View Full Version : Attention All Minecraft Whores 2: The Beta-ing
EVILNess
12-27-2010, 05:17 AM
So considering the other thread was 40 pages long and since Minecraft's Beta status is now in full effect, I figured it was time for a new thread.
Look here for IP.
76.202.141.58:25565
Mod List:
1. Treble0096 (That's me)
2. Sellers2967 (That's my roommate)
3. Wigmund (It's... Wigmund... for better or worse (http://www.nuklearforums.com/showpost.php?p=1095057&postcount=372))
Rules of the Server:
1. If it would get you banned on this forum, then it probably isn't a good thing to do on the server.
2. Don't Grief.
3. Don't be a dick.
4. Don't "tattle." Look legit complaints are alright, if a guy is harassing you with racial slurs, Screencap it for proof and I will BAN HIM SO HARD, but if a guy is stealing from your boxes... handle it. PVP is on, so kill him. Use an Axe while you were a pumpkin on your head, if it will make you feel better.
And that's it as far as rules.
Also I was thinking of promoting another mod, discuss it among yourselves about who would abuse it the least (Cause let's face it, you all will.) and who would be the best.
Other notes:
1. Same map, I don't intend to change it unless something terrible happens to this one or we as a group decide to change it.
2. Still a white list in place, so if you did not ask to be put on it before you need to let me know.
3. Same kits, warps, etc...
Enjoy and let me know if I forgot anything.
Username is Nonsy and you should Whitelist me.
EDIT: Thanks much.
Arhra
12-27-2010, 06:46 AM
Hmm, anyone else having trouble with chests?
The chest inventory screen takes forever to appear when you right click on them and it's very buggy on whether you actually put something in or take it out.
Was making some good progress on my new place, but then ran out of cobblestone and couldn't get any out of my chests.
Shyria Dracnoir
12-28-2010, 01:49 AM
Me and Arhra have been busy out in the desert near the Great Rift. You'll know it when you see it.
Bells
12-28-2010, 03:41 AM
I'm also finishing a small project by the desert, if you guys can see it, come by, pay a visit! Feedback would be nice too.
Shyria Dracnoir
12-28-2010, 03:29 PM
Hey Ness, the Nether portal near the spawn doesnt appear to be working. I stand right it in and wait, but nothing happens. Is the Nether turned off for everyone or just the server?
Ryong
12-28-2010, 03:29 PM
I'd like to get added to the whitelist so I can play like once per week.
Y'know, 'cause of lag and stuff.
EVILNess
12-28-2010, 05:07 PM
The nether doesn't work in multiplayer yet.
Also, yeah I'll put you on the list Ryong. I am at work atm though I'll be home a bit later.
Pip Boy
12-28-2010, 05:44 PM
The nether doesn't work in multiplayer yet.
Also, yeah I'll put you on the list Ryong. I am at work atm though I'll be home a bit later.
If you're really interested, a friend of mine runs a multiplayer server that has the nether enabled using a mod that connects 2 servers. He has to manually set up all the nether portals, so it isn't 100% operational, but if you are really interested in getting the nether working, it would be worth looking into.
Requesting whitelist.
Username: Zaggalon
Bells
12-28-2010, 06:14 PM
So... you guys know the Desert, right? Ok.
I made this "House of Alchemy", also my house! You can't miss it, it's up in a hill in the middle of the desert, and it's made mostly of Nether Materials (glowstone makes all the walls) also, there is Nether Fire on the Roof and it's filled with torches everywhere,
So.. you can't really miss it.
It looks like this
http://i54.tinypic.com/29gbx39.jpg
It's not done though, it needs Doors and Furniture, right now it has a couple of personal Chests a Crafting table and a Smelt table. Feel free to use it (don't steal my stuff please!)
Also, 3 Things:
1- Underneat all the sand, there is actually a "Garage" of sorts, that cuts the hill horizontally from side to side. So it won't cave in. I might do something there eventually, but if you have an idea for it, feel free to use it. Just please, don't dig up.
2- Right next to the house, to the right side, there is a decent area free. It's entirely sand, it's a plain area, completely leveled and 2 Blocks lower than my house. That area is also free to use, if you like. it would be nice for a watchtower or somesuch. Just please, don't invade the house space.
3- Also, right next to the house, and this one is tricky to pick, there is a 1 square hole. It's a simple hole and it goes straight down. It's LONG. Like, REAL long. But you can fall in it, because there is water at the bottom.
There is also a HUGE Cave complex , filled with Ores down there. It's absolutely massive and i haven't seen anything like that yet. Tons of Lava and water too.
So, if anyone wants to work under there, knock yourselves out, i places a few Torches around. Trust me, there is a LOT of room down there.
EVILNess
12-28-2010, 06:44 PM
Requesting whitelist.
Username: Zaggalon
You were already on the whitelist, are you not able to connect?
Ryong
12-28-2010, 08:35 PM
Woo I have started to build Ember.
Marc v4.0
12-28-2010, 08:51 PM
Methinks we need an updated map
Bells
12-28-2010, 11:02 PM
Oh, yeah, can we get a 2010 map compilation of the multiplayer map? You guys use Cartograph to render the Map Images, right?
Ryong
12-29-2010, 08:33 AM
Aw I was totally trying to make some chests but then I guess the server went down.
Edit: Or maybe I just couldn't connect to it for a while?
EVILNess
12-29-2010, 02:43 PM
Map in fist post.
Marc v4.0
12-29-2010, 04:28 PM
Hey, Captain Ness, it took about 4 tries to download the full map off that site. It kept shortchanging me by half the map or more.
So I put it on my DB: Link (http://dl.dropbox.com/u/4549162/custom-map-normal-day.png)
Bells
12-29-2010, 07:13 PM
Ok, first... who wrote Bitches in the ocean?
Second... i've explored VERY little stuff!
Also, Hardly any Ice Adventures, but i think i see some fire in the icy poles...?
Marc v4.0
12-29-2010, 11:27 PM
http://dl.dropbox.com/u/4549162/vaulttechprop.jpg
This general area to the South East has been claimed by the Vault-Tech Corporation and its shareholders
Ryong
12-30-2010, 11:01 AM
Ok, first... who wrote Bitches in the ocean?
I am unsure. In the time interval between me first playing and me coming back for Beta, it just showed up in front of my cave. At least I know where it is on the map now, though.
ShadowAngemon
12-30-2010, 02:29 PM
On behalf of Vault-Tec I would like to deny any and all claims of near-catastrophic failure in last night's construction. The current project is progressing on schedule and is 100% safe and guaranteed.
Ryong
12-30-2010, 03:03 PM
Anyone besides me always lose 2 hearts when logging in?
ShadowAngemon
12-30-2010, 03:46 PM
Looked like I was taking falling damage when I logged in sometimes last night.
Flarecobra
12-31-2010, 03:40 AM
So I got Minecraft, and within a minute of starting... I discovered the perfect place to build a bunker so I can get started making stuff so I can build up something nice in safety.
http://sadpanda.us/images/328201-DKJNBPI.png
It's a wonderful thing.
Pip Boy
12-31-2010, 02:33 PM
You were already on the whitelist, are you not able to connect?
Yes, I seem to be getting assorted error messages every time I try.
Flarecobra
12-31-2010, 05:11 PM
Ok, I now feel confident enough in the basics....
Username: flarecobra
Whitelist please.
EVILNess
12-31-2010, 09:05 PM
Welcome to a very exclusive group Flare...
You know what? I can't type that with a straight face after letting Pip and Noncon play on my server.
Marc v4.0
12-31-2010, 09:48 PM
or Bucky
You don't know what sort of shame you should be feeling.
Keep timing out trying to connect
Flarecobra
12-31-2010, 10:02 PM
Yeah, can't connect either.
In the meantime.... *Starts looking over the map*
EVILNess
12-31-2010, 11:00 PM
That's my fault... The ip changed again and I didn't update it. Should be fine now.
Flarecobra
01-01-2011, 12:55 AM
Thank you! :D
Anyway, I set up a temporary bunker a little bit West of the pyramids. It'll be a temporary base for me until I can locate a nice plot of land for myself.
EDIT: Damn farm animals keep on invading... so I built up a little thing to keep them out.
Shyria Dracnoir
01-01-2011, 12:42 PM
Screencapping this for Thadius since his computer can't process the awesomeness that is Minecraft. Let's see what everybody's favorite assassin lord has gotten up to.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius1.jpg
View from the spawn. Pretty, but not what we want. What we also don't want is to go wandering off in the wrong direction. What we want to do...
