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View Full Version : If they make the DS game Final Fantasy: The 4 Heroes of Light represent 8 Bit Theatre


invghost
08-14-2010, 04:10 AM
I would buy 5 copies of this game alone if they did something that awesome.

Discuss.

Melfice
08-14-2010, 04:56 AM
Well, unless Brian gives his permission, that shit ain't flyin'.
See, while Brian used sprites from Squeenix in a legal (Fair Use) way, this would mean Squeenix stole the story Brian wrote (unless Brian did give his permission).

Copyright, and all that jazz.

Loyal
08-14-2010, 11:56 AM
The first FF game has an incredibly simple plot. The deepest character in the game is Garland. They did Dawn of Souls already, and there really isn't much of a profit margin in remaking this particular game again, even lifting 8BT's "enhanced" plot wholesale for the purpose. They might, might, might get away with remaking FF2 on its own if they zazzed it up right, but not for another few years at least. Also:
I would buy 5 copies of this game alone if they did something that awesome.Horseshit.

mudah.swf
08-14-2010, 12:05 PM
According to importers the game itself is made nigh-unplayable by mechanics intended to ease new players in, so no amount of 8BT would fix those issues.

Flarecobra
08-14-2010, 12:23 PM
The first FF game has an incredibly simple plot. The deepest character in the game is Garland. They did Dawn of Souls already, and there really isn't much of a profit margin in remaking this particular game again, even lifting 8BT's "enhanced" plot wholesale for the purpose. They might, might, might get away with remaking FF2 on its own if they zazzed it up right, but not for another few years at least. Also:
Horseshit.

Not to mention FF has been ported to 8 different platforms, so you could find it for nearly anything you can imagine.

Roland
08-14-2010, 02:34 PM
According to importers the game itself is made nigh-unplayable by mechanics intended to ease new players in, so no amount of 8BT would fix those issues.

Wait, what?

I'm having a hard time wrapping my head around this. Features designed to ease newbies in make the game unplayable... is this just a colossal screw up on the developers' part or is this one of those things where the game is holding your hand to an absurd degree or something?

Kim
08-14-2010, 03:39 PM
8-Bit Theater would make an absolutely atrocious video game, especially if Squeenix were the ones making said game. It just doesn't work.

Meister
08-14-2010, 03:56 PM
Might make a neat Monkey Island-style adventure game just to keep the focus on humorous dialogue but even then the plot and dialogue is all you could work with and you'd have to drop an entire separately designed game in there. Why bother.

Kim
08-14-2010, 04:00 PM
Might make a neat Monkey Island-style adventure game just to keep the focus on humorous dialogue but even then the plot and dialogue is all you could work with and you'd have to drop an entire separately designed game in there. Why bother.

Even as a Monkey Island style game it would have to ditch the main plot that the comics follow and just feature the characters on a wholly separate adventure.

Green Spanner
08-14-2010, 04:03 PM
I would think it would be hard to play a game where failure is the only option.

Token
08-14-2010, 04:41 PM
I would think it would be hard to play a game where failure is the only option.

http://i38.tinypic.com/33lh4ps.png

Kim
08-14-2010, 04:42 PM
I got to the final part of the final boss where I would have only needed to shoot him like three more times. I eventually gave up.

Shyria Dracnoir
08-14-2010, 06:53 PM
I would think it would be hard to play a game where failure is the only option.

Robot Unicorn Attack would beg to differ

Loyal
08-14-2010, 06:56 PM
I would think it would be hard to play a game where failure is the only option.

Dwarf Fortress.

POS Industries
08-14-2010, 08:37 PM
I would think it would be hard to play a game where failure is the only option.
Star Trek Online.

...actually, that just proves your point. Shit's nigh unplayable.

mudah.swf
08-15-2010, 10:08 AM
Wait, what?

I'm having a hard time wrapping my head around this. Features designed to ease newbies in make the game unplayable... is this just a colossal screw up on the developers' part or is this one of those things where the game is holding your hand to an absurd degree or something?

Basically for battles the game employs an auto-targetting system for everything, which was supposed to ease people new to rpgs into battles. However, this lead to major frustration when it came time to heal up, since you couldn't target a specific party member to be healed, leading to situations where you'd have, let's say, Guy A with 10 HP but high defense and Guy B with 15 hp but low defense. Guy B needs healing since the next hit would kill him, but Guy A has high defense and thus can take a hit or two more. The game sees that Guy A has the lowest HP and makes you heal him instead, where you could have instead healed your squishy wizard who needs it more. The next hit kills Guy B and thus you have to blow a revival item when you shouldn't have had to. It goes purely by HP count, not by percentage of health or buffs or defense.

Also the limited inventory which had spells and equipment taking up slots per character was a major pain, going by the impressions of importers. You can read more impressions here (http://www.neogaf.com/forum/showthread.php?t=378009).

Overall it sounds like it could have been fun but the flaws are just too big to ignore.

Roland
08-15-2010, 12:14 PM
Ah, so it's a colossal screw up on the developers' behalf. And one that could have been solved pretty easily, too.

*sigh* Guess I'll pass on this one. Or rent it, if possible.

mudah.swf
08-15-2010, 02:23 PM
If you look through the thread I linked people go on about even more frustrations with the targetting system, like one incident when a player was fighting dual elemental bosses, had items that would damage the fire element boss but was forced to use them on the ice elemental boss.

It's like the whole thing with that Star Wars: Clone Wars platformer game in that it's a mechanic intended to make things easier gone horribly wrong.

gekkogo
08-16-2010, 04:16 AM
or genocide! that seems to be more or less a "big" theme