View Full Version : FFD6: The Dicening: The Discussion: The Thread: Part Deux
Krylo
12-15-2010, 10:15 PM
Because the game is going and I don't feel like sorting through 200 posts for things past the sign-up.
FIRST OLD BUSINESS:
GROUP 1
Mauve Mage (http://www.nuklearforums.com/showpost.php?p=1092505&postcount=105): Dark Knight, Hume
Menarker (http://www.nuklearforums.com/showpost.php?p=1092210&postcount=66): Dragoon, Android
IHMN (http://www.nuklearforums.com/showpost.php?p=1092104&postcount=36IHMN[/url): Blue Mage, Hume
Riin Whitewind (http://www.nuklearforums.com/showpost.php?p=1092096&postcount=31): Black Mage, Tarut
phil_ (http://www.nuklearforums.com/showpost.php?p=1092031&postcount=12): Entertainer, Tarut
BardTheFifthLightWarrior (http://www.nuklearforums.com/showpost.php?p=1092589&postcount=117): Red Mage, Hume
Teal Mage (http://www.nuklearforums.com/showpost.php?p=1093006&postcount=164): White Mage, Hume
GROUP 2
Arhra (http://www.nuklearforums.com/showpost.php?p=1092035&postcount=16): Fighter, Viera
Dracorion (http://www.nuklearforums.com/showpost.php?p=1092156&postcount=50): Dragoon, Viera
Overcast (http://www.nuklearforums.com/showpost.php?p=1092117&postcount=38): Blue Mage, Hume
CelesJessa (http://www.nuklearforums.com/showpost.php?p=1092153&postcount=49): Thief, Viera
Geminex (http://www.nuklearforums.com/showpost.php?p=1093162&postcount=169): Red Mage, Tarut
POS Industries (http://www.nuklearforums.com/showpost.php?p=1093315&postcount=190): Gambler, Moogle
McTahr (http://www.nuklearforums.com/showpost.php?p=1092651&postcount=132): White Mage, Tarut
OLD BUSINESS COMPLETED.
New business: I'll be moving along both groups to their immediate destinations (Altair and airship respectively) either tonight or tomorrow when I wake up (whenever that is), unless someone has some more posts they want to make interactificating. Just toss a post here and be like "Woah, thar doggy, I wanna get somethin' up," and I'll be all, "Kay!" and everything will be copacetic.
I now open the floor to anyone else who wishes to bring up new business.
Overcast
12-16-2010, 05:38 PM
Know I should have checked if we could use sleep/stop as a means of capture before I put this down but I have been given very little time to do crap for a bit and I just wanted to get something up. And dammit do I have some things to catch up on.
And this was the easiest.
Krylo
12-16-2010, 05:40 PM
Know I should have checked if we could use sleep/stop as a means of capture before I put this down but I have been given very little time to do crap for a bit and I just wanted to get something up. And dammit do I have some things to catch up on.
And this was the easiest.
Works.
Also, I would have gotten up Group 1's post sooner, but I got called into work today. Someone had the flu.
Dracorion
12-16-2010, 05:52 PM
I don't think we have anyone that can inflict sleep or stop, though, Ovie.
Overcast
12-16-2010, 05:55 PM
Yeah, but I bet our thief might have some 'contacts' that might sell some dream dust.
Teal Mage
12-16-2010, 06:03 PM
Also, I would have gotten up Group 1's post sooner, but I got called into work today.
Oh dear, we need to spend the scene(s) micromanaging our time?
My, my.
I'll need to do some kind of General Lore roll, I guess, over IM to see if Arden has any acquaintances in the city. 'cause otherwise, Phil'll be the one trying to get information for us and everyone else will get to shop with our tiny, tiny funds!
Such fun we will have!
Well, I guess Jhennek could always rent herself out to a demolition crew.
Edit: Oh! Raltz is famous. That'll help.
Geminex
12-16-2010, 06:08 PM
Hmm... Dream dust only lasts for several combat rounds, though. That's 2-7. Is that gonna be enough to secure the thing?
Edit:
And how're we gonna secure it anyway? I don't see us carrying the cage with us while we're tracking the thing, so we'd somehow have to tie it up before it comes to its senses again, and then carry/otherwise transport it to our "base". I think McTahr's aero could help, since he could give it the 'float' status, which'd make it easier to transport.
