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View Full Version : Pokemon Umbral Discussion 33: Gotta Stop Watching Anime While Doing This


Astral Harmony
07-05-2010, 03:41 AM
http://i1038.photobucket.com/albums/a469/PokemonUmbral/PokemonUmbral15.jpg

Boy, what that post exhausting. Then again, it did take a long time because I tend to foolishly surround myself with distractions. Anywho, I hope you don't mind how that battle ended.

Anyways, tomorrow's my duty day which should give me some time to work on plot devices, Magatama powers, and Ruin Pokemon changes.

Dracorion
07-05-2010, 05:41 AM
You know I was going to say something...

I think I was angry...

But then I saw that picture.



Hurrrrrrmmmm...


Oh! Now I remember! Man, I am so totally pissed at how that battle ended! We didn't get to properly beat the crap out of Grant or Dialga or Palkia! This blows, man!

Plus, now Geminex is obviously going to show up doing his smarter-than-thou thing saying how we wouldn't have to worry about Major Grant if we had just waited two days to implement his plan to kill the bastard.

Menarker
07-05-2010, 11:03 AM
Gardevoir's "dress" is actually partly see-through! You can see her milky thighs, ROAWR! And such a mischevious smile! <3

Battles getting interrupted seems to be rather of an ongoing thing. I blame it on Bard this time though. If Charlotte didn't demand a good reason why Lucian and Discord should be left alive, then AB wouldn't be struggling to find a way to ensure that they stayed alive to keep his planned plot alive. :3

Well, Renny will restock on items, heal up all his pokemons, and that sort of thing.

And is no one concerned that Twiloch and Marionetta were able to instantly find Lexhur one mission after we got him, bypass all defenses of the PATCA facility and spring Lexhur without anyone noticing (especially since Lexhur is a god-damn tank)? Gee, it's like those two should have had no problems killing individual members of our group, or the leaders like Rayleen. Hell, why are they wasting time with us? They could be trying to off Burkmont for his betrayals. We certainly didn't hide Lexhur nearly long enough from the ones he ran off from.
And they said that they didn't approve of Burkmont recruiting the rogues Ruin Generals... isn't that argument rather selective when you consider that PATCA recruited Lexhur? I know it was Lexhur who made that particular offer, but still...

Although Renny certainly doesn't mind their help against Wildfire and Burkmont's forces, the implications are indeed unsettling. ^^;

Dracorion
07-05-2010, 12:21 PM
Presumably Burkmont has better defenses than PATCA.

Thing is, the Watchmen have a habit of beating the crap out of the bad guys against all odds.

Anyway, I'm guessing Idollus has less of a problem with Lexhur joining PATCA than Burkmont recruiting Rogue Generals because, well, PATCA is the lesser of two evils.

Pierce is going to be pretty pissed at Twiloch and Marionata, though.

Two questions, AB:

A) We're allowed to use this chance before the Mio battle to restock on items?

B) We've already established that Pierce's sidequest and Rayleen's sidequest take place one after the other, but what about Missions 7 and 9, which are also split? The descriptions on those seem to be shorter than your regular mission, so I'm not sure if they're meant to be shorter because they're happening at the same time.

I'm now imagining Whitney's dress to be partially see-through. It's a happy thought.

Geminex
07-05-2010, 12:34 PM
Eh, I doubt AB would’ve let me kill Grant if he was still important to the story. Plan was to have Wilhelmina snipe him, have Pierce flinch his rouge Pokemon, and then have Lexhur Laser his rogues start of next turn. It would have worked out.

The whole point is to have Pierce achieve wold domination. To do that, Enmakki needs Pierce to trust it. Pierce knows that.
Ok, y’know what annoys me about the world domination thing… No, not that I have the sole right to it, I’m done claiming that in words . No, what annoys me is that Enmakki can see into both Piercre’s and Impact’s minds, understand what they think and how they think… and yet you say it would choose Pierce? That’s just… no. Just no. Pierce is a pretty good guy, but he’s not suited to world domination. Like, not in the slightest.
And how does he know Enmakki is telling the truth about world domination?

Sure, Impact could pretend to be all nice and good. Except he's not that good an actor and you're not that good a roleplayer.
Actually, yes he is. Or, rather, will be. And what do you mean, ‘not that good a role-player’? Playing evil and sinister is way more effort than playing nice and friendly, since nice and friendly tends not to have to weigh their words. And once Impact’s gone half-demon, I’m hoping to have him go beyond sinister or friendly. Slightly creepy, still. But oh so very… calculating. Behind the scenes, of course. You wouldn’t know that he’s running the numbers, estimating the odds.

Specifically in regards to my six-attack tech idea, I proposed Wilhelmina's Maid to Mistress as an example. When she goes Overblade, she'll presumably get four attacks per turn and +5 to all stats for three turns when she uses Maid to Mistress.
Ok… you’ve got a point. But there’s no guarantee that Pierce will go overblade himself…
How about this: Pierce goes into an allmighty rage that triples the amount of attacks normally available to him. However, he has to recall all pokemon to do this, and can use no items, trainer attacks or other techniques while raging. He also gains no rage, and attacks with the same weapon for the duration of every turn, though he can switch weapons between turns. Not sure about the cost…
Maybe it could be a demon thing, where you don’t pay a fixed cost to begin with, but a certain amount of rage per turn, or per extra attack?

And yeah, Impact is a priority target. That’s because he has a lot of offensive power, sure. But more than that, it’s because he combines a lot of this power in just one individual (high power-per-unit). Meaning if the enemies manage to disable him, they manage to disable more of our offensive ability, for less effort.
But that doesn’t mean that trainers don’t have more raw power than slayers already. Sure, Slayers have one hell of an action at their disposal. Trainers, on the other hand, have two actions which aren’t too shabby either, and they can use a third action to pay for techniques. That does not necessarily seem fair.

Leave Sophie’s skill, we’re gonna need one like it, might as well be you who provides it. I’m not that territorial.

I’d be fine with a 480-stats Tsujimi, cause you didn’t argue. That should be fair.

I think there actually isn’t that much that hostages can do if they’re trapped in a stasis field, and connected to poke-inhibitors. Or something. Look, I’ll find a foolproof way to take hostages somehow, if only by using pseudoscientific prefixes.

As for the rest… I’ll send you a PM, Drac. We can discuss exactly what will happen after mission 4.

Astral Harmony
07-05-2010, 01:06 PM
Yeah, I'm really sorry I made the battle end like that. Thinking on it, there really shouldn't be any other battles that would end that way in the future. But I will stop doing it, anyways.

Yes, you use this break to restock and recover. Don't forget to switch out Pokemon you don't need for those three Legendaries.

Missions 7 and 9 are happening at the same time. I'm certain that they won't exactly end at the same time, but that's not really an issue if we hold out until both are caught up.

Seeing as how both Impact and Pierce want to control the world, I would like to do a battle where they're fighting somewhere to decide who gets to conquer the world, like in a parking garage or on a moving train. However, one thing is going to hold Pierce back: Chizuru. She would drop him like a diseased cat if he went and pulled that shit.

