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View Full Version : Arcanum: Of Steamworks and Magick Obscura


Magus
10-13-2010, 11:13 PM
eriously one of the funnest games I've ever played.

As the sole survivor of a sky pirate attack on the airship Zephyr, you're charged by a dying gnome with finding the owner of a ring, or " the evil one will destroy the shit out of the world" (ad-lib). Soon afterwards a dude named Virgil shows up and proclaims you the Chosen One, destined to defeat the Evil One (and all that jazz), since you're the sole survivor. And then somebody immediately tries to assassinate you because you're the Chosen One! Can you figure out who the hell owns this ring before all is lost? And why is Virgil such a loser? Journey into the cool-ass world of Arcanum!

Arcanum is a lot like Fallout (in fact it was made by some of the same people), but instead of a sci-fi, post-apocalyptic affair, Arcanum is set in a steampunk setting vaguely reminiscent of Victorian England a lot of the time (but with Ogres, Orcs, Dwarves, etc.). You can choose to pursue magical spells, technological skills, or walk the line between. Like Fallout, there is a heavy level of customization with your character. In fact, it's actually much higher than with Fallout at the lower levels, since there are a dozen types of magic and eight types of technology that you can upgrade yourself in (spell colleges such as Air, Earth, Fire but also Black and White Necromancy as well as Nature, Temporal, and Summoning, and technological schools such as Firearms, Explosives, Electrical, Mechanics, Blacksmithing, Herbology, Chemistry, etc.). There are more spells than technology, but technology lets you build your own cool weaponry and armor (like putting an engine muffler on a revolver to make a silence pistol or making an electrical stun stick). Of course, as a mage-like character, you can take better advantage of magical weapons and armor, so there are distinct trade-offs. You can also upgrade various skills like Bow skills, Pickpocketing, Lock picking, Prowling, Backstabbing, Dodging, Throwing weapons, etc, as well as your various stats (Strength, Charisma, Perception, etc.). Plus take advantage of various racial and gender statistical changes (there are 8 races: human, elf, dwarf, gnome, halfling, half-elf, half-orc, and half-ogre), which can also affect how the world looks and treats you (dwarves don't get along well with elves, and half-orcs are spit on by the majority of society). Combine all of this with a very non-linear quest format (very similar to Fallout but with even more options), and you have an incredibly diverse set of ways you can play through the game.

Now, I've played both Fallout 1 and 2, and I have to say I've enjoyed Arcanum a lot more, at least in these first hours of playing it. Fallout rapidly became boring to me: there were only ten regular skills to upgrade in the game, there was no magic system to play with, you can't really make your own stuff without a LOT of leveling, etc. Perks were a neat element of Fallout that are mostly missing from Arcanum (you can give your character a single perk when you start the game, such as "Raised by Snake Handlers", which makes you more resistant to poison in exchange for lowering some of your stats, or "Bandit" which starts you out with no money but a high-quality revolver, or "Beaten with an Ugly Stick" which gives you some advantages but lowers your beauty by an extreme), but overall the options and fun to be had in Arcanum seems to be way more fun than Fallout. Fallout bored me to death once I got the best weapons (combat shotgun and super sniper rifle, for instance), and became just a grind fest. There is a lot more emphasis on finding alternate ways through the quests in Arcanum (such as pickpocketing keys, agreeing to steal something very valuable for someone then inform the owner who put you up to it so they kill each other, etc.), and while these existed in Fallout, as well, they seem much more involved and non-linear in Arcanum.

Overall, I'd give Arcanum something like a 9 out of 10, and the lack of a perfect score is mainly just due to the fact that the game takes a while to master (even the basic interface is confusing at first), not to mention that most western RPGs kind of annoy me with the fact that you miss hitting stuff all the time (but this is common to basically every single one of them, and it's not a big deal after a while). Arcanum is just a sweet, sweet game.

So where did I pick this game up? I wouldn't recommend trying to find a boxed version, as it might cost you an arm and a leg (or not, I don't really know). I bought it and downloaded it off of GOG (Good Old Games) when it was on sale for 2.99. It's probably back up to its regular price of 5.99, but I can assure you that if you enjoyed Fallout or games similar to it you're going to enjoy the heck out of Arcanum.