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius2.jpg
Is turn around and face thisaways. Climb up the hill until you see...
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius3.jpg
Keep moving straight ahead, slighty hugging to the right of the big sandy dune in the distance.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius4.jpg
When you reach a tiny shack in the middle of a burning wasteland of smoking timber and the occassional flaming pig, you're there.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius5.jpg
The shack has a button operated iron door to keep beasties out. Right on top is a glass floor to keep people from bungling down the shaft when they walk in. Stairs are to the left.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius6.jpg
Thadius has a small area carved out at this point in the mining shaft. We'll come back to it in a moment.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius7.jpghttp://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius8.jpg
Further down, we hit a cavern system. Thad cleared most of the goodies out and stuck these doors in to keep monsters out in case he turns the difficulty up.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius9.jpg
The shaft itself continues down a little bit further, but...
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius10.jpg
We don't go there anymore.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius11.jpg
Anyhoo, back up to this door we spotted on our way down. This leads to Thad's general living and crafting area.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius12.jpg
View from right inside the door.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius13.jpg
The main crafting area. Chests hold building material and fine craftables.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius14.jpg
The lava incinerator. Thadius uses this to dispose of broken junk, unwanted material, and insolent minions who ask inconvient questions.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius15.jpg
Down the ladder we saw to the right a few pictures up, we come to another crafting area. This area is for food and current ongoing projects.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius16.jpg
Through a door to the right and behind of the last picture, we come to a nice little library with shelves and reading desks.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius17.jpg
We've seen the bottom, but what's all the way up there?
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius18.jpg
After a veeeeeeeeery long climb, we come to the top of the tower. There are two doors here, one to the left and one to the right.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius19.jpg
To the left (from the picture's view) is an obsidian observation deck, affectionately named "Suicide Point."
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius20.jpg
View from the ledge. Thad actually jumped off of here for lulz after he was finished with it (don't worry, he stashed all his stuff beforehand).
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius22.jpg
To the right is a peacefull little sky garden. I messed up the screencap with it, but behind me there's a few rows of reeds in addition to the wheat.
And what does this monstrosity look like from the ground?
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Thadius23.jpg
Impressive. Just don't ask why it looks like a giant cigarette. We didn't plan it like that, it just happened....
Grimpond
01-01-2011, 01:11 PM
Impressive!
Also, if you could whitelist Grimpond, that'd be great
Thadius
01-01-2011, 04:35 PM
You know what the real problem is with stepping away from Minecraft for a day?
You come up with all sorts of ideas that you can't wait to implement. Fortunately I do have a notepad here. I just hope that I have enough paper...
Doc ock rokc
01-01-2011, 04:43 PM
I have been trying the make the tallest tower in the server. While it's true that Mine is it's....not pretty. anyone willing to spare a lot of tnt to see a spectacular demolition???
Im the huge thing north of Wigmand's domain
Sage Harpuia
01-01-2011, 04:49 PM
I decided to try out Minecraft after an impulse buy awhile back... so can you whitelist me? Username: SageHarpuia
Flarecobra
01-01-2011, 06:05 PM
I am in need of Neatherrock to complete my Barbeque circle.
EDIT: Shyria helped me out.
Viridis
01-01-2011, 06:36 PM
Shyria, I suggest making some columns to hold that that garden up, just for the look of the thing. The lava+water trick would be a quick way to do it, despite the small chance you could set fire to even MORE of the landscape.
Wigmund
01-01-2011, 06:41 PM
I have been trying the make the tallest tower in the server.
Too late, the observation tower on my house is the tallest anything can be due to Minecraft height limits.
EDIT: Server collapsed on me :(
Flarecobra
01-01-2011, 08:43 PM
Working fine here...
EVILNess
01-01-2011, 10:04 PM
The /kill command still won't work.
In other news, fire still works wonders.
Isn't that right Shyria?
Flarecobra
01-02-2011, 02:07 AM
It's down.
EVILNess
01-02-2011, 03:24 AM
Yeah, it crashed. It's up again.
BitVyper
01-02-2011, 06:35 PM
Minecraft question: Anyone know if you can get grass to grow underground? I've opened the roof completely on this chamber, so it gets sun. I got a sapling to grow there.
The chamber in question:
http://img.photobucket.com/albums/v229/BitVyper/Minecraft.jpg
http://img.photobucket.com/albums/v229/BitVyper/Minecraft2.jpg
Loyal
01-02-2011, 06:41 PM
I believe the dirt tile needs to be connected to a grass-growing dirt tile to grow grass itself. I don't know how many vertical levels the grass can "spread" across.
So you'd need a rather long and time-consuming chain of dirt -> grass tiles to get it down to wherever you want it.
BitVyper
01-02-2011, 06:45 PM
So you'd need a rather long and time-consuming chain of dirt -> grass tiles to get it down to wherever you want it.
I cleared that chamber out one block at a time, and it is enormous even without all the little tunnels you don't see in those pictures. I clearly have nothing better to do.
Loyal
01-02-2011, 06:51 PM
Actually, since you have that one hanging tile of grass there, a simple dirt stairway down should work.
http://i55.tinypic.com/24n2lmt.png
(image not to scale, obviously.)
Bells
01-02-2011, 08:20 PM
quick question here... i was considering to put up a really tall tower. But i'm not very good at vertical building... what techniques you guys recommend? i was thinking about a simple Cobblestone Scaffold with wooden stairs for access, but would that be the best way?
Flarecobra
01-02-2011, 08:31 PM
Don't forget the "Sneak" button, which is left-shift by default. Keeps you from falling off of ledges. Or makes it very hard to.
Doc ock rokc
01-02-2011, 08:40 PM
quick question here... i was considering to put up a really tall tower. But i'm not very good at vertical building... what techniques you guys recommend? i was thinking about a simple Cobblestone Scaffold with wooden stairs for access, but would that be the best way?
this is what I do (http://www.youtube.com/watch?v=GqQI-2aWfog)...Although at times it doesn't work.
BitVyper
01-02-2011, 10:21 PM
Actually, since you have that one hanging tile of grass there, a simple dirt stairway down should work.
http://i55.tinypic.com/24n2lmt.png
(image not to scale, obviously.)
Thanks for the advice. Went out for a bit, so I'm gonna go do that now.
Red Fighter 1073
01-02-2011, 10:51 PM
Just started building a mineshaft to get some iron so that I can hopefully make a good rollercoaster some time soon. Any suggestions as to how I should do it or where I should build it are definitely welcome.
And just for the hell out of it, I'm trying to build a huge tower out of trees stacked one on top of the other. Anyone know if there are any special requirements in order for the tree saplings to grow? It's out in broad daylight and I put my second sapling on top of a dirt block, which is resting on the tip of the tree, so I'm hoping that it will work out fine.
Pip Boy
01-02-2011, 11:25 PM
Pip Boy's back! Hide the children!
Red Fighter 1073
01-03-2011, 02:45 PM
Damn, server's down.
And in other news, I am never going to build a stairway from underneath the ground to water level ever again.
Flarecobra
01-03-2011, 03:23 PM
When does an updated map get put up usually?
Shyria Dracnoir
01-03-2011, 03:42 PM
Well, it appears that Thadius has made some major updates to his headquarters and slipped out for coffee. Let's poke around a bit, shall we?
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/1.jpg
The first thing we notice is a massive wall of cacti and a stone entry arch.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/2.jpg
Going through the door and up through the arch, we come to here. Looks like this lever can seal access in and out of the base; there's no way to open it from the outside. We were lucky Thad left it open.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/3.jpg
Down the shaft a ways, near the caverns, we come across this curious little sign. Now just how does Thadius think he can grow trees and cacti underground?
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/4.jpg
Quite well, actually.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/5.jpg
Another view of the tower farm. Thad's somehow managed to import grass all the way up here.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/6.jpg
Back in the library. Let's blatantly ignore the posted sign, shall we?
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/7.jpg
Pretty standard as far as living quarters go, and yet that painting intrigues me. Seems there's a draft from behind it...
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/8.jpg
Just what is he hiding in here?
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/9.jpg
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/10.jpg
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/11.jpg
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/12.jpg
Yeah, not touching that. I may be stupid, but I'm not stupid. Big difference.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/13.jpg
And last but not least, the armory, found by taking another ladder down from the bedroom. Just barely audible is the sound of the hellgate portal. Connection?
