View Full Version : Pokemon Umbral Theatre 17: Happy Year's End Gratitude!
Dracorion
12-31-2010, 09:10 PM
New thread for a new year. This is the only reason why it took so long to make one. Yes siree, no irresponsibility here at all.
Here's some pictures to distract you all:
http://i32.photobucket.com/albums/d13/fjgca17/sample_6006f66a4a58613ce9df59dcde376354.jpg
http://i32.photobucket.com/albums/d13/fjgca17/feba407e9e0331eab2a7890575da1733.jpg
http://i32.photobucket.com/albums/d13/fjgca17/f52282e68f8276c86674665b3ea465ef.png
Some late Christmas pictures to start us off before we move on to...
http://i32.photobucket.com/albums/d13/fjgca17/496f395eed537ab813c4a15c4a5f92d6.jpg
AUGH OH GOD WHAT THE HELL IS THAT GERRITOFFGERRITOFF
http://i32.photobucket.com/albums/d13/fjgca17/c6fe9ba4b1cffa6c1b62a82abc49448f.jpg
Oh good. That's a nice change from whatever the hell the other thing was.
http://i32.photobucket.com/albums/d13/fjgca17/62b816013033b4eb147384da79c3deb9.jpg
Finally, some crossdressing shenaningans if you're into that.
Menarker
12-31-2010, 09:12 PM
^^ Considering it's not even New Years for me, I'm perfectly fine with that. ^^
Hehe, I had just made my recent post in the previous thread about hoping for some neat pics in the soon to come thread. ^^ It's like you read my mind!
GET OUT OF MY MIND!
^^ Anyhow, looking forward to the other stuff. ^^
EDIT: ... Look at the first pic again! Look at the girl who is imitating Santa. Now look at the tree and its ornaments. One of the ornaments looks very much like her. In swimsuit mode no less. >_> My weirdness sense is tingling.
Astral Harmony
01-01-2011, 07:03 AM
Time for both Parts 4 and 5. These'll be quite different from the previous three in that they will actually be rather serious and perhaps even a little sad and heartwarming. Lotta bittersweet tearjerker bullshit, in layman's terms. At least it'll be short. 'Cause my brain is dead.
Part 4 of 5: A Night With Pokemon...
Rayleen: "Seems like I get to narrate this stuff instead of Armored Bishoujo these days. Anyways, we traditionally celebrate the fourth night of Year's End Gratitude by having fun with our own Pokemon. And I don't mean that kind of fun."
Elizabeth: "I'm still gunna."
Rayleen: "Quiet, you. And get out of this omake. This is somehow before Pierce's sidequest."
Armored Bishoujo: "So, anyways, generally everyone tends to separate from everyone else to spend time with their own Pokemon. In the case of those without Pokemon, they would either celebrate with those who are trainers or find an alternate place to spend a night doing something fun like a love hotel or an onsen or one of those bath spas where the women strip naked and use their bodies to scrub people clean. Y'know, whatever people like."
*Rayleen wanders out near the base of the cliff where her boyfriend and stepfather died, Pokemon in tow.*
Rayleen: "Ugh. It all just seems to worthless now."
*Rayleen sits down and Raysha, her Draceon, licks somberly at Rayleen's left hand.*
Rayleen: "Maybe I'll just feel better if I try to think out loud. A long time ago, a girl is born from her father, the wretched douchebag Supreme Commander in the Honmyr Prideguard, and a mother who was a celebrated military officer and soldier. The girl wants her mother to be proud of her despite the fact that she was conceived under a rape, so she busts her ass harder than most kids do these days and becomes a hardcore soldier just like her mother."
*Her other Pokemon gather around and listen to Rayleen rant.*
Rayleen: "It was all so simple. Just stop evil. Just dispense justice. Anybody can do that. But then, the girl's mother tells her that a mysterious woman who nobody really knows has predicted the coming of a great evil unto this world and that in order to save it, the girl must support a man she doesn't really know all that well in his bid to conquer the world and unite it under one power which is the only way to save the world."
Antonio: "And what do you think, Crosswald."
*Rayleen stands up suddenly upon seeing Shevenston and all of his large Normal type Pokemon.*
Rayleen: "Regional Chief Shevenston, I-"
Antonio: "I asked you, Rayleen Crosswald. What do you think?"
Rayleen: "..."
Antonio: "..."
Rayleen: "I wish I didn't have a mind or a heart, so that I wouldn't have to feel the pain and loneliness that I do."
Antonio: "Then why do you suffer so much? I don't understand. Your mother is just like this, and she wouldn't tell me why.
Rayleen: *smile* "Let me guess. Mom told you not to worry about it."
Antonio: *nods*
Rayleen: "Then you'd best do what she says, Chief. Don't worry about us. I'm a wreck of emotions all pulling and pushing in different directions, but I will do what I must do..."
Antonio: "I shall not accept that answer."
*Antonio readies his lance.*
Antonio: "Not this time."
*Rayleen's Rayquaza and Antonio's Persian prepare to do battle.*
Rayleen: "Rayquaza, please stand down."
Antonio: "Yen, this is between us."
*Rayleen and Shevenston have an ultimate showdown of ultimate destiny. Rayleen dominates despite the experience and strength of her opponent.*
Rayleen: "If this will save the world, even if it breaks my heart, then I shall strike brave and true without hesitation. And if the rest of the world doesn't like it, well, tough shit is all I can say." *to her Pokemon* "Let us go. It is time. Regional Chief Antonio Shevenston...I imagine we shall never see each other again. I will remember all that you have done for me fondly, even though there may be a day when we clash weapons in order to take each other's life. Fare you well."
*Antonio watches Rayleen leave, knowing well that this was most likely the last time they would see each other.*
Antonio: "..."
*Antonio puts away his battered lance and sighs.*
Antonio: "And my wife wonders why I can't understand women."
Part 5 of 5: Home Is Where the Heart Is
Lola: "Dad, I'm home!"
Clifford: "Lolianne? Lolianne, it's been months!"
Lola: "And look what the Lopunny dragged home!"
Clifford: "Oh, did you perhaps bring a boyfriend home?"
Harliette: "No, although she did make out with me once."
Lola: "Ixnay on the akemay outay, upidstay!"
Clifford: "Samantha."
Harliette: "Uhh...yeah, anyways. Hi, ummm...y'know..."
Lola: *sigh* "What I think Sam wants to do is wish you a happy Year's End Gratitude and give you that gift that she's not hiding very well."
Clifford: "Samantha, I...I'm not really sure what to say..."
Harliette: "That you don't want to see my face because it reminds you of Mom's infidelity?"
Lola: "Samantha!"
Clifford: "..."
Harliette: "It's alright, Lola. If I was in his shoes, I wouldn't want to see my face, either."
Clifford: "Ah, that's a good place to start."
*Clifford suddenly embraces Harliette while she was distracted with Lola.*
Harliette: "Huh? Hey!"
Clifford: "Samantha. I'm sorry."
Harliette: "What the fuck are you-?"
Clifford: "I was a fool to cast you aside, Samantha. You must have been so alone."
Harliette: "Relax. I'm alright now."
Lola: *downcast eyes* "But you weren't alright then, were you, Sam? I've wanted to apologize to you so much as well, but when I saw you after so long, your action of destroying our family by exposing mom was all that boiled to the surface. I was such an idiot."
Clifford: "Myself as well. Samantha, I apologize for not having a gift for you, but now that you're here, I would like to accept you for who you are. You may have been born from a different father, but I would like to consider you my daughter."
Harliette: "Ah, yeah. 'Kay. Thanks...dad."
Clifford: "Samantha. Lolianne, look. Your wayward sister has returned home."
Lola: "Yep. Welcome home, Samantha. This house has been pretty empty since you left."
Harliette: "Kinda squeezing me too tightly there, daddy-o."
Clifford: "Oh, right. Sorry. Little overcome with emotion, there. Would you two like to spend the night? To talk about the good times."
Lola: "Would you like to stay, Sam?"
Harliette: "Sure, whatever. I even have a topic. It turns out my older sister has finally grown up, and I'm not talking about in the chest area."
Clifford: "A boyfriend?! Wonderful! We have to have him over one day!"
Lola: "Dad, it's not like that."
Harliette: "Aw, horseshit. Tell ya what, Lola. You bring your boyfriend Renny and I'll bring my boyfriend Mouse."
Clifford: "You have a boyfriend, too?"
Harliette: "Unlike my sister, I'm a well-traveled girl, 'dad'. Of course I've got a man."
Lola: "What kind of name is Mouse, though?"
Harliette: "Hey, don't insult my boyfriend. Tell ya what, Lola. Next Year's End Gratitude, let's both bring our boyfriends here and compare them to see who's better."
Lola: "I don't think Renny would want to do something like that."
Harliette: "He will if he thinks it'll get you two closer than ever before."
Clifford: "Is one of you girls wearing perfume? I detect a strange scent."
Harliette: "Should've brought Renny with us after all. Lola's in heat."
Lola: "What? Don't say those kinds of things in front of our father!"
Harliette: "Oh teh noes, I must get away! Lola is going to make out with me again!"
Lola: "Why, you evil bitch!"
*Harliette escapes outside the house with Lola in hot and heated pursuit.*
Clifford: *large anime sweatdrop* "Moina left me some strange daughters."
That Igglybuff looks like a shibito from Siren. Cute and unkillable.
Anyways, please forgive me for the lackluster omakes. My mind is kinda blown from taking in a battle in No More Heroes 2.
Is it unusual for a football player (who is an assassin) and a bunch of cheerleaders (who are also assassins) to blast off into space and form a giant battle robot and then the hero Travis Touchdown also summons a giant battle robot in order to battle in the middle of the city over who is the better assassin?
Just askin'.
DanteFalcon
01-01-2011, 07:18 AM
In the No More Heroes franchise? Nope.
Dracorion
01-01-2011, 07:24 AM
Wouldn't Rayleen meeting Eldys Asherah have happened after New Year's?
Year's End Gratitude, whatever.
And no AB, it's not unusual at all.
Menarker
01-01-2011, 10:16 AM
Happy New Year everyone. *Is groggy*
Thanks for making the Omakes AB. ^^ Last batch is different, but still welcome.
Although when I think of Mouse, I think of that anime character Mouse in that horrible anime where he is basically a male Carmen Sandiego with 3 sexy women whose characterization seem to be nothing but to lust after him and support his every wishes.
Now just antipicating the sprite comics, whenever they come. ^^
Geminex
01-01-2011, 10:16 AM
Bard: Yeah, I've been flying a lot. Done now, thank god, for quite a while.
Nice Omakes. Fairly touching. Though all the characterisation you're doing is spread out over so many characters, it kinda loses its effect. I have the feeling that the Rayleen-Angelo thing would've been much more powerful if we knew a bit more about Angelo, or at least his relationship with Rayleen.
Also, I suddenly realise that I haven't created a single discussion thread yet. What the hell is this crap!
Menarker
01-01-2011, 10:27 AM
Glad to know your trip home went safely. Gem.
Also, it's Antonio, not Angelo. Angelo is one of the Eevee trainers.
But yes, the impact of the Rayleen/Antonio omake would have been more significant if we knew more about him in the first place, although I imagine an omake might be a good way to flesh him out outside of the story where he hasn't appeared very much. Would have also been nice to have actually him in action instead of the informed attribute of him being a experienced and powerful battler. Although at least we can guess he's the replacement for Darcen, with his "large normal type pokemons".
Anyhow, just looking forward to Drac's plot advancing post, whether or not we wait for Bard's post.
Dracorion
01-01-2011, 10:40 AM
Bard has until I get bored with waiting to post.
And yeah, Gem, it's Shevetson, not Angelo. Jegus Christ, be less stupid will you?
Menarker
01-01-2011, 10:50 AM
Alright, just to let you guys know, I decided to use the Piratepad as a Group Status feature. That way we can post the current status of our pokemons or respective characters/allies without having to go back several posts to find out how they are doing. Ever thought of sending out one of your pokemons, only to remember that said pokemon was knocked out 2 turns ago? (Like Drac trying to send out his knocked out Starmie) That won't happen anymore.
Will ease up on "paperwork".
EDIT:
To all players: Can you tell me what items your characters are all carrying?
Drac: If you don't want to spoil it, that's fine. But does Violet have a 2nd or 3rd form worth knowing about? Or does she have slayer features or pokemons?
Also, will Cassus be remaining with Team 1 for a while? Or is he gone?
Gem: Can you tell me what armors and weapons and accessories Impact has equipped? I'll keep it recorded on the status list for future references, especially every time you switch them around.
Geminex
01-01-2011, 01:59 PM
Finally finished last leg of trip. Feel like crap wrapped in bacon, deep-fried in olive oil and served with a nice sauce béarnaise and a side of Shut The Fuck Up.
So why don't you all have the the side and I'll enjoy spreading around the main course.
Okay, let's have Menarker be the main secretary bitch. That works. Though we'll need somebody to sexually harrass him through abuse of power. Charlotte?
I have no idea what Impact wore. How dare you expect me to keep track of my character's equipment.
I might find out.
And yeah, Gem, it's Shevetson, not Angelo. Jegus Christ, be less stupid will you?
Wait, wait, I've been waiting to use this one for ages... couldn't, cause China hates Youtube...
Wait...
There. (http://www.youtube.com/watch?v=iF2HCTZQqtw&feature=related)
Cause the only time you can out-think me is when I'm sleep-deprived, jet-lagged, hungover and dehydrated. WELL DONE.
Dracorion
01-01-2011, 02:06 PM
Phhbbttt.
It's always excuses from you. I bet what you do when you're not going through with your promises is making up excuses for being stupid and ugly and boring.
Geminex
01-01-2011, 02:16 PM
Okay I'm going to go to sleep now and when I wake up you will regret existing.
Dracorion
01-01-2011, 02:18 PM
I'll be over here completely unconcerned because yeah right like you're going to go through with it.
Menarker
01-01-2011, 02:36 PM
I have no idea what Impact wore. How dare you expect me to keep track of my character's equipment.
I might find out.
Actually, I don't need to know what Impact was wearing during the last battle.
What I do need to know is what armor, weapons and accessories should I assume Impact will be ENTERING the next battle with, assuming that he might switch out his equipment with Daphne, if she went with our group (you being the group's only slayer).
