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Arhra
08-11-2010, 11:00 AM
Turns out rambling is very time consuming.
I must confess I have probably missed quite a few things in my wandering rants, so please ask any questions you have.
Now let us talk about why your character might want become a superhero, what a superhero does, where those superpowers might come from and what a superhero does.
In twenty-five hundred words or less!
WHO WANTS TO BE A SUPERHERO?
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Superheroes in general revolve around the concept of With Great Power Comes Great Responsibility.
The costumed vigilante craze came about after the end of the second World War, when the products of various super soldier projects had to be reintegrated back into society. It turned out that patriotism and superhuman capabilities demanded an outlet.
Superpowered individuals appearing at an ever increasing rate meant instability. Some people decided the power to shoot lasers out of their chins meant they were a superior being beyond human judgement. It was easier to give a tacit nod of approval to these 'superheroes' while rushing to establish some means of control.
It didn't quite work out. Things changed faster than anyone could keep up.
Nowadays the government is weak. It's various appendages are either benevolent but ineffectual or corrupt. Sinister corporations engage in secret projects and there's no shortage to chin-laser-ubermensch.
Superheroes however have remained quite effective by retaining a good public opinion. A person who puts their life on the line to help others is generally not a jerk.
Just to get people thinking, here's some reasons your character might have decided to become a superhero:
- You're just a wonderful person,
- Responsibility
- You want to protect your home
- You want to be famous
- Atonement
- You like fighting
- The mantle was passed to you
- Destiny
WHAT A SUPERHERO DOES
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Superheroes dress up in colourful, often skin-tight, costumes and beat people up!
No... that's not it.
A superhero is a do-gooder who is in some way extraordinary. and a snappy drsser. There's evidence that people coming by extraordinary powers has been happening for millenia. For whatever reason, it's only over the past sixty years that they've become common enough to be easily identified.
Mutations are appearing at an ever accelerating rate and bizarre discoveries are paving the way for more such talents.
Not everyone with such powers is a good person. And so it is necessary to stop them.
As superheroes, you stand on uncertain ground. The stance on vigilante justice wavers. It's tolerated, but you'll probably get nabbed if you step too far out of line. Keeping to a high moral code, like not murdering people is a good idea.
The World Is Always Doomed
There's always something going on. The approximate threat level can be classified according to this handy scale:
Class 1: Minor. No real threat to life and limb. Example: Saving cats from trees.
Class 2: Street-level crime. Example: Muggings.
Class 3: High stake crime. Example: A bank robbery.
Class 4: Severe damage to a city's processes/large institution collapses. Example: Town hall blown up.
Class 5: City in danger. Example: Mutagen introduced into local water supply.
Class 6: National emergency. Example: Entire east coast of America falls into sea.
Class 7: Whole country affected. Example: Europe conquered by giant robots.
Class 8: Several countries at risk, complete disruption to international status quo. Example: Atlantis rising.
Class 9: Global impact, worldwide breakdown of civilisation. Example: Alien invasion.
Class X: Planetary extinction event. Example: Global Thermonuclear War.
Obviously anything over a 4 actually succeeding is very rare.
I'd expect we'll be nipping quite a few evil schemes in the bud, but they would normally be four or five tops.
Atlantis is essentially getting swarmed by everyone. Founded 11,000 years ago by seven Neptunian Immortals, the last of their race (they weren't always immortal, obviously), it was sunk and they were forced to retreat to their stasis tombs and slumber through the millenia. Now it has risen again, the race is to sink it before its systems and the Neptunians come out of their long sleep.
I have decided against creating a default superhero organisation. Instead, you guys are going to found one after this first mission is completed. Should be entertaining I hope.
GIMME SUPERPOWERS ALREADY
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Alright, so you have a motivation for being a superhero, now how do you get those powers?
There are no reliable ways to give a person superpowers, or at least none with predictable results and a lack of side effects.
Klovenhogen's Intrinsic Mental Field Separator might allow you to become a entity of pure mental energy, but the disintegration of your physical body is rather unfortunate. You're rather attached to it.
Let's start with the basics.
Inherent
You are a robot. Or a mutant. Or something. Nothing was needed to give you superpowers - you either always had them or they emerged on their own.
The puzzling thing about born superhuman powers is it doesn't always seem to be genetic. Oh sure there's some arrangements of genes that seem to be related but they don't appear in all cases. Let's not even start on cases where these markers have appeared after manifestation of abilities.
Lucky Accident
A lack of equipment standardisation between manufacturers and the desire for secrecy means even a state of the art laboratory is a mess of incompatible technologies wired together by purpose build adaptors, making those freak lab accidents we all know and love more likely. Maybe you stopped that nuclear meltdown and got superpowers instead of cancer. Or maybe there was just a set of circumstances that somehow combined to give you powers. Who knew being covered in algae and struck by lightning could do that?
It's an untested theory that the people who get superpowers from this sort of thing had some latent quality that made it possible.
Deliberate
You decided to do out and get yourself some superpowers or they were offered to you. Super-soldiers, being rebuilt as a cyborg, being given the Eye of Alitz, inventing rocket boots and decided to kick people with them. You have to be careful with inventor types though. If you've made something amazing, why aren't you selling it for heapa cash?
Human peak potential is exaggerated. Maybe you just trained really hard.
Or you could just buy all these wonderful toys with your vast fortune I suppose.
Found
Maybe a dying superhero somehow based their powers on to you (or is even still living on in you). Maybe you found a lightsaber. Maybe that alien bioarmour fused to your body. Whether this could be considered lucky or unlucky is up to you.
WHAT A SUPERHERO DOES
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They do things that are super.
Let's talk about some random topics on superpowers!
First off, if your science is hard, actually make it be hard. If you're just goofing around with nonsensical technobabble then whatever.
Superheroes frequently possess unusual structural changes to their bodies. There has to be something that lets you levitate, right?
SNEERING AT EINSTEIN
There are a number of laws of the universe that get in the way of superpowers. We are assuming that the rules are a lot more relaxed because giant robots are cool, but there are still some fundamental constraints.
If you can shoot lasers out of your chin, the energy for that has to come from somewhere. If you can turn into a dinosaur, the mass has to come from somewhere (let us not get into the problems in surviving the change). Many powers don't have any direct analog (what exactly is a forcefield made of anyway?). So it would help to think of some justifications.
So here's a few handy explainations for how you might wriggle around various inconvenient science facts. They should hopefully cover all the bases:
1) Another dimension!
Your powers involve another dimension somehow, pocket or otherwise. It's a convenient source of energy, a medium to teleport through, a storage area for all that extra mass and can possess weird physical laws.
Can be useful for other things, like a size changer who actually has a dimensional complexity that allows them to interact with the normal universe as if they were much smaller or larger than they actually are. It sidesteps a lot of issues.
2) Access to a superset of physics that our physical laws are a subset of.
To be blunt, you are hacking the Matrix. Either you are invoking a thing to which the normal rules do not apply (like megafire), or changing the rules for a localised case (I have always hated you, gravity).
3) Exotic matter
You think that's atoms you're made of?
To summarise, material that's not made of matter as we know it. Obviously the aforementioned superset of rules or ANOTHER DIMENSION are handy excuses for where this stuff comes from.
There's a number of possibilities: Stable Island materials waaay up in the atomic weights (warning: stupidly dense, requires a particle accelerator to produce); alternative atomic arrangemnts that stand outside of the standard peroidic table; stuff not even made of subatomic particles we recognise...
Various uses for this are energy storage, enhanced physical attributes and excuses for other strange material behaviour like a shapechanging weapon. Obviously, many of these options are also possible with regular materials.
There seems to be forms of virtual matter: you input energy and get something that looks and acts just like a rock or sword or suit of armour as long as the charge lasts. If badly damaged the suffer critical existence failure. Some varieties seem to need constant energy while others seem to store a certain ammount. The line between these and forcefield or 'energy' projections is so ill defined it may be nonexistent.
4) Psychic Powers
Psychic powers can do so many wonderful things.
So many wonderful, unscientific things.
I don't really need to go into the details much here I suppose. Let us talk about a few random features instead. Stuff leaves psychic traces, stuff that's rendered intangible seems to end up in the same place as ghostly things and there's psychic predators.
A rather specialised telekinetic might be able to reinforce themselves in an incredibly tough forcefield and fly. Hmmmm.
Summing Up
Basically, if you can provide a handwave for the more serious physics breaking, that would be excellent.
Try to think about a few other little issues. For example, if you can project a forcefield, what exactly is holding it in position? Have ye ever heard of a thing called recoil?
It helps me judge weird power interactions.
YOUR SUPERPOWER IS A THING!
Believe it or not, there's enough cases of people finding a thing that gave them superpowers or that does something amazing that a rough classification system has grown up. Some of these items have are awfully clingy or permanently fuse to a host.
Billionaire Supertechnology
"I love being rich!"
There literally is such a thing as billionaire supertechnology. The market is pretty messed up. Companies have increasingly moved towards small product runs of extremely advanced technology. Mass produced goods are generations behind.
This sort of thing is limited to near-future level technology. Which of course still includes combat cyborgs, genetic engineering, energy weapons and giant robots.
Xenotech
"It came from spaaaaaaace!"
We are not alone in the universe.
In the seventies, an arcology of extrasolar origin was discovered on the dark side of the Moon, imaginatively named Extraterrestial Superstructure One, or ES-01 for short. It seems to have been a museum and many odd relics were found in it. The place is still being explored.
On top of the hundreds of unidentified samples, there are three known alien races:
Neptunians
The Neptunians were the most advanced race that remained confined to the Solar System. They possessed near complete mastery of the physical world; Alchemy may have its roots in Neptunian science. They were powerful psychics as well. The Neptunians themselves are essentially an amorphous mass of superconductive nerves, brains and organs encased in indestructible, shapechanging frost armour. Psionic amplifiers and some useful forms of exotic matter have been reverse engineered from samples of their technology.
Greys
Greys are the only known intact alien civilisation. It's more a loose collection of misanthropic jerks who think they are funny. Their ships have a crew of one since they can't even stand each other. The only exception is staffing them with expendable, shortlived, somewhat explosive clones, since the only other intelligent life a Grey can tolerate for any period of time is itself. To the best of humanity's knowledge, they fly around the universe messing with less developed species for the hell of it. A Grey is physically fragile, unable to survive long in Earth gravity without special equipment, part of why crashes and our puny weapons can ocasionally take them out. Their technology involves some cloning and genetic manipulation, an interesting variety of rayguns and anti-gravity.
Venusians
Not much information about this extinct race survives, because Venus is a hellhole. Evidence suggests the runaway greenhouse effect that caused Venus' current state is their fault. They were particularly interested in life extension sciences, cybernetics, chemical warfare, microbiology and genetics. They apparently looked like green, cybernetically enhanced space elves.
Jovian Lizards
There is no Lizardman Conspiracy. If there was, they would not have technology that allows them to appear human, nor would they be able to conceal their presence. This would not include shapechanging, synthetic skins, polymorphic alloys, holographic projections, tactile illusions, cloaking, computer hacking or data manipulation.
Archaeotech
"The shaman was said to be able to strike down people with his gaze. Turns out it was his mask."
Human-era artifacts that, for some reason, do something strange. Go nuts.
Paleotech
"This tyrannosaurus... appears to have been shot."
The difference between archaeotech and paleotech is about a million years. These items are all pre-human and frequently fossils.
Obscura
"What is this I don't even"
For every system of categories, there are the miscellanies. Anything that cannot be cleanly placed into the other categories.
CHARACTER SHEET
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Name: You do know your own name, don't you?
Alias: Hero name. You might have more than one.
Age: How old you be.
Gender: Male, female or robot.
Appearance: What you look like.
Equipment: Stuff you have.
Abilities: What exactly can your freakish powers do? That's disgusting.
For power level I shall say only this: you are powerful enough to make a fight on your own against half a dozen mooks interesting.
This does not mean steamrolling right over them.
I must admit actual mooks will probably be pretty thin on the ground, seeing it would take a small army of them to challenge a large group of players.
Biography: Describe your personality, origin and current status. How long have you been a superhero? Keep in mind you'll all be working together so DON'T BE AN ASSHOLE. Do you take pains to conceal your real identity?
Superhero Persona: Your costume, how you try to be perceived and a little about how you operate. I will cut the first person to use a T-shirt with an insignia and jeans as their costume. CUT YOU.
Affiliations: You might have some connections.
Enemies: Just a few thoughts for now. They probably will turn up later.
IHateMakingNames
08-11-2010, 12:50 PM
Not making a bio yet for lack of internet, but throwing out idea to get judged for when I get internet back.
Short teleport and time traveling about six seconds back. Hero fights some guy, goes back six seconds, while villian is still fighting previous version, Hero punches villian in back of head. Then previous hero disappears from the time traveling he just did. Pre-time travel version always has to time travel, and is forced to if he tries not to because of differences caused by the traveling.
Arcanum
08-11-2010, 02:57 PM
Placeholder for now.
Overcast
08-11-2010, 03:03 PM
Name: Fredrick Jobes
Alias: The Force, which he REALLY hates because he thinks it is corny and awkward but ever since the newspaper credited him as that he can't get rid of it.
Age: 23
Gender: Male
Appearance: 5'3, 120lbs. Short black hair, brown eyes. Never actually stops wearing his costume anymore.
