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Astral Harmony
10-17-2010, 11:32 PM
I'm heading out very soon, so here's the next theatre thread while I have the time.

http://i1038.photobucket.com/albums/a469/PokemonUmbral/PokemonUmbral130.gif

God forbid they fall in love with some other guy.

http://i1038.photobucket.com/albums/a469/PokemonUmbral/PokemonUmbral149.jpg

Who wears short shorts?

http://i1038.photobucket.com/albums/a469/PokemonUmbral/PokemonUmbral135.jpg

I believe this is what you get when you mix Pokemon with Hellsing.

Okay, final post for a while. Gotta make sure I'm not forgetting anything important. Let's see...Nintendo DS, PSP, Nintendo Wii...why a Wii? I've got dozens of games for this thing that I've barely played because the 360 and PS are always coming out with awesome games. Damn you, Enslaved, damn you to heck. I was told there'd be almost no hope of using a television set to play console games over there, but it never hurts to be prepared. I might even find a portable television thingie and be back in business.

Hopefully, I can pick up some WiFi in Bahrain and rejoin the madness here at least temporarily. Seems like both plans are taken care of so, if I can grab some WiFi, I should be able to create a response post and even surf Gelbooru some more for pictures, though there's still plenty.

Menarker, I read your PM, don't worry. Just no time to respond to it now, though I will say that you probably shouldn't need to concern yourself with how Dracorion would roleplay the NPCs. He doesn't need to. I'd rather he didn't, myself, mostly for his sake. There's no way Dracorion could roleplay Lola talking about being in love with Renny and keep his dinner inside of his body.

And I'm not talking about vomiting out of the mouth either. I'm talking about Dracorion getting so sick that the vomit literally exploded from his body because he can't vomit fast enough.

Dracorion
10-18-2010, 06:36 AM
You know, it'd be nice if I knew what each team is supposed to face for later battles.

Also, a small bit of roleplaying the NPCs might be needed for some of my parts of the sidequest.

Also, Menarker, if y'got anything to say you can say it to my face!

Bard The 5th LW
10-18-2010, 02:33 PM
AB is gone?...:ohdear:

BURN EVERYTHING TO THE GROUND!

ANARCHY!!!!

Astral Harmony
10-19-2010, 07:14 AM
Menarker was just concerned and didn't want to hurt your feelings, that's all.

I'm enjoying some WiFi in the beautiful, rich, majestic Kingdom of Bahrain. Won't be here very long, though. A day 'n' a half remaining, actually.

They've got me set up in this hotel that is way out of my league. The hell'm I gonna do with a minibar?

I'll get some ideas going and feed the data to you as soon as I can stop reading erotic doujinshi, Dracorion. Just treat the current battles without reinforcements and that would do just fine. And you don't really need to do a whole lot of NPC interaction except maybe between Pierce and Violet, whose profile I'll take care of soon.

Just know that despite Violet having rode your pony within the first hour of meeting her, she's rather intelligent. Not Ricewood or Irons intelligent, but she knows what the hell she's talking about. She's assigned to the fourth basement, and thus has a keycard you'll need. The fourth basement is split between a scientist quarters and various instruments and computers serving to compile data from the various experiments that occur on the fifth and sixth basements.

She works as an experimental analyst and data compiler, which basically means that she gathers the appropriate data for each report and can explain everything about said reports during any teleconferencing sessions. She could very well be considered Elizabeth's love slave (she'd flirt with Ricewood as well, most definitely), and whatever motives Liz has for joining you are mirrored by Violet, though Violet joins you after your fight with Liz and not much later. You could use an Enforcer, and Violet does an admirable job of that.

Dracorion
10-19-2010, 07:42 AM
Sweet.

Now instead of dragging my battles along, I can have Violet blow Pierce for filler.

Astral Harmony
10-19-2010, 06:38 PM
I suppose you could actually have her do that, but try to at least make her serious some of the time. Violet is a professional, and not just in the realm of sexual gratification.

I'll go ahead and type up some scripts, then. The scripts may or may not be the whole thing, but when finished I'll simply PM them to Dracorion. They should contain all the intermission dialogue between the NPCs which will help guide the story much akin to an effin' rail shooter.

By the way, Menarker and Bard, are you decided on your plans or did you intend to...I dunno, create a post in the RP for them? I'm just wondering if you wanted to do an actual post so that you could say stuff at each other instead of just telling me what combat actions you guys were taking.

Bard The 5th LW
10-19-2010, 06:42 PM
I posted the plan, but I just feel particularly uninspired to post.

I'll go back and find it for you.

Dracorion
10-19-2010, 06:43 PM
Menarker and Bard are indecisive dummies.

They haven't even finished their plans yet, amirite?

Bard The 5th LW
10-19-2010, 06:44 PM
Melanie: Two X-attack on Kirie
Charlotte: Spits to use Super Fang on Pulverot A. Hammond to use Dragon Claw on Narcham B
Kirie: Morphstrike (psychic) on Pulverot A. Entei to use extrsensory on Pulverot A.
Matt: Psychic on Pulverot A
Cassus: Dragonite to use Dragon Rush on Pulverot A. Scizorto use x-scissor on Narcham B.

If Any enemy dies, shift all remaining attacks meant for that target to Narcham I

Bard The 5th LW
10-19-2010, 06:45 PM
Suck it Drac!

Posting 2-fold all up in this!

http://www.mspaintadventures.com/storyfiles/hs2/scraps/trollcool.gif

Astral Harmony
10-19-2010, 07:08 PM
I'll go ahead and do the RP post regardless, then. Time left here in Bahrain is scarce and I'm not certain about anything for when I arrive in the 50-square mile island of Diego Garcia.

Dracorion
10-19-2010, 07:19 PM
For your benefit, I think this is the latest version of Menarker's plan:

Lola: Chimecho form. Use Gravity. X Special Attack on Whitney?
Whitney: Ledian and Armaldo are out on the field with Whitney (Frolass form). Armaldo use X-Scissor on Kill dolls A and B for STAB damage, while keeping herself out of combat for the time being. Whitney uses Blizzard to hit for item boosted STAB damage on both Kill Doll O and P.
Mirror: Build Fire Evolith. Bone Breaker on Kill Doll F
Fire Evolith: Casts Heat Wave, hitting kill dolls D and E with slayer-ish power.
Kurika: Nerve Strike (Electric type despite kill dolls not having any nerves) for super effective damage on Kill Doll C.

Astral Harmony
10-19-2010, 07:47 PM
Geminex is in that group, right? What's he gonna do? Menarker sent me a phase plan and a formation setup sans Impact.

Dracorion
10-19-2010, 07:53 PM
Kurika's taking his place as his Enforcer, remember?

Astral Harmony
10-19-2010, 08:26 PM
Oh...

*facepalm*

Well, the script up to the next battle for Impact's team is almost done. It's pretty freaky.

Dracorion
10-19-2010, 08:48 PM
Killdolls are actually perfectly sentient?

Further, they're miserable at being forced to be murder machines and repeatedly fail at killing themselves due to the noticeable lack of squishy internal organs?

Astral Harmony
10-20-2010, 04:38 PM
I'm running out of time in this hotel and soon I'll be off to the island I was supposed to go to in the first place.

I finished both post battle scripts, but I don't have enough time to do the actual RP post.

In the event that you don't hear from me in a while, Dracorion should feel free to go ahead and do the RP post himself...

...Unless he's too busy recieving pre-battle sexual gratification from Violet.

Pierce: "The hell're they all doing? Oh well, threesome with kegger, wooooooooooooo!"

Dracorion
10-20-2010, 04:48 PM
It is entirely possible, if not extremely likely, that you'll come back to find Millenium House turned to a brothel.

Pierce and Sam would run the place while maintaining an incestous open relationship, Renny would be permanently drunk and banging Lola, Charlotte would fuck three Narcham over the bloody remains of Faynoc and Moera, and Impact would become someone's bitch.

And you wish this is the worst I can come up with. You haven't even come close to seeing just what is seriously wrong with me.

Bard The 5th LW
10-20-2010, 05:00 PM
Shitlist

Drac <3-

Dracorion
10-20-2010, 05:05 PM
http://www.mspmentor.net/wp-content/uploads/2009/02/msp_success_key.jpg

Bard The 5th LW
10-20-2010, 05:06 PM
I hate you to Drac.

I hate you to.

Astral Harmony
10-20-2010, 05:09 PM
Eh, cheer up. Listen to this song (http://www.youtube.com/watch?v=9zyyPJLfeBA) and relax.

Actually, this song would be so awesome for a final boss fight.

Dracorion
10-20-2010, 05:18 PM
I don't know if that would be the best or the worst boss fight ever.

Astral Harmony
10-20-2010, 05:34 PM
Half the battle would be trying not to go insane from the looping engrish.

EDIT: Last post out of me for a while, at least. Gotta pack up and get the heck out of this place.

Dracorion
10-21-2010, 08:14 AM
Does that mean I can officially start my reign of terror?

Menarker
10-21-2010, 08:52 AM
No, not yet. I saw AB on last night. Give him another day.

Dracorion
10-21-2010, 08:56 AM
That doesn't mean anything. He was most likely just checking in during or after packing.

You just don't want me to take the reins.

Menarker
10-21-2010, 08:58 AM
Oh please. I just asked for one more day. It's not like I said "Hell No".

Dracorion
10-21-2010, 09:08 AM
Of course you didn't.

But only because you can't.

Menarker
10-21-2010, 09:16 AM
All the same, it hasn't been that long at all since his last post and he already got most of his content for the next post written apparently.

Dracorion
10-21-2010, 09:30 AM
Well he said he didn't have time.

But I guess I can wait another day before I have Renny get mauled on his way in.

Bard The 5th LW
10-21-2010, 04:41 PM
I've decided to attempt to discern Renny's new pokebrid morph since Menarker thinks we care and is being secretive about it.

I examined his profile and tried to discern what he didn't have, since he would likely try to cover all of his bases. I'm thinking its going to be psychic or steel, but I'm not sure which one of these types.

Anyone else want to help take guesses?

Dracorion
10-21-2010, 04:51 PM
Could be Psychic AND Steel.

Also, I already know what his Pokebrid form is.

Dracorion
10-22-2010, 03:29 PM
Time's up, Menarker.

Prepare for trouble.

(Though, if you made a different plan than the one I posted on Page 2 on this thread, it might be a good idea to get to me before I write up the RP post.)

Also, Bard, I notice your latest plan doesn't have Charlotte use a Trainer Action, but the one before that has he using Kick The Dog on Hammond. Do you want to have her use Kick The Dog still? Or you could use a Trainer Attack, but you'd have to pick a target.

And would you like Matthias to use a Pokebrid Action? I may need Menarker's encyclopedic knowledge to remind me correctly, but I seem to recall that Pokebrid Actions inflicted the status effect or debuff associated with the Pokebrid form's type at 100% chance.

And do either of you care to post your formations, or am I going to have to make those up?