Basically, if Impact decides that he should be switching weapons/armors/accessories on the basis of any assumptions for the next combat or for the sake of wanting to cover as many elemental considerations or contigency plans as possible, what will he be equipped with by the time he orders the group to continue to move out?
Although if you don't plan on switching anything out, then I'll still need to know what Impact will be equipped with.
Of course, I also need to know the carried items like rage rockets and potions that Impact is carrying.
EDIT:
Post made and I'm back again. ^^ Yay. ^^ Edited my bio to reflect the pokemon's moves and Renny's items.
New Codename: Slash
^^ That's right. Impact, Pierce, Slash. We now got all three melee attacking styles nicknames.
I need clarification on something though. How exactly do I arrange my stats? Do Pokebrids have stats equal to ["Pokebrid's base stats" + 600 (Slayer stats)] / 2? If so, how do I arrange the stats? Do I distribute the excess stats evenly? Or can I arrange them however I want? (Which I thought I could only do once I get a rank in slayer?)
Also, I'm trying to find the info regarding the weaknesses of human combatants. If I recall correctly, they included poison, fire, psychic and dragon. Just want to make sure I'm not forgetting anything and being able to confirm it or quote it.
Dracorion
01-02-2011, 03:03 AM
Your stats are the base pokemon's stats + Slayer stats / 2.
What you do is take Gallade's stats, add 100 to each of them and then divide each by 2.
Yeah, if I remember correctly humans are weak to fire, psychic, poison and dragon.
Astral Harmony
01-02-2011, 05:18 AM
Drac's got all the answers. And you people thought he was a shitty GM.
There's not much to Antonio Shevenston that needs any revealing. He's just a big ol' badass war veteran who stands as living proof that war can really wear a man down, particularly in the looks department. He looks ten years older than he really is, and his features are chisled and sunken deep, giving him a gruff and unfriendly appearance.
His first wife left him during the war because she couldn't stand that kind of relationship (where he was always risking his life in bloody combat). Shevenston won the two kids in the divorce settlement. And in less than a month after the war ended, Shevenston picks up a homeless whore and turns her into the kid's new mommy almost completely overnight, which actually works out amazingly well. The guy really knows how to pick 'em. You'll learn more about this after Pierce's sidequest when you meet Zis and Miracle, the aforementioned ho-turned-housewife and Shevenston's daughter, the other of the brother-sister duo. The boy, who shall remain nameless until such a day as I find him needed, is currently on a Pokemon journey.
...
Aw, shit, I just thought of a use for him. Oh well, no point in giving him a name yet. I'll just forget it later.
Cassus is just a rent-a-thug, more or less. I do believe I told Pierce to keep Cassus behind to sort of help relay messages while Charlotte's party took the elevator to go meet with someone who really should've died a long time ago.
Poor Cassus. With shit soon to get as crazy as it will be, only the truely strong stand to survive this trial.
Dracorion
01-02-2011, 11:48 AM
By the way AB, are the Wretches and the HPG that Impact's team are fighting supposed to be attacking each other as well as the Watchmen?
Menarker
01-02-2011, 12:22 PM
Your stats are the base pokemon's stats + Slayer stats / 2.
What you do is take Gallade's stats, add 100 to each of them and then divide each by 2.
Can I just say I have a bit of a problem with this particular method?
This method of stat averaging somewhat reverses the stats of a pokebrid.
Let's take a Gallade's primary stat, attack. Normally it has an attack stat of 125. Adding 100 to this and dividing it by 2 REDUCES it to 112.5 This takes the best aspects of the pokemon and weakens it.
Then looking at the other ones like Special Attack which was not meant to be used at 65. Add 100 and then divide it makes the number go HIGHER which makes it 82.5 thus making that stats that does not represent Gallade better and making the stats that DO represent him weaker.
If you agree with me, I have two suggestions.
The simpler one, which was meant to be part of my upgrade later on is simply to set my stats to the customization I intend to have when I get the upgrade.
HP: 100
Attack: 125
Defense: 90
Special Attack: 29 (Would be great if it could go lower but highly doubt Gem would go for it)
Special Defense: 100
Speed: 115
The other alternative for now (since customization is one of my upgrades later) is to have 600 - *pokeform base stats* = leftover stats and distribute them evenly among the stat lower than 100.
Hence, 600 - 518 = 82
Then I'll divide 82 by 4 (the number of base stats lower than 100) and get 20.5. Knowing there is a remainer, I multiple 4 by 20 to get 80. Thus, I should add 20 to all stats lower than 100 and divide the remaining two points as I want. I'll put the 2 remainer points in Hitpoints to make it a even 90.
This method preserves his best stats, keeping them as is while still improving his lower stats.
Hitpoints: 90
Attack: 125
Defense: 85
Special Attack: 85
Special Defense: 115
Speed: 100
Your thoughts?
Dracorion
01-02-2011, 12:36 PM
I do believe it was intended from the start to be like I told you.
Because they're, you know, humans. And humans have perfectly balanced stats. So it makes sense for Pokebrid stats to be balanced like that, if not entirely because of the pokemon part.
Or to put it another way: it's the best way because it doesn't involve min-maxing.
If you want to keep discussing this I'd propose taking it to PiratePad, since that's what you wanted it for right?
Plus, then if Gem wants to participate he has to get on PiratePad.
Menarker
01-02-2011, 12:42 PM
... No, I'll accept that argument until it's time for that upgrade for customized stats.
Anyhow...
Since my form is now revealed, I should probably get to brass tacks with Gem and discuss the changes overall to my build plan.
Some of the stuff has been removed, some added and some altered. And some of the stuff here is just clarification and further details on an improved upgrade.
Also, the order I set the levels is the order I'm taking them. I thought I might take levels in slayer right after Pokebrid, but changed my mind about that.
Also, since nothing has been added to the next two levels, we have plenty of time to discuss this (2 mission's worth of time). So hopefully we can keep the stress level down.
The basic premise of this change is:
1: A bit more focus on rage management and the ability to use accessories.
2: The ability to provide his own support.
C: Armor flexibility
Renny's Development Plan and Details
Pokemon Trainer (Level 5)
- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
Swampert:
Base Stats (605)
Hitpoints: 125 (25 point boost)
Attack: 135 (25 point boost)
Defense: 100 (10 point boost)
Special Attack: 85 (no boost)
Special Defense: 100 (10 point boost)
Speed: 60 (no boost)
Abilities to discuss and choose to replace old useless one:
Competitiveness B/W ability
Friend Guard B/W ability
Moxie B/W ability
Sheer Force B/W ability
Anger Point
- 1st custom move availability.
Scapegoat (Dark Status move)
Select any friendly target (yourself included). All moves that would target that ally/yourself is redirected to a different ally/yourself of the user's choice. If the pokemon is attacked with a move that hit multiple opponent, reduce its power by 50% but the attack is not prevented. If the scapegoated pokemon is knocked out, all moves still get redirected and is wasted.
-----
Pokemon Breeder (Level 1)
- Base Rage generated goes from 5 to 7. Whenever the rage Renny have would be 1 less than a multiple of 5, round up to that multiple. (For bookkeeping purpose so rage doesn’t reach odd numbers.)
- 3rd trainer action.
- Renny gain an extra use of Trainer Action per turn. This means Renny can either use two Trainer Actions per turn or he can use a Trainer Action in the same turn as a Pokebrid Action or a Slayer Accessory.
--------------------
Slayer (Level 1)
- Default Normal type armor. 50% damage reduction from Normal Type attacks.
- Can possess a loadout of three armor aside from the default normal type armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.
- Intergrated Combat Training: Can use 4 elements
(See Conditional Upgrades in section below)
- Stats arrangement is customized but keeping same base total. Stats are (Chosen pokemon's stats+Slayer Stats)/2). (559)
HP: 100
Attack: 125
Defense: 90
Special Attack: 29 (Would be great if it could go lower but highly doubt it)
Special Defense: 100
Speed: 115
-----
Slayer (Level 2)
- Armor Guardian Globe (Ruin -50%, Fear immunity) is available.
- Renny is not forced to wear Normal as default armor. (He can wear a different armor in its place). Wearing Normal armor now grants immunity to Exhaustion.
- Slayers can now equip one of the Accessories AB made. Each use costs 30 rage.
-----
Slayer (Level 3)
- The minimum base power of Slayer Attacks (and thus ICT attacks) is 130.
- Can wear a second accessory.
- Intergrated Combat Training: Can use 8 elements
-----
Slayer (Level 4)
- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is now 2.0 as opposed the 1.5 used by Trainers and Snaggers. This feature applies to moves that qualify for ICT.
- All stats gain 10 points.
- Can wear a third accessory.
-----
Slayer (Level 5)
- Renny can wear a fourth accessory.
- Rage costs for using accessories drop to 15.
- Overblades can use the Overpower skill to remove status effects. 15 Rage cost. This ability can be used regardless of the status afflictions he has, except for KO. No effect on debuffs.
-----
Overblade (Level 1)
- Base Rage generated is increased by 1.5 times (to 15 rage for slayer attack or being attacked).
- According to the Renny’s pokebrid type/s, gains additional type resistance and status immunity as if he was wearing the respective type/s of slayer armor, effectively making those type/s default armor/s. (He counts as wearing the armor/s despite not wearing it.)
- Shock Trooper classification *See Conditional Upgrades below*
-----
Overblade (Level 2)
- All stats gain 10 points.
- Intergrated Combat Training: Can use 12 elements.
- Can perform one additional attack per round. This “attack” cannot target a foe in any fashion and thus can only be used for buffing or something similar to that. Cannot use Protect/Detect in this manner.
-----
Overblade (Level 3)
- All stats gain 15 points.
- Base Rage Generation is now 2.0 times the normal rate.
- Can do an Overdrive ability once per battle (Despite not having an RDPA).
Overdrive: Inspired Devotion!
Inspired Devotion!
Cost/Requirement: No rage cost. Target Renny Only.
Description: A certain aspect of Renny’s mind sparks inside his mind, igniting a volatile source of energy that seems to be driven by nothing but emotion devoted to the wellbeing and success of his friends and loved ones.
Effect: Target Renny only! Ignore all Status conditions and debuffs effects for the turn. His rage gauge has no maximum limit. Add 200 to his current rage gauge. Able to use any item for Prosperous Gift that can be pulled from a Medic’s stash even if he doesn’t have it on his person as long as there is a medic in the team. All signature/love techniques are free actions for the turn provided he has the rage for it! His Co-op techniques are usable even if the pokemons in question would be normally unable to help despite being physically present such as being knocked out. At the end of the turn, Renny’s rage drops to 0, regardless of how much he used or whether he gained rage from being attacked during the enemy phase.
Conditional Upgrades:
1) Upon getting 1 level of Pokebrid and 1 level of Slayer, Renny gains Intergrated Combat Training.
Intergrated Combat Training enables pokebrid moves to be used in place of Slayer weapons for all attacks, whether basic attack or sweeps or even RDPAs. The moves are pumped up to have the same base power that Slayer Weapons have (120 at Slayer 1 and 130 at level 3). AOE move become Single Target with no backlash. The rules are as follows:
A) 3 Slayer empowered moves for each of respective pokebrid's types.
B) All Slayer empowered moves to moves learned by level-up. This doesn't apply to moves that can only be gained by breeding, tutoring or so.
C) All other element types only get 1 extra attack. If the pokebrid does not have an attack of a certain element, that attack type is unavailable.
D) All the above only applies to moves with Attack subtype, not Special Attack. (Status moves don't need buffing anyhow)
E) All the moves that fit the above count as Slayer attacks and thus qualify for any upgrades or factors that influence them such as base power, slayer armor STAB bonus and rage generation and anything else Slayer Related.
F) 4 Elements are chosen at Slayer 1, a total of 8 is available at Slayer 4 and a total of 12 are available at Overblade 2.
G: All attacks that qualify can have the False Swipe function added to it if desired.
2) Upon getting 4 levels of Slayer and 4 levels of Trainer, Renny gains Shock Trooper classification.
Shock Trooper classification allows Renny to fight alongside his pokemons, with the three (2 pokemons and Renny) being able to attack on the same turn with no penalty. Renny doesn't actually count as a Shock Trooper. He just has the ability.
Trainer Actions)
Attentive Care: Restore the health of both his pokemons by 30%.
Guiding Support: A pokemon forfeits their attack to aid any ally with their attack via guiding them with enhanced senses or abilities. Target ally gains the benefit of Lock On/Mind Reader and Serene Grace. (Move will not miss (thus negating even 100% evasion) and has double chance of triggering status conditions or effects that happen some of the time.) If this action is applied to someone who already has the effect of Serene Grace on them, then add the base probability after the multiplication of Serene Grace for the true success rate.
Steadfast Expertise: Both pokemons are freed from the effects of techniques that would cause negative effect/s over several turns such as a Ghost type Curse, Nightmare, Domination techniques as well as anything that can be dispelled by Rapid Spin. Additionally, attacks and abilities that would give them status afflictions or debuffs will fail to do so for the round. (However, this does not cure them of afflictions and debuffs already on them).
Selection of ICT moves: (Excluding Automatics although I still have to choose their respective element to use it.)
Psychic: Zen Headbutt (There are no additional physical psychic attacks)
Fighting: Rock Smash, Drain Punch, Brick Break (Ankle Sweep replaces Brick Break in the sequel)
Normal: Secret Power
Dark: Knock Off
Ghost: Shadow Sneak
Electric: Thunderpunch
Fire: Fire Punch
Rock: Stone Edge
Ice: Ice Punch
Ground: Earthquake (Smooth Over in sequel)
Grass: Leaf Blade
Flying: Aerial Ace
Not chosen: Ruin, Dragon, Steel, Water, Bug, Poison
Future Signature and Love Techs:
Love Tech # 2: Together in Spirit!
Together in Spirit!: (Love-Tech #3 Lola)
Cost/Requirement: 20 rage rage per affected ally. Pokemons of selected allies are automatically included in the cost. (Destroyer cannot be chosen)
Description: *Still writing*
Effect: For 3 turns, Rage total can be totaled and split between allies as desired at the start of each turn.
