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Inbred Chocobo
09-29-2010, 09:37 AM
This rp is going to play on the premise of what-if? As in what if we were all together at a con event or something else when the zombie apocalypse occurred. There won't be any fancy powers, or super skills. Its just going to be you and a handful of other people against whatever the hell I throw at you. Being creative, making a plan, teamwork, are all going to be needed to survive this, and I have a feeling that this is going to end with everyone dying.

Background: The city we are in is not an actual city, but will be based off one. We are in the city Shamley. NPF isn't big enough for its own con, so we got a room at another con, one involving pretty much anything Japanese, from anime to imported movies and games and even old cultural bits from them. We have a room on the second floor that we have to ourselves. Everyone starts off in this room, and it has a large window outside, a few tables with food, a couple of consoles setup with gaming with tvs. The con has a no-weapons policy, but does have cosplay, so while you cannot have any lethal weapons, you may have something made out of wood, at the cost of being in a cosplay outfit.

Things have been relatively normal, nothing special going on really. A lot of news has been reporting on a fail terrorist attack on the capital building against our current president, with nothing else to report out of the ordinary going on. Its close to winter, so weather is cold.


Characters:
This is a what-if scenario if we all get together, so I'd like everyone to actually play as themselves, or as close to themselves as they are willing to put on the internet.
Character sheets:
Name: (This can either be your name, your forum name, or a made up name, doesn't really matter.)
Description: (Age, height, whatever you are wearing to the con, and noticable traits)
Skills: (These are things you are noticably good at. Don't list things that you are average at, just things that you can do that you don't expect average joe to be able to do)
Flaws: (These are things that you are below average at. Be honest with yourself when you lists these.)
Items: (What you would have on your person)
Extra: (Anything else you would like to mention about yourself post here)

Example Character:
Name: Frank
Description: At 5'9' and a little slim Frank isn't exactly impressive. He wears a little bit of a baggy jeans and currently has a black t-shirt with the zerg symbol written on it. A black belt is holding his pants up, but he doesn't honestly need it, he just got into the habit of wearing them everywhere due to work. He also has a long coat, black and gray checkered scarf, and a fedora that he wears when he is outside, but takes that off once inside.
Skills:
Driving: Frank can actually drive stick, and even get an 18-wheeler and such rolling down the road without too much difficulty. He hates driving stick however, and may have issues with getting things rolling, but he knows what he is doing behind the wheel.
Mechanical Repair: Frank also (not from want but from need) knows a bit about fixing a car. He can change hoses, replace parts, and give decent ideas on what can be wrong with a car. He isn't great, and since he really dislikes cars and only does it when he needs to it not as fine-tuned as it can be, he can do it.
One handed ranged weapons: Frank can also be pretty accurate with a pistol or other one-handed ranged weapons, having downed 20 targets in 10 seconds with no miss as his current record for target shooting. His gun maintenance however could use some work.
Book learning: Frank is one of the few people that can pick up a how-to book and gleam something actually useful rather quickly. Its what he has had to do for mechanical repair a few times and could most likely put this to other skills.
Flaws:
Weak: Frank is pathetically weak in upper arm strength. This means punches, melee weapons, breaking things, and anything require a lot of arm strength you cannot expect Frank to do. His leg strength however is what he tends to depend upon, so at least he will be able to run.
Clumsy: Sometimes Frank can be a little clumsy. Trip over himself, maybe break something fragile. He tries to be graceful, but once in a while it will catch up to him.
Scopes and two-handed ranged weapons: Frank actually has trouble using a scoped-weapon. He can get the shot lined up right, but it never seems to make its mark with him. He also isn't very good with two-handed ranged weapons either, which is why he sticks with pistols and such. There is one exception to this rule, and that is the bow-and-arrow. Frank has used these before with moderate success, though its been forever so he is most likely rusty with such an item.
Items: Wallet, a keychain with a mini-flashlight on it, and a cellphone.
Extra: Frank was the main organizer of the event, and also has a nametag that states he is in charge.

CABAL49
09-29-2010, 11:12 AM
Name: Collin

Description: A little over six foot, broad shouldered and a little overweight (Not that much of a fatty guys.) Wears jeans with a belt and a solid blue shirt with sandals.

Skills:
Wilderness Survival: From his nick of the woods he know camping without real supplies, but a hatchet never hurts. He knows what to eat and what not to eat (He is a vegetarian so can't help you carnivores.)
Melee Weapons Beyond having stick fights with his brothers, having to split wood has made him pretty accurate with an axe.
Strength Chopping wood builds muscles, but being away from home he does some weight lifting to keep his strength up.
Gun culture He grew up in the South. Do I really need to elaborate this one?

Flaws
Injury His left knee was hurt in an incident a while back. While he can move around fine, running for an extended time causes him great pain.
Impaired vision Without his glasses, he can't see much.
Slow With running being a pain, he doesn't run much and is below average in terms of speed.

Items Wallet, keys(has a flashlight on it too), a cellphone and a lighter.

Extras I have an American Southern accent. Go figure.

RickZarber
09-29-2010, 11:45 AM
Name: Rick

Description: 26 years old; 5'10"; out of shape, but still this side of being fat; balding. Rick is generally wearing sneakers, jeans and a t-shirt. If it is cold out, he probably has a hoody. Wears either glasses or contacts depending on the situation.

Skills:
Zombie Awareness: It started as a joke, never truly believing it would ever prove useful, but Rick can't go somewhere without sizing up its defensive capabilities against zombies. This raised genre awareness also allows him to avoid common beginners' mistakes, and warn others when they're just beggin' to get eaten.
Stabby and Slashy: He's never had a fencing lesson, but that's okay; zombies can't parry. Rick likes swords, and can swing one with a fair amount of power and accuracy. Seemingly useless, this skill luckily translates to the more common Machete Usage.
Cameraman: Rick usually brings a video camera to conventions. While he believes that when zombies are chasing you, it's time to put down the camera, he probably won't be able to resist recording some things for posterity.

Flaws:
No firearm experience: Video game skills do not translate to real life abilities.
Bad knee: Walks with a limp. If it comes to running for his life, Rick may be screwed.
Velma-vision: Rick can't see shit without glasses / contacts.
Claustrophobia: Conventions are rough. Small crowded rooms are worse. Being able to kill things makes it better, but Rick might just Freak Out if he's hemmed in for too long.
Listen! You smell that?: Rick has no sense of smell. (http://www.johnnywander.com/comics/34)

Items: Video camera, cellphone, wallet, keys, glasses cloth [or] eye drops. Depending on if we have our cars or not (or access to them at any point): Toyota Camry (seats 5). Contains: Work lamp http://ecx.images-amazon.com/images/I/41M-AUMvPjL._SS500_.jpg, folding chair, and generally half a tank of gasoline at any given time.

Extra: Fiercely loyal to his friends. All the same, Rick doesn't like confrontation, and will avoid fights as much as he can. Greatest fear is that he'll turn out to be a coward and let someone get killed. Rick really, really doesn't want to have to kill people he cares about.

Bard The 5th LW
09-29-2010, 12:55 PM
Name: Bard

Description: Somewhere in his teens as far as age goes. Wears brown cargo pants and a short ended trench-coat. Wears normal tennis-shoes. Lots'a pockets. Brown hair reaching back to his neck, and blue eyes. He is in decent shape, but his eyes look are not pretty, as they look rather sore and some red can be seen. Acme is rather low for his age

Skills:

Stength: Its not his fault he's the strongest there is! He doesn't even exercise! OK that's a lie, he does lift weights rather often, and he has good upper arm strength. He can lift heavy items and is also good with large, blunt weapons.

2-handed firearms: He has really no experience with pistols, but he has worked with shotguns and rifles, and he thinks he is pretty good with them.

Bicycling: He doesn't like to drive, so he uses his bike more often than not. Experience has made him pretty good over many a terrain.

BURN IT ALL!: He's a boyscout, and if a scout claims he has never played with fire, he's a liar. He also adores fireworks, particularly the illegal (in his area) sort. He has never commited any great acts of arson, but the budding pyro can start quite a flame with proper materials.

Flaws:

Allergies: Mark suffers intensely from allergies at this time of year. He has a hard time breathing through his nose, always making loud sounds, and his eyes are perpetually dry, causing him to blink a lot. Sometimes violently so. He has medication, but it really doesn't work as well as he'd like.

Butter Fingers: Possible a side effect of the blinking, Mark cannot throw or catch well at all. He can throw far, but not accurately.
Items: (What you would have on your person)

Head in the Clouds: Even in rather intense situations, he can a bit absent-minded. Distractions happen easily, so he can be caught off guard or forget things momentarily rather easily.

Items: Bike, wallet, Cell phone, Library card, lighter, pocket book, pen, prescription medicine, eye drops, and a box cutter.

Extra: He's younger than most of the others, despite this he is still pretty mature for his age. He is a bit of a coward though, and he is likely to run if a chance of death is apparent.

krogothwolf
09-29-2010, 12:58 PM
Name: Krogoth the Wolf

Description: 27 years old(almost 28!), 6'0" and in fairly decent shape. Scott wears casual dress pants and a Calgary flames T-shirt. He has classes and wears a Team Canada Ball cap.

Skills:
Computer Skills: As a network administrator Scott has a very broad range of computer skills and knowledge.
Athletic: He is fairly quick on his feet and agile to boot. Still plays hockey to keep in shape.
Ambidextrous: Used to be left handed but learned how to use is right hand as well as his left due to being blind in his left eye.
Fencing: Took 4 years of fencing, may be a little rusty though.

Flaws:
Blind in left eye: Scott is blind in his left eye regardless of having glasses or not, screwing up his vision somewhat.
Hand eye coordination: Only being able to see out of one eye has created some hilarious moments with poor depth perception and peripheral vision when things happen to far to his left.
Darkness freaks him out: His eye problems makes his dark vision extremely poor, meaning he freaks out more in the darkness cause it's hard for him to see anything.

Items: Wallet, SmartPhone(Sony Xperia 10), keys, sports bag with Newspaper and laptop.

Extra: Loyal to his friends and likes to help out those in need if it doesn't screw him over in the end. Also likes to argue about things, even if they aren't important. Also has a swearing problem.

Geminex
09-29-2010, 02:40 PM
Name: Impact
Description: Jeans and a polo shirt, with a sturdy jacket to go over it. Running shoes, watch, glasses.
Worn by a 6-foot tall caucasion, fairly lean guy. Normally proportioned, fairly long fingersNot particularly muscular, but not weak either. Brown hair, brown eyes, stern face, tan skin.
Skills:
Climbing: Amateur rock climber, good at getting into high places, provided sufficient handholds.
Unhealthy interest in strategy: Has a great interest in (and quite a bit of knowlege of) strategy, both military and otherwise, and isn't a bad tactical thinker to boot. Has a nose for deciding which resources to use when.
Quick learner: Picks new concepts up quickly, and good at understanding and adapting to new situations.
Useless knowlege: Has a looot of useless, sometimes quite detailed, knowlege, mostly historical, military and scientific, particularly biological. Fairly good at applying this.
Situational eloquence: He's a good public speaker and can be quite eloquent if need be, though he still has to work on the whole 'speak persuasively' aspect.
Bilingual: If any Nazi Zombies appear, Impact can totally speak to them in their mother language.
Flaws:
Socially awkward: Often quite bad with people, especially in large groups and in new, unfamiliar situations. Plus, seems sinister without meaning to.
Lacking in stamina: What it says on the can. He's strong enough, but not that good at keeping exertion up for an extended period of time.
Bad hand-eye coordination: Another way of saying clumsy. He'll fumble stuff, and needs to really focus on working with his hands when using tools or weapons.
Items: Considering the situation, probably just keys and a cellphone. Wallet with a bit of change in it.
Extra: Tends to let go of himself when society's not looking. What'll happen to him when society is replaced by zombies? No idea. Let's hope it's fun.

mauve
09-29-2010, 09:39 PM
Name: Mauve (pfft, like she'd give out her real name and spoil the aura of mystery.)

Appearance: Mauve is 24 years old, about 5'9" tall and a touch on the scrawny side. She has shoulder-length hair cut in a bob, described as ash-blonde colored. (She dislikes the term "dishwater blonde" even though it's more accurate.) She wears a purple t-shirt, a brown fitted jacket, jeans, babydoll shoes, and a purple scarf. She wears glasses constantly and is quite attached to them.

Skills: Stealth- While by no means an expert, Mauve is good at being quiet and going unnoticed. Being scrawny helps.

Loyal- Mauve dislikes seeing others get hurt; especially friends. If you fall, she will come back for you. (Unless you've done something to piss her off recently, in which case you're on your own. :p )

Stun-and-Run: Mauve is built like a twig. She's not one for heavy lifting or throwing killer punches. But she learned a few basic self-defense tactics from her mom (her mom's an ex-cop from Chicago; true story). Most of them are of the stun-and-run variety (car keys are a very effective weapon!). No telling how useful these will be against enemies who don't feel pain, though.... Huh.

Quick Learner: She picks up new concepts and skills relatively quickly, and those she has trouble with she stubbornly pours over until she figures it out.

Sense of Direction: She has a good sense of direction, can read maps (dashboard GPS systems are for quitters), and doesn't get lost easily. That being said, actually getting lost terrifies her.