Doc ock rokc
01-03-2011, 04:27 PM
Oh Tell Sellers I died and my shit got covered in lava. so I couldn't finish his/her stuff. Sorry.
BitVyper
01-03-2011, 09:36 PM
So yeah, I just got this the other day, and I've played it more or less nonstop. What a fun game.
Flarecobra
01-03-2011, 10:46 PM
You know... at first I thought about making a little area based off of a game such as SMB or IWBTG, but I'm not quite sure how to pull off the insta-kill areas... or the Jumping areas.
BitVyper
01-03-2011, 11:27 PM
You know... at first I thought about making a little area based off of a game such as SMB or IWBTG, but I'm not quite sure how to pull off the insta-kill areas... or the Jumping areas.
I actually just finished a small platforming area. The only thing that makes it tough is that you can't jump very far, so you're pretty limited as to how far apart you can put platforms.
Flarecobra
01-03-2011, 11:32 PM
Hence the quandry.
Red Fighter 1073
01-03-2011, 11:36 PM
Hmm a little Ninja Warrior-esque obstacle course with death pits and the like doesn't seem like a bad idea. Instead of just straight jumping from block to block, it could involve long jumps to reach ladders that are just above lava pits or something like that. Or maybe swimming against a heavy current that is just on the edge of a death pit. Or maybe if you're actually able to pull of a flowing lava trap, you could have a room filled with that Nether block type that makes you move really slowly and you're supposed to race to the end of the room while either avoiding flowing lava or maybe the room being filled with water causing you to drown.
And as far as insta-kill, 2 block deep lava pits are as good as anything seeing as you're pretty much dead from that point on anyway.
EDIT: If you had the resources, 3x3 block deathmatch arena against a creeper spawner would be fun to watch too.
EVILNess
01-04-2011, 12:16 AM
It's back up, I'm sorry it got turned off again without me noticing.
Flarecobra
01-04-2011, 02:15 AM
I have a TON of pork, if anyone's interested.
Melfice
01-04-2011, 10:46 AM
quick question here... i was considering to put up a really tall tower. But i'm not very good at vertical building... what techniques you guys recommend? i was thinking about a simple Cobblestone Scaffold with wooden stairs for access, but would that be the best way?
A dirt scaffold/stairs is easier, actually.
Far more temporary than a cobblestone scaffold.
Ryong
01-04-2011, 11:32 AM
I keep logging in, thinking I'll have someone to chat with while working on my project and it's always empty. When do you guys play?
Flarecobra
01-04-2011, 01:40 PM
Bunch of us are on right now...
Pip Boy
01-04-2011, 02:44 PM
The server is lagging like a crazy person. Is there any chance that sometime we could do a map reset to a size-controlled map to prevent it from overgrowing?
EVILNess
01-04-2011, 04:26 PM
The server is lagging like a crazy person. Is there any chance that sometime we could do a map reset to a size-controlled map to prevent it from overgrowing?
Has he added sized maps? I don't think he has.
Flarecobra
01-04-2011, 04:28 PM
I don't see anything about it on the wiki...
Shyria Dracnoir
01-05-2011, 02:54 PM
Attention all Enterprising Spleunkers, Archaeologists, and Fellow Afficionados of the Mineral Sciences:
The Royal Geological Society has recently discovered a massive network of caverns spanning a humongous stretch of territory deep below the deserts and forests of our great kingdom. Much of these caves remain unexplored, though rumors abound of vast riches contained within their depths; artisan springs, coal and iron veins, even rumors of lava and redstone in the deepest pits. Naturally, proper exploitation of these resources could provide a tremendous boom to the economic and scientific prosperity of the realm.
Consequentlly, the RGS has established a small base camp near the main entrance to the catacombs and invites fellow adventurers to take part in the exploration of these great caverns, availing themselves of the society's communal resources as necessary (naturally such business should be conducted in the most gentlemanly fashion; failure to do so could result in explusion from the society, preferably into the magma incinerator).
All interested parties should seek out the base camp as pictured below. Though proper maps are hard to come by, directions are not; follow the Great Rift beyond the VaultTech construction area and look for a small patch of trees bordering the desert.
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/RGSbase.jpg
We look forward to making your aquantiance soon.
-I. Hitchens, Chairdragon of the Board, RGS
Flarecobra
01-05-2011, 03:12 PM
Ness, any idea what's making it so laggy?
Marc v4.0
01-05-2011, 03:50 PM
I didn't have any lag problems during my visit
Pip Boy
01-05-2011, 06:38 PM
Has he added sized maps? I don't think he has.
The normal settings don't let you size control maps, but you can load in a premade map with special settings or mods or something that make it so that the map is fully generated from the start, and ends at a certain point.
If we chose to reset to help cut back lag, I'd suggest we find one such map, get a full map of it out for everyone to see ahead of time. We can all agree on what map we'll use, where each person will build, where we'll put community projects etc ahead of time. Then the map goes up for everyone to start playing and building, and then about 3 days after the building starts, we turn on monsters. By this time, a safe zone will have been created around the spawn to protect everyone from the creepers.
If you want to go a step further, there is something a friend of mine who does a lot of custom minecraft servers found worked very well. He had teams made ahead of time, each team having one trustworthy person with admin priviledges. The teams consisted of 3 people each, and were assigned for certain things like Transportation, Town building, and similar tasks. Ultimately, everyone was free to build wherever they pleased, so long as certain rules were followed, but public projects such as roads, tree farms, towns etc were all done by the members of the appropriate teams, or at least cleared by them first. It takes a bit of work to do things this way, but leads to a very organized, neat server. Roads are important in particular, because having warp points set at important locations makes different locations feel isolated and separate, whereas we usually played with no warps except the spawn a very organized road system to connect everything. Travel time was up a bit, but everything felt more connected and it was easier to know the geography because you would travel it frequently and had a full map to look at.
Steel Shadow
01-05-2011, 08:37 PM
Right, done with mmo Christmas at last! Could ya put me on the whitelist now? User name is steelshadow.
Bells
01-05-2011, 08:57 PM
If you want to go a step further, there is something a friend of mine who does a lot of custom minecraft servers found worked very well. He had teams made ahead of time, each team having one trustworthy person with admin priviledges. The teams consisted of 3 people each, and were assigned for certain things like Transportation, Town building, and similar tasks. Ultimately, everyone was free to build wherever they pleased, so long as certain rules were followed, but public projects such as roads, tree farms, towns etc were all done by the members of the appropriate teams, or at least cleared by them first. It takes a bit of work to do things this way, but leads to a very organized, neat server.
Hey man, if you want to work on a real NPF-Town, this sounds actually pretty fun, i still had my eyes on recreating Ivalice from Final Fantasy Tactics in Minecraft but that is just WAY too huge...
But making a community effort to build an actual town we all work and agree on would be quite nice. The best thing is that we really just need paint to Draw some rudimentary plants and agree on location of stuff
Pip Boy
01-05-2011, 09:16 PM
But making a community effort to build an actual town we all work and agree on would be quite nice. The best thing is that we really just need paint to Draw some rudimentary plants and agree on location of stuff
This is precisely why having a pre-generated map is helpful. Before we even start the game, we could have a geographic map that shows named continents, bodies of water, and other landmarks, then another map with our planned building projects overlaid onto this map. As for towns, I think the best thing to do would be to have a group of two or three people build town walls and boundaries designating our build area, then build one or two buildings to set the theme, then leave empty lots that anyone who wants to can claim for their own buildings there.
On a related note, does anyone know how difficult/costly it is to host a small dedicated ventrilo server? Having Vent or Teamspeak available as a communicative medium would be great.
Marc v4.0
01-05-2011, 09:28 PM
I don't think a map reset will solve any lag problems, because it can't be the size of the map if it isn't lagging everyone. I still get not a bit of lag while tooling around.
Flarecobra
01-05-2011, 09:44 PM
Whereas it took me 3 minutes to load the map earlior today, when yesterday I had no lag problems.
Marc v4.0
01-05-2011, 09:52 PM
Whereas it took me 3 minutes to load the map earlior today, when yesterday I had no lag problems.
Then it clearly isn't the map size causing the problem
Flarecobra
01-05-2011, 09:53 PM
And now it's gone.
Marc v4.0
01-05-2011, 09:55 PM
It could have just been carrier issues through a certain route or set of routes
Flarecobra
01-05-2011, 10:22 PM
And now it's down.
