View Full Version : What's With Horror Becoming So Torture Based?
Because "torture porn" just sounds really obscene to me, I went with a more vague description in the title.
So the other day I was browsing the PSN marketplace, wondering what I should start in on now that my semester's over and the Christmas holidays are starting up, and I happened upon the Saw II demo. I've always tried to steer clear of the Saw movies, because like Hostel and some recent remakes, it's just turned into violent sadism. But I was interested in seeing how they transferred a film largely about being chained up in a dirty bathroom to a video game. Lo and behold, the first thing I had to do was cut my face open to get a key - a bit of plot lifted from one of the films. ...Yeah, violent sadism.
I like collecting things, and one of the things I've made a strong effort to collect are classic horror movies. I'm talking about the original Nightmare On Elm Street, Halloween, The Omen, Friday The 13th, Poltergeist, Childs Play, The Exorcist... There's a lot of really good old films out there. The reason that I find them is because I think a lot of the time, they're better than the remakes. Sure the remakes have updated effects, all the references and props are more current and there's less eighties hair, but they do something really well: scare you.
The popular ones, like the flicks I mentioned above, have great pacing, they show really only what they need to, and they don't go heavy on the blood to do it. Before you know that Chucky is alive in Child's Play, the little, out-of-focus flashes of him running around make you tense. Having flashes of Michael in Halloween watching Laurie throughout the beginning of the film make him all the more creepy. Not hearing anything about Freddy for most of the film makes him more frightening, and even when his history is (partly) explained, once you hear that he's dead - and still coming after you - you get scared.
Now the Chucky films have turned into a joke, with Bride Of Chucky literally having a character reading a book called "Voodoo For Dummies." Freddie's backstory is told to you in the trailer of the film. Michael is shown out of his mask, in therapy. There was an art to horror films - but endless remakes and rewrites are taking their tolls - and I think that people realize this. Hell, in Hellraiser, the image of a character without skin was terrifying, just having him flesh-less, but as the series progressed... well, lets just say it relied less on the visual of such a character and more on the act of skinning someone.
That's the problem; films of the past made you feel tense, shocked, disgusted, worried... Let's go back to Child's Play - you've got Andy, a young boy, who you've grown attached to. He's first seen making breakfast in bed for his mom - a big bowl of marshmallow cereal with milk spilt on the floor, burnt toast with half a stick of butter and some orange juice. He's shown to be a cool kid. So when he's actually in danger, when he's crying to the adults that Chucky's going to kill him, you feel for him. You're worried for him, you're mad at the adults who don't believe him and you're scared that Chucky is going to get him.
So the new film isn't as scary as the old one - well, what can you do? You could do what they did in The Omen remake and add bits like a dead little girl forcing someone to stick their finger in her head. Or you could go the Rob Zombie route and have your characters die slowly bleeding on the floor. But some people feel it better to just go in a completely different direction and start a new film series - take Hostel, for instance. Sure, you've got the tried and true horror movie start-up of a bunch of partying teens, but when you focus your horror on having the teens tied to chairs and tortured, you're not making a horror film, you're making a snuff film. (And though I'm including the Silent Hill movie into the snuff category, I'm not moving the games there, as in Silent Hill 2 and 3, the gruesome monsters and violence was used symbolically, as inner demons made manifest, while in the movie, specifically in the end barbed-wire scene, it was just... there.)
For some reason, this trend is moving into games. You've got stuff like Manhunt, you've got the Saw games, hell, you could even go back and say Postal was kinda like that. I'm curious as to why we've gone from a slower paced, more scary horror, to a super-violent, look-it's-not-even-five-minutes-into-the-film-and-Michael-is-killing-everyone-in-the-hospital type of film. And why is the latter becoming more and more popular?
Marc v4.0
12-07-2010, 05:02 PM
Cause the old stuff just isn't scary anymore.
...I recall Elm Street being really really gory
It was. You had the stabbing death at the beginning, Johnny Depp getting liquified... But I'll argue that that was handled with more tact then anything Eli Roth has done.
Seriously do not look for any pics from Hostel.
Satan's Onion
12-07-2010, 05:16 PM
My own supremely uninformed hypothesis: It's a whole hell of a lot harder to slowly and smoothly build tension and fear through plot, character and cinematography than it is to invest in a fuckton of fake blood and latex flesh and create ultra-violent setpieces, one after the other. I mean, the first one requires a collaboration of people with the talent for telling a story in a visual medium; you might get talented people in the second but what you really need is a huge effects budget.