Still, I'm thinking we should at the very least knock it out, since 2-7 rounds probably wouldn't be enough to make the monster secure for transport.
Overcast
12-16-2010, 06:12 PM
If it isn't we are terrible monster hunters and we deserve to be turned to stone.
No, but really it should be a slow action so I think we could get away with it.
Geminex
12-16-2010, 06:13 PM
You're the monster hunter. You know best. XD
Still, Krylo, would a slow action be enough? Assuming we had sufficient rope/chains on hand?
I find myself really wishing I had taken 'lock' instead of 'fire'...
Krylo
12-16-2010, 06:16 PM
Oh dear, we need to spend the scene(s) micromanaging our time?
My, my.
I'll need to do some kind of General Lore roll, I guess, over IM to see if Arden has any acquaintances in the city. 'cause otherwise, Phil'll be the one trying to get information for us and everyone else will get to shop with our tiny, tiny funds!
Such fun we will have!
Well, I guess Jhennek could always rent herself out to a demolition crew.
Edit: Oh! Raltz is famous. That'll help.
Well that's just an option. It's also up to you if you want to sleep, or pull an all nighter and arrive at Maris at like 2 am, give or take.
And of course dealing with the wagoner who MIGHT not want to go to the city that no one has come back from recently.
Edit:McTahr's aero could help, since he could give it the 'float' status, which'd make it easier to transport.Float is a different spell.
You're the monster hunter. You know best. XD
Still, Krylo, would a slow action be enough? Assuming we had sufficient rope/chains on hand?Sure.
I find myself really wishing I had taken 'lock' instead of 'fire'...
Boss monsters might have more than 13 strength. Maybe.
Geminex
12-16-2010, 06:40 PM
Boss monsters might have more than 13 strength. Maybe.
Oh, it uses the stat? I thought it used the modifier.
NEVERMIND.
CARRY ON.
Sure.
Okay...
So, we acquire some highly illegal dream dust with what little gil we have and we buy enough rope and chains to tie the thing up.
Then we start tracking it. When we reach its general area, we set up a base camp and start looking for dingo packs. When we find one, we attack it and take some of the corpses as bait. We set up a trap/ambush with the bait.
When the thing falls for it, we hit it with the dream dust, tie it up. Then what? I'll either have to get it to come with us under its own power, or we'll have to carry it. Or some sort of cheap cart or wagon?
And if the dream dust fails, what's plan b? Just focus fire?
Float is a different spell.
Ah, yeah. I got confused because the float spell mentions 'air currents'.
CelesJessa
12-16-2010, 06:56 PM
Solution: piss it off. It chases us all the way back to town. Then we knock it out.
Overcast
12-16-2010, 06:59 PM
Dunno, Cornelians are assholes. I learned this last session, they'd probably kill it for being an affront to god.
Krylo
12-16-2010, 07:05 PM
They might! But town isn't Cornelia.
It's just a town NEAR Cornelia. And Cornelia is like ancient Rome. It doesn't control the nearby cities. Just itself independently.
Overcast
12-16-2010, 07:07 PM
Plan cannot possibly fail is now unfailable.
McTahr
12-16-2010, 07:33 PM
Power and heat are out in my apartment. Two major finals tomorrow. I'll see about posting on the weekend.
Riin Whitewind
12-16-2010, 09:57 PM
A-are you suggesting we split the party, Phil? :ohdear:
Dracorion
12-16-2010, 10:34 PM
You should always split the party at every chance you get, even and especially if you don't need to.
In fact, not only should you guys split up once you're in Maris, you should split up twice over.
For group two, we should consider splitting into team Bait and team Rockslide when it comes to confronting the Udrafresk.
EDIT: Argath's dragon ia named Zephyr and I don't care if there's a bunion cream that shares the same name.
phil_
12-16-2010, 10:44 PM
I'm only suggesting this because we're at a point where Krylo can easily say, "And then everybody got back together," without disrupting anything or sounding like Pyros when he GMs. I would never suggest splitting up in a dungeon or something.
Unless this is a dungeon. I hope I didn't spoil the surprise.
Krylo
12-16-2010, 10:47 PM
Unless this is a dungeon. I hope I didn't spoil the surprise.
