View Full Version : Pokemon Umbral Theatre 5: Dedicated to Cosplaying Pokemon Trainers Part 3
Astral Harmony
09-08-2010, 01:40 PM
First off, on to the girls!
http://i1038.photobucket.com/albums/a469/PokemonUmbral/PokemonUmbral85.jpg
http://i1038.photobucket.com/albums/a469/PokemonUmbral/PokemonUmbral77.jpg
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http://i1038.photobucket.com/albums/a469/PokemonUmbral/PokemonUmbral106.jpg
And now, I deal with the assload of questions.
Hmmm, AB, could you explain how it is that the Slayer weapons can channel elemental types?
I don't understand the question. Sounds like you're asking me something like why a flamethrower deals Fire type damage, but I know you're not really asking me something so obvious.
AB: For a pokebrid action, does the user get to choose one of the two elements they have if they have two types for the purpose of using the respective status or debuff each time they use it? Or is their Pokebrid Action locked into one choice from the moment they gain access to it?
Sure, they can do that.
Why is Illumise in the Watchmen formation? The orders in the previous round was that offensively stronger Vespiquen was the one attacking alongside Wormadam.
I think I just straight copied the latest formation actually put down to my post without thinking about the changes. My apologies.
Also, for expelling the Psytellites from Impact and Matthias, do we have to do 150% worth to destroy it? Or just one single psychic hit will disorient its function and snap them out of it?
...Do the 150% damage.
Are the Psyshades vulnerable to OHKO moves like being sniped or Kurika's OHKO?
Psyshades are immune. But those attacks will still deal some serious damage.
Also, can the Golem be ejected or OHKOed or Sniped? Or hit with a status effect? It says "no defenses, but a shitload of health", but it seemed awfully mechanical, hence why I'm asking.
Hmmm...well, it can't be insta-KO'd, but those attacks would deal some considerable damage. Status effects wouldn't work (poison a car?).
Also, AB, we should probably look at the Slayer weapon status probabilities again. I mean, 50% Freeze? Argh. I'd suggest we remake it so that the debuffs all have 50% and the rest of the afflictions have the same probabilities as the corresponding snag ball. Mind you, after the battle.
Understood.
AB: I forget again. How much of a stat change does being a X-Stage or Veteran Pokemon gives?
I dunno. How much does a Pokemon gain from any other evolution? I never really paid much attention to those things. Whenever my Pokemon evolved, I was just like "Hell, yeah! I need more badass Pokemon now!" whenever my Pokemon evolved. Yes, I know I had to level it up several more times to learn a move I could've learned a handful of levels ago, but fuck it, evolved Pokemon are awesome!
Menarker
09-08-2010, 01:56 PM
In terms of the slayer weapons channeling elements, I think Drac was wondering why weapons like the Fighting type rifle does the damage type it does. Dauntasa asked you the same question WAY WAY back and your response was that you weren't going to bother giving him a plausible answer. :3
As for evolutions, the amount of stats they gain varies from species to species, with the highest being for Magikarp/Feebas to Gyarados and Milotic, if I recall correctly.
I guess I'll have to check out some numbers later on, but I got to get ready for work.
Dracorion
09-08-2010, 02:02 PM
Yep. I meant how can a sword deal Dragon damage, a bow deal Bug damage and a boomerang deal Rock damage?
Also, Menarker, I only gave Tyranitar 40 extra points for his Xth-level.
Granted, he's already a pseudo-legendary, so his stats are pretty high already.
This I don't agree with. How is that particular line a technique by itself? Situations where you don't gain rage are already pretty situational in general, and it's more like it's keeping the status quo of gaining rage normally than gaining any large amounts of rage. Plus, it's more than highly improbable that multiple allies need THAT particular ability of all abilities in the same time frame. I could perhaps understand if my entire proposed idea got pumped to 30 rage per set of targets (unit and their pokemons) but that specific line itself costing 30 rage and being a seperate technique? Seems quite very off.
A Slayer with x1.5 Rage generation could use Sweep and actually gain five points.
Or with x2 Rage generation they'd gain 15 points.
What about RPDA weapons that deal multiple hits? You gonna give the Slayer Rage for each hit?
Astral Harmony
09-08-2010, 02:21 PM
Yep. I meant how can a sword deal Dragon damage, a bow deal Bug damage and a boomerang deal Rock damage?
I stand behind my original reasons for not answering that. The Dragon Slave deals Dragon type damage because I say it does.
Menarker
09-08-2010, 02:25 PM
Let me clarify...
The technique will allow you to gain rage from actions that would normally have gained you rage if you weren't locked out from it in the first place. Paradigm Shifting and RDPA locks you out of rage for your basic attacks. The technique will stop the status of Exhaustion. It won't however allow you to gain rage from using techniques because spending rage to use a special feature is the exact opposite of gaining rage. You're not being prevented from gaining rage, you're choosing to expel it for additional effect.
Also, RDPAs weapons that hit multiple times count as one hit (It's like Doubleslap or Triple Kick)
And I'll probably give Swampert more stats since he's not a psuedo-legendary to start with. If that's not a terrible problem.
Dracorion
09-08-2010, 02:26 PM
Well fine.
That just means I don't have to come up with any bullshit explanation for Sophia having a weapon that can deal damage of all types and no one else does.
She's just really really smart!
Let me clarify...
The technique will allow you to gain rage from actions that would normally have gained you rage if you weren't locked out from it in the first place. Paradigm Shifting and RDPA locks you out of rage for your basic attacks. The technique will stop the status of Exhaustion. It won't however allow you to gain rage from using techniques because spending rage to use a special feature is the exact opposite of gaining rage. You're not being prevented from gaining rage, you're choosing to expel it for additional effect.
Also, RDPAs weapons that hit multiple times count as one hit (It's like Doubleslap or Triple Kick)
Okay...
Would it also be fair to say that you'd be getting Rage whenever your armor that counterattacks on a miss activates?
Because that, coupled with your proposed Scapegoat move? Or anything that puts Follow Me on you?
Yeah.
And I'll probably give Swampert more stats since he's not a psuedo-legendary to start with. If that's not a terrible problem.
Don't go crazy.
Try not to min-max too much.
Astral Harmony
09-08-2010, 02:30 PM
That'd be a weird froggin' weapon.
Dracorion
09-08-2010, 02:31 PM
I may have to split it in two, one to deal Physical damage and the other to deal Special. And assign types to each one.
Unfortunately, Rayleen already has a gunblade.
But anyway, they wouldn't even be big weapons.
Menarker
09-08-2010, 02:35 PM
Okay...
Would it also be fair to say that you'd be getting Rage whenever your armor that counterattacks on a miss activates?
Because that, coupled with your proposed Scapegoat move? Or anything that puts Follow Me on you?
Yeah.
Fine, we can put a cavet saying it won't trigger on counter-attacks. That way it won't trigger on your combo either. :3
Don't go crazy.
Try not to min-max too much.
Was thinking 10 points for both his two lowest stats (speed and special attack), 15 for both his two middle stats (Both defenses), and 20 for both his high stats. (Hitpoints and Attack). Brings him up to 625. Is balanced I think.
Dracorion
09-08-2010, 02:37 PM
... 90 points might be a little too much, I think.
Menarker
09-08-2010, 02:43 PM
What number would you advise?
Anyhow, I have to leave for work. see you later
Dracorion
09-08-2010, 02:46 PM
60, maybe.
80 at most, though that doesn't mean you should do 80.
Hm, I was expecting Sam to take longer:
Standard:
Pokemon Trainer (Level 1)
- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.
- Trainer Attack skill is available. Allows Trainer to hit enemy as a free action. Attack is fairly weak and generates no Rage.
-----
Pokemon Trainer (Level 2)
- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action is available.
-----
Pokemon Trainer (Level 3)
- A 2nd Leader Pokemon is available.
- Divine skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.
-----
Pokebrid (Level 1)
- Can use any and all moves of the chosen Pokemon form.
- Can use Paradigm Shift (transform into that Pokemon). Lasts 3 turns. Type weaknesses no longer apply and Pokemon statistics are added to inherent statistics for a stat boost during those turns.
- 1st Pokebrid Action is available.
-----
Pokebrid (Level 2)
- A 2nd Pokeshift is available.
- 2nd Pokebrid Action is available.
Customized:
Pokebrid (Level 3)
- Synchronization Techniques become available. Can be used outside of Paradigm Shift. When used in Paradigm Shift, recieve a 50% damage boost and 25% chance to inflict status and debuffs.
- Paradigm Shift now costs 20 RPs and lasts for one turn.
-----
Pokemon Trainer (Level 4)
- Sixth Pokemon is available.
- Two Custom Hold Items are available.
- 2nd Trainer Action is available.
-----
Pokebrid (Level 4)
- All Pokebrids now have a third DNA Splice. Choose wisely.
- All Pokebrids deal double damage with a STAB modifier instead of 1.5.
- All Pokebrids can use multiple Paradigm Shifts in the same battle, provided they have enough Rage Points.
- All Pokebrids can now use Divide and Focus like a Trainer and Snagger with their own moves.
- 3rd Pokebrid Action is available.
-----
Pokemon Trainer (Level 5)
- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.
- 3rd custom hold item is available.
- Sam gains the skill Inspiration. Pokemon out in the field with her gain 5 points in all stats.
-----
Pokebrid (Level 5)
- Pokeform types have status and statistic defenses depending on the type they are. A Poison type Pokemon is immune to Poison and Bad Poison status effects, for example. The best way to know what does what is to look at the special defenses of Slayer armor.
-----
Pokemon Breeder (Level 1)
- Base Rage generated goes from 5 to 7.
- Can create a new custom hold item.
- One of Sam's leader pokemon gains a second ability.
- 3rd Trainer Action is available.
- The skill Inspiration is improved. Pokemon out in the field with Sam gain 10 points to all stats. Stacks with the previous upgrade.
-----
Deva (Level 1)
- Base Rage generated is increased by 1.5 times.
- Samantha gains Mama Bear (see conditional upgrades).
- Samantha gains the Heal Wounds skill. Restore an ally's HP by 50% of their max HP. Costs 35 Rage.
-----
Pokemon Breeder (Level 2)
- Breeders can use the Skill Defend to make a Pokemon protect itself from a certain incoming attack type. Type advantages are reduced by half (x2 damage becomes x1, x4 becomes x2, for example). Requires 15 Rage.
- 2nd Xth Stage/Veteran upgrade is now available.
- 2nd custom move availability.
-----
Deva (Level 2)
- All stats gain 10 points.
- Devas can eliminate a type weakness from one of their Pokemon forms.
- 3rd custom move availability.
-----
Pokemon Breeder (Level 3)
- 4th Trainer Action is available.
- The skill Inspiration is improved. Pokemon out in the field with Sam gain 10 points in all stats. Stacks with the previous upgrades.
-----
Deva (Level 3)
- All stats gain 20 points.
- Can choose any type of pokemon (including Ruin) to become a Pokeshift.
- 4th Pokebrid Action is available.
- Samantha gains the Cure skill. Remove all status effects and debuffs on an ally. Costs 20 Rage.
-----
Pokemon Breeder (Level 4)
- 3rd Xth Stage/Veteran upgrade is now available.
- Breeders can use an item as a free action instead of requiring a Pokemon to forfeit its turn.
-----
Deva (Level 4)
- Devas become immune to the types of moves that their current form is.
- Samantha gains Heavenly Grace (see conditional upgrades).
-----
Pokemon Breeder (Level 5)
- Base Rage generated goes from 7 to 10.
- 5th Trainer Action is available.