Equipment: Blankity, blankness.
Abilities: The Force can move things. WITH HIS MIND! It is a bit weird, he has described it as having two variable sized mind hands. So it actually requires he grab things with his head. On the upside this means even when there is nothing to throw he can start doing some mental kung fu. The downside is he might have a hard time slamming some more powerful opponents repeatedly against a brick wall since his grip is escapable.
Biography: Fredrick has been able to move things with his mind his whole life. It started as a baby when his parents thought every house they moved into by some stroke of bad luck was haunted by a poltergeist when his, don't know no better, tiny childness would throw things around with his mindhands. Though eventually he grew up enough to show them why they were moving so much. His parents were fairly accepting, but warned him about how this was going to make them suspicious of any "accidents" that happened in the house from that point on.
This relative kindness and responsibility rubbed off well on him. He learned to his his mind hands about as well as his normal hands for everyday tasks. Opening doors, playing videogames, drinking soda, for him the power wasn't exactly something he was going to use for some greater purpose, just a little special skill he had picked up. Though one day at school a big bully was picking on him for being dorky and short and right when the big brute was going to point him he beat the piss out of him invisibly.
So another talk from his parents that did establish, "You have superpowers, you really can't use them to just randomly beat people up unless you plan to do that for a living."
And so he did. Because when he did it that day at school he earned the admiration of most of the classmates that had shunned him before for being the smart kid. By all means he would prefer to be a hero than go to college. That stuff is way cooler.
One trip to Goodwill and a couple lime green paint handprints later and he was showing up as that next big thing, "The Force" as they called him since his power reminded people of the Jedi from Star Wars. He has been beating up people with his brain from muggers to big bad superbeings. All in all he is having a wonderful time...he just wished they hadn't given him such a dorky name.
Superhero Persona: When The Force first started he tried pulling your typical superhero, "TRUTH, JUSTICE, and UNBEARABLE CORNINESS!" schtick but just couldn't keep it up without breaking out in giggles at how terrible it was. He has since taken a more casual approach, acting like a fairly average person figuring the important part isn't his personality, but his actions. His costume is a pure black getup consisting of a long scarf, sunglasses, gloves, a thick tight sweater, hammer pants, and boots. All over the blackness are stylized hands in lime green pushing in random directions.
Affiliations: Currently none.
Enemies:
~Sketchballer: Sex, drugs, money, and superpowers. Sketchballer is a psychic skilled in emotional manipulation, good at making people feel uncomfortable, scared, and things of that nature. He uses it to manipulate himself into positions of power, and in combat he ends up forcing a person to fight with their own morale rather than him physically. He actually doesn't like his name, and is the archnemesis of Fredrick mostly because it is his fault he got it, since after their first superscuffle he named him that for the newspapers. And as always it stuck.
PhoenixFlame
08-11-2010, 03:57 PM
Name: Karen Taylor
Alias: "Vixen" Though she didn't approve at first when the title was applied to her, it has since stuck and been grudgingly accepted.
Age: 26
Gender: Female
Appearance: As the incident empowering her has subliminally modified her appearance, Karen is a tall, athletically trim woman with long orange hair, blue eyes, fox ears and tail. She commonly wears a white crop-top with a blue jacket and jean shorts for freedom of movement while superheroing around. She hasn't gotten an actual costume, since she's still relatively new at this whole thing. Regardless, she's relatively certain that, even with her aberrant biology, she looks less ridiculous than most superheroes. If this is for better or worse has yet to be determined.
Equipment: A pair of gauntlets created from a superscientifically durable material.
Abilities: Kinetic negation/impaction. Directional shield creation and kinetically empowered punches (and improvised weapons) make the the majority of her capabilities. Due to the I/K nexuses interspersed at varying points along her body, this also results in some mild degree of super strength and toughness. Shield projection need not be disclike, and can be used to sheathe weapons much as she does her fists. Though this has little to do with the damage inflicted, as the weapon is merely serving as a shaping device. Furthermore, since Karen is a nexus of nigh-unlimited I-space energy, she is capable of shielding her body to negate equally powerful attacks. Granted, there is a limit to transfer rate, which may require breathers between soaking artillery shells.
Biography: Karen, a Nalacany city native, is your average girl genius and MIT graduate. Her devotion to her studies and life as a run-of-the-mill geek girl had gone rather uneventfully. Until recently, she was a theoretical physicist working for the NexGen corporation, whom produces cutting edge energy manipulation technology for the highest bidder. Karen and her colleagues had been given the task to create an energy shield projection system that utilized power from 4th dimension "imaginary" space rather than clumsy atomic reactor systems that were prohibitively large and expensive. While the daunting task of 'creating' energy by stealing from other dimensions was no doubt the cause of many sleepless nights for the entire team, within six months they believed they had a working prototype.
Then things got interesting. While pulling overtime in the lab unassisted after having an epiphany as to where one would look for alternate dimensions, Karen managed to successfully activate the prototype system... On accident. Caught between the converter reciever and collector emitter, she was struck by a beam of I-space energy that, could any of the collective team's theoretical calculations be believed, should have instantly vaporized her.
Only later did Karen find out that she was possessed of a uncommon, latent and generally benign human chromosomal mutation. However, upon being exposed to the transdimensional energy stream, the 'metagene' in question was activated and purged the errant energy back to its extradimensional source location, inadvertantly sparing her from a grisly (if instantaneous) death. The result of the gene's activation has altered her biology in a rather amusing manner, gradually reshaping her into her 'ideal' body form. Karen's ideal body form however given her entertainment preferences, is slightly embarassing, if attractive. This apparrently tangental shift is not without cause however, as Karen's ears and tail function as 'nexus points' at which I and K space intersect, allowing her to draw the unbelievable amounts of energy required to project and deform her directional 'forcefields'.
She no longer works for NexGen. After the incident, it became apparrent to the otherwise naive-to-corporate-posturing scientist what the corporation's true aims were. Laid off for being 'biohazardous', and discovering that the company's research division had been designing purpose-built pseudomilitary hardware for a single wealthy businessman (who's name had not been disclosed in the documentation), Karen leaves her previous field to join the foundation. Unable to secure funding or a job that requires her talents in the current economic climate, she decides her new and improbable powers would be better served fighting crime and injustice.
Notes: Yes, copypasta from last game, but altogether similar. We'll take 'Theoretical Physics' and 'Lucky Accident' for 500, Trebek.
Astral Harmony
08-11-2010, 04:50 PM
Name: Alice Hornsbury
Alias: Shinigami
Age: 19
Gender: Female
Appearance: Stands at 5' 6". Weighs roughly 107 pounds. Has long freeflowing black hair and sky blue eyes. Her skin tone is unremarkable and her muscle build is lean.
Equipment: 2 carbon steel 12" combat knives, steel-toe boots, steel-braced gloves, a set of tonfas, two batons, a 7' steel quarterstaff that can be detached midway, a utility belt with various doohickeys like lockpicks and handcuffs, and a backpack that holds some explosives and medical supplies. She also has a couple pair of sunglasses that can feed objective data to the frames and can see in night vision, infrared and x-ray.
Abilities
Faultline Agent Training: An expert at Karate, Muy Thai kickboxing, Judo, Ninjutsu, and in the use of various non-lethal weapons like tonfas, batons, and quarterstaffs, obviously. She's been trained in stealth, infiltration, interrogation, and takedown techniques.
Berserker Mode: If Alice is taking too many hits, say from engaging with superpowered enemies, her body and mind go into a berserker-like rage. It's nearly impossible to subdue or even psionically dominate Alice at this point, and trying to read her attack rhythm is difficult as well, since she no longer follows any combat rhythm at this point. She cannot maintain berserker mode for long, and her body is very exhausted after a brief while of fighting in this mode. Alice is currently not aware of their power inside her.
Biography: Alice and her father Frederick had lived together for a long time. Ever since she was a kid, Alice believed her father worked for a business conglomerate. She was sickly at birth, and doctors believe she wouldn't live to be ten, but miraculously her father was able to afford the huge expenses to pay for both Alice's medicine and her rehabilitation.
So she wasn't entirely surprised when her father and some strange men told her she was going to carry on his legacy as Shinigami, an international peacekeeper. Her father had been injured during a mission and was now bedridden, never to take up the mantle of Shinigami again. It was because of her father's employers, a secret agency called Sulphyr & Brymstone, that Alice was able to recover from her childhood illness with the compensation that Alice would have to take up her father's position as Shinigami when he could no longer do Sulphyr & Brymstone's bidding.
Alice's simple and peaceful life did a complete 180. In the handful of years that Alice spent deep underground, she learned a few different styles of martials arts and various techniques in stealth and infiltration. Alice still lives with her father, and when they're not talking about Alice's new life as Shinigami, they actually do function like a normal family. A family of a guy who can't leave his bed without crutches and his daughter who occasionally gets called away to bring powerful crime lords to justice.
Her training had officially ended two months ago. And she is about to be tested with her first real mission.
Superhero Persona: A skin-tight black and blue spandex bodysuit that leaves the arms and legs bare and affords some protection through thin armor padding.
Affiliations: Sulphyr & Brymstone ~ a company based in North America that manufactures military-grade technology as a front. Certain high-profile FBI, military and political big wigs know about their special unit, called Faultline. Alice is the newest member of this unit, replacing her father Frederick.
Their buildings are where Alice can go to get patched up, no questions asked, and rearmed for the next mission. Their mission coordinators send live-streaming intel to Alice's sunglasses during her missions. That's about it.
Enemies: The Fallen Angels ~ A paramilitary force that wants what Sulphyr & Brymstone has, government contracts and a reputation for getting the job done, no questions asked and done as commanded. They don't have any kind of front, and it's suspected that their agents operate covertly as regular civilians until given their marching orders. Alice has been told that one of their top-ranking agents, some bimbo who goes by the name Jaden, was the one who disabled her father.
They function more like assassins than special police, snuffing out targets instead of turning them over to the authorities. This puts them at odds with S&B, since villains who're still alive tend to be more useful.
krogothwolf
08-11-2010, 05:26 PM
Name: Gavin Simpson
Alias: The Cosmic Defender
Age: 24
Gender: Male.
Appearance: He’s about 5’10 and 160 pounds, fairly well built and has blue eyes and brown hair. Works a decent job so generally wears business causal as he’s comfy in that.
Equipment: Nothing really.
Abilities:
Durability. The Cosmic Defender is able to take a beating and keep on going. His skin hardened and he is able to take about 3 times the punishment a normal human can take before being brought down.
Aura Shield: Along with his durability, The Cosmic Defender can form an Aura Shield of blue energy around his arms and block attacks with them.
Hand Blasts: Cosmic Defender can shoot high powered blasts of energy from his hands. They can blast through thick steel.
Flight: Cosmic Defender can fly, allowing him to travel around easily.
Fighting skills: The Cosmic Defender has taken hand to hand combat classes and works out, to the point were is on his at about the level of fitness of a professional athelete.
Biography: Gavin was a decent sort, worked a 8:30-5 job didn’t complain to much and kept out of trouble. He wasn’t overly adventurous either. The most he usually did was go hiking at the parks. It was on one of these walks that his life would forever change.
On this walk Gavin found a strange blue glowing rock, he wasn’t sure what it was and was going to leave it alone, but a curiosity in him overruled his common sense and he went over to pick it up. When he grabbed the object a bright blue light surrounded him and then just as suddenly as it surrounded him it was gone and he was left holding nothing.
Freaked out by this strange thing happening to him, Gavin headed home with right away. When got home he collapsed while feeling his skin burn around him. Passing out from the pain that it caused him, Gavin awoke feeling strange, he felt changed for some reason. Looking himself over he didn’t notice anything odd so he went about everything as if nothing had happened, after all who would believe him if he told anyone such a story as his. It wasn’t his anger at pesky fly alerted him to the fact he had changed somewhat, after all when you swing a fly and instead blast a hole in your wall you have to realize something’s odd. He then discovered more of these “abilities” over the course of the week and was startled at what he could do. At first he didn’t really know what to do with these knew found abilities. Flaunt them for cash? Use them for personal gain? Try to impress that really hot girl who you work with them? That was the number one choice in his mind at the beginning and he began thinking of ways to impress her. It was during this that he was going through old childhood mementos and saw the pictures of the hero’s he idolized as a kid.
He had an idea. Not only could he impress the girl, he could become famous too! And do the right thing of course, but hey Girl and Fame was a top priority. He spent a bit thinking up a name and a costume and he then went out into the world as the brave new hero The Cosmic Defender!!! He started small at first taking the time to better control his powers, with stopping petty crime and the likes until moving up into bank robberies and then finally super powered crime.
He’s been going at it for almost 3 years. He never did impress the girl(though he still hopes to impress some girl somewhere) and isn’t quite as famous as he had hoped for but the feeling of doing the right thing is what keeps him going..
Superhero Persona: The Cosmic Defender has a full bodysuit costume that allows for good freedom of movement. The colour is blue and red with a Glowing Blue Shield as a crest in the front. He doesn’t wear capes because he remembers hearing about them getting caught in things and causing more problems then not. He tries to be perceived as a defender of the people, keeping them protected from the evils of the world. When fighting crime and super powered foes, he tries to keep civilians out of it or put a good distance between them and danger, though he’s not foolish enough to believe that works all the time, but he does try.
