View Full Version : Pokemon Umbral Discussion 31: Zero Mode and Asuras
Astral Harmony
06-22-2010, 03:44 AM
I'm not going to allow for fourth evolutions to any Pokemon for an extremely long time. An evolution to a Shuckle? Yeah, that's good. A second evolution to a two-stage Pokemon? Sure, we'll work that.
But when it comes to fourth stage evolutions, you'll basically be turning your own Pokemon into freaks. Insane freaks that will not obey you. You and your Pokemon will be doing a special mission when it's time.
It's explained like this: most Pokemon, at least in the world of Pokemon Umbral, tend to be under a lot of mental stress, particularly Honmyr variants and especially during pitched combat. This is a reflex to the immense power they wield. It's a huge strain for them, even though their bodies flash-evolve and they usually only know four to six moves to compensate. Herego, while it's entirely possible for a Pokemon to continue to evolve and grow even stronger and know every move, Pokemon usually stop at two evolutions and at level 100 by their own choice.
Pokeweapons, which go beyond these limits, are more or less on the brink of going overboard, or Berserk for lack of a better word. It takes millions of dollars worth of conditioning and specially controlled evolutions to produce a single useable Pokeweapon (a non-Berserker type).
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Now, you're probably wondering about the title of this discussion thread. Zero Mode is going to be the Gabriel Force's version of Umbral Awakening. As for Asuras, they're the mistakes geniuses often make when trying to create Legendary Pokebrids like Moera, The Light, and The Dark. Those three were Delta class Asuras. There are two other classes, Alpha and Beta, and why they're generally considered to be failures, they are certainly more powerful. Especially Alphas. You'll have a lot of fun with these types when venturing into Millenium House and as you continue to wage war on the Prideguard.
Now, hit us up with a picture, Ren-I mean Menarker!
Geminex
06-22-2010, 04:00 AM
Oh. Nice...
I really need to write up a semi-scientific explanation for pokemon (and physics) in the world of umbral...
An asuras... Is Big G one of those?
And just call us by our in-game names, there's not that much of difference between us IC and OOC.
And wait, pokemon can get more powerful by sacrifcing their sanity for power?
...
I really, really hope the same counts for humans.
Astral Harmony
06-22-2010, 04:05 AM
Of course humans gain power through sacrificing insanity. That's basically what Asuras are. And they definitely sacrifice appearance as well, especially the Alphas and Betas. U-G-L-Y. They ain't got no alibis. They ugly. They ugly.
Some questions before I continue: If Kurika uses Justice Fist, she's going to hit the Plasma Wall and contract both Fire and Plasmaburn. Are you okay with this? And no, Moon's Pokemon's water attacks will not remove the wall. That's not nearly enough water.
And Rachel cannot use Sync Techs as a free action. I don't even know where you got that from.
Geminex
06-22-2010, 04:11 AM
Last mission, actually.
...
Hey, it was worth a try!
Can she at least use both her technique and her own attack attack in the same turn?
But wait, I was hoping for something pure-human. Asuras are uber-pokebrids, aren't they?
Or just make Impact's insanity sacrificing his full-demon uber-transformation.
And damn, I hadn't considered that. Ah well, Kurika's getting switched out anyway, let her be set on fire.
Astral Harmony
06-22-2010, 04:14 AM
Huh. Well, I guess Impact likes his girls hot.
Geminex
06-22-2010, 04:16 AM
AB used horrible pun!
It's super effective!
Wild Gem fainted.
Astral Harmony
06-22-2010, 04:28 AM
Impact used Facepalm!
It's super insulting!
Armored Bishoujo used Cosplay!
It's super inspiring!
Impact used Sketch!
He now has costume ideas for his subordinate girls when he goes evil!
It's super creepy!
And I'm just going to stop there. Too many posts and god knows when Menarker will post. Wait, why don't I just post it? He did send me that PM.
Here goes!
Gardevoir, Use Flash!
http://i1038.photobucket.com/albums/a469/PokemonUmbral/PokemonUmbral14.png
Phoenix Wright: "Objection! I have found a flaw in that comic strip!"
Armored Bishoujo: "Me, too, which is why I did this little omake thingie! Go ahead, Wright!"
Phoenix Wright: "The enemy Metang is a genderless robot Pokemon! How could it be attracted to that busty Gardevoir?"
Armored Bishoujo: "And that, as they say, is that."
Geminex
06-22-2010, 05:23 AM
Wow. Is the commentary Menarker's? Cause damn, he murdered that joke. And it wasn't even ironic. It has a "look at me i am being completely sincere and that is supposed to be funny" air about it, but it's like a robot made to look like a human, it has all the appearances of the real thing, but it is not the real thing! It is a lie! Burn the fake irony! Buuuuurn it!
Astral Harmony
06-22-2010, 05:34 AM
I...I did the commentary. *mindlessly kicks a pebble*
Geminex
06-22-2010, 05:39 AM
Oh!
Oh. I- I'm sorry... I didn't... I mean, I...
...
I'm just going to imagine gardevoir's breasts now, please excuse me.
Edit:
Okay, I'm back in time for the post. Few questions:
What's up with Matt's rage? He was at 100 when he shifted, that cost him 60, down to 40. Then two hyper beams, makes 2 times 10, makes 20. He should have 60.
Second, what do you mean by this:
- Impact: Plasmaburn is being cleared. Wait longer. Rage is 100 upon revival?
My plan was to sit out one turn, to revive with 1 HP and get a turn's worth of plasmaburn healing, and then enter combat again, and then to use a full restore to get my health back and fully cure the burn. Is there any reason I can't do that?
Astral Harmony
06-22-2010, 05:57 AM
No Rage gained from moves that cost Rage. This includes moves that are used when in Paradigm Shift and other modes like Maid to Mistress.
And sure, you could do that. All I really read is the orange list. If you want me to see something else, you've gotta lemme know.
Geminex
06-22-2010, 06:01 AM
Oh, I see.
Damn, pokebrids are so getting shafted. Ah well, I won't complain. Yet.
Edit: Nevermind that, they aren't really, are they? They get a huge range of attacks, pretty good stats and an uber-form. Not to mention a pretty good selection of Synctechs. They're balanced.
Astral Harmony
06-22-2010, 06:07 AM
Not really shafted. What would you rather have, one Hyper Beam and 10 Rage or two Hyper Beams?
Dracorion
06-22-2010, 06:17 AM
Aw, hell. Is there really no way to give 'em fourth evolutions without turning them into Berserk monsters?
Because, you know, I could probably come up with some bullshit to justify it if you'd let me.
Or not. I can develop their characters either way. But the evolutions I was thinking of just seemed fitting.
Anyway, Harliette is on fire again. We're probably going to need Moon to put her out. And maybe he should also construct a Water Evolith. Or a Power Amplifier. And we should also probably put Kurika out too. She could single-handedly eliminate Snorlax and Flygon, probably.
Do we have Wilhelmina target the enemy sniper? Two fire shots ought to take the bastard down. Gem, maybe we should keep Impact out for three turns. That way, he can return fully healed of Plasmaburn and with 100 RPs. He could use Dark Ambition or C,C&C with Rayleen to let everyone bring the pain. As for Renny... I think the only item he's got left is a Max Revive? We could have him use Prosperous Gifts and revive, say, Kingdra, Swampert, Nidoqueen and Magnezone. But then he'd be left out of items and we still have one more fight ahead of us.
Of course, there's another alternative. We could forget all that and just have Lexhur use his laser. That would destroy Soldier B and both tanks, and then we'd be left with just Soldier A and the two enemy pokemon. Then we don't really have to worry about reviving anyone all that much. We revive Pierce's Kingdra, and then Moon, Pierce and the Water Evolith can put out Harliette and Kurika. Then we beat the living shit out of the three unlucky survivors.
EDIT: Why did Future Shock end? It was on turn 4 and it's supposed to last a full five turns, I think.
Geminex
06-22-2010, 06:30 AM
Yah, see my edit.
As for the battle...
Ok, we took a few casualties, but nothing that seems very urgent. Harliette is on fire again, what else is new...
(Exact casualties:
Pierce:
Aria heavily wounded
Kingdra killed
Renny:
Magnemite down
Swampert down
Harliette:
Self great damage, burnt, on fire
Nidoqueen down.)
I'm thinking we should focus on killing the enemy infantry. The tanks really aren't a problem, Rachel and Lexhur can focus on keeping those out of battle... though on the other hand, the more we destroy, the more likely Wildfire is to face us in direct combat.
'fcourse, the question is... sunny day or rain? I'm not sure how much rain helps us in terms of defense, but water moves are still pretty central to this. On the other hand, fire might mean that we take even more damage from Wildfire's "look at me I'm a craaazy bitch" antics, while giving us a good damage boost against infantry. I haven't done the exact allocation, but it seems quit feasible that we could take out both soldiers and the sniper by the end of the turn, and heal up Impact and Harliette as well.
Drac, if you want to discuss who should give which orders, now is the time to do so.
Hey, AB, I forgot to ask: Do we get to restock items at the end of battle?
Edit:
In regards to Drac, what use would Impact's staying out longer have? He can full-restore himself next turn, he'd be in-battle with full rage and full health two turns sooner, at the cost of just one item. Unless you somehow want to get rid of Impact, but that's just inconceivable! Why would you possibly want that?
Dracorion
06-22-2010, 07:11 AM
First off, read my post above yours.
Wildfire didn't really hurt us much this turn because she used up two actions to go Zero Mode and buff herself. If we use Sunny Day, I'm pretty sure she'll be kicking our asses to hell next turn.
So I say we stick with rain for now.
As for who should give orders. Well, we should do it the way we agreed before. Impact gives the basic outline and a few specifics. Renny and Pierce pick their own attacks and perhaps give a few specific commands like "Moon, use Surf to attack the tank twice" or "Harliette, sling some poison attacks at that soldier". Or something.
Geminex
06-22-2010, 07:24 AM
I'd be allright with that allocation. And I saw your post. See my edit.
Thing is, I'm not even sure if sunny day will affect Wildfire's attacks at all. Will it, AB?
Dracorion
06-22-2010, 07:35 AM
It should.
And I forgot Impact was at 100 Rage. Nevermind that then, bring him in early and kick some ass.
By the way AB, Harliette was rendered immune to Plasmaburn thanks to Rachel, remember? So we really only have Kurika burned.
Menarker
06-22-2010, 08:24 AM
Wha? I totally understand Magnezone being knocked out... but Swampert? I don't agree...
Snorlax has a Special Attack of 65, which is pretty crappy, to point that a pokemon isn't considered a strong attacker even when using Hyper Beam a 150 power move and STAB. So it knocking out Swampert whose speciality aside from power is stamina seems absurd! Matt should be OHKOing nearly anything with his Hyper Beam then, since his special attack stat is so many orders higher than Snorlax.
It's the reason why Giga Impact was given to Snorlax, since after the change in the pokemon battle system where moves were divided by Attack/SpecialAttack/Status instead of element type (Such as all fire moves being special attack and all normal moves being Attack type), Snorlax who used to get high power from Hyper Beam in the old generations could not use Hyper Beam effectively due to it using his inferior special attack stat.
If it was Giga Impact, I could totally understand. But then Snorlax would be plasmaburned by the wall! I call cheat! I'd say Great, maybe Severe damage at most. *Pout*
And yeah, around the time that AB posts during the night and when Gem is active is around 2AM, and I'm in bed. Hence why I send the PMs to AB beforehand so he doesn't have to wait for me.
I admit, I forgot about the fire wall too, but I would not have allowed Kurika to attack through it! Renny is not happy that Pierce/Impact ordered her to rush through it and suffer those burns!
Like Drac said, Harriette shouldn't be burned due to Rachel's special ability. ^^:
Gem said that Impact would probably give Renny some of his items after the battle since Renny makes better use of them than he could.
Do we have Wilhelmina target the enemy sniper? Two fire shots ought to take the bastard down.
I agree that she needs to take down the sniper, but if we're still in rainy weather, fire bullets will be weakened.
Anyhow, it's still early, so back to bed for me.
Bard The 5th LW
06-22-2010, 01:15 PM
CURSE YOU TIMEZONES! CURSE YOU ALL!
Anyways,I'm still waiting for Hammond to charge up Sky Attack. Should Pike continue Thunder Spamming, or maybe try a discharge?
Also, I agree with Menarker about the Hyper Beam thing. If anything, change it so Snorlax used Giga Impact.
Astral Harmony
06-22-2010, 02:22 PM
Corrected. Thank you for waiting.
Yes, you'll replenish items after the Prideguard is defeated. This'll be your last battle with them so hang in there.
Sunny Day does boost Cerulean Wildfire's fire-based attacks, which in a way does make up pretty much all of her damage. She's destined to be packing Almighty type damage as well, but there's little way to prepare for those except for having lotsa HP.
Geminex
06-22-2010, 05:30 PM
Allright then we'll stay with rainy day. But you're aware that we're sacrificing one hell of a lot of offensive potential, yes?
Oh, and AB: Did we have any overkill damage? Like, did Wildfire die with our last attack, or did we have any attacks left over once it was dead? Cause if not, I'd be quite surprised.
Dracorion
06-22-2010, 06:20 PM
Considering our MIV is already far too close to 50% for comfort? Yes, I'm aware.
Geminex
06-22-2010, 06:29 PM
What do you mean "for comfort"? 50% isn't necessarily bad. We get double rage, and need no cooldown times.
And one more thing: Does Wildfire fuction like one of our destroyers? Like, does she need rage? for her techniques?
Dracorion
06-22-2010, 06:36 PM
Status effects also become harder to cure. You wanna do that with Plasmaburn and fire?
And there's also, of course, Fear. I'd hate to have someone valuable forfeit a turn at the worst possible moment.
And considering that Wildfire has been pretty liberal in the use of her techniques and probably by now would've used up more than 500 Rage? Pretty sure she doesn't spend rage.
Geminex
06-22-2010, 06:48 PM
She's been using a lot of techniques, yes, but she's been bashing us only as an in-combat unit. She's now switched to destroyer, I'm hoping that her offensive performance will at least drop a little, hence my question.
Status effects take a longer time to cure. I assumed that meant that "natural" healing (like recovering from confusion) will be less likely. But we don't recover naturally from fire or plasma anyway, so where's the problem?
And I'm not saying that <50 morale is utterly good, but that it has both, advantages and disadvantages. Which outweigh which is entirely situational.
Menarker
06-22-2010, 07:23 PM
This might be a good time for Cecilia to show up. Swampert and Magnezone are knocked out. Mollesk and Umbreon are oiled. Shaymin is weak to fire and Togekiss might serve a better purpose with Serene Blessing to buy a turn's worth of protection from everything that isn't Almighty typed, probably after Magnet Crush wears off. (Good against everything but some of Cerulean's attacks.)
So I'm sending her out. She got water bombs and armor, so that'll still get the STAB and rain bonus. Plus, her ability gives her 3 turns worth of invincibility.