- Samantha's other leader pokemon gains a second ability.
-----
Deva (Level 5)
- All stats gain 20 points.
- Base Rage generated is increased by 2 times.
- Devas can choose a Legendary Pokemon as a Pokeshift form.
- 5th Pokebrid Action is available.
Conditional Upgrades:
1) At Breeder 1 and Deva 1, Samantha gains Mama Bear. She gains +5% damage for every ally whose HP is below 30%.
2) At Breeder 4 and Deva 4, Samantha gains Heavenly Grace. 50% chance to apply a regenerative effect (20% of their max HP) to an ally whenever they take damage. The regenerative effect lasts for three turns.
Trainer Actions:
Treatment: Restore 50% of one of her pokemon's max HP.
Encouragement: When one of Sam's pokemon uses a buff or protective move, the effect is applied to both her pokemon.
Share The Joy: Apply half of one ally's stat boost to any other ally. In the case of stat boosts that last a set amount of time, the copied boost lasts the same amount of time.
Share the Pain: One pokemon deals 20% more damage for the duration of the turn.
Booster Shot: +1 crit stage to one pokemon for the duration of the turn.
Menarker
09-08-2010, 09:28 PM
Well, since you listed 60 as your "advised" and 80 as your max, I'll probably take the middle and do 70. That'll put Swampert just a wee bit over Psuedo Legendary territory at 605. Still around 35 points lower than your Tyranitar X-stage.
25 Hitpoints
25 Attack
10 Defense
10 Special Defense
Geminex
09-08-2010, 09:49 PM
Yeah, I think something between 40 and 100, depending on the pokemon's original strength, would be best. Tyranitar being limited to 40, that's good (though looking at the thing's profile, the improved sandsorm is gonna be... interesting), Swampert getting 70 is cool as well, puts him just above pseudo-legendary. I don't think anyone would object against, say, some of Charlotte's pokemon getting the full 100, since they're the weakest, stats-wise.
...
Would anyone?
This I don't agree with. How is that particular line a technique by itself? Situations where you don't gain rage are already pretty situational in general, and it's more like it's keeping the status quo of gaining rage normally than gaining any large amounts of rage. Plus, it's more than highly improbable that multiple allies need THAT particular ability of all abilities in the same time frame. I could perhaps understand if my entire proposed idea got pumped to 30 rage per set of targets (unit and their pokemons) but that specific line itself costing 30 rage and being a seperate technique? Seems quite very off.
Does it, though? I mean, assuming a standard pokebrid attacks once per turn and gets attacked once per turn. Gains 20 rage per turn that way. Now, if he's paradigm shifted, he doesn't get that 20 rage per turn. And that's fair, I think, cause paradigm shift is fucking powerful.
Now you're proposing a techique (which doesn't have any minimum number of targets, mind you!) which'd let you pay 20 rage to not only buff this brid quite a bit, but also give him an opportunity to receive those 20 rage per turn! You're basically generating 60 rage, at the cost of 20.
And sure, the technique is situational. But there's no restrictions! There's nothing stopping you from using it every time someone paradigm shifts or goes RDPA, paying 20 rage to give them far more over the course of their transformation. Even if it cost 30 rage alone and didn't do anything else, it'd still be imbalanced, since it allows you, at will, to remove one of the main restrictions affecting these superpowered forms!
And sure, Renny's rage would be drained a bit. But those pokebrids and RDPA Slayers would have a pretty massive amount of rage, to use all kinds of fun techs with. The cost just doesn't match the, more or less guaranteed, payoff.
So yeah, the technique is fine for 20, provided that you remove the bit about always generating rage, and maybe add a minimum number of targets, but I won't insist on the last one. Just the first.
Dracorion
09-08-2010, 09:59 PM
Depends on the pokemon, Gem.
I'd have to kick you if you want to give Arceus or Revenard the full 100. Porbably not Arcanine, either.
Anyway, I guess that's approval for Sam? That's great!
Now to make some overpowered changes while nobody's looking and call it a day.
Menarker
09-08-2010, 10:22 PM
Some of the recent trainer actions I'm seeing from Drac's characters are suspciously powerful. I know I haven't been caring about trainer actions lately, but some of those moves are basically copies of pokemon moves like Recover or even Psych Up.
Mind you, some of those are the sort that I would want for Renny, especially since Sam seems to be having the entire encouragement and kindness thing that Renny pretty much stands out for. But I'm just commenting that they look pretty powerful at this point.
And fine, I'll remove the gaining rage at all time thing. I'm actually thinking of removing the "buffs don't go away until knocked out" part and moving it into the other tech. Maybe reduce the cost to 15 for that.
And Arcanine strikes me as one that should get 50 points, since it's a full 20 points stronger than Swampert to begin with. Then again, Tyranitar is getting 40 despite already being a full 45 points stronger than Arcanine and 65 points higher than Swampert before the X-stage bonus.
Anyhow, since AB gave me the answers to my questions, going to look up the battle plan for the turn that I've been working on...
Dracorion
09-08-2010, 10:55 PM
Some of the recent trainer actions I'm seeing from Drac's characters are suspciously powerful. I know I haven't been caring about trainer actions lately, but some of those moves are basically copies of pokemon moves like Recover or even Psych Up.
... Crap.
Admittedly, I didn't think about Recover when I made Sam's and Sophie's Trainer Actions. I was just trying to think of a number worth healing.
But, is Recover even a viable option in this battle system?
As for Encouragement and Share The Joy, yeah, those might need some nerfing.
For Share the Joy, what if we say it can only be used on a person once while the buff lasts?
Like, say Renny were to use Cosmic Power twice on Mollesk. Sam could use Share the Joy to give Mollesk's boost to someone else, only once. But if Mollesk was knocked out, revived, and buffed up to +4 again, Sam could copy the boost again.
Same when someone like Wilhelmina were to use Maid to Mistress, or Impact were to use Dark Ambition several times in the same battle.
If it helps, here are Sam's pokemon:
Water/Dragon Palkia (Genderless)
Ability: Pressure
Spacial Rend/Aura Sphere
Hydro Pump/Heal Block
Dragon Claw/Roar
Held Item: Lustrous Orb
Psychic Gardevoir (Female)
Ability: Synchronize
Psychic/Hypnosis
Dream Eater/Thunderbolt
Focus Blast/Protect
Bug/Steel Scizor (Male)
Ability: Technician
Iron Head/Night Slash
Bug Bite/Swords Dance
Grass/Ground Torterra (Male)
Ability: Overgrow
Wood Hammer/Earthquake
Synthesis/Seed Bomb
Ghost Dusknoir (Male)
Ability: Pressure
Shadow Punch/Shadow Ball
Destiny Bond/Confuse Ray
Normal Miltank (Female)
Ability: Thick Fat
Heal Bell/Milk Drink
Ice Punch/Hammer Arm
As you can see, only Gardevoir and Scizor have buff or protective moves.
Maybe I'll modify Encouragement so that it applies to healing and status removal, as well. Probably not.
Also, someone needs to get themselves a version of Heal Block that works on non-pokemon enemies.
Mind you, some of those are the sort that I would want for Renny, especially since Sam seems to be having the entire encouragement and kindness thing that Renny pretty much stands out for. But I'm just commenting that they look pretty powerful at this point.
Less encouragement, more protectiveness.
And Arcanine strikes me as one that should get 50 points, since it's a full 20 points stronger than Swampert to begin with. Then again, Tyranitar is getting 40 despite already being a full 45 points stronger than Arcanine and 65 points higher than Swampert before the X-stage bonus.
You shouldn't try to make everyone's power levels equal. Tyranitar's a pseudo-legendary.
Basically, take two pokemon. One has 600 base stat points and the other have 540.
Are you going to give the first one 40 more points for going Xth-level, and the second one a whole 100 points, just so they can be equal?
Menarker
09-08-2010, 11:42 PM
Well, Recover isn't a practical move at all in this setting, but after the Medic nerf, it'll be exactly like the Medic's 50% heal item. The move would basically be a free medic item without giving up an attack.
Just wanted to make sure, because I'm still thinking of what my Trainer Actions will be.
And I wasn't trying to make pokemon power equal, but more saying that the amount of points to give is hard to scale when someone has a pokemon on the very far end of the scale.
BTW, I forget... Does being a Veteran/X-Stage give any additional features or bonuses that I'm forgetting? I could have sworn that they also got 2 extra moves or something like that.
As for preventing heals, there is Embargo, which prevents said target from using items or being the target of items... whether healing or buffs or so...
And Drac, what pokemons do you have available right now? I'm under the impression that Tyranitar and Palkia are both knocked out and that Blaziken are still on the field, but I don't know who else you switched or decided to keep.
Dracorion
09-08-2010, 11:56 PM
Well, sure, that's why I'm limiting it only to Sam's pokemon.
Though, admittedly, that may not be enough of a nerf.
Also, her skill that heals anyone's HP by 50%? That's why it costs Rage.
Palkia's still fine, man. Fully healed, even.
Tyranitar's down, so Pierce had Palkia, Blaziken, Metagross, Skarmory and Aria.
Could use Palkia and/or Aria and/or Blaziken to take out the Asuras, or Metagross for a Psychic attack to take out the Psytellites inside Impact and Matthias.
Menarker
09-09-2010, 12:02 AM
Only thing I worry about is...
AB: Is a physical based psychic move like Metagross' Zen Headbutt going to successfully attack the Psytellite possessing Matthias and Impact without harming the PCs in the process? It's less of a mental assault than a full on bodily headbutt by something that weighs a few tons.
Otherwise, I was going to have Skarmory do Defog doing for this one round while Blaziken attacks a Beta for super effective damage. I got most of the plan worked out, and it's a doozy! :3
I'm saving Palkia and Aria for the dragon type damage we'll want to inflict on the ruin type Mio when she comes back before we promptly eject her again. ^,^
Dracorion
09-09-2010, 12:14 AM
You just don't wanna get stuck on Defog duty again.
And anyway, Zen Headbutt probably wouldn't kill either of them in the same way using Hydro Pump on an ally doesn't damage them or send them blasting off again.
Basically? Pokemon can pull their punches.
I imagine the psychic energies involved in Zen Headbutt would be what actually damages the slightly less corporeal Psytellites, rather than the actual physical damage.
Menarker
09-09-2010, 01:44 AM
Ok! I got a huge plan here that'll have a large effect this turn and set up the field for the next turn hopefully. Made a few judgement calls based on how much health someone took off a foe. *Compare the foe's percentage after they got hit to before they got hit and such.*
Rachel: Pick Me Up on Impact (Impact cured of Exhaustion). Rage Rocket on Moon.
Moon: Vaporeon uses Helping Hand on Shaymin. Builds a Special Attack device thanks to Rachel's Rage Rocket giving him just enough rage to do so.
Charlotte: Super Fang on Psionic Golem with Spitz for 475% damage. Arceus use Divided STABed Toxic Judgement on Beta D and Psypierce. Super Effective on the Beta. Special Attack boosted by 2.0x due to Moon Device.
Renny: Magnezone uses Mimic to use Helping Hand on Sceptile. Shaymin uses Helping Handed Psychic on the Psytellite possessing Matthias while boosted by Moon’s device for 2.0x multiplier.
Wilhelmina: Fire Bullet on Asura A. Super Effective.
Melanie: Full Restore on both Irene and herself. (Only has -1 DEF in actuality due to Irene's aura boosting all stats by +1)
Irene: Double Attack two Betas (B and F) with her ice weapon and 100% freeze them (25% chance of deep freeze).