Affiliations: The Mighty Champions of Justice! Beside the stupid name, they we’re a group of heroes that the Cosmic Defender teamed up with occasionally to fight more powerful foes.
Enemies: Titanicus: Titanicus is a very nasty piece of work. The guy is extremely strong and durable, if not a bit slow. But he would do anything for money, and has been stopped a number of times by Cosmic Defender that he has sworn revenge against him on a extremely personal level. The words he used were extremely vulgar and not for children to hear.
The Kneumatic Pnight
08-11-2010, 07:13 PM
Notes: Yes, copypasta from last game, but altogether similar.
This is also my plan. Mostly because the game turned crapsack out from under my feet so I couldn't really seem to get my golden-agey character to fit in. Luckily, this is a perfect chance to salvage the concept (by design).
I will probably stick Adya right here when I'm done rebalancing, fleshing out the backstory, and working together some concepts that got lost in the shuffle last time.
Krylo
08-11-2010, 09:23 PM
Name: Shadrach but you can call him Shad
Alias: Never bothered giving himself one--others call him Immortal, Unstoppable, Asshole, etc. A few goth kids even call him Caine.
Age: Very old
Gender: Male
Appearance: Standing roughly five ten, appearing to be in his late teens to early twenties, with a messy head of short brown hair atop his slender frame, and stunning green eyes, Shadrach is physically unimposing, but attractive. He normally wears a somewhat crumpled suit, and walks with an air of confidence that doesn't seem quite fitting with the way he doesn't bother to groom himself. He doesn't bother wearing a costume, either.
Equipment: Some various suits of varying quality and some jewelry that appears to be exceptionally old--including a gold bracelet which he never removes.
Abilities: Immunity. To pretty much everything. Here's a mostly complete list: Aging, Disease, Energy (Chemical, Cold, Darkness, Electricity, Fire/Heat, Gravity, Kinetic*, Light, Magnetism, Radiation, Sonic, Vibration, Psychic), Exhaustion, Poison, Pressure, Starvation, Suffocation. Basically he's immune to everything. He may turn any of these off at any given time.
On immunity to kinetic energy: This ability may only be activated for a given frame of motion within which he must be stationary. Further, the frame of motion must be large enough for him to perceive it as being 'still'. This is simultaneously why he can't jump kick helicopters and why he doesn't rip through the planet and end up in deep space every time he activates the ability. Other abilities may have similar restrictions where it makes more sense.
Biography: Shadrach has been around for a very long time, and may have been one of the first mutants, having lived through multiple ages.
A long time ago, he even had a family, before he knew of his powers. He watched them die of disease and old age, as he continued to exist unmarred by the ages or disease. It wasn't until much later he realized he could control his immunities, by then far too late to escape the pain of watching his loved ones die.
He has floated through the centuries since then, never making much of an impact--at least not overtly.
His reasons for being a 'super hero' are pretty simple, really. He doesn't want to see the world destroyed, or to see some maniac in charge... and he doesn't like to see people getting hurt. However, the term 'super hero' only barely applies to him. He doesn't go show boating about, or wear spandex, or really do anything to attempt to gain fame or glory. He doesn't have a doomsday alarm, or a phone to the mayor's office. 'Good Samaritan with super powers' is a better descriptor.
Notes: After being hurt (emotionally) enough times, Shadrach has developed various ways to protect himself, the primary of which is being kind of a dick so that no one can get close. On the brightside this makes it really easy for people to put him in the line of fire. Also: Despite this, he's not 'emo' in the least, nor are his emotions fully killed. His actions are mostly subconscious, and he doesn't understand, himself, why he's so bitter toward everyone.
Arhra
08-12-2010, 10:06 AM
I left out some details about your home.
The city you people are living in... has no name. The City's name was stolen by the Abstraction Thief in 1989 and he took the secret of where it was stashed to the grave with him.
This City With No Name is a moderate sized coastal city. Its citizenry lives in a state of mild terror from various cartoonish supervillains. Get to work on fixing that, yo! Pray it is not simply a cover. If there's a feature you really want it to have, say so. It probably has it.
Overcast: DON'T BE AN ASSHOLE. Killing people with little discrimination completely flunks this key requirement! Let us not even get started on the 'try to avoid killing people' requirement.
Plus a guy who can shoot with amazing precision at incredible speed with bullets that are always effective for some reason while doing backflips on a unicycle is ridiculously overpowered.
I find sharpshooters in general are a real headache. They either win instantly or are completely ineffective.
Phoenix: Approved! Of all the justice so far, yours is the punchiest! Might want to slightly tweak the bio though.
Armored Bishoujo: Nothing huge to object to power-wise but I'm a bit wary after last time with your 'totally doesn't eat human hearts' hellhound and the first thing it did when faced with an opponent. Deadly assassins aren't terribly heroic, y'know?
Also, I... I want my recurring villains.
Krogoth: The Cosmic Defender makes me smile. Approved!
Krylo: Copy pasta is deliciously approved. I wish there was a slightly neater way of handling those powers though. To summarise them for everyone else: Shadrach can't be hurt and you can't make him go away.
Overcast
08-12-2010, 11:26 AM
Right O', mostly testing the waters on the sliding scales of power and moral ambiguity. Because I wasn't quite aware the last time this happened and thus had no idea how that worked. Better scene soonish.
EDIT: And soonish has occured, The Agenda becomes The Force. Still short. Still green and black. But now with mind hands.
Dracorion
08-12-2010, 01:46 PM
I’d like to point out one thing…
AB’s character's father and Overcast's character almost have the exact same name. COINCIDENCE? I think not
Name: Kyle Gordon
Alias: Lightbringer
Age: 23
Gender: Male
Appearance: 5'9'', slender, but not thin. Weighs 120 pounds. Black hair and black eyes.
Equipment: Kyle wears a badass golden full-body suit of plate armor. Technically, it's a solid light construct that he constantly manipulates the light around to look like a badass golden full-body suit of plate armor. The armor is feather-light and strong enough that bullets bounce harmlessly off of it. The helmet is open, with a blue glass visor that covers his eyes, and miniature wings on the sides. The greaves also have the same miniature wings.
The armor also comes with fully functional wings on the back, which enable Kyle to fly.
Abilities: Light Manipulation: Kyle can control lights in all its forms. What he can do includes but is not limited to:
- Solid Light Constructs: Kyle can create solid objects out of light. He can make just about anything he can imagine, even couple it with his illusion ability to make it look real.
- Illusions: That is, manipulating the light around any particular place for a variety of effects. Changing an object’s shape or color, or bending the light around it to make it invisible. Or he can just make an illusion appear in thin air.
- Hand Blasts: Light is made of photons, photons contain energy, energy begets heat, you know the drill. Concentrate a lot of light into one blast and you've got a superhot blaster.
Kyle's powers are, of course, limited. He can only focus on so many things at once, after all, and most of his concentration goes into maintaining his armor and making it look real, so while he’s keeping his armor up he can usually only make one large construct, several small or medium constructs, or one hand blast at a time. He can do illusions on his own medium- or small-sized constructs (about as big as a human, at most), at the expense of numbers, or do many illusions on real objects.
Also, the range on his powers only extends as far as his line of sight.
Fighting Skills: Because Kyle likes to get down and dirty with the thugs he fights, he's become an expert at hand-to-hand combat as well as sword fighting, his weapon of choice.
Biography: Here's the thing. Kyle wasn’t so much born as… grown.
'Bout twenty-three years ago a crazy professor called Alexander Cain who was working for the university discovered a new dimension that he called the Cain Zone (he had a huge ego, go figure). The Cain Zone had some very interesting properties. It’s apparently completely comprised of light, and that light behaves differently from light in our universe.
Professor Cain attempted to channel the power of the Cain Zone several times and each time was met with failure. Finally, in a fit of frustration, he designed a portal that would open a way into the Cain Zone. The thing was active for all of a fraction of a second before it exploded, taking Cain's lab and the entire floor of the university building with it.
Cain survived, albeit badly burnt and hideously disfigured, and was subsequently fired from the university. In the wreckage of the portal, a human baby was found. Unbeknownst to anyone, that baby was actually a nexus to the Cain Zone. No one knew where the baby had come from, since Professor Cain kept his research secret and wrote no notes for fear of being discovered. When no one claimed the baby, it was put into foster care.
Eventually, that baby was adopted by the Gordons and named Kyle. Kyle grew up as pretty much a normal kid, right up until he was fifteen and discovered his powers when he accidentally blasted a bully at school at the same time he was throwing a punch. It was a rather weak blast, however, so the other kid was fine and only knocked back a couple of feet, and while people thought it was weird that meek Kyle packed such a punch, no one was the wiser.
Kyle, however, went on to practice with his powers more and more, eventually fashioning his superhero persona, Lightbringer, all the while keeping it a secret from his parents.
Now that he's all grown up, Kyle has a lot more free time for superheroing.
Superhero Persona: See equipment for that badass armor. Lightbringer is well-known and in good standing with the public, mostly thanks to his actions and the angelic imagery of his costume. He generally does any good deed he comes across, whether it’s rescuing cats from trees or foiling a bank robbery. Lightbringer operates across the country, though of course most of his activity is concentrated in his home city, The City With No Name.
Affiliations: None. Not that Lightbringer turns down any help, it's that he hasn’t really worked with anyone closely, nor does he need to affiliate himself with any particular organization.
Enemies:
Nero ~ A superpowered thief with power over shadows. Nero is insane, literally batshit crazy, and, much to Kyle's chagrin, is drawn to Lightbringer like a moth to a flame.
Professor Cain ~ Your classic evil genius meets Darth Vader, Cain must wear a robotic suit at all times that keeps him alive and covers his badly burnt body. Professor Cain and Lightbringer haven't ever actually met, but you can bet he was extremely interested when a superhero exhibiting light powers very similar to the light from the Cain Zone showed up.
I wasn't very happy with some of his powers, namely hand blasts and solid light constructs. So I came up with that whole backstory about his powers coming from ANOTHER DIMENSION OMG.
I did try to make him as balanced as possible so that a fight between him and twelve mooks would still be interesting.
Astral Harmony
08-12-2010, 03:19 PM
Armored Bishoujo: Nothing huge to object to power-wise but I'm a bit wary after last time with your 'totally doesn't eat human hearts' hellhound and the first thing it did when faced with an opponent. Deadly assassins aren't terribly heroic, y'know?
Also, I... I want my recurring villains.
Right. I'll make it so she works like a super police officer, going after crime that the police are too undermanned and underpowered to be able to deal with. Just need to tweak the profile to reflect this some...
Lithp
08-12-2010, 09:58 PM
I'm thinking of joining this. Possibly. For now, I'll just ask about loose ideas that I might consider using.
1. The Plagiarist. I guess he's more of a villain. Also an in-joke. His shtick is really badly disguised copies of shit that has already been done before.
2. Moving at the speed of drama. The explanation for Comic Book Time or Big Damn Heroes. It's an idea of a power. It allows you to arrive on a scene in the most dramatic fashion possible. So, if there's some big fight going on & you're halfway across the city? No problem. You'll arrive just when shit starts to get real, either to save the day or deliver the Big No.
That's all I got for now.
batgirl
08-12-2010, 11:19 PM
Placeholder! Though I'm torn between 2 characters at the moment:
1- Jenny Wall - Super strength and super durability but rather inexperienced. She got her superhero name when she tried to jump up and building to chase a villain and misjudged, smacking into a wall and leaving a full body imprint.
2- Batgirl (I shit you not) - Blind, but can see ala daredevil with radar and can emit a sonic scream.
Thoughts?
Steel Shadow
08-13-2010, 01:36 AM
Also place holder! I'm considering a healer of some sort. Or maybe not. Puching things is nifty. I'm also considering actually reading that mountain of text y've written up there...
Toastburner B
08-13-2010, 03:00 AM
Yay! Placeholder parade!
I've got a few ideas, but I am far too tired to type down anything that would make sense at the moment.
Arhra
08-13-2010, 10:33 PM
Not making a bio yet for lack of internet, but throwing out idea to get judged for when I get internet back.
Short teleport and time traveling about six seconds back. Hero fights some guy, goes back six seconds, while villian is still fighting previous version, Hero punches villian in back of head. Then previous hero disappears from the time traveling he just did. Pre-time travel version always has to time travel, and is forced to if he tries not to because of differences caused by the traveling.
Sorry for missing you before IHMN. Sounds pretty interesting.
I don't promise to not sometimes abuse this.
Right O', mostly testing the waters on the sliding scales of power and moral ambiguity. Because I wasn't quite aware the last time this happened and thus had no idea how that worked. Better scene soonish.
EDIT: And soonish has occured, The Agenda becomes The Force. Still short. Still green and black. But now with mind hands.
If you do not frequently call or visit your parents for their sage wisdom, I will be very diappointed. Approved.
I did try to make him as balanced as possible so that a fight between him and twelve mooks would still be interesting.
Half a dozen. Half.
Ridiculously overpowered. Ridiculously.
For a start, you can do everything another player can and then more!
Also, you know, an actual reason to fight crime would be good?
Right. I'll make it so she works like a super police officer, going after crime that the police are too undermanned and underpowered to be able to deal with. Just need to tweak the profile to reflect this some...
You might want to include an alternative to stabbing people with many, many knives. It's good to have options.
I'm actually a little concerned you'll be a little weak.