Rage does not stop generating for any status reason, such as during pokeshift or RDPA or status conditions (Although they still don’t gain rage for attacks that required rage) nor can they be prevented from spending rage. Hence it effectively acts as an immunity/cure to Apathy and Exhaustion during its duration. Lastly, affected allies and their pokemons do not lose their buffs when switched out or recalled, but rather only when they are knocked out or under the effect of a technique like Haze that specifically erases buffs.
Signature Tech: Valiant Rush
Valiant Rush
Description: Renny goes into a passionate frenzy when his allies and friends are in danger and personally enters the fray, inflicting damage on any targets of his choice with multiple blows that foes find difficult to endure.
Cost: 20 RP per hit. For every ally in Renny's team below 33% hitpoints and thus "in the red" or knocked out (or for every trainer down to 2 or less pokemons including 0), reduce the cost by 20. For each of Renny's pokemons knocked out, reduce the cost by 10. It's possible for the technique to be free if the reduced cost is equal to or more than the cost he pays for.
Effect: For every payment of 20 rage, Renny does 100% Massive Critical Hit Almighty type damage to a target of choice. Thus he can choose to focus each individual hit on one target or divide the hits among any number of foes. The power of each blow is around 130 power after taking the doubled power due to crit in account, although the move still gains in strength with use of attack stat boost as normal. This move can only be used once every three turns regardless of how much rage he used or how many or few hits he done.
Signature Tech:
Bonds of Comradery: (Swampert Co-op)
Cost/Requirement: 30 for each ally wanting the effect.
Description: The vigor for battle is awakened in the trainer’s pokemon, as they eagerly strive to demonstrate to their foes and friends the proof of their master’s meticulous care and skill. With truly brave and skilled trainers, the barrier between trainer and pokemon is broken as they fight together on the field, becoming equals in comrades. To fight for a beloved master as an apprentice is an awesome feeling, but to be a trustworthy ally, to fight alongside him/her united as one team… there is no greater pride!
Effect: For that turn, the trainer if he/she has ranks in Pokebrid or Slayer is able to fight like a Shock Trooper. The “trainer” cannot be directly targeted by enemy moves for this round as long as their pokemons are still standing. (The damage and effects of AOE attacks still works) If someone who doesn’t have pokemon pays the price, anyone else who also paid can lend them a pokemon or two. Boost all stats by 1 stages for the trainer and the pokemons (even lent ones), which lasts even after this technique has ended.
Renny can still attack on the same turn of using this technique.
"We few, we happy few, we band of brothers. For he today that sheds his
blood with me, Shall be my brother; be ne'er so vile, This day shall gentle
his condition. And gentlemen in England now abed, Shall think themselves
accursed they were not here, And hold their manhood's cheap whiles any
speaks, That fought with us upon Saint Crispin's day."
*Haven't decided on my last love tech yet...*
To sum up the changes:
Removed)
Removed 1st Ability Shift from Pokemon Breeder 1.
Removed "Pokebrid STAB also becomes 2.0 but does not stack with armor" from Slayer 4.
Removed RDPA from Slayer 5.
Removed Renny gains an immunity to any single one of the pokemon types, including Ruin. If Normal is selected, then a fourth armor can be worn to replace the default armor." from Overblade 3.
Removed "Improved Mobility Armor: RDPA usage can be split multiple times, so it can be used for 3 turns worth, in segments of 1 turn. In addition, using an Overdrive on the first or second use doesn’t deplete the other usages as well." from Overblade 3.
Altered)
"According to the Renny’s pokebrid type/s, gains additional type resistance and status immunity as if he was wearing the respective type/s of slayer armor, effectively making those type/s default armor/s. (He counts as wearing the armor/s despite not wearing it."
AND "Renny is not forced to wear Normal as default armor. (He can wear a different armor in its place). Wearing Normal armor now grants immunity to Exhaustion."
Replaces the type immunity and status immunity upgrade.
Stat gains alter all stats instead of just 4 for easier book-keeping and a bit of a boost.
Added)
Added "Can wear a fourth accessory"
Added "Rage costs for using accessories drop to 15." (I thought Pierce's reduce the cost of all skills by 5 was nifty, but I didn't want to copy it. So I thought of making it more useful but limited to only one action: accessories)
Added "Can perform one additional attack per round. This “attack” cannot target a foe in any fashion and thus can only be used for buffing or something similar to that. Cannot use Protect/Detect in this manner."
Added "Can do an Overdrive ability once per battle (Despite not having an RDPA)"
Geminex
01-02-2011, 01:01 PM
Okay. I've given it a preliminary.
I think I've noted everything that should be noted, but I'd like you to do two things:
First, mark very clearly all the changes you've made from the original proposal.
Secondly, add bulbapedia links to the abilities and attacks.
Now... My thoughts.
My thoughts are that what the fucking fuck.
I mean, I appreciate that you dropped the RDPA. I get that that's a nerf.
But jesus CHRIST, you've given yourself a lot of buffs.
Extra attacks, the 'free armor', accesories costing only 15 rage, custom stats...
What on earth makes you think this is balanced? Quite seriously?
Dracorion
01-02-2011, 01:02 PM
Too many accessories.
Too little cost for accessories.
Base Rage generated by pokemon goes from 5 to 7. No need for rounding.
Overdrive is no, especially paired with that Lola Love Tech.
That thing that effectively gives you a resistance to both of Gallade's types? No.
As said before, Lola Love Tech no. For the Swampert Co-Op, Renny needs to pay the cost and even then I'm still iffy on it.
No extra attacks. Make a copy of that item Mollesk has if you want some.
Dracorion
01-02-2011, 01:06 PM
By the way what the hell do you call those tops that are like, knotted up on the front? Because Liz wears one and I cannot for the life of me recall what they're called.
Bard The 5th LW
01-02-2011, 01:07 PM
Didn't we have a Gallade Pokebrid once? And didn't he die?
Dracorion
01-02-2011, 01:08 PM
Sssshhhhh!
Geminex
01-02-2011, 01:14 PM
We're hoping Renny will follow in his footsteps.
Edit:
Though that would involve having the hots for his sister.
Hmm...
Maybe he can have the hots for Snorlax instead?
Dracorion
01-02-2011, 01:17 PM
Pretty much any of his pokemon would qualify as family to have hots for.
Though yeah, Snorlax is ideal.
Dracorion
01-02-2011, 02:18 PM
Editted Impact's part of the post with something I forgot.
And a small change to the start of Pierce's part as a consequence.
Menarker
01-02-2011, 02:34 PM
O
What on earth makes you think this is balanced? Quite seriously?
I'm trying to go a little differently in my mental approach. Not trying to say, "This is balanced" but rather "what you think of this?". We got time to discuss everything and I'm going to try to avoid on insisting such and such is balanced.
As said before, Lola Love Tech no.
This was back when it also cure status conditions and debuffs. The one you see up there is modified.
Overdrive is no, especially paired with that Lola Love Tech.
Thinking back on it, it is a bit much especially when taking in account the lowered cost of accessories that I had up there. Even though I did weaken the overdrive.
I'll remove the Overdrive from the list though.
For the Swampert Co-Op, Renny needs to pay the cost and even then I'm still iffy on it.
I figured the fact that Renny needs to pay the cost before anyone else can use it went without saying.
That thing that effectively gives you a resistance to both of Gallade's types? No.
Resistance and immunity to confusion and physical def debuff.
This will take a little bit longer to explain. Basically, in the previously approved version, Renny would have an Immunity to any single element type and have an physical status immunity. So he already had an ability like this.
Firstly, Renny already gains STAB for psychic and fighting, so wearing that armor would have less of a benefit than the others.
I didn't want to add too many "free" armors. So what I did was removed the Normal armor from being default (so no free resistance to normal type, although I gave it an exhaustion immunity so there would be value in choosing it).
So ultimately Renny's net gain is one extra armor since one of the new default armor replaced Normal. 2 of them (psychic and fighting) set in stone and the other four he can move around as he wish. No actual immunity like before.
Base Rage generated by pokemon goes from 5 to 7. No need for rounding.
The reason for this is simple. When a pokebrid or slayer have their rage boosted by 1.5x, their rage generation which is normally 10 becomes 15, which is still a multiple of 5, which is how AB does it.
In the case of pokemons however, trying to give them 1.5x rage generation turns their 5 rage into 7.5 rage. Dealing with decimals are a pain in the ass. If we rounded the 7.5 up to 8 though, we'd have a similiar problem. Thus my rounding so that every 2 attacks is worth the same as one normal slayer attack instead of dealing with weird numbers like 9. It's marginally benifical and mainly for book-keeping purpose.
Too little cost for accessories.
Just taking a page from your book a bit. You have an ability that reduces the cost of everything you do by 5. I made a more specific one that is more potent. 15 reduction that only works for accessories. Not for divide/focus, not for signature techs, not for paradigm shift.
Too many accessories.
Accessories/rage generation is basically the replacement concept around replacing RDPA. Before I would have had three turns worth of heavily increased stats, several powerful attacks/armors and an overdrive (which as you noticed was pretty much focused on gaining rage suddenly and spamming techniques). The extra power comes from the accessories. And it is only one extra accessory more than slayers normally get.
And in case anyone has not noticed (and since I forgot to mention it before), what do you guys think about my minor addition to ICT (The one about the option of adding False Swipe to any of my ICT attacks)? I figured it would be flavorful due to Renny's generally merciful nature and he doesn't have any techniques of his own which could take advantage of it.
To sum up:
The things I'd added were mainly to compensate for the RDPA's offensive power and defense and one shot utility which could be done for no rage. The things put in its place is mainly the few defensive measures (armor), offensive measure (accessories) and utility (accessories) which unlike the RDPA requires a cost. A reduced cost for sure, but still there is a cost.
I'm willing to make these concessions no problem:
Remove Overdrive
Remove Extra Attack
And I'll look forward to see what your thoughts are to my response when I come back from work.
Dracorion
01-02-2011, 03:46 PM
This was back when it also cure status conditions and debuffs. The one you see up there is modified.
Remove the bit about buffs and it's okay.
I figured the fact that Renny needs to pay the cost before anyone else can use it went without saying.
Remove the bit about the stat boost.
Seriously, it feels like you're trying to go all over the place with these techniques.
So ultimately Renny's net gain is one extra armor since one of the new default armor replaced Normal. 2 of them (psychic and fighting) set in stone and the other four he can move around as he wish. No actual immunity like before.
Two free armors and making normal interchangeable giving you basically an extra one just seems excessive.
I think you should pick one.
The reason for this is simple. When a pokebrid or slayer have their rage boosted by 1.5x, their rage generation which is normally 10 becomes 15, which is still a multiple of 5, which is how AB does it.
In the case of pokemons however, trying to give them 1.5x rage generation turns their 5 rage into 7.5 rage. Dealing with decimals are a pain in the ass. If we rounded the 7.5 up to 8 though, we'd have a similiar problem. Thus my rounding so that every 2 attacks is worth the same as one normal slayer attack instead of dealing with weird numbers like 9. It's marginally benifical and mainly for book-keeping purpose.
Meh. It's 14 + 14. We're talking simple math. I'm pretty sure it shouldn't give AB any trouble at all, or otherwise impair him from doing other stuff, to keep up.
Besides, everyone ELSE is doing it straight 7 and it WILL confuse him if he has to fudge around with you.
Just taking a page from your book a bit. You have an ability that reduces the cost of everything you do by 5. I made a more specific one that is more potent. 15 reduction that only works for accessories. Not for divide/focus, not for signature techs, not for paradigm shift. [/QUOTE]
Mine was balanced with respect to my other upgrades.
The idea is fine itself, but 15 is too low.
Accessories/rage generation is basically the replacement concept around replacing RDPA. Before I would have had three turns worth of heavily increased stats, several powerful attacks/armors and an overdrive (which as you noticed was pretty much focused on gaining rage suddenly and spamming techniques). The extra power comes from the accessories. And it is only one extra accessory more than slayers normally get.
Sigh.
I'm still not for this, but I'll wait for Gem's opinion.
And in case anyone has not noticed (and since I forgot to mention it before), what do you guys think about my minor addition to ICT (The one about the option of adding False Swipe to any of my ICT attacks)? I figured it would be flavorful due to Renny's generally merciful nature and he doesn't have any techniques of his own which could take advantage of it.
Myeeeehhhh.
Not particularly big, but again it feels like you're trying to go all over the place.
By the way, I forgot to mention before: No Black and White abilities.
Anyway now I'm worried I'm nerfing you too much. Gem, thoughts?
EDIT: How the hell did I not notice that ICT gives you free Focus?
Menarker
01-02-2011, 09:40 PM
Lola Tech: Remove the bit about buffs and it's okay.
Waiting for Gem, but I might be willing to consider that.
Remove the bit about the stat boost.
Seriously, it feels like you're trying to go all over the place with these techniques.
But then Renny gets almost no advantage at all from this technique since he has his own pokemons and he would be shock trooper eventually. Also, the signature techniques and love techs are technically seperate from the upgrades since everyone is pretty much entitled to them. Going all over the place is perfectly fine with techs. I just posted them here so as not to be abusively combinng them with any of my upgrades.
At most I'd be willing to consider boosting the cost for Renny, just like how it cost more for Renny to do Serene Blessing than it does for his allies. It's basically a modified CC&C without giving allies an extra attack but giving stat boosts instead.
Two free armors and making normal interchangeable giving you basically an extra one just seems excessive.
I think you should pick one.
This one is basically where I disagree with you the most. Would like to hear from Gem. In addition to not having immunity to a type, psychic armor and fighting armor would not give all the bonuses that the others would. 1 extra armor total does not seem like a very excessive addition.
Unless you would allow me to put two STAB bonuses if I wore the psychic or fighting armor. One for being the pokebrid in question and another for wearing the armor. Heavily doubt that though.
Meh. It's 14 + 14. We're talking simple math. I'm pretty sure it shouldn't give AB any trouble at all, or otherwise impair him from doing other stuff, to keep up.
Besides, everyone ELSE is doing it straight 7 and it WILL confuse him if he has to fudge around with you.
Actually, I believe the rounding up should apply to all pokemon trainers including you and Charlotte. I would have no objection whatsoever if you and Charlotte got that added to your upgrade for pokemons having 1.5 rage. Basically, it would be the same as all the other trainers with 1.5x rage generation for their pokemons. The rage generation of 1.5 is supposed to be mean "an extra half". Thus attacking twice should yield the exact result as attacking twice with 2.0x. (10 rage total)
Just taking a page from your book a bit. You have an ability that reduces the cost of everything you do by 5. I made a more specific one that is more potent. 15 reduction that only works for accessories. Not for divide/focus, not for signature techs, not for paradigm shift.