Well it is NOW!
phil_
12-16-2010, 11:40 PM
They turn into tentacle monsters. And I don't mean monsters with tentacles, I mean tentacles which are also monsters. Geeze, it's like you don't even read Berserk.
Dracorion
12-16-2010, 11:52 PM
Oh shit, it's a dungeon?!
I check the ceiling. No, wait! I cast Magic Missile at the ceiling for good measure.
By the way,
People allowed to ride on Argath's dragon:
Argath
Prasad
Fie
Docus
Everyone else can walk like chumps. And if we get the receptionist, Docus is out because fuck him.
Krylo
12-16-2010, 11:56 PM
They turn into tentacle monsters. And I don't mean monsters with tentacles, I mean tentacles which are also monsters. Geeze, it's like you don't even read Berserk.
http://bulk.destructoid.com/ul/83163-the-memory-card-32-in-tentacle-we-trust/DotT%20-%20Purple%20Tentacle-550x.jpg
Overcast
12-17-2010, 12:01 AM
You'll let Caspin on in time after the endless evidence of the dragoon's homosexuality finally comes to a head.
Krylo
12-17-2010, 12:06 AM
You'll let Caspin on in time after the endless evidence of the dragoon's homosexuality finally comes to a head.
It's who he'll let ride his Dragon.
Dracorion
12-17-2010, 12:06 AM
Sure.
Overcast
12-17-2010, 12:12 AM
One inevitably leads to the other. Along with gravity defying...actually going to save that for later.
Krylo
12-17-2010, 12:13 AM
On your lore roll: I'd normally PM this to you, but anyone can figure this shit out by looking in the book.
They don't travel in large packs, only small family groups of about 5-6. They're also really ugly, can be difficult to kill, are carnivorous, and dislike the cold.
What you don't know with your roll is that they actually regenerate and can look undead as they get older (again, normally wouldn't mention what you don't know, but riiiiiiight in the book). You also aren't sure how well your group would fair against a family of them (basically you don't know their level, but, riiiiiiight in the book).
Dracorion
12-17-2010, 12:22 AM
Well sorry, I don't have the stupid book on my phone.
Krylo
12-17-2010, 12:25 AM
I didn't mean you should look! It's good to roll and see how much your character knows.
I just meant that normally I'd be a little more secretive about the whole thing, but it's all in the book so being secretive is pointless.
Dracorion
12-17-2010, 12:34 AM
Good point. Carry on.
CelesJessa
12-17-2010, 01:53 AM
Not sure if any specific checks would apply right now but: does it look like there's anything Vera can steal?
Teal Mage
12-17-2010, 02:32 AM
Arden is emotional!
Not that it was hard to guess before, but this post definitely makes that clear.
I'm trying to establish her opinions about the group, if you couldn't tell. Obviously, Raltz is not making a glowing first impression!
'course, she probably isn't either.
IHateMakingNames
12-17-2010, 02:56 AM
I'm definitely overplaying the paranoid thing, but it's amusing me so oh well.
McTahr
12-17-2010, 01:08 PM
Yay student center posting between finals. My apartment is ~50 degrees and sucks nards. At least if it freezes over my food will go from cold to bad to cold but still bad.
Re: Intuitive magic. If it doesn't quite work like that, would a heal check do anything?
IHateMakingNames
12-17-2010, 01:38 PM
On that note, what exactly would a Blue Mage have for intuitive magic? Every other job seems like it has their spells at much lower level, or follows the job theme. The book gives the Blue Mage telekinesis, but there is no reason that really fits.
Overcast
12-17-2010, 01:52 PM
Well most Blue magic is like a manifest of unusual bodily functions, like an android has to actually graft bodyparts to them in order to do blue magic. So small things might be like growing little tentacles in order to multitask, or being able to glow in the dark.
Though this is just an assumption.
IHateMakingNames
12-17-2010, 02:32 PM
Mutation is a job ability, so that's out.
Overcast
12-17-2010, 02:44 PM
Most Blue Magic comes off like that. I mean suddenly I can breathe out noxious fumes that poison someone. Suddenly I can spit seed pods with deadly efficiency and shake dandruff from my head that apparently heals people. Suddenly I can shoot fricken laser beams from my eyes.