Menarker
10-22-2010, 06:23 PM
Lola: Chimecho form. Use Gravity. X Special Attack on Whitney.
Whitney: Ledian and Armaldo are out on the field with Whitney (Frolass form). Armaldo use X-Scissor on Kill dolls A for STAB damage, while keeping herself out of combat for the time being. Whitney uses Blizzard to hit for item boosted STAB damage on both Kill Doll B and C.
Mirror: Build Fire Evolith. Bone Breaker on Kill Doll F
Fire Evolith: Casts Heat Wave, hitting kill dolls D and E with slayer-ish power.
Kurika: Nerve Strike (Electric type despite kill dolls not having any nerves) for super effective damage on Kill Doll P.

Formation should probably be

Kurika, Mirror, Ledian, Whitney, Armaldo, Lola


And would you like Matthias to use a Pokebrid Action? I may need Menarker's encyclopedic knowledge to remind me correctly, but I seem to recall that Pokebrid Actions inflicted the status effect or debuff associated with the Pokebrid form's type at 100% chance.

That is correct. The status affliction or debuff associated with the weapon type of Slayers is linked with Pokebrid action. However, this does mean that normal type pokebrid forms like normal form Castform or Porygon Z do not have an assciocated pokebrid action since there isn't a given status or debuff for normal type weapons, which is bad for Matthias who only has one other form which isn't Normal some of the time. We should probably make something for normal weapon/pokebrid type.


I can only hope Drac, that you won't abuse the GM power to make your character seem overly powerful/gifted and the attention of the NPCs and make the other PCs look subpar in comparision. (That said, making your character look cool and getting some neat stuff like Violet blowjobs is ok in my book, but leave some good stuff for us!)

On another note, glad to be half done with exams. The last few days have been terribly shitty for the most part. Even accidently sliced my toe. My real life luck stat is dropping like a brick.

Bard The 5th LW
10-22-2010, 06:32 PM
Yeah, I just copied an old plan.

Charlotte will use kick the dog on Hammond.

Menarker
10-22-2010, 06:36 PM
You might want to be a little more detailed about how you want to use Kick the Dog, Bard. Your new version of Kick the Dog allows you to give three +1 boosts to either attack, special attack or speed as you want (although you can't put all three in the same stat).

I'm assuming you'll be giving Hammond +2 to attack and +1 to speed or something like that? (Since Aerodactyl is already one of the fastest pokemons in the game and it doesn't tend to use special attack effectively.)

Dracorion
10-22-2010, 07:05 PM
Two things: Bard, update Kick The Dog on your bio with Menarker's version.

Menarker, why are you treating Whitney like a Shock Trooper? She's strictly an Enforcer right now.

If anything I'll have to gimp Pierce's damage to keep the battle from ending too quickly. As it is, I already have to cut it early for plot purposes.

Also, I'm fairly certain Pierce is going to have the NPCs' attention, seeing as how he'll probably have to explain why he ran off in the first place.

Also also, no fuck you, ALL THE FANSERVICE IS MINE.

MINE!!!!

Menarker
10-22-2010, 07:21 PM
I didn't put both of Whitney's pokemon attacking. I'm pretty sure I read somewhere that trainers had to put 2 pokemons on the field at the time, even if they themselves are the ones fighting.

Otherwise, I'll just remove Ledian from the plan. I mainly put him there as a meatshield bait to give the Kill Bots something to attack other than Whitney. (Assuming that they follow what AB said about them not attacking trainers until they lose some pokemons first.)

And no, you don't get to horde all the fan-service. >_>

That said, I meant that you don't have Impact/Renny/Matthias/Charlotte seem like incompetent morons or filler characters while making your character smell like a rose. Your character already is the spotlight focus of the plot, so don't exgagerate it to the point where you make it look like you're putting our characters down. >_> It is your character's fault we have to bail him out after all. :3

That's what I'm mainly asking for. I don't mind if Pierce gets some special goodies and fanfare, but TRY to succeed in making the NPCs react as if they were still in AB's hand as the situation unfolds.

Seriously, if the way you GM the next post or two make us wish AB has never left for a second, then there are probably going to be... consequences for you or your character. Because I'm already fidgeting about how you're going to end up making your post. I'd hope you don't justify my concerns about you having GM reins.

Bard The 5th LW
10-22-2010, 07:22 PM
I'm assuming you'll be giving Hammond +2 to attack and +1 to speed or something like that? (Since Aerodactyl is already one of the fastest pokemons in the game and it doesn't tend to use special attack effectively.)

k

Two things: Bard, update Kick The Dog on your bio with Menarker's version.


K

Dracorion
10-22-2010, 07:43 PM
I didn't put both of Whitney's pokemon attacking. I'm pretty sure I read somewhere that trainers had to put 2 pokemons on the field at the time, even if they themselves are the ones fighting.

... Where?

Because the way I understand it ALL Trainers are always targetable. But for a Battle Master to attack, they have to put themselves on the field by pulling back one of their pokemon.

Otherwise, I'll just remove Ledian from the plan. I mainly put him there as a meatshield bait to give the Kill Bots something to attack other than Whitney. (Assuming that they follow what AB said about them not attacking trainers until they lose some pokemons first.)

Yeah, if you want Whitney to attack, Ledian is out.

And no, you don't get to horde all the fan-service. >_>

Fuck you yes I do.

Who's runnin' the story?

That said, I meant that you don't have Impact/Renny/Matthias/Charlotte seem like incompetent morons or filler characters while making your character smell like a rose. Your character already is the spotlight focus of the plot, so don't exgagerate it to the point where you make it look like you're putting our characters down. >_> It is your character's fault we have to bail him out after all. :3

I promise nothing.

That's what I'm mainly asking for. I don't mind if Pierce gets some special goodies and fanfare, but TRY to succeed in making the NPCs react as if they were still in AB's hand as the situation unfolds.

Sure, why not.

Seriously, if the way you GM the next post or two make us wish AB has never left for a second, then there are probably going to be... consequences for you or your character. Because I'm already fidgeting about how you're going to end up making your post. I'd hope you don't justify my concerns about you having GM reins.

You're kidding me, right?

Do you have any idea how much I've had to nerf the Killdolls to keep them from slaughtering your entire team on the first turn?

Dracorion
10-22-2010, 09:41 PM
Oh, and Bard, do you want to use Matthias' Pokebrid Action?

And on who?

Bard The 5th LW
10-22-2010, 10:02 PM
What is Matt's pokebrid action again. I missed it I guess.

Dracorion
10-22-2010, 10:11 PM
Inflict the status effect linked to one of the Pokebrid form's types.

In Matthias' case, he's in Venomoth form, so his type is Bug/Poison. Meaning he can inflict -1 Evasion on one enemy at 100% chance, or Poison.

Menarker
10-22-2010, 11:55 PM
HA! AB IS ONLINE!

WE'RE SAVED!

*Tears of Joy*

Although I can only hope AB has enough time to write the next RP post, nevermind complete the mission.

Astral Harmony
10-22-2010, 11:57 PM
Whew. I'm using a free network out in town on this wacky island and to my pleasant surprise, the thread isn't on fire.

There's an internet cafe on the ship as well that I intend to take advantage of. I'm not saying that I'm taking back the reigns of the RP yet. I'll only do that on a case-by-case basis.

Anyways, I might as well head back to my ship and get some cleaning done. Just checking to see that Pierce isn't sitting on a throne, drinking vintage wine, surrounded by the naked versions of every legal female Pokemon Umbral character...and the illegal ones artificially aged to 18.

I should be able to check in on you guys again tonight. I'm not sure how things come and go on the ship quite yet or if that Internet cafe has operating hours.

EDIT: Ah...yeah, Menarker, I guess I'm happy to be back as well. Could you maybe stop dry-humping my leg?

EDIT 2: If the Internet cafe is as helpful as I'm hoping it is, I'll try to have a response post done tonight. My only real chores are laundry and Pokemon training.

Dracorion
10-23-2010, 12:07 AM
Well, I was almost done with the post.

Really just waiting for Bard's response.

But yeah, after that it would've just been a whole lot of Pierce sitting on a throne, and drinking and naked chicks.

Though I decided not two seconds before AB showed up to just screw Bard and post anyway.

Bard The 5th LW
10-23-2010, 02:01 PM
I have already stated as an immutable fact for the record that I just ain't feelin' it.

Don't got the soul to post. Just assume Charlotte is barking orders to those bitches following her around.

Edit: Sure, we can poison something. Not sure what as of now.

Dracorion
10-23-2010, 02:07 PM
By response I really just meant to pick who you wanted to Poison.

A Gendom? Pulverot B? Narcham I? Any other Narcham?

Dracorion
10-24-2010, 08:43 AM
Oh hey, it's a Geminex.

He was actually on yesterday, but I like to think he was too busy shaking with rage to post.

Anyway, that RP thread has been sitting there without a new post for three weeks.... taunting me. So I'm going to go on ahead and post.

Bard, I'll do you a favor and just pick a target for Matthias' Pokebrid Action.

EDIT: If you've got a problem with the in-battle banter being too short, fuck you. I guess I'm just not as good as AB about making up filler.

Bard The 5th LW
10-24-2010, 11:43 AM
Overall it seemed like a good enough post. Any complaints would be stupid.

I'll be sure to actually post this time around.

Dracorion
10-24-2010, 03:43 PM
For God's sakes Gem, hurry up and post.

I want to make fun of you!

Geminex
10-24-2010, 04:37 PM
Sup.

Y'know, I'm stuck with a dilemma. On the one hand, none of this seems very bad.

I mean, yeah, my points on weather got rebuffed, but eh. If you guys insist, fair enough. I still think you're wrong (I mean come on, this is the kind of shit that made AB raise the enemy HP by, like, 300%, if the GM's doing that then there's something going wrong!) but it's really not worth it. I'll observe a bit more, and probably bring it up again. But for now, fair enough. Let's have the enemies use weather some more, really bring out the double-edged nature. If it's screwed up, I'll resurface, if it works then I will never have disagreed with you to begin with. I WILL NEVER HAVE BEEN WRONG. NEVER.

And yeah, Drac's apparently stepping in as DM for the next few weeks. But eh, we'll only get, like, 2 rounds of combat done in that time. And as long as he doesn't abuse the power (and I certainly trust him not to :) ), sure. It's his sidequest, after all. And that post was interesting. Or at least the enemy's actions. This'll be fun.

Other than that, there weren't very many issues, other than you guys having fun while I was trapped at teambuilding and communication camp, and I can hardly fault you for that. And yes, seriously. I just spent 5 days with my colleagues/classmates, learning about communication, teamwork and the power of friendship. And I wish I was joking about the friendship bit, but some parts were just nauseatingly idealistic. Though I did learn quite a bit.

Anyway, so there's not much to get excited about. Cool, mellow post.

But it's expected, nay, demanded of me that I display incontrollable, if impotent rage every time I return to this thread! That there be a chorus of 'what the hell is this crap!' and insults to your collective intelligence! Wrathful post! Admittedly, you'd be making this easier if your activity was actually worthy of wratch, but anyway.

To compromise: I've made the mellow post, but for those of you who really, really get off on being want to get insulted by me, here's somethin' for you to compile. Code is C (I've been learning it for, like, 3 days), make it a console application. Enjoy! It'll be just like real me, only I won't be putting any work in!