Shyria Dracnoir
12-07-2010, 05:21 PM
The internet's desensitized us. With the advent of the internet, you have an entire universe of shocking and depraved imagery available to anyone with a keyboard. Everything from Rotten.com to Ogrish and any of the other numerous shock sites out there. With this kind of stuff freely accessible to a massive (and sadly, often young) audience, filmmakers feel that they have to up the ante in order to compete. Who's going to pay nine bucks to sit in a theater to get the same visceral thrill they can get for cheap as free with the right URL. Either way, it's a nail in the coffin for subtlety and intelligence in horror films.
My own supremely uninformed hypothesis: It's a whole hell of a lot harder to slowly and smoothly build tension and fear through plot, character and cinematography than it is to invest in a fuckton of fake blood and latex flesh and create ultra-violent setpieces, one after the other. I mean, the first one requires a collaboration of people with the talent for telling a story in a visual medium; you might get talented people in the second but what you really need is a huge effects budget.
Exactly. For all their cheapness, thrills like that almost always get a reaction (even if that reaction amounts to a serious case of the dry heaves), which is why so many creators who lack the talent, time, wit, or all three to come up with more complicated scares fall back on them.
Amake
12-07-2010, 05:25 PM
If I'm going to take a stab at societal trends, I'd say it has to do with a lessened emotional intimacy among the movie-watching demographic. You know, the whole we're so distant from each other these days thing. Intimate photography of mangling flesh makes a ready substitute, while also supplying the morbid touch required for us to deal with and put into concepts the spiritual death and rebirth of civilization as I've ranted about before.
If I'm going to take a stab
Ha.
My own supremely uninformed hypothesis: It's a whole hell of a lot harder to slowly and smoothly build tension and fear through plot, character and cinematography than it is to invest in a fuckton of fake blood and latex flesh and create ultra-violent setpieces, one after the other. I mean, the first one requires a collaboration of people with the talent for telling a story in a visual medium; you might get talented people in the second but what you really need is a huge effects budget.
I don't think it's as simple as "studios are getting lazier," but then again there are a few good flicks being released these days - like Trick 'R Treat.
The internet's desensitized us. With the advent of the internet, you have an entire universe of shocking and depraved imagery available to anyone with a keyboard. Everything from Rotten.com to Ogrish and any of the other numerous shock sites out there. With this kind of stuff freely accessible to a massive (and sadly, often young) audience, filmmakers feel that they have to up the ante in order to compete. Who's going to pay nine bucks to sit in a theater to get the same visceral thrill they can get for cheap as free with the right URL. Either way, it's a nail in the coffin for subtlety and intelligence in horror films.
While the above is mostly true, I believe that we're less desensitized than we think. THere's a few bits in the Rob Zombie remake of Halloween that are watchable, that create fear just by updating the visuals. It's still got Zombies handprints all over it, but that doesn't change the fact that a new coat of paint on a memorable scene makes the all the difference.
Geminex
12-07-2010, 05:51 PM
The internet's desensitized us. With the advent of the internet, you have an entire universe of shocking and depraved imagery available to anyone with a keyboard. Everything from Rotten.com to Ogrish and any of the other numerous shock sites out there. With this kind of stuff freely accessible to a massive (and sadly, often young) audience, filmmakers feel that they have to up the ante in order to compete. Who's going to pay nine bucks to sit in a theater to get the same visceral thrill they can get for cheap as free with the right URL. Either way, it's a nail in the coffin for subtlety and intelligence in horror films.
But by your reasoning, the subtle horror should be becoming more, not less, common. Because you're right, there's tons of 'shock sites', blood at gore, etc... available out on the internet. That's what we're becoming desinsitzed to, so it has less of an effect on us, doesn't scare us as easily.
What we aren't over-exposed to is more subtle horror, creeping dread, tense anticipation. All the good stuff that seil mentions in the OP. Because you can put gore in a picture, but it's hard to convey said subtle, gradual, creeping horror on the internet. Unless you're reading through a thread and know that the latest post is by [insert forum member of choice here].
Anyway, shouldn't the subtle stuff be more capable of scaring us? And as such, shouldn't horror movies aiming to scare their audiences make use of it?
