel who both got pokemons, but neither are flinched.

Our forces pretty much consist of:

Mollesk: Rock Slide two soldiers
Swampert: Earthquake two soldiers
Pierce: Two pokemons (Trainer Attack?)
Impact: Attack
Charlotte: Two pokemons (Trainer Attack?)
Matthias: Attack
Harriette: Nidoqueen and Blissey
Rachel: Empoleon. Can't send another pokemon, switch or send herself to attack.
Moon: Lanturn. Trainer can't switch or act himself.
Wilhelmina: Attack

Dracorion
05-30-2010, 11:41 AM
So am I given to understand that Moon, despite being a Trainer and having no way to attack for himself, needs to take a combat slot if he wants to use Engineer skills? And that's how he got flinched?

Also, do Signature Techniques and Co-Op moves and Synchronization Techniques and Signature Sequence and all of those restore RP for the damage they inflict?

Astral Harmony
05-30-2010, 02:34 PM
Chizuru's still available.

Flinched trainers can still order their Pokemon, but that's it. They can't switch 'em out, they can't use items on 'em, that kind of thing.

Moon isn't taking any slot and he doesn't take a slot to use his Engineer skills. Those HPG guys are actually attacking the trainers themselves to mess them up. Obviously, they're not going to kill trainers because, hey, all that trainer's Pokemon'll come out and dogpile that motherfucker.

No, special moves that you pay RP for don't pay RP back. Doof.

Yeah. I went there.

Bard The 5th LW
05-30-2010, 03:21 PM
Only comment I can make about that pokemon is that if you got Levitate, you could remove one of its weaknesses, the Ground type.

I considered that, but decided that Ground type was rare enough to not make that an issue. Earthquake is all it has to really watch out for. Has a decent defense to, so it isn't in that much peril.

Ok... We don't really have a lot of manpower now, do we? I was really hoping to kill more enemies last round. Anyone have suggestions for potentially useful signature techniques?

Charlotte's close to being able to have Hammond and Pike use Future Shock, which hits all enemies and does some continuous damage. Although Pierce's HellFire would probably be better do to it being fire type.

Dracorion
05-30-2010, 03:49 PM
Actually, I don't think I ever specified what type damage Hellfire does.

AB, can Hellfire do Fire and Rock damage? If not, then yeah it'd probably be Fire.

Pierce's got 65 RP now. If Kingdra and Blaziken each take a turn, that'd get him to 75. Someone uses a Rocket Booster on him to bring him up to a 100 and then he can use his Trainer Attack for some fiery goodness.

Doof.

This is the part where I make a derogatory comment about your mother. Probably related to her weight and/or habit to take several different partners home every night.

Geminex
05-30-2010, 06:55 PM
Ok... In regards to Renny's signature sequence...
I'm actually torn. On the one hand I'm all like "No, we don't need protection at the moment, not worth it". On the other I'm like "Well, but I do wanna play defensively until our flinched allies are back".
I still think the first one wins out, though. Our enemies aren't gong to hurt us too badly, I hope. All those RPs can be better used later.

What else could we do? I like Drac's idea, more than anything. Great damage against 4 targets, just what we need. But can you use a SigSeq and attack in the same turn?

If we can, that'd be quite excellent. I'd probably use divide, for Impact, so I could hit two enemies and damage them severely and Pierce's technique could finish them off.

Menarker
05-30-2010, 07:00 PM
Well, the thing is for Renny, is that he doesn't have many options for his RP. His item technique is best saved for a more serious battle. Focus and Divide aren't going to do that much (Best option is Divided Confuse Ray, and that's pretty chancy). Renny's defensive technique is the best thing he can actually do. And whether anyone else wants the protection is optional.

Basically, Renny and his pokemons are protected (they are still attacking too). If Pierce, Charlotte, Matthias or Impact think their rage is best saved for some other ability they got, they can save it. But if they or any of the other characters like Welhelmina or Harriette think their rage points be best spend on protecting Impact or another crucial ally during the turn it is available, then that's something they could do.

Best idea might be to use Pierce's ability this turn to lock down pretty well all the foes, while everyone else builds rage by attacking.
Next turn, Renny does his technique, so everyone else has the option of not being attacked with the rage they built up.