#import stdio.h

int main(void)

{
int l_gemirage_int32;
for(l_gemirage_int32 = 100000000; l_gemirage_int32 < 9000; l_gemirage_int32--)
{
printf("fuckyoufuckyoufuckyoufuckyoufuckyoufuckyoufuckyouf uckyou/n");
}
}

Dracorion
10-24-2010, 04:46 PM
I mean, yeah, my points on weather got rebuffed, but eh. If you guys insist, fair enough. I still think you're wrong (I mean come on, this is the kind of shit that made AB raise the enemy HP by, like, 300%, if the GM's doing that then there's something going wrong!) but it's really not worth it.

I don't think he said he that was why he did it. Even if it was, weather wouldn't have been the only reason and even if we nerfed it before, he probably still would've buffed the enemies' HP.

And even if we nerf it now, the enemies' HP will stay buffed.

If it's screwed up, I'll resurface, if it works then I will never have disagreed with you to begin with. I WILL NEVER HAVE BEEN WRONG. NEVER.

Except you will have been.

And are.

And yeah, Drac's apparently stepping in as DM for the next few weeks. But eh, we'll only get, like, 2 rounds of combat done in that time. And as long as he doesn't abuse the power (and I certainly trust him not to :) ), sure.

HAHAHA OH WOW.

Also, your code sucks.

Geminex
10-24-2010, 05:06 PM
HAHAHA OH WOW.
>: ]
1 L1K3 TH3 SOUND OF TH4T


Except you will have been.

And are.
I concede the former. But like I said, we'll see about the latter. That means no making absolute statements. Unless you wanna continue the discussion. You wanna continue the discussion?

I don't think he said he that was why he did it. Even if it was, weather wouldn't have been the only reason and even if we nerfed it before, he probably still would've buffed the enemies' HP.

And even if we nerf it now, the enemies' HP will stay buffed.
Well, we've had one hell of a lot of offensive power last mission. Mostly because of amplifiers and weather. We nerf those two, problem will be gone. Then AB could go back to lower-HP enemies (I mean, it's not like he doesn't just come up with the stats on the spot, there's no reason against going back). But let's save those points for later.

And sue me about the code. I wrote that without any notes, and the last time I did any coding was over a week ago. If it works, I'm happy. If not, eh. Just debug it, will ya?

Bard The 5th LW
10-24-2010, 05:57 PM
Gem change your avvy now.

Menarker
10-24-2010, 06:55 PM
Drac, I seem to think there is a problem with the battle synopsis.

Firstly, how was Whitney able to hit 4 foes? Armaldo only hit one foe with X-Scissor. There was no other attacker alongside Whitney and I thought Blizzard only hit 2 foes. Unless my memory sucks ass and Blizzard was meant to mean 3 targets? But then we'd run into the problem that AOE moves have to hit 3 alligned foes and the foes in question are not alligned 3 in a row.

Secondly, it seems like the characters didn't attack the foes that was assigned in the battle plan. For example, Whitney was set to hit A, B and C. She instead hit A, B, O and P. Kurika who was originally supposed to attack P hit C instead.

I mean, it would be pretty silly to have to organize a battle plan if it didn't get followed by the GM.

Thirdly, Kurika seemed to have done pretty piddling damage considering that she has slayer stats and hit for super effective damage. Mechs types are weak to electric type moves after all. Especially when compared to Mirror who almost hit as hard as she did and didn't have super effectiveness.


All of that said, I'm fairly pleased that you didn't go overboard. Kinda doubt Kurika would have actually spoken like that, but it's nothing to worry about.

Kinda interesting that practically all the foe's elemental attacks were aimed to the worst possible target. As if they were programmed by someone who didn't want the Watchmen to get hurt. :3

Dracorion
10-24-2010, 07:10 PM
Kinda interesting that practically all the foe's elemental attacks were aimed to the worst possible target. As if they were programmed by someone who didn't want the Watchmen to get hurt. :3

Do you wanna get wiped on the first turn?

That said, I made a mistake and used the plan in this (http://www.nuklearforums.com/showpost.php?p=1081756&postcount=12)post instead of that other one. (http://www.nuklearforums.com/showpost.php?p=1082284&postcount=35)

My bad.

Armaldo damaged two targets because in the plan I mistakenly went by it was attacking two targets. I assumed you meant for him to use Divide at the time.

And re-read AB's post when the enemies first showed up. Killdolls are specifically stated to be Almighty-type. Therefore, no mechanical weaknesses.

I'll fix the post now.

Dracorion
10-24-2010, 07:23 PM
I guess I was confused by this:

Killdoll (Almighty)
- Attack: 100 Pwr, Almighty
- Skills: Double Attack, Evade 50%

In retrospect, all the rest of the Evoliths have types next to their names despite not technically being those types.

That said, I'm still not sure Kurika should've done super-effective damage. Killdolls are practically Almighty-type Evoliths, and Evoliths don't have any weaknesses despite being mechanical foes.

Menarker
10-24-2010, 07:26 PM
Probably should make a note of that to ask AB. It's a good observation.

AB: Do Killbots have the water/electric weaknesses of standard mechs?

Dracorion
10-24-2010, 07:26 PM
Good luck getting an answer.

Menarker
10-24-2010, 07:38 PM
Well, AB was here not too long ago. So it's entirely possible.

Drac, not trying to be annoying in any fashion, but would it be a problem if you could edit the battle plans in the post? So if we want to re-read it, we don't have to scramble through the discussion threads to see what the attacks were? Since no one posted a battle post.


By the way, there is one thing I want to discuss with you guys, hopefully without any flame wars or anything. Remember how way way back we had that Mollesk argument about his custom move since everyone was making custom moves for their legendary and Mollesk didn't have one? And how I was going to have a powerful bug type move with life leeching and haze and that sort of thing?

Tentacle Leech was Mollesk custom legendary move. Basically, when the conversation ended, it was 80 Base Power before STAB. Bug type 50% Health drain and single target Haze on target hit. The move was discussed way back in Discussion Thread 31. I think you guys just forgot about it among the various topics we were talking about and we didn't actually agree on anything.

In the interest of the preservation of balance that I agreed to (and hopefully so none of you say that I have to nerf Renny's development in the process.) I am willing to change things quite a bit.

Tentacle Probe: 120 Power. Bug Type. Hit 2 Targets that don't have to be side by side. Dispel all positive buffs, not removing any debuffs.

Powerful still, but doesn't have any of that healing thing, so it doesn't make Mollesk powerful defense even more so. And it doesn't combo with Simple ability either. Strictly no combo potential. A strong move with a useful although situational utility purpose.

Any thoughts?

Dracorion
10-24-2010, 09:00 PM
Drac, not trying to be annoying in any fashion, but would it be a problem if you could edit the battle plans in the post? So if we want to re-read it, we don't have to scramble through the discussion threads to see what the attacks were? Since no one posted a battle post.

No.

You wanna know why?

Because next time you want to know your battle plans, you should actually fucking post.

That said, just by looking at your attacking phase you should be able to more or less guess who did what. The only confusing bit is which attacks were specifically used, and Whitney's and Armaldo's particular targets.

Can't figure it out? Actually post next time.

Tentacle Probe: 120 Power. Bug Type. Hit 2 Targets that don't have to be side by side. Dispel all positive buffs, not removing any debuffs.

No.

Seriously, what's wrong with you?

Look at all the other custom Legendaries' moves.

Allegion: Thunder Crush (2 foes, 100 Pwr, 30% Paralyze, Electric)

Enmakki: Dark Abyss: 1 foe, 100% Sleep and Nightmare. 1-turn recharge.

Revenard:
Name: TBA
Revenard's custom attack.Name: TBA
Type: Ghost/physical
Power: 80
Description: Revenard maneuvers and makes his way to the foe, and sinks his teeth into the foe. Damage doesn't seem terrible at first, but the foe will shortly after feel a sharp drop in vitality, despite the wound being rather ignorable. In addition, Revenard seems to be more energized, and some of his wounds begin to fade away.
Effects: The foe takes physical ghost damage, and 1/3 of the damage done is added to Revenard's HP.

The most powerful one is Enmaki's Dark Abyss, and it has a one-turn recharge so that balances it out.

Aside from Legendaries, Adamantitar's ability is a smidgen on the powerful side. But I can't see you complaining seeing as how it helps Mollesk too.

And don't try to make the "Mollesk's Attack is sub-par" argument. It's already a defensive wall. Even if it's Attack isn't great, its moves shouldn't be that powerful.

Revenard's move is much like your proposed Tentacle Leech, except it heals for less and Revenard isn't a tank.

I want to wait for Geminex's opinion, but I'm guessing two options:

70 power, 2 targets, Haze effect.
Or.
70 power, 1 target, dispel positive buffs but does not remove debuffs.

Menarker
10-24-2010, 10:40 PM
Now that you posted the custom moves for those two, I pretty much agree that even the new one I suggested is too much...

100 Power. 2 targets. Dispel positive buffs but does not remove debuffs.

It's similar to Allegion's attack, except that it dispell buffs instead of paralysing. And since not all foes use buffs, that makes it roughly equal when you consider that paralysis is useful against almost any foe. Dispel doesn't do anything unless they get buffs in the first place.


And I don't know why you brought up Adamatitar's ability. We were talking about custom legendary pokemons moves not abilities. I never had any problem with the ability either, so I had no intent on debating that either.

EDIT: And I just asked about the entire editing thing in case someone wants to read through the archive and suddenly see a battle that doesn't explain what the hell is going on. Seriously, it's copying and pasting two battle plans. I would do it myself if I had the ability to edit your post.

Then again, if I could edit your posts, there would be some wild zany shit going down! =P

Dracorion
10-24-2010, 11:17 PM
100 Power. 2 targets. Dispel positive buffs but does not remove debuffs.

It's similar to Allegion's attack, except that it dispell buffs instead of paralysing. And since not all foes use buffs, that makes it roughly equal when you consider that paralysis is useful against almost any foe. Dispel doesn't do anything unless they get buffs in the first place.

Not quite. Dispelling buffs, especially considering you suggested to AB that he came up with battles involving pre-buffed enemies, is extremely more powerful than Paralysis.

Especially when Allegion's is a 30% chance.

EDIT: And I just asked about the entire editing thing in case someone wants to read through the archive and suddenly see a battle that doesn't explain what the hell is going on. Seriously, it's copying and pasting two battle plans. I would do it myself if I had the ability to edit your post.

Of course it'd be too easy to edit them in. But there's a principle involved here.

If you want a hypothetical person reading the RP threads not to get confused, then you should get off your lazy ass and write a stupid post.

Even if it's only the battle plan.

Menarker
10-24-2010, 11:34 PM
Not quite. Dispelling buffs, especially considering you suggested to AB that he came up with battles involving pre-buffed enemies, is extremely more powerful than Paralysis.


Hmmm... Now that you mention it, I do want AB to want to use the pre-buffing thing more often. I don't want AB to deny it for the reason that I/we'd just be able to void it off and thus make his efforts useless.

So... I change my mind about having a haze/dispell effect on it.

Still want to have a special effect to it though. Not putting healing on it or a stat increase buff on it though.

Any suggestions of what you might find appropriate? Otherwise, I'll keep thinking. ^^; Although my craziest idea was just to have as a simple attack of 100 power but be able to hit 3 targets. I doubt that would ever be allowed though.


And I wasn't being lazy. I have university too. Had 2 exams, a group project and a paper on top of work. And Renny nowhere on the scene.

Dracorion
10-24-2010, 11:44 PM
Phhbbbttt.