Improvised Blunt Weapons A-Go-Go, Baby!: If Mauve's learned anything from video games, it's that most problems can be solved by hitting things with blunt household objects until they stop being problems.


Flaws: Low Stamina: Mauve is not athletic. She is not muscular. She gets winded going up a flight of stairs. Good luck having her on your team.

Vision isn't important, right? Mauve is pretty nearsighted. If she loses her glasses she'll still be able to see the big picture (incoming zombies, friends and foes, buildings and stuff) but not the detailed stuff (being able to read street signs, pick out details from several feet away, etc).

Health problems: Mauve has to be careful how she moves. She has a connective tissue disorder that can cause her joints and lungs to hyper-extend and/or rupture. It is very, very painful and Mauve will try to avoid this at all costs. That means no crazy acrobatics for Mauve!

No real combat training of any kind: Aside from occasionally playing with a BB gun and a cheap child-size hunting bow (she didn't hunt; she shot styrofoam targets in her back yard) as a teenager, Mauve has never held or used a weapon of any kind, nor does she have any formal martial arts training. LOLOLOLOL UR TEAMMATE IS A NOOB


Items:
Purse: Mauve's a girl. It goes without saying that she has a purse. It contains a bunch of random junk including her phone (it has internet access!), a wallet (it has a driver's license, some cards, and absolutely no money in it!), a small bottle of tylenol (pills here!), car keys (for her car!), her sunglasses (they're prescription!) and some kind of small snack-food item (she gets hungry!).


Extra: Zombies used to terrify her, until she played Half-Life and Left4Dead. Bashing their brains in with a crowbar is a therapeutic way to conquer one's fears, I guess. Preeettty sure she's gonna go back to hating them now that they're real.

krogothwolf
09-29-2010, 10:04 PM
So far only Bard doesn't wear glasses.

CABAL49
09-29-2010, 10:07 PM
I say Mauve should be the team's cheerleader who preaches how we will win through the power of friendship.

And now I know how I am going to die in this here RP.



So far only Bard doesn't wear glasses.

Pretty sure I am the only one who isn't specifically loyal :D!

Bard The 5th LW
09-29-2010, 10:46 PM
So far only Bard doesn't wear glasses.

Its not like he/I has/have golden eyes either. Allergies do quite a number on me/him.

Menarker
09-29-2010, 11:13 PM
I got some of the worst possible traits for a Zombie Team Survival Genre.



Name: Ivan
Description: 26 years old, 5'11, wirey build with short curly black hair. Wears glasses and hearing aids. Always carries an umbrella and a long jacket with a hood.

Skills:

Agility: Slightly above average top speed. But VERY HIGH agility as in being able to pivot and turn and dodge with the grace of a dancer/martial artist.

Height/Reach: LONG ARMS and a slightly above average height! Reach is great for grabbing things normally out of range, melee attacks and that sort of thing.

Slim flexible build: He can squeeze through some narrow gaps pretty easily, although some places he can't squeeze through. He can also stretch his limbs to the point where he can kick as high as his head.

Tough bones: Can withstand battering and impacts without too much problems. His blows such as pushing or punching are quite strong.

Slightly above average stamina: While he can't do intense activities for very long, he can do average activities for longer than most people.

Strength: While not terribly strong compared those who still work out, he has strength far far above normal for his weight and definately has enough to contribute effectively to moving things and does very well with a melee weapon.

Trustworthy Adult Spirit: Easily earns the trust of well-meaning adults and elderly people whom are willing to lend him the most basic of aid and support and can generally negotiate for help. Has trouble dealing with the purely selfish and arrogant though. Generally, to people who genuinely pride themselves on other people's happiness and morality, he easily makes them feel like he's someone you'd want to help.

Silent Movement: Is light on his feet. Combined with his agility, many people commented on how he seems to be in two places at once.

Raven Vision: Has a peculiar talent for spying shiny or unusual objects. List of objects he has found before include a lost diamond ring, money, lost jeweleries, and other such things. Also has an amazing eye for seeing movement, even from far off distance where he has trouble with detail.

Intelligent: A university student with some courses in computer, philosophy, psychology, literature, anthropology and a few others. Can grasp abstract concepts fairly well. Very good reading skills and noted for certain analytical abilities.

Money: While not millionaire quality rich, he has been saving up for a place of his own, so he has enough to buy some luxuries, especially in an emergency.

Friends with animals: Cats seem to downright adore him and some other wild animals like crows, some dogs and even skunks feel quite at peace with him as long as he doesn't approach too closely. Injured or trained animals might behave viciously though...

Genre Savvy/Trivia: Is an avid trope reader and knows a fair bit about a variety of topics.

Computer/Technical skill: Average at using computers for the most part, but has good google-fu skills.

Martial Arts?: Has been enrolled to several martial arts courses for a few months, so he has learned the basics of a few. (Sword, staff, kenpo, boxing) But nothing terribly useful against anyone with more training.

Organizational skills and Spatial-Vision: He can pack an incredible amount of items in small amount of space. He's the guy you always want to have packing your suitcase.

Huge Bladder: He can go almost 22 hours without a toilet break.



Flaws:

Hearing loss. Has severe problems with hearing and thus struggles to understand people with unusual accents (including asians), weak voices, noisy environment, extremely high pitch sounds and multiple people talking together. This also prevents him from using phones or walkie talkies of any kind except in the most optimal of conditions and frequently relies on someone translating for him or needing some sort of writing. (On the plus side, he can turn off his hearing aids to muffle any sounds he want to NOT hear.) If his hearing aids get lost or destroyed, he's practically deaf for all intent and purpose.

Glasses: Is somewhat nearsighted. While he isn't terribly bad with his glasses, he does suffer quite a bit of blurriness without them when looking at far off things, although he can easily see shapes and move around with no issues. Basically he has trouble with distant things, but can read as well as anyone else.

Bad Memory: Short term memory sucks serious ass. Took him 5 years to learn his classmates names in high school. By then, it was pointless. Basically, his recall tend to be very much delayed and will sometimes require him to see a visual cue before several paragraphs worth of info will flood into his head.

Fear of water: Due to how much he relies on his hearing aids, he will practically recoil at any situation where he has to get wet or downright dirty for fear of destroying them. He can swim fairly well if he desperately needs to, but unless someone can hold his hearing aids, then he's basically trading away one of his senses. Tries to mitigate this with his umbrella and always wearing a jacket or some sort of wide-brim hat. His fear is more motivated on how expensive and time-consuming it is to repair his hearing aids, so in a life-death situation, he can get past it, but he'll definately waste tons of time looking for any possible alternatives.

Fear of blood/gore: Has never felt good around excessive gore. A paper cut won't disturb him. But anything like a gash or enough to make a pool will start to make him sick to his stomach.

Fear of height: He gets nervous around any situation where he's liable to fall to his death or severe injuries. This only really applies to unsecure locations. Buildings with good railings and protection from falling doesn't trigger this from him, but he's still unwilling to lean his head over the edge of a rooftop or window.

Unpopular among his age: Does not tend to make friends with people close to his age or younger, especially the ones who like to be reckless or party. Only the select few. He is basically an old man in a young man's body.

Allergies/Asthma: Bad with dust/dirt and some plants. While he is good at running short distance really swiftly, long distance running will leave him extremely winded.

Anti-Gunmanship: Lives in a place that outlaws guns. No experience with them except for the Light Gun from Nintendo.

Cannot handle roller-coaster-ish speed. Riding in a car going 100+ish miles per hour, especially one that jerks around a lot gives him chest pains and feeling of weakness.

Slightly Timid: When dealing with living conscious beings, he doesn't like to provoke people and gets nervous and anxious when people start getting aggressive...

Hot Blooded: Once it get into a fisticuff though, he tends to react viciously as a self defense and doesn't bother listening to reason other than his own survival or their own surrender/defeat.

Occasionally Has No Indoor Voice: When he gets worried, nervous, excited or tries to explain something to someone, his voice may start LOUD AND GETS LOUDER PRACTICALLY EVERY THREE SECONDS, RIVALING EVEN OPERA SINGERS WITHOUT EVEN TRYING!!! Seriously, it's like a reflex from not being able to hear exactly how loud his voice is.



Items: Umbrella, Jacket, Hearing Aids (and 2 spare batteries, each lasting 2 weeks.), a backpack, a laptop. Wallet with some cash and bank cards.

Overcast
09-30-2010, 01:00 AM
Name: Harry
Description: 24 years old, 5'3" with golden brown skin, his eyes a deep shade of brown. He is thin at about 124 lbs and has come to the con wearing cosplay of Jun Kurosu (http://images4.wikia.nocookie.net/__cb20090112073111/megamitensei/images/thumb/9/9e/P2IS-Kurosu.jpg/200px-P2IS-Kurosu.jpg) from Persona 2: Innocent Sin. Consisting of a baby blue Kasugayama High School uniform and black dress shoes, his feather down soft black hair styled to fall over his right eye.
Skills:
Technician: A period in the Navy has given him a degree of knowledge in the repair and maintainence of circuitry and electronics and the type of manuals that are associated with them.
Healthy Lifestyle: More Naval habits have kept him in relatively good shape, along with a hobby of fighting.
Firearms and Hand to Hand: Naval training have made him a relatively good marksmen in both pistols and rifles, and the fighting hobby makes him quite a bastard with his hands.
Massive Peripheral: His astigmatism has made his peripheral vision rather large so that in order to escape the corner of his eye you pretty much have to be right behind him.
Supreme Will: When he gets inspired enough to be a part of something it is incredibly difficult to make him stop until he has succeeded. Also anything threatening his life tends to spark his willpower to the point of being endless.
Sharp:Is known to be a smart individual who is capable of thinking on his feet with relatively little problem.
Sneaky: Being both light and small Harry is rather good at sneaking around.
Adorable: People tend to like him because he has a natural youth and seems harmless and innocent even without talking to him. And even more when they do.
Fountain of Happy: It is difficult to get him down, because a constant state of pessimism allows him to see how it can get worse.
Tiny: He can fit in rather small places since he is only about five inches away from being diagnosed with dwarfism.
Double Jointed: Incredibly flexible.
Flaws:
Tiny: Being able to fight is nice and all, but he cannot ignore that he is a very small individual.
Double Jointed: His double jointedness comes from a connective tissue defect, and so he has a predisposition to joint weakness.
Adorable: While people find him likable there are also people who don't take him seriously for the same reason. It is almost impossible to appear threatening.
Lack of Extensive Firearm Knowledge: His Naval career offered him knowledge in how to shoot, but his rating didn't include arms maintainence and he didn't really spend much time studying that so he doesn't know a lot about guns and ammo. He can just shoot well.
Untranslated Weapon Talent: He knows how to grapple and punch, but has only ever used blunt objects to hit things like baseballs and blades to cut weeds. Meaning sure he can swing them, but not with any real skill.
Unable to Drive: A skill he should have learned when he was 16 that has gotten lost in the annals of time.
Pathetic Swimming Skill: He passed his swim qualification to get into the Navy after four weeks in remedial swim class where he nearly drowned for five minutes trying to float. He never touched the water again.
Astigmatism: Without his glasses he has difficulty making things out that are far away.
Slow to Inspire: Barring his life being in danger he is typically more than a little apathetic, so while his will is endless when he gets started...he is difficult to get started.
Doomsayer: Don't ask him how it can get worse, his happiness stems from him always having an answer and it has been known to be a little disheartening for other people to expect the doom he is always thinking of.
Easily Captivated:It isn't ADD, he is just in love with the whole universe and finds beauty in all things. Unfortunately it will occasionally draw him from the importance of now.
Zero Sense of Direction: Getting lost is pretty much how Harry likes to spend his time in new places, and by extension has willingly forgone any training in proper navigation.
Items: Cosplay outfit; wallet with bank card, credit card, and twenty dollars worth of ones; backpack with a change of clothes(Black Jeans, Diesel Shoes, T-shirt (http://www.8ball.co.uk/tshirts/parliamentt-shirt-mothershipconnection_1_104946_black_l.jpg)), snacks(Jerky and OJ), a pair of high end headphones(Ultrasone Edition 8) with a battery powered portable amp(HeadRoom Portable Desktop Amp) and interconnect cables, an umbrella, his glasses, a wireless internet modem with relatively high end antennas(hawking tech), a surge protector, his laptop(Toshiba Satellite), and the backup batteries for his laptop, his amp, and his cell phone.((Seriously I've gone out like this, sans cosplay)) As well as his cell phone(Droid).

Inbred Chocobo
09-30-2010, 07:09 AM
Everyone so far is approved, and boy doesn't this look fun? Sign-ups are still open, and I think I will start this game soon (like either today, tomorrow, or monday soon).

Couple of things, if you fall behind in posting with the group (like I get three posts in and the party has moved on without you), you will most likely be killed and eaten. Also, with the way I am turning things into zombies, its going to end up everyone is immune to it, which means no one here can die and come back as a zombie. I just wanted to go ahead and put that out there before anyone asks.

Geminex
09-30-2010, 07:26 AM
But what if I really, really want to?
:(

Fair enough. Glad I got approved. Looking forward to this!

Inbred Chocobo
09-30-2010, 07:49 AM
But what if I really, really want to?
:(

Fair enough. Glad I got approved. Looking forward to this!

Tell ya what, when the zombies show up, you can go and if you ask real politely they may consider it.