Sends out Unownant. Psycho Boost on the Psytellite possessing Impact. (+3 Special Attack boost due to Irene's aura and Moon’s device as well as STAB bonus).
She'll have gained enough rage through double attacking and with Unownaut to use a Divided attack presumably...
Sceptile uses a Divided Leaf Storm on Psyshade Charlotte and Beta C for STAB while triggering Overgrowth ability due to its extremely low health, while also gaining bonuses from Moon’s booster and from Irene’s Aura as well as Helping Hand. Thus Sceptile has 2.5x multiplier from +3 Special Attack stat boosts, 1.5x from Helping Hand, 1.5x for STAB and 1.5x from Overgrowth when using the already powerful Leaf Storm (base of 140) for a power of 1181! EACH!
*When Sceptile faints due to poison, send out Cloyster. Saving Balor and Salmalence for next round.*
Harliette: Wormadam use Psychic on Psytellite possessing Matthias, while boosted by Moon’s device. Vespiquen use Attack Order on PsyPierce (or PsyCharlotte or PsyMatthias if the one before is dead.)
Lexhur: Drill Gore on PsyMatthias presumably.
Pierce: Blaziken use Flare Blitz on Beta E for STAB super effective damage. Skarmory on Defog duty.
Impact: Rage Rocket on self. CC&C for 2 attackers
Matthias: Dark Pulse on Psymatthias. Moon Boosted. Super Effective.
Kurika: OHKO technique on the Golem for heavy damage.
Milsha: Fatal Five Strike on the Golem if it is still alive. Otherwise, focus on the Psyshade with lowest amount of health.
Pierce's Trainer Attack: Pierce uses Phantom Staff for super-effective damage on the Psyshade with the least health
Charlotte's Trainer Attack: Uses the weapon she has to attack the best possible target, presumably a Psyshade with the least health?
Attacks that would be redirected due to a foe already being dead is redirected to the Shade with lowest remaining health.
The Primary Objectives hoped to be achieved by this plan:
A: Bring Impact and Matthias back from domination.
B: Reduce total number of foes to open up Moera's defenses.
C: If possible, reduce the number of foes capable of doing heavy damage. (Defeat 3 shades and some psytellites and immobilize all the Betas?)
D: Set the field for the next round. (Moon’s booster to be of significant value when combined with Palkia, Aria, Salmelence and Balor’s dragon moves against Mio who is set to come back at the end of this turn, but also useful for other special attack type techniques.)
Dracorion
09-09-2010, 01:58 AM
AB said we wouldn't be able to influence Irene's side of the formation.
So Helping hand and Moon's Amplifier may not affect them, just like Irene's boost doesn't affect us.
Menarker
09-09-2010, 02:08 AM
AB said that was the case with items like the medic mainly because of the wall of foes blocking our way and Irene's effect is not exactly supernatural or technological but more innate charisma.
However, AB said that attacks toward our formation from their side would still work and visa versa (Them attacking the psytellite possessing Matthias and Impact on our side in the example I used when I asked AB). Hence Helping Hand will still help out regardless of where it is directed since it is technically an "attack", or rather a pokemon move.
As for the devices that Moon makes...
AB: Would the devices of Engineers like Moon effect the entire field's worth of allies or just the one formation?
Or better yet, look at my proposed battle plan up above and see if there is anything I misunderstood?
Anyhow, I'm tired and I got school tomorrow, so good night.
Astral Harmony
09-09-2010, 04:34 AM
Yes, a physical Psychic attack will help Impact and Matthias without hurting them.
No, Moon's constructs won't work on Irene's formation.
Geminex
09-09-2010, 11:17 AM
Whelp, Sam!
- Synchronization Techniques become available. Can be used outside of Paradigm Shift. When used in Paradigm Shift, recieve a 50% damage boost and 25% chance to inflict status and debuffs.
- Paradigm Shift now costs 20 RPs and lasts for one turn.
...
Ok, I could have sworn we dropped that last point. In fact, I do swear that we dropped it. Paradigm shifts are 60 rage and last for 3 turns. And when did we decide on the first point? It's not bad, as such, but it really doesn't seem to apply well to all techniques.
I think you can drop the "heal wounds" cost. 30 or 25 is what I'd say, it'd be rather useless otherwise. Hell, go down to 20. 50% HP really isn't much, not on this 'ere battlefield.
I think you should rethink encouragement and "share the joy". Share the pain's cool, though.
I'd object to "heavenly grace", but it seems to be your uber. So, fine. Leave it like that...
Though maybe add the condition that damage be from an enemy attack. Cause getting 20% regen from poison or from a sandstorm seems stupid.
Other than that, seems allright.
So really, she's a semi-supportive character, good on offense and defense, with lots of rage-gaining ability. What's she gonna use all that rage for? Got any techs planned?
In regards to x-th levels... Yah. We can just play it by ear. I don't wanna totally equalize between pokemon, legendaries shouldn't suddenly have the same strength as normals, but it is a good opportunity to let trainers use whatever pokemon they want without sacrificing too many stats. So yeah, I'd say it gives a bonus between 40 and 100 (though Drac, I think that should be all. The more I think about it, the more I question the fact that your tyranitar's also getting an improved ability), depending on strength of the original. Charlotte's weaker dogs would get less, while Renny's Mollesk and Shaymin would get less. Though if Mollesk goes x-th level, I'm pretty sure that I'll demand that they be put into sp. attack.
The love-tech... I don't think the cost should drop below 20 rage, especially since it affects allies, not individual targets (meaning you can affect up to 3 allies, if you use it on a battle master). If you drop the "makes buffs last" thing, though, I'll forget about any minimum number of targets.
Also, status-and-debuff elimination: I don't think it should utterly eliminate all of them. Giving it the effect of a full heal is fine, but I wouldn't let it eliminate stuff like exhaustion (at all) or plasmaburn (completely, it can act as one charge of heal).
That fine?
Nooow... the Plan.
Couple of things: First, I was under the impression that possession by the 'lites was what had inflicted exhaustion. As such, as long as you're killing the 'lite posessing Impact, there should be no need for a pick-me-up. In fact, I'd be surprised if it works. Why not just kill the lite?
Second, you're not focusing very much. Too many 'lites alive, you're trying to kill shades and the golem as well. You're taking out the tanks instead of the disruptors.
The way I see it, the lites have already absorbed tons of rage from us. They are likely to absorb more, or possess us, or something. In any case, it won't be fun, and they're fragile. They should die first, we might even get our rage back! (though I won't count on it...). The Shades have used up their techniques. They might have more, but I don't think so. Besides, one or two Shadetechs will do less damage than the amount of lites you had to leave alive to kill the shades in question. And even if, we're gonna manage to kill a few of them, especially if you reallocate Irene. The betas don't hit all that hard, I think (though mind you, the weakened ones should definitely die), there's not much need to disrupt them very massively. Certainly not with Irene's attack. What else? Super fang on the golem is good. Definitely softens it up for next turn. But I really don't think we should kill it yet. It can't do much damage, and it takes a lot of firepower to kill. Inefficient, that. The only really hard hitter on the enemy's side are the lites and maybe shades. We should kill the lites, and try to kill or disrupt the shades. Take out the two weakened betas, halve the golem's HP, it all works. And probably works better than if we kill the enemy's tank first while ignoring his main fighters.
Also, Impact can't actually split up CCC. He has to pay for every available enforcer. When they're KO, or can't fight due to debuffs, the cost goes down, but he can't just pick two. That'd make the technique even stronger, and I already wanna nerf it. Anyway, so that bit doesn't work out either.
So yeah. I haven't thought that much about the micro-managing, yet, but I think that one thing you could definitely do is use Irene's sigtech. Have Mel use a few rage rockets and presto. +5 to all stats, debuff and nullstat-immune. Should also remove her inability to use Grimslay, since she's suddenly immune to debuffs, no?. Worst-case, she'll deal massive damage and draw one hell of a lot of fire this turn (dying heroically, getting revived), best-case, she survives the next few turns and attacks twice a turn with maxed out attack. Mel has 80 rage, so she can afford to use up to 5 items this turn (and face it, she's probably not going to be paradigm shifting anytime soon, so she might as well burn some of that). That'd go a long way in killing some of the shades (I mean honestly, x4 attack, x2 STAB, x2 super-effective, plus whatever damage bonus insta-death gives). But that's just one thought, it's late here. I'll come up with more tomorrow, or maybe you guys will.
Anyway, TLDR: Interesting plan, but doesn't prioritize well, you should kill the most dangerous targets first, but a few good ideas.
G'night!
Dracorion
09-09-2010, 01:42 PM
...
Ok, I could have sworn we dropped that last point. In fact, I do swear that we dropped it. Paradigm shifts are 60 rage and last for 3 turns. And when did we decide on the first point? It's not bad, as such, but it really doesn't seem to apply well to all techniques.
On the last point: yeah, I know we did. But what, that means I can't get it as a standalone upgrade for Sam?
Menarker tried to do the same thing, you know!
On the first point: well, I don't really know how else to phrase it. How would you do it?
Actually, I suppose I could just say in the upgrade sheet that SynchTechs get boosted while in Paradigm Shift, and when it comes to actually making the SynchTechs I write two versions: one for outside of Paradigm Shift and one for Paradigm Shift.
I think you should rethink encouragement and "share the joy". Share the pain's cool, though.
How about Trainer Action versions of Light Screen and Reflect? Seeing as how those two moves are even more worthless than Recover.
I mean, if I did give her those, they'd only last the turn, of course.
I'd object to "heavenly grace", but it seems to be your uber. So, fine. Leave it like that...
Though maybe add the condition that damage be from an enemy attack. Cause getting 20% regen from poison or from a sandstorm seems stupid.
Other than that, seems allright.
Done.
So really, she's a semi-supportive character, good on offense and defense, with lots of rage-gaining ability. What's she gonna use all that rage for? Got any techs planned?
Yes.
I expect Sam's Rage generation might get a little too much, though. You ain't seen all of her yet, after all.
But eh, here you go:
Shock Trooper Skill: Big Sister ~ Sam recieves 1 Rage Point every time an ally takes damage.
So yeah, I'd say it gives a bonus between 40 and 100 (though Drac, I think that should be all. The more I think about it, the more I question the fact that your tyranitar's also getting an improved ability),
Oh come on! They are evolving, you know. Evolving beyond the impossible, if you will, since they shouldn't be able to evolve again!
Makes sense they'd get a new ability or custom move.
I am, however, okay with making it so that the Xth-level or Veteran only gets ONE new ability or custom move. Hell, maybe even Veterans shouldn't get the moves, since Legendaries already have their own.
Also, no one should be able to get the full 100 points and a kickass ability.
Menarker
09-09-2010, 02:01 PM
The purpose of Irene attacking the Betas was not so much in the attempt to kill THOSE particular Betas. It was for the 100% freeze which would take them out of action while also weakening them. Basically, saves us from getting attacked any more than we have to.
I didn't priortized the lites (aside from the ones possessing people) because Moera has shown that she can just make new ones. Also, the Psytellites are more or less INCAPABLE of defeating us by themselves. Yes, they make winning against Moera TONS harder, but all the ones that are doing all the actual damage are the Shades and the Betas. Basically, the psytellites are the brains that are trying their hardest to make fighting against the Shades difficult, but can't win without the shades or the Betas(the DPS). The Betas can be dealt with by physical status affliction like freeze (they are immune to mental statuses as a result of the domination effect on them). But the shades need to be taken out by sheer damage.
And the reason why I put a bit of focus on the Golem is because it can eject a person from battle once per turn! Can you imagine what it'd be like if it ejected Irene, Melanie or Impact from combat for several turns? We'd lose a lot of the offense and support from any of those. A pokemon hit by it can have its slot replaced... But not so easy with a slayer or pokebrid.