Who doesn't?

Astral Harmony
10-25-2010, 05:55 PM
This ship is retarded. I'm not going to go into why, simply because they're far too many reasons. I'll just say that it's retarded and leave it at that.

Also, mark your calendars. Apparently, October is official "God Takes a Big Steaming Shit on Armored Bishoujo" Month.

Other than that, there weren't very many issues, other than you guys having fun while I was trapped at teambuilding and communication camp, and I can hardly fault you for that. And yes, seriously. I just spent 5 days with my colleagues/classmates, learning about communication, teamwork and the power of friendship. And I wish I was joking about the friendship bit, but some parts were just nauseatingly idealistic. Though I did learn quite a bit.

I get the feeling Geminex encountered the live action version of Renny Tresserhorn.

AB: Do Killbots have the water/electric weaknesses of standard mechs?

Nope. That'd kinda make it too easy to kill. All enemies will either have the type or attribute in parenthesis after their names to help you understand which weaknesses they possess. For example:

Killdoll (Almighty) is an Almighty type foe. No strengths, no weaknesses, not even STAB, just like that custom demon Dracorion has for Sophia's arsenal.

Dragonmaw Tank (Mechanical/Armored/L-Type) is a Mechanical attribute foe with an Armored defense and uses two spaces in a formation setup. Lightning and Water type weaknesses at all times, hackable by Matthias and susceptible to Overload and Short ONLY when inflicted with Fracture, which usually happens around the 30% health remaining point.

My time on the Internet is pretty limited and, starting next week, will for a good couple of weeks be most likely nonexistent. I haven't read the RP post but it sounds like Dracorion did a good job. I don't think I have enough time to read it since I want to keep up with the other RPs.

Speaking of which, I'll have the next parts of the plot typed up (and some fun enemies Dracorion can play around with) this weekend, as well as dealing with the other PMs Dracorion had for me. Mostly, after the second battle, I want everyone to be reunited for the back-to-back boss fights ahead, which will help Dracorion decide how long to prolong his own fights.

Dracorion
10-25-2010, 05:58 PM
Actually, I think that means I've been stalling mine a trifle too long.

Oh well. 'S my fight. Not like I can't do two turns in one post once or twice to keep up.

Cheer up AB, October's almost over!

Astral Harmony
10-25-2010, 06:07 PM
You could always freestyle your fights. I mean, it's just you and Elizabeth fighting, right? Do some Matrixy shit like have Elizabeth shoot at you while you that bent-back dodge-underneath-the-bullets-in-slow-motion thing.

Oh, shit, that's right! I gotta get you Violet and Ricewood's info as well as some creature info for one of those fights. Either the Elan or Sluggy one, I think? I don't remember, I gotta read your script again. If God is kind enough to pinch it off for today, I should have that typed up for you tonight.

Dracorion
10-25-2010, 06:45 PM
Sluggy.

Elan is pretty much a curbstompin'.

Menarker
10-27-2010, 01:15 AM
Well, I see Gem and Bard both got new avvies. :3


Firstly, I had an idea for the effect of Mollesk's custom move.

Tentacle Scare:
Bug type. 80 power before STAB. Hit any two targets. For the duration of the same turn and the next turn, all humanoids and pokemons in the enemy party gains a weakness to bug type moves even if it originally had a resistance to it. If the foe already had a weakness to bug type, it becomes quad weakness. The effects don't stack if the move is used repeatably. The effect won't work against bosses and foes that are specifically immune to bug types.

Otherwise, I had the idea of a slightly similar move with same type and power and hitting 2 foes, but foes hit by the move lose the speed bonus they would get if they try to attack something slower, thus hampering their crit ratio (although still keeping their speed so they don't suffer from increased chance of BEING crit).


Secondly, time to discuss tactics!

Current Status!

[Kurika (30%)] [Mirror (18%)] [Whitney (19%)] [Armaldo (Fainted)] [Lola (22%)] [Fire Evolith (45%)]
- Team Killdoll Formation Update:
[Killdoll A 45%] [Killdoll B 40%] [Killdoll C 40%] [Water Evolith 500%] [Killdoll D 41%] [Killdoll E 41%] [Killdoll F 38%] [Dusk Evolith 500%] [Killdoll G 100%] [Killdoll H 100%] [Killdoll I 100%] [Ice Evolith 500%] [Killdoll J 100%] [Killdoll K 100%] [Killdoll L 100%] [Fire Evolith 500%] [Killdoll M 100%] [Killdoll O 100%] [Killdoll P 34%]


Proposed plan:

Lola: Switch back to Lopunny form so to minimize her weaknesses. Heal herself twice, Whitney twice, and Mirror twice. (100 rage spent since the first two items are free but each additional item is 25 rage) This results in full healing of Lola, Whitney and Mirror and they'll be re-healed after the enemy phase for 50% of their max health.

Whitney: Paradigm Shift in her Froslass form. Double her base stats and no weakness. (60 rage spent) STAB Blizzard Killbot M and O, presumably knocking them out due to doubled power. Ninjask is sent out to attack Kill Bot P with X-Scissor for STAB damage. Immense high speed gives it a 25% maybe 33% chance of critting for double damage, but the foe should be weak enough to defeat without it. (I don't know what speed a killbot has, but it's probably not as high as a Ninjask.)

Impact: Switch in for Kurika. Sweep Killbot D and E. (25 rage)

Mirror: Centrigual Cannon on Killbot C and a random foe. Hopefully Kill bot F. (25 rage)

Fire Evolith: Heat Wave Killbot A and B

Thus, several of the foes should be knocked out and thus everyone should not be so close to the red, especially with the after-turn heal coming.

If AB has Renny arrive on the scene, the plan can change a little so Impact uses CC&C so Renny and Kurika contribute to the battle as well. It should be cheaper this time around since there are less enforcers. Don't remember how much rage though because Gem STILL doesn't update his bio sheet to show the signature moves he uses!

Dracorion
10-27-2010, 11:34 AM
Tentacle Scare only hits one target.

Also, Renny isn't ever joining up.

In fact, he's rather busy right now getting assraped by Gransranx.

Menarker
10-27-2010, 12:33 PM
Hello? Tentacle Monster? It's obviously going to hit 2 targets if it can help it! Its power is already lowered down from 120 from 100 to 80 because I felt "generous". Not making it a single target move.

I mean seriously, have you watched any tentacle hentai? They aren't actually known for NOT being abrasively promisicious!

Dracorion
10-27-2010, 12:37 PM
"It's a tentacle monster" is not justification.

Also, you say it like was entirely reasonable when the power was 120 and 100 and we totally screwed you over.

Not because it was overpowered or anything.

Menarker
10-27-2010, 12:53 PM
Well, you haven't given any reason why it is more powerful than the other custom moves. It has lower power than Allegion's move, hits 2 targets like that one could, and neither of the two effects I'm debating over seem overly powerful to me since
A: Practically none of us uses Bug type moves for the most part.

B: Originally I was going to have the move reduce foe's speed, but that would make them easier to crit for everyone involved, making it even more like an AOE helping hand. Hence why I made it so it only reduce their offensive critting capability.

Dracorion
10-27-2010, 01:12 PM
My problem is specifically with the Bug weakness version. The other can hit two targets if you choose to go with it.

I think you're forgetting the fact that giving two foes (any two foes, for that matter, not just adjacent) a free weakness is pretty damn good incentive to use Bug-type moves. Even if the foe already has a weakness, you can make it into a quad weakness! Imagine, if you will, that we used it against a Ghost/Dark type. Or Almighty type enemies (not Killdolls, obviously, but demons like Tsujimi and I'm sure AB will have non-demon Almighty types for us to fight eventually).

While I'm not against the effect itself, I'm adamant it should only affect one target.

Also, a minor reason for rejecting it is that you seem to keep coming up with convenient ways to incentivize us to take NPCs you like on missions often. Sure, you wouldn't make us take them on all the missions, but more often than most.

Like, for example, you like Harliette, and Togekiss has an item that makes it gain the same Rage that characters next to Renny gain, and Harliette gains double Rage. That's clearly going to motivate us to take Harliette on missions more often, lucky you.

Now, we have Whitney, the Bug-type user, whom you most certainly have a soft spot for. She's a fairly good Sniper in her own right, and now we can make her hit for super-effective damage on almost anyone we want.

Of course, I'm not saying you planned anything. You're not that smart.

Menarker
10-27-2010, 01:29 PM
Actually, contrary to what you have been saying, I've always been eager use each NPC at least once.


Like, for example, you like Harliette, and Togekiss has an item that makes it gain the same Rage that characters next to Renny gain, and Harliette gains double Rage. That's clearly going to motivate us to take Harliette on missions more often, lucky you.


Actually, I'm more or less neutral about Harliette, only gradually improving recently as she has gotten friendlier with Lola and Renny only very recently. She was pretty rough around the edges when she first showed up after all. Also, I built the custom item before AB made all those abilities including the double rage generation, so there was no way I could have planned anything like that. It just came up to chance that Harliette was the one who got that ability, although it is pretty thematic given her personality. As you probably noticed, I certainly didn't try to suggest that my group take Harriette this mission. Not once. Certainly not trying to abuse it.



Now, we have Whitney, the Bug-type user, whom you most certainly have a soft spot for. She's a fairly good Sniper in her own right, and now we can make her hit for super-effective damage on almost anyone we want.


Well, that was just coincidence. I do like her, but I suggested that we take her on this mission due to roleplaying purpose and because the type of pokemons that Faynoc has had a tendency to employ, bug types are either effective against or is resistant to.


Of course, I'm not saying you planned anything. You're not that smart.

I'll just ignore that, for your sake.

Long story short, I'm just trying to think of a decently effective but thematic move since there are very few strong bug type moves. ^^; So I went for inducing trauma via tentacles.

That said, I'll probably stick with the reducing crit chance one.

Bard The 5th LW
10-27-2010, 02:31 PM
Sorry, computer problems.

I'll try to type up a plan when I feel less lazy.

Edit: it should hit 1 target.

Astral Harmony
10-27-2010, 05:47 PM
Maybe one target with a 50% chance of hitting a second?

Dracorion
10-27-2010, 05:52 PM
Shush you.

There are more important things you need to be doing than sticking up for Menarker.

Dracorion
10-27-2010, 06:02 PM
Further, I would like to move for the revokal of Geminex's "in-charge of balancing" rights. Because he's a stinky dummyface who doesn't post as often as I'd like him to.

Also, to piss him off.

Astral Harmony
10-27-2010, 06:14 PM
I'm just looking for that happy medium in between. Menarker says two. Dracorion says one. So I say one with a possibility of two.

I didn't know Geminex was in charge of balancing. That's more or less a group effort for all six of us...plus any lurkers whose opinions we happen to give half a shit about.

Dracorion
10-27-2010, 06:38 PM
Uh, yeah, you told him he was.

He was like "hey AB can I have the last say on balancing so you don't have to worry about it?"

And you were like "coo'".

And he was like "Mwahahahaha!"

Menarker
10-27-2010, 09:53 PM
My problem is specifically with the Bug weakness version. The other can hit two targets if you choose to go with it.


This is the one I'm going with, and despite what you guys say, Drac said himself that two is fine with the second and that's what I'm going with. Otherwise, you're making my custom move weaker than Rock Slide, a common non-custom move.


