greed
10-09-2010, 12:53 PM
Okay first off, Nehrim is a German made mod for The Elder Scrolls Oblivion by a group known as SureAI that some people may already be familiar with. It's also a big mod. A total conversion on a truly absurd scale, but it still needs Oblivion. When I say absurd I mean it reworks almost every game mechanic to some degree, has an entirely different world, dozens of new enemies, vast amounts of new gear, a completely overhauled magic system, a nerfed enchanting system, it's own soundtrack(some of which is quite catchy, one of the combat themes is this pretty rocking electric guitar deal that had me throw up the horns when I killed the kobold I was fighting) has it's own 3D cinematics at opening and it has full professional VA done by a larger cast than Bethesda hired. It's good quality VA from what I (who doesn't speak a word of German outside of a few profanities) can tell too, with a wide range of voices(unlike Oblivion) and good emotions(unlike Oblivion).
The shitty VA done by a far too tiny cast is not the only problem Nehrim fixes. Those annoying scaled levels that made exploration useless and levelling up counter intuitively a bad idea? Gone. Every area has a set level range, the overworld areas actually display the range for you, the dungeons give no warning though. Basically after a short prologue where you are on rails until you reach the monastary it's entirely possible to wander off and get horribly murdered by end games mobs. Or find high level loot if you're good/lucky enough. Every dungeon I've hit has been interesting, unique, often intense and atmospheric, or short and sweet enough that I didn't get bored (there's a number of dungeons that can be best described as hermit caves which are small, have a couple of monsters, some minor loot but most importantly a bed to recoup health and pass time, these are very helpful if you're trapped outside at night (enemies are stronger and more aggresive at night and it's harder to see) and can't kill enough enemies outside to safely wait). I just randomly explored some old castle full of demons and cultists and found a demonic gate at the bottom where a summoner was calling something before I interrupted and killed him. There's a wide variety of new enemies(with smarter more vicious AI than Oblivions) ranging from simple reskins and/or resizes of Oblivion monsters (like the Spider Spriggans, Spider Daedra models with the skin of dryads or the homage to Gothic, the Black Trolls seen in the prologue) to entirely new models.
Levelling is much more sensible, using an experience system, the annoying attribute mdoifer system remains but there are ways (cheats/mods) around it and SureAI reworked the mechanics so attributes are far far less important than skills and gear. There's alos just a wide variety ofnew immersive stuff added like cooking and forging. Listing everything change would take forever so I'll just stick to the big ones and let whoever's interested find the smaller details themselves(or by looking at the site or forum).
Magic is better, the gear is better(exploration means there is a point to tackling the harder dungeons to get better loot too), there's Diabloesque armour sets that get bonuses the more pieces you equip to encourage collecting and to provide a good reason to not make your character msimathced and ridiculous. The world is not just plain old boring European forest like Oblvion either, there's deserts, sunny tropical coasts, cold wintery mountains and areas where magic is leaking into the world and distorting reality.
http://img139.imageshack.us/img139/2/201003251627937360scree.jpg
http://img89.imageshack.us/img89/4206/201003251983564342scree.jpg
Seriously look at that shit.
Basically if you liked or would have liked Oblivion and wished it was more like Morrowind or the good Gothic games, then Nehrim is probably just the game for you as long as subs don't bother you.
Here's (http://www.nehrim.de/dataEV.html) the download site , it's around 1.6gigs (the Torrent was really fast when I did it, consistently around 1Mbps which is rare here in Aus).
I found installation pretty easy, it needs an updated Oblivion to work and installs in it's own directory, allowing you to switch between it and Oblivion without messing with either's mod loading order (Nehrim is enough of a complete overhaul that almost no Oblivion mods work with it, when you fire up it's launcher you can't have any of them activated, nor any of the Oblivion or Shivering Isles main files). I've heard installing if you have a Steam version of Oblivion is a bit trickeir but very possible, should be easyto find help on the English section of the official forums here (http://www.sureai.de/forum/viewforum.php?f=81). Meister and IG and other German speaking forumites can use the much larger and more active German section here (http://www.sureai.de/forum/viewforum.php?f=82) (huh support is support in German, never knew that).
The shitty VA done by a far too tiny cast is not the only problem Nehrim fixes. Those annoying scaled levels that made exploration useless and levelling up counter intuitively a bad idea? Gone. Every area has a set level range, the overworld areas actually display the range for you, the dungeons give no warning though. Basically after a short prologue where you are on rails until you reach the monastary it's entirely possible to wander off and get horribly murdered by end games mobs. Or find high level loot if you're good/lucky enough. Every dungeon I've hit has been interesting, unique, often intense and atmospheric, or short and sweet enough that I didn't get bored (there's a number of dungeons that can be best described as hermit caves which are small, have a couple of monsters, some minor loot but most importantly a bed to recoup health and pass time, these are very helpful if you're trapped outside at night (enemies are stronger and more aggresive at night and it's harder to see) and can't kill enough enemies outside to safely wait). I just randomly explored some old castle full of demons and cultists and found a demonic gate at the bottom where a summoner was calling something before I interrupted and killed him. There's a wide variety of new enemies(with smarter more vicious AI than Oblivions) ranging from simple reskins and/or resizes of Oblivion monsters (like the Spider Spriggans, Spider Daedra models with the skin of dryads or the homage to Gothic, the Black Trolls seen in the prologue) to entirely new models.
Levelling is much more sensible, using an experience system, the annoying attribute mdoifer system remains but there are ways (cheats/mods) around it and SureAI reworked the mechanics so attributes are far far less important than skills and gear. There's alos just a wide variety ofnew immersive stuff added like cooking and forging. Listing everything change would take forever so I'll just stick to the big ones and let whoever's interested find the smaller details themselves(or by looking at the site or forum).
Magic is better, the gear is better(exploration means there is a point to tackling the harder dungeons to get better loot too), there's Diabloesque armour sets that get bonuses the more pieces you equip to encourage collecting and to provide a good reason to not make your character msimathced and ridiculous. The world is not just plain old boring European forest like Oblvion either, there's deserts, sunny tropical coasts, cold wintery mountains and areas where magic is leaking into the world and distorting reality.
http://img139.imageshack.us/img139/2/201003251627937360scree.jpg
http://img89.imageshack.us/img89/4206/201003251983564342scree.jpg
Seriously look at that shit.
Basically if you liked or would have liked Oblivion and wished it was more like Morrowind or the good Gothic games, then Nehrim is probably just the game for you as long as subs don't bother you.
Here's (http://www.nehrim.de/dataEV.html) the download site , it's around 1.6gigs (the Torrent was really fast when I did it, consistently around 1Mbps which is rare here in Aus).
I found installation pretty easy, it needs an updated Oblivion to work and installs in it's own directory, allowing you to switch between it and Oblivion without messing with either's mod loading order (Nehrim is enough of a complete overhaul that almost no Oblivion mods work with it, when you fire up it's launcher you can't have any of them activated, nor any of the Oblivion or Shivering Isles main files). I've heard installing if you have a Steam version of Oblivion is a bit trickeir but very possible, should be easyto find help on the English section of the official forums here (http://www.sureai.de/forum/viewforum.php?f=81). Meister and IG and other German speaking forumites can use the much larger and more active German section here (http://www.sureai.de/forum/viewforum.php?f=82) (huh support is support in German, never knew that).