Let me explain the plan character by character.
Rachel: Her key point is giving rage to Moon to build the device which will help with our offenses this turn and the coming turn (assuming it doesn't get destroyed) while he still has the rage. I'll be willing to change the Pick Me Up as occuring to your comment so someone else get rage rocket.
Moon: Helping Hand on a psychic attack to help break the psytellite possessing you two. Building the device which several of the dragon type pokemons on our respective teams will attack with Draco Meteor for immense damage on Mio next turn. (Before smacking her away with Lexhur again so she doesn't get the chance to recover or attack back.) At the same time, it'll boost the offense of our psychic moves to help break the domination effect as well as some of the other attacks.
Charlotte: Super Fang on Golem for crazy amount of damage. As for divided Judgement, I wanted to make sure she could use her rage before it gets sucked away. A Beta is weak to poison and already heavily damage and Psypierce is the one with the weakest remaining amount of health. Plus Judgement will be stronger with Moon's booster and with STAB.
Renny: Giving Helping Hand to Sceptile to add yet ANOTHER boost to all the boosts it'll be getting to its Leaf Storm. Shaymin is to help free you two from Domination. However, I should probably make the best of my rage and make that a Divided Attack, so as to hit another target and make use of my rage before it gets sucked up.
Wilhelmina: Finish off a weakened Beta with a bullet strong against it. Enough Said.
Melanie: Both she and Irene are in poor shape whether health wise or status. Irene can't use items and we can't reach Irene or Melanie with items to help them. So Melanie's health is CRUICAL to ensuring we have both on them continuing to assist us.
Irene: Remove two of the strongest Betas out of action with 100% freeze while gathering rage.
For Unownant, Psychic types aren't useful in particular against the shades or normally against Psytellites (due to them being psychic types themselves). However, since Psytellites possessing people are neutral/weak to psychic types this is the best chance to use it by aiding in freeing Matthias and Impact. Gains boost from Irene and attacking will help gain her rage.
Sceptile Due to its critically low health, it's pretty high Special Attack stat, and Irene's bonus aura, it gains so many boosting modifiers that its Leaf Storm does crazy amount of damage! If it can do enough damage to knock out a healthy Psytellite with only a Super Effective bonus, think what it can do to a Psyshade or Beta with quadruaple the amount of bonuses! Using up the rage that the previous attacks earned them, preventing it from being stolen AGAIN.
Hariette: Basically ensuring that Matthias and Impact are freed from domination if they haven't been already. Attacking a Psyshade with the least amount of health. (Since two of them should be at least severely wounded if not already knocked out.)
Lexhur: Heavy damage (140ish!) on a psyshade.
Pierce: Finishing off one of the weakened Betas. And Defog duty. (I was either Shaymin or Skarmory using Defog and with Moon using his special attack device, it fell to Pierce to do Defog because his Metagross's Zen Headbutt would not benefit from the device while Shaymin's Psychic would.)
Matthias: Attacking a Psyshade for super effective Moon boosted damage to help get rid of attackers. (This presuming that PsyPierce and PsyCharlotte would already be knocked out.)
Mind you, the rest of the plan kinda falls apart there because Impact doesn't have enough rage to summon all the people required for CC&C... Although we could have the Pick Me Up that was going to go on Impact become a Rage Rocket... Dunno if that's enough though... If not, maybe Matthias has a Rage Rocket that he could give Impact?
Oh come on! They are evolving, you know. Evolving beyond the impossible, if you will, since they shouldn't be able to evolve again!
Makes sense they'd get a new ability or custom move.
I am, however, okay with making it so that the Xth-level or Veteran only gets ONE new ability or custom move. Hell, maybe even Veterans shouldn't get the moves, since Legendaries already have their own.
Also, no one should be able to get the full 100 points and a kickass ability.
You saying that my Swampert shouldn't be allowed to get an ability because he's becoming a Veteran? He's not legendary. I'm just attached to how he is. He's awesome without needing to Evolve! I don't want to change his form! I just want to make the familiar and lovable guy stronger!
That said, I didn't know you also gave your guy an upgraded ability. >_> I would think that if your guy should be allowed to have an upgraded ability, then my guy should be allowed to have one too. (Or rather a new fitting ability like Intimidate)
Dracorion
09-09-2010, 02:14 PM
I didn't priortized the lites (aside from the ones possessing people) because Moera has shown that she can just make new ones. Also, the Psytellites are more or less INCAPABLE of defeating us by themselves. Yes, they make winning against Moera TONS harder, but all the ones that are doing all the actual damage are the Shades and the Betas. Basically, the psytellites are the brains that are trying their hardest to make fighting against the Shades difficult, but can't win without the shades or the Betas. The Betas can be dealt with by physical status affliction like freeze (they are immune to mental statuses as a result of the domination effect on them). But the shades need to be taken out by sheer damage.
Actually, Moera's at the end of her rope.
She may be able to make one or two more Psytellites.
Maybe.
You saying that my Swampert shouldn't be allowed to get an ability because he's becoming a Veteran? He's not legendary. I'm just attached to how he is. He's awesome without needing to Evolve! I don't want to change his form! I just want to make the familiar and lovable guy stronger!
Oh, well, if you're making Swampert a Veteran, sure. He could get an ability or move.
Also, keep in mind that for Legendaries going Veteran I didn't say they couldn't get new abilities. Just not new moves. After all, someone might want to get an ability that's more useful than Pressure.
That said, I didn't know you also gave your guy an upgraded ability. >_> I would think that if your guy should be allowed to have an upgraded ability, then my guy should be allowed to have one too. (Or rather a new fitting ability like Intimidate)
Oh come on, it was right there! The whole frickin' time ever since I first posted him.
AB, you knew that Adamantitar got an upgraded ability when you approved it, right?
Menarker
09-09-2010, 02:20 PM
I finished in Moera's case, that it meant that she couldn't spare enough energy to maintain the shield on top of everything else she was doing. She could still make more psytellites or at least directly attack herself. Getting rid of the DPS will ensure that we don't lose Melanie and then Irene shortly after (since we can't reach them with healing items) due to being ganged up.
Anyhow, off to school for now.
Dracorion
09-09-2010, 02:38 PM
By the way, AB might decide to nerf Lexhur's Devil Drift in some way or make Mio immune to eject, because I kinda get the feeling we shouldn't be able to remove her so easily.
Also, Metagross' STAB might offset Shaymin's x2 boost. I dunno what Shaymin's Special Attack is.
Menarker
09-09-2010, 08:33 PM
Shaymin has one of the highest Special Attacks at 120 along with 127 speed to make it a monster with crit.
That and STAB is only a 1.5x multiplier while the +2 bonus from Moon's device is 2.0x. (And Psychic is a little bit more powerful than Zen Headbutt, base-power wise.)
And I'd imagine that Lexhur may not be around for very long. That or we'll have other appealing options for Destroyers in the future.
Astral Harmony
09-09-2010, 09:06 PM
AB, you knew that Adamantitar got an upgraded ability when you approved it, right?
I'm sure I read it, and approved it, but I don't remember it. You couldn't possibly expect me to keep track of all this all the time.
And I'd imagine that Lexhur may not be around for very long. That or we'll have other appealing options for Destroyers in the future.
I dunno what the future will hold for Lexhur. But I do think he's destined to be a big hero, loved and admired by many.
And Mio won't be immune to launch. Simply because she'll be yet another ally at the end of the mission. She's pretty much out of the picture, already.
Menarker
09-09-2010, 09:15 PM
I dunno what the future will hold for Lexhur. But I do think he's destined to be a big hero, loved and admired by many.
I didn't mean that he would perish or anything! He's a great character. I was just thinking that he might end up being dragged away from PATCA or called away on "ruin general" business in a manner similar to how Rayleen and Dormond are leaving for a period of time.
And Mio won't be immune to launch. Simply because she'll be yet another ally at the end of the mission. She's pretty much out of the picture, already.
>_> Would be nice if she actually changed her mind to help us, instead of us having to beat the shit out of her to get her to convert. =P
Ah well.
And Drac, is Sam going to be an actual Shock Trooper? Like in the Shock Trooper slot and all that? Was noticing that Sophia is also to be a Shock Trooper and Elizabeth to be an engineer. Figured you'd probably attempt to make one of them a sniper or a medic, so you would attempt to have them all on your "team".
>_> Good to know you have all your NPCs in your bio.
Astral Harmony
09-09-2010, 09:20 PM
She ain't your ally yet. It'll take a little...mysterious intervention to bring her around. You won't see it. Just suddenly, boom, she goes from wanting to tear you apart to wanting to work for PATCA for the time being.
Ain't she a darling?
Dracorion
09-09-2010, 09:28 PM
Goddamnit AB I hate it when you drop cryptic hints.
And Drac, is Sam going to be an actual Shock Trooper? Like in the Shock Trooper slot and all that? Was noticing that Sophia is also to be a Shock Trooper and Elizabeth to be an engineer. Figured you'd probably attempt to make one of them a sniper or a medic, so you would attempt to have them all on your "team".
'Course she's gonna be a Shock Trooper.
I'm not about to make her a Medic, just so we can spend all her turns whoring her for heals.
And yeah, not a Sniper either.
And have them all on my "team"? Just what kind of person do you think I am?
No, rather than cripple anyone by giving them crappy specialties, I'll just make AB put two Shock Trooper slots in the formation.
Menarker
09-09-2010, 09:32 PM
Well, you could just do like Cronotrigger and make Elizabeth the healer... except instead of unlimited items, she buffs and heals via kissing and emotionally physical contact ala Ayla. =P
And you're the sort of person who is making custom NPCs whose power would seem to outstrip the abilities of the current NPCs we got thus far for no given reason that I can remember. Like Elizabeth being superior to her fellow engineers Moon, Heidi and Mirror as an example. Heck, she's as strong as an PC. >_>
And I'm pretty damn sure AB said that those slots cannot be replaced. You're either using the slots for their intended purpose, or you don't get to use it.
Dracorion
09-09-2010, 09:52 PM
Elizabeth doesn't get items.
Also, AB's welcome to customize all of his NPCs to PC level.
... Fat chance, right?
Like I said, not gonna make anyone to a Medic or healer just so we can use 'em like a cheap whore.
Menarker
09-09-2010, 09:56 PM
Like I said, not gonna make anyone to a Medic or healer just so we can use 'em like a cheap whore.
Not cheap, eh?
How much does the classy Elizabeth charges? :3:
Dracorion
09-09-2010, 10:14 PM
More than Renny's whole house costs.
Geminex
09-09-2010, 11:49 PM
Xth-levels: Oh very well. One stats boost, one custom ability or custom move. Just don't overpower the moves, or abilities.
Shock Trooper Skill: Big Sister ~ Sam recieves 1 Rage Point every time an ally takes damage.
Wow. You're gonna have to keep track of all of that, though. We aren't doing it for you.
And Menarker's right. Your NPCs are stronger, way stronger than normal NPCs (and, for that matter, PCs, but that was to be expected), primarily because I didn't consider that they'd have actual specializations and shit. I judged them as PCs.
I'm not gonna rebalance them now, cause fuck that. But once we get them, we should probably limit ourselves to using one or two Player NPCs per mission at most.
How about Trainer Action versions of Light Screen and Reflect? Seeing as how those two moves are even more worthless than Recover.
Sure. Sounds cool.
I suppose I could just say in the upgrade sheet that SynchTechs get boosted while in Paradigm Shift, and when it comes to actually making the SynchTechs I write two versions: one for outside of Paradigm Shift and one for Paradigm Shift.