Dracorion
07-05-2010, 01:09 PM
Ok, y’know what annoys me about the world domination thing… No, not that I have the sole right to it, I’m done claiming that in words . No, what annoys me is that Enmakki can see into both Piercre’s and Impact’s minds, understand what they think and how they think… and yet you say it would choose Pierce? That’s just… no. Just no. Pierce is a pretty good guy, but he’s not suited to world domination. Like, not in the slightest.
And how does he know Enmakki is telling the truth about world domination?

No, no. Pierce isn't going to be aiming for world domination. Ever. Enmakki wants him to, though.

Also, it's because Enmakki knows everything about Impact that it wouldn't choose him. Impact would manipulate and betray Enmakki at the first chance, and it's not like Enmakki has mind control. Pierce, on the other hand, has a sense of honor and wouldn't betray or manipulate Enmakki.

Simply put, Pierce can be trusted, Impact can't.

Actually, yes he is. Or, rather, will be. And what do you mean, ‘not that good a role-player’? Playing evil and sinister is way more effort than playing nice and friendly, since nice and friendly tends not to have to weigh their words. And once Impact’s gone half-demon, I’m hoping to have him go beyond sinister or friendly. Slightly creepy, still. But oh so very… calculating. Behind the scenes, of course. You wouldn’t know that he’s running the numbers, estimating the odds.

Fair enough. I guess we'll see.

Ok… you’ve got a point. But there’s no guarantee that Pierce will go overblade himself…
How about this: Pierce goes into an allmighty rage that triples the amount of attacks normally available to him. However, he has to recall all pokemon to do this, and can use no items, trainer attacks or other techniques while raging. He also gains no rage, and attacks with the same weapon for the duration of every turn, though he can switch weapons between turns. Not sure about the cost…
Maybe it could be a demon thing, where you don’t pay a fixed cost to begin with, but a certain amount of rage per turn, or per extra attack?

Erm, okay. See, I've already got Pierce's upgrades mapped out. He'll go Breeder level 2, Slayer level 3 and Demon Half level 5 (I'd get Full Demon level 1 and Slayer level 2, but we agreed a long time ago that Full Demon would be exclusively yours).

Look, I'm going to go ahead and post my idea for Pierce's final Signature Technique properly.

Signature Technique: Pierce-chucks
Description: "WHAT IS HAPPENING WHAT IS HAPPENING?!" "I DON'T KNOW!" "I DON'T UNDERSTAND WHAT'S HAPPENING" "How is he wielding swords linked together by a chain without chopping his arms off?! More importantly, HOW IS HE WIELDING THREE OF THEM!" "MY MIND, IT IS BLOWN"

Effect: Pierce focuses his demonic energies into Netherwurm (the Dragon/Ghost slave), making three pairs of the weapon, each pair linked together by a chain, hence "Pierce-chucks". It's hard for bystanders to describe what it looks like for Pierce to wield three impossible weapons at a time. It is simply impossible.

Pierce himself (not his pokemon) gets six attacks per turn for three turns. Each attack is forced Dragon/Ghost damage and each attack has a 10% chance to cause confusion from the sheer impossibility.

There. I wanted to make it Almighty type, but I guess Dragon/Ghost works too. I'm not sure about cost either.

As for Pierce gaining no Rage, that's usually a given with Signature Techniques that have a set duration. You don't see Cecilia or Wilhelmina gaining RPs when they use theirs.

Also, AB, do PC Battle Masters or Legion Mages get Trainer Attacks? I'm thinking no, but it can't hurt to clarify.

And yeah, Impact is a priority target. That’s because he has a lot of offensive power, sure. But more than that, it’s because he combines a lot of this power in just one individual (high power-per-unit). Meaning if the enemies manage to disable him, they manage to disable more of our offensive ability, for less effort.
But that doesn’t mean that trainers don’t have more raw power than slayers already. Sure, Slayers have one hell of an action at their disposal. Trainers, on the other hand, have two actions which aren’t too shabby either, and they can use a third action to pay for techniques. That does not necessarily seem fair.

Impact gets to use an item for free. He can use a technique and attack in the same turn, or use a technique, an accessory and attack in the same turn.

Doesn't seem all that unfair to me.

Leave Sophie’s skill, we’re gonna need one like it, might as well be you who provides it. I’m not that territorial.

Could've fooled me.

Just kidding.

I’d be fine with a 480-stats Tsujimi, cause you didn’t argue. That should be fair.

Funny thing: you said 480 stats, but I said 460. [Joke?]I'm going to go on ahead and give Tsujimi those extra 20 points.[/Joke?]

Bard The 5th LW
07-05-2010, 04:28 PM
The whole point is to have Pierce achieve wold domination. To do that, Enmakki needs Pierce to trust it. Pierce knows that.

lol

Dracorion
07-05-2010, 04:49 PM
Oh, you don't know the half of it Bard.

It gets sillier.

EDIT: Or are you just reacting to the "wold" typo?

Menarker
07-05-2010, 05:11 PM
Can you imagine Enmakki attempting to do the same for the others? (Because you said it would attempt to mind-read Impact or so).

Charlotte: "... Nah, too much carnage, not enough domination."

Renny: "Bitch, I got world domination! I can offer power, wealth, bitches and all that..."
"I don't wanna! I want world peace and happiness and love and..."
*Enmakki pukes his guts out.* "World domination and perverting the innocent is not worth standing near that Shota love freak for any length of time!"

Matthias: *Enmakki spills the beans about all sorts of hidden thoughts and emotions about Matthias that none of us know in or out of character.*

Dracorion
07-05-2010, 05:50 PM
Yep. Matthias is the only other one that Enmakki could attempt to manipulate toward world domination, and that's only because we don't know anything about the bastard.

I gotta say, Renny does come off extremely unlikable when he gets all up on his high horse. Or moral high ground.

You can accept that there was nothing they could do for Kurika at the time, or be outraged and immediately rush to help her.

But you can't accept what happened to her, be outraged and stand and watch her burn.

Menarker
07-05-2010, 06:03 PM
It's the fact that they ordered her through the fire when there was no particular need to do so. That they sent her through for the sake of an extra attacker and nothing more. There was no "switch behind the fire" that needed pressing to turn the battle around. There was no magical macguffin that needed retrieving in person to foil the bad guy's plans. It's like she was sent as cannon fodder. Effective one but expendable. Renny obviously don't like that!

The reason why she was sent out in the first place was to take Impact's place when he was knocked out. But there wasn't any reason why she had to become a victim of her own attack, knowing in advance what it would do to her, especially if she could have used Prime to double her rage generaation upon getting hit or her using an item from Impact's stash perhaps or something like that.

It makes perfect sense what Renny was feeling. And all he did was apologize and admit he didn't know why she was given the order she was given. And ask why she felt so strongly about following the order in the first place. The other part of the apology, he didn't say, lest it cause unneeded friction or hardship to her or the group, and because the situation had gotten so intense, that if it wasn't contained, more people would have been in danger. (and she had consented to her orders, even if he felt it was a stupid one.)