So has anyone else played this game? How did you think it stacked up against Fallout? I will say that although I enjoy it more than Fallout 1 and 2, Fallout has a much more original setting. Arcanum reminds me of dozens of fantasy books (though with the best elements of each).

Daimo Mac, The Blue Light of Hope
10-13-2010, 11:15 PM
What platform is this for?

bluestarultor
10-13-2010, 11:29 PM
What platform is this for?

If it's on GOG, I'mma guess PC. ;)



Edit: Well, it looks like a Diablo clone, but if it's a good one (which is how it sounds), it might be well worth the $6. Sadly, I lack the space on my lappy at the moment (although this is very variable depending on how much it hates me at any given moment).

Magus
10-13-2010, 11:46 PM
It is not like Diablo at all, other than that Diablo has RPG elements. It is basically very similar to Fallout in its gameplay, except the Steampunk/Fantasy setting (which changes a LOT but it still feels very much like Fallout).

Well, if you leave the fighting as real time it is extremely annoying, it should be changed to Fast Turn-Based in the options to be basically the same as Fallout.

And yes, it's for PC.

It's an older game, BTW, not a new game. I think it was made in 2001 or something...but anyway I'd never heard of it prior to seeing it on GOG and reading that it was like, "Steampunk Fantasy RPG from the people who made Fallout" and I was like "Man I gotta have that."

bluestarultor
10-14-2010, 12:08 AM
I meant it looks like it controls much the same way, has the same basic inventory setup, etc. Unless I found the wrong game on GOG, it's a pretty standard isometric setup. That's not a bad thing or anything.


Edit: The straight-up-and-down art style in the inventory is driving me even more up a wall looking at screens than even Diablo 2. The wasted squares are so apparent! D:


Edit: That totally led me to wonder why things are always stored flat in your pack. Someone should make a pack system comprised of several layers and then have things like hammer heads of sufficient size take up space in more than one layer. Shield boss spikes have to go somewhere!

Magus
10-14-2010, 12:45 AM
Well, I guess I see what you mean, yes, it is isometric, and yeah your inventory has squares (however it also goes by weight, so you can't carry a ton of weapons like in Diablo, for instance). It's just that Diablo is a hack-and-slash affair whereas Arcanum plays like Baldur's Gate or Icewind Dale or Fallout or what have you. They are at different ends of the spectrum gameplay-wise, even though they are similar graphically.

Your pack being 3D is something missing from modern day RPGs, too, I think. Are there any that have taken that into account?

bluestarultor
10-14-2010, 12:10 PM
Well, I guess I see what you mean, yes, it is isometric, and yeah your inventory has squares (however it also goes by weight, so you can't carry a ton of weapons like in Diablo, for instance). It's just that Diablo is a hack-and-slash affair whereas Arcanum plays like Baldur's Gate or Icewind Dale or Fallout or what have you. They are at different ends of the spectrum gameplay-wise, even though they are similar graphically.

Your pack being 3D is something missing from modern day RPGs, too, I think. Are there any that have taken that into account?

None that I've ever seen or heard of. Filing it under my game notes for future use. :D

Daimo Mac, The Blue Light of Hope
10-14-2010, 12:11 PM
Can I have a link?

bluestarultor
10-14-2010, 12:17 PM
Can I have a link?

http://www.gog.com/en/gamecard/arcanum_of_steamworks_and_magick_obscura

;)

mudah.swf
10-14-2010, 12:28 PM
I was playing some of this on my crap laptop before I got my new PC. I really love having video gaming's most murderous dog on my side. Does this work on Windows 7? I wanna start playing again.

Magus
10-14-2010, 12:47 PM
I've only tried it on XP, but the site says it's good for Windows Vista too...I'd recommend contacting the GOG people to see if it's compatible with Windows 7.

They'll probably be making their games library compatible with Windows 7 eventually in order to keep selling them.

bluestarultor
10-14-2010, 02:16 PM
I've only tried it on XP, but the site says it's good for Windows Vista too...I'd recommend contacting the GOG people to see if it's compatible with Windows 7.