Mine was balanced with respect to my other upgrades.
The idea is fine itself, but 15 is too low.
I'd also disagree with you on this.
The most I would possibly consider is 20. But I still feel very iffy about that.
Myeeeehhhh.
Not particularly big, but again it feels like you're trying to go all over the place.
This one is a small thing but I feel would add quite a bit of flavor to Renny. Especially if we're fighting foes who may be more or less sympathic.
By the way, I forgot to mention before: No Black and White abilities.
Are you talking about my replacement moves for when we enter the sequel? Because I was told before that I can retcon ICT for those respective moves when the sequel actually came.
If you're talking about Swampert Veteran upgrade and the abilities which I'm hoping to discuss about, I'm basically making a "custom ability" that is legit in the game that fits in theme with Swampert. It would still be "custom" even when the sequel comes because Swampert normally can't have those abilities. Teslahound and Adamatitar has customized abilities too. Mine is actually exactly the same as the game rules itself. Kinda don't want to have to wait until the sequel before I can retcon to one of those abilities.
I'm already waiting until the sequel before I can retcon to Gallade's other ability, Righteous Heart.
How the hell did I not notice that ICT gives you free Focus?
There is no extra power unlike a real Focus. It's just so that I don't have the ability to have AOE attacks that are also boosted in power. That is not anything new.
The loss of the RDPA is a big part of the reasons why I'm justifying my abilities as they are. Normally, with the RDPA, I could hit multiple foes in one round with potentially heavy damage AND status affliction. With my build, Renny is pretty much forced to be single target, especially by the rules of ICT. Giving up the RPDA means giving up a hell of a lot of free offense, defense and utility for the entire three turns that it would have lasted. (And one of the previous approved abilities which I removed was enabling it to be ANY three turns of such power and not restricted to 3 straight turns like pokebrid), and 3 turns is a long portion of the battle.
Giving up the RDPA and thus the rage supplying overdrive specifically from the previous upgrade means losing the instant amount of huge source of rage I would have gotten which could be used for several abilities. Hence why increase in bonus of rage generation and the reduced cost in accessories.
The loss of the RDPA's sheer offensive power and AOE capabilities means it takes longer to deal with foes, especially when such power came practically for free. I replaced it with accessories and the rage reduction to use it effectively (I'm certain I can only use one accessory a turn, right?) Which means that some bit of power could still be maintained but there would be a cost to using it unlike the RDPA.
The loss of the RDPA's defensive power and the reduction in killing speed as mentioned means I would risk getting hit harder and more often (the longer they live, the more chances to attack they get). Thus why I justified the armor thing.
The techniques are supposed to be considered semi-seperate from the upgrades, but just running them with everyone to help ensure no abuse.
EDIT:
On a totally different side note, let's talk tactics. ^^
We all got 100 rage. This would be an awesome time for start using our techniques from the get go.
General plan:
1) Remove the protection that the Medic has.
2) Eliminate the Medic and thus prevent his item usage and rage support.
3: Put the pokemon trainers to sleep with Lola's Altaria's special ability thus preventing their pokemons from being resupplied when the pokemons are knocked out.
Impact: CC&C
Whitney: Gardevoir form. Black Hole "HPG Sergeant B" and "HPG Foodsoldier C". *Nice screw up there, Drac* Her Armaldo does Stone Edge on Crobat. (Used up 80 rage)
Kurika: OHKO move "Devil's Dance" on the now unprotected HPG Medic which has no protection against fighting moves. (Used up 50 rage)
Lola: Altaria form: Heavenly Voice on "HPG Squad Leader", "HPG Trainer" and "Sergent A" to put all three to sleep. (Used up 40 rage)
Mirror: Build Fire Evolith. Use Sledge Smash on Crobat if it is still up for Super Effective damage. If Crobat is already knocked out, use Dust Cluster on the Wretch A to deal super effective damage and measure its endurance. Reminder that she resist poison damage and is immune to poison status which should be important when considering the wretches.
Fire Evolith: Heat Wave on "Electric Evolith A" and "Footsoldier A".
Thoughts? I wasn't certain if CC&C allowed Renny to contribute since he's technically not an enforcer, even if I put him in the back row in the mean-time.
Drac, can you edit in the total power of the attacks of the footsoldiers and engineers? You kinda forgot that.
Astral Harmony
01-03-2011, 01:04 AM
Hmmm...
*mathematizes*
Have the HPGs on the PATCA side attack the Wretches on the same side when the number of Wretches is greater than or equal to six. After all, even though the Wretches on that side aren't attacking the HPGs (Gransrax considers PATCA the greater threat on that side), the HPGs would want to keep the number of Wretches trimmed down since when and if PATCA dies, they'll have to contend with those Wretches just the same.
As for the Pokebrid equations, I think keeping the first idea is best, and then leaving it to higher ranks in Slayer to restore some, if not all, of the stat discrepancies due to...c'mon, Armored, think of a smart-sounding scientific term..."harmonizing".
Dracorion
01-03-2011, 04:25 AM
Menarker, the Footsoldier and the Medic and the Engineer don't get their power posted I believe because they get normal Slayer power.
Unlike the Squad Leader and the Sergeant who are improved Slayers or something.
Actually, the way Second Wind works your Rage can go over 100. It just ignores the cap.
And when the hell did we decide that Pokebrids can use their SynchTechs out of Paradigm Shift? Because I'm pretty sure before we can implement that we have to decide on the power of the techs inside and outside of Paradigm Shift for every single Pokebrid.
SCREW UP I THINK NOT.
And even so Lola's tech works on adjacent enemies. And the Trainer isn't adjacent to the Squad Leader. There are pokemon in the middle.
C,C&C doesn't work on Renny, though Whitney gets a turn out of it so you can just put Renny in the front row. Also, it's a free action for Impact.
Awesome AB.
Shush. Stay out of the Pokebrid stats. Menarker already dropped it.
Menarker
01-03-2011, 12:35 PM
Actually, the way Second Wind works your Rage can go over 100. It just ignores the cap.
I was under a different impression. That the rage that specifically comes from Second Wind could go over 100 if the party had more than 50 rage to begin with (to prevent wasted rage). Mind you, I don't mind your suggestion at all. Is there a new cap for it? Like is there a maximum rage that can be had while under Second Wind status?
And when the hell did we decide that Pokebrids can use their SynchTechs out of Paradigm Shift? Because I'm pretty sure before we can implement that we have to decide on the power of the techs inside and outside of Paradigm Shift for every single Pokebrid.
Well, I was pretty sure that we'd agree to do it. Didn't know we were still waiting for modification before implementation.
And even so Lola's tech works on adjacent enemies. And the Trainer isn't adjacent to the Squad Leader. There are pokemon in the middle.
Sorry. AB's newer datasheet that I pulled out the info from seems to be abbreviated. Didn't mention adjacent specifically.
C,C&C doesn't work on Renny, though Whitney gets a turn out of it so you can just put Renny in the front row. Also, it's a free action for Impact.
Well, my idea was to have Whitney use her Sync Tech twice in the turn, (two black holes) hence why I thought of putting her in the front row so she get an extra action. This of course assumed that we were in agreement that sync techs could be done outside of paradigm shift.
Also, Impact's bio did not mention anything about the move being a free action. Would have been nice to know sooner.
Anyhow, I'm going to re-sum up the upgrades, sans the things I said I would remove. I'll edit those into here. Also edited a few conflicting errors I noticed.
Renny's Development Plan and Details
Pokemon Trainer (Level 5)
- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
Swampert:
Base Stats (605)
Ability: Competitiveness (http://bulbapedia.bulbagarden.net/wiki/Competitiveness_%28ability%29)
Hitpoints: 125 (25 point boost)
Attack: 135 (25 point boost)
Defense: 100 (10 point boost)
Special Attack: 85 (no boost)
Special Defense: 100 (10 point boost)
Speed: 60 (no boost)
- 1st custom move availability.
Scapegoat (Dark Status move)
Select any friendly target (yourself included). All moves that would target that ally/yourself is redirected to a different ally/yourself of the user's choice. If the pokemon is attacked with a move that hit multiple opponent, reduce its power by 50% but the attack is not prevented. If the scapegoated target is knocked out, all moves still get redirected and is wasted.
-----
Pokemon Breeder (Level 1)
- Base Rage generated goes from 5 to 7. Whenever the rage any trainer have would be 1 less than a multiple of 5, round up to that multiple. (For bookkeeping purpose so rage doesn’t reach odd numbers.)
- 3rd trainer action.
- Renny gain an extra use of Trainer Action per turn. This means Renny can either use two Trainer Actions per turn or he can use a Trainer Action in the same turn as a Pokebrid Action or a Slayer Accessory.
--------------------
Slayer (Level 1)
- Default Normal type armor. 50% damage reduction from Normal Type attacks.
- Can possess a loadout of three armor aside from the default normal type armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.
- Intergrated Combat Training: Can use 4 elements
(See Conditional Upgrades in section below)
- Stats arrangement is customized but keeping same base total. Stats are (Chosen pokemon's stats+Slayer Stats)/2). (559)
HP: 100
Attack: 125
Defense: 90
Special Attack: 29 (Would be great if it could go lower but highly doubt it)
Special Defense: 100
Speed: 115
-----
Slayer (Level 2)
- Armor Guardian Globe (Ruin -50%, Fear immunity) is available.
- Renny is not forced to wear Normal as default armor. (He can wear a different armor in its place). Wearing Normal armor now grants immunity to Exhaustion.
- Slayers can now equip one of the Accessories AB made. Each activated use of an accessory costs 30 rage.
-----
Slayer (Level 3)
- The minimum base power of Slayer Attacks (and thus ICT attacks) is 130.
- Can wear a second accessory.
- Intergrated Combat Training: Can use 8 elements
-----
Slayer (Level 4)
- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is now 2.0 as opposed the 1.5 used by Trainers and Snaggers. This feature applies to moves that qualify for ICT.
- Can wear a third accessory.
- Shock Trooper classification *See Conditional Upgrades below*
-----
Slayer (Level 5)
- Renny can wear a fourth accessory.
- Rage costs for using accessories drop to 15.
- Overblades can use the Overpower skill to remove status effects. 15 Rage cost. This ability can be used regardless of the status afflictions he has, except for KO. No effect on debuffs.
-----
Overblade (Level 1)
- All stats gain 10 points.
- Base Rage generated is increased by 1.5 times (to 15 rage for slayer attack or being attacked).
- According to the Renny’s pokebrid type/s, gains additional type resistance and status immunity as if he was wearing the respective type/s of slayer armor, effectively making those type/s default armor/s. (He counts as wearing the armor/s despite not wearing it.)
-----
Overblade (Level 2)
- All stats gain 10 points.
- Intergrated Combat Training: Can use 12 elements.
-----
Overblade (Level 3)
- All stats gain 15 points.
- Base Rage Generation is now 2.0 times the normal rate.
Conditional Upgrades:
1) Upon getting 1 level of Pokebrid and 1 level of Slayer, Renny gains Intergrated Combat Training.
Intergrated Combat Training enables pokebrid moves to be used in place of Slayer weapons for all attacks, whether basic attack or sweeps or even RDPAs. The moves are pumped up to have the same base power that Slayer Weapons have (120 at Slayer 1 and 130 at level 3). AOE move become Single Target with no backlash. The rules are as follows:
A) Only moves that use the Attack stat subtype qualify. No Special Attack moves. (Status moves don't need buffing anyhow)
B) All moves learned by level-up qualify automatically. This doesn't apply to moves that can only be gained by breeding, tutoring or so.
C) Up to 3 Slayer empowered moves for each of respective pokebrid's types. (Psychic and Fighting)
D) All other element types chosen at respective upgrades only get 1 extra attack. If the pokebrid does not have an attack of a certain element, that attack type is unavailable.
E) All the moves that fit the above count as Slayer attacks and thus qualify for any upgrades or factors that influence them such as base power, slayer armor STAB bonus and rage generation and anything else Slayer Related.
F) 4 Elements are chosen at Slayer 1, a total of 8 is available at Slayer 4 and a total of 12 are available at Overblade 2.
G: All attacks that qualify can have the False Swipe function added to it if desired.
2) Upon getting 4 levels of Slayer and 4 levels of Trainer, Renny gains Shock Trooper classification.
Shock Trooper classification allows Renny to fight alongside his pokemons, with the three (2 pokemons and Renny) being able to attack on the same turn with no penalty. Renny doesn't actually count as a Shock Trooper. He just has the ability.
Trainer Actions)
Attentive Care: Restore the health of both his pokemons by 30%.
Guiding Support: A pokemon forfeits their attack to aid any ally with their attack via guiding them with enhanced senses or abilities. Target ally gains the benefit of Lock On/Mind Reader and Serene Grace. (Move will not miss (thus negating even 100% evasion) and has double chance of triggering status conditions or effects that happen some of the time.) If this action is applied to someone who already has the effect of Serene Grace on them, then add the base probability after the multiplication of Serene Grace for the true success rate.
Steadfast Expertise: Both pokemons are freed from the effects of techniques that would cause negative effect/s over several turns such as a Ghost type Curse, Nightmare, Domination techniques as well as anything that can be dispelled by Rapid Spin. Additionally, attacks and abilities that would give them status afflictions or debuffs will fail to do so for the round. (However, this does not cure them of afflictions and debuffs already on them).
Selection of ICT moves: (Excluding Automatics although I still have to choose their respective element to use it.)
Psychic: Zen Headbutt (There are no additional physical psychic attacks)
Fighting: Rock Smash, Drain Punch, Brick Break (Ankle Sweep replaces Brick Break in the sequel)
Normal: Secret Power
Dark: Knock Off
Ghost: Shadow Sneak
Electric: Thunderpunch
Fire: Fire Punch
Rock: Stone Edge
Ice: Ice Punch
Ground: Earthquake (Smooth Over in sequel)
Grass: Leaf Blade
Flying: Aerial Ace
Not chosen: Ruin, Dragon, Steel, Water, Bug, Poison
Future Signature and Love Techs:
Love Tech # 2: Together in Spirit!