Swampert and Mollesk would be protected if the tech was activated.
Wilhelmina doesn't need protection (and is unlikely to hit 100 rage this round since she can't get hit yet and only gains 5 rage per round if she hits her one target. Can protect 1 person.)
Harriette: Gains double rage and might be better if she and her pokemons were allowed to get hit. (Can protect 2 people after her pokemons attack)
Thus the following targets who can use protection are...
[Power Amplifier] [Matthias] [Sol-Leks] [Buck] [Empoleon] [Kingdra] [Blaziken] [Lanturn] [Impact]

If you think either of these deserve protection and you got the rage to spare, let me know. :3 Otherwise, I'll save it for next round or something.

Dracorion
05-30-2010, 07:23 PM
Reposting Pierce's Co-Op Tech, for your benefit.

Co-op Technique (Tyranitar & Blaziken)
Hellfire: Tyranitar launches three enemies into the sky with a powerful Earthquake, while Blaziken leaps into the air and delivers a powerful aerial beatdown to the enemies. Then Tyranitar pummels them with large rocks using Stone Edge, and Blaziken fires a powerful Overheat until finally the unlucky targets come crashing to the ground in a large fireball.
Effect: Critical damage dealt to three targets. 50% chance to inflict burn status on targets, 50% chance to inflict Internal Bleeding.
Consumes 100/100 Rage Points.

And if AB lets me, it'd do Rock and Fire type damage.

Hey AB, can I have Kingdra and Blaziken attack, then have someone use a Rocket Booster on Pierce and then use his Trainer Attack to do the Co-Op Tech instead?

Menarker
05-30-2010, 07:29 PM
Pierce, I don't really WANNA use rocket booster. It's only the first battle! I'm sure that with your negate 6 target's moves move, we could mop up fairly easily, since we would have 2 turns, each of us hitting someone 3 or 4 times. but if you got one of your own or if you really want to use it badly, I could use Renny's item ability to give the same boost to a few other people. Then Charlotte, Impact and some others would be able to use their super abilities.

Dracorion
05-30-2010, 07:31 PM
Nope, Pierce doesn't have his own. I also don't want to use Renny's. I'm assuming Rachel has a few.

We're still supposed to be doing shock and awe. Occasionally, that might mean spending an item just to keep up the pace, especially with so many allies flinched.

Also, formation. Now properly including Rachel and Moon's pokemon:

[Evolith/Device Space 1] [Matthias] [Sol-Leks] [Buck] [Rachel] [Empoleon] [Nidoqueen] [Harliette] [Blissey] [Togekiss] [Shaymin] [Kingdra] [Blaziken] [Kingdra] [Lanturn] [Impact] [Evolith/Device Space 2]

Geminex
05-30-2010, 07:36 PM
Nope, Pierce doesn't have his own. I also don't want to use Renny's. I'm assuming Rachel has a few.
You mean Rachel "Flinched-for-the-next-three-turns" McConelly? Yeah. Good luck with that.

Focus...

Do the two of you have all of your techniques anywhere? If so, could you link to said post? I'd like to look at their respective costs, again...

Menarker
05-30-2010, 07:38 PM
I put my techniques, custom items, my pokemons all in my character bio. My character bio is linked in my sig!

Honestly, just find any of my posts. :3 (Including this one)

*I advise everyone to consider linking their bio in your sig*

Focus basically doubles the power of any pokemon attack for 25 RP. (Really, it's all in AB's database)

Also for plan "Shock and Awe", hitting hard and fast is only one part of it. If we can do it while barely getting hurt at all, we'll be more imposing (we'd be seen as closer to invincible juggernauts, rather than powerful suicidal attackers)

Dracorion
05-30-2010, 07:42 PM
Right. Forgot about Rachel.

Well, maybe we should spend Renny's Rocket Booster. I'll leave it up to you, Glorious Leader.

And Pierce's Co-Op Tech and Signature Sequences are now in his profile.

No use getting protection when the enemies aren't going to try to damage us much anyway, Menarker.