AB: Can we get a chart on the formation of the enemy forces, in case we decide to use AOE attacks like Lexhur's Laser or Desperado? K,THX!
Geminex
06-22-2010, 07:29 PM
AB actually included a formation:
- Enemy Formation: [Soldier A] [Dragonmaw L] [Soldier B] [Poseidon L] [Trainer A Poke1] [Trainer A Poke2]. Cerulean Wildfire has switched to the Rearguard.
And I realized something interesting. Rearguard, eh? Wouldn't that mean that she can't attack?
Menarker
06-22-2010, 07:44 PM
No. Lexhur counts as a Rearguard too, and he can certainly attack. If anything, we might not be able to directly attack her until we dealt with everyone else... Of course, I would appreciate if AB could clarify whether we can attack her.
Geminex
06-22-2010, 07:47 PM
I'm almost certain we can't attack her. Other wise we'd just go Lexhur Laser, finish her off.
And I see. Though the rearguard, by definition, doesn't fight on the front lines, so that's a bit confusing. It'd make more sense for there to just be a "destroyer" postion. But that is of little relevance.
Menarker
06-22-2010, 08:00 PM
Had a thought for a plan for this turn...
Does Lexhur have 500 rage? If so...
Wilhelmina takes care of the sniper.
Lexhur uses Drill Gore to knock the Trainer himself all the way back to the city slums, leaving the pokemons stranded with the rest of the formation, the trainer not being around to send out replacements. 400 rage left.
Lexhur... I'M A FIRING MA LAZAH! Crazy damage on 5 targets, focusing on knocking out the soldiers. Lexhur is back down to 0 rage.
We take out the pokemons, since Magnet Crush is still active and locking the tanks down, and we can probably assume the soldiers are dead by laser. We then use the rest of the attackers to do some crazy damage on Wildfire... If we can.
Thoughts?
Geminex
06-22-2010, 08:11 PM
I'd prefer to save Lexhu'r sage. Drill gore on the trainer (or at least the pokemon) would be effective, but we can, I think, kill the trainers without needing Lexhur's laser, and we'd still have some attacks left over to hit the tanks.
Oh, and what's up with the fire wall? It's on the enemy side now, right? And damaging them? How much further can we push it? Because immersing the enemy's slayers in a wall of fire would go a long way towards making up for the lack of fire attacks on our side.
Menarker
06-22-2010, 08:23 PM
You misunderstood me. But I also made a mistake on the plan.
I meant that I intended the laser would hit Soldier A, DragonMaw, Soldier B, Posideon, and Pokemon A. The tanks might be knocked out... maybe not. But we'll Drill Gore the trainer, the soldiers would likely be dead, the tanks be locked down by Magnet Crush, leaving only the pokemons already on the field to be knocked out, before we target Wildfire...
But I remembered that the tanks are Large sized. So from Far end to Far end of the laser, we got Soldier A, DragonMaw Slot 1, DragonMaw Slot 2, Soldier B, Posideon Slot 1. Thus very likely knocking out everything out except the pokemons and maybe the Water Tank (since it is only hit on one half). We Drill Gore the trainer far far away, leave the remaining tank(s) alone since Magnet Crush is still active, and attack the pokemons or Wildfire.
I didn't intend to target the pokemons with the laser. I viewed the soldiers as a more cruical threat, especially since Snorlax is in recharging mode due to that Hyper Beam, which I still think reeks of cheatery.
By removing all the support, we can keep them from knocking out targets that Wildfire weaken or visa versa. Less ganging up and less total hits.
Dracorion
06-22-2010, 08:46 PM
I actually proposed using Lexhur's laser. Granted, I suggested it be centered on Soldier B and hitting both tanks. If we want a clear shot at Wildfire, we'd have to take out the tanks anyway. Then we'd only have to deal with one soldier and the trainer.
As for Grill Goring the trainer, I don't think it's feasible. I mean, the trainers on our side can't be targetted like that, or else enemies would be knocking us out of the field left and right. So presumably, enemy trainers can't be targetted like that either.
It's pretty obvious. Can't see why you'd think it was possible.
Anyway, we might want to save Lexhur's laser for a quick kill on Wildfire once we finally clear a path to her.
Bard The 5th LW
06-22-2010, 08:53 PM
I second the notion of saving Lexhur's laser for WildFire. Right now, Just hold enemies back and stay alive.
And what should I do about Sky Attack? I was going to hit WildFire with it, but that seems impossible now. Should I direct it at one of the tanks or the soldiers?
Geminex
06-22-2010, 08:59 PM
It's pretty obvious. Can't see why you'd think it was possible.
My guess would be the fact that, during our first battle, foot soldiers got to flinch our trainers with their OC spray. Why wouldn't we be able to remove their trainers from battle?
And like I said, I think we should save the laser for Wildfire.
Dracorion
06-22-2010, 09:02 PM
My guess would be the fact that, during our first battle, foot soldiers got to flinch our trainers with their OC spray. Why wouldn't we be able to remove their trainers from battle?
Hm, I'd forgot about that. Still, some clarification would be nice.
Hey AB, just what can we do to enemy trainers? The footsoldiers during our first fight flinched our trainers, after all. Can we, say, use Devil's Drift to knock them out of battle? Put them to sleep? Flinch them? Make them infatuated or confused?
Geminex
06-22-2010, 09:12 PM
Though I just checked again...
"Grill gore" does huge dark damage and flinch+bleed. The attack we're looking for is devil drift. That removes an enemy for two turns. Unfortunately, it also deals sever damage, which would probably result in the trainer's pokemon going rogue. :(
So that's a no-no.
Menarker
06-22-2010, 10:47 PM
Ah, my mistake.
Also, I figured that we could do that against trainers because we could do sleep affliction to Regina during that Pokegeddon thing.
Lexhur's Laser does great splash damage, so I figure that hitting Wildfire with it and only her would waste a good portion of its power, unless we were allowed to focus it so it only hits one target. With the absurd boost in power it got, removing all other attackers sound like a good plan to me so we stay limited to the 3 attacks she can use.
Dracorion
06-22-2010, 10:48 PM
Regina was a Battle Master.
Menarker
06-22-2010, 10:52 PM
Oh. ^^;
I need another nap.
Geminex
06-22-2010, 10:56 PM
And we can eliminate enemy pokemon by either sending them out-of-battle, or by hitting them with status moves, we can kill enemy soldiers, we're still stunning the enemy tanks. So we should only take damage from reinforcements and wildfire's attacks anyway, without having to use a lot of Lexhur-rage.
Astral Harmony
06-23-2010, 01:48 AM
You probably did have overkill damage, but you could've designated a target if there was the rare chance that you did "defeat" Ceru before running out of attacks.
Ceru functions as a superpowered asshole. Zero Mode's fueling her with unlimited Rage until she dies completely. Same with a Ruin General's Umbral Awakening.
You can inflict status effects on enemy Trainers. One of the things you'll want to concern yourselves with is dealing actual damage. Trainers fall very quickly. Like, a Trainer attack can kill a Trainer in one shot. And then you'll have to deal with Rogue Pokemon. I'll come up with some methods for dealing with enemy trainers directly. Flashbang items come to mind as a non-lethal flinch. I'll let you take some with you after this battle when you can restock.
Anyways, here's a rundown of the future of Pokemon Umbral
- Mission 3: Watchmen defeat Cerulean Wildfire. Watchmen fight Grant, Lucian, and Discord. Rig is used to steal Arceus, Dialga, and Palkia. Watchmen fight Mio. Mio is captured. Faynoc flees. Mission is complete.
- Intermission: Irene joins Watchmen as District Chief. Rayleen and Dormond leave PATCA. Crosswald Crusade plotline begins. Mio and Marionata join Watchmen. Twiloch joins Crusaders.
- Pierce's Sidequest: To Millenium House! Mavyn joins Watchmen. PATCA breaks into Millenium House in pursuit of Pierce who went there, earlier and alone. Jeanette and Chizuru join Pierce. Basic enemies vary between Pokebrids, Asuras, and security robots. Quite a large number of bosses in this quest as well. Mew, Lugia, Darkrai, Cresselia, and Enmekki are captured.
- Rayleen's Sidequest: Destruct, Alice, Pauline, Killian, Lucian, Discord, Nyoka, Jenny, Jeanette, and more join Crusaders. Rayleen hires new PCs and many NPCs, then returns to her house to discuss everything. Prideguard attacks the house. Crusaders defeat the Prideguard and escape.
- Mission 4: Life's a Beach! Vast majority of estrogen-equipped characters have signed a deal to pose for a bikini photoshoot. Charlotte is welcome to do so as well. Watchmen and Crusaders merge for a large party. New Ruin Pokemon and two Ruin Generals attack. Alphonsine and Cardia join Watchmen. Andora joins Crusaders.
- Mission 5: To the Netherworld! In order to combat the Prideguard's increasingly powerful forces, Mika leads Watchmen PCs (including Crusaders if you guys want) to Netherworld for demonic upgrades. Enemies are feral demons as well as Kimono forces for the sake of training.
- Mission 6: Defend the Metropolis! Pokegeddon succeeds in destroying the PC Box storage system at the Fainas Metropolis Pokemon Center, releasing pissed off Pokemon by the hundreds of thousands. Rig is used to recapture Pokemon while Watchmen and Crusaders get back to back to stem off the Pokemon legions. New Ruin Pokemon and two more Ruin Generals attack. Terrance and Joy joins Crusaders.
- Mission 7 (Watchmen): Discovers a Prideguard facility in Basne Islands. Charlie joins Watchmen. Primary enemies vary between HPG soldiers, robotic security, and Asuras.
- Mission 7 (Crusaders): Assaults the Prideguard facility near the undersea Mersapien Haven. Nelhina and Delphina join Crusaders. Primary enemies vary between HPG soldiers, robotic security, and Asuras.
- Mission 8: A killing spree against various Ruin Generals for both sides. Nothing more.
- Mission 9 (Watchmen): Attack and board the Warship Supremacy. Enemy is unsurprisingly the Prideguard. Burkmont escapes, the little turb.
- Mission 9 (Crusaders): Convince the Junk Chief Iris to ally herself and her people with the Crusaders. Iris joins Crusaders.
- Mission 10: Kill That Fat Bastard! Watchmen and Crusaders merge for the final time to take down the Prideguard for good. The enemy? They might be the Prideguard. Plenty of powerful foes and bosses here. After Burkmont goes down, there's nothing else other than...
- Mission 11: Into the Fahngrest Empire. Defeat Idolus, Twiloch and Marionata. Challenge the Kimonos to prove yourselves. Lexhur breaks the final piece of the seal. Defeat Primal Exist's guardians and then defeat Primal Exist herself. A winner is you!
Obviously, this is subject to change, but I don't think it will by very much. All we need to do is decide where Charlotte, Impact, and Matthias slide in their sidequests, throw in an arena mission if we really give a shit and call it a day.
Menarker
06-23-2010, 01:59 AM
- Intermission: Irene joins Watchmen as District Chief. Rayleen and Dormond leave PATCA. Crosswald Crusade plotline begins. Mio and Marionata join Watchmen. Twiloch joins Crusaders.
- Mission 11: Into the Fahngrest Empire. Defeat Idolus, Twiloch and Marionata. Challenge the Kimonos to prove yourselves. Lexhur breaks the final piece of the seal. Defeat Primal Exist's guardians and then defeat Primal Exist herself. A winner is you!
Twiloch joins Rayleen's team only to betray us? Gee, I would probably have preferred you kept this plot-line of yours mostly secret. I don't think we needed to know all this early on.
Astral Harmony
06-23-2010, 02:10 AM
It's more of an honorable truce. Basically, Burkmont does something that pisses off Idolus which you'll hear about at the end of Mission 3, anyways. Idolus has Marionata and Twilock join the Watchmen and Crusaders, respectively, under a temporary and honorable truce in which they'll help each other for the cause of destroying the Prideguard.
Then, they'll honorably end the truce for a final battle. No backstabbing, no "surprise, I'm now your enemy!". It's basically Marionata and Twilock going "Okay, this is where our truce ends. We'll go over there to be with Idolus. You prepare and then come to us when you're ready. It's time we ended this."
All in all, there isn't a whole lot of surprises unveiled here. I'm pretty much out of them, to be honest. After Mission 5, it's going to a lot of lather, rinse, repeat with no unexpected surprises thrown in. I am actually quite done unveiling things.
EDIT: A lot of what was revealed here is actually going to be revealed at the end of Mission 3. There's still plenty of room for surprises throughout the plot that I do not intend to reveal. The end of Mission 3 is going to have one of those "we're putting everything together and this is what we've gotta do to win" intermissions where you learn who your enemy is and what you'll generally have to do to defeat them.
Geminex
06-23-2010, 02:37 AM
You probably did have overkill damage, but you could've designated a target if there was the rare chance that you did "defeat" Ceru before running out of attacks.
Can we do that retroactively? If so, fire tank. Please?
- Mission 5: To the Netherworld! In order to combat the Prideguard's increasingly powerful forces, Mika leads Watchmen PCs (including Crusaders if you guys want) to Netherworld for demonic upgrades. Enemies are feral demons as well as Kimono forces for the sake of training.
You mean "Impact's sidequest", right? Cause that was totally what I wanted to do with Impact's sidequest. And you knew it. Because I suggested that plot point.
Lexhur breaks the final piece of the seal.
Mothfucker. How come?
And would it be possible to get a quick recap of the Homnyr mythology? All the stuff we already learned was sorta mushed-up.
Astral Harmony
06-23-2010, 05:08 AM
Well, since Impact will probably become the only full demon character, I figured that would be his sidequest. 'Cause he isn't getting full demon in Mission 5.
Ah, it turns out that I'm too fuckin' lazy to do that. Oh effin' well.
Lexhur breaks the final seal because when you defeat Idolus, Marionata, and Twiloch, Lexhur will be the only Ruin General with an active seal. Hell, he'll be the only remaining Ruin General, period.
Anyways, I think I can somehow conjure up a full mythology behind Honmyr, though it isn't really important to the plot at this point.
A long time ago, human civilization was poised to overtake the natural world. In order to curb the unchecked growth of humans, an ancient being living in the subterraneon world beneath Honmyr unleashed an obscure power that flash-evolved normal animals like mice, deer, bears, etc. This flash-evolution lead to the creation of all non-Legendary Pokemon as you know them, from Bulbasaur to Rotom and beyond.
Needless to say, this resulted in a war. As the war progressed, humans and Pokemon slowly and steadily found a way to co-exist. Apricorns, walking with Pokemon, the works.
Now we come to the part about Honmyr specifically. We're closing in on the important year mentioned several times so far: 1600 years ago. The Fahngrest Empire is beset by numerous foes. Powerful bandit groups in the forests, pirates from the sea, high crime, poor resources, weak leaders...all kinds of tragic problems. This was also the year of Malcolm Elliot. Interested in flash-evolution, Malcolm wasted no time in discovering Primal Exist.