I think this is what should happen.
Plan: Yeah, I agree with Drac. From what I read, Moera's not going to be regenerating any more lites. And even if she were still regenerating, she could regenerate shades as well. Or heal Betas. Or just screw us over with her powers, like Phantomere was prone to do. If she still has power to do anything, she's gonna hurt us one way or another. If she doesn't then we're going to kill her strongest attacker when we kill the lites. And I think you're really underestimating said lites. They're not doing actual damage, but they're really crippling us. Sure, once all the other enemies are dead, they can't kill us either. But if they keep this up, it's gonna take us quite a while until those enemies are dead, and then a while longer to kill the queen bitch herself. The degree to which they're gonna slow us down if they remain alive is going to far outweigh the few attackers we'd need to wipe them out quickly.
So yeah, first priority: Lites. Second priority? I still say Shades. Betas really don't do all that much damage. Mind you, we don't know how much damage the shades do, but come on. These are copies of us, with, I would imagine, offensive power to match. Not to mention that they have less HP than the betas. So yeah, I think they should die next. Lites and Shades, and the weakened betas. Leave the healthy betas to do some more damage, they're really not going to make too much of an impact (I mean, look at the numbers. Average of 25% damage to Melanie. That really doesn't seem very impressive). Sure, Irene could freeze them, but I've already outlined. Irene would be way more useful against the shades, what with her sigtech and Grimslay. As for the golem, yes, it can remove one of us from combat. But Irene's gonna be immune, Matt and Impact have enforcers to replace them if necessary, the only risk would be Melanie. And I think that's a risk worth taking.
And I understand what each character's role is in your plan. There's really no need to clarify; I'm not objecting to your plan because I'm misunderstanding some aspect of it, because its brilliance escapes me.. I understand it perfectly well. That's the whole reason for my objection! Because with this understanding comes the realization that, as plans go, it's not very good.
And before you ask me if I could do it better: Yes, I think I could, and I'm in the process of doing so.
Menarker
09-09-2010, 11:59 PM
Well, just wanted to make sure, although your observations are well noted.
Geminex
09-10-2010, 12:22 AM
Kay.
Hey, is Harliette's Illumise still alive?
And engineers can construct and act normally, can't they?
Menarker
09-10-2010, 12:33 AM
Hariette never sent out Illumise. AB made a copy-paste error. That slot is supposed to be Vespiquen. And it's ok. (So is Illumise if your intent is to send that pokemon out)
And I'm pretty sure that Constructing only takes a single action, like using an item.
Geminex
09-10-2010, 12:36 AM
In regards to the first, yeah. It has bug buzz, which is special, so it benefits from the amplifier.
And I always thought construction was free. That's how we used to play it.
Getting there. ^^
Edit:
Also, does anyone have any idea what equipment Impact actually has?
Menarker
09-10-2010, 12:40 AM
Well, Bug Buzz sounds good.
And I have no idea what equipment you have aside from Swarm Bow (the bug weapon). It's one of the reasons why I'm happy to get ICT, so I don't have to deal with remembering what weapons I have. Seriously, I already have trouble remembering if any of my pokemons are knocked out.
Geminex
09-10-2010, 12:43 AM
Gah. You guys controlled him. Did you make any switches?
Eh. Bug bow should be enough, though... Bug armor as well?
Hey, AB, killing the shades possessing Impact and Matt will be enough to remove exhaustion. Right?
Dracorion
09-10-2010, 12:51 AM
No one made any switches to Impact's equipment.
You were the last one to do it, so you should know.
Geminex
09-10-2010, 12:51 AM
Cool. That means he still has bug armor. That is a very good thing.
Edit:
AB, will Charlotte's shotgun damage Psytellites? It's typeless, isn't it?
Dracorion
09-10-2010, 01:05 AM
Well, we didn't count STAB when we had Impact use the Swarm Bow before.
Because fuck you, that's why. We shouldn't have to keep track of your stupid equipment.
Put a list of Impact's current equipment in your bio and update it regularly.
Anyway:
Upgrades:
Pokemon Trainer (Level 1)
- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.
- Trainer Attack skill is available. Allows Trainer to hit enemy as a free action. Attack is fairly weak and generates no Rage.
-----
Pokebrid (Level 1)
- Can use any and all moves of the chosen Pokemon form.
- Can use Paradigm Shift (transform into that Pokemon). Lasts 3 turns. Type weaknesses no longer apply and Pokemon statistics are added to inherent statistics for a stat boost during those turns.
- 1st Pokebrid Action is available.
-----
Pokemon Trainer (Level 2)
- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action is available.
-----
Pokebrid (Level 2)
- A 2nd Pokeshift is available.
- 2nd Pokebrid Action is available.
-----
Pokemon Trainer (Level 3)
- A 2nd Leader Pokemon is available.
- Divine skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.
-----
Pokebrid (Level 3)
- Synchronization Techniques become available.
-----
Pokemon Trainer (Level 4)
- Sixth Pokemon is available.
- Two Custom Hold Items are available.
-----
Pokebrid (Level 4)
- All Pokebrids now have a third DNA Splice. Choose wisely.
- All Pokebrids deal double damage with a STAB modifier instead of 1.5.
- All Pokebrids can use multiple Paradigm Shifts in the same battle, provided they have enough Rage Points. Read what I have to say about the Rage Point System to find out more.
- All Pokebrids can now use Divide and Focus like a Trainer and Snagger with their own moves.
-----
Pokemon Trainer (Level 5)
- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.
-----
Pokebrid (Level 5)
- Pokeform types have status and statistic defenses depending on the type they are. A Poison type Pokemon is immune to Poison and Bad Poison status effects, for example. The best way to know what does what is to look at the special defenses of Slayer armor.
-----
Pokemon Breeder (Level 1)
- Base Rage generated goes from 5 to 7.
- Can create a new custom hold item.
- 1st Ability Shift is available.
-----
Deva (Level 1)
- Base Rage generated is increased by 1.5 times.
-----
Pokemon Breeder (Level 2)
- Breeders can use the Skill Defend to make a Pokemon protect itself from a certain incoming attack type. Type advantages are reduced by half (x2 damage becomes x1, x4 becomes x2, for example). Requires 15 Rage.
- 2nd Xth Stage/Veteran upgrade is now available.
-----
Deva (Level 2)
- All stats gain 10 points.
- Devas can eliminate a type weakness from one of their Pokemon forms.
-----
Pokemon Breeder (Level 3)
- Can create a new custom hold item.
- 2nd Ability Shift is available.
-----
Deva (Level 3)
- All stats gain 20 points.
- Can choose a Ruin Pokemon to become a Pokeshift. Gimme some time to create a full roster of Ruin Pokemon, and their Synchronization Techniques.
-----
Pokemon Breeder (Level 4)
- 3rd Xth Stage/Veteran upgrade is now available.
- Breeders can use an item as a free action instead of requiring a Pokemon to forfeit its turn.
-----
Deva (Level 4)
- Paradigm Shift lasts for five turns.
- Devas become immune to the types of moves that their current form is.
-----
Pokemon Breeder (Level 5)
- Base Rage generated goes from 7 to 10.
- 3rd Ability Shift is available.
-----
Deva (Level 5)
- All stats gain 20 points.
- Base Rage generated is increased by 2 times.
- Devas can choose a Legendary Pokemon as a Pokeshift form.
This one's gonna be Sam's profile once I actually post it. But I'll still be linking this post from Pierce's bio.
Menarker
09-10-2010, 01:11 AM
Well, we didn't count STAB when we had Impact use the Swarm Bow before.
Because fuck you, that's why. We shouldn't have to keep track of your stupid equipment.
Put a list of Impact's current equipment in your bio and update it regularly.
Gem doesn't even put his techniques in his bio and we keep asking him over and over. >_<
Geminex
09-10-2010, 01:21 AM
Now this... this is what I call a plan.
Plan:
Rachel1: Rage rocket Impact
Rachel2: Rage rocket Moon
Moon1: Starmie psychic on lite possessing Matt. Should do another 75-100 damage.
Moon2: Vaporeon helping hand on Irene
Construct: special amp
Melanie: 2 rage rockets on Irene, pay 25 rage to use a full restore on self.
Irene1: Leaf storm with sceptile, but undivided. On Impactshade.
Irene2: Unownaut, Psycho boost on Shade possessing Matt.
Harliette: Water shot on lite F
Harliette1: Illumise Bug Buzz on lite A. 100-120 probable damage.
Harliette2: Wormadam Psychic on Shade possessing Matt. 75-100 damage.
Renny1: Shaymin Psychic on Impact (at least 100)
Renny2: Magnezone mimic helping hand on Irene
Pierce1: Defog with Skarmory
Pierce2: Have Blaziken finish off Beta A
PierceTrainer: Hit lite A
Matt: Porygon Z, Psychic on Impact (at least 100)
Impact: Rage rocket self. Use both adrenaline boosts. Attack Psyshade Pierce with Swarm Bow. Use rage rocket on self. CCC.
Charlotte1: Super Fang Golem
Charlotte2: Arceus to use Divided STABed Toxic Judgement on Beta D and Psypierce
CarlotteTrainer: Split shotgun between lite C and lite E
Wilhelmina: Dark shot on lite E
Lexhur: Grill gore on lite C
CCC:
Kurika: OHKO atack on Beta E
Milsha: Throat Harpoon on lite G
Shannon1: X-scissor with Florescence on lite G
Shannon2: Extrasensory with Shiftry on lite F
Aster: Probably hit Mattshade.
Cecilia: Probably it Impactshade.
Irene: Use sigtech, Attack Mattshade and Impactshade with Grimslay
Lites (all 150)
B (possessing Matt) 3 psychic, KO
D (possessing Impact) 2 psychic, KO
A 100-120 damage from illumise, Pierce's trainer attack. KO.
C 140 from Grill Gore. Finished off by shotgun. KO
E 140-150 from Wilhelmina's dark shot. Finished off by shotgun. KO
F Throat Harmppon and X-scissor. Probably KO.
G Extrasensory and Water Shot. Probably KO.
Betas:
Beta A 51 Blaziken
Beta D 98 Killed by toxic judgement
Beta E 284 OHKOed by Kurika.
Pierceshade 217 Killed by Impact and toxic Judgement
Matt 441 Softended up by various attacks, takes a massively boosted attack by Irene, probably dead.
Impact Shade: 476 (I think) Softened up, hit by Irene. Probably dead.
Your collective thoughts?
Sam looks cool the way she is.
Gem doesn't even put his techniques in his bio and we keep asking him over and over. >_<
Oh come on. They're not that hard to remember. But ok. I'll do it eventually. Now see my magnificent plan and bow before me!
Or give constructive criticism, whatever you prefer.
Rennyshade, Charlotteshade, and a few betas would be left alive. The rest is gone, if we're moderately lucky. The only thing I worry about is that I might not be able to completely free Matt and/or Impact from possession, but I think I pumped enough psychic attacks into that. Right?
Menarker
09-10-2010, 01:26 AM
Starmie was knocked out by Togekiss when Moera dominated him.
Also, I think Sceptile should have a Helping Hand on it (from Magnezone). Multipliers on top of multipliers add up to a lot of extra power. Helping Hand wouldn't help Irene with both her Double Attacks. Only one attack. And if Irene is being pumped up to +5? She probably won't need the helping hand nearly as much.
And I really think that Unownant should be targetting the psytellite dominating Impact. A huge portion of your plan hitches on you being freed from domination. Matthias being freed only gets us back one attacker. Getting you back is cruical to getting you and the 5 enforcers.