Renny would have helped her if he had any water pokemons left. But they were knocked out at the time. But it still doesn't help that the orders frankly marked her as a victim for little benefit than a single slayer attack.

Dracorion
07-05-2010, 06:12 PM
Well, in my defense, it was Impact that gave the order. Hell, I wasn't even online at the time!

Still, Renny? High horse. Even if he is right.

But Pierce will probably be apologizing to Kurika if he gets a chance.

Menarker
07-05-2010, 06:21 PM
Well, against your defense, Pierce was more than eager to continue the fight when it was interrupted, potentially prolonging the situation and making it worse. ^^;

Renny didn't blame anyone specifically (much in line with your defense). He mainly expressed to Kurika his sympathy, not knowing how to explain it, and trying to help her out. He is one of the higher ranking members of the group, (feels a sense of responsibility) and he can't explain to her why she was given the particular order she was given. He knows that the situation was intense and that people weren't ignoring her out of malice (or so he thinks). But that she had such a misfortune was indeed regretable. The only thing that makes Renny high-horse like at all is that he thinks that it could have been prevented and that the order was morally and tactically questionable. (And you think that he is right on that.)

Dracorion
07-05-2010, 06:42 PM
Pierce doesn't like it when some bitches show up and steal his kills.

Well, no that's not it exactly. Pierce doesn't like it when some bitches show up and steal his win. He's okay with teammates getting his kills.

Menarker
07-06-2010, 12:17 AM
Hey, Drac, just out of conversation sake, what ideas or plans do you have in mind for your custom item and for your ability switch for when you hit Breeder level 1?

Dracorion
07-06-2010, 12:24 AM
I'm not sure, actually.

The custom item will probably be a flaming sword for Blaziken. I don't know if I'll be switching Blaziken's or Metagross' ability.

Menarker
07-06-2010, 12:36 AM
Alright... let's just pretend you could do both. What would be your options for which ability you would be switching for Blaziken and which one you would be switching for Metagross? (Although Metagross's ability is pretty good in itself)

I'll be interested especially in what you'll consider for your Blaziken, since it's ability is basically a fire version of what Swampert has at the moment and they are both attack based fighters to a certain degree.

Dracorion
07-06-2010, 07:39 AM
Well hell, I hadn't really considered any abilities.

I just checked and I don't think I'll be changing their abilities at all. No good candidates. I could make up an ability for Blaziken, of course, but I'm not going to do that.

I suppose I could switch Dialga's ability, but I don't think there are any good candidates for that either. Or, rather, there are, but they're all silly generic stuff.

I'm beginning to wonder if Ability Shift is a worthwhile upgrade at all. What're your ideas for your Ability Shifts, Menarker?

Menarker
07-06-2010, 11:32 AM
Well, when I proposed the idea of Huge Power for Swampert or Flower Gift for Shaymin, you know what happened. :3

Anyhow, the following is all hypothetical. I'm mainly focusing on specific abilities that work with specific pokemons, because just about everyone could benefit from ones like Inner Focus to prevent Flinching and Immunity to prevent poison and such.

I think the next best in my case would be Levitate for Magnezone. I mean, permanently remove a quad weakness without taking up a move slot (Magnet Rise) or a turn casting it.

Basically, Swampert's ability sucks because AB never really informs us when a pokemon is specifically at the hitpoint level when it would trigger. If it was always active (only for water moves), it would be damn neat.

Huge/Pure Power is thematically appropriate (just like it would for Blaziken) but gaining 110 attack stats is overkill to Gem.

"Guts" increases its attack by 50% (still quite a lot) when a pokemon is inflicted with a status condition, ignoring attack reduction from burn. That's pretty good until you realize that several of the conditions prevent you from attacking in the first place such as sleep, paralysis sometimes and confusion (higher attack makes hitting yourself WORSE). Burn and Poison however makes it more of a beast. This ability is more specific for... Ursauring (Paging Bard.) With its high Attack Power, the Guts ability which increases it by half, and the move Facade which has a power of 140 when you're inflicted with a status condition on top of STAB (Facade is normal type, just like Ursauring) and you practically got a super powered Giga Impact you can spam every turn so long as your status condition isn't stopping you from attacking. Hell, it could equip the Flame Orb intentionally to give itself burn status. Guts prevent the attack drop of burn, so you'd only lose a little bit of health every turn. Either way, it's situational, but potentially useful for Swampert or Blaziken.

A even more situational one might be "Damp" which does nothing except ensure that no one can use Self-Destruct Moves, friend or foe. It's a life-saver in the very select situation that it is present though.

Another situational one would be "Hydration" which clears up status conditions when it is raining (although doesn't prevents it, so stuff like flinch would still happen).

Rain Dish seems odd on a Swampert, but not terribly out of place assuming something like water absorbing skin. Acts like Leftovers, but I hardly think AB take those in consideration much anyways.

Dry Skin is similar, but more health gained when hit by a water move, but lose health during sunny day, which shouldn't apply thematically since Swampert is partly ground type.

Swift Swim doubles its speed and thus its crit rate during rain, but Swampert's speed is its worst point at below average.

Water Absorb... useful for sure, but not so sure about whether it is thematically appropriate. Ah well.



Shaymin's Serene Grace in Flying Form is awesome. But Land Form's Natural Cure... is not. Thought of Flower Gift since it's thematically appropriate and such.

A very risky alternative for either form is Solar-Power which increases its Special Attack Stat by 50% (gain 50 Special Attack at least!) when it is in Sunny Day but drain its health by 25% every turn that ability is activated.

The ability Chlorophyll doubles the speed of it during Sunny Day. Shaymin has 100 speed in land form and 127 in Flying form, so that would increase its critical hit ability drastically.

"Leaf Guard" is the same as Hydration but actually prevents status conditions as opposed to healing it during sunny weather.


For your Blaizken , Flame Body would be neat. Adds a 30% chance of burning a foe that hits it with melee moves, or adds a chance when Blaziken would attack with a melee move... like one of its fighting moves such as Sky Uppercut or such. Plus, if you wanted to be cutesy and adorable like Renny hatching his Togepi, you could try hatching a pokemon egg in half the normal time with this ability. ^^

Guts might serve your purpose as well maybe. I dunno. Status conditions are more common in this RP, especially with new types coming up. Might be useful.

For your Metagross, it's almost robotic in nature, so you could probably give it Motor Drive for electric type immunity with a bonus of increasing its speed (and thus crit rate) when it gets hit by one. Useful for fellow pokemons with the attack Discharge, eh?


Hope that helps you some. Otherwise, like I said. All hypthetical.

Dracorion
07-06-2010, 11:43 AM
I didn't see much use for Motor Drive on Metagross. Not much reason for anyone to use electric attacks on it after all.