Overcast
09-30-2010, 09:25 AM
Figured roleplaying dumb zombies was about as fun as roleplaying a mold. Move, eat, move, eat, move, eat. No dialogue, no emotion, maybe some atmosphere, but it would have to be a third person narrative and in the end there is nothing to distinguish you from the rest of the hoard anyway.

Inbred Chocobo
09-30-2010, 09:44 AM
We already have like 9-10 people, so I went ahead and threw up a post. Basically everyone can be doing what they want, but there is a room dedicated to just NPFers hanging out. Frank is there kicking back, feel free to do what you guys want to do.

For those wishing to sign up, sign ups are still open and probably will be for the first little bit. Just post a profile and when I say approved you can post.

Geminex
09-30-2010, 10:46 AM
Figured roleplaying dumb zombies was about as fun as roleplaying a mold. Move, eat, move, eat, move, eat. No dialogue, no emotion, maybe some atmosphere, but it would have to be a third person narrative and in the end there is nothing to distinguish you from the rest of the hoard anyway.

Hey, every zombie hoard needs its evil overlord! If nothing else, then for the boss fights!

...

Ok, probably not. But hey, I never said that I wanted to play my zombified character. That probably wouldn't work that well. But as more and more people drop out, we're gonna have more and more dead characters. As far as I can tell, this is supposed to be about horror, and what more horror is there than to see the dead members of your group, your friends, return to undeath and chase after you, hunting you? They wouldn't have to be a constant menace, but they could appear peridiodically in particularly tense situations... stalking our group, growing more numerous as our numbers dwindle until the final surivor is cornered, sees into the dark, dead eyes of his undead friends, falls to his knees and weeps for them and their lost humanity as he feels them converge around him, rending his flesh, crushing his bones, feeding, feasting.

...

Or something along those lines, anyway. You get my picture. Anyway, I think it'd work out pretty well. Whenver one of us dies or drops out, if the player's ok with it, they get revived as an undead NPC, still looking similar to their original self (or at least what the looked like when they died), probably with some kind of special powers that normal zombies don't have, and some semblance of sentinence (not logical, I know, but come on we can handwave that). They hunt us, appear at unexpected moments, freak us out, mock us, maybe even get a kill or two. If the players want to, they can even jump in and role-play what they'd be like if they lost even the semblance of humanity.

I think it'd be fun. Though just a suggestion. Choco's call, obviously.

And mah post is coming this evening. Just wanted to throw that out there. ^^

TDK
09-30-2010, 01:33 PM
Name: Pete

Age: 18

Description: A rather large person, Pete is 6'2 and has broad shoulders. He could easily have been a football or rugby player if he wasn't an incredible nerd and fantastically lazy. He has fair skin and blue-ish eyes, with brown hair which falls just shy of his shoulders.

He is currently wearing, for no particular reason other than the con as an excuse to dress fancy, his "airship pirate" outfit, which consists of a white shirt with lacing in the front made of a loose but tough gauze material, a tan-colored vest which is made of a soft leather-like material, a grey pinstriped cadet cap, grey pinstriped-ish trousers, and black leather boots which aren't quite combat boots. The boots are actually called 'engineer boots' and are meant to be worn for riding motorcycles. However, they look quite pirate-y.

In addition, around his neck are a pair of brass-colored welding goggles and a golden gear on a silver chain, and around his waist a leather tool belt which holds a selection of random tools grabbed at the last moment (including a screw driver, pliers, and a couple wrenches), as well as a nerf gun. Slung around his back to complete the outfit is a homemade steampunk rifle, which, although most of it is rather fragile and hot-glued/taped/screwed together, is made on a stock from an actual rifle, so in a pinch it could be used as a pretty good bludgeoning weapon. It is painted and heavily modified, though, so it is obviously a toy and not a weapon. It has a strap which allows it to hang around his shoulders.

Also currently slung around his back is a medium-sized bag which contains a change of clothes: jeans, tennis shoes, a t-shirt, and a coat, along with a few other odds and ends.

(On the right, although this is minus the tool belt and a couple other things.)
http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs556.snc3/30396_10150201409825160_907660159_12654628_5179752 _n.jpg

Pros:
Large build - Pete is a large person, and as such is quite strong, although he does not frequently exercise so his muscles are not by any means toned.

'I will do science to it' - If there is one thing he is known for, its ingenuity. Pete is quite prodigious at building contraptions out of whatever is available at the time.

Zombie survival nut - Slight paranoia and years of watching zombie movies, as well as a love of survival stories, has left him quite prepared for the zombie apocalypse. He has plans - oh, how he has plans - and has thought long and hard about what he would use as a weapon, what kind of people he would try to gather, and generally how he would handle himself in a zombie apocalypse. Of course, there will never be zombies...

Agile - Despite not exercising as much as a person probably should, Pete has long legs and natural agility. He can run fast and jump fairly high, in addition to having quick response time and a habit of doing dangerous things which might resemble Parkour if performed over a longer period of time. He has always wanted to do Parkour but never lived in the right environment for it.

Cons:


Overconfidence - As mentioned, he has a habit of doing dangerous things. Usually he gets lucky or at least manages to go unharmed, but sometimes, he gets hurt. Similarly, he is quite aware that he is smart, and sometimes gets in over his head because of an overestimation of his own abilities.

Large - Being large isn't always a good thing. Needing to squeeze through a tight gap or remain unnoticed, for instance, would be easier for a smaller person.

Allergies - While not severe, he gets congested around things like pollen, cigarette smoke, or perfume. Around these things he must constantly clear his throat and gets watery eyes, in addition to not being able to breathe through his nose.


Skills:
Technical Knowledge - Science! Pete is an engineering major. Thus, he builds things and has an expansive - and rather random, at times - knowledge base in the sciences and a few other areas.

I like swords - Like many forumites, he had a love of swords from a young age, fighting friends with sticks and practicing, whether in a martial art or not, pretty consistently over the years. He knows how to handle a sword - or a stick, or really any long, solid object - and can swing it fairly hard and with good accuracy.

Martial arts - Though not obsessive about his training, Pete has taken martial arts for a few years and thus is pretty flexible and fairly experienced in hand-to-hand combat.

I cast GUN! - Pete is an avid airsoft player - a sport/game which is somewhat like paintball- and, although airsoft pellets behave nothing like real bullets, is a very good shot. He has not too often had his hands on a real gun, but when he did, he was, as stated, a good shot. These were always rifles or shotguns, however, and he has never fired or even held a real pistol. He is familiar enough with the workings and functionings of firearms to clean and maintain one if necessary, though.

Dwarf-fu - Pete spent many years of his life splitting wood, and thusly is quite familiar with an axe, and can swing it quite hard and with good accuracy.

Stealth - It was a bit of a surprise to everyone - Pete included- when he discovered through playing airsoft that he is actually pretty damn stealthy, despite his size.

They Call Me Les Stroud - Pete grew up in the woods, and thus can survive in the wilderness. He can start a fire, catch a fish, build a makeshift shelter, etc. Anything that might be necessary to survive outdoors.



Inventory:
Steampunk rifle

Wallet - Cash, ID, drivers license, a few gift cards and rewards cards for various stores.

Tool belt - a leather tool belt, part of his costume, which would be a bit difficult to run in. However, it currently carries several tools including, but not limited to: a phillips screwdriver, pliers, a few wrenches, a plastic thingy which is apparently used for cutting drywall, and a nerf gun.

Tote bag - a shoulder bag which currently holds a change of clothes and a few odds and ends.

Cell phone - generic, but functional

Car keys - to a '97 pontiac grand prix gtp. Not the best sports car in the world, but a sports car nonetheless and therefore quite fast. Currently in the parking lot.

Inbred Chocobo
09-30-2010, 02:24 PM
TDK: Approved. I imagine you are a steam-punk cosplayer eh? I've always been curious about that, perhaps via pm you could give me some tips on where to start. Also, there will be a few other steam-punk cosplayers as well (They were at the last con I was at, dedicated solely to anime, so I know they will be here as well) feel free to hang out with them.

Bard The 5th LW
09-30-2010, 03:35 PM
Just for the heck of it, I changed Mark's name to Bard.

Hurray for another Bard who can't sing or play instruments!

Geminex
09-30-2010, 04:03 PM
Gah. Left it too late. Post tomorrow, promise.

TheBlindMime
09-30-2010, 05:15 PM
I would be remiss if I didn't join a Zombie RP.

Name: TBM / James / Jimmah / I'll pretty much answer to anything

Description: A twenty five year old white guy with a big nose, looks sort of like Arthur Darvill (http://en.wikipedia.org/wiki/Arthur_Darvill) if he wasn't dressed like a zombie. Blue jeans, white t-shirt covered in fake blood, slightly green complexion and sever bags under his eyes.

Skills:
Now with Real Gore: TBM works at a trauma hospital, on top of giving him great stories at dinner parties he has become accustomed to blood, knife wounds, knives in people, guts, gsw's and has the general wherewithal to see nasty crap and at the worst, giggle.

Zombie Fan: TBM has seen more zombie movies and games then most, he knows their strengths, their weaknesses, their references, and can gauge the variety of zombie at a glance. He even does an awesome zombie impersonation.

Jack of All Trades: Holding a lot of different jobs over the years as well as being raised by a tinkerer father TBM knows a little about a lot of different things. Guns, cars, computers, CPR, camping, networks, lock picking, defibrillator use, survival situations, etc. Often his knowledge is dwarfed by others who know the subject intimately but he knows enough to get by.

Flaws:
Lazy/Athletics: TBM's not big on exercise, if he can get away without running, he will... to the max. He can run a block or two but after that he's going to stop.

Zombie Lover: He's the President of the Official NPF Zombie Horde (http://www.nuklearforums.com/showthread.php?t=13804), and as such loves zombies for all their flaws, but how long will his moral standpoint survive against certain doom.

Cowardly: TBM avoids confrontation as best he can and if he thought he could save himself he would, even if it meant leaving someone else behind.

Items:
Wallet - Currently holds 48 dollars, 2 credit cards, a scuba diver license, a driver's license, a 2 dollar bill he will never spend, and a couple of credit cards.
Crappy flip phone - Really wants a smartphone, but this calls/texts so he lives with it.
Reusable water bottle - Currently filled with pepsi and ice.
2x4 plus sign - The sign reads "Zombies are were people too!"
A bottle of purell: Cons are gross.

Extra: Often, TBM is a jerk.

mauve
10-01-2010, 04:34 AM
I've finally finished my sign-up. Edited into my original post on page 1.

Overcast
10-01-2010, 05:47 AM
Hmm, and you inspire me to add a flaw that I forgot about myself.

mauve
10-01-2010, 02:17 PM
Sooooo.... Did half of our teammates here just get banned, or are these fakebans?

Did Overcast, Rick, IC, TBM and I just inadvertently out-survive the rest of team without even trying??

Overcast
10-01-2010, 02:23 PM
Yeah they are fakebans, so says the post history. Some kind of caper, and the inevitable enslavement of the Canadas.

mauve
10-01-2010, 02:31 PM
Canada? But what about Geminex? I didn't think he was Canadian.

Overcast
10-01-2010, 02:35 PM
Nah, he was a slaver. Caught in the crossfire.

krogothwolf
10-01-2010, 03:33 PM
That makes no sense! I'm the only Canadian of the group Fake Banned!

Bard The 5th LW
10-01-2010, 03:42 PM
I'm pretty sure I dodged a fake-ban.

Edit: No wait, no I didn't.

krogothwolf
10-01-2010, 03:44 PM
It's obviously a conspiracy of some kind. We should delve more into this to find out the true reasons for this attack against us!

Inbred Chocobo
10-01-2010, 03:56 PM
Sooooo.... Did half of our teammates here just get banned, or are these fakebans?

Did Overcast, Rick, IC, TBM and I just inadvertently out-survive the rest of team without even trying??

Yes, the zombies got ahold of administrative rights and started hitting the band button randomly, trying to get Michael Jackson's Thriller to play. You were all caught in the crossfire. RP OVER!

Karrrrrrrrrrrresche
10-01-2010, 04:35 PM
Name: Karesh / Grth/ Gareth
Description: With brown hair, brown eyes and a none too short height of 5'5, and a rather small figure it's easy to mistake Karesh for a wimp. Oh, wait. 'mistake', I meant to say "He is a wimp"
Skills:
Fencing: Doesn't sound too useful, I know! But as it turns out spending a few years learning to read distance, constant footwork and a burning hatred for the French can actually come in handy. One can only hope the Zombies know and follow the rules of Epee, or...it wont' really go well, will it?
Perception: If it's bright, shiny, or interesting there's a good chance Karesh will spot it.


Flaws:
Big Mouth: Whether it's screaming, joking, or blabbering incoherently he can't keep his mouth shut for very long at all.
Lazy : If he can avoid doing something, be it work, running, or fighting zombies you can bet he will.

Items: Wallet, containing a drivers license, a credit card, a bank card, and thirty seven dollars in randomly organized denominations. A small swiss army knife, his cell phone, a set of car keys, and a backpack containing his ASUS Netbook, an English text book, and a copy of World War Z.

Extra: Given that he had the ulterior motive of being in town for a fencing tournament, it's likely his gear is hidden somewhere amongst the garbage that fills his car.


Hope I'm not too late to hop in on this.

Inbred Chocobo
10-01-2010, 08:12 PM
Everyone that has posted sheets since the last time I approved everything is approved again.