Together in Spirit!: (Lola)
Cost/Requirement: 20 rage rage per affected ally. Pokemons of selected allies are automatically included in the cost. (Destroyer cannot be chosen)
Description: Through the spiritual connection that originate this technique stems from true love, anyone can find a ray of light providing mental and emotional strength from any trusted friend, even during the desperate and darkest hour when things seem their bleakest.
Effect: For 3 turns, Rage total can be totaled and split between allies as desired at the start of each turn.
Rage does not stop generating for any status reason, such as during pokeshift or RDPA or status conditions (Although they still don’t gain rage for attacks that required rage) nor can they be prevented from spending rage. Hence it also effectively acts as an immunity/cure to Apathy and Exhaustion during its duration.
Signature Tech: Valiant Rush
Valiant Rush
Description: Renny goes into a passionate frenzy when his allies and friends are in danger and personally enters the fray, inflicting damage on any targets of his choice with multiple blows that foes find difficult to endure.
Cost: 20 RP per hit. For every ally in Renny's team below 33% hitpoints and thus "in the red" or knocked out (or for every trainer down to 2 or less pokemons including 0), reduce the cost by 20. For each of Renny's pokemons knocked out, reduce the cost by 10. It's possible for the technique to be free if the reduced cost is equal to or more than the cost he pays for.
Effect: For every "payment" of 20 rage, Renny does 100% Massive Critical Hit with Almighty type damage to a target of choice. Thus he can choose to focus each individual hit on one target or divide the hits among any number of foes. The power of each blow is around 130 power after taking the doubled power due to crit in account, although the move still gains in strength with use of attack stat boost as normal. This move can only be used once every three turns regardless of how much rage he used or how many or few hits he done.
Signature Tech:
Bonds of Comradery: (Swampert Co-op)
Cost/Requirement: 50 for Renny, 30 for each ally wanting the effect.
Description: The vigor for battle is awakened in the trainer’s pokemon, as they eagerly strive to demonstrate to their foes and friends the proof of their master’s meticulous care and skill. With truly brave and skilled trainers, the barrier between trainer and pokemon is broken as they fight together on the field, becoming equals in comrades. To fight for a beloved master as an apprentice is an awesome feeling, but to be a trustworthy ally, to fight alongside him/her united as one team… there is no greater pride!
Effect: For that turn, anyone who is able to fight under their own power is able to fight like a Shock Trooper. The “Shock Trooper” cannot be directly targeted by enemy moves for this round as long as their pokemons are still standing. (The damage and effects of AOE attacks still works) If someone who doesn’t have 2 pokemon pays the price, anyone else who also paid can lend them a pokemon or two. Boost all stats by 1 stages for the trainer and the pokemons (even lent ones), which lasts even after this technique has ended.
Renny can still attack on the same turn of using this technique.
Also, any thoughts about the 3rd Trainer Action "Steadfast Expertise"? The other two are already previously approved and currently usable as of this moment, so no point thinking of changing it.
Dracorion
01-03-2011, 12:45 PM
How you said Second Wind works is how I meant. The Rage gained specifically from Second Wind can make your total go over 100.
Fair point about Whitney. Though she could use her pokemon's action for the extra Black Hole.
I'd suggest treating SynchTechs as they are until we can make in-Paradigm Shift and out-Paradigm Shift versions for all of them.
It'll take awhile and I'm not going to slow this RP down even further waiting to get it done.
Dracorion
01-03-2011, 01:26 PM
Okay, Menarker. For Swampert's abilities, Sheer Force, Anger Point and Competitiveness are fine.
The 15 Rage cost for accessories, plus four accessories, plus 2x Rage is far too much.
Menarker
01-03-2011, 01:51 PM
Ok, I choose Competitiveness out of those ones.
^^; Didn't noticed that Sheer Force has been edited over the last few weeks. Previously, it said that all moves would be boosted by 30% but any moves with beneficical secondary effects (ones that could be boosted by Serene Grace) would lose them.
Ah well. I like Competitiveness too. ^^
Also, I'm pretty much set on those other things...
Would like to hear from Gem about those things. Although I did say I would be willing to consider raising the cost to 20.
Or maybe having it so the rage reduction only works for one or two of the accessories?
Dracorion
01-03-2011, 02:01 PM
Also, Rage-reliance in itself isn't that bad, except with that Lola Love Tech all you have to do is pay 30 Rage and the only weakness your Rage has is negated.
Menarker
01-03-2011, 02:08 PM
Another thing I should probably mention...
Aside from talking about what justifications there is for those replacing the RDPA, I should probably mention what sort of "expected challenges" could be expected from playing this "character/class"
1) Playing as a pokemon trainer (Choices of moves/pokemons)
2) Playing as a Slayer (Juggling armor choices including regarding STAB, resistance and status immunity.)
3) Juggling between Accessories (One of the reasons why I wanted reduced price and larger accessory pool was so I can be encouraged to use other less used accessories if the situation calls for a little diversity.)
4) Juggling between whether to use Accessories, Trainer Actions or Pokebrid Actions. (Do I want to confuse a foe? Lower their defense? Use an accessory to protect myself? Do I want to heal my pokemons or help an ally) They are all useful, but accessories is the only one that has a cost to it.
Of course, 1 and 2 are pretty obvious since almost everyone does that. Number 3 and 4 however adds a bit more consideration (to me at least). Unless you want me to only use the free abilities like the pokebrid actions and Trainer Actions, I feel making the cost of accessories cheaper to give them more value should be considered. (I'd still be paying rage to use them)
Maybe put a limit on the number of passive accessories, so I'm not just stocking up on accessories that automatically grants bonuses? Like no more than 50% of the accessories can be passive.
Geminex
01-03-2011, 03:24 PM
Okay. Balance first, tactics later.
Let's take this from the top.
Menarker, I appreciate that Renny's being weakened by dropping the RDPA. But I do think you've overcompensating for it.
Looking back, it was a 3-turn boost that gave you slightly impoved stats, stronger attacks, better defense and a pretty good finishing move. But honestly, none of those boosts were that huge. It certainly didn't seem that much, if at all, stronger than a paradigm shift.
And while you aren't asking for that much, I don't think you're maintaining the same level of power.
I'm fine with the armor. Replace normal, get the extra resistances. I'll give you that, as long as we're clear that STAB doesn't stack. 2.0 is the most you'll get.
Hey, even keep false swipe for the ICT, under the condition that it can't be used with Endeavor.
But 15-rage accessories?
That seems... excessive. Renny will be getting 34 rage per turn, at least (if he's not paradigm shifted, and attacking with 2 pokemon). Just from attacking, he'd get to use 2 accessories per turn. And those are fucking powerful. +1 to all stats, extra attacks, the fucking works. I can't give you that, just because you're sacrificing a free paradigm shift. 25 rage is the lowest I'm going. If you think that's too weak, pick something else. But accessories are too easily abusable when used en masse, I don't think we can go lower and maintain balance.
Also, correct me if I'm wrong, but wasn't the base cost 35, rather than 30? Or is my memory fucked up?
And I will let you customize stats again over my fucking grave.
Other than that...
Techniques.
Steadfast expertise... eeeh. Situationally quite powerful... Let's see how it goes.
We already discussed together in spirit, and I'm pretty sure that the whole 'rage does not stop generating for any reason' is utterly overpowered. Drop that bit, maybe subract 5 rage from the cost, and we're good.
Valiant rush is fine, blah blah,
I like cameraderie, but I don't think the boost should be permanent. 1 turn is plenty.
Dracorion
01-03-2011, 03:37 PM
Pretty sure the base cost for accesories was 30.
He didn't really customize his stats before, though.
The one time he should do it is when he gets that upgrade. Not before or after.
Geminex
01-03-2011, 03:37 PM
He did Mollesks'. That's enough for several RPs.
Dracorion
01-03-2011, 03:53 PM
Oh, you.
I mean, don't get me wrong, his Gallade stats are obviously min-maxed to all hell. That Special Attack stat is ridiculous.
But at least he's volunteering this information.
Menarker
01-03-2011, 09:52 PM
I'm fine with the armor. Replace normal, get the extra resistances. I'll give you that, as long as we're clear that STAB doesn't stack. 2.0 is the most you'll get.
Hey, even keep false swipe for the ICT, under the condition that it can't be used with Endeavor.
I'm fine with both of these. Wasn't expecting Stacking STAB at all. Wasn't even thinking of the Endeavor example either, but sure, I'll gladly comply with that.
But 15-rage accessories?
That seems... excessive. Renny will be getting 34 rage per turn, at least (if he's not paradigm shifted, and attacking with 2 pokemon). Just from attacking, he'd get to use 2 accessories per turn. And those are fucking powerful. +1 to all stats, extra attacks, the fucking works. I can't give you that, just because you're sacrificing a free paradigm shift. 25 rage is the lowest I'm going. If you think that's too weak, pick something else. But accessories are too easily abusable when used en masse, I don't think we can go lower and maintain balance.
Also, correct me if I'm wrong, but wasn't the base cost 35, rather than 30? Or is my memory fucked up?
I thought there was a limit of 1 activated accessory per turn? ^^; I made all these upgrades while operating under that assumption. Maybe that restriction could be added?
Simply put, my idea was that after Breeder 1, my options would be do 1 Trainer action (result of free extra Pokebrid action use that has been pre-approved)and:
1) One more trainer action
2) 1 Pokebrid action
3) 1 accessory use.
So basically, every turn I would have to make a choice on which of those three actions I judge to be most effective. However accessory is the only one with a rage cost. I thought those three are mutually exclusive. If you choose one, you couldn't do the other two or do any more of the other (unless you had a specific ability that says otherwise like I do for Trainer Action)
Also, 25 rage would mean only 5 rage cheaper. Thus my version which only effects accessory would be much weaker than Pierce's "5 rage deduction off everything.
And I will let you customize stats again over my fucking grave.
You told me before that if I customized stats again, the stats had to be pretty much no lower than 30.
I didn't raise his attack stat above the normal Gallade max and his defenses are more rounded toward normal slayer stats. Speed got a bit of a boost, but even that fits with the fact that it was one of Gallade's higher stats and is still close to Slayer like stats.
I felt I kept him pretty well rounded. Most of the stats are close to the 100 range that Slayers have. Attack is the highest and that's because it's the exact same as a normal Gallade. The reason why it may seem so min-maxed is based the Gallade form has lower base stats than any of Renny's pokemons. With less base stats total, there is fewer points to divy up while keeping things mostly well-rounded. Plus, as can be noticed with Renny:
A: Being in a form that has naturally sacrificed special attack for attack
B: Giving up weapons that use special attack
C: Having an entire combat system/training that operates only with attack.
The drop in special attack can be seen as appropriately thematic and natural.
Other than that...
Techniques.
Steadfast expertise... eeeh. Situationally quite powerful... Let's see how it goes.
We already discussed together in spirit, and I'm pretty sure that the whole 'rage does not stop generating for any reason' is utterly overpowered. Drop that bit, maybe subract 5 rage from the cost, and we're good.
Valiant rush is fine, blah blah,
I like cameraderie, but I don't think the boost should be permanent. 1 turn is plenty.
Lola-tech: First, when you mean substract 5 from the cost, do you mean the initial cost or for each ally?
And part of the reason for "rage does not stop generating" is to prevent Exhaustion/Apathy and other things that would allow those to gain rage from the use of this move to do so.
Cameraderie seems expensive at its current cost without the permanent boost. I would want to make it cheaper if we do it like that. (Or signifcantly cheaper and do without a boost)
EDIT: Also edited Renny's current Gallade stats into my bio using the current official method.
Hitpoints: 84
Attack: 113
Defense: 83
Special Attack: 83
Special Defense: 108
Speed: 90
Geminex
01-03-2011, 11:32 PM
Huh. There's a limit to accessory use? I... actually wasn't aware. Fair enough, keep the 15. Should be fine.
Lola-tech: 5 less per ally. So that'd leave you with a cost of 15. And if you want it to work specifically against exhaustion/apathy... Eeeeh. Again, this one is situational. But Exhaustion and Apathy are meant to be pretty powerful, meant to screw you up pretty bad. That makes this technique pretty powerful in turn. And let's not mention all the shit you could get up to just with this skill. So much shit.
Again, we'll playtest it. And you'll make a note of that.
Cameraderie seems expensive at its current cost without the permanent boost. I would want to make it cheaper if we do it like that.
How much cheaper?
As for customization...
How bout this. You start with a base of 50 for all stats. Then you get to customize the rest. If the result's allright, you can keep the upgrade.
Menarker
01-03-2011, 11:50 PM
Huh. There's a limit to accessory use? I... actually wasn't aware. Fair enough, keep the 15. Should be fine.
Ok. ^^ And 4 accessories is fine?
We should probably clarify with AB about the accessory rules. But I made the upgrades with that particular restriction in mind. So if I'm mistaken and it helps, I'll put that restriction on myself. Or perhaps something like being able to pay 15 rage for accessories once per turn with additional uses at normal cost. You get the idea.
Lola-tech: 5 less per ally. So that'd leave you with a cost of 15. And if you want it to work specifically against exhaustion/apathy... Eeeeh. Again, this one is situational. But Exhaustion and Apathy are meant to be pretty powerful, meant to screw you up pretty bad. That makes this technique pretty powerful in turn. And let's not mention all the shit you could get up to just with this skill. So much shit.
Again, we'll playtest it. And you'll make a note of that.
Ok, We can do that. It won't be gained until level 9, which is quite a while away.
Bonds of Comrades: How much cheaper?
Hmmm... Maybe 40 for Renny and 25 for the paying allies?
As for customization...
How bout this. You start with a base of 50 for all stats. Then you get to customize the rest. If the result's allright, you can keep the upgrade.
So, basically, I have to take away 21 points somewhere and give it to Special Attack? (The reason why I gave 29 specifically to Special Attack was to keep the other numbers nice and rounded.)
Hmmm... I'll have to think about it. Especially about how I'm going to organize it.
I don't suppose I can edit the "Gain X points to all stats" to "Gain X points to all stats except Special Attack"? I forget why example I put all stats.
If I do do it your way, it would probably be something like... (Would be nice if I could make Speed an extra point to 105 to make it round. I'm kinda obsessed with roundish numbers like that.)