I did consider Flame Body, but figured 30% chance to burn when a foe makes contact isn't all that great with so many ally targets to choose from.

And looking at Bulbapedia, it doesn't say anywhere that Flame Body adds a chance to burn when the user uses a melee move.

Guts... Eh, I don't think so. Like you said, it's situational. It'd really only be usable with Poison, Bad Poison, Burn and Plasmaburn.

In other news, I am officially in love with Sophia's last Signature Technique. It's a doozy. It lets you pick one out of a variety of effects to inflict on the enemies.

Menarker
07-06-2010, 11:52 AM
Dude, you're dissing an IMMUNITY. Who cares that no one would want to target it with electric types. Of course, if Metagross can learn Magnet Rise, you could give it Levitate, I suppose.

My apologies on Flame Body. I could have sworn it was like that. Sorry. ^^:

Anyhow, as I edited after you posted, you could make Guts "not so situational" by having said pokemon with Guts equipping a Flame Orb which would give your pokemon Burn status, but you'd gain 50% attack instead of losing it. You'd lose a bit of health every round and it's not as effective as it would be on Ursauring with Facade, but that's the breaks I guess.

Dracorion
07-06-2010, 12:06 PM
If I gave Metagross Motor Drive, I'd be giving it an IMMUNITY to Electric-types, yes, at the cost of an IMMUNITY to debuffs.

As for a Flame Orb + Guts combo, fun stuff: Fire-types are immune to burn.

No, no, seriously. Sophia's Signature Technique? I would dump Chizuru, marry the Tech and have tiny little baby Techs with it.

Menarker
07-06-2010, 12:12 PM
*Picks up Chizuru before she even hits the ground after being dumped* ^.^

Alternatively, you could use the Toxic Orb, but being poisoned with Toxic is not as much fun.

Dracorion
07-06-2010, 12:13 PM
I'll think I'll just give Blaziken Guts and Flame Orb, thanks.

Man, fuck Chizuru, this tech is just that much hotter.

Astral Harmony
07-07-2010, 02:05 AM
Well, it's pretty easy to compare girls when all of your thoughts originate from your...ah, you know.

Chizuru is inarguably the sexiest thing alive, but she's not in the least bit slutty despite all the years she's spent with girls like Rio. For a lot of guys, that could make Chizuru not really worth it, unless you're one of those people who would use Chizuru's naivete to consider ways to "train" her.

This is probably why Renny plans to stick with Lola. Lola's pretty damn close to the epic hotness of Chizuru, and thanks to mating season and Lola's longing for a passionate love, Lola is a lot more accessible right off the shelf. She has so much going for her to make up for the fact that she's not as blindingly radiant as Chizuru is.

Additionally, there is that thing where a guy might be too intimidated by a woman's hotness to actually consider doing something about her. Chizuru's beautiful heart, cute innocense, and boundless kindness will make a man look at his own soul and end up depressed for even having those kinds of thoughts.

Plus, she can see your perverse aura. And she reacts to it in ways that will only make it worse. Like Mikuru Asahina of The Melancholy of Haruhi Suzumiya and Miyuki Takara of Lucky Star, Chizuru is a treasure trove of moe archetypes. All she needs are the glasses.

Menarker
07-07-2010, 02:16 AM
*Nod Nod* ^^ I didn't think of Lola as being "easy" or anything like that, but I still think what you say is pretty much awesome truth. ^^

^^; Although it's good she's more accessible, since Renny's age isn't exactly socially accessible, even if his heart/mind ends up being open to it.

Geminex
07-07-2010, 02:17 AM
I don’t know, can Slayers use a technique for free? Impact had to give up his turn to use CCC, could he have attacked in the same turn? AB, clarification? And if that’s not the case, can we implement it, that Slayers can attack as well as use techniques? Cause that’d even the field enough for me to shut up about it for now.

Drac, I think the techique is way more powerful than it should be, but you’ll get it at level 13, I’ll wait to see what else develops until then. Maybe it’ll be justified…
I don’t think so, but like I said… we’ll see.

Re: Tsujimi
Yeah, I gave you the extra 20 points because you didn’t argue. If you show yourself willing to compromise, I will attempt to reward this willingness, if only to encourage it. This trend will continue. In general, the shorter negotiations are, the better the deal is for you.

In regards to ability switching, all of the suggestions Menarker made are totally acceptable. They give a nice boost in power, without being overkill, and they’re really thematic. Though apparently Drac doesn’t like any of them.
What I would’ve imagined under ‘ability switch’ would’ve been the following: Breeder gets to pick a pool of, say, 3 or 4 abilities that’re roughly equal in terms of power, for one pokemon. They should all be thematic in some way or another. When the pokemon is first deployed in a battle, the breeder picks one ability to begin with, but a free action can be used to switch between abilities, at the cost of 10 RPs (though only during the trainer’s turn). So, Swampert could have Swift Swim, to raise his crit chance during rain, and when he falls to red HP, he could switch to Torrent, to raise his attack. It’d be useful, I think, but its use would come from increased versatility, rather than raw power. I’m not sure, though, I reserve the right to rebalance this if it’s implemented and turns out to be more powerful than I would’ve expected.

And I’ve realized something. Trainers are getting custom everything. Custom pokemon, custom items, custom attacks, even custom abilities. Hell, Pierce has a custom weapon, and he’s a friggin’ trainer.
So, hey, AB: Can Slayers choose their own stats allocation (it’s at 100 across the board, right now, I’d like to put some more into attack)? And then maybe come up with a few custom weapons? Custom armour? Custom accessories? Trainers get to do it, why not Slayers as well?

As for Kurika… hey, Impact didn’t order her to do anything he wouldn’t have done himself. Hell, if he had elected to weaken the team, in favor of saving Kurika, he’d be a horrible leader!

And finally, I’ve been thinking. Pokebrids and their Sync-techs. They’re like hard-to-use sig-techs, aren’t they? Only they don’t count as sig-techs, Matt has three of them, but he can still pick a technique.

I’m thinking we should change that. AB, would it be feasible that pokebrids don’t get Sync-techs naturally, as a level-up bonus (we can think of something else to get them instead for that level-up, maybe hold items or custom moves), but instead get them as sig-techs? And maybe the cost could be variable, and they could be used without being paradigm-shifted (though we could make it that they’re a lot stronger if they’re used while shifted)?
Cause it seems like that’d make much more sense. Pokebrids are really rage-heavy right now.

Finally, AB, have I been missing your answers, or have you been missing my questions? Cause I've been asking quite a few. I can just repost them, gimme a sec.

Menarker
07-07-2010, 02:29 AM
As for Kurika… hey, Impact didn’t order her to do anything he wouldn’t have done himself. Hell, if he had elected to weaken the team, in favor of saving Kurika, he’d be a horrible leader!