Pip Boy
01-05-2011, 11:03 PM
Just did a bit of looking this up. Its actually not the size of the map that causes lag, but the rate at which player movement forces it to load new terrain*. Normally this will only be one big spike when they spawn and slow loading when they move around, but player warping can apparently cause massive lag. Perhaps the best way to improve ping will be to make the map more foot-travel friendly and cut down on warping by removing it or putting a cooldown on it?
*New terrain as in anything not currently within view distance of the player, doesn't matter if its already been generated serverside.
EVILNess
01-05-2011, 11:04 PM
No, my ISP is just stupid. The internet just cut out for a minute.
Flarecobra
01-05-2011, 11:07 PM
Perhaps a little canal system can be carved out? It'd help with foot traffic.
Bells
01-06-2011, 01:13 AM
Well, if we work on a full planned city we can even have a fully working Railroad network with some creativity and thinking
Red Fighter 1073
01-06-2011, 01:39 AM
Yeah, a railroad network/subway would be so amazing. (http://www.youtube.com/watch?v=9NR6gQ0CXpk)
Though the only thing that makes me hesitant on both a canal system and railroad system is that minecarts are laggy as hell on SMP, which kinda made my attempt at a rollercoaster pretty bad. I also tried using a boat to cross the water to my mineshaft and the server lagged like crazy after each time I used one.
Doc ock rokc
01-06-2011, 01:46 AM
Im Really good with carts. If you provide some carts track and a few bits of stone I could build you a Automatic cart system with little to no trouble.
I put a MAGIC donation box at spawn. If the mods would like to fill it with meterials I can get the job done the next time I am there
Shyria Dracnoir
01-06-2011, 01:55 AM
Even if I am reluctant to lose my current stuff, the idea of a brand new NPFopolis map is intriguing. I like the idea of splitting players into teams based on building specialties if we do something like that; you can balance out a good engineer with someone who's good at detail work, and so on.
Bells
01-06-2011, 02:21 AM
The idea of teams is not even that hard really... you have "parks and recreation" "waterworks" "Landmarks" "Housing" and "transportation" ... that's the basic of it and it already covers a TON of stuff.
Sure, minecraft itself is geared torwards Medieval settings and Questing with monsters, but there is nothing really stopping us to find some middle ground.
I would love to have a Zombie Zoo for instance.
EDIT:
Also, this Cobblestone generator is just Awesome and useful
http://www.youtube.com/watch?v=9Q5heE5WOeY&feature=related
Arhra
01-06-2011, 05:30 AM
We could always just build it in an undeveloped area?
Eight times the surface area of the Earth to work with, people!
Looking at the map, perhaps a bit north of Wigmund's estate, or south of the Great Rift?
Doc ock rokc
01-06-2011, 01:57 PM
We could always just build it in an undeveloped area?
Eight times the surface area of the Earth to work with, people!
Looking at the map, perhaps a bit north of Wigmund's estate, or south of the Great Rift?
I'm actually to the north of Wigs domain.
You'll see my obscenely large tower.
Pip Boy
01-06-2011, 02:26 PM
My only concern about continuing to use our current map is that without proper planning from the start, any minecraft map eventually kind of deteriorates in the sense that new projects are put so far out from the spawn, organization is poor, transit systems are hard to build because the people building them will hardly have any idea where to build...
However, I did show Ness a small list of map plans that we could implement to run with a premade map. A lot of them were kind of 'meh', but he did say he had some interest in Skyland (http://www.minecraftforum.net/viewtopic.php?f=25&t=38214). What do you guys think? I'm about to test the map out myself by putting it offline, Im not quite sure whether the gaps between continents are spanable with bridges or whether players are expected to use warps. Warps aren't quite so great because the loading lags the server.
Doc ock rokc
01-06-2011, 02:38 PM
whatever. I want to blow my tower away so a new area is fine with me. but it in turn will fall into the same rut eventually.
Bells
01-06-2011, 02:47 PM
I like Skyland, although there is a terrible lack of snow areas... and how are the underground areas? Most of us love those... would be fun building a connected world in that map, if we can get organized enough.
Also, a decent chance to make that Unholly beast that is our Battleship of Ousterbaum
EDIT: Ok, just out of curiosity, you guys prefer Vanilla games or modded ones? Cause... i was looking at this
http://www.minecraftforum.net/viewtopic.php?f=25&t=124219&sid=cac42cfdbf861d667daef2d2f427b6d0
Flarecobra
01-06-2011, 02:56 PM
Depends on how it's modded to be honest. This is the only multiplayer server I play on though, so I dunno how well my opinion holds water sadly.
Marc v4.0
01-06-2011, 03:01 PM
The idea of zoning area for building just seems rather boring and a bit of a stifle
Pip Boy
01-06-2011, 03:14 PM
Zoning would only be done for public projects like towns and roads. If you wanted to go build pyramids in the desert you'd still be free to do that. You'd just get roads that go to your pyramids afterward.
EDIT: The fun thing I've found so far about Skylands is that there is a large number of pre-generated structures with treasure and easter eggs stashed inside. Running around in an offline play of the map, I found a cottage on a forest island with slime balls, redstone, and diamond leggings inside.
EDIT AGAIN: Can't quite get it to work right offline though. It loads the spawn area with normal minecraft settings, then when I travel out from there it starts using skyland stuff, so it doesn't quite click right. I wonder if it'll work better if attempted via a server-client setup.
Flarecobra
01-06-2011, 03:50 PM
If anyone wants Cobblestone, I have a TON of it. Just let me know you're grabbing some either via Steam message, on here, or ingame.
Also: Character skins. How do I apply it.
Doc ock rokc
01-06-2011, 06:37 PM
Character skins. How do I apply it.
Go to Minecraft.com
Login (same as game)
profile
And you're at the skin editing station.
Flarecobra
01-06-2011, 06:48 PM
Go to Minecraft.net
Login (same as game)
profile
And you're at the skin editing station.
Fix'd, and thanks.
Doc ock rokc
01-06-2011, 06:51 PM
eh to-may-do to-ma-to
Red Fighter 1073
01-06-2011, 06:51 PM
Pip, you aren't having any problems with lag in Skylands? I tried playing it and there was a pretty consistent amount of slight lag no matter what my settings were and I've heard it's because since the Halloween update, Notch has added space to the air or something like that so bottomless maps lag like crazy. Other than that, Skylands is pretty neat even though falling off the map ended up being an annoyingly common occurrence for me.
Shyria Dracnoir
01-06-2011, 08:13 PM
I'll be honest, while Skyland looks pretty awesome, it seems like it'd be hard to build on. A lot of issues with people falling off, and the map itself is pretty hard to navigate (at least in that view). We may want to pick a more terrestrial map if we do this.
Doc ock rokc
01-06-2011, 08:16 PM
why not just reset it to just a normal map!
Bells
01-06-2011, 08:18 PM
The point was to actually get a smaller map (not much smaller) so that we could work together in a more organized way. I mean, it's not like we can actually fill a full map anyways... and as long as we're discussing a modded map, why not go all the way and pick a theme for it, you know?
At least that was what i was getting from this
Shyria Dracnoir
01-06-2011, 08:40 PM
Fair enough. And to be fair, it is a pretty cool theme. Maybe I'll see if I can download it and mess around some. Might help allay some of my concerns.
Pip Boy
01-06-2011, 08:53 PM
Pip, you aren't having any problems with lag in Skylands? I tried playing it and there was a pretty consistent amount of slight lag no matter what my settings were and I've heard it's because since the Halloween update, Notch has added space to the air or something like that so bottomless maps lag like crazy. Other than that, Skylands is pretty neat even though falling off the map ended up being an annoyingly common occurrence for me.
At first this wasn't a big problem, but as I played a little bit it quickly started to lag so much that its unplayable. It seems that Skyland may not be the best idea.
Here is one possibility though: If anyone can send me a map of about the right size and composition (one that is big enough that I can shrink it down a bit and have it still be big enough and contains various environment biomes) I can use an editing program I've been learning to use to make it very difficult to move beyond a certain point. While technically possible to span the gap, we could just state ahead of time that its against the rules, and I'll make it hard enough that nobody will do so by mistake.
EDIT: Even better, while Im at it, I can add a defensible starting area to the map as well as a few roads and tunnels to start us off with. Building projects that would take forever in-game go by very fast with MCEdit.