Menarker
05-30-2010, 07:48 PM
They probably CAN do heavy damage. They just didn't try attacking, because they spent their rage inflicting all that stun in case they'd get knocked out. Now that they don't have it, they'll try attacking. And who knows if its potent or not?

Geminex
05-30-2010, 07:50 PM
Focus basically doubles the power of any pokemon attack for 25 RP.
I know. I was telling myself to concentrate. Nevermind.

Also for plan "Shock and Awe", hitting hard and fast is only one part of it. If we can do it while barely getting hurt at all, we'll be more imposing (we'd be seen as closer to invincible juggernauts, rather than powerful suicidal attackers)
Eeeeh. Still not worth that many RPs, I think.

I forgot to mention this before, I was planning to have Impact carry 3 Full restore, 1 Max Revive, 2 Rocket Boosters. If Renny uses his, I could replace it.

....

Let's do it. I'll be extravagant and probably verging on Overkill, but it'll be awesome. Question is just, can Pierce's pokemon attack and use the Co-op technique at the same time?

Dracorion
05-30-2010, 07:51 PM
I already asked that question to AB, Gem. Granted, it was more this specific scenario than a general inquiry.

Menarker
05-30-2010, 07:55 PM
I maintain that we have enough power to finish them off in two/three turns if we play with a bit of defence without using any resources.


Also! AB, you made a mistake in the enemy formations! You put in the medic that was knocked out by Rachel.

Pierce uses that Chizuru Gal-Tech to negate a shitload of turns. 6 in total.

He could flinch all 3 pokemons (one is already asleep), and three of the soldiers. We can then focus on 2 or three of the soldiers, killing them easily. Then we work on the others on the next turn.

Pierce: Does the above mentioned.
Mollesk: Rock Slide 2 soldiers
Swampert: Hammer Arm a soldier
Impact: Attack (Sweep perhaps to hit two of them for the full damage?)
Charlotte: Already declared Buck to be her one attacker while Sol-leck is doing nasty plot.
Matthias: Fire Blast a target.
Wilhelmina: Snipe someone
Harriette: Got Nidoqueen who can attack and Blissey who can sing again.
Rachel: Empoleon can still attack.
Moon: Lanturn and Kingdra can still attack.

But yeah, we can easily put 3 or 4 attackers per active soldier.

Dracorion
05-30-2010, 07:59 PM
Except if we use Pierce's Co-Op, we could probably kill like four or five enemies instead.

EDIT: You forgot to take into account Moon's Kingdra.

Menarker
05-30-2010, 08:05 PM
Using an item. And the fact that if your technique FAILS to knock them out, we'd get quite a bit of damage back. Damage we'd have to use more items to recover from.

Wildfire is bound to be a pretty foe and there are probably going to be more tough fights too. I'm pretty much for saving items.

Anyhow, we got enough attackers for 4 attackers on 3 soldiers or 3 attackers on 4 soldiers.

Soldier A: Impact Fire, Matthias Fire Blast, Nidoqueen's Sludge Bomb
Soldier B: Flich, Impact Fire, Buck's Fire Fang, Empoleon's Ice Beam
Soldier C: Flinch, Mollesk Rock Slide, Lanturn's Discharge, Moon's Kingdra's Dragon Pulse, Swampert's Hammer Arm
Solider D: Flinch, Mollesk Rock Slide, Lanturn's Discharge, Wilhelmina's Snipe,
Charizard: Flinch
Blaziken: Flinch (Blissey Sing?)
Typhsosion: Sleeping. Can ignore.
Infernape: Flinch. (Blissey Sing?)

Dracorion
05-30-2010, 08:14 PM
It's one item, man. And we got a lot of Rocket Boosters, unless you wanna stack 'em up for mass Rocket Booster usage in one big battle.

Geminex
05-30-2010, 08:17 PM
I already asked that question to AB, Gem. Granted, it was more this specific scenario than a general inquiry.
I know. That's why I didn't make it orange.

As for Menarker's allocation...
You're having Rachel's, Moon's and Harliette's pokemon attack. Can they? I was under the impression that, if the trainers are flinched, they can't give orders. As such, pokemon couldn't attack.