It wasn't the fact that the team didn't try to save her that was the problem. (The battle was intense as it was, and if resources were diverted to helping her, more victims would have been had)

It was that her role in the plan had no purpose other than to be another attacker. But that one single attack had a huge cost (self-injury that require multiple resources before she could be put into action again) which does not seem morally or tactically justified given how it served no purpose other than a single attack. As opposed to other options like having her use Prime to double her rage regeneration when hit, or maybe taking an item from Impact's body and healing him up or something? (She's your enforcer). Even just stalling was better than risking her being a liability due to being on fire and such.

Anyhow, the main reason why I didn't think Renny was on his high horse was because he never actually talked down to anyone. It was a sympathic apology to an injured team-mate. If he actually went then or later to Impact or anyone else and started issuing blame or criticism for the orders, then you'd be right about the high horse thing. Ah well. That's my viewpoint.

Anyhow, night time for me. See you all later. ^^

Astral Harmony
07-07-2010, 02:55 AM
If you want to make plans on dividing, go ahead. But when you have stuff like Armor Affinity (STAB from weapons if you have same type armor) and will eventually have Second Attack, does spec allocation really matter all that much? Oh well, to each his own, I guess.

Tell you what. Come up with some ideas on custom weapons and other stuff and I'll pass or fail them as I see fit. Considering you're the only non-NPC Slayer, all the weapons, armor, and accessories you have access to kinda already feel custom made just for you since the NPCs have their own equipment sets.

I'll remove Signature Techniques from Pokebrids/Devas. That does make sense. However, it will keep them there for certain characters like Irene, a dual-class Slayer/Pokebrid. As for the rest, it doesn't make sense to me how a Pokebrid can use a SyncTech without being Paradigm Shifted.

As for the other questions, post them again. I probably did answer them already. I probably didn't see them yet. No way to tell until when I see them, right?

EDIT 1: RP Post is done. I think there's going to be a few questions about this post alone since I upped the ante. You can switch out items for Pick Me Ups and Energizers with Daphne right now.

I really should do this more often. Coming up with enemies like these is really fun. And I'll be super satisfied seeing as to how you badasses are going to think your way through this one.

Dracorion
07-07-2010, 06:26 AM
Chizuru is inarguably the sexiest thing alive, but she's not in the least bit slutty despite all the years she's spent with girls like Rio. For a lot of guys, that could make Chizuru not really worth it, unless you're one of those people who would use Chizuru's naivete to consider ways to "train" her.

Oh, Pierce isn't going to do that. I would, I totally would. But Pierce definitely isn't going to do that, so you don't have to worry about it.

Additionally, there is that thing where a guy might be too intimidated by a woman's hotness to actually consider doing something about her. Chizuru's beautiful heart, cute innocense, and boundless kindness will make a man look at his own soul and end up depressed for even having those kinds of thoughts.

Yep. Pierce is going to do something like this. Except with everything. And then with Chizuru? Doubly so.

Plus, she can see your perverse aura. And she reacts to it in ways that will only make it worse. Like Mikuru Asahina of The Melancholy of Haruhi Suzumiya and Miyuki Takara of Lucky Star, Chizuru is a treasure trove of moe archetypes. All she needs are the glasses.

Hey, Pierce's aura for Chizuru isn't all that perverse! Right now, it's mostly bright orange mixed in with a little bit of dark pink. There'll be some bright pink thrown in as soon as they grow closer, maybe even during his sidequest.

I don’t know, can Slayers use a technique for free? Impact had to give up his turn to use CCC, could he have attacked in the same turn? AB, clarification? And if that’s not the case, can we implement it, that Slayers can attack as well as use techniques? Cause that’d even the field enough for me to shut up about it for now.

Impact was able to use Dark Ambition, an Adrenaline Boost and attack in the same turn back in the fight with Pokegeddon.

Re: Tsujimi
Yeah, I gave you the extra 20 points because you didn’t argue. If you show yourself willing to compromise, I will attempt to reward this willingness, if only to encourage it. This trend will continue. In general, the shorter negotiations are, the better the deal is for you.

So do I get a lollipop for being a good boy?

In regards to ability switching, all of the suggestions Menarker made are totally acceptable. They give a nice boost in power, without being overkill, and they’re really thematic. Though apparently Drac doesn’t like any of them.
What I would’ve imagined under ‘ability switch’ would’ve been the following: Breeder gets to pick a pool of, say, 3 or 4 abilities that’re roughly equal in terms of power, for one pokemon. They should all be thematic in some way or another. When the pokemon is first deployed in a battle, the breeder picks one ability to begin with, but a free action can be used to switch between abilities, at the cost of 10 RPs (though only during the trainer’s turn). So, Swampert could have Swift Swim, to raise his crit chance during rain, and when he falls to red HP, he could switch to Torrent, to raise his attack. It’d be useful, I think, but its use would come from increased versatility, rather than raw power. I’m not sure, though, I reserve the right to rebalance this if it’s implemented and turns out to be more powerful than I would’ve expected.

Oh, I'll probably give Blaziken something that boosts his Speed so he can get better crits.

If you want to make plans on dividing, go ahead. But when you have stuff like Armor Affinity (STAB from weapons if you have same type armor) and will eventually have Second Attack, does spec allocation really matter all that much? Oh well, to each his own, I guess.

Actually, Geminex may not get a second attack. Seeing as how he only has fifteen levels, he could end up maxing Overblade and only going Demon Half level 5, or making Demon and only go Slayer level 5.

Of course, he could just get something like Overblade level 2 and Demon level 3, but I don't see why he wouldn't want to max a class customized for him.

Tell you what. Come up with some ideas on custom weapons and other stuff and I'll pass or fail them as I see fit. Considering you're the only non-NPC Slayer, all the weapons, armor, and accessories you have access to kinda already feel custom made just for you since the NPCs have their own equipment sets.

Sure, they'd be custom to him... until one of us other PCs, like, say, Pierce, goes Battle Master. And Pierce really does kinda already get his own custom weapon.

I'll remove Signature Techniques from Pokebrids/Devas. That does make sense. However, it will keep them there for certain characters like Irene, a dual-class Slayer/Pokebrid. As for the rest, it doesn't make sense to me how a Pokebrid can use a SyncTech without being Paradigm Shifted.

I think what he was actually talking about was removing SyncTechs from Pokebrids and just giving them Signature Techniques.

Because they're so Rage-heavy.

EDIT 1: RP Post is done. I think there's going to be a few questions about this post alone since I upped the ante. You can switch out items for Pick Me Ups and Energizers with Daphne right now.

I really should do this more often. Coming up with enemies like these is really fun. And I'll be super satisfied seeing as to how you badasses are going to think your way through this one.

Same way we kill everything else?

With death.

And by the way? Pierce is going to have some choice words for Discord.

Am I right in assuming that Sparta Arena is going to be the Arena mission? Because that would be a hella lotta fun, as long as Pierce gets to fight Discord and Kirie at some point. And Impact for the finals.

EDIT: By the way, someone needs to find a way to sneak the sentence "I have an aura for you... in my pants!" into one of their posts. This is not optional.

Anyway, I'm thinking our priorities should be the HoA Tinkerer, Bibarel and Honchcrow. Mostly because their techniques could really fuck us up.