Also, AB said that he'd leaving balancing in the hands of those more capable like Geminex and Menarker.


EDIT: Just to clarify and finalize the move again.

Tentacle Scare
Bug Type. 80 Power before STAB. (120 after STAB)
Can hit any two foes, even ones not side by side. Humanoid, pokemons and foes that can suffer from morale loss that are hit by the move cannot gain bonus crit for Speed when attacking until the end of the next turn. They still keep their speed so they don't suffer from increased chance of BEING crit.

Dracorion
10-28-2010, 07:36 AM
Fair enough.

I move to revoke Menarker's balancing rights as well.

Menarker
10-28-2010, 02:59 PM
Well, as far as I am concerned, I don't pretend to have "rights" but rather being privileged to be a big part of the balancing process. But I haven't tried to make my balancing set in stone without input from you guys.

ANYHOW, I guess now that the custom move is dealt with, the only thing left is for...

A: Gem, what do you think of the battle plan I suggested for round 2? Or you just want to go ahead and let me do the battle plans?

B: Bard, had you thought of anything for your 2nd round of combat? Or does Dante want to try?

Geminex
10-28-2010, 07:44 PM
The following post was made at 2:30 AM. The author takes no responsibility for its conents.

hopefully without any flame wars or anything
I'M SORRY NO CAN DO

Okay, no. I'm gonna see this neutrally. Technically, nothing's too strong. But a custom move in itself lends a lot of strength to your pokemon. Unless you're getting it as an upgrade, why should you get custom moves at all? I mean, yeah, we said that custom pokemon would get custom moves as well. But that's before we balanced everything.

Mind you, I think custom moves offer a lot of potential for fun. So I don't wanna be a douche. I'd propose one custom move per trainer, with the power of Enmakki's. Allegion's a bit of a mold-breaker, cause it's an NPC. One custom move per trainer, we'll see what slayers and pokebrids get. They'll get something, might be moves or weapons as well, but we'll see.
Oh, and Menarker? I'm really sorry about this, but I don't think Mollesk should get a custom move. Give it to umbreon, maybe, make it useful! Or Swampert. But I think Mollesk has receieved more than enough customization.



Further, I would like to move for the revokal of Geminex's "in-charge of balancing" rights.
...
Okay, first, if I had any authority, I wouldn't use it. Cause that'd be a massive dick-move.
And secondly, I never actually had any authority. Assuming that I ever did would be a misconception. MISCONCEPTION SO HARD.
I mean honestly. What do you take me for? (Don't answer that)

Because he's a stinky dummyface who doesn't post as often as I'd like him to.
Awwwh, you missed me!

Also, to piss him off.
I missed you too! <3<

I'll check out the tactics later, it's late now. See you guys in the morning.

Oh, and mind listing the custom items that already exist so far? Cause I'm pretty sure that I insisted on a (completely justified, I mean do the math, it doubles your rage generation what the fuck dude) nerf for Menarker's. Did that ever happen?

Bard The 5th LW
10-28-2010, 07:46 PM
I missed you too! <3<

BACK OFF! I CALLED DIBS!

Geminex
10-28-2010, 07:55 PM
B44444RD
DO NOT CH4LL3NG3 M3 ON TH1S ON3!
YOU M1GHT 3ND UP W1TH MOR3 K1SM3S1S TH4N YOU C4N H4NDL3!
>; ]

Bard The 5th LW
10-28-2010, 07:56 PM
You might have missed it, but Me and Drac are at the top of eachother's shit-list.

Its official, so just mind yourself.

Menarker
10-28-2010, 08:49 PM
Okay, no. I'm gonna see this neutrally. Technically, nothing's too strong. But a custom move in itself lends a lot of strength to your pokemon. Unless you're getting it as an upgrade, why should you get custom moves at all? I mean, yeah, we said that custom pokemon would get custom moves as well. But that's before we balanced everything.

Mind you, I think custom moves offer a lot of potential for fun. So I don't wanna be a douche. I'd propose one custom move per trainer, with the power of Enmakki's. Allegion's a bit of a mold-breaker, cause it's an NPC. One custom move per trainer, we'll see what slayers and pokebrids get. They'll get something, might be moves or weapons as well, but we'll see.
Oh, and Menarker? I'm really sorry about this, but I don't think Mollesk should get a custom move. Give it to umbreon, maybe, make it useful! Or Swampert. But I think Mollesk has receieved more than enough customization.


This is different Gem. Mollesk gets a custom move for my custom pokemon that doesn't cost an upgrade because Pierce gets a custom move for his custom pokemon (Enmakki) that doesn't cost an upgrade and because legendary pokemons tend to get custom signature moves anyhow.

And Umbreon is already getting a custom move that I'm spending the upgrade on. And Swampert is getting the Veteran Pokemon treatment with improved stats and new ability courtesy of THAT upgrade. (Since his current one sucks).

So especially, if you insist that I can't have a custom move for Mollesk, then Pierce can't have one for Enmakki. And that means you would have to fight the arguments on two fronts. Especially if it turns out that Bard's Revanard has a custom move too.


Oh, and mind listing the custom items that already exist so far? Cause I'm pretty sure that I insisted on a (completely justified, I mean do the math, it doubles your rage generation what the fuck dude) nerf for Menarker's. Did that ever happen?

Your math is incorrect as have been demostrated and debated before, the nerf never happened and never will as long as that is the case. And if it turns out that you guys totally try to insist on a nerf, I'll insist on making a brand new custom item. Probably something revolving around Togekiss getting an accessory that increases its Serene Grace so secondary effects always have no less than a 50% chance of activating, regardless of how low the chance of success is normally. Would be great on a move like AncientPower, Omnious Wind or Silver Wind that boosts all stats by 1!

Dracorion
10-28-2010, 09:22 PM
Gem, Bard.

There's enough of me for everyone.


Anyway, try taking away my custom move for Enmakki. I dare you.

Bard's custom item is in his profile. Menarker's are on his, too.

Mine are the Terra Hammer that doubles the power of Adamantitar's Adamantistorm, causes the benefits to affect only the allies and the demerits to affect only the enemies, and boosts the damage of all Adamantitar's attacks by 5%.

I'm probably willing to knock off that last bit. Because really. Though if it helps, I doubt AB's been taking it into account. Or that he would, even if I mentioned it in every battle plan.

Aside from that, there's the Lightning Gun for Aria that I haven't actually showed in-RP yet. It lets her use a 150 power Electric attack as her action every three turns. Though I may shorten it to two turns, or boost the power to 200 or 250.

I'll add them into my bio someday, I swear!

Menarker
10-28-2010, 09:30 PM
I would suggest reducing it to 2 turns. Aria doesn't exactly have any self defense measures or immunity to status afflictions. At least with Mollesk's custom item, he has the immense stamina/defense to at least feasibly last for the 3 turns needed.

But yeah, Drac won't let you take away his custom move for his custom pokemon and thus neither will I allow it! And if Bard wants one for his custom pokemon, that's cool with me.

And yeah, most of us already are in the habit of displaying our custom items in our bio. Drac hasn't, but he put most of his other stuff there. Gem, however, has not been keeping up with updating his bio with all the requested things like his Signature Move lists.
Now that I look at it, some of the details like Pokebrid Sync moves are missing from Dante's bio too.

Dracorion
10-28-2010, 09:46 PM
That's true!

I will officially no longer add new things to my bio until Gem puts his custom shit in there.

Consider me on strike.

And I'm considering taking out the stuff I already have. Further, I urge the rest of you to do the same. Because Gem has been getting his way far too often. He just expects us to keep track of his bullshit.

Also, Revenard does have a custom move.

Bard The 5th LW
10-28-2010, 09:49 PM
In fact, Menarker named the custom move.

Menarker
10-28-2010, 10:41 PM
^^; Well, the name doesn't appear in your bio.

Anyhow, just adding that Tentacle Scare is a Bug typical type. (Forgot to mention the physical part)


Anyhow, seeing how all three of us trainers have a custom pokemon with a custom move, I guess that means we're scrapping Gem's argument.

If we do start a strike on Gem, it should be on something else that won't cause AB any problems. Also, the moves that I have chosen for my pokemons have not been updated anyhow for this mission yet. (I did send a revised movelist to AB prior to the first battle, but not upgrading it until Renny appears.)

Dracorion
10-28-2010, 10:50 PM
Clearly what we do is make your stuff readily available to everyone but Gem on another medium.

Astral Harmony
10-29-2010, 06:08 PM
...

Hopefully I can defuse this Mollesk custom move issue.

Honestly, I kinda don't want there to be a custom move for Mollesk, mainly because it isn't a Legendary Pokemon. My file says he's only a shiny Pokemon.

Secondly, my file on Mollesk says he already has this...

Tentacle Leech ~ 120 Pwr, 100% Acc, Buff Remove, 50% Drain, Bug Phys

Note, my file may be outdated but what can I say.

Besides, if you really want more power without upgrading, Faynoc's got like, four Legendaries.

Next, I'm removing the rules that requires Legendaries to force deploy when fighting a Ruin General.

After that, another rule. 50 Rage to use a Legendary Pokemon's Testament Drive, but we already knew that. If the Pokemon is dual-type, you pick one and only one type for its drive. The drive does 500 Pwr of that type with 100% of its related Slayer effect, except it's BadPois for the Poison Testament.

Anyways, I'm leaving early next week and will be out of contact for at least two weeks. I don't think that'll be a huge problem. I should be able to post irregularly as usual until then.

Dracorion
10-29-2010, 06:23 PM
Yeah, that version of Mollesk's custom move was revoked. What Menarker is proposing now is a replacement.

Also, yeah, I haven't been sure either on Mollesk's Legendary status. But it does have 680 base stats.

Astral Harmony
10-29-2010, 07:00 PM
Ugh...

You guys and your confusing shit. Keep it up and I'll put Necromorphs in this RP.

Menarker
10-29-2010, 07:25 PM
Also, yeah, I haven't been sure either on Mollesk's Legendary status. But it does have 680 base stats.

Which I did because Pierce insisted on having 680 for his custom pokemon. When I at first proposed Mollesk to AB, I intended it to be a 600 stat pokemon. But then Enmakki's existance was declared and his stats were 680, (and Pierce already had 2 pokemons that had 600+ base stats on top of that when Renny only had one pokemon like that). So when Pierce gets Enmakki, he's pretty much going to end up with Adamanitar, Dialaga, Enmakki, and Metagross, all whom has 600 base stats (And that's before considering if Aria or some other 600+ base stat pokemon is going to be on the team). Renny on the other hand, will only have Shaymin and Mollesk (and Swampert after Veteran status reward).

And before anyone states that Mollesk is an evolved pokemon and thus can't be legendary, I remind you of Manphy and its baby form Phione which proves that legendary pokemons can have evolution stages.

AB: Regarding the Testament Drive for Legendaries, does that mean we only get to choose 1 type for the Testament Drive permanently? Or does it mean what I thought it meant and that it is just one type at the time of using it? (So we don't have those weird discussions of a move being dual typed.)

Bard The 5th LW
10-29-2010, 07:37 PM
And before anyone states that Mollesk is an evolved pokemon and thus can't be legendary, I remind you of Manphy and its baby form Phione which proves that legendary pokemons can have evolution stages.