Menarker
05-30-2010, 08:21 PM
Flinched trainers can still order their Pokemon, but that's it. They can't switch 'em out, they can't use items on 'em, that kind of thing.


I put their pokemons attacking because AB himself said they could as long as they themselves are not flinched. Look up *or back a page* a bit more.

And yeah, I was thinking of stocking up the boosters a bit. Two of Renny's Booster Sharing ability, and that'll give 50 RP to a whole bunch of people, enough for 100 RP techs. Impact, Pierce, Charlotte, WILHELMINA, among other potentially great stuff. ^^ We'll fuck Wildfire up badly (or so I hope)

EDIT: But yeah, aside from beating the shit out of foes, I'm trying to do it in a way that make the group look invincible since that would be REALLY demoralizing to our foes (never let them see you bleed!) Also forces us to use less items needed to recoup from our wounds in between combat. We can do it without spending tons of time either.

Dracorion
05-30-2010, 08:37 PM
The HPG soldiers function by the same mechanic we do. They know we can't sustain a perfect defense indefinitely. What we need to do with this small group is slaughter 'em. Specifically, Overkill (and in Pierce's case, Overkill in a non-lethal way).

We can prove that we're impossible to kill when we're facing down a large group of foes.

Menarker
05-30-2010, 08:41 PM
We don't need to sustain it indefinately. We'll have already wiped out every one of them except for their trainers at the end of the next turn with the tactic I proposed. Then the situation will be completely unrevivable and unwinnable. Without taking any damage. We'd basically prove that we can perform an immense attack force while making any attacks they'd attempt to make rather useless.

Dracorion
05-30-2010, 08:43 PM
Yes, yes, but which do you think will affect future enemies more: "Oh, gee, these dudes can make themselves immune to damage for a little while, big whoop" or "Holy shit, did that motherfucker just explode a fireball inside Bill's chest cavity?!"

Any attacks they'd attempt to make useless for a little while, you mean.

Geminex
05-30-2010, 08:43 PM
Oh, right. I totally missed that... Then our situation's not nearly as bad as I thought. I thought we were actually outnumbered, for once.

I still don't think that defensive techniques are worth it. Not yet. Blissey can sing again, and if Mollesk's rock slide hits Charizard, he'll hopefully take enough damage to make paralysis more likely, but not enough to kill him.

No, if we use a technique, it should be Pierce's. The fact that his techniques won't be of as much use against Wildfire, plus the fact that I want to kill the remaining Soldiers this round, so we can use Rain Dance next round, makes it a good choice, I think. Certainly worth a Rage Rocket.

I like the set-up Menarker proposed, though I'd probably move stuff around a bit...

But like I said, right now, offensive techniques.

Edit:
And regarding this:
Yes, yes, but which do you think will affect future enemies more: "Oh, gee, these dudes can make themselves immune to damage for a little while, big whoop" or "Holy shit, did that motherfucker just explode a fireball inside Bill's chest cavity?!"
I do agree with Drac. Terrible damage will do a lot more than overkill. The whole "Oh my god, they're invincible! We're going to die!" can be far more easily achieved by wiping out the enemy's strong attackers, rather than simply shielding yourself.

Menarker
05-30-2010, 08:46 PM
Are other soldiers even watching? I presumed we'd be killing them so effectively, we'd have to prove it every time because there would be no witnesses. :3

So why bother taking the riskier path? Be a juggernaut, unkillable and unstoppable!

If we're just going for overkill, do you want me to use Renny's Item spread ability with the rocket (and one of you give me a replacement one)? Or you rather Renny use Focus with both his pokemons for double the power of Rock Slide and Hammer Arm? I mean, I might as well use my rage when I can...

On second thought, I might use Swampert's Ice Beam due to the special attack booster device.

Geminex
05-30-2010, 08:49 PM
Be a juggernaut, unkillable and unstoppable
Well, this isn't a choice between Unkillable Offensive Powerhouse or Killable Offensive Powerhouse.
We could go unkillable, but it'd cost us offensively. And, like I said, I intend to prevent damge by killing everyone who could damage us.