Arcanum
10-02-2010, 04:12 AM
Incomplete profile for now, will finish after sleep.

-----------

Name: Mike
Description: Dark brown (almost black) hair, dark brown eyes, an average build, and standing at 5'9" Mike doesn't have a tough time blending into a crowd. He came to the con wearing a comfortable pair of blue jeans, running shoes, and a ninja's can't catch you if you're on fire T-shirt (and yes I do own that shirt). Oh and he's 19.

Skills:
Athletic: It started off with a brief stint on the track team in grade school, and while that didn't continue in high school he still kept himself in relatively good shape. He also spent all four years of high school on the curling team, which strengthened his leg muscles along with the running.

Insomnia... sorta: Mike has no problem staying up late into the night, despite having an avid love for sleep. He can easily stay up for most or all of the night, with relatively little consequence.

Improvised MMA: Mike was never a fan of UFC, but many of his friends were. A lot of them either learned themselves how to preform many MMA techniques, or payed for lessons. The end result was obviously sparring matches between friends, and despite his lack of interest in the sport Mike still took part. He got his ass handed to him for the most part, but he did learn how to break out of grapples and submissive techniques.

Endurance: When his adrenaline is flowing Mike has an extremely high pain tolerance, and can easily maintain his focus. There was one incident where he took four punches to the side of his head and didn't feel any pain nor become disoriented. To be sure it wasn't a fluke, he even repeated the incident with a friend who threw harder punches.

Flaws:
Insomnia... sorta: While he can stay up late or pull an all nighter with ease, Mike either needs to take a cat nap or two the next day, or get more sleep the next night.

Weak upper body strength: While he has strong legs, and knows where to leverage in order to escape grapples, his actual upper body strength is rather weak.

More to come soon!

Items: Will finish later
Extra:[/B[B]]Will finish later

mauve
10-03-2010, 03:18 PM
Sorry guys, I'll try and have a post up soon.

Geminex
10-03-2010, 05:07 PM
Whee. Impact's being mildly insulting!

Well, I did say he wasn't very good socially.
And that will hopefully be the last time we mention any other Umbral players. Because we do not need to drag that around.

Though Bard, we totally need more in-jokes. Right now, all we have is MSPA references.

Menarker
10-03-2010, 06:21 PM
Sorry, but I'm going to have to withdraw from this. Every time I think of posting, I have a total deadlock on ideas and inspiration.

Bard The 5th LW
10-03-2010, 06:24 PM
Menarker I am dissapoint.

And Gem, I'll get to work on rounding up those quotes.

krogothwolf
10-03-2010, 06:42 PM
So, I was debating actually putting pictures in the thread but I decided not to annoy everyone to much!

Bard The 5th LW
10-03-2010, 06:45 PM
That would have been hilarious!

Everyone will have to call him Maes Hughes from now on.

krogothwolf
10-03-2010, 07:05 PM
Okay, I changed my mind and put one in!

CABAL49
10-03-2010, 11:34 PM
Because they are both covered in their own food.

Inbred Chocobo
10-04-2010, 07:34 AM
Okay, you guys got enough time for the meet and greet. Shit just got real. Good luck.

EDIT: Arcanum you are in the room with everyone else, you can post about how you wondered in via past tense if you like. Menarker, sorry to see ya go. Would you like to be eaten by zombies?

Menarker
10-04-2010, 10:42 AM
Sure, go ahead. I'm sorry, once again. Hope things work out well.

>_> I'm sure some of the other Umbral Players will fight amongst themselves for the right to finish me off. Better make me a tough one. :3

Geminex
10-04-2010, 05:12 PM
DIBS.
DIIIIBS SO HARD.

Seriously, it would totally cement Impact's (my?) insane-and-focused-under-pressure side!

Can I, Menarker? Caaaaaaaan I?
Yes, I just counted out 8 'a's. I am a complete tool forever.

And seriously, people, what is it with the name? I had Gem name himself after a character in an RP. So what? Bard is Bard and Mauve is Mauve. So what if Gem is Impact?

Mind you, you're giving me some ideas. :)

Also, for those of you annoyed at how shocked Impact is able start thinking clearly so quickly, consider: Is what he's saying necessarily smart?

mauve
10-04-2010, 10:45 PM
Is it sad that the first thing I thought of when reading IC's post on the toxic gas was "Oh hey this is just like in the book Boneshaker only it's not taking place in Steampunk civil-war-era Seattle"?


Who knew the only book about zombies I've ever read turned out to be useful?

TDK
10-04-2010, 10:46 PM
Steampunk, eh? :3

Edit: Its just occurred to me that in the event of a zombie apocalypse, I would be going either solo or pairing up with one or MAYBE two people I trust. I think for the sake of the RP I will not abandon the group, although it might be reasonable or even fun to have it split off into two groups or something.

RickZarber
10-04-2010, 11:07 PM
Dang, you guys are kicking into higher gears and I'm still spinning my wheels. I need to force myself to sit down and work up a post. Posting this so that I can guilt myself into doing it.

My problem is I'm always enthusiastic for the RP before it happens, and then I rapidly lose interest. Gonna at least try this time...

EDIT: There we go, all caught up. And I've moved the action forward with one whole line of dialogue. :P

Menarker
10-05-2010, 12:05 AM
DIBS.
DIIIIBS SO HARD.

Seriously, it would totally cement Impact's (my?) insane-and-focused-under-pressure side!

Can I, Menarker? Caaaaaaaan I?
Yes, I just counted out 8 'a's. I am a complete tool forever.


I don't mind, but it's really up to Inbred Chocobo whether you actually encounter... me. Also, I dunno how strong he's going to make said zombie. >_> You might have to team up with Bard or someone. :3

Overcast
10-05-2010, 12:15 AM
Dunno if I'd call it a creepy stare, it is meant to be a bad Clint Eastwood impression, so rather squinty kind of glare if you will, likely accentuated with a hand over his hip. Though I admit I forgot that part.

RickZarber
10-05-2010, 12:18 AM
I'm just going by what my in-character self is experiencing. He has no idea that you're doing these things ironically / for humor. All he sees is a guy being creepy towards a girl. Also, as Rick is not likely to try to make friends after that, it might be up to you to get our characters introduced at whatever point.

Oh, and I left it out of the post because it would have ruined the pacing, but I think it's safe to assume that at some point between video games and zombie outbreak, Rick found out who everyone was.

Inbred Chocobo
10-05-2010, 07:07 AM
And here I bet you guys thought you would have to wait to see Menarker turn as a zombie.

TheBlindMime
10-05-2010, 04:30 PM
I took a few liberties with the situation but that is exactly my luck.

Geminex
10-05-2010, 05:03 PM
Ha. If anyone's liberty-man, it's me. I take all the liberties. All of them.
...

Okay, sorry.

Anyway, what I'm thinking is I could give Impact a bit of schizophrenia. On the one hand, Impact, affected really strongly by the gas, almost turned himself. Brutal, ruthless, not very human. But intelligent. That would be him now.

On the other hand, Phil. (Full name's Philipp, but english speakers always abbreviate it). The more human side. The one with less susceptibility to the bloodlust.

He'd switch depending on events. What do you guys think? And did I do allright with Impact's almost-turning?

Bard The 5th LW
10-05-2010, 05:48 PM
Bard's pretty much assured Impact is completely fucked up insane now. In fact, he is just in total flip the fuck out mode.

Keep it up!

Overcast
10-05-2010, 06:08 PM
Gah damn you and your ninja'ing Kro, I got no time to edit. Lunch is over. Late!

krogothwolf
10-05-2010, 06:09 PM
Man, I had to hit Impact for making the moronic suggestion of dissecting Men's corpse.

My method is disassembling is smashing things! Just so you all know :D

Nothing really needs to be edit, Lets just say we both came to the conclusion to get weapons at the same time.

TDK
10-05-2010, 06:14 PM
FYI overcast it was impact who suggested studying. I am currently against study menarker's corpse and for getting the hell out of here.

krogothwolf
10-05-2010, 06:17 PM
"Lets sit around in a place surrounded by zombies and limited food and study something even though the chances of us figure anything out of it is slim to none."

Is a really stupid idea.

TDK
10-05-2010, 06:27 PM
I like how we're all turning on each other. Because its totally realistic. =P

krogothwolf
10-05-2010, 06:29 PM
Damn straight it is!

Not only, add to the fact we aren't in a defensible position nor have quality weapons...for someone who claims his skills is tactics, that's a major oversight!

mauve
10-05-2010, 06:55 PM
Holy wow you guys are fast.

Overcast
10-06-2010, 12:04 AM
Sorry meant to put Phil, though I guess putting Phil feels like a betrayal to phil_ in some way. There can be only one, so I null your name choice Impact, you are stuck with your lame pseudonym!

P.S. : If you become too suspicious you're dead.

Geminex
10-06-2010, 02:53 PM
Huh. This confuses me. Since when is Menarker dead? Choco didn't post, did he? And no matter how much you guys attack the zombie, none of us seem very good at weapons. You don't have much of a guarantee that you actually, y'know, hit him, or that your attacks have the effect you want them to. Usually the way it goes is that characters describe their actions, and then the DM describes the effects of those actions. I'm sure you know that.
So sure, you can talk about your characters vigorously attacking that zombie, but assuming that you've killed it does seem to border on god-moding a little.
Unless Players get to control weaker enemies? In which case, fair enough, if Choco's fine with it. But I didn't really have any way of knowing that. And while I'm fine with my character looking stupid for quite a number of reasons, my making a false but entirely justified assumption about the ruleset isn't one of them.

I won't go on about this, but go easy on the 'calling Impact an idiot', m'kay? Like I said, if I had known how we were playing this, I would have had him act intelligently according to that paradigm. So you guys might as well assume that he did.

Cause, when Impact told Pete and Bard to cripple Menarker, he was assuming that he was alive. Dissecting him would be stupid, obviously. This is neural, not physical. What Impact wanted to do was cripple him, then study his behavior, his reaction to stimuli. Since they don't actually know anything about that. They could have taken 5, 10, 15 minutes to do that, quite easily. Particularly since this would probably be a very bad time to wander out of their room anyway. If the gas only just came up, then the entire con's gonna be full of zombies, fighting amongst each other, killing the ones who survived, full of bloodlust. Why not salvage what they can, barricade the room, let them disperse a little, then sneak out when it's night-time? That would've been Impact's suggestion. In fact, it will be.

And overcast, you're getting annoying. Could just drop the name thing? It's a freaking name. And I actually have in-character reasons for choosing it and using it. So yeah, stop it. Unless you're like, trying to flirt with me kismetically or something. In which case, yeah. Pretty much still gonna go with 'stop'. Drac's my one true hate, and no insult of yours is gonna change that. Stop trying to seduce me.
But hey, head up! I hear that Krylo's free to hate again! You might have a chance with him. Good luck, man. ;)

krogothwolf
10-06-2010, 03:11 PM
When Impact makes idiotic suggestions, like study a zombie when we are surrounded by zombies in a poorly fortified area while surrounded by zombies, then people are going to call him an idiot. The only thing we need to know is how to kill em, if brain smashing is what kills em, brain smashing is what we do. We don't really have 5-15 minutes to waste trying to figure out what he can react to, if he'll react to anything at all for that matter. Nor is it smart to waste effort in holding it down and exposing yourself to it's attacks and leaving yourself utterly defenseless if other zombies come through.

So yeah, again, you claim to love tactics yet you aren't actually thinking tactically right now.

First step is arm ourselves
Second step is get a map of the location, not just the building but the surrounding area too.(oh look my sony Xperia X10 has google maps yay, so we are covered there.)
Third step, get to a defensible location then plan things out.
Other options are to hijack a tour/coach/school bus or a giant motor home and use that to run over zombies while getting the fuck out of town.

Seriously, examine a creature right now is pretty dumb. Krogoth will call someone an idiot who is acting like an idiot.

Geminex
10-06-2010, 03:35 PM
Okay. We know nothing about these things. Or very little. We know that they're ultra-violent... and that's pretty much it. I'm thinking that, now that we actually have one of them at our mercy (I mean come on, how many prisoners are we gonna be taking?) it's totally worth spending 5 or 10 minutes to find out exactly how the gas influenced them.

Particularly since, like I said: Right now, the zombies are packing the cons. There are zombies everywhere around us. If we leave our nice little room, we'll quite probably be out in the open, or at the very least traveling through an unsecure location. Whereas if we stay in the room a while longer, barricade it, we can probably wait for the zombies to disperse.

What you're saying is obvious, and I agree with a lot of it. We need a car, need to get away from civilization (though I don't think weapons would help us too much).
But I am thinking tactically. And my tactical side is telling me the following.

We're in a fairly defensible location. We're not well armed, admittedly, but we can stop the zombies from getting in, if they attack. We also have (or would have if you guys weren't so damn overenthusiastic about murdering Menarker) an opponent, whom we could quite easily experiment on, to gain some basic information about our opponents' intelligence, their reaction to stimuli and so on. Our defensible location is also surrounded by an enormous mass of zombies, because of the densely-packed, recently-zombified crowd.

If we leave now, we gain the advantage of getting out of the possible dead end that makes up our current position. We can also arm ourselves more quickly. But we risk encountering zombies out in the open, where we can't deal with them and before we find weapons. We also forego the ability to gather valuable information. I don't know about you, but I'd much prefer to realize that the zombies are intelligent while we have one at our mercy, rather than when they start operating heavy machinery to crush us.