Phione doesn't evolve into Manaphy, its just an offspring. Also, due to its situation, its legendary status has been debated.

Menarker
10-29-2010, 07:40 PM
^^; Oh. You're right. However odd that is. (The fact that it doesn't evolve into what created it, not the fact that you're right).

Still, that is still proof that legendary status doesn't all have to fit in the same rules.



Honestly, I kinda don't want there to be a custom move for Mollesk, mainly because it isn't a Legendary Pokemon. My file says he's only a shiny Pokemon.


The argument has less to do about legendary status and more about custom pokemon status. I already said the reason why I wanted a custom move for my custom pokemon is because Drac was allowed a custom move for his custom pokemon and the same for Bard for his custom pokemon.

Bard The 5th LW
10-29-2010, 07:42 PM
As of Heartgold/SoulSilver, the verdict seems to be 'not legendary'. Its flip-flopped quite a bit.

Geminex
10-29-2010, 08:08 PM
Anyhow, seeing how all three of us trainers have a custom pokemon with a custom move, I guess that means we're scrapping Gem's argument.
My proposal was 'trainers only get one free custom move each'.
Unless you're saying 'No, I want more free custom moves', that proposal seems to be getting implicitely accepted at least.

Clearly what we do is make your stuff readily available to everyone but Gem on another medium.
Oh for the love of god. This isn't so hard. I haven't once had to check your guys' bios for stuff. I have some stuff on file, I remember the rest. And Impact has, like, two techinques. This shouldn't be that hard!

But fiiiine. If you're gonna be whiney otherwise.

Anyway, BEHOLD IT IS DONE.
Now shut up.
:crossarms:

But to business...
This is different Gem. Mollesk gets a custom move for my custom pokemon that doesn't cost an upgrade because Pierce gets a custom move for his custom pokemon (Enmakki) that doesn't cost an upgrade and because legendary pokemons tend to get custom signature moves anyhow.

And Umbreon is already getting a custom move that I'm spending the upgrade on. And Swampert is getting the Veteran Pokemon treatment with improved stats and new ability courtesy of THAT upgrade. (Since his current one sucks).

So especially, if you insist that I can't have a custom move for Mollesk, then Pierce can't have one for Enmakki. And that means you would have to fight the arguments on two fronts. Especially if it turns out that Bard's Revanard has a custom move too.

Seriously, did you even read what I wrote? I sad I'm fine with one free custom move, cause it makes the RP more fun, even if it unbalances everything a little. I'm being friggin' generous here. You should be thanking me!

And what do you mean, 'argument on two fronts'? Remember the deal? The one where we all care about balancing? If they deduce that something would be balanced, they should be arguing for it no matter which characters it affects.

Though I have to confess, I'm really not sure about the custom abilities either. I mean, I'll wait and see. But if they turn out too strong, I might request a nerf.

Your math is incorrect as have been demostrated and debated before, the nerf never happened and never will as long as that is the case.
LET GO FOR SOME ALGEBRA, SHALL WE?
Rt is the total amount of rage Renny gains per turn.
R1 is the amount of rage gained for attacking, R2 is gained for getting attacked.
Assuming no other sources of rage (rage rockets are limited now, after all), R1+R2=Rt
I'd even go as far as to say that R2 = R1. Or even R2 > R1! Because if you think about it, we gain rage when we land a hit as when we take a hit. But we usually take a lot more hits then we land them, since our opponents usually outnumber us. Not to mention that when we use anything that costs rage, we don't get rage for it. But I'd settle for R1 = R2.

So Renny's normally getting 2 * R2 rage per turn. Sure, it fluctuates from turn-to-turn, but on average, he takes about as many hits as everyone else. And I'd say that on average, all other characters gain 2 * R2 rage as well. Again, this'll flucuate from situation to situation. But I think an average between all characters, all situations, would bring us to this.

Anyway, your proposed item gives you defensive rage whenever an ally gains defensive rage. On average, that means you're getting triple the R2. So renny goes from 2 R2 to 4 R2, and that in turn means he's going from Rt to 2 Rt as long as togekiss is out. That's double the original amount.

I think my math checks out pretty damn well. Your only possible argument is that it only works while togekiss is out. But eh. That only lessens the whole 'fucking overpowered' aspect of it, doesn't remove it. Because yes, there's ways to disrupt its use. You can disrupt rage generation, you can knock out togekiss. But the fact that it can be countered doesn't mean it's not stronger than it should be!

And if it turns out that you guys totally try to insist on a nerf, I'll insist on making a brand new custom item. Probably something revolving around Togekiss getting an accessory that increases its Serene Grace so secondary effects always have no less than a 50% chance of activating, regardless of how low the chance of success is normally. Would be great on a move like AncientPower, Omnious Wind or Silver Wind that boosts all stats by 1!
Okay. You're doing two things here.
First, you're really showing me exactly how prepared you are to uphold deals of any sort. You're literally going 'If it's not overpowered, I don't want this item! Let me come up with something else that's overpowered, so we can go through the whole process all over again!'. That's so not in the spirit of our deal, I don't even know how I should react.

Secondly, I'm pretty sure that last sentence was some sort of incredibly smug, incredibly transparent attempt to make me go 'Oh no, that's even worse! I had better give in now!'.
In other words, you're breaking deals and making threats. And you're doing it pretty badly. : /

And like I said, one free custom move, fine. But not on fucking Mollesk. Give it to Togekiss. Or Swampert. Or one of your other mons. But Mollesk is way too fucking customized already.

Consider me on strike FIRE.
Fixed that for you.
'kay.

Drac, I like the thunder cannon. But I'd really call 200 the ceiling, especially since it has a pretty good chance to paralyze, doesn't it?
The Terra hammer does seem to have rather a lot of power as well, but eh. I won't complain about it. Though the whole 'demerits won't affect allies' thing seems precariously close to Bullshit. Still, let's wait and see.

And Drac...
I just want you to know that, well, I really, really despise you. My hatred for you is unmatched by any force on this world, and nothing you can do will stop your inevitable doom. I see each and every one of your flaws, and that just drives my rage at the universe for allowing you to exist. Every time I see your posts, I lose faith in humanity. You are a horrible person.
...
I guess what I'm trying to say here is...
I want to -I can- be your villain. (http://www.youtube.com/watch?v=hF8-FF_V8wQ)

Menarker
10-29-2010, 09:09 PM
My proposal was 'trainers only get one free custom move each'.
Unless you're saying 'No, I want more free custom moves', that proposal seems to be getting implicitely accepted at least.

And like I said, one free custom move, fine. But not on fucking Mollesk. Give it to Togekiss. Or Swampert. Or one of your other mons. But Mollesk is way too fucking customized already.


That was what I was effectively agreeing on. One free custom move for my custom pokemon (Mollesk) just like all the others have, and one move that is awarded as an specific upgrade in the development plan (Umbreon).

There are no decently powered viable bug type moves for STAB that is thematically viable. Otherwise, I wouldn't have to make a custom move specifically for Mollesk to use a DECENT bug move. Megahorn kinda requires a HORN which Mollesk doesn't have. Attack Order is specifically for Vesiquen only because only she comes with a personal army due to her being queen bee. X-Scissor require BLADES which Mollesk also doesn't have. U-Turn switches the pokemon out, which is useless for a tank that is supposed to STAY there. The rest are pretty much all low power or special typed attacks which Mollesk has crap amount of.

It's basically a somewhat stronger version of Rock Slide for bug move with a personal twist for customization. Unless you would let me make a exact version of Rock Slide but bug type for free and let me make an actual custom move for a different pokemon like Magnezone (who has been neglected in terms of upgrades overall.)

Also, you keep saying that Mollesk is way too customized? Bullshit. He NEEDS that much because the setting we're in is built to be unfair toward defense and stall types pokemons. Hence to make a pokemon of that build that is viable for this setting, he needs the extra customization.



Seriously, did you even read what I wrote? I sad I'm fine with one free custom move, cause it makes the RP more fun, even if it unbalances everything a little. I'm being friggin' generous here. You should be thanking me!

And what do you mean, 'argument on two fronts'? Remember the deal? The one where we all care about balancing? If they deduce that something would be balanced, they should be arguing for it no matter which characters it affects.


I was objecting over how you insist on how my custom pokemon should not have a custom move when the other two trainers in the RP Charlotte and Pierce would be allowed that. Thus a total lack of consistency of what you saying to me and what you're allowing for the others. That is NOT balanced allowing it to some but not all in the same situation. And of course, Drac and Bard would have a fit if you tried to remove their custom moves to justify removing mine. (Hence what I meant about fighting on multiple fronts.)




LET GO FOR SOME ALGEBRA, SHALL WE?
Rt is the total amount of rage Renny gains per turn.
R1 is the amount of rage gained for attacking, R2 is gained for getting attacked.
Assuming no other sources of rage (rage rockets are limited now, after all), R1+R2=Rt
I'd even go as far as to say that R2 = R1. Or even R2 > R1! Because if you think about it, we gain rage when we land a hit as when we take a hit. But we usually take a lot more hits then we land them, since our opponents usually outnumber us. Not to mention that when we use anything that costs rage, we don't get rage for it. But I'd settle for R1 = R2.

So Renny's normally getting 2 * R2 rage per turn. Sure, it fluctuates from turn-to-turn, but on average, he takes about as many hits as everyone else. And I'd say that on average, all other characters gain 2 * R2 rage as well. Again, this'll flucuate from situation to situation. But I think an average between all characters, all situations, would bring us to this.

Anyway, your proposed item gives you defensive rage whenever an ally gains defensive rage. On average, that means you're getting triple the R2. So renny goes from 2 R2 to 4 R2, and that in turn means he's going from Rt to 2 Rt as long as togekiss is out. That's double the original amount.

I think my math checks out pretty damn well. Your only possible argument is that it only works while togekiss is out. But eh. That only lessens the whole 'fucking overpowered' aspect of it, doesn't remove it. Because yes, there's ways to disrupt its use. You can disrupt rage generation, you can knock out togekiss. But the fact that it can be countered doesn't mean it's not stronger than it should be!


Okay. You're doing two things here.
First, you're really showing me exactly how prepared you are to uphold deals of any sort. You're literally going 'If it's not overpowered, I don't want this item! Let me come up with something else that's overpowered, so we can go through the whole process all over again!'. That's so not in the spirit of our deal, I don't even know how I should react.

Secondly, I'm pretty sure that last sentence was some sort of incredibly smug, incredibly transparent attempt to make me go 'Oh no, that's even worse! I had better give in now!'.
In other words, you're breaking deals and making threats. And you're doing it pretty badly. : /


Every time you make one of these complaints and calling for nerfs, you never propose anything to make it better and the amount of times you do it, it sounds whiny almost every time. You know that? We argued this argument several times, but you never propose anything but negative comments that can be condensed to "SHOOT IT DOWN, END IT NOW!" You just say "It's wrong, It's wrong", but not what it could be or what would be acceptable for keeping in theme with the idea. You say you want us to discuss balance. You aren't helping that at all. You're insisting that one's viewpoint is wrong, and not providing an alternative that you feel would be acceptable. So the natural result is we fight against you trying to defend our viewpoint instead of discussing alternatives.