Dracorion
05-30-2010, 08:50 PM
If there aren't any other soldiers watching, what the hell's the point of proving ourselves invincible to this group? The riskier path is also much quicker, and their morale would be just as damaged if not moreso.

Menarker
05-30-2010, 08:53 PM
@Gem: And that's what my plan was going to do. ^^; We'd basically assure that we kill 3 or 4 of the soldiers while leaving the others (Only the trainers left by then) rather helpless to act.

Ah well.

@Drac: We wouldn't need to prove invincibility. Safety and efficent power would be its own reward if there was no witnesses. And the riskier path is only like 1 turn or maybe two turns faster?

EDIT: Also, I hope we're not recklessly assuming that all the trainer's pokemons are fire type.
It's possible they got the entire starter's team of water types, entire starter team of grass types and an entire team of 3 other types as well.

Dracorion
05-30-2010, 09:00 PM
Hey those one or two turns could mean a lot. I mean, we're trying to be fast here.

Menarker
05-30-2010, 10:16 PM
Pierce's got 65 RP now. If Kingdra and Blaziken each take a turn, that'd get him to 75. Someone uses a Rocket Booster on him to bring him up to a 100 and then he can use his Trainer Attack for some fiery goodness.


One thing. I was looking back at the recent incharacter posts and AB's post said that Pierce had 60 RP, not 65. Was there something I missed? (EDIT: AB said that trainers who partook in the Trainer Attack gained 5 rage more, but I saw nothing to that extent for Pierce.)

Anyhow! The question to whether we do the overkill plan or not is the one that Pierce asked earlier: Can Pierce use his Co-Op technique after having his pokemons attack? (Different from Renny's technique which allows his pokemons to still have their attack for the round.)
If he can, then Pierce has to have both his pokemons attack (10 rage) if he is at 65 or attack with one of the moves being a double hitter like earthquake (15 rage) if he is stuck at 60 currently. Then Renny can go ahead and use his Prosperous Gift ability, give 25 RP to a bunch of people, Pierce included, who will have 100 RP by then.
If not, then my above plan might be the one we have to follow.

Astral Harmony
05-31-2010, 01:01 AM
I'd need to see that Co-Op again. I don't have it saved, sorry.

But you shouldn't need to go that far. Give 'em one more solid turn and they'll book it.

Then the real fun can begin. Prepare to fight some people you haven't heard about in a long time...with some extreme makeovers.

Menarker
05-31-2010, 01:09 AM
Ok, I did you all a favor and linked the character bios of the PCs of this RP to my signature. Now any time you need to see ANY of the bios, whether it is Renny, Pierce, Impact, Charlotte or Matthias, just find one of my many posts and go to the BIOs of POKEMON UMBRAL.

Pierce's Co-Op Technique is there in his bio.

And I guess we might as well use my plan so we don't waste items, if they are going to flee or die fast in the one turn AB hinted. (Except the trainers might all use Focus instead or something.)

Geminex
05-31-2010, 01:26 AM
Wasn't your plan to play defensively?

DanteFalcon
05-31-2010, 03:34 AM
Because they were requested. Matthias's Special moves are

Venomoth: Does Poison, Sleep, Confusion and Paralysis to a single target with a 100% hit chance.

Castform: Changes the weather to whatever I feel like while still letting me throw in an attack for good measure.

Geminex
05-31-2010, 08:21 AM
I think we could buff the Castform ability. Seems a bit weak.

Anyway, Hear Me, Mortals! Your Leader Has... DECIDED!
Basing this
a) on Menarker's plan
b) on AB's statement that our foes will run away if we do sufficient damage this turn.

Soldier A: Impact Fire, Charlotte Fire Fang, Mollesk Rock Slide
Soldier B: Empoleon's Ice Beam, Matthias Fire Blast, Nidoqueen's Sludge Bomb, Lanturn's discharge
Soldier C: Lanturn's Discharge, Moon's Kingdra's Dragon Pulse, Swampert's Hammer Arm, Wilhelmina's snipe
Solider D: Any remaining attacks
Charizard: Mollesk Rock Slide, Blissey double-edge, trainer attacks
Blaziken:
Typhsosion: Sleeping. Can ignore.
Infernape:

We'll get 4 kills, I hope. Enough to seriously demoralize our foes. Nothing big happening this turn... If you all agree with this, one of your characters can give orders. Renny, preferrably.