Dracorion
09-10-2010, 01:48 AM
Also, how do we know Irene won't kill herself or Melanie from Confusion or succumb to Paralysis?
Menarker
09-10-2010, 01:52 AM
Well, I do think that Melanie should pay another 25 rage to give Irene a Full Restore if we think of following this plan, for the reason Drac pointed out.
Geminex
09-10-2010, 02:02 AM
Well, if you'll look at Irene's tech:
- Signature Technique: Warforge ~ Self Targeted, Three Turns, AllStat +5, NegStat and Debuff Immunity. Irene may just have what it takes to fight Chuck Norris. Costs 70/100 Rage.
She's suddenly immune to paralysis and confusion, no? So how can they affect her?
That's right, isn't it, AB?
If not, eh. Sure, we can do the full restore.
Starmie was knocked out by Togekiss when Moera dominated him.
:(
Fair enough. I'll try to rearrange.
Also, I think Sceptile should have a Helping Hand on it (from Magnezone). Multipliers on top of multipliers add up to a lot of extra power. Helping Hand wouldn't help Irene with both her Double Attacks. Only one attack. And if Irene is being pumped up to +5? She probably won't need the helping hand nearly as much.
Considering that I'm hoping for her to pretty much single-handedly kill Mattshade and Impactshade, I would have thought that she does need it. And it's precisely because of those +5 to all stats that it's so much more effective on her.
About Impact and Matt...
Eh, fair enough. Lemme see.
Or you tell me. How would you reallocate?
Dracorion
09-10-2010, 02:09 AM
I don't...
Unless Irene's Signature Technique works retroactively, Confusion or Paralysis could trigger before she actually gets to use her tech.
Menarker
09-10-2010, 02:10 AM
Debuff is technically not the same as status affliction, although they both pretty much suck. One is blocked by effects like Mist and the other by Safeguard and such.
And yes, the status effects would likely trigger before she could use her move, like Drac says... I mean seriously, confusion combined with paralysis is a BITCH in the games, with only a 33% chance of successfully attacking.
As for Impact/Matt, I'd probably just get Unownaunt and Shaymin on Impact, Wormadam on Matthias and go with that.
Helping Hand would only help with one of Irene's attack. Helping Hand on Sceptile after all those boosts would give it a power of almost 1000, which could hit two foes for the same power if it was divided. (Another 25 rage from Melanie to boost Irene's Rage again?)
Geminex
09-10-2010, 03:23 AM
Well, what about "negstat" then? Cause normal stats decreases, like -1 to attack are debuffs, no? So there'd be no need to mention them separately. Hence, why I thought "negstat" meant negative status effects. Plus, Irene's half-Slayer, right?
But eh, fair enough. We can toss in an extra full restore.
As for Impact/Matt, I'd probably just get Unownaunt and Shaymin on Impact, Wormadam on Matthias and go with that.
Leeet's seee....
Helping Hand would only help with one of Irene's attack. Helping Hand on Sceptile after all those boosts would give it a power of almost 1000, which could hit two foes for the same power if it was divided. (Another 25 rage from Melanie to boost Irene's Rage again?)
Yeah. But it'll still benefit Sceptile less that it would Irene. Irene's attack is stronger than Sceptiles. She has +6 to attack, so that's a 4x multiplier to begin with. 2x STAB. 2x Super-effective. 130 power attack. She ends up with 2080, before any helping hands. And yeah, so each helping hand would only affect one of her attacks. It'd still result in a boost of 1000 per attack, if we give each attack one.
Whereas Sceptile, like you said, doesn't even reach 1000, despite helping hand.
And Irene has better stats (base 100, plus, like, 40, isn't that what a maxed out overblade would have?).
And yes, we could split Sceptile's attack, that'd increase the benefits of said helping hand. But if we're gonna be spending 25 rage to split an attack, we should be splitting Irene's, cause, like I said, it's stronger...
Anyway, here we go again:
Rachel1: Rage rocket Impact
Rachel2: Rage rocket Moon
Moon1: Signal beam with Lanturn on Mattshade
Moon2: Vaporeon helping hand on Irene (to boost her first attack)
Construct: special amp
Melanie: 2 rage rockets on Irene, pay 50 rage to use a full restore on self and one on Irene
Irene1: Leaf storm with sceptile, but undivided. On Impactshade.
Irene2: Unownaut, Psycho boost on lite possessing Impact (lite D)
Harliette: Water shot on lite F
Harliette1: Illumise Bug Buzz on lite A. 100-120 probable damage.
Harliette2: Wormadam Psychic on lite possessing Impact (lite D). If that one's gone, then psychic on lite possessing Matt (Lite B)
Renny1: Shaymin Psychic on lite possessing Impact (lite D)
Renny2: Magnezone mimic helping hand on Irene (to boost her second attack)
Pierce1: Defog with Skarmory
Pierce2: Have Blaziken finish off Beta A
PierceTrainer: Hit lite A
Impact: Rage rocket self. Use both adrenaline boosts. Attack Psyshade Pierce with Swarm Bow. Use rage rocket on self. CCC.
Charlotte1: Super Fang Golem
Charlotte2: Arceus to use Divided STABed Toxic Judgement on Beta D and Psypierce
CarlotteTrainer: Split shotgun between lite C and lite E
Wilhelmina: Dark shot on lite E
Lexhur: Grill gore on lite C
Irene: Use sigtech, Attack Mattshade and Impactshade with Grimslay (each attack boosted by one of the helping hands)
CCC:
Kurika: OHKO atack on Beta E
Milsha: Throat Harpoon on lite G
Shannon1: X-scissor with Florescence on lite G
Shannon2: Extrasensory with Shiftry on lite F
Aster: Lucario form, psychic on lite possessing Matt (lite B)
Cecilia: Hit Impactshade with Water Bomb
Matt: PorygonZ, dark pulse on Mattshade
Lites (all 150)
B (possessing Matt) 1-2 psychic, KO
D (possessing Impact) 2-3 psychic, definitely KO
A 100-120 damage from illumise, Pierce's trainer attack. KO.
C 140 from Grill Gore. Finished off by shotgun. KO
E 140-150 from Wilhelmina's dark shot. Finished off by shotgun. KO
F Throat Harmppon and X-scissor. Probably KO.
G Extrasensory and Water Shot. Probably KO.
Betas:
Beta A 51 Blaziken
Beta D 98 Killed by toxic judgement
Beta E 284 OHKOed by Kurika.
Pierceshade 217 Killed by Impact and toxic Judgement
Matt 441 Softended up by Matt and Lanturn and takes a massively boosted attack by Irene, probably dead.
Impact Shade: 476 (I think) Softened up by sceptile and Cecilia, hit by Irene. Probably dead.
Note that pretty much every attack up there is a special attack, meaning it benefits from the booster, meaning that they do about twice as much damage as normal. If a target dies prematurely, have any remaining attacks against that target hit Rennyshade, unless I've said otherwise.
That cool, guys?
Astral Harmony
09-10-2010, 05:38 AM
Hey, AB, killing the shades possessing Impact and Matt will be enough to remove exhaustion. Right?
Yes, sir.
AB, will Charlotte's shotgun damage Psytellites? It's typeless, isn't it?
That shotgun deals Poison-type damage. It'll work on those 'llites.
She's suddenly immune to paralysis and confusion, no? So how can they affect her?
That's right, isn't it, AB?
Immunity and cure are two entirely different things. Cure means that status effects are removed. Immunity means that she can't be afflicted.
So, if she's already afflicted with confusion before she puts on the immunity, it's too late and you need to actually cure her.
Man, making my own custom missions in City of Heroes feels awesome. My own custom enemies and stories and dungeons. I only wish I messed with the system when it actually came out.
Geminex
09-10-2010, 05:56 AM
Righty-o, then, full restore it is.
Thanks for the info. I think plan Geminex-Has-Still-Got-It is a go.
Hah. What character're you playing? The only games I really keep up with is HL, Portal and TF2, but I've heard a bit about CoH. How's the customization?
Menarker
09-10-2010, 09:36 AM
Only nitpick I would make about the plan itself is that Moon making the device should be first so that Lanturn's Signal Beam gets pumped.
Would also list all the modifers that Sceptile gets, because he gets quite a bit anyhow.
Also note for Irene to send out Cloyster when Sceptile gets KOed by poison.
Anyhow, I'll post in the RP in a while after I get some more sleep and so, if there aren't any more objections.
Since Pierce is distracted to ineffectiveness and Impact being dominated, Renny will be the one in charge of giving orders this turn. ^^
Dracorion
09-10-2010, 09:42 AM
Impact isn't dominated.
He's really really tired and probably none too happy about having Moera inside of him.
But, remember way back when Impact was defeated by Wildfire and replaced by Kurika? He still gave orders that turn.
And Geminex hasn't gotten to do an RP post in a while. So yeah, he's probably going to want Impact to give the orders this turn.
Also, according to AB's post poison damage is calculated at the end of the enemy phase. Wouldn't you rather keep Sceptile out so that it can at least soak up a hit rather than get taken out by Poison?
Also, sending out Cloyster in the same turn would just give the enemies a chance to beat the crap out of it before it can even get an attack off.
Menarker
09-10-2010, 09:47 AM
Well, I don't recall Renny giving orders the entire mission! And Impact IS dominated until that psytellite is out of him. It's not even the semi-plausible "I'm too weak to be of any meaingful contribution in combat, but still strong enough to shout orders to the rest of you!".
Also, I'm advocating sending out Cloyster because it's the least useful, has amazing physical defense, and will presumably absorb some of the brunt of damage. Although if poison is calculated at the end of enemy phase instead of after it attacks, then yeah, keep Sceptile out.
When it's our turn again, she'll send out Balor and Salmalence at the same time for Draco Meteor Spamming. =P (Plus intimidation)
Geminex
09-10-2010, 09:47 AM
Since Pierce is distracted to ineffectiveness and Impact being dominated, Renny will be the one in charge of giving orders this turn. ^^
No and fuck you for even suggesting that.
Seriously. Impact's leader, I'm doing you a favor by letting you split the last few turns amongst yourselves and not having him claim credit for those. But looking back at what you were doing back then, this is probably the first good plan we've had for a few rounds and I'm not letting you take credit for it.
Mind you, Renny can still make suggestions, and take credit for those. The stuff that you came up with that I wouldn't have thought of. Which really isn't a lot. Super Fang was obvious, and what with all the psychic going down, so was the amplifier. I'm surprised you didn't use it sooner. The Sceptile thing, at most...
Yeah, have Renny suggest that we let Sceptile die horribly from severe poison, for the sole purpose of dealing more damage this turn. You can do that much. Any more and you will regret it.
:3:
Would also list all the modifers that Sceptile gets, because he gets quite a bit anyhow.
Gah, it's late. If you wanna, you can add all the modifiers into the list, and then repost it. That's what you usually do, right? I arranged it so most of them have STAB anyway, but yeah. Might be best if you clarify exactly who has STAB and who doesn't.
And might as well specify the replacement for Sceptile as well, then.
Dracorion
09-10-2010, 09:53 AM
No and fuck you for even suggesting that.
Seriously. Impact's leader, I'm doing you a favor by letting you split the last few turns amongst yourselves and not having him claim credit for those. But looking back at what you were doing back then, this is probably the first good plan we've had for a few rounds and I'm not letting you take credit for it.
No, fuck you.
If ya wanted to have a good plan, ya should've put your life and future on hold on come up with one!
And don't give me none of that "Impact can't give orders all the time in the heat of battle" crap.