We already had a combat where the item was used and the amount of rage gained was nowhere near broken. It had practically passed actual testing and we were still keeping an eye on it when you insisted for no proven reason it was no good. Your math doesn't actually work out in the face of actual testing. Especially since we were still keeping an eye on it.

I suggested the new item in case your entire argument is based on "no one should have an item that is based on rage ever". But of course, I'm just guessing because you're being so inept at actually stating the actual reasons why you feel the item does not work out. The ancientpower example was basically a concise example of what said proposed item would/could possibly do. It's simple, it's effective, AB can figure out if the effect procs or not by a simple coin flip (thus it helps the GM) and it's still less than some of the other moves like Air Slash who get 60% normally. If you thought the item would be ok, then we could end the argument here. I didn't think of the item before, but upon your repeated insistant arguments that never go anywhere, I felt I should propose an item that I would be willing to take instead on the off-chance that it would end all the argument.
(And just to let you know, I thought of making Serene Grace be triple so it wouldn't effect moves like AncientPower or ice type moves that freeze to 50% (makes it 30% instead), but then Air Slash would flinch 90% of the time, Heat Wave would AOE with 60% burn, Twister would AOE 60% flinch and that sort of thing, which I felt would potentially more overpowered.)

Dracorion
10-29-2010, 09:22 PM
My proposal was 'trainers only get one free custom move each'.
Unless you're saying 'No, I want more free custom moves', that proposal seems to be getting implicitely accepted at least.

Personally, I'm okay with "only custom Legendaries get custom moves". Which is actually only Legendaries get signature moves.

Of course there are non-Legendaries out there with signature moves, but we would abuse that shit if it was that way.

But fiiiine. If you're gonna be whiney otherwise.

Anyway, BEHOLD IT IS DONE.
Now shut up.
:crossarms:

I AM STILL ON STRIKE UNTIL YOU ADD IMPACT'S CURRENT WEAPONS AND ARMOR AND HOLD ITEMS.

AND KEEP THEM UPDATED.

I HAVE SPOKEN.

Drac, I like the thunder cannon. But I'd really call 200 the ceiling, especially since it has a pretty good chance to paralyze, doesn't it?

... Did I?

I do seem to remember something of the sort, actually.

FINE FINE I'LL GET AROUND TO PUTTING THEM IN MY PROFILE. AFTER YOU UPDATE YOURS, BIZNATCH. SEE ABOVE.

So can I do three-turns, 200 power, 100% Paralysis?

Actually, that does seem kinda too much. Especially when you put it together with everything else Pierce has.

The Terra hammer does seem to have rather a lot of power as well, but eh. I won't complain about it. Though the whole 'demerits won't affect allies' thing seems precariously close to Bullshit. Still, let's wait and see.

Well it's basically allies don't take Sandstorm damage and Snipers won't have their view obstructed.

And Drac...
I just want you to know that, well, I really, really despise you. My hatred for you is unmatched by any force on this world, and nothing you can do will stop your inevitable doom. I see each and every one of your flaws, and that just drives my rage at the universe for allowing you to exist. Every time I see your posts, I lose faith in humanity. You are a horrible person.
...
I guess what I'm trying to say here is...
I want to -I can- be your villain. (http://www.youtube.com/watch?v=hF8-FF_V8wQ)

Sorry, Gem, but FU Bard is a better villain for me.

Bard... I can be your hero. (http://www.youtube.com/watch?v=MmjN2GB55nE)

Bard The 5th LW
10-29-2010, 09:37 PM
Bard... I can be your hero. (http://www.youtube.com/watch?v=MmjN2GB55nE)

Nope. (http://www.youtube.com/watch?v=gvdf5n-zI14)

Menarker
10-29-2010, 09:39 PM
^^ On a total side note, I was playing Pokemon Platinum. Specifically, Battle Factory. It's a section in Battle Frontier where you get randomly given a choice of 6 rental pokemons of which you choose 3. Ultimately, your goal is to win Seven 3 Vs 3 pokemon battles in a row using those pokemons. Before each battle, you're given a little hint as to the battle tactics of the foe or what pokemons or moves they use (you get less hints as your winning streak go up). After each battle, but before the next one, you have the option to switch out one of your pokemons with one of the 3 pokemons of the foe you just recently beaten.

My team had a Togekiss, Umbreon and Swampert (Sounds familiar?) out of sheer luck. The Togekiss in particular was a Serene Grace build with Air Slash, Ancient Power, Omnious Wind and Silver Wind. Normally, those 3 moves only have a 10% chance of proccing and giving the pokemon +1 to all stats. With Serene Grace, it becomes 20%, but that's still low.

But my Togekiss procced those moves THREE TIMES IN A ROW! He had +3 to all stats! And that was awesome. ^_^

Dracorion
10-29-2010, 09:39 PM
:(

Menarker
10-29-2010, 09:44 PM
... AB, what would happen if I had Togekiss or Sky Shaymin use one of those moves like Omnious Wind or AncientPower and use Divide? Would there be a chance, however slim, that the move would proc on both foes and thus the Togekiss/Shaymin get +2 to all stats? Keeping in mind that according to your rules, super effective moves have their chances of proccing doubled and ineffective moves being halved.

*Cheeky Grin*

Dracorion
10-29-2010, 09:48 PM
Try that on my watch.

I dare you.

Menarker
10-29-2010, 09:54 PM
=P

It's a valid question!

Anyhow, Gem, I don't suppose you have managed to deal with the entire PM thing we discussed way back? Not that it's terribly important right now, especially since it's basically a flashback.

Bard The 5th LW
10-29-2010, 10:12 PM
:(

The refusal was actually acceptance.

I'm such a tease.

Dracorion
10-29-2010, 10:17 PM
:D

Geminex
10-30-2010, 11:44 AM
Also, you keep saying that Mollesk is way too customized? Bullshit. He NEEDS that much because the setting we're in is built to be unfair toward defense and stall types pokemons. Hence to make a pokemon of that build that is viable for this setting, he needs the extra customization.
Wha...
Are you really...
That's...
I mean, just...
I don't even...
WHA?

You have customized every single aspect of Mollesk. Moves, stats, abilities, hold item, everything. If he's bad at what he does, if he isn't well-designed, that is your very own fault.

Because the fact that he's defensive doesn't make him much weaker. How does our setting detract from the strength of defensive pokemon? And if that's really what you think, why didn't you mention it before?

Not that he's really defensive in the first place, as you've pointed out. 'Defensive' does not mean 'More than 80 attack'. Nor does it mean 'The ability and means to boost your attack to maximum'.

I'm not trying to put you down or anything, but I have had it with Mollesk. Enough already! It is min-maxed more than any other pokemon in existence! Fully and completely optimized! It does not need more customization, it does not need more power!


We already had a combat where the item was used and the amount of rage gained was nowhere near broken. It had practically passed actual testing and we were still keeping an eye on it when you insisted for no proven reason it was no good. Your math doesn't actually work out in the face of actual testing. Especially since we were still keeping an eye on it.

Hmm... true. But, and this is rather important, we still had plenty of rage rockets to go around back then. Those were a pretty significant in rage generation back then. Not so much now. One major difference.
Also, last mission, you did use Mollesk and Swampert quite a lot, didn't you? We didn't see that much of Togekiss. But that doesn't have to be the case all the time.

One mission is nice, but to call it 'actual testing'... nah. That is not how experimental method works. If you wanted to invalidate my math, you'd have to do, like, 20, 30 different tests at least. Or at least suggest reasons why the math wouldn't be valid?

I suggested the new item in case your entire argument is based on "no one should have an item that is based on rage ever".
Now that'd just be stupid. I'm fine with rage-generating items! Just not ones that potentially more than double the amount of rage you get.


But of course, I'm just guessing because you're being so inept at actually stating the actual reasons why you feel the item does not work out.
Which item are we talking about? If you mean the Supporter's Headband, or whatever it's called, my main problem with that is that it double's renny's rage generation. I'm sure I mentioned that before.
The other one... On second thought, it doesn't seem so bad. You're gonna be having a more than 50% chance most of the time anyway, and in those cases when you don't, it'll be a motivator to use a greater variety of moves.
Though I'm not sure about multi-target attacks...
And I did find it rather strange that you went 'NOPE I WANT SOMETHING ELSE' once you ran out of counter-arguments. Why did you do that?

And look, stop making me look like the bad guy. M'kay? I care about balance. I want this game to be fun. That is all. I'll refrain from questioning your motives, I'll assume you're acting in good faith, but you'll do the same to me. If this is a simple disagreement, neither of us is at fault. But if you start implying that I'm somehow wrong to argue this, I'll start reevaluating your motives as well. And somehow I'm under the impression that you'd come off worse in that exchange.
So let's not make this personal, let's stay focused on the subject matter. And let's just try to persuade each other.

We argued this argument several times, but you never propose anything but negative comments that can be condensed to "SHOOT IT DOWN, END IT NOW!
I'll ignore the fact that this was your first counter-argument, and the implications thereof to your case. But come on. I'd gladly give constructive criticism! But only once we all agree that criticism is in order! If you guys had a history of agreeing with me, sure! I'd be making so many suggestions, you would not believe. But as it is, you guys disagree with me a lot, our discussions tend to go nowhere. Before I invest into suggesting improvements, I need to know that we all agree that we need improvements!
You're honestly asking me to spend time thinking up and proposing alternatives just in case you feel like accepting one of them? And you're doing this while going 'BUT NO ALTERNATIVES ARE NECESSARY, DOUBLE RAGE IS TOTALLY BALANCED!'.
Really, Menarker?
Really?

Also, I did actually propose alternatives to the headband. Not even that much of a nerf. Renny gains defensive rage from 2 adjacent pokemon to either side, and togekiss takes 1/4 empathy damage every time one of them gets hit by an attack.

Bard The 5th LW
10-30-2010, 12:55 PM
I have to agree to the extent that Menarker seems to adore Mollesk probably more than Gem does Impact.

Drac probably has some obsession with Pierce being better and stronger as well, but I find Pierce's testosterone poisoning to be hilarious.

Dracorion
10-30-2010, 02:11 PM
It's true, I do.

But I don't think it qualifies as testosterone poisoning, though.

Geminex
10-30-2010, 02:18 PM
And how do I adore Impact? If I adored him, I wouldn't have made him a horrible person!

Dracorion
10-30-2010, 02:23 PM
I won't even begin to explain in how many ways that's wrong.

Geminex
10-30-2010, 02:36 PM
True. He's really not that horrible once you think about it. But I'm trying to be modest here, play along, will you?

You can sing my praises later.

Dracorion
10-30-2010, 04:25 PM
That is so much the opposite of what I meant.

Mere words can't even begin to explain how hard that is the opposite of what I meant.

Bard The 5th LW
10-30-2010, 05:44 PM
But I don't think it qualifies as testosterone poisoning, though.

THe amount of times he's gotten laid by random NPCs sort of makes me think this. His pokemon (minus Nagirai. Mayber.) are also pretty threatening and macho as well.

Dracorion
10-30-2010, 06:05 PM
Kingdra and Starmie were not at all threatening or macho.

Also, Adamantitar and Blaziken are as gay as they come.

Menarker
10-30-2010, 10:04 PM
Excuse me for the following. If it seems like it's missing something, it's because I feel exhausted and feel scatterbrained lately from school and work and such.

Wha...