I'm assuming our Rage is being carried over from the last battle?

Also, what's the Fog of War at?

EDIT 2: I realize that Pierce having visited Miasma Mountain when I've only just heard of it might come off a little bit god-modding. But I did already establish that Pierce spent a few years travelling the world (specifically, five), or at least Honmyr. If there was a Miasma Mountain and he heard about it, he definitely would've wanted to try his luck there.

Bard The 5th LW
07-21-2010, 12:08 PM
Hey.... you guys still here?

Please tell me you guys are still hear. I've waited a week or so hoping this little implosion wouldn't kill us too badly.

DanteFalcon
07-21-2010, 12:56 PM
My current theatre production ends officially on Monday so I should be free for this again afterwards.

Dracorion
07-21-2010, 12:59 PM
Well, I'm not not here.

Bard The 5th LW
07-21-2010, 01:24 PM
Well that makes 3/6 jackasses confirmed.

BUT WHERE ARE OUR OTHER THREE DOUCHEBAGS!?!?

Menarker
07-21-2010, 09:48 PM
YES! THE SITE IS BACK! ^^

Also, some of the latest posts (before the downtime) disappeared including the huge one I had regarding the best targets to attack and why (mostly in agreement with what Drac said). I could have sworn I had other stuff posted...

I'll post the stuff again later on. Got fireworks tonight.

EDIT: One of the things that I figured we should have is a big upgrade for when we hit 15th level. You know, as a sort of "capstone" accomplishment for hitting the max level. Kinda have the last level up be a bit of a BANG. =P

Bard The 5th LW
07-21-2010, 10:07 PM
I'll get a post up soon. I've had Charlotte's reaction to Arceus in mind for a while, and I will be very happy to put it to writing.

4/6 BASTARDS RECOVERED. 1 JERK-FACE NECESSARY TO RESUME.

Edit: POSTED! Don't expect to get this happy niceness from Charlotte ever again. It took having GOD in her possession to make her lighten up. The only moment she may approach this level again is when she gets Revenard, and that will probably be off screen.

Menarker
07-22-2010, 01:01 AM
Hehe.

On another note, I finally got my hands on Pokemon Platinum. So I actually got the first hand experience playing with the new battle system, and playing with Togekiss who kick SERIOUS ASS once he actually got the moves needed and the Shiny Stone needed to evolve it from Togetic.
Was interesting to note that there is INDEED a Slayer character mentioned in passing in Platinum and how that character was responsible for the state of the pokemon world as it is now in the same manner that Eve was responsible for humanity's downfall in a biblical sense, by screwing up epically.

Bard The 5th LW
07-22-2010, 01:07 AM
So Impact is basically analogous to that guy, and he will eventually doom us all?

E: Like, that was obvious from the start, but I never knew we had an in game dude to compare him to. I only had Diamond, so I guess that Slayer did was never mentioned until Platinum?

Menarker
07-22-2010, 01:20 AM
Well, it was detailed in one of the books in the game's library regarding the myths/lore of the pokemon world many many years back, not an actual NPC to talk with. The story goes that Humans and Pokemons used to live in perfect harmony and best buds or such. Most of the pokemons were revered like gods due to their extraordinary power back when technology was still weak, before apricorn and such, but this wasn't a problem. Then a human came across a "mysterious sword" and gained power of his own. He started attacking friend and foe alike in the excessive pride that came with power of his own, many pokemons slain in the process who were thus agrieved by their pain and loss at the hand of someone who they thought as their ally. So the pokemons took up their magic and claws against the humans, hence why pokemons now randomly attack people in the grass out of aggressive self defense. Said human with the sword regret what he had down and cast the sword away which shattered, but the rift between the two camps were never truly the same again. However, pokemons as a whole did still want to try to bridge the gap, so most of them were willing to be submissive (and hopefully build friendship) if they were captured as opposed to being potentially killed like many of them instinctively thought would happen if they lose a fight in the wild against a human. In essence, being captured and raised by a loving trainer was a sort of reconciliation.



EDIT!

This is the stuff that I made before before it got deleted in the forum downing.

Threat Rating listing based on personal analysis... (Keep in mind that anything immune to physical is immune to Super Fang.)

Noctowl: Dream Eater build with Psychic STAB bonus. Immune to physical attacks due to evasion. Ice and Rock 50% reduction. Only weak to Electric. Merc-Tech is powerful single target but not much else. Immune to Accuracy reduction and sleep.
Threat Rating: Medium. Use Electric Special Attack

HoA Acolyte: Counterattack physical hits 100%. Steel, Ghost, Dark and Fire techniques all resisted 50%. Immune to Flinch, Bleed and Burn. Risky gamble technique that grants chance of transforming to more powerful form (otherwise, he kills himself) that becomes more reliable as situation goes badly for him. One move has 100% flinch chance and reduce accuracy by 1 stage.
Threat Rating: Low-Medium at first. Medium-High as battles goes on. Use Super Fang when the situation is good enough to spare enough attackers to rush him safely.

Steelix: REFLECT special type moves. Immune to Fire, Ground and Normal moves (Makes Super Fang useless). PREVENTS ANYONE FROM SWITCHING OUT! Immune to OHKO. Earthquake. Powerful Merc-Tech that makes him invincible for 3 turns. Extremely high defense almost on par with Mollesk mitigate the physical damage he'll take.
Threat Rating: VERY HIGH. Do we have any ghost pokemon/pokebrid with Curse? Otherwise, statuses like sleep and confusion is cruical on this guy to prevent him from getting his abilities off. Only super effective type is phsyical Fighting or Water moves.

Pelipper: Electric Immunity. Immunity to Physical moves due to evasion. Can attack twice per turn. Haze makes buffs and debuffs useless. Weather Effects like Sunny Day have no effect. Combination of electric and ice attacks can cover almost all types for at least neutral if not super effective damage.
Threat Rating: HIGH. Only super effective move is Rock Special attack.

HoA Tinkerer: 50% resist to Fighting, Ice, Electric. Immune to paralysis and freeze. Counter attack Special moves 100%. Several types of status afflictions including 50% FREEZE!
Threat Rating: VERY HIGH. Defeat before it swarms us with powerful minions that are damn hard to kill that are cheap to cast! Use Super Fang on him!

Bibarel: Immune to anything not Electric, Grass or Fighting Type. Double all stats gains or loss with Simple. He attacks foes and recieve attacks from foes as if they had no buffs of any kind. Counterattacks any attacks on him with Super Fang. SUPER POWERFUL MERC TECH THAT CUTS THE HEALTH OF FIVE ALLIGNED TARGETS BY HALF! Has Haze as well. Stealth Rock can inflict significant damage to people/pokemon switching out. Has Super Fang.
Threat Rating: VERY VERY HIGH first turn. Medium-High afterwards. Weak to Kurika's OHKO tech due to the move being Fighting Type. ^^

Honchkrow: EMBARGO PREVENT US INCLUDING MEDICS FROM USING ITEMS! Dark Void for AOE sleep. Immune to physical hits as well as counterattack when it happens. Punishment does super damage to buffed up targets. Can attack twice per turn with increased crit chance and damage! Very Powerful AOE Merc-Tech with random flinching, poison-like health drain and requires 3 uses of defog to turn off!
Threat Rating: VERY HIGH. Use special attacks like Electric or Ice!