These are basic spells, I'm not calling for a full scale racial mutation, just a small bodily alteration for the sake of usefulness, kinda like most Blue Magic since it is based on the natural defense systems of monsters and not the conventional manipulation of magic.
phil_
12-17-2010, 04:18 PM
Blue Mages can wiggle their ears with intuitive magic. A high level Blue Mage can probably kiss his elbow with intuitive magic. Blue Mages can use intuitive magic for ventriloquism, but they're never very good at it.
Also, speaking for group one, I think we're ready for a "Then they were at the stables/the other guys found an inn" post. Or maybe a "Meanwhile, at the same time in the future, it was tomorrow" post. Or a monster could jump out. Anyway, I'm saying I think we've all said our piece. Edit: Or not.
Krylo
12-17-2010, 04:43 PM
Intuitive Magic: Depends on what spells you have. For instance, a black mage who only knows ice and water spells wouldn't be able to start a fire like in the book. One who knows lightning probably could, but would probably have to cast an actual lightning spell or set up some decent tinder first. One who knows fire could roll just like in the book with no actual cost to themselves or added set up/difficulty.
A white mage with aero could use intuitive magic to say... blow out a candle, or move curtains. Etc.
For Blue Mages it really kind of depends on what spells they have. Laser eyes could probably be used to like... make your eyes glow all creepy like and maybe provide a minimal amount of light in dark places. Self-destruct... welp! Not much else you can do with that! Same goes for seed cannon.
I'm guessing the telekinetic blue mage knew revenge and, with full health, the 'invisible waves of energy' were barely a breeze.
On the more immediate concern: that's more the exact effect of the restore spell.
And a heal check could help you figure out a way to make him feel better, but it wouldn't be like 'bamf heal check, you're not ill anymore'. It'd be more like 'Heal check... ok, if I press here and here it should alleviate your motion sickness for awhile. Just keep pressure there and close your eyes.' etc.
Edit: Though this is all an RP thing that POS rolled with that has no real effects other than flavor and your healing skill is pretty good, so I'm not even going to make you roll. Just make up some motion sickness cure for moogles (preferably one that's similar to an ACTUAL treatment for people), and roll with it.
EDIT 2: On moving things along: I don't care too much about the Inn. You can just do whatever you like there. Rooms are going to be about 20 gil a piece for singles and 50 for double rooms. I'd assume you'd want doubles. Haggling is an option, of course.
If no one posts anything or asks me to wait I'll get the other half of you to the chocobo stables later tonight. Just got home from work, being creative is bluuuugh.
Riin Whitewind
12-18-2010, 07:31 PM
Should I let the one with any points in talking try to convince the large, muscled man to put a wagon, driver, and steeds in almost-certain harms way?
... Yeah, I probably should.
Dracorion
12-18-2010, 07:51 PM
Threatening to fry him and his family extra crispy with a few well-placed Thunder spells is talking.
Bard The 5th LW
12-18-2010, 08:28 PM
Will try to post something. Leaving tomorrow to see family, probably won't be able to post.
Arhra
12-19-2010, 08:48 AM
Woo, holidays.
A bit of a tiny post though.
Menarker
12-20-2010, 03:22 AM
That bit of negotiation with the stable-master felt like a failure the whole way around. Even taking in consideration that he's even willing to consider renting to us, we won't be able to pay for 2000 gil even if we all pooled our remaining money. And that's before getting rooms.
Sounds like we're either walking or taking more drastic measures. >_>
Dracorion
12-20-2010, 03:45 AM
A) Further Speech checks.
B) Sidequests, motherfucker.
Menarker
12-20-2010, 03:56 AM
I'm getting the feeling that having only the squishy classes see the stable-master probably doesn't inspire confidence in the merchant in the group's survival, given their squishy reputation. If only Elsa or Ark was there, he might feel even slightly more confident in the group's survival rate.
Krylo
12-20-2010, 06:46 AM
A) Further Speech checks.
This, mostly.
IHateMakingNames
12-20-2010, 03:06 PM
I'm relatively sure we aren't getting a 200 gil wagon, unless mentioning our client or something gives a large bonus.
But I think we're waiting on Bard since he has the most CHA and Speech of the group.
Bard The 5th LW
12-20-2010, 03:09 PM
I'm mostly thinking about how to go about this.
If I had the Destiny Point for androgynous, I would just Steal Heart this dude into agreement.
mauve
12-20-2010, 03:13 PM
If only Elsa or Ark was there, he might feel even slightly more confident in the group's survival rate.