Marc v4.0
01-06-2011, 08:57 PM
I dunno, that creative server that Bob ran for a while with Nik got filled up in like, 2 days. Then it got more and more crowded.
I seriously think all a smaller map is going to do is get congested and need resetting constantly.
Pip Boy
01-06-2011, 09:07 PM
We're not talking about making it tiny. The idea is to start with a large map that will remain static throughout the session. The current map looks different every time you look at it because new chunks keep getting added in the sides. My idea is that if we take a map that is already very large and make it so that everyone can point to things easily, it'll make the new server look nice, it'll make it easier to build a logical and practical road system with guideposts, and it'll make warping everywhere less necessary. As we have discovered, it is not literally the size of a map that causes lag, but players moving around causing it to load in new chunks, especially when a ton have to be loaded at once due to warp use or when the server has the additional strain of generating terrain, not just sending something already created.
akaSM
01-06-2011, 09:25 PM
I remember watching a video, where the guy has a Zelda-like minimap, can we get something like that?
EVILNess
01-06-2011, 10:19 PM
Righto then...
First order of Business: New Map.
Yay or Nay. Please PM me your answer on that.
Second Order: Hey0 Server Mod Plugins.
Currently we use Cuboid and MagicCarpet, which really doesn't affect you guys as they are Mod plugins.
I have been looking at some that might seem fun for the regular players as well. This is what I have been looking at: TownyMod (http://forum.hey0.net/showthread.php?tid=29), AdventureMode (http://forum.hey0.net/showthread.php?tid=2536&page=7), MagicSpells (http://forum.hey0.net/showthread.php?tid=708), Stats (http://forum.hey0.net/showthread.php?tid=211) and Achievements (http://forum.hey0.net/showthread.php?tid=222), ArrowTurret (http://forum.hey0.net/showthread.php?tid=3540), MiniGames (http://forum.hey0.net/showthread.php?tid=1090), Iconomy (http://forum.hey0.net/showthread.php?tid=354), and NPCs (http://forum.hey0.net/showthread.php?tid=3827).
So, I plan on testing these addons in the next week or so, but I will let you know at least a day i advance before I put it up so you can have time to test it out yourself. I would like some initial feedback though, go peruse the threads for the plugins and tell me what you think and discuss it.
Third Order: Picking a second Mod.
Any nominations?
Shyria Dracnoir
01-06-2011, 10:29 PM
TownyMod sounds like it could be fun as long as we don't get into too much arguing about who gets to be in charge of what. Combine that with NPCs and it could be interesting.
Bells
01-06-2011, 10:30 PM
as a general rule of mods, i'm personally against any mod that Makes this game more "complex", i'm all for it having something in the sense of an RPG, and maybe a tad more battles and the idea of confrontation is nice... but it shouldn't be the focus.
On the other hand, i'm 100% in favor of any mods that Populate the world and add content. More mobs, new mobs, new blocks... stuff like that.
Anything that forces players to work together rather than against each other is also Ok in my Book.
For instance... and this is just a silly idea from the top of my head here... i recall this Mod for Oblivion where there would be Zombies somewhere in the world, and they would little by little expand and migrate... before the player know it, the entire world would be dominated by Zombies.
So... Imagine a 120day server. Where we get our constructions ready, and then the clock starts, and Zombies are places somewhere in the map, and everyday, you double the amount of Zombie mobs, up to the very limit of the server and engine itself, thus forcing everyone to venture for materials while putting together a better stronghold constantly.
Silly, of course. But it's the idea of Minecraft being driven for a purpose, without making things more complex. Which i'm in favor of.
on the other hand, most people just want to play around with their giant Blockly legos, which is fine too!
EVILNess
01-06-2011, 10:47 PM
I was thinking of taking out all the item spawning (Sorry Wiggy) and putting in the NPC and Iconomy mod.
Stats and Achievements are something I most likely will do as they seem really fun and non-intrusive. I got to looking and the minigames mod is not being updated no more :(
EDIT: Actually, I am going to activate a few of these and test them now.
EDIT: Decided not to mod at all, the reason being that Hey0 (The server wrapper I use to give extra commands such as /home) is stopping development. A new one called Bukkit is being made though, so I'll probably just wait to switch over to that.
Pip Boy
01-06-2011, 11:50 PM
Is there such thing as a mod that assigns currency values to certain types of blocks, letting players buy and sell items from a "shop" via server commands?
Red Fighter 1073
01-07-2011, 01:40 AM
I was looking at that Mod Community Pack that was posted earlier, I think by Flare? Anyway, just wanted to point out some specific mods that I thought were pretty cool.
Battle Tower (Huge dungeon with boss at the end) (http://www.minecraftforum.net/viewtopic.php?f=25&t=98383)
Mo' Creatures (Foxes, Horses, Bears, Lions,etc) (http://www.minecraftforum.net/viewtopic.php?f=25&t=86929)
Humans+ (Human mobs, some friendly/some not) (http://www.minecraftforum.net/viewtopic.php?f=25&t=103072)
Builders (Human NPCs that I think sell you stuff. (http://www.minecraftforum.net/viewtopic.php?f=25&t=111753)
Marc v4.0
01-07-2011, 01:43 AM
On the other hand, i'm 100% in favor of any mods that Populate the world and add content. More mobs, new mobs, new blocks... stuff like that.
Pretty much every time the game is updated we are going to have to wait days to weeks for the mods to be updated as well before we can even play. Not a terribly good idea, adds a ton of needless headache and activity lulls
It won't just be a matter of taking them off, either. Anything that adds new items is going to causes crashes if you have said things in your inventory
Arhra
01-07-2011, 02:31 AM
Hmm, I'm definitely for Iconomy and something like Runecraft (or the Hey0 compatible equivalents thereof) would be fun. Battle Towers looks like fun too.
I'm all for a new map if people think that's the best way to fit in a town. I assume we'd break it up into lots and assign them accordingly? Collaborate on a few community buildings too.
I think a street layout a bit more interesting than a grid would be nice though. Hmmm. Any budding town planners?
Pip Boy
01-07-2011, 12:11 PM
Pretty much every time the game is updated we are going to have to wait days to weeks for the mods to be updated as well before we can even play. Not a terribly good idea, adds a ton of needless headache and activity lulls
It won't just be a matter of taking them off, either. Anything that adds new items is going to causes crashes if you have said things in your inventory
While that was a bigger issue before, I think updates are likely to be fewer and less often now that the game is in Alpha. Most of the bugs have already been worked out. The only things we have to look forward to for multiplayer now are the Nether and completely original new content.
Marc v4.0
01-07-2011, 12:18 PM
It is still something we should avoid until the game itself is in full release, or at least has a system in place to support Mods.
Ryong
01-07-2011, 12:50 PM
I don't mind if we get a new map or any mods...
As long as we don't have offensive mobs everywhere. Lag makes it impossible to fight a zombie, but creepers? I don't even see them.
Flarecobra
01-07-2011, 10:57 PM
Um, Whiskey Tango Foxtrot?
http://sadpanda.us/images/336905-EBOZ7SM.png
Shyria Dracnoir
01-08-2011, 12:26 AM
GOTT EIN HIMMEL THEY'RE MOBILIZING!
Or it's a graphical error that occurs when the game loads up new chunks. I've seen it happen before.
Flarecobra
01-08-2011, 12:29 AM
I know, I just thought it was funny.
Melfice
01-08-2011, 03:23 AM
GOTT EIN HIMMEL THEY'RE MOBILIZING!
Or it's a graphical error that occurs when the game loads up new chunks. I've seen it happen before.
Gott im himmel. ;) But I share the emotion.
Is it permanent. by the way? I haven't played Minecraft in a good while, let alone on NessCraft.
If it's permanent, I'd advocate starting with a completely new map. (if my opinion counts for anything, considering my MC hiatus might last a while longer yet.)
Townymod sounds awesome too!
Doc ock rokc
01-08-2011, 04:59 AM
Its not permanent. its just minor. and its personal. Occasionally rendering takes a certain aspect of something and repeats it to give depth beyond rendering. This works when it grabs a hill..but fails miserably when it grabs Santa Creeper
Shyria Dracnoir
01-08-2011, 11:17 AM
..but fails awesomely when it grabs Santa Creeper
Fixed that for you.
Pip Boy
01-08-2011, 02:29 PM
Someone did fire everywhere. AkaSM's island, and a bunch near the spawn. I tried cleaning up a bit, but there is just too much. Short of some kind of switch that puts out every fire on the server, it'll take 5 people a week to put that shit out.