I'm thinking of joining this. Possibly. For now, I'll just ask about loose ideas that I might consider using.
1. The Plagiarist. I guess he's more of a villain. Also an in-joke. His shtick is really badly disguised copies of shit that has already been done before.
2. Moving at the speed of drama. The explanation for Comic Book Time or Big Damn Heroes. It's an idea of a power. It allows you to arrive on a scene in the most dramatic fashion possible. So, if there's some big fight going on & you're halfway across the city? No problem. You'll arrive just when shit starts to get real, either to save the day or deliver the Big No.
That's all I got for now.
While things will defintely not be too serious, I'm opposed to inherently silly powers. Also, no villains.
Placeholder! Though I'm torn between 2 characters at the moment:
1- Jenny Wall - Super strength and super durability but rather inexperienced. She got her superhero name when she tried to jump up and building to chase a villain and misjudged, smacking into a wall and leaving a full body imprint.
2- Batgirl (I shit you not) - Blind, but can see ala daredevil with radar and can emit a sonic scream.
Thoughts?
I love both of them.
Also place holder! I'm considering a healer of some sort. Or maybe not. Puching things is nifty. I'm also considering actually reading that mountain of text y've written up there...
I was originally going to try and set up some common powers and caveats for each origin, but I realised that it was folly and potentially too restrictive.
Consider yourself fortunate!
Heals are good but make sure you've got some fighting options too. Don't want to get stuck on the sidelines.
Yay! Placeholder parade!
I've got a few ideas, but I am far too tired to type down anything that would make sense at the moment.
Yaaaay.
Toastburner B
08-14-2010, 02:47 AM
Yaaaay.
Your sarcasm is lost on me, you horrible person you.
Premmy
08-14-2010, 03:35 AM
Placeholder, involves aliens, physics, motion.
Overcast
08-14-2010, 03:38 AM
Of course, aside from all the exhaustion based typos and misreads(may fix post watch) up there they typically have the keen wisdom that comes from being two normal people in a world full of super-stuff.
On a note, Sketchballer is a phrase meaning someone incredibly suspicious, dubious, odd, etc. Aka sketchy. Now Mr. Sketchballer meets this criterium, but it isn't why Ricky(don't call him Fred) decided to call him that. It is because the man HATES urban slang like that. It was how he won their first superfight, and the massive reputation of being known has the Sketchballer has been a thorn in his side every since.
Anyone else want to have a coming out of the closet moment with their parents and superpowers.
Astral Harmony
08-14-2010, 03:45 AM
You said the person would be able to defeat six mooks. Mooks like rent-a-thugs, right? With guns and knives and lengths of pipe? I figured a martial arts master would be able to deal with that easily.
Well, let's see...I took away the blades and gave her some blunt objects...y'know, besides her fists and feet.
If I give her a dog, would that catch her up to everyone else?
Krylo
08-14-2010, 03:48 AM
Last time you had a dog it ate people's hearts.
:raise:
Astral Harmony
08-14-2010, 03:54 AM
That was a dog from a hellish dimension ruled by fire and instinct.
This one won't eat hearts...at least not until the interrogation of criminals.
Maybe if it's a good idea, I'll call him Fiernarog, too.
Krylo
08-14-2010, 03:55 AM
That was a dog from a hellish dimension ruled by fire and instinct.
Isn't that all dogs?
Also, what's wrong with ninja vanish?
Astral Harmony
08-14-2010, 04:24 AM
I think I'm just too fixated on creating a character like Jack Slate from the Dead to Rights games. More like an action hero type character than a superhero.
Toastburner B
08-14-2010, 06:39 AM
This is not a completed product.
It is almost 5 am. I need to go to bed.
Will finish tomorrow.
EDIT: After a few days of trying, I'm not coming up with anything for this character. Starting over.
Name: Harry Fairaday
Alias: Discharge
Age:: 35
Gender: Male
Appearance: Harry has brown hair, blue eyes, and is very fit. He stands a few inches above six feet. His face (in fact, most of his body) has a number of scars (both from wounds and from the resulting surgery) the last stand of the Elementals. His hands and forearms are almost entirely covered by burn scars.
Equipment: The gems on Discharge's costume sculpted from a substance known as batterium (the man who discovered batterium was not known for imagination). Batterium is a mineral that can hold a surprising amount of energy, and it is these gems that give Discharge a power source outside of a city or other areas that have electricity. Between all the gems on this costume, they hold enough power for Discharge to use his powers regularly for two or three days before they are drained and need to be recharged (batterium can absorb and store almost any energy type, but at a slow enough pace that it cannot function as a shield to block lasers to to absorb an explosion or anything. Harry pretty much recharges them by putting them out in the sun for a day, or in the oven on high with the light on for a few hours if he is in a pinch).
Abilities: Discharge is an electrokinetic, which means that he is a psychic who controls electricity. It should be noted that controls electricity does not equal creates electricity. Discharge needs a source of power to control to work his powers. In cities and such, there is more than enough running around everywhere for Discharge to function without worry. For times when he is outside of a range of electricity, the batterium gems on his costume provide the power source.
Lightning Bolt: Discharge's default ability is to shoot a bolt of electricity at a target. The power of the bolt ranges from tazer-like strength that stuns a target for a few seconds/minutes, to a heavy enough charge that it can knock people unconscious. Lightning bolt generally lacks the power to be lethal.
Electric-thrower: Similar to the lightning bolt, but different in that it is a short range power, and involves a constant stream of power rather than a single bolt. This is more like the Emperor's force-lightning at the end of Return of the Jedi. 'Thrower is meant to disable at least, kill if it is called for.
Ball Lightning: The middle ground between the other two abilities. Ball lightning has less range than lightning bolt, but more power. Unlike bolt, it takes a few seconds to focus the attack.
Conduit: If Discharge has a direct source of power (a power line, a generator, or something like that), his above powers can increase in strength and in range. The power source has to be something at least at the level of a commercial emergency generator to get any appreciable effect. Discharge has managed to use power lines in the past, but channeling that much juice really smarts, so he tries not to rely on that tactic unless he really needs to.
Biography: Discharge is, in his own words, his second "tour of duty" as a superhero.
The first didn't end so well.
In his late teens and early twenties, Harry Fairaday ran with a small group that called themselves the Elementals, which, as the name implies, was populated by superpowered humans who had fire powers, water powers, lightning powers, and the like. They were a mercenary group basically, but they only sold their services to what they decided was a "worthy cause". Surrounded by people with powers like his and actively helping people, Harry still thinks of his days with the Elementals as some of the best of his life.
When Harry was 24, the Elementals were hired by a super-genius-inventory known as Forger. Forger was an old man, practically retired, but he still tinkered in his spare time, and he accidentally discovered and refined a substance he dubbed batterium. The substance would be a boon for inventors everywhere, as a shall piece of the substance help more charge than any battery of comparable size, and would could be recharged easily.
That presented a problem: Forger had tried to keep his discovery under wraps but a rival of his, another inventor known as the Mechanist, found out about the batterium and wanted the discovery for himself. Forger hired the Elementals to protect him the creations of the Mechanist.
To phrase it as politely as possible, the Forger underestimated the Mechanist. What was supposed to be a handful of machines was turned out to be waves of combat-grade battle drones. Combat drones designed to defeat elemental style attacks. The Mechanist had known exactly what to prepare for. It turned out that one of the Elementals, a fire-thrower called Burner, had sold out to the Mechanist
Superhero Persona:
Discharge has never been big on flowery speeches and such, and more with the shocking and electrocution and such
Affiliations: You might have some connections.
Enemies: Just a few thoughts for now. They probably will turn up later.
Dracorion
08-14-2010, 10:10 AM
Half a dozen. Half.
Ridiculously overpowered. Ridiculously.
For a start, you can do everything another player can and then more!
Also, you know, an actual reason to fight crime would be good
Oh.
Oh.
Um... shit.
Well, normally I'd depower him some, but Toastburner just posted a character that's a better long-range fighter than mine. Maybe I'll make a speedster of some sort.
Though, okay, I realize I never actually said this in the bio, but "just that nice" isn't a viable reason?
Lithp
08-14-2010, 01:08 PM
While things will defintely not be too serious, I'm opposed to inherently silly powers. Also, no villains.
Since anything I would come up with would fit under this umbrella, I guess I'm out.
TheBlindMime
08-14-2010, 10:13 PM
Name: Nathaniel Elias Westerford III, Eli to his friends.
Alias: The Robbing Hood or more simply Hood
Age: 89
Gender: Male
Appearance: 6' and 82kg. The sight you'd expect of a british archaeologist, khaki's, boots, a pistol and an ascot. Yeah, he's that manly.
Equipment: Two .45 handguns (one in plain sight, the other hidden), a few spare clips, a canteen, a pair of flimsy night vision goggles, a smart phone and a combat knife.
Abilities: Shadow form - A nearly liquid form of exotic matter, he can change shape quickly and avoid harm from nearly all physical stimulus (light and energy are the obvious exceptions). He can move his own matter in any direction/shape he chooses but cannot increase his size. Direct contact with sunlight, moonlight or firelight negates these abilities while artificial light will slow him. This form of matter is heavier but oddly floats on water with indifference to any light.
Shadow Puppet - If Eli makes contact with someone else's shadow in either form he can take control of their body, they remain conscious of everything going on and can speak of their own free will as their body ignores them. Manipulating his puppet requires no more motion from Eli then free range over his fingers.
Shadow sight - He is able to switch between regular and shadow sight at will in either form. Think of it as an inverted vision, what is lit would be a blank white and what is in shadow would be clear to view.
Cloak of Shadows - In his human form Eli can use his shadow as a third hand reaching out to grab hold and carry whatever Eli needs. It cannot reach beyond a 10 foot radius and cannot rise off of whatever it is cast upon.
Slowed Aging - Eli seems to be immortal but in his human form he's injured as easily as any other mortal man. He ages about 1/10 as quickly as he should leaving him appearing as a Brit in his late thirties.
Biography: Born Nathaniel Elias Westerford on May, 2 1921. Eli was a patriotic young Brit growing up, ready to throw his life and piloting skills against the nazi threat. Like any downed spitfire pilot towards the end of WWII, Eli tread dangerous ground outrunning the Nazi's by day and thwarting them by night. As he made his way through a conquered Europe he found quite by chance a group of American soldiers who thought hunkering down in a french chateau was the way to go. This choice ended poorly, the germans were using it to store pilfered goods and after the initial battle to secure it and a little scavenging for something worth taking, a creature attacked them. The Beast began picking them off and no amount of bullets seemed to stop it, after the longest and most hellish night of his life Eli and Gerald Aikens the group's medic and last remaining american managed to fend it off with a flare to it's face.
In the struggle Eli was wounded and would have died if it hadn't been for Gerald and their rescue arrived before the beast returned if it wasn't already dead but it was a harrowing two days for the men as the waited through dropping bombs, terrible nightmares (which still haunt Eli today) and long nights. The two remained pen pals until Gerald's death in 1978 from lung cancer. Eli however wasn't aging and dying as his friends and loved ones did. After surviving his wounds he had begun discovering his affinity for darkness. His powers developed more fully over time and he began exploiting them beautifully. It had been Eli who first suggested stealing some of the goodies at the Chateau and it may have been because of him that the Beast attacked.
Because of this the families of those involved in the encounter found money nearly falling in their laps over the years, meanwhile news of a master thief had begun surrounding the worlds most unusual heists. Eli never forgot the American's who gave their lives for his survival and eventual empowerment and once they had grown past needing his assistance he began to move his benevolence to American museums and other positive forces in the world. He moves often and doesn't live in anywhere for longer then a year, he's new to City with No Name and is looking to make his home in the usual way. By staking out the best game in town, robbing it and leaving when he's finished. He of course lives a very expensive lifestyle with a taste for the finer things in life and has no desire to end his career anytime soon.
Since he doesn't age normally, Eli has taken on the identity of his own offspring over time, since he had none himself. From the 60's to the late 80's he went by Nathaniel Elias Westerford Jr. and more recently he has become the third. He keeps a fairly low profile and so far no one seems to have noticed that he looks exactly as his grandfather did.
Superhero Persona: Eli took his persona from an obvious source, Robin Hood. He wears the shadows as his outfit with his night vision goggles serving as the unholy green glowing eyes that Hood uses to inspire fear. To some he's known as the green eyed monster, a creature of the shadows with eyes glowing green in the darkest night. As the Hood he never moved past fighting street level crime and robbing those who don't deserve what they have. He appears in unlikely places and never in the same one twice, there are towns in france where he's spoken of as a god and others down the road where he's completely unknown, he's not so much a hero as a rumor.
Superhero Reasoning: Atonement, survivor's guilt.
Affiliations: Eli has avoided making friends but is aware of the other players in the game and has done his best to avoid them.
Enemies: The Beast - Eli never found out what that shadow creature was, a german super-soldier, a mutant hiding in the museum or even a forgotten creature left trapped in one of the many broken artifacts. He hasn't seen it since the first encounter but he can feel that it's still alive. Nerves related to this prompted his nomadic lifestyle.
The League of Thieves - That's what Eli calls them anyways, the majority of thieves and black market workers have learned to hate Hood with a passion. Robbing from the rich and selling to whose buying/returning it to museums is a dangerous profession and their is a 27.5 million dollar bounty on his head. For a time he joked about being more wanted then Osama Bin laden but the US Gov. has since doubled that bounty, he's currently working on the title.