Ark and Elsa: Nonexistent CHA ratings, but they can still get what they want through violence and intimidation.
POS Industries
12-20-2010, 03:37 PM
Ark and Elsa: Nonexistent CHA ratings, but they can still get what they want through violence and intimidation.
Well, through violence, at least. As Overcast has proven, it's harder to intentionally frighten anyone without the charisma to convince them you're scary.
Dracorion
12-20-2010, 03:37 PM
I reiterate:
Threatening to fry him and his family extra crispy with Thunder spells is talking.
IHateMakingNames
12-20-2010, 03:37 PM
Everyone does start with one Destiny.
And you don't technically need to make the actual speech. Just say what you want to do and tell Krylo to roll it.
Bard The 5th LW
12-20-2010, 03:41 PM
Thinking of mentioning the employers, but we have no real evidence of it.
Doubt we have 2,000 gil either.
Guess I'll just talk about the Council of Four. Raltz fame may add credibility.
edit: post up
Geminex
12-20-2010, 04:04 PM
A question, the quest description says it's a day's ride.
I'm not sure how fast a chocobo-driven wagon goes, but I can't imagine it being more than maybe 150 km/day. A hard march will give you 50 km/day. That's an extra 4 days of travel time there and back again, at most. Doesn't seem like too much.
Basically, my point is, couldn't you just walk?
POS Industries
12-20-2010, 04:07 PM
Walking is for hippies and poor people.
Geminex
12-20-2010, 04:09 PM
My point exactly.
Dracorion
12-20-2010, 04:11 PM
No one wants to admit they're poor.
Also, the problem with a hard march is that they'd arrive at Killzone Town, Population: You None, tired as hell and easy pickin's.
phil_
12-20-2010, 04:31 PM
Also, the problem with a hard march is that they'd arrive at Killzone Town, Population: You None, tired as hell and easy pickin's.There's an Art for this exact situation. An Art I didn't take. sad face.
Teal Mage
12-20-2010, 06:05 PM
Well, I have Restore, that should help with keeping the lot of us from being too exhausted to fight. But, to cast it on everyone would burn 35 MP points - only got 25 and an Ether right now. Easy enough to fix, I'd just need to have Arden pick up another Ether or two before we leave if Raltz gets some bad rolls. They only cost 50g, after all.
It only now occurs to me that we should have tried to get the Council of Four to drop us closer to Maris when they were flying us in the Airship. Would have avoided this stupid Chocobo bit if that had happened. Obviously, they don't expect us to come back.
@Bard, not exactly an ideal fall back plan, but you could always try to get them to take us as close to Maris as they're willing to?
Bard The 5th LW
12-20-2010, 06:07 PM
@Bard, not exactly an ideal fall back plan, but you could always try to get them to take us as close to Maris as they're willing to?
This may be good. My current fallback plan is steal heart, and once I get the chocobos, tell the shop owner to run as far in one direction as he can.
Teal Mage
12-20-2010, 06:10 PM
There might be laws against enchanting merchants out of their goods.
Plus we're working for the Government and I don't think they'd appreciate that kind of bad publicity.
Bard The 5th LW
12-20-2010, 06:13 PM
Well I'd still pay the 200. Probably.
Overcast
12-20-2010, 06:18 PM
Shadow alignment shift gained.
Bard The 5th LW
12-20-2010, 06:39 PM
I can live with this outcome.
Krylo
12-20-2010, 06:49 PM
Have been dead the last couple days. Going to shower and eat some pizza and then try to write up the cargo ship landing for group 2.
phil_
12-20-2010, 06:58 PM
Deal! Deal! We've seen enough briefcases!
And Krylo, could you write us up a little something for Team Room at the Inn? Or should we just make stuff up and hope you'll roll with it? We can do that.
Teal Mage
12-20-2010, 07:09 PM
Krylo was just talking to me about writing a something for an Inn-Scene, as it happens. I'll get something up shortly.
So, option 2?
Edit: There, kinda lame, but you guys can hop into the ambigiously designed Inn.
Oh, and Arden would be paying for her (if it cost extra?) room out of her own pocket. If I was reading Krylo's Inn Price post right, rooms only come in Singles and Doubles, so they'd need one of those anyway. Price should be...170 gil for seven people.