Overcome with a desire for knowledge, Malcolm subjugated Primal Exist (it was surprisingly easy) and began his dark mission to instill flash-evolution in humans. The results were the Ruin Pokemon and, in some special and rare cases, the Ruin Generals. This was pretty much the final nail in the coffin of the Fahngrest Empire. The only hint of its existence is the Fahngrest Ruins located far too the north in Honmyr, at the southern end of the central of three canyons appropriately named Tri-Scar Canyon. According to the Ruin Generals, some years after the Ruin Pokemon began their invasion of the world, a mysterious being called Gaea struck down Primal Exist by using a move called Tri-Scar. This move cut Primal Exist to pieces and created those three large canyons, so there's no question about how powerful the move was.
Nobody really knows what Gaea's ultimate intentions are. In the past, humans and Pokemon alike thought of Gaea as a heroine who struck down Ruin Pokemon and battled them all the way back to Honmyr. The destruction of Primal Exist led Idolus, the Dragon Ruin General and most powerful of them all, to call a retreat. They would return many centuries later to begin their revenge. Well, a handful of them. The rest're jackoffs.
That's pretty much it in a nutshell. Honmyr develops while all this falls into the forgotten history. Idolus loses control of a large number of his subordinate generals. Assholes like Faynoc and Burkmont are all too willing to accept power from Idolus in the form of pieces that fell from Primal Exist upon her death, all for the sake of destroying anyone Idolus doesn't feel able to defeat on his own. And you, the Watchmen of the Fainas Metropolis branch of the Pokemon Advanced Tactics and Counterterrorism Agency, are called upon to clean up this epic clusterfuck before Honmyr and the rest of the world is consumed.
Dracorion
06-23-2010, 06:40 AM
- Pierce's Sidequest: To Millenium House! Mavyn joins Watchmen. PATCA breaks into Millenium House in pursuit of Pierce who went there, earlier and alone. Jeanette and Chizuru join Pierce. Basic enemies vary between Pokebrids, Asuras, and security robots. Quite a large number of bosses in this quest as well. Mew, Lugia, Darkrai, Cresselia, and Enmekki are captured.
You mean Jeanette, Chizuru and Shizuka join Pierce, right? I understand if you've changed your mind, but it'd be nice to know.
And you forgot to add Elizabeth joining PATCA right there at the end.
Also, where does rescuing Sam fit into your little mission rundown?
Bard The 5th LW
06-23-2010, 08:37 AM
I think I'm going to attempt to forget that summary, just so things end up being a surprise later. Shouldn't be too hard, its early, I didn't sleep terribly well.
Anyways, I got an idea for Charlotte's sidequest, I'll attempt to complete the plan while I still remember the rest of the plot.
Geminex
06-23-2010, 08:51 AM
Ah, right. Thanks for the recap, I remember a lot of that, now.
And remind me, legendaries originate independently of primal exist, and they fought Elliot, and Exist, alongside Gaia. When Gaia Tri-Scarred exist, the Ruin generals sealed exist away to prevent it from being destroyed utterly.
Did I get that right?
Lexhur breaks the final seal because when you defeat Idolus, Marionata, and Twiloch, Lexhur will be the only Ruin General with an active seal. Hell, he'll be the only remaining Ruin General, period.
Kaay... but why would we want to free Exist?
And I'll post a plan tomorrow morning. I have a lot of it thought up, but the writing will take more time than I have right now.
Dracorion
06-23-2010, 09:05 AM
Ah, right. Thanks for the recap, I remember a lot of that, now.
And remind me, legendaries originate independently of primal exist, and they fought Elliot, and Exist, alongside Gaia. When Gaia Tri-Scarred exist, the Ruin generals sealed exist away to prevent it from being destroyed utterly.
Did I get that right?
Yeah, that sounds about right.
Kaay... but why would we want to free Exist?
Come on, AB's gotta have some surprises left to throw at us. Maybe Exist wants us to kill her. Maybe if we don't free her, someone else will and use her for evil purposes.
Geminex
06-23-2010, 09:09 AM
Fair enough. But can we at least set up a huge ambush, with masses of air and artillery support? Cause I would like nothing more than seeing exist emerge, and immediately disappear in half a dozen mushroom clouds.
I predict that the answer to that is going to be "no". But it'd be awesome if we could.
Astral Harmony
06-23-2010, 05:22 PM
I can't see any reason for Shizuka going to Millenium House. Hell, I'm having difficulty finding any reason for her to be involved with the Watchmen or the Crusaders until Mission 11. There needs to be a considerable Kimono force stationed in the Fahngrest Ruins until you guys get there at the end.
I'll have to read all that plotline for your sidequest again. Y'know, come up with an A objective, B objective list thingie.
Primal Exist will give you a reason for wanting to get rid of her. She's not going to sit on the sidelines until the endgame. And she's not leaving the seal. You're going in after her, and that seal is pretty small.
Dracorion
06-23-2010, 05:26 PM
I can't see any reason for Shizuka going to Millenium House. Hell, I'm having difficulty finding any reason for her to be involved with the Watchmen or the Crusaders until Mission 11. You need to give me a good reason.
Faynoc is a big deal?
That's... really all I got. And anyway, how's Pierce going to get to bang her again if she's going to stay holed up in Fahngrest Ruins?
I'll have to read all that plotline for your sidequest again. Y'know, come up with an A objective, B objective list thingie.
Me or Geminex?
Astral Harmony
06-23-2010, 05:36 PM
Yours, silly. I don't think Gem even gave me a PM about his sidequest.
Actually, nevermind. I found a reason for Shizuka to be there. Oh, this is gonna be hilarious.
Dracorion
06-23-2010, 06:10 PM
Yours, silly. I don't think Gem even gave me a PM about his sidequest.
Really? But it's all he ever talks about.
Anyway, I'll resend it to you I guess. Revised, even.
Actually, nevermind. I found a reason for Shizuka to be there. Oh, this is gonna be hilarious.
Should I be worried? I think I should be worried.
Menarker
06-23-2010, 11:57 PM
Any new thoughts about a plan?
1: Devil's Drift on Trainer is right out, given that the trainer is sure to die and thus make the pokemons go rogue. Gotta think of something that Lexhur can do.
2: Renny will switch out and Cecilia will go on, activating invincibility skill as she attacks with water bomb.
3: Gem states he wants to hold onto the laser for later. I frankly don't see why. We either have to hit hard and fast by knocking out her forces so they don't overwhelm us so we can get some good shots at her, or just endure for 4 more turns before she pelters out. But with the morale gauge sinking, we might not want to just turtle up especially since we don't want to have to endure nearly the entire force for 4 turns.
4: Tanks being locked down at the moment.
5: Perhaps one of the tanks can be stolen by Matthias's OMGHAX ability after Rachel's ability expires.
So...
Kurika (Impact) On Fire. You heartless asses. >_<
Pierce >
Renny > Switch with Cecilia. Activates her ability and water attacks. Renny's Mollesk to hopefully recover from its damage during the time switched out.
Charlotte > Waiting for Hammond to attack with Sky Attack. One other action.
Matthias >
Rachel > Still locking tanks down with Magnet Crush. Actions undetermined. Might have to apply Full Restores to Kurika to ease her status condition.
Moon > Maybe having to wash off Kurika?
Harliette >
Wilhelmina > Killing off enemy Sniper.
Lexhur: He'll be at 500 rage at the time of the turn.
Other factors:
Rain Dance to cease soon.
Future Shock to cease soon if not already.
Wilhelmina's ability to end soon.
Enemy Snorlax cannot act this turn.
Dracorion
06-24-2010, 12:02 AM
Erm. Last time I checked, Drizzle doesn't actually expire. It's only removed when it'a cleared out by another weather effect.
Menarker
06-24-2010, 12:03 AM
Oh, right. I was thinking of some other previous rain dance or something.
Yes, if Aria is still out, then rain dance won't be a problem. Sorry, been feeling out of it lately. Not feeling that well for some reason.
Geminex
06-24-2010, 04:14 AM
Really? But it's all he ever talks about.
Know that my conversational topics are wide and varied, reflecting my depth of character!
Also, wanna bet that I can make that chip on your should somehow grow even larger than your ego?
Buuuut right. Strategy. I have one dilemma left to work out...
See, I like to have my cake and eat it too. In other words, I like to have the defensive protection of my Rain and the offensive bonuses of my Sunny day too.
And it's possible, we just need to change the weather more than once during a single turn.
And I... just figured out exactly how to do that. >:]
Harliette: Either Aqua shot (on fire tank) or desperado, sing on enemy trainer by blissey, either to use full restore on self or use illumise for another helping hand on Harliette
Renny: Cecilia to use Great Escape, then Water bomb on Footsoldier A
Impact: Full restore on self, then C, C & C (Letting each affected enforcer using an extra round's worth of attacks. Kurika is on fire, which is why I don't think she's affected.)
(Cecilia: Water bomb on Foot Soldier A
Shannon: Florescence with Sunny Day, Shiftry with Solar Beam on Foot Soldier A
Milsha: Flamethrower on Soldier B
Matt's enforcer: Not sure what his enforcer is)
(Once Impact's done that, can he still attack?)
Wilhelmina: Two fire shots on enemy sniper. He should die from that. Or else.
Charlotte: Hammond's sky attack on the fire tank, Fire Blast on Soldier B.
Matt to use Rage Rocket on self and Paradigm shift again to Porygon Z, because STAB-boosted Hyper Beam, fuck yeah. On Fire tank, please.
Rachel: Rage rocket on Moon, then either Thunder on Fire Tank or another rage rocket on someone.
Moon: Fathom with Rain dance, Starmie with Surf on Fire tank, backlash to hit fathom. Build either power or Barrier amplifier, not sure. Probably Barrier, since he's acting quite late (and I have no desire to die to Wildfire), though if you guys think Power would be much better, I can restructure the plan so he acts earlier.
Trainer attacks to finish off any surviving foot Soldiers.
Lexhur: Hey, AB, if Lexhur uses Devil Drift to remove an enemy pokemon from battle for 2 turns, can the enemy trainer redeploy one right away? Or is that slot gone for two turns? Cause if it's gone, I'd just use Devil Drift once this turn (on Flygon), once next (on Snorlax) and no more trainer interference.
I'm uncertain about some stuff, tell me what you guys think. The way I see it, if AB's responses are favorable and luck is with us, we have a dead enemy Sniper, two dead enemy Foot Soldiers, an enemy trainer who's asleep and whose pokemon are out-of-battle for the next few turns, a heavily damaged enemy tank, and a destroyer with 200 rage left over (300 start of next turn), plus a bit of healing on our side.
What... do you think?
Menarker
06-24-2010, 10:46 AM
You recall that if we have Moon and Shannon out on the field at the same time, they can flinch 4 foes 100% chance with their special technique? (Both need to spend 40 RP)
Otherwise, I am pretty much liking the plan. However, I want to look over the details.
Can you edit CCC (and your other technique) to your bio? So we don't have to search for it every damn time? But just find one of my posts and look up the bios through my signature?
EDIT: Why is Shannon able to act? She is Charlotte's enforcer, and you don't have her switched out. Is that a direct result of CCC? That's one of the reasons why I want to read it (and have it available to refer to.)
If that IS the case though, it doesn't explain why Pierce is mysteriously left out of the plan. (Blaziken would do great during the Sunny Day with Fire attacks)
Dante, if you can finally let us know who your enforcer is, that would be great.
Moon is right beside Impact, right? Any chance the backlash can hit Kurika (who is supposably behind him) and wash her off a bit?
Dracorion
06-24-2010, 11:20 AM
Know that my conversational topics are wide and varied, reflecting my depth of character!
Also, wanna bet that I can make that chip on your should somehow grow even larger than your ego?
Sorry, your ego's using up all the room.
Also, Blaziken is currently KOed.
Menarker
06-24-2010, 11:45 AM
Oh. ^^;
Anyhow, we got some AOE flinchers in the group.
If Rachel could use Max Revive on Blaziken, then Pierce would get 25 rage in the process, and pay for the ability to use Chizuru's AOE flinching ability. That should deal with just about everything except the sniper (which Wilhelmina can handle) and Ceru (our main target) and maybe the tanks (Don't know if Tanks have immunity to flinching, but they are locked down by Magnet Crush). We can focus our attacks on Ceru instead of the soldiers if we wanted to.
Then whatever rage Moon and Shannon gets next turn, could be used (maybe Max revive a pokemon to give them rage or something) to pay for their 4 target flinch. Good in case of more reinforcement. Pierce probably get some rage from his pokemons being hit that turn.
Double rocket boost Pierce next turn, repeat his thing.
Continue cycle. :3
EDIT:
.....
DING!
I just remembered that trainers get 25 rage for pokemons revived and pokebrid and slayer combatants get 50...
So when the situation goes bad (in a turn or two), Renny can switch in, use Prosperous Gifts with Max Revive. He has 70 rage so he can revive 7 targets...
Renny: Revive Swampert and Magnezone. Renny gains 50 rage.
Pierce: Revive Blaziken and Kingdra. Pierce gains 50 rage.
Harriette: Revive her Nidoqueen. Harriette gains 25 rage.
Kurika (if she gets knocked out from the fire): Revive her, she gets 50 rage.
You guys get the idea... Mind you, Revive items are weaker than normal when used with Prosperous Gifts... But yeah. ^^
Dracorion
06-24-2010, 12:08 PM
Does Renny even have a Max Revive to use?
Menarker
06-24-2010, 12:11 PM
Yup, it's his only item left. He used Rage Rocket first during Pokegeddon and Full Restore during the buffing phase.
Dracorion
06-24-2010, 04:53 PM
Right.
Anyway, been thinking about my character for the side-RP and I need to clear something with AB. See, the character I'm thinking of is an inventor. I was thinking of having her invent a battle suit that functions as every piece of Slayer armor in one place. Basically, your default Normal resistance and three other resistances that can be switched around. The other invention would be a belt with pouches that effectively function as pokeballs for Slayer weapons. Why not use actual pokeballs? Because it'd be rather silly if professional soldiers were running around yelling "Go, Strange Parasites!!!". Both would be designed to work together and operated with an interface at the suit's wrist. I haven't come up with names for 'em yet, but I will.
Anyway, so as not to mess with balance and shit, for all intents and purposes both would function exactly like things work now. Basically, you start the process of switching a piece of weapon or resistance one turn, and get it at the start of the next turn. The only problem I could foresee is that since these would presumably be mass-produced, or at least made available to other PATCA Slayers, it would eliminate any need for your NPC Daphne. What do you think?
Yes, I just came up with Batman's utility belt. Shut up.
Astral Harmony
06-24-2010, 06:02 PM
You can use Lexhur's Devil Drift twice in the same round if you want. Lexhur can use as many attacks as has Rage to pay for. Herego, if he has 500 Rage, you can have him use Recoilless Cannon ten times. How's that for locked and loaded?
As for this strange powered armor Drac mentioned, I'm kinda lost. It's basically just a composite Slayer/Daphne powered suit, right?