I swear to God, if you post Impact being all pissed about everyone giving orders while he was busy doing shit all, you have two options: A) edit it out, or B) say it out loud so that Pierce can bite his head off.
And yeah, neither of us was looking to put that much effort into making a plan because we're neither military geniouses (and neither are you) nor were we going to bother to think like Geminex.
Menarker
09-10-2010, 09:54 AM
You're freaking dominated. Mind wiped. A vegetable. Your character is in no condition to give orders. Less so than when he was physically knocked out but not mentally so!
And I was not even sharing giving orders the last several rounds (mainly because I was stuck on Defog duty and because my meat-world self was traveling on vacation.)
Dracorion
09-10-2010, 10:01 AM
You're freaking dominated. Mind wiped. A vegetable. Your character is in no condition to give orders. Less so than when he was physically knocked out but not mentally so!
Where are you getting this from?
Geminex
09-10-2010, 10:04 AM
I swear to God, if you post Impact being all pissed about everyone giving orders while he was busy doing shit all, you have two options: A) edit it out, or B) say it out loud so that Pierce can bite his head off.
Gah. Why would I do that? Like I said before, what's happened so far is fine. Heat of battle and all that. If I had wanted to give orders, I could have found the time to do so, I was fine with letting the two of you take care of that, and take credit for that. But now that I've put work into formulating a plan, I don't intend to let anyone else claim it just like that.
I wasn't being agressive towards you. I didn't threaten you (just Menarker), I certainly didn't intend for Impact to be annoyed at the lack of control he's had. And as long as Menarker doesn't try to take credit for a plan he had no hand in making, we're all cool.
And I don't think in any special way! I write stuff down, look it all over, then go over it systematically. It's not hard or anything.
Mind you, I'm totally a military genius. Seriously. You cannot beat me at a strategist-off. I am quite simply TH3 B3ST TH3R3 1S.
You're freaking dominated. Mind wiped. A vegetable. Your character is in no condition to give orders. Less so than when he was physically knocked out but not mentally so!
I love it when people tell me what I can and can't do with my character. But I am good at justifying things like this. I will justify it, worry not.
And I was not even sharing giving orders the last several rounds (mainly because I was stuck on Defog duty and because my meat-world self was traveling on vacation.)
Right. Your point?
Menarker
09-10-2010, 10:08 AM
Well, you better somehow justify it now, because unless your mind is "magically immune" to Moera's physic powers (which is supposably stronger than the PSYCHIC RUIN GENERAL) which makes up the Psytellites that's possessing you, then you're not in any shape to utter anything coherent from those lips.
And I came up with the overall plan in the first place. And most of the previous ones too. It's easy to claim you're better at making plans when you merely do a patch-up job rather than create one from scratch.
Dracorion
09-10-2010, 10:09 AM
I think Menarker's confused about the effect the Psytellites inside Impact and Matthias have.
Yes, they cause Exhaustion while they're inside, so Impact and Matthias may forefeit turns sometimes. BUT, there has been no indication that they've been reduced to vegetables. Or any indication that the Psytellites are having any effect other than causing Exhaustion.
Geminex
09-10-2010, 08:54 PM
And I came up with the overall plan in the first place. And most of the previous ones too. It's easy to claim you're better at making plans when you merely do a patch-up job rather than create one from scratch.
Oh come on. I referenced your plan maybe twice when I made mine. Not to mention that our plans have completely different priorities, and go about achieving those priorities in a completely different way. Mine is nothing like yours. And like I said, you can take credit for the bits that you came up with. But the only bit that was really your idea was the whole "Sceptile" thing.
And I take it by "most of the previous ones" you mean "the ones that Pierce took credit for"? Cause I can't remember you helping me with the ones I created. And if that's the case, then it seems like any beef you have should be with Drac, not me.
Well, you better somehow justify it now, because unless your mind is "magically immune" to Moera's physic powers (which is supposably stronger than the PSYCHIC RUIN GENERAL) which makes up the Psytellites that's possessing you, then you're not in any shape to utter anything coherent from those lips.
Let me put is this way. I'm pretty sure I can justify it. I don't need to do it well, after all. Unless AB (and only AB) starts telling me "You can't give orders", I'm going to be giving orders.
And if it turns out I can't, well... Then Charlotte's about to get a flash of strategic brilliance.
Look, I'm not a total dick. If you had asked me if we could share credit, I would have gladly considered it; you've done some work on this, after all, I aknowledge that much. But telling me what I can and can't do with my character, and stating your intention to take credit for the plan I spent half an hour formulating? Nooooo. That one doesn't fly, has never flown, and, as long as Impact is leader, won't fly.
Menarker
09-11-2010, 12:36 AM
I think Menarker's confused about the effect the Psytellites inside Impact and Matthias have.
Yes, they cause Exhaustion while they're inside, so Impact and Matthias may forefeit turns sometimes. BUT, there has been no indication that they've been reduced to vegetables. Or any indication that the Psytellites are having any effect other than causing Exhaustion.
If all the Psytellites did was cause Exhaustion, then they would just do that. It's not like every foe that is capable of causing the Exhaustion status has to possess us in order to do so. AB wouldn't have to or need to write all that possession stuff if it didn't have an additional purpose.
You know, it would just be easier to ask AB.
AB, are Impact and Matthias able to act or think of their own accord while being possessed by a psytellite (barring bits of exhaustion) or are they more or less dominated/mind controlled and unable to contribute (or give orders) until they get freed from the Psytellite's possession?
If they are able to act under their own free will, is there any other features of the possession other than the Exhaustion side effect and the fact that only Psychic attacks will hurt them now?
Geminex
09-11-2010, 01:17 AM
Look, Menarker, you may as well stop arguing. Unless AB explicitely says "No, Impact doesn't get to give orders", I'm giving orders. Right now, what I'm forseeing is this:
Post 1:
Impact notices Matt and himself getting posessed, panics ("Oh my got get it out get it OUT")
Orders given:
Rachel1: Rage rocket Moon
Moon construct: special amp
Irene1: Unownaut, Psycho boost on lite possessing Impact (lite D) (STAB, Amped)
Renny1: Shaymin Psychic on lite possessing Impact (lite D) (Amped)
Harliette1: Wormadam Psychic on lite possessing Impact (lite D). If that one's gone, then psychic on lite possessing Matt (Lite B) (Amped)
Post 2: After the onslaught of psychic, Impact is fine and back with a vengeance.
Orders given: Everything else.
Unless AB says I can't do that (and I see no reason why he should deprive me of the ability to give orders), I'm doing it.
Edit:
And your ongoing attempts outmaneuver really aren't doing anything in your favor. Like, at all. Seriously, let's just stop discussing this.
Dracorion
09-11-2010, 11:52 AM
Okay, fine, so the Psytellites should probably have some effect.
HOWEVER, you just assume that Impact and Matthias should be reduced to vegetables?
That's retarded, since we know that they're still capable of taking action. Not munch point to inflicting them with Exhaustion in the first place if they're just going to be drooling over themselves, y'dig?
I mean really, if you were going to come up with something to justify Renny giving orders this turn, ANYTHING would've made more sense than that.
Also, Menarker, I thought you weren't going to actively fight for leadership?
Menarker
09-11-2010, 05:54 PM
Okay, fine, so the Psytellites should probably have some effect.
HOWEVER, you just assume that Impact and Matthias should be reduced to vegetables?
That's retarded, since we know that they're still capable of taking action.
I assumed that possession pretty much meant they were unable to take action in a manner similar to how Togekiss was under control.
Some of the more genre savvy NPCs might be suspicious of any orders issued by those possessed by the opposing side.
Also, Menarker, I thought you weren't going to actively fight for leadership?
Not for leadership!
Just for issuing orders, since if my statement was true (which as you noticed is pending response from AB) and Impact is not able to give orders, and Pierce is too distracted to do so, then Renny is the only other person authorized by Rayleen in the mission to give orders/advice. (Impact being the real leader and Pierce being the other person who shares the same role as Renny.)
How about Renny issues the orders up to a certain point, (From the start until the one last one dealing with freeing Impact from possession) and Impact deals with the rest? That would deal with all the "plausibilty issues" at any rate.
Dracorion
09-11-2010, 07:10 PM
I assumed that possession pretty much meant they were unable to take action in a manner similar to how Togekiss was under control.
Then what's the point of them being inflicted with Exhaustion?
It would've been simpler to say they're suffering from Null Turn until the Psytellites were destroyed, if that's what they do. And if they were Dominated like Togekiss, AB would've said they'd been Dominated.
Some of the more genre savvy NPCs might be suspicious of any orders issued by those possessed by the opposing side.
That's another matter entirely.
Not for leadership!
Right.
How about Renny issues the orders up to a certain point, (From the start until the one last one dealing with freeing Impact from possession) and Impact deals with the rest? That would deal with all the "plausibilty issues" at any rate.
Hey, I'm not the one you have to pitch it to.
Menarker
09-11-2010, 07:21 PM
I initially assumed the exhaustion was an additional annoying status that would stick around even if the psytellite was removed. Hence why Pick Me Up was in my plan before. Figured that the entire ordeal would make you tired.
And we won't know what AB meant or how it happened (aside from fatigue/drunkeness) until he responds anyhow. A lot of confusing stuff was in that last post. :3
Dracorion
09-11-2010, 07:28 PM
...
Screw it, we're done.
Astral Harmony
09-11-2010, 08:39 PM
AB, are Impact and Matthias able to act or think of their own accord while being possessed by a psytellite (barring bits of exhaustion) or are they more or less dominated/mind controlled and unable to contribute (or give orders) until they get freed from the Psytellite's possession?
Yes, they are able to continue acting and giving orders. Psytellites don't possess enough psychic oomph to dominate anyone.
If they are able to act under their own free will, is there any other features of the possession other than the Exhaustion side effect and the fact that only Psychic attacks will hurt them now?
No, not really. Unless you want the Psytellites to make them breakdance and spout nonsense.
Hah. What character're you playing? The only games I really keep up with is HL, Portal and TF2, but I've heard a bit about CoH. How's the customization?
I play about twenty different characters...well, maybe only eighteen.
And there's an assload of things to customize. From class to origin to power sets to costumes, making a character is half the fun of City of Heroes/Villains all on its own. Taking an excellent creation system like CoH/V has and creating your own content is pretty much what any MMORPG should have.
Menarker
09-11-2010, 11:55 PM
Well, looks like Impact will be able to issue the orders, so saythe AB.
Geminex
09-12-2010, 01:14 AM
How about Renny issues the orders up to a certain point, (From the start until the one last one dealing with freeing Impact from possession) and Impact deals with the rest? That would deal with all the "plausibilty issues" at any rate.
No. (http://www.youtube.com/watch?v=-aJROW6cuEM)
Seriously, if you had said this to begin with? Yes. Certainly! No problem at all.
But like I said. Repeatedly telling me what I can and can't do with my character? Kindly informing me that your characters would be claiming credit for my plans? Actually arguing about this when I said "no"?
Yeah, no. I'll gladly negotiate anything, anything at all. But if anyone uses force to attempt to get it, that annoys me.
Look, next time you want something from me, try to come to an agreement with me beforehand; I guarantee we'll make one that's fair. I won't even hold this against you, then. But, now, at the risk of starting this discussion again, I will.
Menarker
09-12-2010, 01:20 AM
Well, looks like Impact will be able to issue the orders, so saythe AB.
You probably didn't notice my previous post. Your response was no longer needed as AB confirmed the possession does not have the effect of domination and that Impact would have control of his faculties either way. You can go ahead with it as you wanted. No arguments here.