(I want to see a character with shadow powers who isn't emo. Stiff upper lip and all that.)
Krylo
08-14-2010, 11:42 PM
Superhero Persona: The costume looks like this:
http://i192.photobucket.com/albums/z318/Bhaunted/Discharge2.jpg http://i192.photobucket.com/albums/z318/Bhaunted/Discharge1.jpg
I swear, 3/4s of the reason why I still have a Champions Online subscription is for the character creator.
http://www.nuklearforums.com/image.php?u=7041&dateline=1281232705
Arcanum
08-15-2010, 12:32 AM
I figure I'll just post what I have now to see if the concept gets approved, and I'll just finish up the bio/affiliations/enemies later. Lemme know what ya think!
Edit --- Added everything that was missing. Now to see if I pass or fail.
---------
Name: Edgar White
Alias: Shiftblade
Age: Old...ish... maybe. Who knows?
Gender: Male
Appearance: Edgar looks like a man in his early twenties, even though he knows he's at least 40 years old, though probably much much older. He stands at an even six feet tall, has blue eyes, and short, pure white hair that always sticks straight out (which is in fact the reason he keeps it short). He's can always be seen wearing white shoes and cargo pants, and a yellow t-shirt. Underneath his shirt he has an X harness that holds his two shiftblades across his back.
Equipment:
Two Shiftblades: The weapons that Edgar's superhero persona gets its namesake from. In its unaltered form, a shiftblade looks like a foot long, inch thick silver cylinder. When given a psychic command, the shiftblade can change shapes into any weapon the user wishes. This can include, but is not limited to, swords, axes, clubs, knives, sai, gauntlets, shields, pistols (fire's concussive blasts of air that have the strength of a punch. Limited range, and the shiftblade can only change into pistols, no other type of firearms) etc.
The shiftblades are able to change their size and shape due to them being extremely dense in their basic form. When they become larger weapons they become less dense, and more fragile. In order to properly form large weapons such as staves, halberds, longswords, and the like, the shiftblades can be combined together into a single weapon.
Shiftblades are an exotic material from another dimension, and can only assume the shapes of existing weapons. Their shape can not be freely altered outside of the shapes of existing weapons. Also, while shiftblades can be made razor sharp with the right command, Edgar prefers to keep whatever weapon he uses dull so that he won't kill anyone.
Exotic Matter Clothes: Edgar's clothes are made of exotic matter, similar to that of the shiftblades. Upon command his clothes change into his superhero costume with a blinding flash of white and gold light.
Abilities:
Low-level Psychic: Though Edgar doesn't really know it, he is in fact psychic, if a rather weak one. The extent of his psychic power is sending mental commands to his shiftblades, which prompts them to change shape. He does this naturally and with no conscious effort, which is why he isn't aware of his psychic abilities.
Weapon Adept: Edgar knows how to wield every weapon that his shiftblades change into. It comes naturally to him, as though he once spent decades practicing the fighting styles of all these weapons. While he would be no match against a master swordsman, he is skilled enough to hold is own (and win) in a fight.
Flexible Combat: The real trick with shiftblades isn't having all those weapons at your disposal, it's being able to switch between weapons on the fly in the middle of a fight. Edgar has developed his own fighting style that can adapt to the frequent changes in weaponry, without relying on using the unique fighting style of whatever weapon he is wielding.
Extra-dimensional Power: Even though Edgar is unaware of his origins, that doesn't mean he can't take advantage of it. While he is far removed from his original strength and speed, he's still much stronger and faster than above-average humans. He can jump up to ten feet in the air, which he often does in the middle of combat while spinning or flipping, and can punch holes clean through cinder block walls, though he prefers not to since the last time he tried his hand was bruised for a week.
Biography: The first thing Edgar remembers is waking up in a large crater in the middle of a forest that was in the middle of nowhere. He was wearing the same clothes he still wears to this day, along with his shiftblades holstered on his back. As he lay in the crater looking up at a strange sky and strange trees, the name Edgar surfaced in his mind, and he figured it was his. He got up and started walking, since that seemed like a good thing to do at the time. Eventually he found a small middle-of-nowhere town that was full of people he didn't know, but they looked the same as him so he figured he must be the same as them. When he discovered that people had last names he adopted the surname White, which he (creatively) derived from the color of his hair.
His first day in the town was full of uneventful exploring, and he spent the night in an abandoned house. That's when the nightmares began. He dreamed he was someone else, fighting in a war against strange creatures. He killed thousands of them himself, while others like him killed thousands as well. But still this Plague of strange creatures came, billions of them, throwing away their lives in an attempt to win the battle. The battle went on for days, then weeks, then months, when suddenly there was a bright flash and Edgar woke up in a cold sweat.
He didn't understand the dream, but he felt another thought surface in his mind. A thought that, while strange and different, he knew to be his. He was a fighter, and a fighter for the forces of good and justice. And just as he fought for glory on the distant worlds of his dream, so too would he fight for glory on this world. Edgar's clothes reacted to that thought, and in bright flash of white light they changed into the costume of the soon-to-be Shiftblade.
Since that day Edgar has been traveling from crime-infested city to crime-infested city, fighting for good, justice, though more importantly glory and recognition.
Superhero Persona: Shiftblade wears a white body suit with a golden X harness on the upper body, upon which his two shiftblades are sheathed across his back in their default combat form of two short swords. He also wears white boots and gloves with golden trim (reaching half way up his shins and forearms respectively) and a golden belt. Finally a white face mask covers the lower half of his face.
Shiftblade is an eccentric force of justice, striking dynamic poses before, after, and sometimes during fights. He's striving to be the most popular and glorified hero of them all, and will not hesitate to make a grand spectacle out of any encounter, especially if there are people watching.
Fun Facts: Edgar is actually a being from another Dimension, though he has yet to realize this. He was hurled out of his own dimension and into this one during the battle with the creatures he decided to call The Plague. In this dimension he has a tiny fraction of the power he had in his home dimension, mainly due to the different natural and physical laws that rule the two.
Edgar still occasionally dreams of the final battle against The Plague, though he believes it's just a by-product of his desire to fight the rampant plague of crime in the world.
Affiliations:
The Crimson Flash: A crimson-clad superhero capable of teleportation and energy blasts that shares the same desires of fame, glory and showboating as Shiftblade. They teamed up briefly to take down a crime syndicate and have kept in touch ever since, bragging to each other about their most recent exploits.
Enemies:
Wraith: A by-product of military experiments to create an invincible soldier, Wraith is capable of phasing between a physical form and a "ghost" form where nothing physical can affect him. Wraith was discarded by the military once he was deemed a failure, and has become bitter and resentful ever since. Shiftblade has encountered Wraith numerous times, with each encounter being pretty challenging due to Shiftblade only having physical methods of attack. (Note: This is pretty much the same Wraith as the character I used in the last RP, except that now he's a villain instead of a hero.)
The Plague: An inter-dimensional virus that can infect anywhere between 0% to 80% of all living creatures within a dimension. The percentage of creatures that can become infected is dependent on the dimension in question. In the case of the dimension that Earth resides in, only 0.000000000001% of lifeforms are susceptible to The Plague. Meanwhile 80% of the lifeforms in Edgar's home dimension were susceptible. The Plague mutates any creature it infects into a combat-oriented form and the creatures, ruled by a hive mind, then proceed to eliminate whatever life remains in the dimension before attempting to travel to the next. Unbeknownst to Edgar, a small handful of these creatures have managed to pursue him into this dimension.
IHateMakingNames
08-15-2010, 02:52 AM
Name: Jason Humme
Alias: Step Back
Age: 20
Gender: Male
Appearance: Jason stands at six feet, has blond hair and blue eyes. Most women would rate him well on appearance. He has decent muscles due to being on the move a lot, though he's a bit skinny due to not having constant sources of food. Normally he's wearing ripped or dirty clothes.
Equipment: A taser and a kevlar vest.
Abilities: Jason can travel to another dimension for an instant. He can use this to teleport roughly twenty feet in any direction. However, time works differently in this other dimension, so whenever Jason teleports, he also goes back in time. The further the distance he teleports, the further back in time he goes. At twenty feet he travels back six seconds in time. If something happens that causes the pre-teleport Jason to become injured, current Jason will receive the same injury. After making the teleport, pre-teleport Jason cannot decide to not teleport, as he ends up being forced to at the same time he had done so before. Normally Jason uses this to sucker punch people while they are distracted by his pre-teleported self.
Pre-teleport Jasons are not aware that they teleported. He can only cooperate with himself if he planned to teleport beforehand. However, he's gotten quite accustomed to thinking of places he'd teleport, and spotting himself. He can take anything on his person with him when he teleports. He can actually teleport after teleporting, having up to three instances of Jason at once.
Biography: Jason used to be called Phillip Hall. He lived in the United States till he was ten, then moved to Korea because of his father's business. He lived there for five years, when Phillip suddenly disappeared from his home. He found himself back in the US, six years in the past. At first, Phillip freaked out. During this freaking out, Phillip accidentally jumped again, but this time only a few feet from himself. When Phillip was face to face with himself for a second, he still freaked out, but was able to make a rough idea of what had happened. At this time, Phillip could only go back in time for about two seconds, and make very short teleports. He used his new powers for some petty crime so he could afford food and a bus ticket to his old home.
Phillip arrived back at his old home to see his nine year old self playing in the backyard. Phillip then panicked and ran away. He suddenly started thinking of all sorts of paradox problems and time traveling issues. In the end, Phillip decided he could not go home, and had to start a new life. He took on the name Jason Humme and started over.
Jason quickly became a bum. He was only fifteen, so he didn't really know how to survive in the world alone. He thought about using his future knowledge to get money, but he couldn't remember anything important. Phillip had been a child, and out of the country, so Jason knew very little about what was going to happen. During this bumming time, his family had moved to Korea, so he couldn't even change his mind and try to get back into his family. For awhile Jason did petty crimes, but he always felt guilty for doing them.
A few years into being a bum, Jason saw a woman getting mugged and stabbed in an alley. He used his ability to jump back in time and stop the mugger from stabbing the woman. The mugger still got the purse, as Jason was a bad fighter at the time, but he prevented the fatal wounding. The woman called Jason a hero. While Jason had used his ability to help others every now and then when the situation arouse, this was the first time he had really been sincerely thanked for it. Enjoying the moment, this is when Jason decided to became a super hero.
For a year Jason went around the city stopping muggers and other petty criminals. He lived off rewards, kindness of people he saved, and occasionally stealing from stores when times got really bad. Seeing as how Jason Munne didn't actually exist, he had no identity to hide, so he didn't work hard to create a costume or superhero persona. Though, this is when he got his superhero name, Step Back, which was popularized after he tried to explain his power during an interview, telling them that he stepped back in time.
This unfortunately drew a lot of villain attention to Jason, as time travel was a hot topic for evil. A lot of villains wanted to capture Jason to somehow use his ability for themselves. Many super heroes have also sought him out, usually to make sure he isn't a villain or to try and use his powers for themselves. Jason can only travel back up to twelve seconds, so he can never do what others except or want him to do. Still, people come hoping for more, or wanting to dissect him to figure out how his powers work.
Jason never really became a member of normal society. He was to busy being a bum or being a hero. He still bums around most of the time.
Superhero Persona: Having no real identity to hide, Jason didn't work to hard on making his Step Back persona, or keeping it a secret. When he knows he is going somewhere as Step Back, he wears his kevlar vest and a painter's coverall he dyed black. He often ends up heroing in his normal clothes.
Affiliations: Bob: A technology supplier for heroes. No one is sure if Bob invents these things, buys them, finds them, or somehow just acquires them. People aren't even sure if Bob is his real name. Jason is a client of Bob's, but since Jason has no real job he isn't much of a client.
Other heroes: Jason has met a lot of heroes who came looking for him, but hasn't worked with any since they tend to became disappointed with his time traveling powers once it's fully explained to them.
Enemies: The CEO: A normal human, but really rich. He wants to capture Jason to somehow get his time traveling abilities, so he can become richer. Does the usual rich person thing of hiring villains for his plots, and maybe equipping them with rich people technology.
Astral Harmony
08-15-2010, 05:17 PM
I swear, everytime I look at that picture of Toastburner B's character, I have a sudden craving for Marshmallow Peeps.
krogothwolf
08-15-2010, 10:30 PM
I find it funny his crotch is a glowing yellow ball.
Arcanum
08-15-2010, 11:29 PM
Just pointing out that I completed my character sheet. It can be found in its completed glory four posts above this one.
krogothwolf
08-15-2010, 11:35 PM
I envision the shiftblade pistol form actually looking like a gust of air in the shape of a fist punching the bad guy.
Arcanum
08-15-2010, 11:44 PM
And now that you mentioned that, coupled with Shiftblade's desire to show off, that might just be what happens.
The Kneumatic Pnight
08-15-2010, 11:49 PM
Name: Adya Meched
Alias: Vulcan
Age: 42
Gender: Female
Appearance: Adya stands at just under five feet tall, has a slender frame and a light olive complexion. She has large, dark brown eyes and black hair that she keeps cut short and layered now that she has money for such things.