If we stay we hold our defensible (and, as of yet, hidden) position, and we gain the very valuable info we could. We're less likely to run into zombies when we do leave (because they're gonna disperse or kill each other), particularly if we leave at night. We take longer to arm outserves, and I guess we're running a risk of encountering zombies while we're waiting. But I think that last one's a relatively minor risk, though that depends on the intelligence and the senses of the Turned.

I think we have better short-term chances, and way better long-term chances of surviving if we stay.

mauve
10-06-2010, 03:42 PM
Can't we all just get along?


Do I have to separate you boys?

Geminex
10-06-2010, 03:46 PM
Hey, this is totally good-natured!

...

Kinda.

Look, let us get it out of our system. It'll pass.

Edit:
Though fair enough, this isn't Umbral. I will attempt to take this slightly less seriously. Though I maintain that staying for now is smarter than running.

krogothwolf
10-06-2010, 04:23 PM
It's good-natured till someone gets hurt, then it's a sport!

Defensible location also means sustainable to some degree. Our location is not sustainable. Most con rooms I've been to contain 2 or 3 exits from the room itself. Not sure if this one does, but if it does that means we have multiple locations to defend. Plus the windows(one which is now open, are we on the first floor anyways?) which the turned can get through. We have limited devices to defend ourselves from. Our current resources are as follows. The doors are also not going to last against something that managed to rip of a TV off the wall then threw it with seemingly a lot more ease then a normal human. The doors will not really last long against that, meaning our defensible position is not one of strength because we don't have a way of properly defending ourselves against whats out there. Our judge of their strength is Menarker right now, and that judge is they are strong.

What we have on us, what is in the room. Food wise it seems like a buncha junk food. Weapon wise it's furniture and video game supplies. Not much going on there. Sure we can pile it up against the door, but that still doesn't help us much.

Our biggest resource is living unaffected human bodies. Us, We need to use those resources wisely. Splitting them up to defend the doors(with our fists? yeah this is why we need weapons) and then holding down a zombie that manhandled a TV so we can examine it is not really that smart.

Now, you're also assuming the Zombies will disperse(which we wouldn't be able to figure out even if we examine Menarker) or not be able to find us(we may have figured this out, but with how quickly it seems they attack those unaffected and detected Rick, it seems we probably aren't exactly hidden). We even might have a better chance of leaving while the recently zombiefied deal with the 10% out there that wasn't. The chaos of that might help us escape. You also don't know if the zombiefied people can sense each other or be drawn to each other, meaning leaving a living one around us is not a wise idea either way.

Now wasting time figuring out if a zombie is intelligent and what it reacts to is mute right now because time is our biggest enemy aside from the flesh crazing horde. Experimentation requires time and resources. A 5-15 minute experimentation of the thing won't net us anything good. And again, unless someone's skills in human anatomy are greater then the norm, actually getting much from the hastily done experimentation is going to be difficult to get anything from.

Again, if your tactical self is saying that you should experiment on a zombie in the location we are currently in then we might have problems with you deciding our tactics. Our best bet for experimentation is observation as we get the hell out of a building full of zombies, and figuring out ways to stop them as we run into them.

I'm not saying experimenting on the zombies is a bad idea in the end, but right now it is.

TDK
10-06-2010, 04:32 PM
Huh. This confuses me. Since when is Menarker dead? Choco didn't post, did he? And no matter how much you guys attack the zombie, none of us seem very good at weapons. You don't have much of a guarantee that you actually, y'know, hit him, or that your attacks have the effect you want them to. Usually the way it goes is that characters describe their actions, and then the DM describes the effects of those actions. I'm sure you know that.
So sure, you can talk about your characters vigorously attacking that zombie, but assuming that you've killed it does seem to border on god-moding a little.
Unless Players get to control weaker enemies? In which case, fair enough, if Choco's fine with it. But I didn't really have any way of knowing that. And while I'm fine with my character looking stupid for quite a number of reasons, my making a false but entirely justified assumption about the ruleset isn't one of them.

This is going to be a boring ass RP if we have to wait for IC to post every time we attack a zombie. We're not hunting them but it still seems likely that we will at least STRIKE a fair shitload of zombies through the course of this.


Also, its been, what, two minutes since the gas hit? Only 20% of the con isn't zombies, and the remaining humans are packed in like sardines, and also they are fat nerds. Thirty seconds, tops, they're all dead. These zombies are fast and don't appear very patient to search a building when they can see people on the streets through the windows. The main con floor is almost always, in my experience, at least NEAR the main entrance. The zombies also don't attack each other, as said on the news, so no infighting. There are almost certainly no zombies left in the con, save maybe a few chasing some (comparatively) lucky survivors who happened to be in an empty hallway or something.


if you guys weren't so damn overenthusiastic about murdering Menarker

Um, pardon me for reacting violently to a crazed, super-strong runner zombie five feet away from me who is about to murder one of my friends? This all took place in the space of a few seconds, so maybe if I had bullet-time I could stop to consider 'hey maybe I should be nonlethal and possibly get myself killed so we can check out his vital signs rather than just going with something (destroying the brain) that could not possibly NOT work', but until I level up and gain bullet time, I think I'll go with "bash menarker's face in with my steampunk rifle".

Geminex
10-06-2010, 04:42 PM
I wanted to respond in Haiku, but damn. It's late.

Well, are they gonna find us, though? Cause I don't think so. That's what I had sorta counted on. Menarker attacked Rick as soon as he saw him. But he had to see him first. As for the rest, did we ever see zombies navigating without eyesight? I don't think so. In fact, I'm pretty sure that their senses aren't dissimilar to ours, that they rely on vision quite a bit. Mind you, we don't know. That's one thing I wanna find out. And I could think of an effective way to learn it in 10 minutes, bit more if we wanna test intelligence. So I think waiting just 10 more minutes would really help us. But I wanna wait longer. Why?

Cause even if they were gonna find us, we still wouldn't be too badly off in the room. Sure, we're not armed very well. But even if we had guns, we'd run out of ammo way before the zombies ran out of bodies. Our clubs would break, our chainsaws run out of gas. These things have numbers. I don't think we'd be much good at combat against them, at least not against a horde. We could kill some stragglers. But we can still kill some stragglers in the room, albeit a bit less effectively.

The way I see it, the core of our strategy can't be combat. It has to be running, hiding. We could run, now, but I think we'd run into zombies. They'd have an easier time of finding us when we're out in the open, and they'd be far more capable of taking us down. We wouldn't have chokepoints, still wouldn't have weapons. And come on, we're nerds. They're superhuman. They'd run us down. Running would get us killed now. So yeah, let's hide. I think that if we move out, we're more likely to encounter zombies, and we're also less likely to win against them. In the room, they might not notice us (depends on their senses), and if they do, we'd have a better chance of surviving an attack by a small group of them. And it the group turns out to be larger, we can always barricade the doors, leave Menarker's corpse for them to feast on for a while, then abscond through the window.

If you wanna compromise, we can post lookouts, do the experiments on Menarker, then try to find a better hiding place within the compound.

TDK
10-06-2010, 04:51 PM
leave Menarker's corpse for them to feast on for a while

They don't seem to attack other people under the effects of the gas, only going after those that have survived it.
.

Geminex
10-06-2010, 05:02 PM
Well, yeah. They wouldn't attack him when he was alive. But he'll be dead. Just a corpse. And...
biting and eating people they catch, whether alive or dead
I'm imagine that at least some of them would like to feast on some fleshmeats.
And hell, even if they don't, it's not like we're gonna take Menarker's corpse along. We'll leave it, if it distracts them for a while, great. If not, eh. We lost maybe ten seconds.

Edit: Oh, and...

This is going to be a boring ass RP if we have to wait for IC to post every time we attack a zombie. We're not hunting them but it still seems likely that we will at least STRIKE a fair shitload of zombies through the course of this.
True. But I have no problem with the rule itself. Just the fact that nobody really bothered to mention it, and I made a mistake as a result thereof. I don't like playing games without knowing the rules. Mind you, I won't complain as long as said mistake has no consequences. I'm gonna trust you all to make sure it has no consequences.

Also, its been, what, two minutes since the gas hit? Only 20% of the con isn't zombies, and the remaining humans are packed in like sardines, and also they are fat nerds. Thirty seconds, tops, they're all dead. These zombies are fast and don't appear very patient to search a building when they can see people on the streets through the windows. The main con floor is almost always, in my experience, at least NEAR the main entrance. The zombies also don't attack each other, as said on the news, so no infighting. There are almost certainly no zombies left in the con, save maybe a few chasing some (comparatively) lucky survivors who happened to be in an empty hallway or something.
Well, if there's no zombies left here, there's even less of a reason to leave our nice safe hiding spot.

But honestly, I don't think that the con area is entirely , or even nearly, empty yet. There's gonna be quite a crowd, and we really don't know how intelligent those things are. Maybe they're just milling around, running aimlessly. I'm thinking that they'll have dispersed a little right now, but that there's still gonna be a lot more zombies within 200 yards of us than anywhere else in the city. Give them a few more hours to disperse, and we should be good. Especially, like I said, if we travel by night.

krogothwolf
10-06-2010, 05:08 PM
We don't know he saw Rick first, we just saw him attack Rick first. Though considering others were near the TV's before hand the chances of Menarker seeing Rick first seems very flimsy when he's in a room full of people. We haven't seen them navigate at all Gem so we don't know what they do. If you think their senses are similiar to ours means they probably have hearing too. And after hearing the TV crash through a window they might have heard that.

We aren't in a very well defensible room. Do you not understand that Gem? Is it so hard to get that through your head? There are windows and doors, we should be on the first floor. Meaning they have multiple entrance points, we have limited choke points. A thing that ripped a TV off the door is not going to have issues smashing windows and pulling down doors and furniture. If they are all that strong. We have limited supplies.

And no Gem, I highly doubt anything you could do in the 5-15 minutes would provide us with anything that we could find out with observation. Can they operate machinery? are you going to let a hand be free to give it something to operate?

Lets put it this way, we have nothing to really hold it down with that would be effective enough. You would need to deal with 2 arms, 2 legs and the head to prevent biting. That's probably 3 people holding down the Zombie. Then you pulling your experiments that are pointless on it, again observations will serve just as well and not put anyone at risk by being that close to one. We have limited living bodies to be useful in dividing up are resources in such a fashion.

The big thing "Will the zombies diverse" and can the zombies sense each other are things we won't find out poking at Menarker, the only things you can find out are do they track by site and sound, We can figure that out by observing them as we move or by looking out the window. The figuring out what works against them, we figured that out enough when they took it down. We aren't going to waste time on experimenting on the Zombies until we are decently safe. Which we aren't in the room we currently are in.

Did I say go out an actively fight? No, I said get out of this location, find decent resources and then get out of town. Moving now as a organized group is more effective while the chaos of the turning zombies chase down the random nonzombiefied congoers.

Also, choke points only really work when you can handle the onrush. We can't handle an onrush of zombies. Plus choke points against super human don't really go that well. Did you not listen to the news? They don't attack other zombie's, meaning they won't feast on Menarkers corpse.

Overcast
10-06-2010, 05:49 PM
We are on the second floor. So barring ourselves in if they can detect us sans sight would put us in a bad way if they decided to just crowd around the doorways until we are almost entirely doomed.

Doing experiments on Mern is incredibly bad for group morale(as if killing him alone wasn't already a major hit to it) and almost certain to cause some major split for anyone that took the loyal to friends trait.

We also have not checked on the con, we don't know how it has affected them yet. What we do know is the gas is here, so that means there are zombies. We can stereotype them as being entirely useless, or we can assume they are as bad as us. I mean come on I'm the guy in cosplay and I'm in pretty damn good shape.

We need to at least survey, if we do not we are taking our chance on assumed information. Never a proper strategy.

krogothwolf
10-06-2010, 05:52 PM
I agree with Overcast.

Overcast
10-06-2010, 06:07 PM
Also to explain why I keep ragging on the Impact thing. We all have normal names, or in the case of Mauve, a name we are all already familiar with. Impact is nothing I am familiar with, and in the end it just comes off as something you name a character on a children's action show to make him sound cool. Which by extension makes him sound lame to me. Thus do I tell you so, because I'm a blunt bastard. Though I will stop, if it makes you feel better.

Inbred Chocobo
10-07-2010, 06:58 AM
You know, discussing strategy on what to do sounds like something you should do as roleplaying, because this whole discussion could have taken place in there. Mixed with a little freaking out and dealing with ZOMG ZOMIBES!!!!

Overcast
10-07-2010, 11:52 AM
I've been waiting up for Mauve.

mauve
10-07-2010, 01:07 PM
Thanks! I'll try and get something written up this evening-- the power went out yesterday so I couldn't get online for a while.

Geminex
10-07-2010, 06:15 PM
Do you not understand that Gem? Is it so hard to get that through your head?

Oh, oh I see! No, see, I was disagreeing with you because I'm an idiot. I didn't have, like, valid tactical arguments or anything. Thanks for that, man. Thanks.

...

In other words, look. We're gonna be discussing things a lot. I'm staying neutral and not being insulting (at least I don't think I am). I'd welcome it if you did the same and did not tempt me to respond in kind. And yeah, implying that I'm an idiot for disagreeing with you? Pretty high on the 'insulting shit to say' ladder. Seriously, why the agression?