This is why we can't have nice things.
Flarecobra
01-08-2011, 03:03 PM
Me, Aka, and Doc are working on quelling the fires.
And it looks like part of the underwater tunnel got flooded too.
Doc ock rokc
01-08-2011, 05:08 PM
Found and extinguished a few more small fires in the opposite direction...and a few on a small island.
Bells
01-08-2011, 05:16 PM
i'm going in to help as much as i can. i'll try to contain any fire i come across.
If anyone is close to the desert, Desert sand can also put out fire, right? So stock up
Ryong
01-08-2011, 05:40 PM
See, this is why you make everything underground.
Pip Boy
01-08-2011, 08:57 PM
Honestly, I wouldn't bother any great deal of effort trying to fix things. Ness is probably going to reset soon and it won't matter.
Speaking of which, can you give us the results on that poll thus far, Ness?
EDIT: connection errors, can't get on right now. Anyone else?
Flarecobra
01-08-2011, 09:01 PM
Not working here either.
Bells
01-08-2011, 09:20 PM
Honestly, I wouldn't bother any great deal of effort trying to fix things. Ness is probably going to reset soon and it won't matter.
It seems like you are proposing that this incarnation of our world is approaching Armageddon, thus the only logical thing to do would be a pre-rapture no holds barred anarchy.... is that what you are implying good sir? ...if not, could'ya?
Flarecobra
01-08-2011, 09:24 PM
Especally since I came on not too long after you made the announcement about the fires and you weren't on... Nah, I don't think you did it Pip.
EVILNess
01-08-2011, 10:28 PM
The power supply on the server went out. No big deal, but I can't get to it to fix it tonight. Hopefully, I can get it fixed tomorrow and if I can't I will give notice.
Eltargrim
01-09-2011, 03:52 PM
So hay Minecraft whores, you've convinced me to take a look at this game. At the moment I'm only able to do single player, but will probably be buying it when I have monies again. Because, y'know, so fucking addictive.
Any advice for dealing with creepers? The fucks keep on blowing holes in my entrances for my mountain stronghold, and it's annoying.
Melfice
01-09-2011, 05:23 PM
So hay Minecraft whores, you've convinced me to take a look at this game. At the moment I'm only able to do single player, but will probably be buying it when I have monies again. Because, y'know, so fucking addictive.
Any advice for dealing with creepers? The fucks keep on blowing holes in my entrances for my mountain stronghold, and it's annoying.
Hide. Hide in your mountain. Forever.
Alternatively, you'll want to use a bow and arrow or you'll learn to sword it to death. Remember to keep the sound on, and you'll be able to hear the Creeper hissing, giving you a moment to make a dash for it.
Also, how the hell are you playing with Creepers, but not being able to go online? Pirated copy?
Eltargrim
01-09-2011, 05:59 PM
Shenanigans. That's all I'll say.
I keep on making new entrances to my mountain. Side effect of tunnelling, I suppose. My main workplace and entrance seem to be on the top level; more of a hill than a mountain, I guess. After I clear it out, maybe a greenhouse? Mining down is progressing well; I've found me a chasm! Time to explore, now that I have armour, some iron tools, and cooked pork chops!
And yes, bows. Bows are nice. Took me long enough to realize it, though.
Darth SS
01-09-2011, 06:07 PM
Okay Minecraft whores, you've 99% convinced me to buy this game.
Should I do it?
Is the NPF server still going?
Bells
01-09-2011, 06:22 PM
Actually we are zeroing on a brand new reboot of the server, so if you join now, you will start fresh with everyone.
Also if you act NOW you get a set of stake knifes!
Darth SS
01-09-2011, 08:13 PM
So download Minecraft Beta and off we go, right?
Potentially stupid question: The fact that I'm on a mac will have 0 effect on my ability to play on the same servers as you guys, right?
Pip Boy
01-09-2011, 09:19 PM
All mods and stuff are managed serverside, so if you can run the game, you should be able to connect to anyone.
Flarecobra
01-09-2011, 09:50 PM
May want to edit that first post to say the server is down...
EVILNess
01-09-2011, 09:52 PM
My phone is dying, but i wanted to put that we had a bit (Lot) of ice. Phones and power are down. Server is all fixed, but no power = no internet.
Professor Smarmiarty
01-10-2011, 12:13 PM
Man should I get this game? Is it possible to convince the monsters that there tyrannous urges are simply the result of their alienation from their own productive selfs and thus to join me in a harmonious sky-city where we live in peace?
Pip Boy
01-10-2011, 12:19 PM
Man should I get this game? Is it possible to convince the monsters that there tyrannous urges are simply the result of their alienation from their own productive selfs and thus to join me in a harmonious sky-city where we live in peace?
Dude, if the map goes back up we are totally building a new sky city.
ALL GLORY TO http://s3.amazonaws.com/giles/commie_111609/communist_party_t-shirt.gif
EDIT: Ness, for really elaborate difficult building projects that would be impossible/impractical via the client, would you be open to the idea of me building things in MCedit and sending you the file to copy/past via MCEdit (and maybe it will work with Cuboid)? Now that item duplication is impossible, you can no longer build a sky city without defacing an entire mountain somewhere else.
Alternatively, would you be open to the idea of donating a fuckton of dirt and stuff for the in-game construction of said sky-city via your MAGICAL POWERS?
Flarecobra
01-10-2011, 12:26 PM
I tend to end up with a lot of dirt while mining.... could always snag some to give you.
Professor Smarmiarty
01-10-2011, 12:32 PM
Dude, when server goes back up we are totally building a new sky city.
ALL GLORY TO http://s3.amazonaws.com/giles/commie_111609/communist_party_t-shirt.gif
EDIT: Ness, for really elaborate difficult building projects that would be impossible/impractical via the client, would you be open to the idea of me building chunks in MCedit and sending you the file to just copy/paste? Now that item duplication is impossible, you can no longer build a sky city without defacing a mountain somewhere.
Alternatively, would you be open to the idea of donating a fuckton of dirt and stuff for the in-game construction of said sky-city via your MAGICAL POWERS?
I don't know if I want you fuckers wrecking my utopia. You're all murderers
Melfice
01-10-2011, 12:52 PM
Man, you can't spell "Utopia" without... the "u" in murderers...?
Something like that, anyway.
Pip Boy
01-10-2011, 03:03 PM
And you can't spell communism without something that sounds a lot like munition.
Marc v4.0
01-10-2011, 03:48 PM
Communition
Doc ock rokc
01-10-2011, 04:17 PM
Now that item duplication is impossible, you can no longer build a sky city without defacing an entire mountain somewhere else.
Alternatively, would you be open to the idea of donating a fuckton of dirt and stuff for the in-game construction of said sky-city via your MAGICAL POWERS?
We could always do what the guys at the nerdy show server do. In which the adminis fill up Some crates so that people can go and build with whatever materials they need
Pip Boy
01-10-2011, 11:23 PM
I wonder if there is a mod that makes a magical chest that has infinity of certain materials. Stacks taken from the chest are immediately and automatically replaced kind of thing. Things like Iron, Diamond or TNT would get out of hand, but simple things like dirt, wood, sand, clay, glass, etc would be very handy.
Bells
01-10-2011, 11:49 PM
Honestly? I would prefer to see somthing like that as a Treasure in a dungeon, just to get more of a "RP" feeling to the sandbox experience
Doc ock rokc
01-11-2011, 01:03 AM
i figured out how to Make water flow upwards.
7592
when you want water to go up. Put a Stone Slab (the half block) then put a sign where the water is coming from then put water over the stone slab.
Marc v4.0
01-11-2011, 06:25 AM
CAKE (http://notch.tumblr.com/)
EVILNess
01-11-2011, 10:17 AM
Server is up with a new map since that is what most of you seemingly wanted
Shyria Dracnoir
01-11-2011, 10:38 AM
Just wandering around the spawn, looks like we're plonked right between some snow biomes. Decent amount of minerals on the surface or in the caverns, as long as you look, plenty of hills we could level off for building material. We still want to do the NPFTown thing or what?
Melfice
01-11-2011, 12:29 PM
I am totally calling dibs on designing and building the train station (if there's gonna be one, anyway.)!