Equipment:
Phrenologic Praxeologizer: A small metal sphere and complex clockwork device worn on the right side of Vulcan’s head that suspends a crystal lens over her right eye. The sphere takes in N Rays as they pass through the heads of humans it’s pointed at and generates a complex, phrenological analysis of the subject’s personality. This information is fed into the Mechanical Praxeologist that creates an axiomatic chart of the subject’s likely courses of action, in broad strokes. The monocle lens displays a composite of this information, which gives Vulcan a leg up when attempting to interrogate or engage in close combat with a single individual. The device will notably not accurately read individuals who are acting upon schemes, plans, or otherwise hidden information: only their instinctive responses to certain events.
Systemic Élan Amplification Engine Mk. II: A series of magnetic devices worn about the torso and arms. Most are kept under the clothes but a blue disc attached to the forehead would be occasionally visible. The Élan Engine utilizes these magnetic discs to alter and modulate the magnetic flows inside Vulcan. The result is a significant increase in physical and mental endurance to levels that more resemble a large, ecstatic infantryman rather than a small woman. The original was built into the Lady Grey armor and allowed Adya to survive the erratic maneuvering and speed stress that could be created while piloting it. Now, it allows her to stand firm in fistfights, shake off pain, and generally pull off things through force of will. As a downside, growing determinator tendencies can make the user more single-minded and less aware of the need for caution. The Mk. II version is less powerful, but makes it easier for Adya to avoid going overboard or losing control of her aggression.
Gauntlets: A pair of articulated gauntlets bearing numerous clockwork bits and bobs. The gauntlets main function, beyond padding her hands and looking fancy, is the use of an Antiperistasis Device. This device uses inert gas to amplify the principle of antiperistasis. This device is then attached to a vacuum tube which is used, through antiperistasis, to generate pressure. These pressure waves increase the power of Vulcan’s punches without increasing their lethality. Clockwork joint assemblies within the gauntlets also help to improve Vulcan’s grip strength. She… uh… hasn’t thought of a fancy name for them, yet.
Phlogiston Inductor Pistol: A small, pistol-like device attached to a fist-sized crystal sphere that seems to be empty. The purpose of the device is to contain and apply phlogiston, the material of combustion, primarily for use as a cutting tool. The phlogiston is short-ranged: it can travel less than a foot in the air before the air combusts, and it will travel respectively shorter distances into more dense materials. This may limit, though not negate, its effect on many types of supermaterials.
Aether Rarefaction Emitters: Small, black, gumball-sized devices that emit a short term field that excites and rarefies the luminiferous aether. The result is a sustained but short-duration region where the medium of light is less present, making it difficult for light to pass through. These are primarily a means of providing darkness, even in relatively well-lit areas, by simply making the area seem darker or more shadowed than it should. Also likely impacts the effectiveness of focused-energy weapons that pass through the region.
Oscillosabre: A single-edged curved blade with a toothed edge and a basket handle. The weapon uses sonic vibrations to increase its cutting power. Vulcan is not very skilled in swordplay, nor is it that useful as a fencing weapon. It mostly serves as a means of dispatching robots and other nonliving entities and as a noble affectation.
Clockwork Wings: A round, oblong backpack made of brass with a vaguely insectoid shape. Besides a few compartments around the rim that store the occasional tool, the brassy surface can open in two sections, revealing a collapsible set of crystal insectoid wings. These wings are driven by a clockwork motor and allow Vulcan to fly.
Abilities: Zen Machinist
I think when it first happened, I didn’t notice. There was something there that I didn’t quite understand, but I was too caught up in my pride and my rage to see it for what it was. I spent a long time blind before I returned to the heart… to the pulsing thrum of the engine of all things. And then I noticed and it was so much bigger than me. It was like I heard a heartbeat, but not mine. Or, mine and so much more. And all these possibilities were open to me, like I could just reach out and touch them and there they were, on the ground, alive where once there had been scrap.
Biography: Adya was born and raised in the crumbling slums of New Samarkand by her father Azad. She and her father survived through salvage and repair of discarded trash. Adya worked with her father as she grew and slowly became more skilled at finding, fixing, and tinkering with machines, and at surviving in the crime-filled streets of New Samarkand.
Eventually the surge of superpowers caught up with New Samarkand as the requisite chin-laser ubermensch, usurping the name of Temür, bound together many of the city's gangs in a bid for power over the city. In the resulting terror and resistance Adya's father, her only family, was killed and her home ransacked. While attempting to repair the damage, filled with rage at Temür and his thugs, she felt something in her change. An expansion of consciousness of how the machines around her might fit together. In a day long bout of inspiration, she created an impossible suit of power armor in the image of the early science fiction books she used to escape into. An armor she named Lady Grey.
Piloting her new Superweapon, she took it on a rampage through the gangs of New Samarkand, ruthlessly hunting down Temür. On her warpath, she came upon the idealistic Mólot, a hero from the north who fought in the name of the poor and oppressed and was, too, intent on stopping this Temür. Eventually, the duo caught up with Temür, and Lady Grey savagely overpowered him. When Mólot attempted to intervene, as idealistic heroes are wont to do, she tore both of them limb from limb.
As the stress and days of battle wore off, Adya found herself struggling to comprehend what she had done. Feeling cold and alone and terrified of her own single-minded rage, she left Lady Grey behind and fled as far as she could. But as her lack of contacts or education made life difficult, and the desire to create, and to protect people from the pain she had experienced, grew inside her, she eventually found she couldn't keep her thoughts away from the promise offered by the burgeoning ranks of superheroes. Eventually, she created a new identity, based again in the books she used to love, and took up the name of Vulcan. She takes no great pains to hide her identity as she considers her old self left behind in slums nobody ever cared about.
Superhero Persona: Vulcan’s costume consists of Jules Verne inspired Victoriana: an armored, brass-studded waistcoat of vivid burgundy leather over a white dress shirt with a broad wing collar, fitted black trousers with flared legs to accommodate heavy brass boots, and a close-fit black tailcoat that falls to just past her knees in back and filled inside with numerous pockets. More utilitarian accessories include a utility belt, mechanical gauntlets, her eyepiece, her backpack, and an armored derby hat.
In social situations, Adya has some trouble shaking her deep-seated anxiety and fears of inadequacy, so instead of flowery idealism, she tends to keep quiet and disconnected. Her real home is on the streets, where she livens up, particularly in combat, where she tends to slip back to her roots: fighting how the small fight to survive and cursing with an unconscious offensive posture. The horrors of her actions still firm in her mind, she maintains a complete prohibition on killing in any instance, and has found that quiet understanding and the occasional blind eye towards petty crime can sometimes keep it from escalating into more deadly crime.
Affiliations: Her time on the streets in and around the nameless city have left her with a network of connections to the underworld. Many of these people have cleaned up their life with her guidance, some have not. But the occasional friend of a friend with many eyes who know what to look for can often dredge up what the underworld wants to hide.
Enemies:
Serp: Mólot’s blade-wielding partner might eventually find Adya in her search for revenge.
Temür left behind a large organization of people looking to create a new world empire. If any of them find out who Adya is, she may have an entire organization on her tail, or worse.
Notes: I still eat bones and shit ghosts.
Toastburner B
08-16-2010, 04:24 AM
Blast it, I'm coming up a complete blank with Discharge. I need to try something else.
Astral Harmony
08-16-2010, 04:51 AM
Eh, screw it. I'll ditch the dog idea and give her a Berserker mode. That should more than take care of any ideas about her being too weak to fight alongside the superpowered people of the group.
Toastburner B
08-16-2010, 05:57 AM
Name: Alec Chrisafore. Well, technically AIC-ICR-X-S4 (Artificial Intelligence Controlled – Infantry Combat Robot – Experimental – Series 4). but it doesn't roll off the tongue every well.
Alias: Sentry
Age: 6 years old
Gender: Robot, but uses a male alter-ego
Appearance:Alec Chrisafore appears to be in his early forties, going prematurely grey, and maybe a little pale, but is on the attractive side of average. Average height…a little on the heavy side (being made out of metal), but he doesn’t look it…and he has found ways to keep his surprising weight under wraps.
If you want to be very technical, Alec’s real appearance is that of a hard drive. Alec spared no expense on the drive that would house his intelligence. It’s electronically shielded, hardened against an magnetic fields (can even take an EMP)…all the stops. After all, if your consciousness was put into a hard drive, you’d probably make sure it was a very sturdy one, too.
Equipment:
Alec Chrisafore Body: The Alec Chrisafore body is seemingly human in very respect…it even has human-like strength, very real-looking skin (it’s even heated), and realistic eyes (the irises even expand/contract as the light changes). This is the preferred body of Alec, and the keystone in his efforts to convince people that he is indeed human, and that Sentry is a powered armor and not purely robotic.
Tools of the Mechanist: During his escape, Alec took many of the unique tools his creator had developed. These tools, combined with the knowledge given to him by the Mechanist, allow him to repair either of his bodies much faster than a normal mechanic with regular tools could.
Abilities:
Heavy Armor: Being based off a military robot, Sentry sports heavy armor, offering him all around good protection against most kinds of attacks.
Flight: Sentry has the ability for flight, thanks to a built-in jet pack in the back and additional boosters on his feet. However, given the weight of his body and lack of aerodynamics, Sentry isn't particular fast or mobile in the air. More civilian news helicopter than military jet fighter. So while he can shoot from the air, Sentry is by no means a dog-fighter.
Super Strength: Sentry is strong enough to lift a car over it’s head. (If that is too strong, Arhra, let me know and I will tone it down).
Variable Strength Beam Weapon (WSBW): The VSBW is Sentry's main offensive ability. A WSBW is built into each arm of the Sentry body. It acts much like a phaser from Star Trek: it is a beam weapon that has different settings: it goes from "pain beam" (not lethal...not even incapacitating...but definitely gets people uncomfortable and moving), to a stun beam (rather taser-ish), all the way up in degrees to lethal. At max power, the beam can cut through unarmored targets, but will take a few shots to punch through armor. If Sentry can get close, he can use the WSBW at full power as a cutting beam at point-blank range, allowing him to work through heavy armor faster (a technique he had to develop to fight the Cyber series). However, the cutting beam tends to overheat the projector, making it so Sentry can only use it for 10-15 seconds at a time.
Micro-Missile Launcher: Built into Sentry's shoulders is a unique micro missile delivery system. Each micro-missile is about the size of soda-pop can, and has a range of about 500 yards. The missile range from non-lethal (smoke, tear gas), to debilitating (flash-bangs, sleeping gas), to lethal (fragmentation, armor piercing). Each shoulder-mounted launcher carriers 12 missiles. Sentry's normal payload is 5 non-lethal, 5 disabling, and 2 combat rounds, but this can change depending on what situation he is expecting.
Minor Automated Self-Repair: AIS has recently incorporated nano-machines into the Sentry body. At this point, the nano-machines are only capable of performing minor repairs: patching leaks, sealing armor breeches, fixing ruptured tubes, stuff like that. Major damage can be contained, but not fully repaired.
Biography: A few years back, there were two rival inventors. One was a man known as the Mechanist: a kindhearted soul who sought to use his inventions for the good of mankind. The other called himself Dr. Cyber: a greedy man who sold his inventions to the highest bidder.
For all his greater resources, Dr. Cyber was no where near as talented as the Mechanist, and this infuriated him to no end, especially when the two competed for jobs. Cyber's ego was huge, and it was only a matter of time before the rivalry exploded.
The Mechanist knew his time was growing short: while any one of his inventions were better than Dr. Cyber's, Cyber had enough resources to beat him with quantity over quality. So it was that the Mechanist created his final two robots, and unleashed his greatest creation: a fully-function AI. The Mechanist used his own brain scans as a basis for the AI, so it was hardly surprising to find that the AI shared much of the morality as it's inventor. The Mechanist didn't share all of his knowledge with the AI for fear that Dr. Cyber would get his hands on it...he shared only what the AI would need to maintain itself in the future.
Finally, the day came that Dr. Cyber moved openly against the Mechanist. Instead of keeping the AI and it's bodies to defend himself, the Mechanist sent the AI away, giving it the final instructions: prosper and protect. In a great battle, the swarms of Dr. Cyber's machines finally overwhelmed the Mechanist's creations, and the Mechanist destroyed his own lab to keep as much of his knowledge as he could out of Dr. Cyber's hands.
The AI, using the name of Alec Chrisafore and using the human-disguise body the Mechanist had created for it, joined a l small robotic company, where is makes a comfortable living slow "inventing" new tools and advancing basic AI.
Driven by the Mechanist's final orders to protect people, Alec Chrisafore uses the combat robotic body the Mechanist gave him as a "hero" persona: Sentry. Sentry has patrolled the streets for 3 years now.
Superhero Persona: Sentry is a humanoid design, larger than the average human in an attempt to make it look like the Sentry machine is a powered armor rather than a straight robot. Standing at just over seven feet tall, the body of Sentry is by and large proportional as compared to a human, but the chest, forearms, and lower legs are thicker/stockier.
Something like this:
http://th08.deviantart.com/fs7/300W/i/2005/263/7/2/robot_by_superpie.jpg
Affiliations:
OmniTech: Alec is a researcher at this corporation. In a pinch, he could call in a few favors and get access to various tools and parts that might be hard to get.
Armored Defense: A team of powered armor heroes that Sentry has joined forces with a time or two. AD has actually tried to recruit Sentry, but Alec declined, fearful that his presence would draw Dr. Cyber into attacking the group in the misguided belief that they were using Mechanist-built suits.