...

See? Not power-hungry at all!

Oh, and what should Impact's second item be? Another adrenaline boost?

Menarker
05-31-2010, 10:31 AM
@Gem regarding above: No, my plan wasn't to play total defensive. My plan was to press the attack but using just enough lockdown to stop the ones who wouldn't be defeated, and thus focus the attack on the ones who aren't locked down, ensuring victory and safety. The turn after, the attack would be resumed on the ones who were locked down the previous turn.

I see you you didn't put Pierce in there at all. We could use his Gal Tech there to ensure that the enemy pokemons don't get a enemy phase before running away or such. (Not that important) But otherwise, we can add two of his attacks to the plan, especially if we use focus on both of them.
Also, Gem is there any reason why you removed the second "Impact Attack" from my plan? I thought you might wanna use the sweep ability so you can do the attacks full damage to adjacent target.

Anyhow Swampert is going to use Ice Beam, because there is a special attack device for 2 stage boost.

Anyhow, Renny and Pierce can use Focus to double the attack power of their pokemons to increase the chance the foes will die (Charlotte can too if Bard wants to edit his post a bit so she's using focus or Sol-lek is attacking or so)

Adrenaline boost sounds good if the battle is going to end soon.

Also, I would really appreciate if we had Blissey sing Infernape. Blissey has one of the crappiest attack stat ever in Pokemon and Double Edge barely helps. Infernape has Solarbeam out during a Sunny Day. Swampert is quad weak to Grass type.

And yes, don't ask me why Harriette gave 2 phsyical attack moves when Blissey is so much better with special attack moves. 75 Special Attack is better than 10 Attack. (And didn't give a move that could trigger Blissey's Serene Grace like Thunderbolt or Ice Beam or something) Guess she's not that good a trainer.

AB: Is there any possibility that NPCs might consider becoming demons in the future? I was thinking of having Renny chat up Lola incharacter. Seeing how she said she won't stay young and beautiful forever (and that she seemed worried about it)... and how the demonification form makes it permanent, Renny might suggest it. Of course, I/he could totally understand if she's afraid of it, grossed out by it or what not.

EDIT: I just remembered that I got enough RP for a Testament Drive by Mollesk! >_> *Insert Multiple Tentacles of Rapidly Forced Intrusion!* I bet AB would have fun showing everyone's shocked reaction (Rayleen might be pleased by a HPG soldier being fucked to hell) to Renny's horror who only decided to experiment to see if Mollesk really WAS legendary...

Dracorion
05-31-2010, 12:16 PM
Oh, fuck your Swampert.

And yeah, you can do your Spiked Tentacles of Forced Intrusion all you like. It's not like when you pull that crap it isn't a ridiculously transparent method to inject some maturity into Renny.

Menarker
05-31-2010, 02:34 PM
I didn't intend anything like that. Mainly comedy. Renny doesn't really know for certain if Mollesk is legendary since there has never been such a thing as a non-legendary pokemon evolving into a pokemon that supposably is one. In Renny's sidequest, someone suggested that he might have been legendary because he was forced summoned. Basically, he's experimenting with the notion by requesting that Mollesk does a Testament Drive. With results he could not predict.

"Mollesk! Can you do a Testament Drive!?"
*Cue horrible results as he watch dumbfounded*
"Mollesk... That wasn't what I wanted!"

And still maintaining that my request is strategically sound for reasons already listed above. Getting Blissey to sing a pokemon asleep is better than any piddling damage that would result, especially if it'll remove the chance of one of my pokemon being knocked out.

Astral Harmony
05-31-2010, 03:18 PM
Lola wouldn't do it. No way in hell would Lola do it. She envisions herself a sexy angel in white, so there's no way she'd become a succubus.

Yes, a succubus. With a woman like Lola, a succubus could only result.

Anyways, I'll post in the RP this afternoon. Time for work.