Anyway...
Firstly, yeah. You're right. The room isn't very defensible. But we'de be even more vulnerable to attack if we were left it. We're not gonna be able to deal with a larger group of zombies anyway. And if we get attacked by a few stragglers, I think that we have a way better chance of surviving in the room, than somewhere in the con center. Because I think it's pretty much a guarantee that we're gonna get spotted and attacked if we leave the room now. Zombies are thick around us, and it's gonna remain that way for a while to come. This isn't so much about defending ourselves. This is about avoiding combat altogether. If we leave now? I'm pretty sure we're gonna have to fight. If we wait until darkness? We'd have a much better chance of leaving without getting attacked. And like I said, I don't think that there's such a huge liklihood of us getting found while we're waiting. The first impression is that these zombies aren't very intelligent (though mind you, that's what I'd like to find out). There's not many in the hallways in the first place, and I think that those that are rampaging through the second floor are gonna go the path of least resistance. Meaning if we close and barricade the doors, I doubt they're gonna start tearing them down for no reason.

I don't think that they can communicate telepathically with one another, quite simply because if that were the case, we'd be dead already. I also don't think that they're gonna react to the TV crashing through the window. When it happened, almost everyone would have just turned. The noise and chaos would have been incredible, I don't think one TV's gonna make a difference.

There's just no reason to leave just yet. Sure, we aren't armed for combat, but we don't wanna run. We wanna hide. And this is a pretty good hiding place. Why leave it now? We can wait until it's safe to do so.

And as for the experiments...

Well, the plan was to break Zombienarker's joints and cut his sinews. Not a lot you can do when your bones don't connect very well to each other and your muscles aren't connected to your bones.

I'm not entirely certain how to test intelligence. But hell, the senses are easy. Stab out his eyes, check how he reacts to smells and sounds.
Yes, all of that is absolutely horrible. But it'd be effective, I'd imagine.

Look, I'm not saying we'll gain some sort of slew of knowlege. But we'll gain some basic, important, stuff. And sure, maybe we could gain that by observing them. But see... I want to experiment to learn about them, and use that knowlege to prepare for our next encounter. If we encounter them before we have that knowlege? We've missed the point of intel gathering. Probably fatally. Add to that the fact that, well... I'm not really sure how you intend to learn as much about them by observing them from afar as Impact could, given a few minutes and that box cutter.

After survival, info-gathering has to be our highest priority. We know nothing of these foes. Without knowing about them, we can't survive repeated encounters with them. We need to know about them as soon as possible. We have that opportunity now. Let's take it.

We are on the second floor. So barring ourselves in if they can detect us sans sight would put us in a bad way if they decided to just crowd around the doorways until we are almost entirely doomed.
Moving out into the open would doom us just as easily. It's everything the room is, minus chokepoints and protection from vision. It's way more dangerous. If the zombies have super-hearing or super-smell, then we're already got a problem no matter what we do. I mean, they're superhuman. We're human. We aren't gonna outfight them. We'd be dead as soon as they (or at least an appreciable number of 'they') find us, and they'd find us pretty soon is they have superhuman hearing and smell.
If they don't, then we're going to be putting ourselves at risk by leaving, because we'd be exposed to their primary sense, vision.

Doing experiments on Mern is incredibly bad for group morale(as if killing him alone wasn't already a major hit to it) and almost certain to cause some major split for anyone that took the loyal to friends trait.
He's not Mernarker anymore, though. And while I agree that group morale is important, Impact really doesn't. At least not now. That's not idiodicy, though, but a logical conclusion of his character flaw.

We also have not checked on the con, we don't know how it has affected them yet. What we do know is the gas is here, so that means there are zombies. We can stereotype them as being entirely useless, or we can assume they are as bad as us. I mean come on I'm the guy in cosplay and I'm in pretty damn good shape.
Eh. Gas isn't localized. If we got a whiff of it, so did the rest of the building, unless it was hermetically sealed or something.

We need to at least survey, if we do not we are taking our chance on assumed information. Never a proper strategy.
True enough. But the strategies you guys are proposing don't really rely on less assumptions than mine, so what's the point?

Bard The 5th LW
10-07-2010, 06:21 PM
I'm not reading that.

My piece: Its the zombie apocalypse. We can't study a zombie. It would be too long/complicated. Best way is to learn by experience.

It was a pointless idea. And it really ain't winning points on personality.

Geminex
10-07-2010, 06:30 PM
Well, the entire point is that it's a split personality. One side has certain aspects, the other side has others. Neither's gonna be perfect.

How is it a pointless idea, though? How can't you study a zombie? And how on earth is it better to learn about an enemy skill when they start using it against you, rather than learn about it beforehand?

I'm not trying to rebuff you, or anything. I'm really just interested in why you guys think this way.

Bard The 5th LW
10-07-2010, 06:41 PM
Most of all? Its boring.

No one wants to RP a zombie apocalypse where we spend a few days worth of post testing a busted up zombie's reactions. We want to get into the action and test it there.

Geminex
10-07-2010, 06:56 PM
Fair enough. But that's less a reason why it's a bad idea IC and more why it's less fun than the alternatives. And I mean come on, there's ways to do this. I can write up the experiment within half an hour, Choco can tell us what we learn. We write up our characters' reactions. Doesn't really take long.

What's taking long is the discussion about tactics, but that'll get better soon enough. I would hope.

krogothwolf
10-07-2010, 07:07 PM
Also, if your character keeps acting like that, you may be used as bait for the zombies so we can get away. :D

Nah I kid, I kid...or do I?

*shifty eyes*

Your tactical arguments aren't overly valid is what I'm getting at. There is no great advantage, or even overly slim advantage doing what you wish to do to a zombie right now, there isn't. You don't know if anything you do will work in slowing it down anyways, sinews, break bones. It might still keep coming, we don't know and we don't have time to waste on "what if we do this" to the zombie. Time is important, zombie studying isn't right now.

Here is what we know.

The gas affects the body plus the brain. We know that from seeing what happeend to Menarker and getting headaches from it ourselves.
The Zombies will not attack anyone who has been changed by the gas, but will attack anything that hasn't living or dead, which is what the TV lady said.
Menarker seemed a lot stronger as a zombie then a human, case in point when he tossed the TV at him.
Menarker went for a beeline for Rick, even though there seemed to be others close by.
Menarker was stopped when his brain was smashed it.

We know more then enough right now to survive getting through, any further experimentation is a what if guessing game and time consuming.

Will cutting the sinews and breaking bones work? Did it harden the bones? Will it keep coming at us regardless of what we do as if it is in a berserk fury? Does it have some intelligence. Since the gas affects both mind and body, does it give them a hive mind mentality and what causes them to attack(which is more then possible since the obviously recognize another zombie, meaning if they have no higher brain functions something is dictating what a person is to them. It could be sent for all we know. It's doubtful it's solely vision. It could just be vision but it might not be.)?

Figuring out all that stuff isn't snap your fingers it's done. And if they do respond as if controlled by a hive mind, having a zombie with us really slims down our survival chances.

Right now, your tactics aren't overly bright because of all the "what ifs" surrounding the situation. Not only that Bard is right in it would be one hell of a boring Zombie RP experimenting on one.

Edit: Also it's to late to do anything now since it's toast now and hopefully, ain't coming back.

Menarker
10-07-2010, 11:05 PM
Hehe, you better hope so. After all, the GM himself never actually got the chance to declare he was dead. You guys did that on your own. :3

Anyhow, since you guys are looting my corpse...

Backpack, wallet with about $80 in cash. House keys with no address, 2 spare hearing aid batteries, Password protected laptop with power cables. No keys since he doesn't drive. Large umbrella. I'm assuming you don't want to loot clothing from a recently zombie.

You know what my worst fear would have been for a zombie apocalypse? If the disease could be spread by blood contact. I mean, mosquitos biting a zombie and then biting another person would be TERRIBLE. You guys better raid the closest convenience store for some RAID and bug spray!

TDK
10-07-2010, 11:10 PM
That's assuming zombies still have a functioning circulatory system. Its no less anatomically impossible than anything else about zombies for the circulatory system to be inactive. And if blood doesn't circulate, it congeals. Plus, misquitoes don't bite dead things. Blood or not, zombies smell because they are rotting. Any animals are staying far away.

Menarker
10-07-2010, 11:12 PM
Considering how most of these people have just started shifting into zombies, I'm probably going to go on a limb and say they had no time to rot yet. ^^; Mindless, yes. Failing systems, yes. Rotting... maybe not.

mauve
10-07-2010, 11:19 PM
Kay, post done. Mauve is helpful!!

Overcast
10-07-2010, 11:55 PM
IC, what am I seeing out there? As a note I know that this seems to be a great deal more irritable than I might have characterized him, but his life is on the line right now. If we ever get some relaxation time or at least some less life threatening time he will become back to happy. But right now there is no greater pessimism to him than the threat of being dead.

TDK
10-08-2010, 07:03 AM
Considering how most of these people have just started shifting into zombies, I'm probably going to go on a limb and say they had no time to rot yet. ^^; Mindless, yes. Failing systems, yes. Rotting... maybe not.

People start rotting the SECOND their immune systems become inactive. The immune system is the only thing stopping the tons of bacteria present in your body from eating you.

Geminex
10-08-2010, 06:20 PM
Ha. Hey, guys, before I make my post, are we gonna assume that the OOC discussion took place in part IIC? As in, all these arguments we've made so far have been made already in-RP?

Also, Krogo, you might wanna edit out the part where you hit Impact. The only IC response would be death.

Seriously, I'm fairly pacifist, and if you did that to me, I'd still get violent. Getting hit in the face is not something I enjoy. Considering that Impact is pretty much the opposite of pacifist at the moment, hitting him would result in him trying to kill you.

Not to mention that you guys posting really spoiled the moment. If Impact attacks (and unless the edit happens, he will), it'd happen right after he gets hit. Meaning all the other posts'd have to be rewritten. So yeah, an edit would help here.

Finally, I'd appreciate it if this wouldn't move too much in the next 10 hours. I've started on a post, but I'm too tired to finish it. God, it's been a long week.

Edit:
People start rotting the SECOND their immune systems become inactive. The immune system is the only thing stopping the tons of bacteria present in your body from eating you.
True. But how do we know their immune systems are inactive? Besides, even if they start rotting immediately, it takes a while for odor to develop.
Also, the whole 'animals stay away because they smell bad' really seems like one hell of a leap of logic. But okay, it's not important now.

Bard The 5th LW
10-08-2010, 06:41 PM
I know that my dog would not be perturbed by a bad smell.

And neither would the rodents, because I have seen several a opossum in my dad's chili, and that is not good chili.

TheBlindMime
10-08-2010, 06:41 PM
If nothing else that $80 from Mern could pay for roaming fees.

krogothwolf
10-08-2010, 06:43 PM
Gem, if you read the post, you got smacked on the back of the head. You ever been cuffed in the back of the head? That's not punching someone in the face, so it's a lot different.

And if you honestly think you can kill me, go ahead and try. You may be a pacifist at heart, but I'm not a pacifist at heart. I would have no qualms with feeding you to the zombies if you attack me. So if Impact would actually attack someone for cuffing him in the back of the head then go ahead and attack. Krogoth does know how to fight, still plays hockey so is still fairly fit. Just remember you might

1) bring the zombies to us.
2) die from the results yourself.

Geminex
10-08-2010, 06:49 PM
I'm not saying I wanna attack, I'm saying that, if Krogoth does hit Impact, the only possible course of action is to attack. That's just the way he is. Unless you want that to happen, it'd be wiser not to strike Impact, no matter how. I'm in fact asking you to edit because I don't want any conflict to take place just yet.

krogothwolf
10-08-2010, 06:53 PM
I'm not editing it because that's what I would have done to you if you were acting like an idiot. It's not like we are complete strangers here as we know each other somewhat. If you want Impact to fight then have him fight, I really don't care either way Gem. If Impact is the kind of person who reacts to getting cuffed to the back of the head when he's talking about doing something most people here think is a dumb idea then go ahead and play that way, just letting you know that if you attack you might actually end up dieing yourself.

If you want me to change things around so we go about kicking the shit out of each other and have everyone else abandon us and use us as bait, go right ahead. I really don't care cause Impacts bossy attitude and experimenting on what was once a friend pissed Krogoth off and had to restrain himself to only smacking you.

Bard The 5th LW
10-08-2010, 07:01 PM
Impact sounds like a spaz.

TheBlindMime
10-08-2010, 07:08 PM
LOL, bard's summary of the situation ftw.

TDK
10-08-2010, 07:08 PM
True. But how do we know their immune systems are inactive? Besides, even if they start rotting immediately, it takes a while for odor to develop.
That's actually a good point, I'm still stuck on romero zombies and thinking they're technically dead. These guys could very well still be technically alive, ie: heart beating. Like Zombieland zombies, perhaps. Or 28 days later.



Also, the whole 'animals stay away because they smell bad' really seems like one hell of a leap of logic.

Not 'smell bad', smell like rotting flesh. Animals (except scavengers) instinctively avoid the smell of rotting flesh because it means dead things which means thing in the area which kills things. Unless the dead animal in question is significantly smaller. ie: A cat would not be greatly perturbed by a dead mouse. But any animal small enough to live in the city is avoiding anything that smells like death.

krogothwolf
10-08-2010, 07:15 PM
Did they actually confirm that the gas only effects humans because the news report didn't say anything about animals be effected or otherwise, or are we just assuming it doesn't effect animals?