Enemies:
Dr. Cyber: It didn't take long for Dr. Cyber to realize that the Mechanist's greatest invention slipped through his fingers. To that end, Dr. Cyber has used what little knowledge he picked up from the ruins of the Mechanist's labs to create is own AI battle-bots: the Color Cyber series. His first two efforts, Cobalt Cyber and Ochre Cyber, were defeated by Sentry. The current model, a twin set called Vermillion Cyber and Crimson Cyber, have yet to engage Sentry.
Alright, modified old character. I fear it might be overpowered, so I am willing to scrap the missiles all together and tone down strength and armor if you want me to, Arhra.
EDIT: Okay, added some details and cleared some stuff up.
Dracorion
08-17-2010, 09:28 PM
There, all done.
I worry I'm stepping on Batgirl's ideas, but this team needed some serious super-strength, and I don’t mean just Toastburner’s character.
Name: Ellen Gardner
Alias: Andromeda, Kendra Sanders
Age: 23
Gender: Female
Appearance: Ellen is a meek little girl standing at 5'6'' and weighing 100 lbs. She's cute with her shoulder-length brown hair and blue eyes, but not drop dead gorgeous.
Equipment: None.
Abilities: With a thought, Ellen can transform into Adromeda. Andromeda can only have one of these abilities active at once, though she can switch between them at any time:
- Strength: Andromeda can lift about three times her own body weight.
- Durability: Andromeda can become extremely durable. Basically, this sucker can stop a knife short, and while low-caliber rounds will bounce off her, they will also slow her down. Anything above that will start to leave a mark, though.
- Flight: Andromeda can fly. This is how she gets around.
- Speed: Andromeda can move twice as fast as an average human.
Biography: Ellen was raised a military brat. Her father, highly decorated Air Force General Sam Gardner, pushed her hard as a soldier, though Ellen was never quite able to live up to his expectations. Ellen was always quiet and shy, she prefered to tinker with machines, and she wasn't very good at combat situations.
Ellen grew up into a fine woman, despite not being quite what her father wanted her to be. Though she failed as a soldier, she became an Air Force technician, a job she enjoyed even if she always felt bad for dissappointing the General.
When she was twenty, she volunteered for the Air Force super soldier program that General Gardner was overseeing, Project Prometheus, against her own father’s protests. She was strapped to a table and bombarded with strange radiation, but when nothing happened, she was written off as a failed experiment. The project continued, with disastrous results as they finally created a successful super soldier who was driven insane by the radiation.
Ellen’s powers activated upon hearing about the test subject going insane and she transformed into Andromeda, immediately rushing to her father’s aid. Unfortunately, she wasn’t able to reach him quite in time. Though Andromeda was unable to capture the crazy test subject, she managed to drive him off.
Seeing her father severely injured and trapped in the chamber where the test subjects were originally exposed to the radiation, Andromeda attempted to break her way in unsuccessfully, due to the entrance being blocked by more debris than she could lift. She then reverted back to Ellen, the only one who could shut down the machinery. General Samuel Gardner lived, and wasn't exposed to enough of the strange radiation to actually affect him, but he was confined to a wheelchair and a respirator for the rest of his life.
Soon after, Ellen was relocated to The City With No Name, still working for the Air Force as a field test for Project Prometheus. This originally meant going on missions. Recently the missions stopped and she was told to act like any other superhero, though she's still under surveillance. This is to gauge her reaction outside of a controlled environment, to ensure she won't go crazy like the first test subject.
Ellen soon found a problem in Andromeda. Being two separate people, Andromeda wanted to have her own life and not just get called out when there's people in danger. Eventually Ellen relented out of guilt and she agreed to share a life with Andromeda. Which led to her getting a two-bedroom apartment, with Andromeda (going by Kendra Sanders) having her own room.
After the original incident, the General and Ellen reconciled, with him finally seeing Ellen in a new light. He has also more or less adopted Kendra into the family, as well.
Superhero Persona: Andromeda is a blonde, blue-eyed, big-breasted smoking hottie standing at 6' and weighing 120 lbs. She wears a brown leather duster over a skin-tight red spandex bodysuit that leaves the arms and legs bare, emblazoned with a large yellow A on the front, black leather gloves and thigh high black leather heels.
Andromeda is an entirely separate person from Ellen, and pretty much her opposite. Where Ellen is quiet and shy, Andromeda is forthcoming and loud, not quite as smart as Ellen, and quite capable of flaunting her assets when she has to.
Affiliations:
Megaton: A large superhero with super strength, durability, speed and more muscles than brains. He has a huge crush on Andromeda and is constantly hitting on her, much to her chagrin.
United States Air Force: On paper, Ellen works as a technician. In actuality, though, she's more of a field test for their supersoldier program, to make sure she doesn't go crazy like the other test subject. She's allowed a larger amount of freedom than she would normally be alloted, thanks to her father's influence.
Enemies:
Captain Gygas: Captain Allen Adam was the other successful product of Project Prometheus. His powers are the same as Andromeda’s except, due to being exposed to a large amount of radiation, they are stronger. As a side effect, he was driven insane. The bad, evil kind of insane.
Arhra
08-18-2010, 04:01 AM
No certainty of internet until the 27th!
BLAAAAAAAAAAAAAAAAAAAAAARGH
Krylo
08-18-2010, 04:33 AM
So what you are saying is that you will be spending the following nine days hammering out a starting post and the RP will start at that time, correct?
That's what I'm hearing.
I also heard something about how you'd be working on a long needed update in the misadventures of Squishy.
Those sure are going to be a productive nine days.
PhoenixFlame
08-18-2010, 02:27 PM
I worry I'm stepping on Batgirl's ideas, but this team needed some serious super-strength, and I don’t mean just Toastburner’s character.
You wound me!
Premmy
08-21-2010, 01:20 AM
http://www.nuklearforums.com/image.php?u=7041&dateline=1281232705
Especially considering the free trial is indefinite now and allows you to make new costumes till your heart's content, keep two characters forevers, and play the tutorial as much as you like.
TheBlindMime
08-26-2010, 02:26 PM
Waiting is the hardest part.
I changed a power and added to my backstory a bit.
Steel Shadow
08-26-2010, 03:48 PM
Um.. um.. damn, I meant to sign up for this, but I still got nothing here. Ugh, I bet it'll be fun, too.
Overcast
08-26-2010, 05:50 PM
You got one more day, pump out something awful for us.
Steel Shadow
08-27-2010, 09:34 AM
Ok, had idea, ran out of time to finish it. Posting it up to edit it later.
Name: Nathan Dragonfang
Alias: Light Blade
Age: 18
Gender: Male
Appearance: A blond haired young chap who tends to look rather annoyed at his surroundings, whatever they may be, through death-trap or sunny vacation. Light skinned with green-ish eyes, his casual wear usually consisting of casual clothes (Shocker) that tend towards the blue and white side of the colour spectrum. Mediumish height and average build.
Equipment: A sword of light and it's scabbard!
Sword: Excalibur – You've heard of this one. No, I know you have. Possibly the most famous sword in myth and legend, it was once wielded by the legendary King Arthur himself. Though it's often confused with the sword in the stone, it was actually given to him by the Lady in the Lake – a pattern that has repeated itself throughout history, though perhaps never quite so famously. One of the great swords of light, Excalibur is a strong weapon, capable of cleaving through most materials. 's still only a sword though, and only one, at that.
Sheath: The somewhat lesser known part of Excalibur, the sheath provides protection for the swords wielder. In this case, that comes in the form of regeneration from wounds. While not instant, mortal wounds will cease to be life threatening in about 5 minuets, and should heal near totally within a day or two. The smaller the wound, the faster it heals. Naturally, if the wound is fatal, the scabbard can't really help the wielder there. It also only works when the sword is in their possession.
Abilities:
Walk on water: Thanks to the blessing of a certain lady of a certain lake, Nathan/Light Blade can walk on water. Through sufficient testing, he's found this is a rather flexable ability, which allows him secure footing on ice and the ability to walk on water vapour with care and concentration, essentially being able to fly in non-desert like areas.
Combat instincts: Thanks to his sword, which has experienced the hands of many, many owners over the centuries, in combat Light blade's instincts are close to pre-perception, and his skill with the blade is beyond what's realistically possible for a human. This only applies when the sword is in his hands.
Biography: Describe your personality, origin and current status. How long have you been a superhero? Keep in mind you'll all be working together so DON'T BE AN ASSHOLE. Do you take pains to conceal your real identity?
Superhero Persona: Your costume, how you try to be perceived and a little about how you operate. I will cut the first person to use a T-shirt with an insignia and jeans as their costume. CUT YOU.
Affiliations: You might have some connections.
Enemies: Name go here: A homunculus.. uh, artificial human, created from Nathan's own blood – a traditional counterpart to him created when he took up the sword.
Arhra
08-27-2010, 10:43 AM
In no particular order:
IHMN: looks very interesting. Your crime fighting temporal hobo is approved!
TheBlindMime: An unusual power. Its a little hard to judge strength but you've built in plenty of weaknesses so I think it'll be fine. Should be easy to tweak if it's not as much fun as it should be.
I do have some concerns about the 'just passing through' element and being a loner. I was hoping to form the players out into a group later on, so how were you thinking of responding to that?
AB: Hopefully you should be fine now. If you feel a bit underpowered during the game just say so and we'll find a fix. (This goes for everyone really.) Good to see a few non-lethal options.
Toastburner: I'm a bit conflicted. I love the character but I'm worried he might be a bit strong. Having to get to where his combat body is stashed and boot up can be a pretty heavy downside though.
On the lethal ammo, I'm sure you're planning to use it on the sort of thing where more force is needed, but I'll just restate this for everyone: superheroes don't kill.
Could you give some info about what the upper ends of the beam weapon firepower is and whether Sentry can fight effectively in the air or is it more a fast reposition thing? Just need to know a little more to be able to decide.
Arcanum: Hmm, I'm a little nebulous on coming from ANOTHER DIMENSION, but that's mainly because I hadn't given any thought to the idea before now. Much more importantly, your guy seems pretty weak. While the danger of guns is lessened by the generous laws of comic book physics, bullets are not your friends. Or any form of ranged attack really. Feels like a glory seeker should be a little flashier as well.
I worry I'm stepping on Batgirl's ideas, but this team needed some serious super-strength, and I don’t mean just Toastburner’s character.
That... is not serious super-strength. To be blunt I don't really like the character much and don't think it'll work out well. Quite weak, no heroic motive established and, well, no personality showed at all.
Dracorion
08-27-2010, 02:36 PM
That... is not serious super-strength. To be blunt I don't really like the character much and don't think it'll work out well. Quite weak, no heroic motive established and, well, no personality showed at all.
Well I tried to grade her strength based on the "fighting against half a dozen mooks has to be interesting" bit. If she's too strong, there's nothing stopping her from throwing something heavy at them. If she's too fast, all she has to do is punch them in the face five times before anyone can get a shot out. If she's too durable, no need to even worry about dodging, just walk up to them and punch them out at normal strength while invulnerable.
Still, I get your point. If it's just strength that's the problem, what if I say she's strong enough to lift like a car, or punch through a normal wall? Maybe buff durability a bit to match that, or maybe not.
On motive, I don't agree with you. "Get powers, decide to fight crime" is about as much motive as other characters have, and you've approved them.
I'll admit, I dropped the ball on personality. Basically, I meant for Ellen and Andromeda to be two separate entities. I'll edit some personality proper for both of them into her profile.
krogothwolf
08-27-2010, 02:59 PM
Yeah but at least others gave an expanded reason on why they want to help people. Programing, desire for some reason.
Yours is Daddy died, left military for civilian life then decided to help people.
It would be interesting to know why the military let a test subject just leave to start a civilian life though.
Dracorion
08-27-2010, 03:06 PM
How're they gonna stop her?
... Okay, that's probably not a good enough reason. She'll probably still be working for the Air Force.
krogothwolf
08-27-2010, 03:15 PM
Um, she's not immortal? She's just strong and durable. It's not like they wouldn't have a way of tracking her down? I mean, you didn't say she went into hiding and started fighting crime in secret. Just that she decided to go, "Yo military, thanks for the powers I'mma gonna be a civilian though." Which in a world with super powered individuals you'd think the military would have some way of either stopping you or hunting you down.
You could totally work for someone like ThunderBolt Ross though!
Overcast
08-27-2010, 03:26 PM
I imagine you could be monitored. The idea that the military cannot only make super soldiers they can then retire them and make a new batch without any major psychological repercussions. Then it could become a regular program, and the rising quantity of super-people wouldn't be much easier to counteract. Biological arms race and all that.
This can even move further into that idea by the military seeing that some individuals given such power cannot actually revert back into civilian life. Whether this is a chemical need to use the powers or just a psychological predisposition caused by being in the military and using those powers is up to you.
And that was in a hurry, give it some time. But not much time because I want to start already.
Dracorion
08-27-2010, 03:39 PM
Technically her dad is Thunderbolt Ross.
And he's alive again! Hurray!
Except he could go all Red Hulk at any moment.
As for the military controlling her... yeah, I think not. Mainly because there wouldn't be much reason for them to let her join a superhero team, or live anywhere outside of a reinforced cell. After all, just because she hasn't gone crazy yet like the other test subject doesn't mean she won't.