HoA Healer: Immune to Flinch, Critical, OHKO as well as Poison and Fire moves. Attacks all have 100% chance of negative status affliction. Single target buff technique that grants immunity to debuffs and status while also fully healing target and granting regen.
Threat Rating: Medium-High. Apathy/Exhaustion will mess with our ability to use rage dependent techniques well enough. Use Super Fang on him!

Toxicroak: Loses its quad weakness to Psychic. 100% counterattack any attack to it. Gains strength when afflicted with status condition. Gains health when hit with water. Loses health in sunlight and extra damage when hit with fire. Average Merc Tech that is single target with debuff and poison. Crits do not happen to Toxicroak. Brick Break removes Reflect/Light Screen. Has Toxic.
Threat Rating: Low. Flinch with Super Effective Air Slash is golden for 100% chance flinch. Assume it can't counterattack when flinched.

Golduck Pokebrid: Broad Move-pool.
Threat Rating: Low-Medium

Kingdra Pokebrid: Tons of resistances > nothing super effective on it except dragon damage.
Threat Rating: Medium


ANYHOW, all that being said, this is the order I believe we should focus our attacks on.

Bibarel (Because we can kill him in one action)
Honchkrow (Would hinder our medic!)
HoA Healer (Nasty in combination with Steelix among other targets as well as the Apathy/Exhaustion thing)
HoA Tinkerer
Steelix (Trying to figure out how to prevent him from using its ability on the first turn. Too many foes with haze or status cure... EDIT: I think Lexhur's Devil's Drift can do the trick)
Pelipper
Noctowl
Toxicroak (Togekiss or Shaymin using Air Slash on it will flinch-lock it into uselessness while killing him off quickly enough.)
Kingdra Pokebrid
Golduck Pokebrid

Plan: Use Kurika's Fighting type OHKO move on Bibarel thus bypassing its WonderGuard (The rest of the battle is fucking hard as is!). Problem solved before it can use AOE super fang to screw us over. Focus whatever special electric attacks on Honchkrow. Focus attacks on Healer and Tinkerer.

Thus... Kurika use OHKO. Charlotte use a Super Fang on Tinkerer and Renny has one of his mimickers use it on Healer. We focus the rest of our attacks to knock out Honchkrow, Tinkerer and Healer. If we can find a way to prevent Steelix from using its ability without someone using Haze to fix him up, we do that if we can. Otherwise, we work our way down the list...


Thus Renny's role for the turn would probably be having Swampert using Mimic on Spitz's Super Fang on either Tinkerer or Healer while Magnezone attacks Honchkrow for Super Effective Electric damage with Thunder.

Any thoughts? Sorry if I made a mistake or said something stupid in your mind. It's late, I'm excitable and tired and feeling sick.


EDIT: Can we use Lexhur's Devil's Drift technique to remove Steelix from the fight for a few turns? I imagine that would not only be impressive instory given Steelix's size and weight, but also solve everything stemming from his presense such as that damned Arena Trap and invincibility thing while removing a very powerful attacker. Thank goodness it's steel typed, so it's ok by bypassing immunity. ^^ (Although it wouldn't do much damage due to steel resisting steel on top of that huge defense.)

Geminex
07-22-2010, 03:56 AM
AB: Thanks! I'll come up with a few things.

Menarker: Kurika's attacks were tactically justified, if not morally. We needed all the attackers we could get. But eh, we'll see. I don't think Kurika minds...
Though if I hadn't been utterly without time, Impact would probably have confronted Renny about calling his decisions 'unforgivable'.

Also, OH MAN SO MANY MISTAKES I AM SO DISGUSTED.

...

Ok, not really. Though I do think that Menarker has placed a bit too much emphasis on enemy abilities...

Not that those aren't quite significant. But I'm thinking that, rather than letting the enemy's abilities dictate our attack choices, we should just cancel out the worst of the enemy's abilties. I'm sure there's an attack that lets two pokemon trade their abilities, if we use that on, e.g. Pelipper, we could remove its volt absorb and take it down in 2 electric attacks, alpha training be damned. Plus, you know the move 'Worry Seed'? Replaces the target's ability with Isomnia. Again, there's quite a few uses for this... Unfortunately, I don't actually think that anyone got it. Though I'm too lazy to check. Menarker, get on that.

And for the enemies without Isomnia, I'm also thinking that we should yet again make use of sleep, on, say, Honchkrow. But that's just an aside...

In the end, I'm really not sure how difficult this battle's gonna be. I mean, we have quite powerful attacks on the enemy's end, but they're just pokebrids with alpha stats! Our biggest problem is gonna be the merc training, and multiple abilities. Plus, the cultists are gonna get real annoying, I'm sure. But they should die fairly quickly as well, I'm hoping.

My current prioritization would be to kill the Tinkerer first, then to kill Bibarel (I like the idea of using Kurika, but we'd need to see if Impact can be spared), then to sleep/flinch/remove from battle Steelix and Honchkrow, then kill the Healer and, finally, Pelipper if we can spare the resources.

Also, how've you all been? I've been busy moving into my apartment, which has been quite interesting, albeit time-intensive, and am now diligently preparing for uni to start in October. I have no doubt that this will also be quite interesting, albeit time-intensive. Very much so, in fact.
I'll probably be able to keep up, this RP doesn't move too quickly, but my very magnificent contributions to the discussion threads will, I think become more scarce. I certainly doubt that I'll have time to discuss balancing with any of you. So we'll just have to see how we tackle what impending problem.

Menarker
07-22-2010, 04:58 AM
Boy, I'm up late. Going to bed after this post.

I'd hardly think the situation was such that we'd would have lost if Kurika didn't attack then on the spot. Anyhow, it's over and done with. Renny is entitled to his opinion and his sympathy. However, he never said out loud that it was the "wrong thing to do" or even said "unforgivable". Just that it was reckless and he was shocked that someone would consider the idea nevermind order it.


As for your thoughts on my suggestions, I got a few comments. (Although I respect that your idea with dealing with the abilities specifically was a good idea... just not now.)

A: None of us has Skill Swap and only Leafeon has Worry Seed. If we use Shannon's Leafeon, we won't be using Charlotte's Super Fang, thus we won't be attacking the Tinkerer and Healer with Super Fang ASAP which defeats the point of the plan to get rid of those guys ASAP.

B: Only the "abilities" can be removed with Worry Seed.The other stuff like immunity to types, getting two attacks per turn and merc techs aren't stopped by those, and those are the huge factors since they change how they attack and can be attacked as well. They also combo outrageously. Honchrow attack twice with Super Luck for increased Crit chance and when it does crit, triple instead of double damage? DOING Dark Void TWICE and thus putting 4 people to sleep per turn?