Here's something I decided on quite recently:
I'm going to end upgrades at fourteen. That's your first level of whatever class you chose and then fourteen upgrades after that, giving you a total of fifteen levels. You're basically forced to spend the first four on your original class. All I can do is apologize for that. After that, your choices are your own as I intend to grant demonic powers as the last class that anyone can enroll in.
Why only so many? Because you're effin' powerful enough as is, don't'cha think?
I'll also offer upgrades at the end of everyone else's sidequests so that we have enough missions to squeeze all those upgrade chances in. Now that you know, you can plan where you want your level development to go after that. Demonology won't exactly be accessible by then, but you can always choose that upgrade ahead of time and then have it granted during Mission 5.
Dracorion
06-24-2010, 06:13 PM
As for this strange powered armor Drac mentioned, I'm kinda lost. It's basically just a composite Slayer/Daphne powered suit, right?
Yeah, pretty much. Not very important to us, but it should be pretty big ingame.
Fifteen upgrades? That's enough for five levels in three classes! Or six in two and three in one. Or any combination of such.
I don't suppose we could get a list of upgrades for every class up to level 6?
Geminex
06-24-2010, 07:09 PM
If that IS the case though, it doesn't explain why Pierce is mysteriously left out of the plan.
Who is this "Pierce" you speak of? Some NPC?
Considering that we will have killed or incapacitated everything on the field, I really don't see why we'd need to flinch anyone. I mean, yes, it's cost-effective, but it really isn't necessary.
Aaaaand...
See, we could do Prosperous Max Revives. But I do not think that AB wants us to gain that many RPs from just one technique. The way I see it, if we use it, the best-case scenario is that AB goes "you get no rage from that", and the worst-case scenario is that he eliminates Vengeful Rage altogether.
So, I wouldn't want to risk it.
Here's CCC, I'll put it in my bio.
Impact and Rayleen go into overdrive, exchanging information, designating targets, coordinating attacks. The suddenly improved battlefield coordination lets every enforcer, even those not in combat, let off an (extra) attack, with +1 to both attack stats, for this attack only. Meaning if they're in-combat, they get two attacks (one of which gets an extra +1 to both attack stats), if they're in rearguard position, they get to attack once (again, with +1 to both stats). 15 RPs per affected enforcer
That was when I was still assuming that trainers would only get to use one pokemon by default, so interpret the "extra attack" as "one round's worth of atttacks".
You can use Lexhur's Devil Drift twice in the same round if you want. Lexhur can use as many attacks as has Rage to pay for. Herego, if he has 500 Rage, you can have him use Recoilless Cannon ten times. How's that for locked and loaded?
I know that I can do that. I'm asking if devil-drifting a pokemon out of battle will allow that pokemon's trainer to send another one out right away.
Dracorion
06-24-2010, 07:24 PM
I think Aria might "accidentally" miss with a Thunder attack and hit someone else...
Menarker
06-24-2010, 09:45 PM
Yes, I just came up with Batman's utility belt. Shut up.
Well, if Ash can accidently capture a rice donut into a pokeball, which is neither a pokemon nor alive, (During the Episode he caught Mankey) then I'm sure that there can be technology to store heavier and more complex items into devices similar to Pokeballs. So it is at least plausible (even if it was more or less a joke in the anime)
And I second the request for updates for details on upgraded classes like Pokemon Breeder, Ragnarok, Ascended Pokebrids and what not. It doesn't have to be finalized (as we'll probably have ideas of what the class might/should have or what not) but it would be nice to see an prototype stage of what what is planned for upgrades before we go too far down a path, only to find out that we didn't get the character concept we were hoping for.
And I got no problem with AB saying that the group gets no rage from using Prosperous Gifts with reviving targets (as opposed to removing Vengeful Spirit or vetoing my technique) if it is going to be a huge problem. Alternatively, Vengeful Spirit could be altered to trigger at the time of the target being knocked out instead of upon reviving? It probably sounds weird, but at least it's not something that can be abused with Prosperous Gift. Plus, for a trainer, it makes sense since they might be more motivated to action when one of their pokemons are knocked out.
Also, if Matthias is having problem choosing an enforcer, we could easily decide that Muon opted to be his enforcer. She did join the group after we found her after all. :3
Geminex
06-25-2010, 04:11 AM
I think Aria might "accidentally" miss with a Thunder attack and hit someone else...
Yes. Let us end Renny.
But threats aside, there's still some uncertainties in regards to my plan. Stuff I wanted your input on was:
Harliette: Desperado or Aqua Shot? Illumise to use helping hand or Harliette to use a full restore on self?
Matt: What enforcer? Preferrably not muon.
Pierce: Well, what to do? What pokemon do you have? Tyranitar, Metagross and Skarmory, right? I'm thinking Metagross and Tyranitar. Or, yeah, we revive Blaziken.
Rachel: Rage Rocket or Full Restore or Max Revive or Thunder? Help me out here, people!
Moon: Barrier amp or Power amp? Barrier'd be a bit better, I think.
I want answers, people!
Dracorion
06-25-2010, 07:32 AM
Harliette: Go with Desperado. We gotta burn up her Rage.
Matt: Go with Hector. His Co-Op Tech, Shadow Falls, might affect Wildfire's ranged attacks as well.
Hector's Co-Op Technique for your convenience: - Pokemon Co-Op: The Shadow Falls ~ 80/100 RP, All Enemies, Special, 3 Turns. Creates an obscuring and inescapable darkness. Enemy Pokemon cannot be switched out. Enemy Snipers cannot shoot. Enemy ranged attacks miss 50% of the time. Lasts for three turns.
Pierce: I'd suggest reviving Blaziken and Kingdra.
Rachel: Full Restore on Impact to give him Plasmaburn immunity.
Moon: Barrier Amplifier.
Geminex
06-25-2010, 07:45 AM
Matt: Go with Hector. His Co-Op Tech, Shadow Falls, might affect Wildfire's ranged attacks as well.
Yah, I've seen that. It would've been my recommendation also, but I thought Matt might've already picked one and just neglected to tell us.
I like the thought of using Rachel to bestow Plasmaburn immunity... yeah.
Desperado, I would've thought so as well. Though when to best use that? To begin with (when the infantry is avaliable), or near the end (where we'll hit just the tanks)?
I'd probably use it late.
Pierce: I'd suggest reviving Blaziken and Kingdra.
What d'you mean by this? That he should revive them? That they should be revived, and he should use them? Cause neither are really feasible. We don't have that many max revives to go around, unless Renny wants to use some prosperous gifts.
Dracorion
06-25-2010, 07:55 AM
Menarker already said he wanted to use Prosperous Gifts.
If we don't want to revive them, though, I'd probably go with Tyranitar and Aria. Though Tyranitar's going to need some de-oiling if we're going to keep him out.
Geminex
06-25-2010, 08:02 AM
Menarker already said he wanted to use Prosperous Gifts.
He suggested it, but... I think, if anything, Renny should recieve healing, not dispense it. Let him sit in the rear, let him recover. It might be useful, but not necessarily...
What movesets do Metagross and Skarmory have?
Oh, AB, I just realized something. Do NPC Slayers get accessories?
DanteFalcon
06-25-2010, 08:07 AM
Apologies on my dissappearance. Can't promise I'll show up more often though my weekend will be a bit less hectic. Online classes + Assistant Stage Management gig = very very tired Dante. Just pulled an all nighter for a homework deal. Combat won't see many posts for me simply because they aren't needed. I'll try and keep up on it though just so I can make sure Impact isn't making me do something stupid
Going with Aster for my Enforcer. Presuming he wasn't already picked and I just forgot.
Also Gem your plan for me is flawed. I still have a full turn of Paradigm Shift.
Dracorion
06-25-2010, 08:13 AM
What movesets do Metagross and Skarmory have?
Tyranitar (Male)
Ability: Sand Stream
Earthquake/Crunch
Stone Edge/Focus Blast
Protect/Roar
Item: Terra Hammer
Aria Nagarai (Female)
Ability: Drizzle
Draco Meteor/Thunder
Thunder Wave/Dragon Pulse
Extreme Speed/Ice Beam
Item: White Herb
Metagross (Genderless)
Ability: Clear Body
Meteor Mash/Zen Headbutt
Giga Impact/Iron Defense
Item: Metronome
Blaziken (Male)
Ability: Blaze
Flare Blitz/Overheat
Sky Uppercut/Reversal
Item: Expert Belt
Kingdra (Female)
Ability: Sniper
Draco Meteor/Hydro Pump
Blizzard/Dragon Pulse
Item: White Herb
Skarmory (Female)
Ability: Keen Eye
Steel Wing/Night Slash
Drill Peck/Roost
Item: Metronome
As for Matt's Enforcer, hmm... One alternative is to switch Aster in permanently and use his Signature Sequence. I forget the name, the one that gives him invincibility.
Geminex
06-25-2010, 08:18 AM
Riiight...
I don't think Matt needs to switch with Aster. Damage-wise, Matt's more effective, and it's not like he needs healing.
I think we can spare one max Revive for Pierce. Maybe go Blaziken and Metagross? That could all work out.
Dracorion
06-25-2010, 08:22 AM
Yeah, let's go with Blaziken and Metagross.
And what should we do with Aster, then?
Menarker
06-25-2010, 08:37 AM
I'm pretty sure said I would be able to use Propserous Gift LATER. Like as in when there are more people knocked out to use it with. Renny has 70 rage (100 if switched out with Cecilia for 3 turns, which is easy enough if she uses invincible ability). Saving it for when it would have the maximum impact.
I said I would have Cecilia be attacking. Works well with CCC anyhow. She'll be able to use Aqua Shot in Harliette's place.
Otherwise, I pretty much agree with Drac.
Harliette: Go with Desperado. We gotta burn up her Rage.
Matt: He said he's going with Aster.
Pierce: He said revive Blaziken and Metagross. I'm fine with that if you can find a way to do it.
Rachel: Full Restore on Impact to give him Plasmaburn immunity is ok.
Moon: Barrier Amplifier.
And Drac, the form/ability that Aster has with the invincibility is the Lucario Zen ability.
Geminex
06-25-2010, 09:01 AM
Kay, bit of a problem. Metagross has nothing long-range, and Blaziken just has Overheat. So Aria and Kingdra probably would be better. Problem is, Aria's gonna go without healing, but we can revive her, right?
Rachel: Rage rocket on Moon, then Full Restore on Impact
Renny: Cecilia to use Great Escape, then Water bomb on Footsoldier A
Impact: Max Revive on Pierce's Kingdra, then C, C & C (Letting each affected enforcer using an extra round's worth of attacks. Kurika is on fire, which is why I don't think she's affected.)
(Cecilia: Water bomb on Foot Soldier A
Shannon: Florescence with Sunny Day, Shiftry with Solar Beam on Foot Soldier A
Milsha: Flamethrower on Soldier B
Aster: Focus Blast on the fire tank in Lucario Form)
Wilhelmina: Two fire shots on enemy sniper. He should die from that. Or else.
Charlotte: Hammond's sky attack on the fire tank, Fire Blast on Soldier B.
Trainer attacks to finish off any surviving foot Soldiers
Lexhur: Devil Drift on Flygon
Harliette: Desperado, then sing on enemy trainer by blissey, Rage Rocket on Matt.
Matt to Paradigm shift to PorygonZ again, Full Restore on Harliette, then Hyper Beam away on Fire tank.
Moon: Fathom with Rain dance, Starmie with Surf on Fire tank, backlash to hit fathom. Build Barrier Amplifier
Pierce: Kingdra with Hydro Pump on fire tank, Aria to use Thunder on Fire Tank
That should be it.
Dracorion
06-25-2010, 09:03 AM
Just have Metagross plow through the wall of fire like the goddamned badass that it is!
Hell, it'd probably want do it. For being the smartest of Pierce's pokemon, it's definitely the most suicidal.
Anyway, looks fine.
Geminex
06-25-2010, 09:06 AM
Kay. I'll post tomorrow morning, it's getting late in Australia.
Also, we shall soon leave Australia for Germany. I might take a while to get settled in, I am not sure how frequent my ability to access the internet will be. Impact may be strangely inactive for, say, half a mission or so.
Menarker
06-25-2010, 09:16 AM
Do you have any requests for your character in that case, especially in terms of upgrades for the next mission? (Though I rather you came back fast so we don't have to keep guessing your intentions every step of the way.)
Anyhow, I'll post soonish.
Mind you, Renny will not very happy with this ongoing trend of sending our melee allies straight through the wall of fire just to attack. >_>
Dracorion
06-25-2010, 09:18 AM
Well, don't be surprised if Impact ends up drunk, naked, tied to a flagpole in Saffron City with a Farfetch'd's stick up his ass and a Jynx a-AHEM HEM.
Geminex
06-25-2010, 09:31 AM
Drac, stop sexually fantasizing about my character. Stick with Tyranitar.
Menarker
06-26-2010, 12:29 AM
Well, I already posted, Dante said he's busy again with various things and Gem made a placeholder. Just need Drac and Bard before we move up to the next round.
Dracorion
06-26-2010, 12:36 AM
Post later, sleep now!
Bard The 5th LW
06-26-2010, 01:09 AM
POST LATER.
And can you guys tell me what Charlotte is supposed to do? Who to attack, what to attack, how to attack?
Astral Harmony
06-26-2010, 04:22 AM
Geminex sent me a PM of what he wants to do as far as upgrades're concerned.
When Impact goes, Renny and Pierce might as well share joint leadership, assuming they don't double up on their back-and-forth point/counterpoint stuff just so we don't get lonely when Geminex leaves.
Well, since there doesn't seem to be a list of orders yet, I'll just go to sleep, playing Super Robot Taisen OG Saga: Endless Frontier and watching Strawberry Panic.
Of topic, don't'cha just hate it when people ask you what you're playing? Even when the game has just two names, they still don't understand what the hell I just said, and I know why: 'cause they don't play JRPGs. I know as soon as they ask that they'd never buy or play this game and it's pointless for me to tell them because A, they'll never remember a game title like Super Robot Taisen OG Saga: Endless Frontier and B, chances are they don't even own a DS of any kind. Not to mention that the game is ridiculously hard to find. I know these people. All they've got are XBox 360 and all they play are Call of Duty 4, Fallout 3, Borderlands, or something similar.
Not that I'm bashing on them or what they play, but it's just such a pointless topic. Not even good for idle conversation because I know you won't understand what I'm talking about.
Eh, that's enough pointless rambling from me. It's just one of my pet peeves, y'know?
Dracorion
06-26-2010, 09:42 AM
So that's a no on you giving us a complete list of upgrades for all classes?
Also, I just came up with yet another custom move for Enmakki. Yeah, I know three is pushing it, but this one just makes so much sense.
Sleepwalk (one enemy)
Enmakki takes control of a sleeping enemy. While Sleepwalk is in effect, Enmakki cannot act. Sleepwalk remains active until Enmakki relinquishes control or the target wakes up. The target affected with Sleepwalk cannot be switched out.
Menarker
06-26-2010, 10:32 AM
For Bard and AB. The plan was listed just a few posts above. Posting it here now.