They'll probably be making their games library compatible with Windows 7 eventually in order to keep selling them.

That's... not how it works, man. XD

I seriously doubt they're modifying any of the code for compatibility purposes. Mostly because it would be a major bitch to do for every game and legally questionable unless they got permission from the makers. It's just that many old games, even some old Windows 3.1 and DOS games, are at least partly Windows compatible.


For Win7, there's always XP compatibility if it doesn't work natively. That was supposed to be a big feature and I have yet to hear outrage over it, so I assume it works well enough.

PyrosNine
10-14-2010, 02:58 PM
GoG does however compile help on how to run it's games in Windows 7, with downloadable patches and links to other places that have fixes. Otherwise they would never have been as successful.

h4x.m4g3
10-14-2010, 09:18 PM
It works on Windows 7, at least the actual disc does, I don't know how the GoG version will run.

I got into this about a month ago and developed an instant love-hate relationship with the game after finding it while perusing my friend's collection of old PC games. I love the game because of its humor, seemingly amazing amount of customization and options in quest/dialogs and hate many of the more obtuse parts that have my scowering the internet for guides and renditions of the instruction manual. For example I didn't know the game could do turn-based combat until almost a week (and several dozen character deaths) of playing, had problems figuring out where/how to get the map to change back to world map so you could travel to new areas, etc. I still dread any enemy who focuses on reducing stamina because then the game devolves into 'oh they knocked me down and proceeded to wail on me while I was helpless on the floor until I died'.

But yeah despite this the game is really fun, if for nothing more then the variety of dialogues and reactions.

greed
10-15-2010, 02:16 AM
But yeah despite this the game is really fun, if for nothing more then the variety of dialogues and reactions.

I'm having Alpha Protocol flashbacks. Still been looking for this ever since I rea an LP of it and hadn't considered GoG. Also Temple of Elemental Evil. Might have to grab them sometime when I need a game.

Magus
10-15-2010, 10:41 AM
Yeah, the "real time" battles were forced upon the creators by some executives at the company doing the publishing (if I remember what I read on the internets correctly). It's basically impossible to play with and removes basically any options of retreat, tactical movement, pickpocketing while in battle, etc. from the fighting. It should be changed to "turn-based" or "fast turn-based" in the options ASAP.

Yeah, I want to get some other Troika games like the Temple of Elemental Evil as well. These ones should keep me busy a while. Vampire: The Masquerade -- Bloodlines is supposed to be pretty cool too (unfortunately GoG only has some unrelated Vampire: The Masquerade game that is supposed to be not very good in comparison to Bloodlines).

greed
10-15-2010, 10:58 AM
Yeah, the "real time" battles were forced upon the creators by some executives at the company doing the publishing (if I remember what I read on the internets correctly). It's basically impossible to play with and removes basically any options of retreat, tactical movement, pickpocketing while in battle, etc. from the fighting. It should be changed to "turn-based" or "fast turn-based" in the options ASAP.

Yeah, I want to get some other Troika games like the Temple of Elemental Evil as well. These ones should keep me busy a while. Vampire: The Masquerade -- Bloodlines is supposed to be pretty cool too (unfortunately GoG only has some unrelated Vampire: The Masquerade game that is supposed to be not very good in comparison to Bloodlines).

Steam has Bloodlines, I got it a while back. Totally worth it, just as with all Troika games, patch it fast.

Magus
10-17-2010, 11:58 AM
I would just like to say that I did the research on the GOG version at their forums and it is already prepatched to the latest official version. So applying a downloaded version of the official patch to it might actually mess it up.

There is however an unofficial patch worked on by a guy named Drog Black Tooth that "fixes" a LOT of stuff in the game the official patch didn't bother with I was going to give a whirl after I finished the game once (since the saves aren't compatible between versions). Some of the fixes seem like glaring oversights frankly (for example the hushed revolver in the official version is not actually hushed or silenced due to an oversight on the part of the creators, thus making it quite useless), while some are sort of questionable so I was going to wait to try it out until I play through it once with the official version.