Hell, the only reason she isn't living in a reinforced cell is because her father is the most decorated human on the face of the planet. Dude's probably won like thirty wars or something, or the equivalent in a world full of superpowered beings.
Seriously, respirator or not, it is not a good idea to piss off a man like that.
He might just Hulk out and smash you.
Still, she does work for the military, and the only reason she hasn't gone full-on into civilian life is because A) she's still a military brat, and B) they'd never let her. And she is being monitored pretty much all the time.
IHateMakingNames
08-27-2010, 03:49 PM
My guy got complimented and started super heroing. That isn't much better of a reason.
Dracorion
08-27-2010, 03:56 PM
And then there's Phoenix's character, who lost her job and started superheroing.
Arcanum
08-27-2010, 04:31 PM
Arcanum: Hmm, I'm a little nebulous on coming from ANOTHER DIMENSION, but that's mainly because I hadn't given any thought to the idea before now. Much more importantly, your guy seems pretty weak.
Oh damn, I thought I wrote in down on my sheet but I must have forgotten, which is pretty dumb of me considering how essential it is to the character. How's he power-wise if I add this:
Extra-dimensional Power: Even though Edgar is unaware of his origins, that doesn't mean he can't take advantage of it. While he is far removed from his original strength and speed, he's still much stronger and faster than above-average humans. He can jump up to ten feet in the air, which he often does in the middle of combat while spinning or flipping, and can punch holes clean through cinder block walls, though he prefers not to since the last time he tried his hand was bruised for a week.
While the danger of guns is lessened by the generous laws of comic book physics, bullets are not your friends. Or any form of ranged attack really. Feels like a glory seeker should be a little flashier as well.
The gun form of his shiftblades don't fire bullets, they fire compressed air that pack the same strength as one of Edgar's punches. And that's only when he's about six-eight feet away. Any further and the power of the air-bullet-punch dramatically decreases. Plus that's only the one form of his shiftblades, as Edgar tends to switch between forms a lot in the midst of a fight. And he only really uses the guns to catch an opponent off-guard when they're out of range of his melee attacks.
edit-- Oh and in regards to the "from another dimension" thing, while yeah, he's a being from another dimension, he has no idea that he is. He just believes that his powers stem from some mutant gene, especially considering how common it is in the world. With so many people like him out there, he never bothered to question why he has his powers, why he doesn't age, or why he can't remember anything before waking up in a crater.
Astral Harmony
08-27-2010, 04:36 PM
If she's underpowered, I could always throw in a sidekick.
PhoenixFlame
08-27-2010, 10:21 PM
And then there's Phoenix's character, who lost her job and started superheroing.
Ah, the tragic nature of being shot with a beam of anti-protons.
People've become superheroes for less in the past.
Arhra
08-27-2010, 10:35 PM
Oh damn, I missed KP. Needless to say not only is his character approved, he is ultra-excellent!
Steel: Good so far. Looking forward to the rest.
Arcanum: sorry, I was unclear. Your air compression guns are fine, I was more worried about your guy getting shot. He didn't seem to have many options for covering the distance. Crazy athleticism should cover that, so you're approved.
Well I tried to grade her strength based on the "fighting against half a dozen mooks has to be interesting" bit. If she's too strong, there's nothing stopping her from throwing something heavy at them. If she's too fast, all she has to do is punch them in the face five times before anyone can get a shot out. If she's too durable, no need to even worry about dodging, just walk up to them and punch them out at normal strength while invulnerable.
If you had all those powers at their present strength active simultaneously, you might be a little too strong, but not too much. And that's mainly due to my caution around superspeed.
On motive, I don't agree with you. "Get powers, decide to fight crime" is about as much motive as other characters have, and you've approved them.
Fortunately, I agree with me. You see, they have all gained superpowers and decided to fight crime for some reason while your character has no reason.
Look your character just comes across as hopelessly generic to me right now, so I really don't like it. Generic personality, generic powers, generic backstory, generic everything! It all feels so... flat.
As for the military controlling her... yeah, I think not. Mainly because there wouldn't be much reason for them to let her join a superhero team, or live anywhere outside of a reinforced cell. After all, just because she hasn't gone crazy yet like the other test subject doesn't mean she won't.
Hell, the only reason she isn't living in a reinforced cell is because her father is the most decorated human on the face of the planet. Dude's probably won like thirty wars or something, or the equivalent in a world full of superpowered beings.
This is neither a monarchy nor an anime. The military does not make special exceptions for family. It does not work that way.
My guy got complimented and started super heroing. That isn't much better of a reason.
Well, I saw it as when you're living as a hopeless drifter any positive action is going to feel much more significant.
And it is a reason, yes?
Plus, you know, actual backstory helps.
And then there's Phoenix's character, who lost her job and started superheroing.
It's kind of a character point that Vixen is feeling she doesn't have any other options.
PhoenixFlame
08-27-2010, 10:40 PM
It's kind of a character point that Vixen is feeling she doesn't have any other options.
"HERESY!" didn't become a 40k Meme because humanity *wasn't* inclined to kill outsiders for little reason beyond 'they look different!'
Toastburner B
08-28-2010, 04:47 AM
Toastburner:
On the lethal ammo, I'm sure you're planning to use it on the sort of thing where more force is needed, but I'll just restate this for everyone: superheroes don't kill.
Right. I totally didn't forget that and only planned to use lethal ammo on robots/zombies/stuff like that. That was the plan all along. Right? :ohdear:
I'll tone down the lethal ammo.
Could you give some info about what the upper ends of the beam weapon firepower is and whether Sentry can fight effectively in the air or is it more a fast reposition thing? Just need to know a little more to be able to decide.
Right, I'll go tweak my character.
EDIT: Tweaking done.
The long and the short of it is:
Flight: More a means of transit than battle. Not a dogfighter by any means...more of a civilian helicopter.
Lethal beams are like blasters in Star Wars: can cut through unarmed targets, but still has to burn through armor. Added a limited duration point-blank range cutting mean for heavy armor, if that is alright.
TheBlindMime
08-28-2010, 03:18 PM
I do have some concerns about the 'just passing through' element and being a loner. I was hoping to form the players out into a group later on, so how were you thinking of responding to that?
He'll be reluctant but I was thinking that I could find some hook in the plot to get Eli involved in a way that prevents leaving from being an option. A death he feels responsible for, harm to a descendent of the americans that saved him, trouble that he helped bring to this town, another hero helping him out, etc...
Eli has managed to slip in and out of cities since gaining his powers, I thought it would be interesting to play out not a characters origin's but the origin of his becoming a superhero. I'm sure whatever you have planned is a fight none of the heroes can walk away from.
Inbred Chocobo
08-28-2010, 06:32 PM
Name: Drake Don Veinhammer
Alias: He has no alias
Age: 21
Gender: Male
Appearance: He looks like he means business, black combat armor on with a leather duster. It looks like he has a pistol and a spot for grenades, the only thing off is the katana hanging by his side. His hair is cut short, and a pair of shades sit on his eyes, sleek, yet they never seem to fall off.
Equipment:
Carbon Katana: Basically a really sharp katana built to withstand being sent through anything. When out of it's sheath, its actually a pitch-black blade, instead of shiny like most people are use too.
Armored: His clothing and leather duster also have some carbon-fiber wire running through like a net pattern in them, basically allowing them to soak up a lot more than just standard armor.
Pistols: He has a few actually. One is loaded with your standard ballistic ammunition. Another is loaded with tranqs, a third is armor peircing, for fighting heavy armored foes.
Grenades: No frags, just flash and smokes.
Abilities:
Androided: About 65% of Drake is actually mechanical, as after a severe accident at 18 he lost most of his limbs and his torso was torn up. This has given him far better speed and strength than normal humans.
He also can turn his ability to perceive and act as well, basically turning into a form of bullet-time. It basically allows him to act fast enough to cut bullets of the air, direct swings of his katana to just disabling strikes to a foe free-falling, and generally be able to respond to threats and moves way quicker than any human could.
Son of the CEO of Veinhammer Industries: One of the leading corporations of Billion-dollar technology, he happens to be the son of the Majority stock holder and acting CEO of one of the strongest companies on the planet. This means repairs and work shouldn't be too hard to obtain, but he has to go through daddy for upgrades, as those don't come cheap and he won't needlessly give them out.
Biography: Drake is the son of Don Charles Veinhammer, CEO of majority stock holder of Veinhammer Industries. The company itself has been around for a long time, they started out in the mid-1800s as a train manufacturer, and have been on the ball about the latest gadgets since. Don Charles had during his lift-time, bought most of the stock back, getting a 65% ownership of the company and taking it back under private ruling and allowing him a lot more control of what the company does.
He had two sons and a daughter, Drake being the oldest. They lead rich, successful lives, going to amazing schools, getting the best grades, and learning the trade. When Drake was 18, their was a plane crash that his entire family was on. It was all over the news. Drake's younger brother didn't survive, but his sister did, who was 12 at the time. In that accident, she managed to get away with just some broken bones, and got away with a full bill of health. Drake on the other hand about died.
Instead, his dad decided that he couldn't lose both sons, and got the company to use some of its experimental android technology to craft a body that Drake could survive in. They did, and Drake no longer was truly a human after that. Photos showing the incident were all over the place, and shown Drake missing pretty much ever limb. So when he was seen walking around, in perfect health, they had no choice but to tell exactly what happened.
Since the exposure of the vast technology that Veinhammer Industries has, it has skyrocketed as one of the main places that people go to buy some of the most exotic of technologies. As money poured in, Don Charles realized the potential for the market, but needed a good was to advertise and show just how effective his stuff was. Drake at the time was taking quite a few different classes in self-defense, martial arts, and the like to learn how his body functioned now that it was different, and found that it allowed him to function far beyond his human limits. One day, the father brought the son in, and offered him a chance to do some good in the world, to be a superhero.
Lord knows there was enough bad guys out there, and with the entire company backing him up with equipment and repairs, he could do it. There was one odd condition, and that was that Drake was no allowed to hide his identity. He agreed, and the scientists at Veinhammer Industries went to work, crafting Drake into something dangerous.
About 2 years ago, Drake came onto the super hero scene, stopping foes in their tracks with his super-natural speed. When asked who he was, everyone was shocked when he gave them his name, Drake Don Veinhammer. Don Charles Veinhammer also confirmed, and talked with the press about his son and how he gets a chance to do some good in the world. Having such a good front for the company boosted sales to astronomical proportions, and it seemed like the company could do no wrong.
To this day, Drake still fights crime, his Katana being gifted to him on his 21st birthday by his dad for such a good job well done, and has become quite famous as well, everyone knowing of Drake, heir of the Veinhammer.
Affiliations:
Son of the CEO of Veinhammer Industries: One of the leading corporations of Billion-dollar technology, he happens to be the son of the Majority stock holder and acting CEO of one of the strongest companies on the planet. This means repairs and work shouldn't be too hard to obtain, but he has to go through daddy for upgrades, as those don't come cheap and he won't needlessly give them out.
Enemies: Drake has a hard time keeping up with these, though of note he has been targetted repeatedly by rival companies looking to smut out the good son of the Veinhammer Indrustries.
Arhra
09-09-2010, 06:48 AM
BlindMime, alright that should be fine then.
Toastburner, thanks for the clarifications. You're good to go.
Inbred, I'm afraid your guy really doesn't feel like a superhero. Makes me think cyberpunk street samurai more than anything else. So not really appropriate as it currently is. Should tone down the wealth level too, probably a bit too influential.
Anyway, everyone I hear you liked actually posting in RP's so I started this RP thread! (http://www.nuklearforums.com/showthread.php?p=1070273#post1070273)
Mmmm, exposition. The only crime you can punch for the moment is ignorance.
Editor's Note: Military projects developing transport that can accomodate a variety of differently powered individuals were much more successful than projects to create said variety of DPI's.
New Stuff: Oh like you didn't see this coming.
Editor's Note #2: Did you know water-jet cutters are used in industry to cut through several centimetres of solid steel? Amazing!
Arcanum
09-09-2010, 06:57 PM
Ok I just learned moments ago that this had already started. I should really pay more attention to the RP forum. I'll be posting later tonight.
TheBlindMime
09-10-2010, 02:10 PM
I suppose I should have asked this earlier since it only affects me, what time of day is it?
Arhra
09-19-2010, 08:05 AM
It is 10:30 am, my good chum!
EDIT: Not everyday you get to use the phrase 'Neptunian squid-missile'.
Anyway, obviously enough you have to destroy the machine part which is providing all this lovely water-manipulation technology to take the missiles down for good.
There's three left, so finish them off.
Arhra
09-30-2010, 03:17 AM
So, um, what happened?
Astral Harmony
09-30-2010, 04:29 AM
No idea. Maybe the first mission was a flop?
krogothwolf
09-30-2010, 11:35 AM
I forgot all about this! Oops! My bad :(
TheBlindMime
09-30-2010, 05:24 PM
All I can do is shoot my pop gun, I figured I'd let the heros with powers applicable to this fight it. Rather then me miraculously shooting not one but two of these things out of the sky with only a pistol.
Astral Harmony
09-30-2010, 07:25 PM
My gun's probably outta ammunition by now. And I don't see Alice being stupid enough to toss her knives at them.
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