HP: 100
Attack: 125
Defense: 90
Special Attack: 50
Special Defense: 90
Speed: 104
Dracorion
01-04-2011, 12:12 AM
Also, 25 rage would mean only 5 rage cheaper. Thus my version which only effects accessory would be much weaker than Pierce's "5 rage deduction off everything.
Well, again, I only have mine because it's balanced with the rest of my upgrades. And that does not entitle you to get it.
I felt I kept him pretty well rounded. Most of the stats are close to the 100 range that Slayers have. Attack is the highest and that's because it's the exact same as a normal Gallade. The reason why it may seem so min-maxed is based the Gallade form has lower base stats than any of Renny's pokemons. With less base stats total, there is fewer points to divy up while keeping things mostly well-rounded. Plus, as can be noticed with Renny:
A: Being in a form that has naturally sacrificed special attack for attack
B: Giving up weapons that use special attack
C: Having an entire combat system/training that operates only with attack.
The drop in special attack can be seen as appropriately thematic and natural.
You keep using that word, "thematic". I do not think it means what you think it means.
That aside, Gallade's Defense and HP stats are the same as it's Special Attack, and I don't see you saying that it sacrificed those.
Lola-tech: First, when you mean substract 5 from the cost, do you mean the initial cost or for each ally?
And part of the reason for "rage does not stop generating" is to prevent Exhaustion/Apathy and other things that would allow those to gain rage from the use of this move to do so.
Aside from what Gem said, I'd like to know there's the possibility of your Rage-dependance getting screwed.
Anyway, since it's coming up next mission, I'm going to go ahead and do Pierce's stats.
HP: 105
Attack: 115
Defense: 85
Special Attack: 110
Special Defense: 85
Speed: 100
Total 600
This is tentative, mind you. I might want to make them not so square later. But not much.
Menarker
01-04-2011, 12:17 AM
You keep using that word, "thematic". I do not think it means what you think it means.
That aside, Gallade's Defense and HP stats are the same as it's Special Attack, and I don't see you saying that it sacrificed those.
Well, it's the result of the pokebrid process giving more base stats points. And unless you want me to pump it almost entirely on speed and Attack and be even more min-maxed, I'd say that pumping his overall stamina is overall more balanced.
Aside from what Gem said, I'd like to know there's the possibility of your Rage-dependance getting screwed.
Well, the thing about this technique, is that it is entirely possible that Renny ends up with less rage because he gives it to someone else who could use it more.
Also, the benefit mainly support other people's rage-dependance because Renny already has Overpower, which helps erase status afflictions. Although he would end up 15 rage shorter when he does that. But that's just part of the deal in a way.
Astral Harmony
01-04-2011, 05:27 AM
There is no limit to accessories used per turn. If you have the Rage, you can activate any and all accessories you might have on your person as free actions.
As for the Pokemon Black and White shit, the moment I get my hands on a strategy guide, I'm putting it into the RP.
Strategy guides (or hell, Pokedex books) are really helpful time savers when it comes to choosing Pokemon, Pokebrids, and even PokeWeapons.
Dracorion
01-04-2011, 05:51 AM
And here I thought were waiting until the sequel to put in Black and White.
Menarker
01-04-2011, 12:24 PM
I thought so too, but it took us an entire year to get to mission 5. If we follow that trend, it will probably be 2 more years before we hit level 15! I think we can manage to speed things up.
Ah, thanks for your information AB.
Just have one more question in that case. Does using accessories interfere with any other class features? Like does it prevent someone from using Pokebrid ability like I thought it would?
Also, Black and White will be coming in just a tiny bit more than 2 months.
Ok, editing my upgrades a bit... Let me know what you guys think.
Also, I prefer having Gallade's B/W ability "Righteous Heart" (http://bulbapedia.bulbagarden.net/wiki/Righteous_Heart_%28ability%29) when that comes out. (If not now)
Renny's Development Plan and Details
Pokemon Trainer (Level 5)
- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
Swampert:
Base Stats (605)
Ability: Competitiveness (http://bulbapedia.bulbagarden.net/wiki/Competitiveness_%28ability%29)
Hitpoints: 125 (25 point boost)
Attack: 135 (25 point boost)
Defense: 100 (10 point boost)
Special Attack: 85 (no boost)
Special Defense: 100 (10 point boost)
Speed: 60 (no boost)
- 1st custom move availability.
Scapegoat (Dark Status move)
Select any friendly target (yourself included). All moves that would target that ally/yourself is redirected to a different ally/yourself of the user's choice. If the pokemon is attacked with a move that hit multiple opponent, reduce its power by 50% but the attack is not prevented. If the scapegoated target is knocked out, all moves still get redirected and is wasted.
-----
Pokemon Breeder (Level 1)
- Base Rage generated goes from 5 to 7. Whenever the rage any trainer have would be 1 less than a multiple of 5, round up to that multiple. (For bookkeeping purpose so rage doesn’t reach odd numbers.)
- 3rd trainer action.
- Renny gain an extra use of Trainer Action per turn. This means Renny can either use two Trainer Actions per turn or he can use a Trainer Action in the same turn as a Pokebrid Action or a Slayer Accessory.
--------------------
Slayer (Level 1)
- Default Normal type armor. 50% damage reduction from Normal Type attacks.
- Can possess a loadout of three armor aside from the default normal type armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.
- Intergrated Combat Training: Can use 4 elements
(See Conditional Upgrades in section below)
- Stats arrangement is customized but keeping same base total. Stats are (Chosen pokemon's stats+Slayer Stats)/2). (559)
HP: 100
Attack: 125
Defense: 90
Special Attack: 50
Special Defense: 90
Speed: 104
-----
Slayer (Level 2)
- Armor Guardian Globe (Ruin -50%, Fear immunity) is available.
- Renny is not forced to wear Normal as default armor. (He can wear a different armor in its place). Wearing Normal armor now grants immunity to Exhaustion.
- Slayers can now equip one of the Accessories AB made. Each activated use of an accessory costs 30 rage.
-----
Slayer (Level 3)
- The minimum base power of Slayer Attacks (and thus ICT attacks) is 130.
- Can wear a second accessory.
- Intergrated Combat Training: Can use 8 elements
-----
Slayer (Level 4)
- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is now 2.0 as opposed the 1.5 used by Trainers and Snaggers. This feature applies to moves that qualify for ICT.
- Can wear a third accessory.
- Shock Trooper classification *See Conditional Upgrades below*
-----
Slayer (Level 5)
- Renny can wear a fourth accessory.
- Once per turn, the rage cost for using an accessory drop to 15. Any additional use has the same cost.
- Overblades can use the Overpower skill to remove status effects. 15 Rage cost. This ability can be used regardless of the status afflictions he has, except for KO. No effect on debuffs.
-----
Overblade (Level 1)
- All stats gain 10 points.
- Base Rage generated is increased by 1.5 times (to 15 rage for slayer attack or being attacked).
- According to the Renny’s pokebrid type/s, gains additional type resistance and status immunity as if he was wearing the respective type/s of slayer armor, effectively making those type/s default armor/s. (He counts as wearing the armor/s despite not wearing it.)
-----
Overblade (Level 2)
- All stats gain 10 points.
- Intergrated Combat Training: Can use 12 elements.
-----
Overblade (Level 3)
- All stats gain 15 points.
- Base Rage Generation is now 2.0 times the normal rate.
Conditional Upgrades:
1) Upon getting 1 level of Pokebrid and 1 level of Slayer, Renny gains Intergrated Combat Training.
Intergrated Combat Training enables pokebrid moves to be used in place of Slayer weapons for all attacks, whether basic attack or sweeps or even RDPAs. The moves are pumped up to have the same base power that Slayer Weapons have (120 at Slayer 1 and 130 at level 3). AOE move become Single Target with no backlash. The rules are as follows:
A) Only moves that use the Attack stat subtype qualify. No Special Attack moves. (Status moves don't need buffing anyhow)
B) All moves learned by level-up qualify automatically. This doesn't apply to moves that can only be gained by breeding, tutoring or so.
C) Up to 3 Slayer empowered moves for each of respective pokebrid's types. (Psychic and Fighting)
D) All other element types chosen at respective upgrades only get 1 extra attack. If the pokebrid does not have an attack of a certain element, that attack type is unavailable.
E) All the moves that fit the above count as Slayer attacks and thus qualify for any upgrades or factors that influence them such as base power, slayer armor STAB bonus and rage generation and anything else Slayer Related.
F) 4 Elements are chosen at Slayer 1, a total of 8 is available at Slayer 4 and a total of 12 are available at Overblade 2.
G: All attacks that qualify can have the False Swipe function added to it if desired.
2) Upon getting 4 levels of Slayer and 4 levels of Trainer, Renny gains Shock Trooper classification.
Shock Trooper classification allows Renny to fight alongside his pokemons, with the three (2 pokemons and Renny) being able to attack on the same turn with no penalty. Renny doesn't actually count as a Shock Trooper. He just has the ability.
Trainer Actions)
Attentive Care: Restore the health of both his pokemons by 30%.
Guiding Support: A pokemon forfeits their attack to aid any ally with their attack via guiding them with enhanced senses or abilities. Target ally gains the benefit of Lock On/Mind Reader and Serene Grace. (Move will not miss (thus negating even 100% evasion) and has double chance of triggering status conditions or effects that happen some of the time.) If this action is applied to someone who already has the effect of Serene Grace on them, then add the base probability after the multiplication of Serene Grace for the true success rate.
Steadfast Expertise: One of Renny's pokemons is freed from the effects of techniques that would cause negative effect/s over several turns such as (but not limited to) a Ghost type Curse, Nightmare, Domination techniques as well as anything that can be dispelled by Rapid Spin. Additionally, attacks and abilities that would give them status afflictions or debuffs will fail to do so for the round. (However, this does not cure them of afflictions and debuffs already on them).
Selection of ICT moves: (Excluding Automatics although I still have to choose their respective element to use it.)
Psychic: Zen Headbutt (There are no additional physical psychic attacks)
Fighting: Rock Smash, Drain Punch, Ankle Sweep
Normal: Secret Power
Dark: Knock Off
Ghost: Shadow Sneak
Electric: Thunderpunch
Fire: Fire Punch
Rock: Stone Edge
Ice: Ice Punch
Ground: Smooth Over
Grass: Leaf Blade
Flying: Aerial Ace
Not chosen: Ruin, Dragon, Steel, Water, Bug, Poison
Future Signature and Love Techs:
Love Tech # 2: Together in Spirit! (Tentative)
Together in Spirit!: (Lola)
Cost/Requirement: 15 rage rage per affected ally. Pokemons of selected allies are automatically included in the cost. (Destroyer cannot be chosen)
Description: Through the spiritual connection that originate this technique stems from true love, anyone can find a ray of light providing mental and emotional strength from any trusted friend, even during the desperate and darkest hour when things seem their bleakest.
Effect: For 3 turns, Rage total can be totaled and split between allies as desired at the start of each turn. It also effectively acts as an immunity/cure to Apathy and Exhaustion during its duration.
Signature Tech: Valiant Rush
Valiant Rush
Description: Renny goes into a passionate frenzy when his allies and friends are in danger and personally enters the fray, inflicting damage on any targets of his choice with multiple blows that foes find difficult to endure.
Cost: 20 RP per hit. For every ally in Renny's team below 33% hitpoints and thus "in the red" or knocked out (or for every trainer down to 2 or less pokemons including 0), reduce the cost by 20. For each of Renny's pokemons knocked out, reduce the cost by 10. It's possible for the technique to be free if the reduced cost is equal to or more than the cost he pays for.
Effect: For every "payment" of 20 rage, Renny does 100% Massive Critical Hit with Almighty type damage to a target of choice. Thus he can choose to focus each individual hit on one target or divide the hits among any number of foes. The power of each blow is around 130 power after taking the doubled power due to crit in account, although the move still gains in strength with use of attack stat boost as normal. This move can only be used once every three turns regardless of how much rage he used or how many or few hits he done.
Signature Tech:
Bonds of Comradery: (Swampert Co-op)
Cost/Requirement: 40 for Renny, 25 for each ally wanting the effect.
Description: The vigor for battle is awakened in the trainer’s pokemon, as they eagerly strive to demonstrate to their foes and friends the proof of their master’s meticulous care and skill. With truly brave and skilled trainers, the barrier between trainer and pokemon is broken as they fight together on the field, becoming equals in comrades. To fight for a beloved master as an apprentice is an awesome feeling, but to be a trustworthy ally, to fight alongside him/her united as one team… there is no greater pride!
Effect: For that turn, anyone who is able to fight under their own power is able to fight like a Shock Trooper. The “Shock Trooper” cannot be directly targeted by enemy moves for this round as long as their pokemons are still standing. (The damage and effects of AOE attacks still works) If someone who doesn’t have 2 pokemon pays the price, anyone else who also paid can lend them a pokemon or two. Boost all stats by 1 stages for the trainer and the pokemons (even lent ones) for the round.
Renny can still attack on the same turn of using this technique.
Geminex
01-04-2011, 12:28 PM
You decreased Together in Spirit's cost, but you didn't drop the 'rage does not stop generating for any reason' effect.
Also, looking at that Steadfast expertise, I suddenly see you're also making it give immunity. In which case I'd ask you to limit it to one target
Menarker
01-04-2011, 12:41 PM
:raise: I thought you said we were going to play test that tech and see how it went. (Or are you talking specifically about only letting that apply to Apathy and Exhaustion?)
As for Steadfast Expertise, I'll change that.
Geminex
01-04-2011, 12:42 PM
Yes, but only in regards to apathy and exhaustion, cause you said that'S what you wanted to use it for.
Menarker
01-04-2011, 12:49 PM
Ah, ok. I'll change it for that then. Thanks for clarifying.
EDIT: Any more concerns at the moment?
Geminex
01-04-2011, 12:55 PM
No problem. The stats are fine. It... looks pretty good. Again. Thanks to everyone for cooperating.
And let's just clarify:
These upgrades are tentative in the sense that their strength may be modified to preserve game balance. Both upwards and downwards, whichever is necessary.
BUT.
And this is a big but. The kind that Sir Mix-a-lot likes.
Let's try to keep modification to a minimum. Without good character-related reasons, no more big changes. Mkay?
Menarker
01-04-2011, 01:00 PM
No problem.