IQ, I don't think you can generalize the movie-going public. Or any subset of society, for that matter. Y'think emotional intimacy has dropped that drastically over the recent decade?
Marc v4.0
12-07-2010, 06:01 PM
I thought the idea of MM being an actual person, one with a face and a motivation and a history, added a new dimension to the character which actually made the character more frightening.
I felt the Zombie remake was a great reboot to a series that was quickly falling down the same hole as Friday the 13th (I was glad Meyers was never given a 'in the future in space' version, poor Jason).
That aside, I don't really think it makes any sense to be grouped together with 'Torture Flicks'. If it is just a matter of horror movies that rub you the wrong way, that's fine, but it makes a rather weak example of the subject matter the topic actually presents, gory torture movies.
Shyria Dracnoir
12-07-2010, 06:02 PM
True. A smart filmmaker would see the vacuum left by these trends and try to exploit it. Problem is, there aren't that many smart filmmakers, or at least not ones with any pull in Hollywood. It could be argued that there are plenty who do, but their work ends up drowned out by the schlock. It all goes back to bottom line and human "efficiency" (read. laziness). In the executive's eyes, scares = money, gore/torture/ect = cheap, easy to produce scares, which = more money.
Amake
12-07-2010, 06:35 PM
IQ, I don't think you can generalize the movie-going public. Or any subset of society, for that matter. Y'think emotional intimacy has dropped that drastically over the recent decade? I think I can safely say that the people who watch Saw are interested in watching Saw. And what are they if not a subset of the moviegoing demographic?
But yes, it was a pretty shoddy hypothesis. The only trend we can be sure about is that Saw and movies like it have gained popularity. Probably in large part as everyone else suggested because they're cheap to make, so a lot of them get made.
But still, quality movies do get made and they have a certain staying power. Take Pan's Labyrinth. If the market was flooded with movies of that caliber I don't know if we could take it. Or if each of them would mean as much.
Premmy
12-07-2010, 06:53 PM
I think the fact that we're using Slasher flicks as an example of the "more subtle" horror of days gone by is kinda flawed. Slashers were basically taking the last ten minutes of most thrillers/ horror and injecting it throughout a movie in ten minute intervals. The idea that someone would do the same to slashers themselves, is a logical progression, not to say I don't prefer subtle horror, Saw and Hostel were'nt even frightening to me, but I think we need to use something other than Slasher Flick as our basis.
Aerozord
12-07-2010, 07:43 PM
My one friend that liked Saw, said he liked it because while it was full of gore, it was gore with a purpose and was deep behind it. The sequels lost that and were just about showing people dying horribly. Dont know, didn't see any of them.
but if I may offer up another hypothesis. humans like watching other humans suffer. Reasons vary and not just from person to person but moment to moment. Initially it is something identifiable. We can relate to the character through mutual fear of what they are going through. After all its easy to show fear and pain, alot harder to realistically show love or happiness. If I showed two people enjoying a long walk, lots of people wont view that as love, but for pain all I got to do is shove a railspike through someone's eye. Not to say this is inherently lazy writing either. This is far more universal as well and hits a larger audience.
There is also the old "atleast my life is better then that" aspect. Not to mention the hype it generates causing more to see the movie.
Bells
12-07-2010, 08:24 PM
since you mentioned games, i want to toss an idea here.
Do you know the "Superman Paradox" regarding video games? If you give a player a character with too much freedom or power, over time, the player WILL slide into a Dick-ish behavior.
The will go "out of character" simply because they can. Take a superman game, for example, or even a few Spiderman games... soon or later people will Toss innocent civilians into oncoming traffic simply because the option is there.
This is different than the GTA Syndromme though. That's where the character is so protrayed as "Tainted" or "Anti-Heroish" that his assholeish behaviour becomes "in context". All and all, this is still the bread and butter of any Sandbox action game.
Of course, here i'm just talking about the receive of such impulses. The people playing the game, interacting with the Scenario...
But then you also have the other side... the people making those things. And why they make those things? Because it's cheaper this way, it sells and it gets attention like a car wreck.