Dracorion
05-31-2010, 03:37 PM
Your posting in the RP relies on us getting off our collective asses and deciding on a strategy.

Menarker
05-31-2010, 05:08 PM
Lola wouldn't do it. No way in hell would Lola do it. She envisions herself a sexy angel in white, so there's no way she'd become a succubus.

Yes, a succubus. With a woman like Lola, a succubus could only result.


An angel in white with black garters and lingerie. =P

Anyhow, the hard part about this current set-up is having to run everything by Geminex. But we're pretty much almost there.

Only thing that needs to be clarified is:
1: What Pierce is going to do. Is he using Gal-Tech to flinch 6 foes? Is he spending Focus on both his attacks? Got something else in mind?
2: Will Mollesk be using his Testament Drive instead of Rock Slide? (Personally advise that)
3: Will we use Blissey to sing to Infernape to protect Swampert from potentially being OHKO by a Solarbeam as opposed to using Double-Edge which is utterly weak on a pokemon with only 10 Attack (Similar to a ordinary Shuckle)
4: Is Impact going to use Sweep (25 rage) to hit two adjacent targets for the full damage?

Geminex
05-31-2010, 06:34 PM
From AB's post, I assumed that we really wouldn't need to do that much damage to finish this fight. That's why I refrained from using and rage points.
As for Blissey, I know that its attack stat is crap. I was hoping AB woulnd't realize. ^^
Also, I couldn't find the post where he discussed all the things that's cause negative morale effects to the enemy. Will status effects lower the enemy morale? I did't think they would, hence Blissey's attack.

But I could edit a bit...

Soldier A: Charlotte Fire Fang, Mollesk Rock Slide, Moon's Kingdra's Dragon Pulse, Swampert's Ice Beam, Wilhelmina's snipe
Soldier B: Impact's fire attack, Lanturn's discharge, Pierce's Kingdra
Soldier C: Impact's second attack (yeah, he'll use sweep), Lanturn's Discharge, trainer attacks
Solider D: Empoleon's Ice Beam, Matthias Fire Blast, Nidoqueen's Sludge Bomb Pierce's Blaziken,
Charizard: Mollesk Rock Slide
Blaziken:
Typhsosion: Sleeping. Can ignore.
Infernape: Blissey sing

I think they'll run.

Edit: Ok, so I forgot sweep can only hit to adjacent targets. That should be fixable, though. Just a minor rearrangement...
There, fixed.

And did you all know that we had a Psyduck emoticon? :wtf:

Menarker
05-31-2010, 06:46 PM
I suggested using rage because

A: We lose any rage above 50 at the end of battle. (Although if one of your accessories is a rage tank, you have an excuse to store it. But most of us can't do that. If you don't have a rage tank on you though, then you might as well use up your rage.
B: We start with 50 rage at the start of every battle, regardless of how high or low our rage was at the end of the previous battle.

Geminex
05-31-2010, 06:54 PM
I don't think we end the battle, though. We're constantly fighting, I don't see how we can lose rage. Sure, once we're done fighting, we'll drop back down. But assuming that as soon as the soldiers run away, Cerulean Wildfire arrives. Why would we lose rage there? And once Wildfire is down, we go straight on to Faynoc's forces. We're not taking a break or anything, we're not relaxing.

Menarker
05-31-2010, 06:56 PM
AB: Once this portion of the fight is over, is the fight considered "over" and we start with 50 rage and all that on the next fight, or is Gem right when he thinks all of this is considered one battle?

Anyhow, we should have our group meet up with Muon after the foes are dealt with. It's one of our tertiary objectives, she's close by, and can probably give us some support.

Also, no items will be needed to heal up Shaymin. Thank goodness for Synthesis. ^^

Anyhow, you decided to sweep, so I think things are good. I'm probably going to have Mollesk do the Testament Drive on the first soldier. Just to make things scary for the foes. Unless they are machoists...

EDIT: Can you switch Mollesk's Rock Slide to Testament drive on soldier C? You can move Lanturn's Discharge to Soldier A. Besides, I'm not certain if Mollesk can choose two non-adjacent targets for Rock Slide anymore.