Rachel: Rage rocket on Moon, then Full Restore on Impact
Renny: Cecilia to use Great Escape, then Water bomb on Footsoldier A
Impact: Max Revive on Pierce's Kingdra, then C, C & C (Letting each affected enforcer using an extra round's worth of attacks. Kurika is on fire, which is why I don't think she's affected.)
(Cecilia: Water bomb on Foot Soldier A
Shannon: Florescence with Sunny Day, Shiftry with Solar Beam on Foot Soldier A
Milsha: Flamethrower on Soldier B
Aster: Focus Blast on the fire tank in Lucario Form)
Wilhelmina: Two fire shots on enemy sniper. He should die from that. Or else.
Charlotte: Hammond's sky attack on the fire tank, Fire Blast on Soldier B.
Trainer attacks to finish off any surviving foot Soldiers
Lexhur: Devil Drift on Flygon
Harliette: Desperado, then sing on enemy trainer by blissey, Rage Rocket on Matt.
Matt to Paradigm shift to PorygonZ again, Full Restore on Harliette, then Hyper Beam away on Fire tank.
Moon: Fathom with Rain dance, Starmie with Surf on Fire tank, backlash to hit fathom. Build Barrier Amplifier
Pierce: Kingdra with Hydro Pump on fire tank, Aria to use Thunder on Fire Tank
Dracorion
06-26-2010, 10:33 AM
Geminex already added it to his RP post.
Menarker
06-26-2010, 10:57 AM
Well, that was only a few hours ago. It wasn't there for several hours when he made that placeholder, so I thought he didn't do it. He didn't do it when I went to bed and it wasn't there when AB and Bard came apparently, judging from the time of their posts and the time of his edit.
Anyhow, your technique seems interesting. If anything, it's like Enmakki is forcing the foe to use the move "Sleep Talk" although you get to choose the move. >_> Can you imagine what it is like holding the entire enemy team hostage because you put a Golem or Metagross to sleep that knew Explosion? (Especially we if had Renny put Protect on the entire team) =P
Although, I'd imagine the move would be fairly limited as most trainers would probably switch their pokemons out. But then you'd put them to sleep again and repeat the cycle.
And AB, I somewhat know the feeling. The rest of my family pretty much only plays games like Half-Life, Call of Duty, Sims 3 (my little sister) and that sort of thing and I'm the only one who would play the games they think as "odd games" like Odin's Sphere, Trauma Team, Romancing Saga, Lunar Eternal Blue, Brave Soul, Sengoku Rance. I can't have a decent conversation with them since...
A: To them, Anime and Japanese games are stupid/weird.
B: To them, the content are inappropriate (Excessive Catholic upbringing). I have to be so god damn secretive of what I play.
C: To them, RPGs, puzzles and things that aren't adventure/action and shooting games are stupid/weird.
Although I wouldn't be terribly good in the conversations either since I only very very rarely get or even rent new games. Heck, I still got the OLD OLD Gameboy Advance and not the Nintendo DS! I'm so god-damn cheap because I hope to get a house and provide for a future family that I don't even have yet. (Never mind that I don't even have a girlfriend, and I don't even have a car because I'm trying to save up from expenses.)
ANYHOW, I am looking forward to seeing what the updates for later class levels will entail.
Dracorion
06-26-2010, 11:13 AM
That's funny, I don't remember subscribing to the "Menarker's Pathetic Life" newsletter.
I kid.
Yeah, Sleepwalking would work best paired up with moves that prevent switching out.
Menarker
06-26-2010, 11:18 AM
Your entire character concept would work better with something like Mean Look, since your character's ability kinda depends on them not switching out or staying awake. I mean, every time you try to put something to sleep, the foe has a chance of switching out and putting a fresh pokemon in place. And since pokemons can attack the same turn as being sent out in this game, Enmakki might take a bit of a beating and not get to use his ability as often.
Although eventually the trainers will run out of fresh pokemons, and that doesn't take in account foes like foot soldiers who aren't pokemons and can't be switched out for something else. (Although I doubt you can put things like tanks to sleep)
Mind you, it would work best if other people were the ones who used the move, so you don't waste a turn not putting them to sleep or not using that Sleepwalk or what not.
ANYHOW, I'm off to get ready for work!
Dracorion
06-26-2010, 11:41 AM
You mean like a certain character's Umbreon?
Although the simplest solution would be to just make it so that the target afflicted with Sleepwalk can't switch out.
Menarker
06-26-2010, 11:55 AM
Too bad there is the issue that the trainers isn't affected from getting their pokeball and aiming beam of light. Unless you're going with the defense that Enmakki is attempting to go gymnastic with said pokemon and avoiding the beam, even if the pokemon is a total lard-ass like Snorlax.
I was going to mention my Umbreon, but I didn't know if you would go for that. Plus I do have a role for Umbreon later on, and I don't want it stuck constantly on Mean Look Duty.
Dracorion
06-26-2010, 12:16 PM
Sucks to be you, then.
Bard The 5th LW
06-26-2010, 12:23 PM
Since you guys are currently discussing that subject, Spitz has a fairly open Move-set. I think Gem previously mentioned making him the designated Thief, but I can probably work Mean Look into his arsenal.
What do you guys think?
Dracorion
06-26-2010, 01:03 PM
I don't think Mightyena has access to Mean Look.
Bard The 5th LW
06-26-2010, 01:36 PM
Just checked, you're right. Forget that then.
Menarker
06-26-2010, 06:20 PM
Which is odd/funny since Mightyena has access to Scary Face. One would imagine that it is a very small step to go from Scary Face to Mean Look. Ah well.
Well, Pierce has Tyranitar and Metagross who both have access to the move "Block" which is functionally the same as Mean Look. In battles where trainers can send out 2 pokemons (fairly common at the moment), there is that option.
Geminex
06-26-2010, 07:55 PM
Ooh, ooh, d'you know what I think? I think that custom moves what the fuck. That is what I think.
I mean, you're getting them for free! If it cost you, then ok. But what should it cost you?
Menarker
06-26-2010, 08:12 PM
Well, for me, I'm under the impression that Custom Moves for Pokemon should come as one of the rewards for investing in the later levels of Pokemon Trainer/Breeder.
Like not now, but I think Renny, Pierce and perhaps Charlotte should be allowed to make custom moves for their pokemons if they go higher up as trainers/breeders. (When they actually reach that point).
That said, I'm not trying to give them custom moves now (because Renny hasn't reached that point yet), just like how Mollesk despite being a custom pokemon, doesn't have any custom moves of his own yet.
Then again, I dunno about a single pokemon having multiple custom moves like Drac is planning for Enmakki... Maybe at the cost of his other pokemons not having custom ones of their own...
AB: Along the rest of the way for upgrades, will there be rewards that everyone will get regardless of what class they choose, such as extra Relationship Technique or Signature/Combination Techs? Like every 3-4 levels?
Dracorion
06-26-2010, 08:26 PM
Hoo boy, this is awkward.
I'm about to start another discussion.
Y'see, what I meant by custom moves for my pokemon was actually more along the lines of signature moves. (http://bulbapedia.bulbagarden.net/wiki/Signature_move) My bad, sorry for the mix-up.
Which is why I was nervous about giving Enmakki a third. I mean, it already gets two! I mean, there are already pokemon that get three signature moves, but they're Cubone, Marowak, Hitmonlee, Vespiquen and Porygon and none of those moves are particularly impressive, except for Vespiquen's I guess, even if Enmakki is a Legendary.
Menarker
06-26-2010, 08:36 PM
So? I figured that what customs moves would be like. A move usable only by that specfic pokemon (Not even pokemons of the same species) due to the trainer and pokemon working on their particular forte, evaluating what they are good at and how they fight.
In a way, just like how Ash was able to train several of his pokemons to use a custom move based on combining elemental offense and shielding defense. The custom moves he made was the special relationship and training between his pokemons and that specific trainer.
I got no problem with Enmakki's "Custom moves" being unique to only him (since I expect the same for all Custom Moves), but the only thing that bugged me was the number of them. Then again, like I said, if the total number of custom moves among all his pokemons do not exceed the other trainers's total number with the same level of pokemon trainer levels, then I got little problem with it.
Dracorion
06-26-2010, 08:51 PM
I didn't really get that last thing you said, but Pierce won't be taking levels in Pokemon Breeder, probably.
I intended for Enmakki's moves, and Dialga's Time Slip, to be readily available from the get-go. No need for upgrades or shit. See, these aren't "we spent a lot of time together training and having fun and learned a move THROUGH THE POWER OF LOVE" moves; they've always been there.
Menarker
06-26-2010, 09:14 PM
Well, I didn't mean that they had to be through Power of Love (that's not the point of breeder either). But basically, the training which differs from trainer to trainer. Pierce might teach through hard training, believe in offense or uses of certain tactics, and Renny believe in something else.
Also, I keep bringing up the point that the meaning/purpose of Pokemon Breeders is the trainer's hallmark of having brought out the highest caliber of skill and strength and other such virtues out of their pokemons. While I said that love is ONE way to bring out a pokemon's full potential, it doesn't HAVE to be the Power of Love, although that is the easiest and most respectable way. Charlotte could end up using fear, Matthias (if he became one) could use tactics and experience and logic and reasoning and such. It doesn't matter as long as the trainer is capable of using their experience and skills to bring a pokemon to their utmost potential.
Anyhow, let me clarify on that last point that confused you...
If Impact or Matthias opted to become Pokemon Trainer, I'd doubt AB would allow them to get custom moves at first level. They'd probably have to hit level 4-5ish of Pokemon Trainer or so. Heck, that's why I said we'd need levels of Pokemon Breeders, because I don't know if Custom Moves will only be awarded to Pokemon Trainer/Breeder Level 5 or higher. (I say Pokemon Trainer/Breeder because I don't recall what level AB intended there to be a cut-off point.) Renny/Pierce/Charlotte get to be first in line for custom moves, because they are all level 4 pokemon trainers. However, if Pierce became a Slayer, or Charlotte become a Pokebrid while Renny becomes a Pokemon Breeder, then Renny gets (more/powerful )custom moves and the others either don't get any or they get less/weaker custom moves. If Matthias or Impact or whomever ends up spending enough levels in Pokemon Breeder, they too could get custom moves, but end up getting them later just because they started Pokemon Training at the later point of the RP.
Thus, let's say that Renny REALLY focused on being a Pokemon Breeder (and that it starts at level 5), to the point that he has 7 levels of Pokemon Trainer/Breeder and thus ended up with 6 custom moves, (2 at level 5, 2 at level 6, 2 at level 7 or something like that.) Pierce should not be allowed to have comparable number of custom moves if he doesn't have proportionally the same number of levels in Pokemon Trainer/Breeder. He should only have 2 custom moves to give in any combination to his pokemons at level 5, 2 more in any combination at level 6 and so on and so forth.
This is just an example mind you, but I'm saying that Pierce (or anyone else) should not have equal/more custom moves than anyone he doesn't not have equal or greater levels of pokemon trainers.
Of course, this is mainly conjecture and discussion. AB might have other plans. In fact, he seems to be planning something big, judging from how often I see him looking at Geminex's PM. Must be a huge thing being concocted. :3
Dracorion
06-26-2010, 09:28 PM
That's retarded.
And unjustifiable, anyway. What, Enmakki doesn't want to use Dark Abyss until Pierce gets enough levels? Bullshit.
Also, I'd prefer to use the term "signature move" to refer to my moves for Enmakki and Dialga, and "custom moves" for the ones you get through getting levels in Trainer and shit.
Menarker
06-26-2010, 09:34 PM
*Shrug* I'm just giving examples of how it could/might be "regulated", so not everyone pokemon and their mom has 3-4 signature moves. As far as we know, AB might not actually grant custom moves, or he'll say that custom moves gained through Pokemon Breeders will have a power level that easily trumps those who request it at the goodness of his heart. That and with Pokemon Breeder, you will be obligated to have those moves if AB states that is what the levels of Pokemon Breeder should grant you, while moves requested through unofficial ways can be vetoed at AB's slightest whim... because you know... he doesn't have to give it to you.
Besides, how would Pierce know about what custom moves a pokemon has? Is Enmakki so eager to brag "I can do this and this and this!" to the person who captures him? At least with my example, it's plausible because it's a work of development between pokemon and trainer. Custom moves that always existed however doesn't have that plausiblity because no one knows of their existance (since they are homebrew and presumably has never been recorded by anyone else) and thus Pierce shouldn't know of their existance unless he sees the move firsthand or the pokemon chooses to inform him of it.
Or maybe I should say "Screw that!" and request that I get the custom moves that I might dream up right now, since my pokemons doesn't have any custom moves and you're saying you should get them the moment you get your custom pokemon when you don't have the Pokemon Breeder levels or never plan to get them (or only get them at a super late stage). At least Mollesk was built using moves and abilities that actually existed. Yours is completely homebrewed! I'm trying to stay within the tracks to a certain degree. AB has no real obligation to allow you to have those moves after all. Just out of the kindness of his heart.
Dracorion
06-26-2010, 09:44 PM
If that's your argument, how does anyone know what Legendaries' movesets are like? I mean, the fuckers are rare enough. People are lucky to see just one of the minor ones in their entire lifetime. How do we know Lugia has Aeroblast, Ho-Oh has Sacred Fire? Or, to get onto the rarest rares, Jirachi has Doom Desire, Dialga has Roar of Time, Palkia gets Spacial Rend, Arceus gets Judgment?
Clearly, the answer is to make it so that every Legendary's moves become available only through getting levels in Breeder! "But wait, I wanted more than six moves!" "HAHA, TOUGH LUCK".
Seriously, though? Pokemon inexplicably become pretty loyal once captured, so there's no reason they wouldn't show off all their moves upon request. You explain to me why pokeballs magically make pokemon love their new trainer.
Yes, of course AB can say no! It's not like I'm demanding these things. And hell, I encourage you to make up your own signature moves for Mollesk. Go nuts! That said, don't start complaining when we argue your proposals because Mollesk is already min-maxed to all hell.
Anyway, I'm dropping Deathclaw (the 40% chance of insta-kill on a sleeping target) as one of Enmakki's custom moves. It sucks.
Menarker
06-26-2010, 09:55 PM
Everything you have been saying in the past about how Enmakki would be barely under Pierce's control in character made me think otherwise in his case.
Otherwise, I got no problem with that particular argument. (Shaymin has the Signature Move "Seed Flare" and Renny uses that frequently.)
The thing I was trying to bring to point is... Why should AB grant you those moves? Or better yet... why shouldn't everyone else who is a trainer not request their own moves in the process (and the same number of them too)? All for the sake of fairness! I know that AB said he got no problems with the moves themselves... But why shouldn't Bard or I be unable to request them as well? (Aside from having a sense of fairness or shame or whatever restraining trait you don't have.) Or what's stopping AB from just changing his mind and saying no or "I decided that you can't have it for free. You need to invest in Breeder so not everyone will request them without making the same effort"?