Doc ock rokc
01-11-2011, 12:59 PM
I am totally calling dibs on designing and building the train station (if there's gonna be one, anyway.)!
get in line behind me. I already have blueprints
Melfice
01-11-2011, 01:15 PM
get in line behind me. I already have blueprints
You can do any (all) other station.
NPFCity Central station is mine. >:(
Red Fighter 1073
01-11-2011, 01:46 PM
Does anyone know if snowballs do damage? Because if so, I'm so up for making an arena for PvP Snowball Fights.
akaSM
01-11-2011, 03:07 PM
Hey guys, take a look at this:
http://i.imgur.com/wKRoj.png
Flarecobra
01-11-2011, 03:10 PM
That kinda looks like something from SimCity 2000...
Arcanum
01-11-2011, 06:11 PM
Hey Ness can you toss me on the Whitelist? I've been getting some minecraft cravings lately.
edit-- totally forgot; my minecraft username is ArcanumDarkfire
Ryong
01-11-2011, 06:36 PM
I built a theater! Theatre! Whatever!
Doc ock rokc
01-11-2011, 07:35 PM
built a orchard. that has gone overboard...and a castle with water elevators
And i am building up the supplys to the train station...unless evil wants to be kind and donate parts
Red Fighter 1073
01-11-2011, 07:35 PM
Yeah I saw the finished product Ryong. Looks really nice! I like the creative design of the chairs haha and the design of the exterior. Post up some pics yo!
Here's some pics of my building. I might turn it into a library or something later on:
http://img819.imageshack.us/img819/9688/minecraft1a.png
http://img89.imageshack.us/img89/4867/minecraft2ez.png
Flarecobra
01-11-2011, 07:43 PM
Now you need some 8-bit characters for it Ryong. :P
Oh, and I struck Lava, if anyone's interested. It's a little North of where my underground home, which is identifiable via the flaming roof.
Melfice
01-11-2011, 07:48 PM
That kinda looks like something from SimCity 2000...
That's actually from Pokémon, but I'm not sure which game.
Ruby, Sapphire and Emerald would be my guess.
Flarecobra
01-11-2011, 07:55 PM
Yes, it Honnen or however you spell it. I'm just saying at that view...
Ryong
01-11-2011, 09:07 PM
built a orchard. that has gone overboard...
No joke on that.
Doc ock rokc
01-11-2011, 10:59 PM
trees are so thick in a area that I am planting trees ON TREES
akaSM
01-12-2011, 01:10 AM
That's actually from Pokémon, but I'm not sure which game.
Ruby, Sapphire and Emerald would be my guess.
Yup, that's the Hoenn region.
Ryong
01-12-2011, 09:17 AM
And now, I can finally present the pictures of...The theater!
The entrance:
http://img443.imageshack.us/img443/7748/screenshot069r.png
Ticket counter:
http://img706.imageshack.us/img706/6523/screenshot070e.png
Everything else!
http://img822.imageshack.us/img822/773/screenshot071.png
The Argent Lord
01-12-2011, 09:50 AM
Can I get whitelisted? Username is Jalathas.
Also, guys, if playing on here is anything like playing singleplayer, expect boxes of free redstone to pop up. I run into SO much of it and don't use any.
Shyria Dracnoir
01-12-2011, 10:09 AM
http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/lavalake.png
I found this on the other side of the hill past the theater at the end of a big patch of exposed dirt and stone.
Flarecobra
01-12-2011, 01:08 PM
What texture pack are you running there Ryong?
Melfice
01-12-2011, 01:31 PM
He's running a customized Painterly pack (http://painterlypack.net/).
Doc ock rokc
01-12-2011, 05:14 PM
OI! the spawn Sells set up makes it where we spawn on the roof of the building
I would recommend fixing that.
EVILNess
01-12-2011, 06:38 PM
Ok, I set up a new spawn in the middle of a lake where you shouldn't die when you spawn.
Also, I hid a mountain of SECRET TREASURE somewhere on the map, Good luck finding it!
Pip Boy
01-12-2011, 10:46 PM
You have to give us some kind of cryptic riddle or something. That's how it always works in the movies.
EDIT: Ness, some mods exist that allow you to manually connect two locations together via a warp. While allowing people to warp freely makes lag, if I wanted to make a sky island, could we connect a portal on the sky island to one on the ground directly below, thus making it so that the area you enter is already loaded and avoiding the lag problem? Its the only way aside from climbing waterfalls I can think of to make such a place accessible.
EVILNess
01-12-2011, 11:08 PM
Its the only way aside from climbing waterfalls I can think of to make such a place accessible.
http://t2.gstatic.com/images?q=tbn:ANd9GcQDdqJT69FvYOr3bR8_f6N5JD_wIcBaB ugkViGPfHpOlGYvzyUSKw
Loyal
01-12-2011, 11:46 PM
Ladders require an attached solid block (dirt, cobblestone, etc), which would defeat the point of it being a sky island.
Doc ock rokc
01-13-2011, 12:49 AM
I got Two solutions for you Pip
My Water elevators
Or Boat elevator.
Pip Boy
01-13-2011, 01:11 AM
Alternatively, I could simply build my entire sky island underground.
Im not crazy.
EVILNess
01-13-2011, 01:59 AM
IT'S ADVENTURE TIME!
Here is your first clue to the SECRET TREASURE!
Alas, poor Herobrine I knew him well...
You are going to need to seriously think about these, and you might need to work together to compare server knowledge. Good luck!
Using the power of FRIENDSHIP, Pip and Doc found the treasure. I reset the puzzles so you can get in on it if you want. We all had lots of fun (Except Flare, who expressed displeasure at not being able to solve the problem with fire) and even if they got first pickings there is still some groovy stuff in the boxes!
Pip Boy
01-13-2011, 04:04 AM
To clarify, when EVILNess says "Friendship" he means that we temporarily teamed up until I murdered Doc because he made science angry.
Flarecobra
01-13-2011, 04:22 AM
(Except Flare, who expressed displeasure at not being able to solve the problem with fire) and even if they got first pickings there is still some groovy stuff in the boxes!
Or I could've been busy building a ton of lampposts.
Doc ock rokc
01-13-2011, 04:26 AM
actually I remeber it I found it first and accidentally gave away it's location
then you took most of the diamond and killed me when I showed you my Up hill water way!
Ryong
01-13-2011, 11:09 AM
I tried to connect and I got "Failed to connect to the server Connection Refused: connect".
So I guess the server's down?
Red Fighter 1073
01-13-2011, 01:02 PM
So yeah Beta just got updated (http://notch.tumblr.com/) so I'm guessing the server is down because it hasn't done so as well. But, the update looks pretty cool. I was expecting new updates to just be bug fixes, but it looks like he's still adding a few new things to the game.
Also, my major motivation (http://www.youtube.com/watch?v=dCV20IReJGg) in making these crazy-looking buildings.
Flarecobra
01-13-2011, 01:35 PM
I wonder if the "Water Dwelling Mob" is the shark he was plotting. Or the squid.
EDIT: It was a squid. Calamari anyone? (http://www.minecraftwiki.net/wiki/Squid)
Ryong
01-13-2011, 01:41 PM
Ok, that explains a lot.
*reads update*
...Squids? Huh.
Edit: Note blocks make me think of the Mario Paint Composer thing.
Red Fighter 1073
01-13-2011, 01:56 PM
*Ahem* OH MY GOD!
http://img402.imageshack.us/img402/7029/minecraft3.png
http://img534.imageshack.us/img534/7194/minecraft4w.png
EVILNess
01-13-2011, 02:04 PM
Hey0 is borked again. I am setting up a temp server and all that fro you to play on.
Melfice
01-13-2011, 02:12 PM
Yeah... texture packs are borked too.
At least, Painterly is, in some cases.
EDIT: http://www.minecraftwiki.net/wiki/Dispenser
Ooh... great way of building traps, wouldn't agree? Sure. The cost of replacing arrows would be fairly great. But it'd be pretty sweet. =3
Marc v4.0
01-13-2011, 03:30 PM
So. Much. Awesome.
Shyria Dracnoir
01-13-2011, 03:36 PM
http://www.minecraftwiki.net/wiki/Lapis_Lazuli_%28Block%29
Pweety....
Pip Boy
01-13-2011, 03:52 PM
Yeah... texture packs are borked too.
At least, Painterly is, in some cases.
EDIT: http://www.minecraftwiki.net/wiki/Dispenser
Ooh... great way of building traps, wouldn't agree? Sure. The cost of replacing arrows would be fairly great. But it'd be pretty sweet. =3
It only activates when powered by a redstone block, so if you put a pressure plate or something, it'll only fire once every time someone walks by.