I really don't want to run into a zombiefied pack of dogs ya know, so maybe we should avoid animals too.

Geminex
10-08-2010, 07:15 PM
Impact sounds like a spaz.

Well, he's half-turned. He's one hell of a spaz. I'm gonna see what I do with this side of his personality. But I wasn't expecting people to try and actively provoke him, otherwise I would have done it differently.

That's actually a good point, I'm still stuck on romero zombies and thinking they're technically dead. These guys could very well still be technically alive, ie: heart beating. Like Zombieland zombies, perhaps. Or 28 days later.
OH BOY
SURE WOULD'VE BEEN GREAT IF WE COULD HAVE FOUND OUT ABOUT THIS
HUH GUYS
MAN I WISH WE HAD FOUND SOME OPPORTUNITY TO GAIN SOME VALUABLE INFORMATION ON OUR ADVERSARIES
AH WELL WISHFUL THINKING

...

Okay. Sorry. That is the last time I'll mention this.
Maybe.

TDK
10-08-2010, 07:17 PM
Okay because we have so many tools with which we could puncture the rib cage and hit the heart. And that would be much easier than head trauma.

Karrrrrrrrrrrresche
10-08-2010, 09:26 PM
Sorry about not posting much, getting caught up in this and that. But I should have time to get something up tomorrow.
Not that anyone cares.

mauve
10-08-2010, 09:59 PM
I care, grth. I care.


Also, everyone else: once again, do I have to separate you children?

Overcast
10-08-2010, 10:31 PM
Just Gem, he's being that guy.

Geminex
10-09-2010, 12:00 PM
Just Gem, he's being A REAL MAN.

Yes.
Yes I am.

Also, I'm not sure how funny that last bit in my post was, but I giggled as I wrote it.

Edit:
Hey, TDK. Why're you running off?

TDK
10-10-2010, 04:51 PM
Because the longer we stay here, the more likely we are to die. At the very least, we need to procure some weapons.

You might argue that the zombies will never find us, but the thing is even if you're right, several people disagree with you, and everyone arguing WILL attract the zombies.

And frankly, Pete's (ie: my) zombie survival plan does not involve dragging around large groups of people just for companionship or whatever, so he's not all about the power of teamwork. Its survival, and being with a bunch of people arguing about stuff isn't conducive to survival. So someone needs to take charge. Pete decided to do so, and when everyone kept arguing even after we started making plans, an ultimatum was issued: "Come with me or don't. I'm leaving."

Geminex
10-10-2010, 05:03 PM
Because the longer we stay here, the more likely we are to die. At the very least, we need to procure some weapons.
This: I'm not saying that zombies won't find us. But that we're more likely to be found if we're moving around, rather than if we just stay in one spot. And even more likely to be found out if we try to leave the con before nightfall.

And I'm not even saying that we have to stay in the room! I'm fine with trying to reach the security office, we have to do something. But we should plan something out, and we should agree on what to do, and we should prepare. Just going off and saying 'yo, guys, follow me', that's... not taking charge. Or, well, it is, but it's the kind of taking charge that'll get us all killed. I mean, you don't know much about tactics, you don't have much of a plan, you haven't really considered any options, you just decide that we shold be doing something and try to force us to go with it? Yeah, no. Not even Impact's that bad. And he's supposed to be really bad.

I mean, we're more intelligent than the zombies. We need to use that to our advantage. Planning stuff out, thinking it over, that's using it to our advantage. Just going ahead with stuff? Not an advantage. Not at all.

Also, Mauve:
Put that hose away, it will not become necessary for you to separate us, thank you very much for asking. I'm just working my way through all the males in this RP, this always happens. When I've argued with everyone at least once, things will cool down a bit. And hey, I'm done with Krogo, think Bard won't be a problem, I'm getting along fairly well with OC (for now, though he's probably on my to-do list), I'm taking care of TDK right now. Then just grrthwllms (I just realized, that's just Garreth Williams with all the vowels removed), and I'm not even sure if he'll be necessary. He seems like a very reasonable guy.
...
UNLIKE SOME OTHERS I COULD NAME

TDK
10-10-2010, 05:18 PM
Here's what we're going to do.

At least one of us must have a map." He spotted one sticking out of TBM's back pocket.

"Grab the map, spread it out on the table. Figure out where we are, figure out the path to where we're going. First priority: Weapons. Hand-to-hand is not viable, something better is necessary. As I said before, the utility room is our best bet. We're on the second floor. I don't remember how tall this building is, but if there's an elevator, it goes down to the basement. They say not to use them in case of emergencies, but that's our best bet of avoiding where the zombies would be most concentrated, ie: The main con floor. We leave this room, make our way to the elevators (given how slow most elevators are in coming and opening, its extremely unlikely anyone would've gotten on one, and anyone who turned on the elevator would get off as soon as it opened), hoping not to get seen.

Kill any zombies we see as quietly as possible. Go to the utility room. Get weapons, probably wrenches, maybe something better if we're lucky.

From there, there may be some loading-bay type entrances that have a ramp leading outside. That will be our ideal exit, as it allows us to avoid zombies. From there, we need a vehicle. My car isn't ideal. While fast, its very low to the ground. While that makes it great for cornering and speed, any zombies we run over are going squish in the undercarriage and getting dragged, which is bad for obvious reasons, not to mention the smell and ick factor. Also, it only seats five.

Ideal car is some kind of SUV or van...something like a Cadillac would also be great. Roomy, comfortable, fast, more ground clearance, but not so much as to make it prone to flipping like an SUV.

Before looking for cars that we don't necessarily have the keys to (although if we see an ideal car with the keys in it, we'll take it), let's talk cars we do have the keys to. Who's got a car and what kind is it? Someone check Mena-...the zombie's pocket. If there are keys, we can likely determine at least vaguely what kind of car it is by the style of the key."

.

I mean, you don't know much about tactics, you don't have much of a plan, you haven't really considered any options, you just decide that we shold be doing something and try to force us to go with it?

My, we're presumptuous, aren't we?

Have you been reading the RP?

Like, at all?

I've been one of the main people going "hey guys we need a plan, here's what we should do"

"Tactics" is a completely arbitrary term in a survival fight against an enemy that does not think. There is absolutely no difference between "Having a plan" and "using tactics" in the context of this situation, and I have a plan.

I do not particularly want to be in a large group. Saying "I'm leaving, anyone who wants to live come with me" is my way of dealing with said large group, ie: Saying "Anyone who wants to live and stead of sitting here arguing with Captain Crazypants should come join Team Pete, where we are being proactive and following Pete's Plan where we obtain weapons with the relatively safe route we have mapped out and actually try to get to a secure location." and not actually caring who comes because most of the group doesn't seem extremely useful at the moment and also because smaller groups are harder to detect.

Anyone too shellshocked to be much good or too argumentative to not argue (and attract zombies) can and will stay behind, which is just fine with me.

krogothwolf
10-10-2010, 05:23 PM
I'm done with Krogo

HA! That's what you think! we'll argue again soon enough!

Geminex
10-10-2010, 05:56 PM
You misunderstand me. I'm saying 'you don't have much of a plan'. I'm aknowleging that you have something of a plan! Just that I think your plan is flawed, and rather incomplete.

First, your 'first priority' is weapons. There are more zombies out there than you could ever kill. Fighting them has to be our absolute last resort, and we are not likely to survive an encounter with even a few, unless we have guns. Sure, let's pick some weapons up. But don't make finding weapons our first priority.

What our first priority should be, is gathering info. Gaguing the situation. We know nothing about this situation, or close-to-nothing. We really can't react very effectively to what's going on if we don't know what's going on. That's tactics. You're not really doing any info-gathering, at all. You're looking at a map, allright. But other than that, you're deciding on a certain course, but you aren't making sure that course is viable, and you don't have any contingency plans in case it isn't.

Impact's plan invovled three things: First sending out a scout, to see what the situation was on this floor and in the staircase, secondly, reaching the security office to check out the CCTV footage, thirdly, trying to tap into the CCTV footage from where they were. That last one probably won't work, but the above two could quite easily save our lives. You aren't doing either, or even the first!

You aren't really stopping to think about it either. You decide 'this might work', but you don't seem really keen to discuss it and let others give input, nor do you apply much critical thinking. You don't wonder 'if gas is heavier than air, won't we encounter it in the basement'? You don't really address the fact that the elevator might well attract the zombies. You don't aknowlege the whole 'waiting somewhere safe for nightfall' idea, for reasons that I don't really understand. (I mean, I'll gladly drop the idea if you guys can come up with good arguments against it, but what arguments do you guys have?)
Hell, you're even just assuming that your escape route will be where you hope it will be! 'Might be some loading-bay type entrances'. What if there aren't?

Your plan is interesting, but it has more holes than a zombie that just got strafed by an A-10 warthog! (it has a 30-mm gatling gun, in case you were wondering). I don't think it'll work. And deciding not to discuss things, going 'Hey, people, Imma do my thing now!' when you know that that'll pressure people into following your not-very-good-at-all plan really isn't what anyone should be doing. We need to stay together if we wanna survive. That's, like, rule number zero of any zombie scenario. Rule number one is 'shoot them in the head'.

And I mean, yes, smaller groups are harder to detect. But they also have way less collective skills and resources. I think the latter outweighs the former. Plus, there's these ethics that I sometimes like to adhere to. Phil will certainly be a great proponent of them, oh yes. Moral higher ground, bitches!

And like I said, pro-activeness is well and good, if the plan you're being pro-active about is worth being pro-active about. Yours? Not worth being pro-active about, I think.

'Tactics' isn't just to be used agianst a thinking opponent. Tactics, in this situation, is the ability to formulate plans that use resources effectively an don't get people killed. Like I said, I don't see you being very tactical very much at all OH NO SIRREE.

Anyway, I think I'm done for today.

And Krogo, I would hope that we'll argue again. But it will be on a friendly basis, and the insults to each others intelligence will be very companionable.

CABAL49
10-10-2010, 06:04 PM
'waiting somewhere safe for nightfall'

My problem with that plan, is that I believe it would be better to move while things are in the process of turning and still chaotic. If we move now there will be less of a chance of being spotted, because there will be other things going on.

Also that is boring. This RP is supposed to have a sense of realism, but it is still a story.

Geminex
10-10-2010, 06:13 PM
Okay. That sorta makes sense.

But if the gas is heavier than air, that means that the bottom floors would've been hit first. Meaning that, by the time we finished resisting it and Murdering Menarker (btw, did nobody get the South Park reference when Phil went 'Oh my god, we killed Renny!'?), the bottom floor would've already been done turning. Maybe could've slipped out while everyone was turning, but I think that opportunity's long passed. It's still chaotic, but it's less 'disoriented enemies' chaotic and more 'huge mass of enemies looking to kill us and only us and soon as they see us' chaotic.

As for the game thing, fair enough. But if we do that, we can time-skip what we want, and we can have some more inter-character conflict if we feel we really need to.

TDK
10-10-2010, 07:02 PM
First, your 'first priority' is weapons. There are more zombies out there than you could ever kill. Fighting them has to be our absolute last resort, and we are not likely to survive an encounter with even a few, unless we have guns. Sure, let's pick some weapons up. But don't make finding weapons our first priority.

I'm not saying we should go fighting zombies. I'm saying if -no, WHEN we fight zombies, as many people as possible should have weapons. Y'know, so they don't die?

Consider:

On our way to the security room (because tasers will be sooo effective), we encounter -gasp- a couple zombies! Only they don't happen to come at the ONE person with a weapon, so the people they do come at have absolutely no defense and get murdered brutally. This is why we need weapons ASAP.

What our first priority should be, is gathering info. Gaguing the situation. We know nothing about this situation, or close-to-nothing. We really can't react very effectively to what's going on if we don't know what's going on. That's tactics. You're not really doing any info-gathering, at all. You're looking at a map, allright. But other than that, you're deciding on a certain course, but you aren't making sure that course is viable, and you don't have any contingency plans in case it isn't.

Impact's plan invovled three things: First sending out a scout, to see what the situation was on this floor and in the staircase, secondly, reaching the security office to check out the CCTV footage, thirdly, trying to tap into the CCTV footage from where they were. That last one probably won't work, but the above two could quite easily save our lives. You aren't doing either, or even the first!
What exactly would seeing the security cameras show us? That there are zombies?

You aren't really stopping to think about it either. You decide 'this might work', but you don't seem really keen to discuss it and let others give input, nor do you apply much critical thinking.
There you go presuming again. Clearly I've not considered anything except the things I say out loud, because I have no inner thought processes. And if anyone wanted to comment on my plan (which someone did, ie: overcast, I believe), they're free to.

You don't wonder 'if gas is heavier than air, won't we encounter it in the basement'? You don't really address the fact that the elevator might well attract the zombies. You don't aknowlege the whole 'waiting somewhere safe for nightfall' idea, for reasons that I don't really understand. (I mean, I'll gladly drop the idea if you guys can come up with good arguments against it, but what arguments do you guys have?)
We've already been exposed to the gas. Its not like it just appeared and left, it is still in the air. It is no danger to us because we are all more or less immune.