That's about 43 gil a piece from the four of us, if we're dividing it evenly.
Riin Whitewind
12-20-2010, 09:13 PM
I am loathe to part with -any- of my gil.
Jhen doesn't care, though. She'd give it to any (well, some) of you for the asking.
Krylo
12-20-2010, 09:16 PM
Oh, and Arden would be paying for her (if it cost extra?) room out of her own pocket. If I was reading Krylo's Inn Price post right, rooms only come in Singles and Doubles, so they'd need one of those anyway. Price should be...170 gil for seven people.
That's about 43 gil a piece from the four of us, if we're dividing it evenly.
It's possible to just shove 3 or 4 people in a single double, too. You'd just have to share beds or sleep on the floor.
Teal Mage
12-20-2010, 09:21 PM
s'up to the rest of you, really.
Jhen, Raltz and Kole don't get to express preferences any more than they did before we parted ways, but Elsa, Ark and Bello can totally decide what arrangements they'd like.
Arden is going on record and saying she will pay for a Single Room though.
That's 20 gil out of my pocket!
Riin Whitewind
12-20-2010, 09:39 PM
Jhen fits pretty well in a dresser drawer, I doubt she'd need a whole, Hume-sized bed to herself.
Not that she's there to express preferences, but eh.
Krylo
12-20-2010, 09:46 PM
I see Jhen is also shooting for side quests.
IHateMakingNames
12-20-2010, 11:00 PM
I was going to post that Kole was giving some Chocobos the evil eye, but now it'll just ruin the mood.
Krylo
12-20-2010, 11:06 PM
Ruin the mood as you wish.
phil_
12-20-2010, 11:59 PM
I'll just put here that I was looking forward to Teal's post, and that I have ideas to respond to it that would be better implemented when I'm sober.
Teal Mage
12-21-2010, 12:44 AM
I see Jhen is also shooting for side quests.
Oh Riin, what have you gotten us into now?
Arden will be so displeased. So very displeased.
Also: Nameless NPCs with backstories, how sad they are.
Riin Whitewind
12-21-2010, 01:19 AM
"Well I mean we were already going to be in the area right and I thought well he was just so sad I couldn't leave him without saying something and then he had something shiny and it looks so interesting! He said it has a partner ring and I would love to see how they fit together it should be a clever bit of engineering really..."
And so on.
Bard The 5th LW
12-21-2010, 01:23 AM
I had to edit that last part in real quick, which is why it may not look like it fits in the post.
Raltz is never going to actually ask Arden her name.
Riin Whitewind
12-21-2010, 01:24 AM
Ahh three people posted at once.
... Did I keep you waiting? :ohdear:
IHateMakingNames
12-21-2010, 02:16 AM
So Kole is fine with the shoulder thing, which I was going to mention before but she ended up on Ark. If a Tarut is on his shoulder/back area, that just means arrows from that angle won't reach him.
Kole's implied flinching also explains Raltz's action, since before then he was just staring at a Chocobo.
Teal Mage
12-21-2010, 02:55 AM
Any volunteers to guide our esteemed party of Chocobo Hagglers back to the Inn?
Looking at Ark and Elsa mostly, since Phil seems to have plans for Bello at the Inn and Arden's already committed to some actions - however unprofitable they were.
Overcast
12-21-2010, 03:35 AM
Just thought back, the damage that Caspin took was due to the wine and wood right? He can't take falling damage due to Defy Gravity.
mauve
12-21-2010, 04:50 AM
Looking at Ark and Elsa mostly, since Phil seems to have plans for Bello at the Inn and Arden's already committed to some actions - however unprofitable they were. Doesn't matter to me. I'll go, if Mern doesn't want to. But it's up to you, Mern.
Krylo
12-21-2010, 01:37 PM
Just thought back, the damage that Caspin took was due to the wine and wood right? He can't take falling damage due to Defy Gravity.
Combination of chunks of wood falling on you, a Tarut smacking into you, and being thrown into the hull.
I just rolled a d6 and halved it for all three of you (and rounded down in your case). Damage is basically superficial. Just a quick athletics check there to make the shitty seating more memorable/obvious/whatever other thing.
Doesn't matter to me. I'll go, if Mern doesn't want to. But it's up to you, Mern.
You could go together. You're both so anti-social, you're bound to get along.