I kinda was wondering if you noticed what I said above with using Gallade's Righteous Heart ability which I linked instead of his default Steadfast ability.
Anyhow, I guess we can talk tactics soon. :3 You have any thoughts about my plan mentioned previously? Basically getting rid of the Medic ASAP by using double Black Holes on the ones protecting it?
Dracorion
01-04-2011, 01:02 PM
Not particularly.
I'd suggest that the Trainers made Shock Troopers by Bonds of Comraderie should still be just as vulnerable as Trainers usually are. Which is to say, they can be put to sleep or something.
And gah. I don't want to have to read up on Black and White yet!
FINE! But I'm giving Pierce Zekrom. Yes, that Zekrom.
Also, I get a fifth character for the sequel.
And a pony.
And all the bitches.
Yeah, motherfuckers. RP posts. Get to it.
That means you too Bard.
I'd like to at least have one post from a representative of each team complete with a plan. No placeholders.
I mean God, Bard and Gem still have their last posts as placeholders. Douchebags.
Menarker
01-04-2011, 01:15 PM
But But... Most of us haven't even had second characters!
But we could give you a pony. You want Ponyta or the new electric pony from B/W?
Also, Zekrom is electric/dragon just like your Nagarai, so it's not a huge twist. Another extremely high stat pokemon though.
As for having "all the bitches"... HELL NO.
Anyhow, I'm still trying to discuss tactics with Gem. Rest assured I'm pretty good at posting once I actually got a plan in mind.
Dracorion
01-04-2011, 01:17 PM
I will consider conceding the pony for the character and Zekrom and the bitches.
Geminex
01-04-2011, 01:38 PM
I usually make a point of not looking at other people's plans until I've made my own, but Menarker...
First, plan's not bad, but I have a better idea. Just a moment.
Second, are you making Whitney and Lola use Sync-techs without paradigm shifting?
Since when is that possible?
Edit:
Also, what exactly does 'protected' status do?
I get that they can't be targeted until the enemies to either side of them are down.
But what about AOE attacks that would hit them?
Dracorion
01-04-2011, 01:47 PM
I mentioned that.
I don't remember us implementing that. Before we could do that, we'd have to have version for each SynchTech in and out of Paradigm shift.
So for now, anyway, Whitney and Lola have to Paradigm Shift.
Anyway, I suppose I should mention some battle notes: both teams have their pokemon revived and healed to full, though that had nothing to do with Second Wind. Paradigm Shifts are no longer in effect and are completely recharged.
Additionally, Team Impact has their Rage carried over from last battle, plus 50 from Second Wind. Renny starts with 50, without taking Second Wind into account.
AOE attacks on Protected units are wasted.
Menarker
01-04-2011, 01:53 PM
There was an agreement some time back I think regarding letting sync techs being possible without needing to paradigm shift because they were weren't balanced. Reasons being:
1) Paradigm shift costs 60 rage.
2) Paradigm shift PREVENTS you from gaining more rage. Locks out rage generation
3) Sync Techs requires 40 additional rage AFTER you enter paradigm shift.
4) There is no more free rage rockets to give pokebrids rage after they are locked out of rage generation.
5) Time limit of 3 rounds to somehow get 40 rage.
6) Thus the only viable/possible situation where they can use a sync tech is by having 100 rage and spending it all in one go.
The techniques are NOT that powerful that they require 100 rage to pay for it. Hence we agreed on something like this. Otherwise, we have to change the rules of Paradigm shift like making it cheaper. Or making it less restrictive on techs, like maybe 1 free use of any such sync techniques when you pay for paradigm shift, usable during the duration.
However, like Drac said, and I forgotten, we have not changed the techs to implement the changes.
EDIT:
Wait, Renny doesn't have 100 rage? He was with the group when they suddenly got recharged.
Also, how are we supposed to know what everyone's rage is if you don't tell us what actually happened last battle? You said some things got altered, like Mirror not actually doing her actions. Also, the group were swarmed, so we don't know how many individual hits the group members took before being downed.
The simple way to solve it would be to give everyone 100 rage.
Harder way is for you to do the math for us, since we can't do with the lack of info, especially not knowing how much they would have gained from being hit before being knocked out.
Geminex
01-04-2011, 01:54 PM
Yeah, thought so.
What's our formation? Last question.
And Menarker, when was this discussion? Cause your points are flawed.
First, if you have pokemon, they can gain rage for you.
Second, even if you don't, 100 rage isn't too much to spend. See it as a sort of bonus. Paradigm shifting costs 60 rage. If you have 100, you get a bonus, you get to use a pretty powerful technique for just 40 rage.
It's definitely balanced.
And even if it weren't, as has been pointed out, chaging it would require each move to be balanced individually.
...
No thank you.
Dracorion
01-04-2011, 01:57 PM
[Evolith/Device Space #1] [Impact] [Mirror] [Renny's Space #1] [Renny's Space #2] [Lola] [Evolith/Device Space #2]
Actually, I have to agree with Menarker on SyncTechs. 100 Rage is far too much, and not actually that easy to get. The simplest solution, though, would be to reduce the cost of Paradigm Shifting and/or SyncTechs.
Menarker
01-04-2011, 02:08 PM
The discussion was before we learned that pokemons could give pokebrids rage. And not all pokebrids have pokemons. Rachel and Whitney are more like special exceptions (Renny too except he doesn't have a Sync Tech). Most Pokebrids DO NOT have their own pokemons.
Also, some of the techniques do not scale well together.
Lola's Sexy Party technique which gives 3 allies helping hand for a turn, does not really compare to Whitney's Deathly Chill which has 100% freezing chance on 4 random foes and a chance of instant death on them.
Finally, forcing someone to horde up rage is discouraging because you force them not to use any of their other abilities of any type. So they have BETTER BE DAMN POWERFUL, since not using your rage means not using your other abilities to help you survive.
Altering Paradigm shift is one thing. But the simplest way would probably be letting anyone who has managed to Paradigm Shift get to use their respective form's ability once for free. So for 60 rage, you get doubled stats for 3 turns, immunities and one free use of a sync tech. Maybe make Sync Tech cheaper so additional ones can be used more.
Also, maybe give a method for those under Paradigm shift to gain rage (especially those without pokemons) in a manner similar to charging up.
(Trying not to directly advocate extreme changes to Paradigm shift since that is one of my class features and that might make my argument seem baised as opposed to fixing Sync Techs which I don't have access to.)
Dracorion
01-04-2011, 03:01 PM
EDIT:
Wait, Renny doesn't have 100 rage? He was with the group when they suddenly got recharged.
He has 100 Rage. His base was 50, and he did get the Second Wind boost, so he has 100.
Also, how are we supposed to know what everyone's rage is if you don't tell us what actually happened last battle? You said some things got altered, like Mirror not actually doing her actions. Also, the group were swarmed, so we don't know how many individual hits the group members took before being downed.
The simple way to solve it would be to give everyone 100 rage.
Harder way is for you to do the math for us, since we can't do with the lack of info, especially not knowing how much they would have gained from being hit before being knocked out.
Look at the attacking phase for Impact's group. Everyone has their Rage posted. If you look further back, you should find Kurika's as well.
That's the Rage you use, the last one actually shown.
Geminex
01-05-2011, 01:25 PM
This is more complicated than I remember.
Does prosperous gift still work with rage rockets?
Menarker
01-05-2011, 01:30 PM
Nope. AB decided to make that not work anymore.
Dracorion
01-05-2011, 01:33 PM
It only seems complicated because you've been out of it for so long, you lazy bum.
Geminex
01-05-2011, 01:50 PM
Hmm...
Okay, I've made a resolution. I'm really, REALLY going to nerf CCC after this battle's over.
...
Until then?
Better use what little time I have left, right? >: ]
Edit: That is to say, plan coming in two minutes. Lemme just laugh evilly.
Edit2: One more thing. How much rage does Kurika have now?
Menarker
01-05-2011, 01:54 PM
She was in the backrow after being injured (but not knocked out) in the first turn for at least three rounds. So following enforcer rules, she should have had 100 rage BEFORE Second Wind (Which ignores rage cap). Thus, she should have 150 rage.
Geminex
01-05-2011, 02:10 PM
Impact: CCC
Whitney: Sunny Day
Volbeat: Helping Hand Impact
Kurika: Devils dance on Sergeant B
Impact: CCC again
Volbeat: Helping Hand Renny
Impact: Flamethrower on Footsoldier C. STAB, Super effective, weather, helping hand give him a multiplier of 9, for a 130 power attack
Lola: Double Attack boosters on Renny
Renny: Paradigm Shift, Psycho cut on Foot Soldier B: Stats get quadruply boosted, Plus Stab, plus super effective attack, for a 70 power attack
Togekiss: Heat Wave on Foot Soldier A and Engineer A
Mirror: Build 2 Fire evoliths. Both use eruption on Foot Soldier A and Engineer B.
Whitney: Psychic on Foot Soldier B or C, whoever isn't dead yet. If both are, hit Health Fountain. If neither are, hit C
Mirror: Ground Cluster on Health Fountain. If that's not vulnerable, hit Foot Soldier B. If B's dead, hit C.
Kurika: Devils Dance on Medic A
>: ]
Unless Drac starts acting like a huge douche, that should kill all the foot soldiers, a sergeant and all their specialists.
Edit:
Also, Impact's equipment:
Weapons: Fire, Ice, Ground, Fighting, Dragon, Poison
Armor: Fire, Fighting, Poison
Accessories: Adrenaline boost, ???
Dracorion
01-05-2011, 02:13 PM
SHIT MAN.
SHIT.
LOOKIT THIS.
THIS IS ME PUTTING MY FOOT DOWN. LIKE A HUGE DOUCHE.
C,C&C only once per turn, cocksucker.
Also, screw it. Impact's team has 100 Rage. Fuck you.
EDIT: And one Evolith per turn.
Feel free to appeal to AB if you like.
Geminex
01-05-2011, 02:15 PM
How come? Free action.
I mean, I'm fine with changing the rules. But before you implement rule changes, maybe let us know?
And why just one evolith?
I mean, I kinda sorta understand CCC, though I don't agree.
But why the evoliths?
Dracorion
01-05-2011, 02:18 PM
Because more than once is ridiculous.
You cannot imagine how ridiculous.
And because I'm the fucking GM. Not kidding the slightest bit, here.
EDIT: As for the Evoliths... hm, let's call it logic at work. As in, it takes Mirror too much time to build one that she can't build another in the same turn before the enemies attack.
... What? I never said I was a good GM. In fact, I said exactly the opposite.
Menarker
01-05-2011, 02:20 PM
... Hold on...
First, Devil's Dance counts as a fighting type move, which Sergeants are resistant to. There is thus a 50% chance of the OHKO move failing.
Secondly, just to clarify, Impact will be hitting with a power of 877.5 for Flamethrower. (Not objecting. Just saying the math)
Thirdly, what do you mean by stats get quadruply boosted? Paradigm shift doubles the base stats which then get altered by stat boosts if any. Yes, the Attack stat ends up quadrupled though.
Fourthly, can we get a speed rating on the Foot Soldier to compare crit rating? Renny's Psycho Cut is an increased crit move and Renny is equipped with Razor claw for yet another Crit boost. So, if Renny is faster, he has around 50% chance of doing double damage that ignore any bonuses or debuff.
Fifthly, Gem, you forgot to take in account Renny's Pokebrid Action. Renny can either:
A) Confuse an opponent
B) Reduce a foe's defense stat by 1.
Sixthly, Shouldn't Lola spend a little rage since she is likely to get hit? Maybe have one of those Attack boosters be paid with rage and she can use something like Reflect to reduce physical damage to herself and to Renny and Togekiss. (Effects herself and 2 nearby)
Lastly, the foes have two evoliths despite only one engineer. ^^; Normally, there are two mechanic slots for our team anyways. I don't really see a problem. Worth asking AB though.
Geminex
01-05-2011, 02:20 PM
How ridiculous, though? It's no different than using it once when we've got a full set of enforcers. I specifically designed it so it'd be modular like that.
Edit:
And where does it say that devil's dance is fighting type?
I checked the document. Doesn't mention fighting type. It's a OHKO technique, why does it even need a type?
Menarker
01-05-2011, 02:27 PM
OHKO typing matters because of immunities/success rate. Remember when we had Kurika use Devil Dance against that Wonderguard Bibrarel Pokemerc? That was because it was normal type and her move (or rather she) could be considered fighting type. Also, Horn Drill would not work on Ghosts and Fissure would not work on Flying. That sort of thing.
Resistance effects success rate negatively if I recall correctly, just like how weakness doubles the chance of something happening.
Also, Drac why can't Kurika have 150 rage? It's completely in keeping with the rules. 3 turns in enforcer slot while conscious = 100 rage. Second Wind adds 50 rage while breaking cap. 150 rage. Simple steps.
Anyhow, got to go for now. See you guys a bit later
Dracorion
01-05-2011, 02:33 PM
Fourthly, can we get a speed rating on the Foot Soldier to compare crit rating? Renny's Psycho Cut is an increased crit move and Renny is equipped with Razor claw for yet another Crit boost. So, if Renny is faster, he has around 50% chance of doing double damage that ignore any bonuses or debuff.
I have no idea. Neither does AB.
But it's probably something close to Renny's.
You'll find out when I make my post.
Sixthly, Shouldn't Lola spend a little rage since she is likely to get hit? Maybe have one of those Attack boosters be paid with rage and she can use something like Reflect to reduce physical damage to herself and to Renny and Togekiss. (Effects herself and 2 nearby)
Why would Reflect affect three targets?
We haven't implemented Black and White yet, that I recall.
Lastly, the foes have two evoliths despite only one engineer. ^^; Normally, there are two mechanic slots for our team anyways. I don't really see a problem. Worth asking AB though.
There's a force of HPG fighting Granzranx and who's to say one of them couldn't have built the extra Evolith beforehand?
I'll admit, I saw Gem trying to cram like thirty attacks into one turn with C,C&C and two Evoliths and I'm like WOAH SLOW DOWN MOTHERFUCKER.
Gem, show me a plan with one C,C&C and Mirror building two Evoliths and maybe I won't freak out.
How ridiculous, though? It's no different than using it once when we've got a full set of enforcers. I specifically designed it so it'd be modular like that.
By your own admission it's overpowered.
That ridiculous.