A fine example? God of War. It started deep and evolving, the story had purpose and "drive". From GoW2 and onwards it was less about all of that and more about the Rampant Murdering in violent ways... why? Sells more for less work.
synkr0nized
12-07-2010, 09:00 PM
A fine example? God of War. It started deep and evolving, the story had purpose and "drive". From GoW2 and onwards it was less about all of that and more about the Rampant Murdering in violent ways... why? Sells more for less work.
hahaha holy shit
I would never describe "ololol I kill everything I see" as "deep" or having "drive".
Fifthfiend
12-07-2010, 09:17 PM
It was deep the way that Conan the Barbarian is deep. Manly, killing people, making speeches in a yurt about What Is Best In Life deep!
Basically, not deep! But in a very deep way.
Aerozord
12-07-2010, 09:20 PM
something can be about murder and be deep if there is context and motive
Bells
12-08-2010, 08:52 AM
Well, atl east the first one TRIED to be story-driven, it gave Kratos a sense of a persona. All the other ones tossed that right out the fucking window, no doubt. But the first one at least aimed for meaning.
DarkDrgon
12-08-2010, 12:42 PM
it bugs me whenever anyone gives Saw the horror label. Its obviously a mystery story. The overall plot of the movies isn't about victims dealing with the murders/games, its about the police trying to find and stop a madman. Even the first one, which didn't have too much of a police plot had the mystery feel. The 2 were trying to figure out why they were in the game to begin with.
A Zarkin' Frood
12-08-2010, 01:52 PM
I liked Saw. I don't see why people label it as horror either. To me it was always more of a thriller. I also don't see all the gruesome violence people bitch about. Sure, there is some of that, but probably much less than in those totally rad 80s flicks about Knifedude chasing Straight W. Male, Nerdy McNerd, Chick von Love-Interest and Blacky Quotameeter. I also may have been de-sensitized by the immoral plague that is video games.
Shit, this is where everyone finds out I haven't seen very many of those movies people consider classics.
walkertexasdruid
12-14-2010, 11:01 AM
I wish they made more movies like What Lies Beneath or The Others. Both were slow paced, both had minimal violence, but they presented a very creepy atmosphere that continued to build up an overwhelming sense of dread by the end of the movies.
Torque
12-14-2010, 10:17 PM
http://www.killerfilm.com/wp-content/uploads/2010/04/alien-logo.jpeg
That is all.
Eh, I put Alien under sci-fi instead of horror. There's a difference.
I liked Saw. I don't see why people label it as horror either. To me it was always more of a thriller. I also don't see all the gruesome violence people bitch about. Sure, there is some of that, but probably much less than in those totally rad 80s flicks about Knifedude chasing Straight W. Male, Nerdy McNerd, Chick von Love-Interest and Blacky Quotameeter. I also may have been de-sensitized by the immoral plague that is video games.
Shit, this is where everyone finds out I haven't seen very many of those movies people consider classics.
Except that none of the movies I listed in the OP - Halloween, Chucky, The Exorcist - really have any stereotypes. You can't really even call Regan, the possessed little girl a stereotype because she was the original possessed little girl. She's what - in North America at least - made it popular.
A Zarkin' Frood
12-15-2010, 11:52 AM
Called it!
---
It's not Sci-Fi just because it's set in space. In my book Alien is a horror movie, but in space. Sci-Fi and Horror aren't exactly mutually exclusive either, though. So I'm not saying there are zero Sci-Fi elements in Alien.
EDIT: Good job subtly changing my name in your quote. It's so subtle I almost didn't notice, even though it's a little longer.
Torque
12-15-2010, 07:15 PM
It's not Sci-Fi just because it's set in space. In my book Alien is a horror movie, but in space. Sci-Fi and Horror aren't exactly mutually exclusive either, though. So I'm not saying there are zero Sci-Fi elements in Alien.
.
THANK YOU!
Fuck!
lol
Magus
12-15-2010, 09:47 PM
Basically the level of skill, ability, taste and quality in creating a horror-themed media product which still has large amounts of gore would be something like
Hannibal the novel>Hannibal the movie>Something around 200 horror movies>Saw II>Saw II: The Video Game.
Also if you want a video game that is like "huge amounts of gore but also pretty scary or at least nerve-wracking" it would make more sense to play Manhunt which excelled at that (wasn't too horrible on the gameplay front, either).
EDIT:
Alien is a horror movie, the only question left is, which is better, Alien or The Thing?
I say Alien because it holds its cards way closer to the chest, if you ask me.
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