Bard The 5th LW
09-12-2010, 01:33 AM
Do not listen to him Geminex!
I saw it! Menarker has stolen the Nuklear Power TARDIS and went back in time to make that post in an attempt to make you look foolish.
He must be stopped!
Dracorion
09-12-2010, 01:38 AM
What.
WHAT
TIME IS MINE!
GIVE IT BACK!
Geminex
09-12-2010, 10:34 AM
I saw it! Menarker has stolen the Nuklear Power TARDIS and went back in time to make that post in an attempt to make you look foolish.
He must be stopped!
EXTERMINATE.
EXTERMINATE.
EXTERMINATE.
You probably didn't notice my previous post. Your response was no longer needed as AB confirmed the possession does not have the effect of domination and that Impact would have control of his faculties either way. You can go ahead with it as you wanted. No arguments here.
My response did matter, I think. The IC circumstances surrounding the order-giving are, I think, far less important (because there's very few situations in which I could justify Impact being able to give orders, however tenuous that justification may be) than the OOC circumstances. Namely who has the right to give orders (Impact, later Charlotte), and who deserves to take credit (in this case, mostly Impact). You can argue IC all you want, as long as the OOC stuff is on my side, it'll be Impact. The only way to give orders is to get me to waive the OOC stuff and allow you to do so. Or, alternately, to make a plan that's better than mine, so that you deserve credit. Which would be given, in moderation. But in absence of that, the only way for you to give orders is my goodwill.
...
Just wanted to clarify that, I guess.
Now let's just get back to murdering a 10-year-old.
Dracorion
09-12-2010, 10:55 AM
Sorry Geminex, I can't take you seriously anymore because of your avatar.
Geminex
09-12-2010, 11:04 AM
I'm sorry, is this coming from the guy whose avatar is perpetually jerking off?
Besides, it's fly. So very, very fly. Accessorised sevenfold, do you have any idea how much extremely fashionable power that gives me? I am more well-dressed than you can imagine!
Edit:
Finally, how do you know that that isn't exactly what I want you to think?
Dracorion
09-12-2010, 11:07 AM
Yeah, see, I'm not the one trying to be taken seriously.
I can afford to have my avatar jack off.
Geminex
09-12-2010, 11:16 AM
Look, if I wanted to be taken seriously that desperately, I would never have stopped using Walter Cronkite. But hey, I want a change of wallpaper once in a while. Some color!
Besides, it isn't ridiculous! It's awesome! How is it not awesome?
Dracorion
09-12-2010, 04:22 PM
Menarker, I think Geminex is waiting for you to post so that he can then post the rest of the plan.
Alternatively, Gem could just do the whole plan in one post, with a time skip between when Impact tells the team to target the Psytellites possessing him and Matthias and being freed of the Psytellites.
Menarker
09-12-2010, 06:24 PM
^^; Sorry about that. Just came back from work
Was busy with:
1) Work (Some asshole stole my umbrella from the lunchroom and it takes 40 minutes to walk to/from work. I wear hearing aids, which I cannot allow to get wet, so it's a VERY BIG DEAL.)
2) Studying
and also, I was under the impression that Gem saying No to Renny giving part of the orders up to freeing Impact from the Psytellites meant that Impact was going to do the entire thing.
Might be better for him to do the entire plan in one post with the time skip thing. Might also help if his post wasn't just a placeholder but more detailed so I know what lines or actions I'm responding to.
Dracorion
09-12-2010, 07:23 PM
1) Work (Some asshole stole my umbrella from the lunchroom and it takes 40 minutes to walk to/from work. I wear hearing aids, which I cannot allow to get wet, so it's a VERY BIG DEAL.)
Goddammit I did not need to know this!
How am I supposed to make fun of you anymore now that I know that you're a cripple?
and also, I was under the impression that Gem saying No to Renny giving part of the orders up to freeing Impact from the Psytellites meant that Impact was going to do the entire thing.
Yeah, but that doesn't stop you from posting.
I wasn't telling you to post Renny giving orders.
Might be better for him to do the entire plan in one post with the time skip thing. Might also help if his post wasn't just a placeholder but more detailed so I know what lines or actions I'm responding to.
You could just, y'know, post Renny being overcome with worry for Pierce.
Menarker
09-12-2010, 07:46 PM
I mentioned hearing aids quite a few times before. That never stopped you from harrassing me. :3
I'm still able to partake in most aspects of life, especially university and work and all that. Just have to take extra steps, that's all. That and I avoid loud noises (concerts and parties) and water (rain, swimming and such).
I dunno about Renny being worried about Pierce, since the only thing wrong with Pierce is distraction about a family member. Understandably distressing, but the group has bigger more immediate problems.
But I'll deal with it in a short while.
Dracorion
09-12-2010, 07:47 PM
I mentioned hearing aids quite a few times before. That never stopped you from harrassing me. :3
When?
Menarker
09-12-2010, 07:52 PM
I'm not going to bother searching for all the other times I mentioned it. Got better things to do with my time (whether studying or making the post). The most recent that I shared I was severely hard of hearing was barely even a week ago though.
http://www.nuklearforums.com/showpost.php?p=1070878&postcount=11
Dracorion
09-12-2010, 07:58 PM
Huh.
Geminex
09-13-2010, 03:51 AM
You mean you didn't know? He mentioned it ages ago. And one thread ago. And a few times in between. He doesn't treat it like a biggy, so neither did I. Though I was slightly less mean to him than I would have been otherwise.
Hey, Bard, did you notice? Fifth is rocking a terezi avatar now. Wanna switch again?
Astral Harmony
09-13-2010, 04:12 AM
Don't you dare make Bard stop being Konata-chan. I'll Dinner you faster than you can say "tough actin' Tinactin".
So, that final plan is the plan you wanna use?
Geminex
09-13-2010, 04:18 AM
Yar. And just to clarify, this one's the final:
Rachel1: Rage rocket Moon
Moon construct: special amp
Irene1: Unownaut, Psycho boost on lite possessing Impact (lite D) (STAB, Amped)
Renny1: Shaymin Psychic on lite possessing Impact (lite D) (Amped)
Harliette1: Wormadam Psychic on lite possessing Impact (lite D). If that one's gone, then psychic on lite possessing Matt (Lite B) (Amped)
Moon1: Signal beam with Lanturn on Mattshade (Amped, Super effective)
Moon2: Vaporeon helping hand on Irene (to boost her first attack)
Melanie: 2 rage rockets on Irene, pay 50 rage to use a full restore on self and one on Irene
Irene2: Leaf storm with sceptile, but undivided. On Impactshade. (STAB)
Harliette2: Illumise Bug Buzz on lite A. 100-120 probable damage. (STAB, Amped, Super effective)
Harliette: Water shot on lite F (STAB, Amped)
Renny2: Magnezone mimic helping hand on Irene (to boost her second attack)
Pierce1: Defog with Skarmory
Pierce2: Have Blaziken finish off Beta A
PierceTrainer: Hit lite A (Super effective)
Rachel2: Rage rocket Impact
Impact: Rage rocket self. Use both adrenaline boosts for +2 to all stats. Attack Psyshade Pierce with Swarm Bow. (STAB, Amped, Super effective, adrenaline boosted) Use rage rocket on self. CCC.
Charlotte1: Super Fang Golem
Charlotte2: Arceus to use Divided Toxic Judgement on Beta D and Psypierce (STAB, Amped, Super effective on beta)
CarlotteTrainer: Split shotgun between lite C and lite E (amped)
Wilhelmina: Dark shot on lite E (STAB, Amped, Super effective)
Lexhur: Grill gore on lite C
Irene: Use sigtech, Attack Mattshade and Impactshade with Grimslay (each attack boosted by one of the helping hands) (STAB, Super effective, Helping Hands, maxed out attack)
CCC:
Kurika: OHKO atack on Beta E
Milsha: Throat Harpoon on lite G (STAB, Super effective, Amped)
Shannon1: X-scissor with Florescence on lite G (Super effective)
Shannon2: Extrasensory with Shiftry on lite F (Amped)
Aster: Lucario form, psychic on lite possessing Matt (lite B) (Amped)
Cecilia: Hit Impactshade with Water Bomb (STAB, Amped)
Matt: PorygonZ, dark pulse on Mattshade, (Amped, Super effective)
Lites (all 150)
B (possessing Matt) 1-2 psychic, KO
D (possessing Impact) 2-3 psychic, definitely KO
A 100-120 damage from illumise, Pierce's trainer attack. KO.
C 140 from Grill Gore. Finished off by shotgun. KO
E 140-150 from Wilhelmina's dark shot. Finished off by shotgun. KO
F Throat Harmppon and X-scissor. Probably KO.
G Extrasensory and Water Shot. Probably KO.
Betas:
Beta A 51 Blaziken
Beta D 98 Killed by toxic judgement
Beta E 284 OHKOed by Kurika.
Pierceshade 217 Killed by Impact and toxic Judgement
Matt 441 Softended up by Matt and Lanturn and takes a massively boosted attack by Irene, probably dead.
Impact Shade: 476 (I think) Softened up by sceptile and Cecilia, hit by Irene. Probably dead.
Take us away.
And... who's Konata-chan?
Astral Harmony
09-13-2010, 04:55 AM
If you don't know who Konata is, then you're missing out on one of the best animes I've ever seen. And I've seen shit like Romeo X Juliet and Scrapped Princess.
Geminex
09-13-2010, 04:57 AM
...
So, this "anime" you speak of, does it taste nice?
Dracorion
09-13-2010, 11:03 AM
I hear most of 'em taste like monkey chunks.
Though I hear there are a few that are actually Hershey's Kisses.
Geminex
09-13-2010, 11:06 AM
Huh. Y'know what I notice? Both you and Menarker usually log on with, like, two minutes of each other. Regularly. It's weird.
EXPLAIN YOURSELVES.
Also, updated that post. Man, that took a while.
Menarker
09-13-2010, 11:07 AM
I never actually seen the anime "Lucky Star" (the one Konata-chan is in) but it is popular enough to have quite a following and even become a little bit of an icon.
As for your observation, I really don't have a clue why that is the case.
Dracorion
09-13-2010, 11:09 AM
Oh hohoho hahaha oh man wow
Geminex
09-13-2010, 11:20 AM
Hey, that's the way I'd react. I like my mind the way it is, thank you very much. Having anything affect it out of the ordinary is NOT GOOD. AT ALL.
Plus, I'm pretty sure one of Impact's upgrades will involve immunity to any and all types of mind-control, so it's cool.
And hey, the more flaws I give him, the more powerful I can make him in other areas. All works out.
Edit:
Aaand I'm off. Smell ya'll later.
And Drac, I would advise Pierce not to make fun of Impact's sudden... phobia. Particularly because Impact's eventually gonna get mind control himself. And he'd be all too willing to hold a grudge.
Dracorion
09-13-2010, 11:39 AM
Plus, I'm pretty sure one of Impact's upgrades will involve immunity to any and all types of mind-control, so it's cool.
What, so Renny can't get this but you can?
And hey, the more flaws I give him, the more powerful I can make him in other areas. All works out.
I would suggest against it, actually. Because if you make him immune to those flaws (like you wanna do for this one specifically), then you end up being like the guy in this comic. (http://www.darthsanddroids.net/episodes/0440.html)
Edit:
Aaand I'm off. Smell ya'll later.
And Drac, I would advise Pierce not to make fun of Impact's sudden... phobia. Particularly because Impact's eventually gonna get mind control himself. And he'd be all too willing to hold a grudge.
Pierce is kinda busy right now. Ask again later.
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