Hell, you're even just assuming that your escape route will be where you hope it will be! 'Might be some loading-bay type entrances'. What if there aren't?
Then we will come back up? The elevators work both ways.

Your plan is interesting, but it has more holes than a zombie that just got strafed by an A-10 warthog! (it has a 30-mm gatling gun, in case you were wondering). I don't think it'll work. And deciding not to discuss things, going 'Hey, people, Imma do my thing now!' when you know that that'll pressure people into following your not-very-good-at-all plan really isn't what anyone should be doing.

First of all that was the lamest analogy anyone has ever made -ever.

And second, if I think my plan is a good one -which I do- why should I not want to pressure people to follow it? Everyone is arguing and staying in one place. We need to move. Pressure is what is needed, currently. I'm saying "Make a decision, leave or stay, kthxbai"


We need to stay together if we wanna survive. That's, like, rule number zero of any zombie scenario. Rule number one is 'shoot them in the head'.
The hell it is. More people= more social problems, more likelihood of a fight, more likelihood of getting attached and not being able to shoot your former friend when necessary, more resource consumption, more trust that must be placed on other people that can be ill-placed. Call me anti-social, untrusting, whatever you want, IRL zombie apocalypse? I want three people with me at the MOST. People I can trust and who I know can handle themselves.

You know how in a lot of zombie movies they end up being pretty well off and then some assholes makes a mistake or tries to leave or something and then the zombies get in and half the people die?

That's why groups suck. The larger the group, the more likely it is there'll be an asshole in it.


And I mean, yes, smaller groups are harder to detect. But they also have way less collective skills and resources.

Honestly none of you guys really have skills that I feel I am greatly lacking in. Someone with like, medical knowledge would be useful.

I think the latter outweighs the former. Plus, there's these ethics that I sometimes like to adhere to. Phil will certainly be a great proponent of them, oh yes. Moral higher ground, bitches!

I didn't give a damn about ethics before the zombie apocalypse, and I sure as hell don't now.


'Tactics' isn't just to be used agianst a thinking opponent. Tactics, in this situation, is the ability to formulate plans that use resources effectively an don't get people killed. Like I said, I don't see you being very tactical very much at all OH NO SIRREE.

WHAT resources? We have jack shit as far as resources go. My plan keeps people from getting killed because it arms them. We're going to have to take risks at some point, getting down to the basement to get weapons is minimal in risk (comparatively) and accomplishes a goal pretty well, ie: gives people weapons. You're using the word tactics completely arbitrarily. A plan that uses resources effectively and minimizes casualties is, in this case, the definition of 'a good plan', and *I* feel that's what mine is and don't care what you say. If we go off and get ourselves killed, feel free to tell my undead corpse "I told you so".

You're not a general in some army or a guy playing chess, you're just some unlucky fuck in the middle of the zombie apocalypse like the rest of us and there are no moves you can take that guarantee victory because there is basically no victory to be had besides survival. So quit bitching about "tactics", pack it in, man up, and take the necessary risk rather than sit here putting off actually doing something in favor of 'tactics'.


Or don't, I can't imagine many of us care all that much if you get eaten at this point.

Overcast
10-11-2010, 02:20 AM
There. That is my lame plan, it may not work, but for some reason I couldn't just leave well enough alone and just follow after TDK to his unknown unknown. The plan hasn't happened yet, but he would really like that degree of confidence before he risks his life on a less obvious assumption.

Geminex
10-11-2010, 10:52 AM
I'm not saying we should go fighting zombies. I'm saying if -no, WHEN we fight zombies, as many people as possible should have weapons. Y'know, so they don't die?
I think you
a) overestimate the killing power of weapons in our hands
and
b) underestimate the danger of going down to the basement to get them

In regards to the former, sure, they'd be more effective than our bare hands. But we really aren't very good at using them, we aren't that physically fit. And like I said, if we encounter more than a few isolated zombies, we'll be in trouble, no matter if we're armed or not.
Mind you, sure, weapons help, and I'm not against getting them. But making them our top priority? Naaaah.

What exactly would seeing the security cameras show us? That there are zombies?
We'd be seeing that there are zombies. We'd be seeing where they are. We'd be observing how they behave. We'd be seeing where they're densest, which areas are mostly zombie-free. We'd be seeing if there are supplies laying around anywhere. We can see lots of things!
I mean yeah, cameras are only likely to be in the hallways and staircases. But we're bound to get some info. Fairly valuable info. Not to mention that the security office is gonna be the best place to contact the outside world. Laptops and mobile phones are fine, but I think if there's a way to find out what happened out there exactly, what's going on outside the con center, in the city, in the world, I think we'll find out in the security office. Plus, yeah. Tasers. Pepper spray. All manner of police equipment. Hell, who says we won't find any guns there? It's a possiblitiy.

And if anyone wanted to comment on my plan (which someone did, ie: overcast, I believe), they're free to.
Well, not anymore, since you decided to walk out on us. And besides, Impact did comment on your plan, albeit indirectly. He proposed his own! That sorta implies that he thinks his is better than yours. You could have responded to that. You sorta didn't.
And sure, I'm not saying you're an idiot. In fact, quite the opposite. You seem fairly intelligent. If you had thought seriously about that plan of yours, I would have imagined that you'd spot those flaws. Hence my assumption that you didn't.

Then we will come back up? The elevators work both ways.
Okay, I don't know about you, but I think the last thing I'd want to do after taking a loud, rumbling, making-noise-that-probably-attracts-zombies elevator down a few stories is get straight back into that elevator and take it back up a few stories.
I mean, it's pretty much perfectly silent now, they're bound to notice that something's up. And as has already been outlined, they are rather strong. 'Bend-open-elevator-doors' strong, I'd bet. It just doesn't seem safe.

Pressure is what is needed, currently.
Again, uhh...
Why? Do you have an appointment or something? We have all the time in the fucking world! Taking ten more minutes to come up with a plan that everyone's happy with won't kill you. Doing the opposite? Probably will.

We've already been exposed to the gas. Its not like it just appeared and left, it is still in the air. It is no danger to us because we are all more or less immune.
Still in the air? Y'think?
Gas usually has an odor, as does this. Rotten fish. I don't think anyone's mentioned smelling rotten fish after the initial? So either the gas burned out our olfactory neurons (which would've hurt like hell, and Impact was the only one with any pain in his sinuses), or we've gotten used to the smell of rotten fish (highly unlikely) or the gas actually isn't there anymore.

And besides even if it were still around, it'd be in far higher concentrations down there. Immunity is a nice term to throw around, but all we know is that we can stand it in these conditions.

Honestly none of you guys really have skills that I feel I am greatly lacking in. Someone with like, medical knowledge would be useful.
Looking at your character sheet, I honestly question that. There's a lot of stuff we can do that you can't, and there's just as much stuff that you can do that we're better at than you. But okay. Even if you were superman, my other point would still stand. Resources. Human resources. The only thing we've got left. And guess what? The only way to accumulate those is to get a lot of people around you. The more members your group has, the more it can do. Sure, it takes more feeding. There might be trust issues. It's more likely to encounter zombies. But you're also way more capable of fighting zombies off when you do encounter them, you're more capable of building shelter, of constructing equipment, of scavenging. I think a team of 100, or even just 10 humans during an apocalypse is way more likely to survive than 1 guy solo.

In regards to what resources we have: People. Lives. Intelligence. They're valauble. :)

In regards to tactics: Yeah, your plan accomplishes a goal. But it doesn't accomplish it efficiently, it risks too much for not enough of a gain. There's better ways of doing things. I've outlined one way, I've outlined why yours isn't good. Like I've said before, tactics is the ability to make good plans on the small scale. Your plan isn't good.

That's why groups suck. The larger the group, the more likely it is there'll be an asshole in it.
I didn't give a damn about ethics before the zombie apocalypse, and I sure as hell don't now.
Ethics (also known as moral philosophy) is a branch of philosophy that addresses questions about morality — that is, concepts such as good and evil, right and wrong, virtue and vice, justice, etc.
...
Okay, either that word doesn't mean what you think it means, or you honestly don't give a damn about what's right or wrong, in which case -and keep in mind, this isn't an insult, or a jibe, or anything of that nature, it's merely a totally neutral observation- in which case there is only one thing I can say:

you are the asshole
its you

and *I* feel that's what mine is and don't care what you say
...
ITS YOU

Or don't, I can't imagine many of us care all that much if you get eaten at this point.
YOOOOOUUUUUUwwwwait, this is counterproductive.
Dude, why're you taking this so seriously? You're seeming really emotional, what with everything from 'I don't care about ethics' to 'I don't care what you say'. I mean, we're discussing the best way to do stuff here. We're debating. This isn't personal.

Mind you, I don't mind getting insulted, it can be refreshing, especially this:
You're not a general in some army or a guy playing chess, you're just some unlucky fuck in the middle of the zombie apocalypse like the rest of us and there are no moves you can take that guarantee victory because there is basically no victory to be had besides survival. So quit bitching about "tactics", pack it in, man up, and take the necessary risk rather than sit here putting off actually doing something in favor of 'tactics'.
Of course I'm not a general. I'm a guy sitting in his living room, writing 2000 words in a discussion about zombie survival tactics. I have no illusion of what I am and am not.
Still, kind of you to remind me.

I maintain that tactics, planning is the most important thing we can do, though. You seem to be telling me to man up, which is strange, because arguably discussing this shit is more manly than role-playing. And if our goal is survival, tactics is the way to get there. Not MANLINESS. Not elan, or pro-activeness. Planning shit out and going through with it. I'd gladly get on with the 'going through with it' bit. But only once the tactics have been completed. You can try to force it, and that's your right, I guess.
But it is sort of an asshole thing to do. And I really think you shouldn't.

Look, how about you mix things up a bit. How about I start insisting we do things my way and you start criticizing my plan. I totally care what you think!
I care about all of you! I totally wuv you! Especially TDK

Edit:
Oh, and can I sig this?
So quit bitching about "tactics", pack it in, man up, and take the necessary risk rather than sit here putting off actually doing something in favor of 'tactics'.
It seriously cracks me up every time I read it. Especially the quotation marks around tactics, like it's an ideology or something. Classic.

TDK
10-11-2010, 11:28 AM
"I do not care what you think"

I can see how this may be confusing, but if you haven't noticed, my character is me. =O

I am stating my character's opinion. An emotional reaction? In a high stress situation? Perish the thought!

And I put tactics in quotes because you're using it as a buzzword. "No, we can't go out and follow a plan! We have to use TACTICS! *MY*tactics!"


I'm not going to run through and counterpoint each thing you said (again), so I will just say this:

Right and wrong doesn't matter in the apocalypse.
Furthermore, right and wrong are completely abstract and subjective concepts in the first place.

So if you say its 'wrong' to leave someone behind they aren't making an attempt to come and will be useless anyway, that's an example of something I would not care about. Oh, random jerk is going to get eaten? Don't care, his problem.


Also:

There's a lot of stuff we can do that you can't, and there's just as much stuff that you can do that we're better at than you.

Like what? The only thing that comes to mind is one of the group has a gps enabled phone and I don't.

Also, I can't drive a stick-shift.

So that's one issue of possession and one thing one of you might be able to do that I cannot.

Overcast
10-11-2010, 11:58 AM
I know how to create electrical traps. Though I'd need some wiring, knowledge of where the circuit box is, and a fullproof ground. I figure that is a good defense in the future, because while the trap would probably short out the whole building it would cover the insides of at least one zombie with third degree burns.

It is kinda like knowing medicine, because I know how not to get shocked I also know how to make a situation that would shock the ever loving shit out of someone.

Geminex
10-11-2010, 12:09 PM
Ah. That makes slightly more sense.

Okay, people, how about this: When we're talking about ourselves and to each other, we talk in first person and second person. When we're talking about our characters, or each others characters, third person. That'll save some confusion. Unless Pyrosnine joins belatedly.

Like what? The only thing that comes to mind is one of the group has a gps enabled phone and I don't.
Your bio says something about Pete being good and science and engineering, but he hasn't shown much of that, yet. I'm sure he will to some degree, but I still have a sneaking suspicion that others are better at it, both the engineering and the science. We'll see, though.

Wildneress survival is another thing... Collin knows about it, and it sure as hell is gonna be useful later.

Everyone is in some way good with their heads, the more intelligent people on your team, the greater the liklihood that someone will come up with a great idea to save all our lives.

Bard's good with Rifles and Fire. Both will be useful in time. I mean, yeah, Pete has played airsoft. But Airsoft gives you good aim, at most. But even if your aim's pretty good, you need to know how to maintain a gun, handle and load it as well as fire it. People who've owned and have been firing actual guns would be better at that than you, even though Pete's experience would probably make him way better at it than, say, Phil is.

Krogo has computer skills, which will definitely help us while we're still near civilization.

Phil/Impact is less useful, but he's smart, knows a lot about science (like I said, especially biology), plus the whole tactics thing.
...
YES THAT IS SO TOTALLY A VALID SKILL.

Plus, he can climb. That can be useful.

Mauve is smart and good at self-defense.

Overcast is good with guns as well (though only the firing), and his technician skills can help us a lot.

Pete has a good skill set, but unless you're saying he can do everything we can do, he certainly could use our help!

Inbred Chocobo
10-11-2010, 01:55 PM
New thread for discussion, post here. (http://www.nuklearforums.com/showthread.php?t=38929)