C: I listed the threat rating especially to take in account how much damage/interference a target can be expected to do in a period of time. The Pokemon's Merc Techs don't seem to require a rage cost and thus seem to be castable first turn. AOE Super Fang with AOE random flinching for several turns where the people casting defog might be the ones flinched while taking damage among other stuff like Embargo, inability to retreat, inability to buff without it being removed... All nasty stuff when put together. My kill list was listed in order based on that threat rating as well as how easily can we kill them. Steelix, while a massive pain in the ass, has to dealt with later because he's just not feasible to kill off in one turn. We can't sleep him because Haze removes status affliction, and because he is steel type and resists most attacks, flinching would only have a 30% chance of working at best after taking serene grace in account.

On the plus side, I forgot to include that Honchrow is also weak to Ice. Ice Beam can be used by Moon.



So for the plan. I'm assuming we're back to 50 rage for everyone since there was that time delay and everyone healed up and so? Here is a more complete suggestion of what we could do.

Rachel: Rage Rocket twice. Whom is up to discussion.
Lexhur: Devil Drift Steelix. It is gone from combat for two turns. We can retreat as needed and no worries of earthquake or him activating his invincibility technique. Need to be done this turn or we can't do it for 3 turns.
Kurika: OHKO Bibarel. Prevents AOE Super Fang and turns of Haze and Super Fang.
Charlotte: Super Fang HoA Tinkerer with Spitz. Thunder Honchkrow with Pike.
Renny: Swampert Mimic Super Fang on HoA Healer. Magnezone uses Thunder on Honchkrow
Moon: Ice Beams on Honchkrow with both his pokemons. Honchkrow SHOULD be knocked out now.
Pierce: Press the attack on the Tinkerer with anything strong that isn't using Fighting, Electric or Ice damage.
Matthias: Sleep Powder on Pelipper. We're free to have buffs or status conditions on foes now until it wakes up since Bibarel and Honchkrow and Healer should be knocked out by the end of this turn. Saves us from being attacked by him too.
Wilhelmina: Attack Healer with Nether Shot. (Ghost)
Harriette: Attack Healer with both her pokemons and herself. Tinkerer should be knocked out by now after Super Fang and a Sniper Shot on top of that.

End Result: (Hopefully)
KO: Honchkrow, Bibarel, Tinkerer, Healer
Statused: Pelipper (Asleep), Steelix (Ejected)
Active: Toxicroak, Golduck Pokebrid, Kingdra Pokebrid, HoA Cultist, Noctowl

So... That's the 5 of us (Kurika in Impact's place), the sniper, shock trooper, medic, the engineer and the destroyer acting... I don't think I missed anyone? I think that's a good first turn, before taking in account potential actions like where those rage rockets are going to... like Pierce using his Co-Op ability or some other trick.

Is Discord and Lucian actively helping us out? Or are they being replacement enforcers or so?

Things been ok. Been planning my vacation for August. I'll still bring my laptop to keep on things, but my posts will be brief for the most part.

DanteFalcon
07-22-2010, 06:47 AM
Actually in Venomoth form I have skill swap.

Menarker
07-22-2010, 08:07 AM
Ah. ^^; I forgot to check out Pokebrids. I was shit tired at 3AM so I basically Ctrl+F "Swap" in AB's database with character moves.

Anyhow, with that recent revelation, I still think my plan is best for now since...
A: Pelipper is not as valuable a target as the four targets I slated to have knocked out (Honchkrow, Bibarel, Tinkerer, Healer).
B: Based on past experience with the Alpha's during Renny's Sidequest and with the soldiers we faced thus far, we know that their stamina is such that several good hits are required, unless they are like highly buffed attacks on quad weak foes or so.
C: Combine those two together and a 3rd fact appears that we don't have enough attackers to attack Pelipper without having one of those 4 survive and use their technique and so.

Next turn though, that can and probably should be the next thing we do, Skill Swapping Volt Absorb onto Matt and plugging Pelipper with 2 Quad Effective Thunders should do the trick. Renny can swap out Swampert for Togekiss and attack Toxicroak with Air Slash for 100% flinch and Super Effective Damage every turn while we work on the Cultist, Noctowl and the Pokebrids.

That of course, assuming that everyone agrees with my above posted plan and that it works without a hitch.

Bard The 5th LW
07-22-2010, 11:11 AM
WOOHOO THE FIFTH BRO OF MINE HAS RETURNED!

I've been OK while I was gone. That job at the Summer Camp was alright, but my feet were torn up by spider, mosquitoes, and chiggers. I also went to Mammoth Cave. Otherwise though, not much. Going Rock0climbing this Saturday.

And I guess that plan looks alright to me.

Menarker
07-22-2010, 12:07 PM
Now there are two things I forgot to clarify.

A: Who should get the rage rockets? Pierce using his Co-Op tech sounds like a good idea to bring the damage to Tinkerer and such, although several of the targets are resistant/immune to either physical or special or immune to fire in the healer's case (The Co-Op seem to be a mix of both due to Stone Edge and Overheat). In addition, the ones that aren't immune are water or fighting types, reducing its full potency.
Alternatively we could give it to Wilhelmina and when we are absolutely sure that anyone capable of curing status or using haze is dead, she can go dominatrix again.

B: "Be careful with Fog of War. If they're smart, they'll have goons inside the fog taking potshots from safety, and they'll most likely use Defog on their end to blow the Fog of War right back over the enemy, obscuring them and lowering your accuracy. What's worse is that Snipers and Destroyers won't be able to get an accurate sighting of the enemy, and will be rendered useless. It's always a good idea to have a Pokemon or Pokebrid available who can use Defog."

So, there is a chance that there may be snipers or other foes lurking in the background. Should we pull Wilhelmina back and have her check the area out? Or should we focus on actually getting those 4 dead and deal with instant-kill shots or what not on the next turn?

Bard The 5th LW
07-22-2010, 12:11 PM
Theres some glitch with the site here, I can only view page 2 for some reason.

Menarker
07-22-2010, 12:11 PM
Testing something. For some reason, it's not letting me view posts past a certain point now... Deleting this message after I confirm. Sorry for doublepost.

Bard The 5th LW
07-22-2010, 12:16 PM
Anyone notice how the site doesn't acknowledge pages 3 to 5 as having existed?

Menarker
07-22-2010, 12:28 PM
Guys, if you can send me a PM of anything important, that would be great. For some reason, my computer or the forum in general is glitched up and I can't view anything from the second page on. It keeps taking me back to the first page when I select 2nd page or later.

shiney
07-22-2010, 01:36 PM
test update post

Geminex
07-22-2010, 01:40 PM
oh god what did you do

Post is visible, and also appears in the 'post reply' preview.

But the 20 or so other posts we had made after the forum went back up? DEAD. GONE.
Please tell me someone backed that shit up.