Dracorion
12-21-2010, 02:01 PM
Or think of it this way: Elsa could turn Ark into her own personal murderbot.
Krylo, is it nighttime for group 2? Or late afternoon? Or any time that it would be too late to start monster hunting?
Krylo
12-21-2010, 04:02 PM
It is early/mid-afternoon, why not.
mauve
12-21-2010, 04:16 PM
Or think of it this way: Elsa could turn Ark into her own personal murderbot.
....
....
....
Hey Mern. Wanna have Ark join Elsa for a stroll through town? :D
Dracorion
12-21-2010, 05:27 PM
Eh, gonna propose the team wait until tomorrow to start huntin'.
By the way, does anyone by any chance have a text-only version of the guide?
Menarker
12-22-2010, 02:18 PM
Sorry for my absence. I'm on the school computer right now since my internet at home is down. And it'll be down for a few more days.
Doesn't matter to me. I'll go, if Mern doesn't want to. But it's up to you, Mern.
....
....
....
Hey Mern. Wanna have Ark join Elsa for a stroll through town?
Sure for both of them, although Ark might be a bit lawful to be a murderbot (follows an undefined algorithm that is pretty focused on doing the assigned job as effectively as possible.) Of course, if someone starts a fight with Elsa (or Elsa starts one and make it look like the other side started it) and asks for his help, he'll likely comply. :3
Basically, a good way to get Ark to do something is to spin it so he's not doing something outside of expected requirements or even benefits the mission objectives.
ANYHOW! Krylo, I got several questions I forgot to ask, which will be important to know.
How are you handling negative hitpoints? Is it half the hitpoints of the character like hinted with the Vengeful Trait? (So someone with high vit has more chance of living if they get knocked out. such as someone with 200 hitpoints dies at -100) I figured this to be the case because later on in the RP, foes will be capable of dealing quite a bit of damage in hitpoints. And unless someone has the Autolife effect on them (which stops excessive damage from going below 0), then it would easily hit pretty big numbers like -10 if we were using DnD rules as an offside example.
How will you handle status afflictions when a person hits 0? Normally in the games, all statuses get removed when a person is knocked out. Naturally, this makes sense for several like Berserk, Confusion which implies the target is mentally there in the first place.
However logically, a person who is unconscious due to poison should still be poisoned when they are unconscious. So... Is a person who goes unconscious still poisoned and thus in danger of dying if the group's healer doesn't have antidote spell and no one thought of buying antidotes? (I should have Ark buy some of those and blindness cure.)
mauve
12-22-2010, 03:20 PM
"Hey Ark, this shopkeeper is refusing to sell us this chocobo cart that we need in order to save the missing city. He's clearly obstructing justice. Kill him. It's the right thing to do."
Menarker
12-22-2010, 03:47 PM
Naturally, little dragon Jugan would be all to eager to follow for the sake of drumsticks... JUSTICE, he means justice! =P
Anyhow, you can make the post if you like and have Elsa lead the way, having Ark come along probably for the purpose of "checking to see if the others had any luck procuring transportation".
mauve
12-22-2010, 03:52 PM
Kay. I'll try and get something written up during my dinner break at work this evening.
Menarker
12-22-2010, 04:54 PM
Cool. ^^ Although Ark isn't lawful in the justice way you described, but more in contractual agreement in that he'll do what he'll follow the rules that he has agreed to on contract. If he agreed to a contract that is... downright dirty... so be it. =P So justice isn't really something he stands for. Jugan might be more like that though, as naive and young as he is.
s'up to the rest of you, really.
Jhen, Raltz and Kole don't get to express preferences any more than they did before we parted ways, but Elsa, Ark and Bello can totally decide what arrangements they'd like.
Arden is going on record and saying she will pay for a Single Room though.
That's 20 gil out of my pocket!
On this note, Ark will sleep on the floor of someone's room. Not paying gil for luxuries like a comfortable bed. =P Plus, there is that entire weight issue that he has, especially wearing heavy armor, which probably doesn't smell like roses.
>_> Jugan might whine and complain a little though. Might be funny if it tried to sneak into the bed at someone's foot or something. Would be funny if one of the female members try to sneak off with it into the bed like some psuedo teddy bear. Not saying to do it, but the idea is there. :3
Dracorion
12-23-2010, 03:48 PM
Lousy stupid group one arriving first and making me look like a copycat.