Pierce, Charlotte and Renny are all the same level of pokemon trainer, so I got no objection to Pierce having custom moves... so long as the other two also have access to custom moves of their own, and that when people level up, those who choose to stay with trainer will have better progression with custom moves than those who branch out to other fields. If AB was to allow you to have 3 custom moves for Enmakki and then when I come to ask AB for a custom move for Mollesk and for Umbreon and for Magnezone (or whomever I please), and he says no, I feel I would be validated to protest over inequality. Or if I got the 7 levels of Pokemon Breeder, and was allowed to have 6 moves, I would expect that Pierce should not be allowed to suddenly request more moves to match my own until he reaches the same level of Pokemon Breeder.
EDIT:
Lastly, should Geminex or Matthias request something special for their character as well since they don't wield pokemons? I'd imagine they'd feel indignant if we trainers had this special custom move thing and they couldn't request something.
Ah, I see you made some edits in your post that wasn't there when I was making this post.
Anyhow, I got no objection to you having custom moves (and no objection to the ones you chosen), just discussing as you said you were "nervous" and "awkward" and all that. But I'm bringing up certain viewpoints that I and a few others might have thought, so we could see what your response would be.
Dracorion
06-26-2010, 10:21 PM
Everything you have been saying in the past about how Enmakki would be barely under Pierce's control in character made me think otherwise in his case.
Not quite. Enmakki's going to try to push Pierce toward world domination, yes. It'll lie about some stuff, sure. Other than that? Enmakki has to be obedient in order to get Pierce to trust it somewhat, see?
The thing I was trying to bring to point is... Why should AB grant you those moves? Or better yet... why shouldn't everyone else who is a trainer not request their own moves in the process (and the same number of them too)? All for the sake of fairness! I know that AB said he got no problems with the moves themselves... But why shouldn't Bard or I be unable to request them as well? (Aside from having a sense of fairness or shame or whatever restraining trait you don't have.) Or what's stopping AB from just changing his mind and saying no or "I decided that you can't have it for free. You need to invest in Breeder so not everyone will request them without making the same effort"?
I'm not saying you shouldn't get to request your own moves! Bard's already requested Spectral Reaver for Revenard. I would accept it if AB changes his mind about it. I'd try to argue, of course, but who wouldn't?
Also, shame. The restraining trait I'm missing is shame.
Pierce, Charlotte and Renny are all the same level of pokemon trainer, so I got no objection to Pierce having custom moves... so long as the other two also have access to custom moves of their own, and that when people level up, those who choose to stay with trainer will have better progression with custom moves than those who branch out to other fields. If AB was to allow you to have 3 custom moves for Enmakki and then when I come to ask AB for a custom move for Mollesk and for Umbreon and for Magnezone (or whomever I please), and he says no, I feel I would be validated to protest over inequality. Or if I got the 7 levels of Pokemon Breeder, and was allowed to have 6 moves, I would expect that Pierce should not be allowed to suddenly request more moves to match my own until he reaches the same level of Pokemon Breeder.
He probably wouldn't say no to you having custom moves. If he did, it'd be because of a problem with the specific move you proposed.
Perhaps... we could change the Breeder class a bit to differentiate. What if instead of custom moves, they get to power up an existing move, for example? I can imagine you orgasming over Mollesk having a 2x effective Cosmic Power, for example.
I'm just proposing an alternative here.
Lastly, should Geminex or Matthias request something special for their character as well since they don't wield pokemons? I'd imagine they'd feel indignant if we trainers had this special custom move thing and they couldn't request something.
They already get Synchronization Techniques and Signature Techniques sooner than the rest of us. Also, Matt could come up with his own signature moves, I guess? And Geminex gets his own power armor and Full Demon upgrade.
Anyhow, I got no objection to you having custom moves (and no objection to the ones you chosen), just discussing as you said you were "nervous" and "awkward" and all that. But I'm bringing up certain viewpoints that I and a few others might have thought, so we could see what your response would be.
Well, let's see. So far I've requested four signature moves. There's three for Enmakki, and one for Dialga. I dropped one, but that still leaves three powerful moves, two of them going to one pokemon. And they're all awesome and I love them and I really really want to have them. So I didn't want you guys to argue against my getting 'em. That's why I mentioned "nervous" and "awkward".
Geminex
06-26-2010, 10:32 PM
I'm not even going to read the rest of this discussion (though I agree quite strongly with Menarker, those moves shouldn't be free, there should be some sort of limit, and that limit should be very low, since enemy trainers might be fielding signature moves as well, otherwise), but one thing caught my eye:
Enmakki's going to try to push Pierce toward world domination, yes.
Dude. My territory. Get your own evil plan.
Dracorion
06-26-2010, 10:40 PM
Oh relax, you big girl.
I know that's your territory. I was there when you were pissing all over it to mark it as your own. You know, figuratively. Though I don't doubt you would've done it literally too if you could.
Pierce wouldn't touch your territory with a ten-foot pole.
Menarker
06-26-2010, 11:05 PM
Well, we're just about ready for AB. Gem hasn't edited his post to make it better and Dante is presumably still busy with life. But at least AB has enough to work on the next RP post.
EDIT:
Perhaps... we could change the Breeder class a bit to differentiate. What if instead of custom moves, they get to power up an existing move, for example? I can imagine you orgasming over Mollesk having a 2x effective Cosmic Power, for example.
Also, I wouldn't be orgasming over that at all. By the time Renny gets a few more levels, Mollesk's Defense will be high enough that it'll hit the standard max of 999 with one use of the normal Cosmic Power after taking Simple in account.
Mind you, the idea of boosting a move wouldn't be shunned by me. Togekiss's Air Slash, Shaymin's Seed Flare, among a few other choices. ^^
Astral Harmony
06-26-2010, 11:50 PM
Your ideas are good, and I'll consider them as part of the Pokemon Breeder upgrades.
I'd need a lot of time, maybe this and Pierce's sidequest, to come up with a full-on upgrade directory. But I think it's a good idea to go ahead and do that so I won't have to worry about it everytime a mission concludes. Here's a general rundown, though:
- Slayers upgrade to Overblades. I like that title better than Ragnarok. As a Slayer puts upgrades into Overblade, they'll gain access to multiple SignTechs, two attacks per turn, better Rage generation, lower Rage costs, Slayer abilities, and new weapons, armor, and accessories. More is expected, but I need time to consider balance and whatnot.
- Trainers upgrade to Breeders. Custom moves will be allowed at the 1st, 3rd, and 5th levels. Custom evolutions (excluding Mollesk) become possible. The ability to teach "pool moves" to any Pokemon become available. There'll be more Co-Ops, and it's also possible a weakness could be erased and an Ability switch. I just need to crank my brain about it for good week or something.
- Pokebrids upgrade to Devas. Custom moves, more Pokeshifts, double attack, longer Paradigm Shifts, Ruin Pokeshifts, Ability switches, Legendary Pokeshifts, a weakness erasure. It's all very likely to become available, but gimme time to run it around the ol' noggin for a while.
- Snaggers upgrade to Tuners. Custom moves, Ruin Pokemon captures, custom evolutions, "pool move" availability, eight Pokemon arsenals, Instant Death Pokeballs, probably more.
This list is subject to change as I get your ideas on them. Demon Half and Demon aren't available for debate yet but I'll provide thoughts on them soon.
When I speak of "pool moves", I'm talking about a much greater pool than the TMs that pretty much any Pokemon can learn.
As for Dracorian and Menarker fighting about Enmekki, here's what I going to do. Drac, pick one move for Enmekki to have as his own personal move. Just like most Legendaries have one move that no other Pokemon has, Enmekki is sure to have one as well. If you want a second move for him, all you'll need to do is invest one level in Breeder.
And if it's any consolation, you're getting Dialga at the end of this mission. That's two Legendaries almost kinda back to back.
Menarker
06-26-2010, 11:55 PM
Wait, hold on. How many levels are there of each ascended class? You make it sound like there are 5 levels of the base levels and 5 levels of the ascended classes. (It doesn't help that we don't know what the immediate next levels of upgrades are like.)
And I'm still wondering if we'll all be getting more relationship techniques like the Renny/Lola or the Impact/Rayleen or the Pierce/Chizuru one.
Does Mollesk get a custom move too? Since he's Legendary class as well with no custom move of his own?
>_> Those Tuner's Instant Death pokeballs kinda defeat the purpose of catching pokemons, since they can't be allowed to faint to be captured. >_<
Geminex
06-26-2010, 11:57 PM
I know that's your territory. I was there when you were pissing all over it to mark it as your own. You know, figuratively. Though I don't doubt you would've done it literally too if you could.
I have absolutely no sense of humor in those regards. As such, I would recommend that, unless you mean it, you refrain from making any statements that indicate that you might have similar... ambitions for Pierce as I do for Impact.
Astral Harmony
06-27-2010, 12:08 AM
Yes, there are five levels of the base classes and five levels of the "Ascended" classes as you called 'em. Good name for 'em.
Yes, you'll get more relationship-based Love Techniques.
I'll allow for a unique move for Mollesk, and you can choose that now. If you wanna request more, ascend to the Breeder class.
Instant Death Snagballs will be helpful if the whole purpose of the Snag is just to get rid of the enemy Pokemon. Kinda of a meh-ish "Either I get it or it dies. Either way, it's a goddamned nuisance and I'm glad to see it gone," kind of thing.
EDIT: And I forgot something else. Ruin Pokemon are going to have some major changes made to them. Most will become dual classes. I'll also create move pools and flesh out their original moves.
Menarker
06-27-2010, 12:09 AM
Also, I kinda find Pool Moves to be... questionable or unsatisfying to be honest. We already have tons of moves to try to squeeze in 4/6 move slots, which is further reduced by us creating custom moves specifically to take up one of those slots. More moves hardly seem useful to a class which is already struggling with a glut of moves and only a few slots to put them in.
It could be pretty useful for some people, but I imagine that Custom Moves already fill the sort of purpose of diversity.
EDIT: Also, you were the one who came up with Ascended, some time back.
Thank you for allowing a custom move for Mollesk. ^^
Here it is.
Mollesk: Tentacle Leech (Bug Physical Attack Move. Makes Contact)
Power 120. 100% Base Accuracy.
The tentacles that Mollesk possess powerful leeching properties that absorb nutrient merely by forceful contact. It can even absorb nutrients from minerals and metal entities due to the powerful digestive acid it employs. Speaking of acid, the constant exposure to powerful digestive acid inside its shell creates a coating that hamper's the structure of living and inorganic things upon contact, thus removing foreign benefical traces from the target. Frisky Tentacles are embaressing!
Drain half of all damage dealt to a single target as health and removes positive buffs from the target in a manner similar to a one target Haze.
EDIT: Could I opt for a simple all around stat increase in lieu of custom evolution if I wanted to for Breeder?
If a pokemon only has one ability naturally, does that mean we can choose an ability for them so long as it is thematically appropriate?
*Had a crazy thought of Breeder pokemons having two abilities*
Astral Harmony
06-27-2010, 12:55 AM
I was thinking more of stat increases for the moves more than the Pokemon themselves and then leaving stat increases to Xth-Stage Pokemon, like Mollesk, Pokeweapons, and any other homebrew Pokemon evolution we collectively dream up.
I'll post tonight. I have duty tomorrow which should give me some time to work on all this crap I keep coming up with. So many things to iron out, so little time.
Dracorion
06-27-2010, 12:58 AM
As for Dracorian and Menarker fighting about Enmekki, here's what I going to do. Drac, pick one move for Enmekki to have as his own personal move. Just like most Legendaries have one move that no other Pokemon has, Enmekki is sure to have one as well. If you want a second move for him, all you'll need to do is invest one level in Breeder.
And if it's any consolation, you're getting Dialga at the end of this mission. That's two Legendaries almost kinda back to back.
... Okay.
What about Dialga's Time Slip? I remember I proposed something, then you said you made your own version of Time Slip but all you said about it was that it halved enemy Paradigm Shifts without affecting allies. There was more, I hope, but you didn't say it.
I have absolutely no sense of humor in those regards. As such, I would recommend that, unless you mean it, you refrain from making any statements that indicate that you might have similar... ambitions for Pierce as I do for Impact.
Well, gee, I'm shakin' in my booties.
Mollesk: Tentacle Leech (Bug Physical Attack Move. Makes Contact)
Power 120. 100% Base Accuracy.
The tentacles that Mollesk possess powerful leeching properties that absorb nutrient merely by forceful contact. It can even absorb nutrients from minerals and metal entities due to the powerful digestive acid it employs. Speaking of acid, the constant exposure to powerful digestive acid inside its shell creates a coating that hamper's the structure of living and inorganic things upon contact, thus removing foreign benefical traces from the target. Frisky Tentacles are embaressing!
Drain half of all damage dealt to a single target as health and removes positive buffs from the target in a manner similar to a one target Haze.
Goddamnit Menarker, you are not allowed to make Mollesk even more invincible.
Shit.
Menarker
06-27-2010, 01:09 AM
Dialga already has a Signature move, Roar of Time. That's probably what AB was thinking of when he said you had to work for your other custom moves.
Mollesk was always meant to be difficult to knock out the standard way. He's still weak to status moves, Curse, Super Fang and such as he always have been.
AB: I was just asking because I don't plan on giving extra custom evolutions to anyone on my team. It's easier to visualize and they are pretty damn cute/charming and such (and Mollesk isn't much different than Shuckle aside from being bigger, and a bit rougher looking around the shell.) But I can imagine Pierce or Charlotte wanting new evolutions and I don't want to take that away from them. That's why I was wondering if Renny's pokemon could get a power boost that would be roughly equal to what their pokemons would get during evolutions as a substitute.
Mind you, that's assuming that that part gets finalized.
Geminex
06-27-2010, 01:15 AM
Mollesk was always meant to be difficult to knock out the standard way. He's still weak to status moves, Curse, Super Fang and such as he always have been.
Until you agree to amend his stats so that he has at least 40 in everything, I maintain that "overpowered what the fuck".
And we have neglected the most important question. What're demons going to get that outweighs all the shiny new custom moves trainers and breeders are getting?
Menarker
06-27-2010, 01:23 AM
And I remind you that its prevolution had stats much like that in the first place. Shuckle was never meant to be "balanced" in the same way as the other pokemons. It was built as an exercise of throwing always all of a few stats to boost a few other skyhigh. For that matter, bug pokemons are known for their oddities. Shedninja only has 1 hitpoint ALWAYS. Other pokemons have lost points in some stats to raise others (Scizor loses speed to gain attack). Bug pokemons tend to have those weird stuff.
But I am curious to know what Demons are going to get too. (Even though it's likely that I won't be partaking in it maybe.)
Bard The 5th LW
06-27-2010, 01:27 AM
Mollesk: Tentacle Leech (Bug Physical Attack Move. Makes Contact)
Power 120. 100% Base Accuracy.