Geminex
05-31-2010, 06:59 PM
Eeeeh. I think if we're not going to lose rage, we also won't have time for recovery moves. We'll see.

I agree regarding Muon, though I'd like to see what else is going on, when the time comes to save her.

Menarker
05-31-2010, 07:06 PM
Edited a slight to reflect the Testament Drive changes.

Solider A has 4 attackers, one of them with fire.
Solider B: Has 4 attackers, two with fire. One of them is Wilhelmina's snipe.
Solider C: 3 attackers. One is Impact's fire and one is a Legendary pokemon Testament Drive.
Soldier D: 3 attackers, 2 with fire and one with poison (They also weak against that).
Charizard gets trainer attacked.

Soldier A: Charlotte Fire Fang, Lanturn's Discharge, Moon's Kingdra's Dragon Pulse, Swampert's Ice Beam
Soldier B: Impact's fire attack, Lanturn's discharge, Pierce's Kingdra, Wilhelmina's snipe
Soldier C: Impact's second attack (yeah, he'll use sweep), Mollesk's Testament Drive, Empoleon's Ice Beam
Solider D: Matthias Fire Blast, Nidoqueen's Sludge Bomb, Pierce's Blaziken,
Charizard: Trainer attacks
Blaziken: Ignore
Typhsosion: Sleeping. Can ignore.
Infernape: Blissey sing

If the battle DOES end and we DO revert to 50 rage, it can be presumed there was time for Shaymin to use one round worth of healing. Anyhow, we'll see what AB got to say, although we can post the combat orders if you feel the setup is acceptable.

Geminex
05-31-2010, 11:02 PM
Soldier A: Charlotte Fire Fang, Mollesk Rock Slide, Moon's Kingdra's Dragon Pulse, Wilhelmina's snipe, trainer attacks
Soldier B: Impact's fire attack, Lanturn's discharge, Pierce's Kingdra
Soldier C: Impact's second attack (yeah, he'll use sweep), Lanturn's Discharge, Swampert's Ice Beam,
Solider D: Empoleon's Ice Beam, Matthias Fire Blast, Nidoqueen's Sludge Bomb Pierce's Blaziken,
Charizard: Mollesk Rock Slide
Blaziken: Ignore
Typhsosion: Sleeping. Can ignore.
Infernape: Blissey sing

Ok, here we go. This should work. I've discussed it with Menarker. Drac has an hour to protest if he doesn't like it, else I'm posting it IC.

Menarker
06-01-2010, 01:12 AM
Ok, I edited the orders somewhat in my last post because Gem has yet to do so and AB is here now.

Geminex
06-01-2010, 01:18 AM
Yeah, y'know what? That's good. I won't even give orders anymore. That's sufficient.

Menarker
06-01-2010, 01:23 AM
Well, I don't mind your characters giving orders... Wasn't trying to take your character role away.
Heck, I did the short-cut lazy way about summing things up because I wasn't that inspired about it.

It's just that when you say you're going to make a post about that so AB would have something to work with, and about 2 hours later, I see AB on and the user's current action menu say you're posting for a different RP, something snaps inside me. ^^;

Then again, that's somewhat understandable. We probably aren't that inspired for THIS battle. We wanna fight something that isn't cannon-fodder. ^,^ Although it's a good way to start learning about the new system.

Astral Harmony
06-01-2010, 01:30 AM
I'm currently bogged down by homework, right now. Hopefully, it won't take long and I can get the RP underway again tonight. I should be able to post.

Geminex
06-01-2010, 01:34 AM
It's just that when you say you're going to make a post about that so AB would have something to work with, and about 2 hours later, I see AB on and the user's current action menu say you're posting for a different RP, something snaps inside me. ^^;
That what I usually do. Instead of just looking at the thread, when I'm waiting for someone else to post in an RP or discussion, I open the Reply interface. I find it more convenient than just viewing the thread normally.
So when you see me "Replying to thread: Eclipse Phase: Frosted Glass Discussion", that usually means that that's just the latest thread I refreshed. I'm not actually replying.
Also, stop spying on me, only I get to do that.

And besides, when AB logs on around this time, he's usually just checking the discussion thread, isn't he? The actual post comes later.