You have customized every single aspect of Mollesk. Moves, stats, abilities, hold item, everything. If he's bad at what he does, if he isn't well-designed, that is your very own fault.


I'm not trying to put you down or anything, but I have had it with Mollesk. Enough already! It is min-maxed more than any other pokemon in existence! Fully and completely optimized! It does not need more customization, it does not need more power!



I don't feel like he's not well-designed. I did lots of customization for sure and it is showing by him fulfilling his part as a wall. Look, I'm not asking for a move that improves his survival immensely or such. I just want a move that I could have Mollesk use that could let him use a bug type attack for STAB and doesn't outright suck. Hence why I suggested making a total duplicate of Rock Slide but bug type. Also, see below.

Because the fact that he's defensive doesn't make him much weaker. How does our setting detract from the strength of defensive pokemon? And if that's really what you think, why didn't you mention it before?

We HAVE mentioned it before! Repeatably. The main reason for that is because pokemons that don't have any attack power and can only act as walls or status moves do not have significant ability to influence the battle field without extra support.
Look, let me use my Umbreon as an example. It is the second bulkiest pokemon in Renny's team. It has 110 defense and 130 special defense and its Hitpoints is pretty high too at 95. It is meant to be incredibly hard to knock out even surviving one or even two super effective hits. This is supposed to be supplemented by the options of Confuse Ray and Double Team and Toxic or use Moonlight or Detect or that sort of thing.

However, we are in a setting that does NOT reward this sort of combat style because:
A: Increased numbers of Foes are capable of ganging up on a single target before they have time to buff. A single pokemon can only do one action for every 5 actions a team of 5 foes has.

B: Only effecting one foe with a status affliction is not going to ensure that attacks won't stop coming. If anything, it barely slows down them down as only one attacker out of many is deterred IF you are lucky with confusion or paralysis. Thus far, Status afflictions had only been valuable when they are AOE or come attached to an offensive move to do damage or stop foes from attacking with a success rate near 100%.

C: Due to the length of times between posts, and the speed of the RP, expecting to be able to buff for combats is not a viable plan if the rewards are in small increments and/or on low stats due to it working on percentage.

D: Due to the same issue with time, statuses and moves that do damage in small increments like poison, leech seed, burn and other similar DOTs (Damage Over Time) do not have considerable worth.

E: Both of the last two points are CRUICAL because you can't win a fight without some form of win condition. Walls can't win just by stalling since there is no actual victory by timer. They have to live long enough for DOTs to actually work or for their actual weak attacks to pile up on top like snow.

F: The DOTs techniques tend to have little value in this setting where due to our increased numbers, we also tend to gang-attack cruical targets, thus there is often little to no total damage contributed by actual DOT moves once all the damage of big attacks are tabulated despite DoTs taking the same amount of time (an attack action) and...

G: Status moves do not help PCs/NPCs/Pokemons gain any rage like attack moves do despite requiring an attack action and taking longer to defeat the foes in question.

However durable Umbreon is supposed to be, the reality is that Umbreon has been knocked out rather easily in this RP practically every time it has been sent out and has not once been more than a delay tactic in this RP via Protect or a source of Helping Hand. Both of her attack stats are low, her defenses and stamina have more or less been ignored and confusion is not a sure status. The fact that I intend to give her a new custom move later on with a different role is meant to help give her a new purpose since her actual role in the games do not translate effectively at all in this setting.

Thus if you look at Mollesk, he's basically the answer to why my customization could be justified. He's basically a modified version of what I originally hoped Umbreon could be. Simple ability allows him to get sufficent amount of power/reward for his action per post turn, while still giving him a potential weakpoint. His base stats have not been modified as much as you say. His speed/special attack have barely been lowered and both his defenses are exactly the same as his pre-evolution. Only his stamina and his physical attack has been raised far above the normal range of Shuckle who is otherwise considered a gimick pokemon. Because he doesn't have toxic and DOT moves, but rather have direct offense move with a pretty decent average attack stat, he can actually contribute to combat where status moves and DOTs could not due to time restraints. Basically, all the customization is built to enable a viable wall type pokemon where this setting does not otherwise enable it.




Hmm... true. But, and this is rather important, we still had plenty of rage rockets to go around back then. Those were a pretty significant in rage generation back then. Not so much now. One major difference.
Also, last mission, you did use Mollesk and Swampert quite a lot, didn't you? We didn't see that much of Togekiss. But that doesn't have to be the case all the time.

One mission is nice, but to call it 'actual testing'... nah. That is not how experimental method works. If you wanted to invalidate my math, you'd have to do, like, 20, 30 different tests at least. Or at least suggest reasons why the math wouldn't be valid?

Now that'd just be stupid. I'm fine with rage-generating items! Just not ones that potentially more than double the amount of rage you get.

Which item are we talking about? If you mean the Supporter's Headband, or whatever it's called, my main problem with that is that it double's renny's rage generation. I'm sure I mentioned that before.

And I did find it rather strange that you went 'NOPE I WANT SOMETHING ELSE' once you ran out of counter-arguments. Why did you do that?


I did NOT run out of counter-arguments. I'm honestly frustrated by what I feel from you is a compulsive neurotic need to prove me guilty or wrong!

Should mention that the testing we did was in the BEST situation when Renny was beside Harliette. The one who doubles rage? In other situations with other allies, the rage that he would have actually gotten would have been lower.

Look, the setting has changed drastically. No denying that. Medic nerf and thus lack of Rage Rockets means a huge change for the item. When at first discussed the Bandanna item, the setting was the way it was before. Rage Rockets were plentiful, and would far outstrip what rage Renny would have gotten. The item was tenatively accepted on the basis that we would still be observing it and that was under the context of the old rules.

Now, we have the new rules and the item is coming under fire again under the new context despite it never actually having gone overboard even in the best circumstance (Harliette being the ally) in the previous one.

Due to that, I felt the item should still be left as is since it had not once been a problem for balance. You're complaining about it, but it had not been an actual gameplay issue and you don't even want to give it a chance under the new setting. Your insistance on looking only on the math and not giving it the chance in actual play when it proved ok by far in the past borders on seeming closedminded. It also shows in you submitting your previously rejected alternative without remedying any of the objections why it was rejected in the first place. (See below)

I suggested the new item on the off-chance the argument could be adverted by a new approach which I would have been fine with and which could be disucssed. Better than the possible alternative of exploding in a flame war or accepting a custom item that I do not feel remotely happy about. Since rage is a highly involved mechanic and universal power fuel for PC/NPCs which we could spend ages on debating, I felt that proposing an item that uses an easier to discuss mechanic that is still potent might be something worth considering. I apologize that item seems like a smug come-back, since that was not the intended mood or objective. I meant to open up a different line of conversation worth debating and considering alternatives for an item I'm willing to switch to. That fact that I said it would combo hard with AncientPower was meant to show the upper-limit of what it could do.

You see, Serene Grace doubles the success rate of secondary effects on offensive moves. Tripling it seems like the next likely step for an upgrade. However, that would mean Air Slash, the most useful move for Togekiss has a 90% chance of Flinching. Other moves like Water Pulse for 60% confusion or Twister for 60% AOE flinch would also be considerably powerful. Also, it would be somewhat harder for the GM to decide if it succeeds or not.

Then I thought of making it so secondary effects trigger 50% of the time for moves that do not succeed in hitting that mark. So Air Slash would still be 60% and thus have a more realistic chance of failing, but the other effects would be boosted, be similar to Slayer attacks in their rate of success and failure, 50/50. Something easily decided by a coin flip. Of course, I felt compelled to mention that it would be powerful with moves like Ancient Power so as not to be accused of trying to break balance.

Another idea that recently came to mind was to add a moderately powerful effect that would activate every time Serene Grace successfully activated. Can't think of what exactly though at the moment. I guess it could be a minor rage gain, a +1 boost to Special Attack and defense or AOE flash healing or something... Once again, willing to discuss.

I was trying to suggest a new avenue for a custom item that I would be willing to enter discussions about that would probably be more fruitful than one that touches on the volatile mechanic of rage generation. If you change your mind and would like to discuss the new item instead, I'd be willing to try it.





Also, I did actually propose alternatives to the headband. Not even that much of a nerf. Renny gains defensive rage from 2 adjacent pokemon to either side, and togekiss takes 1/4 empathy damage every time one of them gets hit by an attack.

Your proposed nerfed item? It sounds stupid. It did then and it is now. Why should Togekiss have to suffer damage? Why only pokemon? Heck, how about the fact that the closest pokemon on side of Togekiss would be one of Renny's pokemon and thus it screw things up more? How is "empathy" damage even measured from rage? It complicate things for AB or whomever is the GM at the time! I hated (and still hate) your proposed item because it's weaker while suddenly becoming uncontrollably harmful to the wielder, lacks thematic value (both in only caring for pokemons and in the pain aspect), and is a pain in the ass for anyone to calculate.

The nerfs don't have to be so damn excessive or complicated. Maybe make it so it only works if Togekiss is status-free. Or a base number of rage gained per hit, like 5 rage. That way, if the ally hit is a slayer/pokebrid whom normally gain 10 base rage, or if the party has "low morale" (which doubles everyone's rage generation) or the ally has some sort of rage generation boost (Harliette or a PC), then it would still only give 5 rage per hit regardless of how much they might gain.


I'll ignore the fact that this was your first counter-argument, and the implications thereof to your case. But come on. I'd gladly give constructive criticism! But only once we all agree that criticism is in order! If you guys had a history of agreeing with me, sure! I'd be making so many suggestions, you would not believe. But as it is, you guys disagree with me a lot, our discussions tend to go nowhere. Before I invest into suggesting improvements, I need to know that we all agree that we need improvements!
You're honestly asking me to spend time thinking up and proposing alternatives just in case you feel like accepting one of them? And you're doing this while going 'BUT NO ALTERNATIVES ARE NECESSARY, DOUBLE RAGE IS TOTALLY BALANCED!'.
Really, Menarker?
Really?


I never said "no alternatives are necessary" or anything like that. I said there was no actual testing proof that it was unbalanced due to the testing under the best circumstances and how we were still observing it! And the reasons for your "alternatives" being rejected in the past often have to do with how unreasonable some of the previous ones (see above one) have been.

Heck, I listed the new custom item as a potential alternative worth exploring. Although, I willingly admit that the tone that I posted was not the tone I intended.

Let's look back to a more successful discussion. When we were discussing your character upgrade plan. When we discussed everything then, there was more discussion of we'd felt would be acceptable for what could go up, what could go down (or added/removed) and then suggest why that would be considered acceptable. That worked out fairly well because if there was an issue, those reasons could be debated or elaborated on, or the proportions could be adjusted. We would discuss a technique of yours, how it would be used in a given situation and circumstances. And each counter-proposal always came with a explanation for each given change which could then be approved or disproved on any given component. That sort of thing. I think that worked out pretty successfully then.

Now, though, what we are basically running on is us shooting out spontaneous nerfs/alterations without giving a possible reason or rhyme as to why such a change is viable. You shout out that my item sucks because it's too powerful. Double Rage is no good. Then you post a previously rejected item with no explanation as to why each of those changes is a step in a right direction while still being a worthwhile item. We would propose items that we would reject as a whole, not able to discuss which parts were viable or not and why as opposed to their individual parts.