The tentacles that Mollesk possess powerful leeching properties that absorb nutrient merely by forceful contact. It can even absorb nutrients from minerals and metal entities due to the powerful digestive acid it employs. Speaking of acid, the constant exposure to powerful digestive acid inside its shell creates a coating that hamper's the structure of living and inorganic things upon contact, thus removing foreign benefical traces from the target. Frisky Tentacles are embaressing!
Drain half of all damage dealt to a single target as health and removes positive buffs from the target in a manner similar to a one target Haze.
No, never. This is way to goddamn powerful. If you lower the base power and accuracy, then I may be OK with it, but this is too extreme as it is right now.
Menarker
06-27-2010, 01:31 AM
Has AB ever made us miss with anything yet even with moves like Thunder? It's the main reason why I had Magnezone used Thunderbolt for the last few missions instead of Thunder, but I found that we had never had an occurance of us really missing yet...
100 Power with 85% accuracy?
Geminex
06-27-2010, 01:31 AM
Yeah, but see, the prevolution would still go down after a few good attacks, and could do shit all offensively. Neither of those limitations apply to Mollesk. That's not an oddity. That's something that none of us should have let slide.
Edit:
And I second bard's protest.
Dracorion
06-27-2010, 01:33 AM
I don't think Pierce can get any more evolutions.
Well, he could evolve Skarmory or Starmie, I guess, but they're not permanent members of his team. All the permanent members of his team are Legendaries or already on their third evolutions.
... Can I evolve Dialga?
Mollesk was always meant to be difficult to knock out the standard way. He's still weak to status moves, Curse, Super Fang and such as he always have been.
Sigh.
Yes, of course he is. But who the hell do you think is going to use those? One enemy every five encounters, maybe? And bosses, of course, but no amount of HP leeching is going to save you from bosses anyway.
No, just because Mollesk can be defeated by waiting for poison or Curse to finally do the bastard in after fifty turns doesn't make it balanced. At all.
Menarker
06-27-2010, 01:40 AM
If you notice, many of the mooks like the soliders are coming equipped with status effects like flinch. That and the bosses tend to inflict status with their basic attacks. And you're thinking small with poison. Burn cuts his attack in half. (And there is nothing to stop a foe from stacking afflictions.)
Mollesk is also weak to status debuff to the point that he loses double of what others would normally lose due to his Simple ability doubling all changes to stats, good or bad.
It is definately competitive against basic attacks in general, but there are several factors like Ruin pokemons (one of the RP's highlight) being super effective on it, increasing number of status affliction on foes of all levels of difficulty and the fact that AB can invent his own foes/moves that I feel justified in what I made, and the fact that its power is mostly defensive, meaning that it doesn't take steal the spotlight from other players except for... living against huge barrages, which is what it is supposed to mostly do.
And his combat ability isn't very fancy. It doesn't have the ability to put multiple mooks to sleep and let them die without him having to touch them, and thus remain in safety. Aside from Toxic, it doesn't have any status condition it can inflict while protected by its shell. It's basic claim to fame is endurance and dealing simple appreciable damage.
As for Gem's... protest. I bring a quote from thread 13 way back when we were bickering about the Kimono's role during my side-quest and I generously compromised.
Excellent! I am thankful for your willingness to compromise. I will show equal willingness in the future. My criticism of your shuckle evolution is forgotten...
So Yeah, you're not supposed to be protesting on that ground.
EDIT: And Drac, I think AB was intending to allow you to be allowed to evolve your pokemons that are already on their 3rd form, as you requested some time ago.
Anyhow, I'm off to bed. I guess we'll see a new thread from AB soon since we hit the big number.
Bard The 5th LW
06-27-2010, 01:56 AM
So Yeah, you're not supposed to be protesting on that ground.
BUT I NEVER MADE SUCH A COMMITMENT! SO I CAN COMPLAIN ALL I WISH TO!
RABBLE RABBLE BLUH BLUH!
Dracorion
06-27-2010, 02:25 AM
And his combat ability isn't very fancy. It doesn't have the ability to put multiple mooks to sleep and let them die without him having to touch them, and thus remain in safety.
What safety? Enmakki has to be out in the field. I'm pretty sure if the bad guys think "that dude be killin'z all my snoozing people" they're going to want to murder the bitch.
EDIT: And Drac, I think AB was intending to allow you to be allowed to evolve your pokemons that are already on their 3rd form, as you requested some time ago.
If find that hard to believe. But hey, if it's true, then great.
Astral Harmony
06-27-2010, 03:02 AM
Armored Bishoujo: "From now on, if I'm going to say something meant for a specific one of you, I'm color-coding it. Geminex is Orange, Dracorian is Deep Sky Blue, Bard is Sandy Brown, Dante is Dark Orchid, and Menarker is Lime. Ready? Let's do this, LEEROYYYYYYYYYYYYY JEEEEENKIIIIIIINS!!"
Repropose Time Slip to have when you achieve Pokemon Breeder Level 1...or 6, if you want to count the Trainer levels.
I'm not following you. You're telling me that you don't want to make your Pokemon to go Xth Stage for Drac and Bard's, so you're requesting a stat boost so that they're as strong as an Xth Stage without actually being Xth Stage?
I won't allow Legendary evolutions. And by this, I mean if the Legendary is already a Legendary. Try it for the other Pokemon. I mean, it's not like you're going to end up with six Legendaries.
"that dude be killin'z all my snoozing people"
Another quote to show up in the RP eventually. Sometimes I love being the GM.
Guh, I guess I won't be able to finish the post tonight. I realized how far behind the RP itself I am and I need to play some serious catchup. You all take a break or something. I plan to have a new dicussion thread up with new and more complete databases and the post finished as well.
*goes to immediately watch Strawberry Panic!*
...What? I'm watching lesbian schoolgirls, d'ya mind!?
EDIT: However, I will come around frequently to answer posts and PMs. Gotta clean out my box, anyways.
DanteFalcon
06-27-2010, 05:24 AM
I feel the need to protest again about Matt Paradigm Shifting again. Unless I'm really having issues reading AB's note says Matt has been in Paradigm Shift 2/3 turns. Meaning I still have another one. Why are you telling me to Paradigm Shift again?
Menarker
06-27-2010, 09:05 AM
Armored Bishoujo:"
I'm not following you. You're telling me that you don't want to make your Pokemon to go Xth Stage for Drac and Bard's, so you're requesting a stat boost so that they're as strong as an Xth Stage without actually being Xth Stage?
Let me see if I can explain it slowly...
You offered > - Trainers upgrade to Breeders. Custom moves will be allowed at the 1st, 3rd, and 5th levels. Custom evolutions (excluding Mollesk) become possible. The ability to teach "pool moves" to any Pokemon become available. There'll be more Co-Ops, and it's also possible a weakness could be erased and an Ability switch. I just need to crank my brain about it for good week or something.
Pierce spent several posts asking if he would be allowed to evolve Tyranitar, Nagarai and Blaziken into a 4th evolution form (sorta like a Pokeweapon, but not quite according to him) as a sort of demostration of their maturity. I thought the idea was fairly absurd. Then you said the above with custom evolutions. (Did you exactly intend to allow 4th and higher evolution stages similar to Pokeweapons?)
Evolutions usually tend to make a pokemon stronger (while changing their looks) and other things. (There are exceptions like how Shedninja total base stats is weaker than its prevolution.
I don't want to evolve any of my pokemons because they look fine the way they are. However, I'm not one to pass up bonuses that are awarded to me especially if they come out of investing in levels of a class.
But if Bard or Drac wants to evolve their pokemons further, they got my blessing.
So I was wondering if at any point where I would have gained enough levels in Pokemon Breeder to be offered a custom evolution, if the pokemon I choose merely gains an overall strength/stamina boost without actually forcing a transformation.
Or otherwise be allowed to switch that reward for something else entirely.
Can I make a flavorable/situational suggestion? (Not to replace the above or anything) Make it so Pokemon Breeder pokemons of a certain level cannot be snagged ever (or at least not by any snagger/tuner that doesn't have equal ranks.) Thus a level 9 Snagger cannot snag any pokemons belonging to a level 10 Breeder for example. I know we haven't faced any snaggers yet, friend or foe, but there is no reason why there won't be any in the future. And having one's pokemon stolen and their loyalties forced to shift to fight against their former owner would be rather annoying/depressing. But a Pokemon Breeder of a certain level can probably ensure their pokemon's loyalty regardless of the snagger.
Other stuff to consider (some I mentioned before) might include more leader pokemons/move slots, another set of custom accessories for (leader) pokemons, ability to change moves in mid-mission/battle, Testament Drives access for non-legendaries (Has a cost now this time around).
Of course, I imagine there are other suggestions/ways for other classes too. But I'm tired/just woke up and that sort of thing...
Overblade looks damn interesting from the looks of it though. ^^
AB, if someone (like Impact) wanted to invest in levels in demon now, can they opt for it as their reward after this and the next mission and thus get all their full rewards during the mission that it is unlocked?
Dracorion
06-27-2010, 09:54 AM
Repropose Time Slip to have when you achieve Pokemon Breeder Level 1...or 6, if you want to count the Trainer levels.
You mean as a signature move or will it take up the custom move I'd get for reaching Breeder level 1?
Probably the latter, but goddamnit there's just not enough levels. As it stands, I need to get Breeder level 3 just to get a second custom move for Enmakki and Time Slip for Dialga! That's pushing how high I want to go up the Breeder ladder.
Anyway, Time Slip. With a new name that is more appropriate.
Time Distortion (all combatants)
Dialga screws up the flow of time. Enemy Paradigm Shifts last for 1 turn, and ally Paradigm Shifts are unaffected. If an enemy uses a move that lasts a set number of turns (buff move, Signature Technique, Synchronization Technique), the duration is halved. Allies no longer have cooldown or charge-up periods for moves. Enemy status effects that deal damage (poison, burn, sleep) take effect twice in one turn. Time Distortion lasts for three turns and can only be used once per battle.
I won't allow Legendary evolutions. And by this, I mean if the Legendary is already a Legendary. Try it for the other Pokemon. I mean, it's not like you're going to end up with six Legendaries.
Okay... we talking a full-on fourth level evolution? I don't want any of Pierce's pokemon to end up like Pokeweapons, really.
Also, at what Pokemon Breeder levels do custom evolutions happen? One custom evolution per level? A custom evolution for levels 1, 3 and 5?
Man, that's going to be a pain. Especially if I need to max the Breeder class just to evolve the three pokemon I want. Then I'd only have five levels to spend in Slayer and half-demon! That's not nearly enough to get anywhere near decent!
AB, if someone (like Impact) wanted to invest in levels in demon now, can they opt for it as their reward after this and the next mission and thus get all their full rewards during the mission that it is unlocked?
What?
Oh yeah, will Ascended classes be available to NPCs as well?
Menarker
06-27-2010, 11:59 AM
What I'm trying to say Drac is the following...
1: AB is allowing us to move from class to class now, AKA dual-classing
2: However we're not able to actually receieve benefits in half-demon at the moment and for the next few missions. And since we were forced to invest in the first four classes and that we're still 2 missions (after this one) away from being able to enable it, by the time we're allowed to access it, we'd already be level 7, and thus none of us would be able to hit level 10 demon (Impact might be stuck at 8 demon and 7 slayer for example if we went Slayer for as long as he could before Demon finally became available and then jumped for it the moment it came out.)
However AB said the following
I'll also offer upgrades at the end of everyone else's sidequests so that we have enough missions to squeeze all those upgrade chances in. Now that you know, you can plan where you want your level development to go after that. Demonology won't exactly be accessible by then, but you can always choose that upgrade ahead of time and then have it granted during Mission 5.
- Mission 5: To the Netherworld! In order to combat the Prideguard's increasingly powerful forces, Mika leads Watchmen PCs (including Crusaders if you guys want) to Netherworld for demonic upgrades. Enemies are feral demons as well as Kimono forces for the sake of training.
Meaning that after this mission we're currently doing (mission 3) Impact can "unlock" Demon level 1, but technically his character doesn't change at all unless AB grants something like a new relationship tech to everyone. Then after your (Pierce) sidequest, Impact could invest his second level of demon. Then after Mission four (The beach episode) Impact could unlock the 3rd level of demon. Then Mission five will start and he would get the bonuses of all 3 levels of demon at once at the appropriate part of the mission (Like once we actually arrive there and is granted access to live Magatama).
His character would lag behind a bit compared to those who are investing in classes that are already available, but then when he does get his boost, his performance will rise to a startling level compared to what he was before.
For that matter, it is CRUCIAL that you do it the way I suggested above if you want to max out Demon and do it as soon as your character possibly can.
I hope I explained it better for you this time around.
What this pretty much means, AB, is that you should have the list of upgrades for level 5 of the base classes classes and the first few levels of Demon ASAP so anyone like Impact can decide if he wants to put himself down that path before he or anyone else regrets it. And no, you can't be lazy and omit level 5 snagger (although I could understand why since none of us are level 4 snaggers) because some of us might choose to be snaggers for Rayleen's sidequest which will happen during this time phase.
Dracorion
06-27-2010, 12:14 PM
Ah.
Well, half-demon upgrades wouldn't do Pierce much good without a level in Slayer, hm?
And then there's of course, Breeder levels.
Bah. I don't know how many Slayer levels to take!
EDIT: Don't think I've forgotten about Tentacle Leech. The answer is still "not a chance in hell".
Menarker
06-27-2010, 12:19 PM
Well, I imagine AB might have some alternatives rewards of demons for a more magical or support build or have Demons be damn powerful hand to hand (since Slayers tend to use accessories and weapons), although Slayer AND demon would be a powerful force to be reckoned with.
At least since you're not planning on going full demon, you can go for Breeder or Slayer without hampering your immediate growth, since you can recieve the bonus for those immediately instead of having that 2 1/2 mission delay like Impact might have to.
And Tentacle Leech will press on! Regardless of your dislike for the lovable hentai monster. :3
Dracorion
06-27-2010, 12:37 PM
What I mean is that the half-demon upgrades would be wasted on a trainer, seeing as how they can't attack.
Well, there's trainer attack, of course, but that's still a waste of demon power.
Also, no. Tentacle Leech is fucking broken and you goddamn know it. Mollesk simply should not be able to heal itself for free. And certainly not with a 150 power attack. 100 power is still too much.
And if neither you nor AB will listen to reason and approve the damn thing, then at least it must not work on bosses.
Menarker
06-27-2010, 12:42 PM
150 power? I had 120 at its max before I suggested 100 with 85% accuracy... Oh, you're talking STAB.
Mollesk had Recover since it was created. Bug pokemon had the move Leech Life. This is just logically taking it to the next step. This is just the upgraded version of it with an added bonus. Although I guess I could remove the haze effect, although I figured it would be a neat utility, especially against bosses that love to spam that +5 to all stats thing.
Dracorion
06-27-2010, 12:58 PM
Except, y'know, Recover doesn't deal damage, and Leech Life and Absorb and Giga Drain and all that crap deal crap damage.
Also, when you posted the move you said this:
Drain half of all damage dealt to a single target as health and removes positive buffs from the target in a manner similar to a one target Haze.
