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View Full Version : Ratchet and Clank: All 4 One (and a RYNO to boot).


Aldurin
08-21-2010, 11:36 PM
Holy Shit. This is awesome. (http://www.youtube.com/watch?v=Q45_z6VlDWw)

I've always wanted to play as Dr. Nefarious. I've played as Clank and I kinda had enough Qwark back in Up Your Arsenal.

And they actually have a decent multiplayer for the first time since Ratchet: Deadlocked's co-op mode.

I will buy this, and then I will proceed to kick ass.

Viridis
08-22-2010, 07:04 AM
I would be gushing about this so much if I had managed to play any of the ones past Deadlocked but my new roommate has a PS3 so we'll see how this goes.

Donomni
08-22-2010, 03:51 PM
If there's any multiplayer game I'd get into, it'll probably be this(Other than MMOs).

Aldurin
08-22-2010, 07:41 PM
Only you guys? Seriously? There's so many people obsessed with "the PS3 has no games" joke that they actually don't know that these PS3 games exist?

But, it's cute, funny and there is no reloading weaponry whatsoever.

Donomni
08-23-2010, 11:44 AM
Well, for one, this was posted yesterday, so someone might still reply.

Two, most of the PS3 games are actually multiplatform, and any exclusive games are either few and excellent, garbage, or something not everyone cares about.

Also, in regards to Ratchet, I'ma say this based on what NonCon has said about the Kirby series before: Ratchet hasn't exactly changed much since it's first game several years ago on the PS2. This isn't exactly bad, but unless they're like me and don't mind what the series has done, a lot of people will think it's stale. I mean, you're a Lombax, you have big guns, and you blow shit up. That's it. It's fun for some people, but it hasn't really changed.

I suppose that's another reason I'm looking forward to this game: the addition of Co-op means gameplay will be changed enough for a new experience, hopefully one that people can get behind.

Sky Warrior Bob
08-23-2010, 11:55 AM
I haven't posted, because I feel pretty 'Meh' about what's shown so far. I mean, the last R&C left me a bit underwhelmed (in a word, too many challenge moons). Since we've played all but Nefarious, I'm not especially worked up about all the characters.

Maybe when I see more, I'll get worked up. Right now, I don't care much.

SWB

Grimpond
08-23-2010, 12:52 PM
I didn't post because it was an EE thread and I jumped to conclusions. Also, what Bob said

Jagos
08-23-2010, 03:31 PM
Damn, Bob speaks for two others here. It's been a while since I got worked up over a RYNO kill.

I mean, seriously, the game seems to have the right amount of polish and you can destroy pretty much everything but how has it gotten better since? I need to know that before I say I <3 R&C again.

Aldurin
08-24-2010, 12:21 PM
It does get somewhat monotonous, and the Device system they tried in Tools of Destruction was a total flop because there was no satisfaction in leveling up a groovitron because it wouldn't level up. And I never saw the point in the separate difficulties since all the fun was gone after the first challenge mode run.

And I wonder when Angela Cross is gonna reappear, though I'm guessing either this game or the next since Crack In Time had her mentioned for the first time since Going Commando. And by the way the galactic radio announcers were talking about it, it seemed like she was following Ratchet.

Aldurin
09-11-2010, 10:44 AM
Double post only because there is a gameplay video (http://www.youtube.com/watch?v=xU4f6untR_Y) out. This looks pretty cool with the puzzles and for the first time in the series, you have to use strategy sometimes.

Donomni
09-11-2010, 12:46 PM
Like I said on my Twitter, both online and local play will be supported during the same game session.

They say it's like "2 players on a couch in Kentucky can play with 2 players on a sofa in Singapore", so that'll lead to some interesting setups.

Here's where I found it. (http://www.insomniacgames.com/blogcast/blog/north_carolina/1552082)