Overcast
12-23-2010, 04:09 PM
We could still leave early. If anyone shows up that is.
Teal Mage
12-23-2010, 04:52 PM
So, I think the next thing on Group 1's agenda is either:
Timeskip to Maris tomorrow and start the wonderful Mission in earnest.
Timeskip to Elsa and Ark meeting the Chocobo Haggling group while Bello and Arden have a wonderful time in the ambigiously described Inn.
Timeskip so the entire group can have a wonderful time in the ambigiously described Inn.
Timeskip to the evening so the entire group can be attacked by a Clandestine Organization in their rooms of the ambigiously described Inn, and still have a wonderful time.
I vote for Option 1, personally. Don't see a reason to drag this stay in Altair out any longer than we have - but Krylo's the GM, its his call ultimately.
But first, old business! We need to finalize Room Arrangements.
Right now, it sounds like people are pushing for:
Room 1 (Single): Kole, Ark, Bello
Room 2 (Double): Elsa, Raltz, Jhennek
Room 3 (Single): Arden
That's 90 gil in total, which is actually cheaper than if we upgraded Kole, Bello and Ark to a Double Room and stuck Arden/Raltz in there with 'im. Cost would be 17 gil from Bello, Elsa and Ark's pockets and Arden (insisting on buying an extra room) would cover the remaining 39 gil.
Any one got a problem with that?
Obviously, the Tarut get to sleep in drawers.
Menarker
12-23-2010, 04:55 PM
Obviously, the Tarut get to sleep in drawers.
HA! ^^
Anyhow, I'm still waiting for a response from Krylo to my questions which may or may not effect whether I decide to spent some of my gil on antidotes so we don't end up doomed to die if one of us get poisoned and none of us has one.
phil_
12-23-2010, 10:03 PM
Bello can sleep on the floor. It's more like the roughing it that he's used to. Otherwise, he's good.
Krylo
12-23-2010, 10:32 PM
Will skip to Maris probably some time tomorrow.
Before hand, though, is Bello just rollin' around having fun or is he busking?
phil_
12-24-2010, 12:05 AM
If anyone feels generous, he's busking. Mostly, though, he's just giving in to the jazz inside him. Feel free to roll a Performance check for money or info.
Dracorion
12-24-2010, 08:17 AM
I don't have any idea why you'd want to get anything but single rooms. They're cheaper, and more private.
I suppose the only reason to get doubles is if Krylo said that the inn had no more singles available.
Menarker
12-24-2010, 08:49 PM
ANYHOW! Krylo, I got several questions I forgot to ask, which will be important to know.
How are you handling negative hitpoints? Is it half the hitpoints of the character like hinted with the Vengeful Trait? (So someone with high vit has more chance of living if they get knocked out. such as someone with 200 hitpoints dies at -100) I figured this to be the case because later on in the RP, foes will be capable of dealing quite a bit of damage in hitpoints. And unless someone has the Autolife effect on them (which stops excessive damage from going below 0), then it would easily hit pretty big numbers like -10 if we were using DnD rules as an offside example.
How will you handle status afflictions when a person hits 0? Normally in the games, all statuses get removed when a person is knocked out. Naturally, this makes sense for several like Berserk, Confusion which implies the target is mentally there in the first place.
However logically, a person who is unconscious due to poison should still be poisoned when they are unconscious. So... Is a person who goes unconscious still poisoned and thus in danger of dying if the group's healer doesn't have antidote spell and no one thought of buying antidotes? (I should have Ark buy some of those and blindness cure.)
Still wondering about these questions Krylo...
Krylo
12-24-2010, 08:54 PM
Sorry: Half again to die (for PC and PC races, for monster races it may vary on my whim). I BELIEVE it's stated in places other than vengeful (like the combat section) but too lazy to go look.
Status Afflictions will keep on truckin' on at 0 hp for the most part. Some exceptions may exist, such as berserk or confusion.
Heal rolls can compensate for not having antidotes and other things. Also, most poison effects (except for Dark Knights with that one ability that is pretty vicious) wear off relatively soon.
@Drac: Because a double room has more space for people to sleep on the floor/wherever else. Though only two people would have to do such, 'cause 7 people, 2 doubles, 1 private, 5 beds.
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