Which I understood as Tentacle Leech having more of a Leech Seed effect, as well as dealing 120 power damage on the turn it's first used.
But if you meant it as working like a powered-up version Leech Life? Still too strong.
Menarker
06-27-2010, 01:25 PM
Powered up Leech Life Effect. Had no intention of it working like Leech Seed.
Technically, it works like a combination of Leech Life and Drain Punch (An attack version of Giga Drain), which has 90 Power after STAB and drained 50%. So what you said about 100 power being too powerful? Not true at all, since it is only different by 10 power with the former (Giga Drain in particular) existing on a TM! This is a Legendary Signature Move we're talking here.
And there are precedents of Legendary signature moves being more powerful than their direct counterpart, such as with Seed Flare, a grass variant of Fire Blast that had a 40% chance of dropping a foe's special defense by 2 in addition.
I won't likely drop any further than 80 Power (120 after STAB) Bug type Attack damage and 100% accuracy with 50% health drain and the single target Haze attached. No restriction on foes.
Anyhow, I'm off to work. Won't be back for several hours.
Astral Harmony
06-27-2010, 01:50 PM
Understood. We'll just call them Pokemon Veterans. They'll gain the stat boosts of an evolution without the need for actual evolution. I can do that.
I won't allow you to have Snagless Pokemon, however. One of the better strategies out there is to force the enemy to fight the way you want them to. Putting a Snagger or two on a battle will certainly get the attention of the Trainers. The enemy is usually the same level as the Trainer regardless, so the point of having your class higher than the enemy's is moot. However, Snaggers and Tuners will always have a maximum number of Pokemon to Snag (usually one or two) so don't expect them to bleed you dry of useable Pokemon. Also, their Snags usually only work when your Pokemon is weak. All I can say is, try to keep them out of trouble.
Leader Pokemon and Xth Stage/Veteran Pokemon will have access to six moves. If it's a Leader Pokemon who is also Xth Stage/Veteran, then it has access to eight.
I already told Geminex about reserving levels in Demon Half for when it actually happens, and the answer is yes. It may seem unbalanced, but you'll just be going like, almost two missions before those upgrades become available.
Everything else, I'll just say that I'll consider it. I'm mostly curious as to why you want more custom hold items to begin with.
You can decide if it's a Co-Op Technique or a custom move yourself. The difference is that as a Co-Op, you could make it more powerful to offset the fact that it'll cost Rage.
I'll have to decide when Xth Stage evolutions or Veteran training becomes available. I'm think 1st, 3rd, and 5th like you suggested.
NPCs are unique in upgrading. If an NPC is only one class, that NPC will stop upgrading when that class reaches maximum. Plot events may have that NPC dual class, but then again maybe not. So, while you go all the way up to 15 levels, they stop at 10 levels. These people usually tend to end up as Enforcers, but some will also be other Specialties to cope for only having 10 levels.
Dual class NPCs upgrade twice each mission. Rayleen has been gaining upgrades in both Slayer and Trainer at the same time ever since. Eventually she'll stop at 20 levels as an Overblade/Breeder, which will make her extremely powerful around mid-game, but the gap will grow smaller after that. She'll still be more powerful than any single PC, but them's the breaks.
I'm planning to have it all done during duty today, or at least the important parts of it done. Relax, the mission still has a long way to go, and even if I still suck at the end of it, I'd allow for a respec. But it definitely won't come to that.
Dracorion
06-27-2010, 02:29 PM
Technically, it works like a combination of Leech Life and Drain Punch (An attack version of Giga Drain), which has 90 Power after STAB and drained 50%. So what you said about 100 power being too powerful? Not true at all, since it is only different by 10 power with the former (Giga Drain in particular) existing on a TM! This is a Legendary Signature Move we're talking here.
That's just wrong. 90 power after STAB for Drain Punch is not a 10 power difference from 120 power Tentacle Leech before STAB.
Also, I'm not going to be the one that scours Bulbapedia for it, but how many pokemon that know Giga Drain or Drain Punch have 100 Attack like Mollesk? And if there are any with as much or more attack than Mollesk, how broken do you think it would be if they could use a 120 power HP-draining move? And it had STAB? And it could remove buffs? What if the pokemon using it was also a defensive powerhouse, meaning the HP drain would make it damn near invincible while allowing it to deal great damage?
You can decide if it's a Co-Op Technique or a custom move yourself. The difference is that as a Co-Op, you could make it more powerful to offset the fact that it'll cost Rage.
Well... see, how many Co-Ops are we going to be able to get, and when are we getting them? I mean, Pierce would get a Co-Op Tech with Aria first before Dialga gets one.
I'll have to decide when Xth Stage evolutions or Veteran training becomes available. I'm think 1st, 3rd, and 5th like you suggested.
Not suggested. I specifically don't want them to available on the 5th. I would in fact much prefer it if all three custom evolutions could be gotten earlier, seeing as how I'm trying to spend as few upgrades on Breeder as possible. And besides, if Breeders get everything (custom moves, custom evolutions) on the 1st, 3rd and 5th levels, what the hell are 2nd and 4th for?
Astral Harmony
06-27-2010, 02:37 PM
You're probably going to end up with three Signature Techniques, which become available at the same levels no matter which upgrades you choose.
2nd and 4th will have their own upgrades. If you don't want to spend the levels to get those upgrades, then don't. If you do want the spent the levels to get those upgrades, then do. I'm eventually going to put these things in stone, but chances are that it's going to be exactly like this. And any request to move a certain upgrade to a lower level will be shot down. I won't let you become more powerful for free just because you don't want to put your levels into that class.
Anyways, I'm off to duty. I hope I can get it all done today.
Dracorion
06-27-2010, 02:59 PM
You're probably going to end up with three Signature Techniques, which become available at the same levels no matter which upgrades you choose.
You mean to say that Slayers and Overblades will only get three Signature Techniques and Trainers and Breeders will only get three Co-Op Techniques, right?
I think that's what you're saying because, see, with dual-classing there's really nothing to stop someone from getting, say, two Slayer Signature Techs and two Trainer Co-Ops.
2nd and 4th will have their own upgrades. If you don't want to spend the levels to get those upgrades, then don't. If you do want the spent the levels to get those upgrades, then do. I'm eventually going to put these things in stone, but chances are that it's going to be exactly like this. And any request to move a certain upgrade to a lower level will be shot down. I won't let you become more powerful for free just because you don't want to put your levels into that class.
Not even if I ask nicely?
Menarker
06-27-2010, 08:20 PM
@AB: Pokemon Veterans sounds good. Thanks for that.
Everything else sounds cool, even though Snaggers being a pain in the ass is a pain in the ass. :3
Didn't think the Half Demon thing and the process that Gem would go through to get it would be overpowered. At least from the little I know about the specifics of the class.
@ Drac:
That's just wrong. 90 power after STAB for Drain Punch is not a 10 power difference from 120 power Tentacle Leech before STAB.
I won't likely drop any further than 80 Power (120 after STAB) Bug type Attack damage and 100% accuracy with 50% health drain and the single target Haze attached. No restriction on foes.
You misread what I posted apparently. I posted "AFTER STAB" not before. 120 power after the Bug STAB bonus. (80 power before STAB)
Also, I'm not going to be the one that scours Bulbapedia for it, but how many pokemon that know Giga Drain or Drain Punch have 100 Attack like Mollesk? And if there are any with as much or more attack than Mollesk, how broken do you think it would be if they could use a 120 power HP-draining move? And it had STAB?
There are 5 families of (non legendary) pokemons capable of using Drain Punch with STAB (all with high attack), several other families that don't have STAB but really high attack power, as well as several that have it for the sake of having it.
As for Giga Drain? There are a SHITLOAD of pokemons who have STAB and high Special Attack (Grass tends to have pretty good special attack), lots that don't have STAB and have really high special attack, and the total number of pokemons that have access to it is HUGE due to the TM status that it is and that the types that can use it include bug, poison, among several other oddities like water and dragon types.
The buff thing is a added bonus in a manner similar to how Shaymin got that Special Defense debuff on its version of Fire Blast.
I already posted the weaker version. Be happy with it.
Anyhow, rented some video games, so I'll be on and off. :3
Dracorion
06-27-2010, 09:08 PM
I already posted the weaker version. Be happy with it.
Phhhbbtttt. I won't be happy until Renny is about as powerful as a paper bag. The weaker version is, what, 80 power? I'm going to have to request that bosses be immune to the Haze effect, at least.
:3
Gah!
Anyway, AB, I've got this idea for a new non-Legendary pokemon for my side-RP character. I haven't really come up with a name or appearance or even stats yet, but I wanted to run the basic idea by you first:
Type: Almighty
Ability: Indifference
Indifference (Ability)
This pokemon recieves no STAB bonus for any attacks. Enemy attacks do not recieve a STAB modifier when targetting this pokemon. This pokemon is not affected by buffs, debuffs or protective moves (Protect, Barrier, Light Screen, Renny's Serene Blessing). All attacks used by this pokemon deal 1x damage, regardless of typing, and ignore enemy buffs, debuffs or protective moves. This includes bosses. If a boss has an impenetrable shield, this pokemon can attack through it. If a boss can dodge any attack, this pokemon can hit them anyway.
I'm on the fence about how powerful to make it's stats and moves. Pretty much any attack we use against any enemy ever is super-effective, so it's kinda hard to tell what kinda damage 1x attacks can do. Still, I'm not opposed to the idea of giving it a low-power moveset and not-all-that-great stats, but either way the stats wouldn't be very high since it isn't even pseudo-legendary.
Besides, I am giving it the ability to hit otherwise-invulnerable bosses, so that's another reason it's strength should be gimped. What do you all think?
Geminex
06-28-2010, 12:04 AM
What the hell is this crap.
I... really don't want to go through those walls of text, so somebody recap it for me? Which suggestion was made by whom, what did you agree on.
That way I can prioritize allocation of my rage. And somehow I'm thinking that Menarker will become a... priority.
And Drac: Even if AB allows it, it'd probably be with crippled stats. As such, I do not think it would be all that useful outside of battles against invulnerable bosses, or where we need an absolutely certain amount of damage. I don't think it'd pull its weight.
And besides, weren't you going Slayer?
That will be all.
DanteFalcon
06-28-2010, 04:30 AM
I am now pointing this out for the third time. Should you ignore it I will make a post including Matt mocking Impact for being stupid.
I feel the need to protest again about Matt Paradigm Shifting again. Unless I'm really having issues reading AB's note says Matt has been in Paradigm Shift 2/3 turns. Meaning I still have another one. Why are you telling me to Paradigm Shift again?
Dracorion
06-28-2010, 07:55 AM
I... really don't want to go through those walls of text, so somebody recap it for me? Which suggestion was made by whom, what did you agree on.
That way I can prioritize allocation of my rage. And somehow I'm thinking that Menarker will become a... priority.
Menarker. Point your rage at Menarker.
And Drac: Even if AB allows it, it'd probably be with crippled stats. As such, I do not think it would be all that useful outside of battles against invulnerable bosses, or where we need an absolutely certain amount of damage. I don't think it'd pull its weight.
Did you suggest a way to improve it? An alternative? No? Yeh're useless!
Seriously now, it's situational, you're saying? I didn't realize that every other single pokemon we have is so versatile! We always use any of our pokemon in any given situation, right?
I don't really see how it's different from any other pokemon, you know. Except instead of using it against foes that are weak to water we'd use it against assholes.
I suppose an alternative is to remove the "forced 1x damage" thing. Alternatively, how would you feel about a move that randomly doubles one of it's stats for three turns and can only be used in three-turn intervals?
And besides, weren't you going Slayer?
Battle Master. Presumably, our side-RP characters would start with the same number of upgrades we have now. And they wouldn't be forced to spend their first four on their first class.
I am now pointing this out for the third time. Should you ignore it I will make a post including Matt mocking Impact for being stupid.
You should do it anyway.
Menarker
06-28-2010, 10:30 AM
I am now pointing this out for the third time. Should you ignore it I will make a post including Matt mocking Impact for being stupid.
Originally Posted by DanteFalcon
I feel the need to protest again about Matt Paradigm Shifting again. Unless I'm really having issues reading AB's note says Matt has been in Paradigm Shift 2/3 turns. Meaning I still have another one. Why are you telling me to Paradigm Shift again?
You should probably PM Gem and mock him for not taking the time to read the walls of text and thus all details relevant to him. Being a "evil genius" is no excuse for not doing his homework. =P
Originally Posted by Geminex
I... really don't want to go through those walls of text, so somebody recap it for me? Which suggestion was made by whom, what did you agree on.
That way I can prioritize allocation of my rage. And somehow I'm thinking that Menarker will become a... priority.
Menarker. Point your rage at Menarker.
Dude, I spent most of the "wall of text" summing up the rules stipulations that AB made, asking questions, and clarifying them for everyone's sake. At least take the time to read the stuff. It's good for you.
And I also said and quoted that you're contractually not allowed to point your rage at me for anything Mollesk based. So frankly, save the rage for Faynoc or Burkmont... Or I guess you can deal it to Drac since he's being a pissant whiner that constantly bites the hand that feeds him. ^^
Bard The 5th LW
06-28-2010, 11:51 AM
I... really don't want to go through those walls of text, so somebody recap it for me? Which suggestion was made by whom, what did you agree on.
That way I can prioritize allocation of my rage. And somehow I'm thinking that Menarker will become a... priority.
ME! POINT YOUR RAGE AT ME!
Dracorion
06-28-2010, 11:52 AM
I would hardly call it biting. More like talking back to the hand that feeds me.
EDIT: I've been thinking over Pierce's Signature Sequence with Shizuka and I decided to make some changes. Need AB approval.
Signature Sequence (Pierce and Shizuka)
Apple Season: Apples rain from the sky in front of three unsuspecting enemies and Pierce and Shizuka split them all in a flurry of strikes, damaging the targets.
Effect: Severe damage dealt to three enemies, 50% chance of Internal Bleeding, 50% chance of Instant Death.
Consumes 80/100 Rage Points.
Let's see now... what do I need to get done?
New pokemon for side-RP? Check.
Fix Signature Sequence? Check.
Minor details about Pierce's sidequest? Get that done.
Tyranitar's and Aria's UBER-forms? Get that done.
Pick a team for my side-RP character? Get that done.
Bah, uber forms. My kingdom to whoever helps me come up with names for Tyranitar's and Aria's Xth-level evolutions. I fucking hate names.
Hm... AB, if you have no other plans for it or no one else wants it, can I give Palkia to Sam once she joins up?
Menarker
06-29-2010, 01:05 AM
Prime? Transcendent? Supreme? Ultimate? Mega? Imperial? Grand?
^^ That's the few that came to mind atm...
And I gotta think of stuff for my side quest character too... Would be nice to know what sort of builds everyone else is planning though.
AB: Before we all forget, Dante says to ignore the payment of rage for Pokeshift in Gem's plan since he still has a turn left, he said (and Gem never responded to that). I presume the rest of the plan will go off without a hitch due to that little change
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