Melfice
01-13-2011, 05:02 PM
It only activates when powered by a redstone block, so if you put a pressure plate or something, it'll only fire once every time someone walks by.
Corridor of death.
It really relies on if the person is carrying health restoratives, but fill a corridor with these things and pressure plates... Well.
EVILNess
01-13-2011, 05:10 PM
I am making the statement that in ONE WEEK on Jan 20th, I will be turning on monsters.
So you might want to build a safety wall around the Hamlet town and put out lots of torches to get ready.
This is a test run to see if they run any smoother, so its not like I will force you to play with monsters if the creepers are all invisible again.
Pip Boy
01-13-2011, 05:35 PM
I am making the statement that in ONE WEEK on Jan 20th, I will be turning on monsters.
So you might want to build a safety wall around the Hamlet town and put out lots of torches to get ready.
This is a test run to see if they run any smoother, so its not like I will force you to play with monsters if the creepers are all invisible again.
If we're going to do that, why don't you go ahead and put up a temporary server with a bunch of weapons and monsters on, we play around on that for a few minutes to see how it works, and then switch back to our real map, with monsters on if they work?
EDIT: LAAAAAGGG
Marc v4.0
01-13-2011, 05:36 PM
Spiders climb walls.
Plan the city accordingly
Flarecobra
01-13-2011, 05:53 PM
Lag is pretty bad right now.
EVILNess
01-13-2011, 06:29 PM
That was me using the internet for something that had to be done. I didn't think to warn you guys sorry.
Ryong
01-13-2011, 07:41 PM
Spiders climb walls.
Plan the city accordingly
...
What was that about a flying island?
akaSM
01-13-2011, 07:41 PM
The server's temporarily down because it seems there's a thunderstorm at Ness' house, and PCs usually don't like lightning, so yeah.
He...he had to pull the plug[/drama]
Doc ock rokc
01-13-2011, 07:45 PM
spiders cant crawl on walls
however they can crawl up ladders like all the other mobs
Marc v4.0
01-13-2011, 08:02 PM
Spiders have totally been updated to climb up some blocks
Flarecobra
01-13-2011, 08:37 PM
Wood used in a furnice now makes "Charcoal", which acts just like coal.
Pip Boy
01-13-2011, 08:41 PM
Shyria made a cake.
It is delicious and moist.
akaSM
01-13-2011, 09:30 PM
I didn't see the cake, I just heard about it...it must be a lie
Flarecobra
01-13-2011, 09:42 PM
It's not, as I've seen it too.
It's healing.
Pip Boy
01-13-2011, 10:35 PM
As for the spider problem with building a wall, I bet if we put a lip on the outer edge of the wall, they'd be unable to get over it.
EVILNess
01-13-2011, 11:32 PM
Its all good again.
Pip Boy
01-14-2011, 01:34 AM
Then why can't I connect? :(
Melfice
01-14-2011, 01:43 AM
Then why can't I connect? :(
It's intentional. ;)
Doc ock rokc
01-14-2011, 02:56 AM
I am thinking of Building a Monster ...Monster trap. that anyone can use...However I don't know to build it under ground so we always have monsters or above ground so we have a rest period every day. Then there is a matter of if a Mod wants to help me or not. if Ness can do a Clear out near the trap then we will be able to boost the ammount of monsters under ground. I would also require cacti in order to farm from spiders (if not I can use Lava to kill them and lose all that string:()
also For you Wall Builders I made a INFINITE COBBLESTONE GENERATOR by the Adventure club.
Pip Boy
01-14-2011, 03:25 AM
Attention players:
I have begun planting trees.
That is all.
Doc ock rokc
01-14-2011, 03:49 AM
Attention players:
I have begun planting trees.
That is all.
hey pip. I found a cool skin for you
http://www.minecraftwiki.net/images/6/65/Vault_Boy-Front.pnghttp://www.minecraftwiki.net/images/b/bc/Vault_Boy.png
Marc v4.0
01-14-2011, 12:18 PM
What in the hell has taken huge chunks of land out of the map, and left a massive pyramid shape deep underground?
Melfice
01-14-2011, 12:24 PM
Just out of curiosity: I'm guessing I've not yet been white-listed?
My name's MelficeSilesius , so if you'd kindly?
EVILNess
01-14-2011, 12:46 PM
There isnt a whitelist atm, the server is down cause I Am trying to find a way to get the server set up somewhere else so on a better computer so the lag wont be as noticeable.
Melfice
01-14-2011, 12:48 PM
There isnt a whitelist atm, the server is down cause I Am trying to find a way to get the server set up somewhere else so on a better computer so the lag wont be as noticeable.
Oh.
Well...
I knew that!
I was just asking for when the server is back up again. *cough*
Loyal
01-14-2011, 12:56 PM
As for the spider problem with building a wall, I bet if we put a lip on the outer edge of the wall, they'd be unable to get over it. Correct. They can climb walls, but not ceilings.
Pip Boy
01-14-2011, 02:31 PM
Thanks for the skin Doc. As per this new change, I am currently abandoning my previous building projects (or at least postponing them) in order to begin construction on Vault 143.
Visitors welcome.
Marc v4.0
01-14-2011, 02:40 PM
Vault 0 is assured to never be filled with deadly bees
Pip Boy
01-14-2011, 02:42 PM
There isnt a whitelist atm, the server is down cause I Am trying to find a way to get the server set up somewhere else so on a better computer so the lag wont be as noticeable.
Something to consider before moving the map over. While I understand fuck all about running servers myself, my mysterious friend who runs servers said there is a way to keep your terrain generation seed when moving/updating the server so we don't get another Rift like on the last map.
EVILNess
01-14-2011, 04:34 PM
Well, I have already moved the map several times regardless. Deal with the odd terrain features.
Anyway, I have a temporary server with a TEMPORARY MAP with TEMPORARY MONSTERS for you to fight to test lag. I will of course be pushing back any monster repopulation efforts for the NPF hamlet back a day or two since I decided to do this on what basically amounts to a whim.
Look here in about 10 minutes for the IP
LOG IN AN KILL ME SOME MONSTERS:76.202.129.205:25565
Marc v4.0
01-14-2011, 04:44 PM
Cannot connect
EVILNess
01-14-2011, 05:23 PM
Yeah, the router is being a female dog in heat.
Marc v4.0
01-14-2011, 05:30 PM
Ms Puddles?
Melfice
01-14-2011, 06:09 PM
Ms Puddles and Mr Bouvier is still at it, I'ma thinkin'.
Yessir. Better get that hose.
Ah well. Good thing too, I guess. I should be sleeping fairly soon.
EVILNess
01-14-2011, 08:47 PM
Yeah, okay the regular map is back up.
Doc ock rokc
01-15-2011, 03:31 AM
and the verdict is....?
Melfice
01-15-2011, 05:55 AM
Hmm... I'd been looking at replacing the sand used in the construction of the library with sandstone.
But it looks absolutely shit without a texture pack.
And possibly even then, it'd look shit.
I placed the sand back, don't worry.
The Argent Lord
01-15-2011, 02:57 PM
Hey, so I requested whitelist a while back, but I haven't been able to log on. I know there's been a lot of server crashing and stuff going on, so I figured I'd bring it up again in case it got missed. Username is Jalathas.
Flarecobra
01-15-2011, 03:15 PM
Will whoever built that.... wooden thing at Scylla Point please take it down? I've been building up something there.
Melfice
01-15-2011, 03:17 PM
Watch this. (http://www.youtube.com/watch?v=ewFrgDPCgGA&feature=player_embedded)
You'll thank me.
Flarecobra
01-15-2011, 03:34 PM
... Why am I reminded of "300"?
Doc ock rokc
01-15-2011, 03:49 PM
The correct question is "Why wouldn't you be reminded of 300.
Eltargrim
01-15-2011, 03:58 PM
The more correct question is how do you make that cannon thing?
Melfice
01-15-2011, 04:05 PM
The more correct question is how do you make that cannon thing?
It's a new addition.
It's called the Dispenser (http://www.minecraftwiki.net/wiki/Dispenser).
Eltargrim
01-15-2011, 04:10 PM
Bitchin'.
I need a paycheque. Now.
Doc ock rokc
01-15-2011, 05:06 PM
minecart station started...but I have stuff to do So it won't be completed for a while.
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