Edit:
And where does it say that devil's dance is fighting type?
I checked the document. Doesn't mention fighting type. It's a OHKO technique, why does it even need a type?
Yes it does. It's probably Almighty type, though.
Geminex
01-05-2011, 02:38 PM
could be considered fighting type
Yes. It could be considered. But it was never really defined as such, was it? Even if AB let us use it as such.
I mean, it's not about my plan right now. I can change that easily enough.
What I'm trying to say is: Let's have rules. If a rule says that something is a, let it be a. If such a rule does not exist, don't arbitrarily say "but that is a!".
Devil's dance: According to the document, the rules, it's typeless. If we want to change those rules, sure. But as it is, I've used those rules. Applying rule changes retroactively kinda defeats the point of rules. Same with Evoliths. Same with CCC. Change it, by all means. But a applying that change retroactively for no good reason? Let's not get into that. We've never done it before, and come on. Is there really a need to?
By your own admission it's overpowered.
That ridiculous.
When did I say that? I wanna nerf it so I can buff Dark Ambition. I'm under-using that.
Edit:
Drac, if you were good at manipulating people, this would be the bit where you go conciliatory and implicitely challenge me when you finish your response with a "Besides, can't you compensate for that one CCC?"
Dracorion
01-05-2011, 02:54 PM
I'm pretty sure AB applied the change that makes Rage Rockets not work with Prosperous Gifts, or Medics no longer being able to use Rage Rockets, or Medics having limited item availability out of nowhere.
Like I did with Evoliths. And C,C&C.
This RP, the rules, it's all a work in progress man.
Hell, I dunno if I'm right. But Impact being able to make Kurika and Whitney act three times in the same turn at most is too fucking much. This is two extra attacks, three actually, for 30 Rage. With a Stamine Boost, you know, the accessory, you'd have to pay 30 Rage for just one attack.
Hell, isn't C,C&C your Signature Sequence with Rayleen? You shouldn't be able to use it at all right now. Or did AB say you could use it without Rayleen? That would be rather unfair to all of us, though, since then you'd have two Signature Techniques where we all have one.
At any rate, it may be simpler for you to make it a Signature Sequence with Irene. But that's something you gotta talk to AB about.
I'll concede the Evoliths, so long as I still don't percieve two to be too much.
And again, feel free to appeal to AB. His RP, he's smarter to me and a better GM. I'll go by what he says.
Edit:
Drac, if you were good at manipulating people, this would be the bit where you go conciliatory and implicitely challenge me when you finish your response with a "Besides, can't you compensate for that one CCC?
No.
Also, Drac why can't Kurika have 150 rage? It's completely in keeping with the rules. 3 turns in enforcer slot while conscious = 100 rage. Second Wind adds 50 rage while breaking cap. 150 rage. Simple steps.
Because I decided before that to give you guys your 100 Rage. I'd been on the fence since I first said your Rage would be carried over.
Suspicious as it may seem, my saying you all have 100 Rage had nothing to do with Kurika.
Geminex
01-05-2011, 03:13 PM
I'm pretty sure AB applied the change that makes Rage Rockets not work with Prosperous Gifts, or Medics no longer being able to use Rage Rockets, or Medics having limited item availability out of nowhere.
True. And those changes were good.
But they weren't applied retroactively. They applied to the future, not to shit that had already happened.
Look, my point is: When Renny used prosperous gifts with rage rockets, AB said 'You can't do that' pretty quickly.
But he didn't reject the plan because of it. Because, as of the time the plan was posted, that wasn't a rule yet.
It was good that it was made a rule. But it was also good that it wasn't retroactively applied. Because plans are hard enough to formulate without wondering whether a particular strategy of yours will be declared overpowered.
Bluh.
I'll accept this (like I have a choice), but I'd propose that, from now on:
When a plan is posted, those rules apply to it that were valid at the time of posting. If a rule gets changed, the change doesn't apply to the plan.
Also, we should probably make a list of all the rules (all of them). We've got enough info for a good-sized handbook, I'd bet.
Menarker
01-05-2011, 03:18 PM
Hell, isn't C,C&C your Signature Sequence with Rayleen? You shouldn't be able to use it at all right now. Or did AB say you could use it without Rayleen? That would be rather unfair to all of us, though, since then you'd have two Signature Techniques where we all have one.
AB said that it can be done without your love-partner. But having a partner alters the cost. Normally, if you're in the same team as your partner, you could split the cost between the two of you as the two of you are working as a team.
However, if your partner is NOT with you, then you have to pick up the slack they left behind to do the move, thus you have to pay for their part too. (Note that I used Prosperous Gifts several times without Lola being present.)
Otherwise, Renny would lose half his techs when AB forces Lola retires for good later on (which I have no power over).
Dracorion
01-05-2011, 03:23 PM
That's not-
Menarker, when you use a Signature Sequence without your partner in the main formation, yes, you have to pay the full cost. But the partner still helps with the technique.
Like Lola showing up for Prosperous Gifts. I don't think any of us would've wanted to see Renny wrapped only in ribbons popping out of a giant gift box.
Similarly, Chizuru helping Pierce and Impact and Rayleen with C,C&C last mission.
BUT, when your partner is nowhere NEAR where you are right now, like how Rayleen is currently MIA and Impact is deep inside an enemy fortress, there is no possible way they can physically help with the Signature Sequence.
It's why Pierce hasn't used either of his right now, because he doesn't know where Shizuka and Chizuru are. Y'dig?
When Renny makes Lola pregnant, I'm fairly certain she'll still be able to help with Signature Sequences when it's reasonable for her to be able to show up, since those are just harmless short appearances.
Geminex
01-05-2011, 03:23 PM
Also, guys.
If I use Stamina boost, does helping hand apply to both attacks?
Edit:
As for the sequences, I see. Sorta.
But come on, unless its explicitely stated, we really shouldn't let plot interfere with gameplay like that.
Not to mention that Impact could probably CCC on his own pretty easily.
Dracorion
01-05-2011, 03:28 PM
Yes he could.
But then it'd be a Signature Tecnique. That you can't have right now. Because it'd be really easy for Pierce to have Aria and Metagross combo right now.
As for plot affecting gameplay, I'm pretty sure AB would have my back on this. Because this RP isn't entirely devoid of logic.
I'm not sure about Helping Hand. My logic sense says no. Menarker, opinions?
Geminex
01-05-2011, 03:42 PM
Oh come on. Yes it is. Plot and Gameplay are in two separate rooms. We haven't linked them before, and doing so now would just be stupid. Especially after all the balancing.
Look, it'd be bullshit to require a unit to be part of the formation for the technique to work. That's the entire reason we came up with the cost-splitting.
And as long as they aren't part of the formation, it makes no difference, gameplay-wise, if they're present or hundreds of miles away. He should be able to use it, gameplay-wise. Story shouldn't influence that.
Look, I will gladly come up with an explanation for Impact's ability to use his move. But not letting someone use a technique because of arbitrary story-related shenanigans, that's just dumb.
As for Pierce, he's in plot mode right now. Plot shit affects him. We're in gameplay mode. It shouldn't affect us.
Dracorion
01-05-2011, 03:57 PM
The thing is, there are no battle transitions here. Combat and plot don't happen in two separate spaces.
If Rayleen had a way of showing up inside Millenium House right now, why the hell would she only be using it to help Impact every now and then when she could be bringing in a large number of Watchmen with her instead?
AB is, I think, aware of this. If he just let shit happen without rhyme or reason, this RP would devolve into one big flaming ball of over-the-top ridiculousness.
So he maintains some form of consistency. The crazy shit we usually see is either superscience, when it comes to like how weapons work and shit, or zany character wackiness.
I'm sorry I shut you down like that. You can have Mirror construct twice, and Helping Hand can affect both attacks, though I may change it afterward if I think it's overpowered. And I'll try not to change the rules retroactively in the future.
And honest to God, if C,C&C was just a Signature Technique or if I believed it'd be okay for Rayleen to show up, I'd let you do it once.
But yeah, sorry.
Geminex
01-05-2011, 04:05 PM
The thing is, there are no battle transitions here. Combat and plot don't happen in two separate spaces.
What the...
Of course they do!
I mean jesus!
Everything from the fact that trainers limit themsevles to 2 pokemon, over the concept of 'free actions', over the fact that our characters get exponentially stronger as we progress through missions, over item limits, over the very concept of "rage", over the lack of PC death... I could go on.
But fuck, man. This RP is arbitrary as shit. Gameplay is fun. And plot is fun. But this is about 50 threads too late to start insisting that the two be in sync.
And look, I'm not even asking you to let me be arbitrary. I told you, I'd provide a satisfactory explanation. That is all you can ask for. I'm in the clear gameplay-wise, I'll explain it away plot-wise.
Alternative is that I buff Impact to compensate for the loss of his relationship tech. Pick a new one, I guess.
Dracorion
01-05-2011, 04:11 PM
Yeah, that's one thing I can't explain.
But then again, it's part of what makes this Pokemon.
Sure, shoot me your explanation. I make no promises, though.
And hey, I still say you can ask AB. I'm not saying this because I know he's busy these days, I don't have a problem with waiting before he can respond. And I'll abide by what he says.
EDIT: Also, you can always be like Charlotte who has no Relationship-Tech.
Geminex
01-05-2011, 04:22 PM
Look, it doesn't matter what AB says. Or, well, it does, because what he says goes.
But this is simple. Either plot doesn't affect gameplay. That's the way it has always, always been before.
Or we start intermingling plot and gameplay. And then remodify gameplay to provide balance.
My suggestion is this: Impact opens a line to Rayleen, sends her the battle info, asks her for tactical advice. She gives it. The end.
Or he could just channel her spirit, if you prefer. I'll even find some quotes to zip through his subconciousness to demonstrate how she's with him in spirit.
Or, like I said, I buff Impact. Probably I'd just remove CCC, instead give him a technique called 'Veni, Vidi, Vici', which lets all enforcers use an extra attack for 15 rage per enforcer. Y'know, like CCC. As an additional effect, Impact can let Rayleen or Irene support him when using said technique, splitting the cost between them. Y'know, like CCC. Unlike CCC, absence of Rayleen or Irene can't prevent use of said technique, thank god. It'd count as a signature technique, but Impact can choose it instead of his first relationship technique.
I'll even throw in a paragraph where Impact discards his old reliance on Rayleen in favor of using solely his own intellect. That'll make it allright plot-wise. And if anyone has gameplay objections, they can shove them where the sun does not shine.
How about that?
I mean seriously, I can't believe we're arguing over pedantic bullshit like this. This is not DM behavior. If you go through with this, you're hurting the RP in favor of plot shit nobody cares about.
Dracorion
01-05-2011, 04:41 PM
Yeah, well, it's not like I don't keep saying that I'm a horrible GM.
It doesn't help that I want to point out the flaws in your suggestions, either.
But AB appointed me temp GM and I'll fulfill that role to the best of my ability. It's not that I'm not open to your opinions, it's that you've utterly failed to convince me. I mean, hell, I'm fairly certain AB's mentioned what I've been saying about this before.
So yeah. I'm putting my foot down and you can be angry about it and ask AB if you want.
Or hell, I will. AB, can Impact use C,C&C, you know, his Signature Sequence with Rayleen, right now?
For that matter, can Signature Sequences be used at all when one of the people involved should be logically physically unable to participate? Like, pretend Lola wasn't in Impact's team right now and Lola was instead outside Millenium House with the rest of the Watchmen. Could Renny still use Prosperous Gifts?
I mean, God, I was trying to show like leadership and confidence and shit by putting my foot down, but I'm really just not sure about this.
Geminex
01-05-2011, 04:49 PM
How have I failed to convince you?
There is literally no reason to do this, other than you saying 'No'. Seriously. I mean, put it this way. If Impact used CCC normally, what would be bad about that? As far as I know, AB didn't have Rayleen disappear in order to weaken Impact. The GM doesn't want Impact weakened. There's no gameplay reason for Impact to be weakened. The only reason is plot-related, but that's entirely insubstantial. Even if you don't like that one explanation, there are others. And the only reason any of them are unsatisfactory is because you're saying they are. Why are you saying that? I have no fucking clue. It's arbitrary, it's pointless, it's not turning this into a better RP. Just outline your moviations, will you?
And what's up with AB anyway? I thought this was supposed to be temporary?
Dracorion
01-05-2011, 05:04 PM
Well I'm pretty sure it was implied that was how Signature Sequences were going to be since they were implemented. But, no real reason why not.
There's nothing bad about Pierce having all the bitches, either!
But meh. While we wait for AB to respond, what the hell, Impact can use C,C&C once per turn. I still think he shouldn't, but whatever.
And I dunno about AB. I think it was only supposed to be while he's camped out in Westfuckistan, but I forget how long that way supposed to last.
By the way, I hope you realize that now I'm going to have Impact spend the rest of the battle knocked out as revenge.
Geminex
01-05-2011, 05:17 PM
Well, Pierce having all the bitches would leave very few bitches for the rest of us. That would make us very sad.
Look, even if you were right, that'd simply equate to Impact getting a nerf due to Rayleen's absence. To balance that, we'd have to buff him. And I'd buff him by just giving him the same technique over again. What is the fuckmothering point?
Also, did the rest of us get a say in the whole DM thing?
I mean, you're driving the story well, and combat's good. But there's no reason for you to be handling rules decisions just because it's your sidequest.
Dracorion
01-05-2011, 05:29 PM
Yep, there's a very real possibility I overstepped my boundaries and took GM too literally.
I do believe there was a small discussion at which point AB said "Dracorion's in charge" and here we are.
Geminex
01-05-2011, 05:41 PM
Indeed. Good to know.
I hope it won't become necessary to use that knowlege. : )
Anyway, plan again. No huge changes, really. Bit more risk, but eh. That's what makes it fun, am I right?
And I'm hoping that the equivalent of 9 130-power attacks is enough to kill a grunt. Y'know. Or else.
Impact: CCC
Whitney: Sunny Day
Volbeat: Helping Hand Renny
Kurika: Devils dance on Sergeant B
Lola: Attack booster on Renny, Special attack booster on Impact
Impact: Flamethrower on Footsoldier C. Stats bonus, plus STAB, Super effective, weather, helping hand give him an effective multiplier of 9, on top of a 130 power attack
Renny: Pokebrid action, reduce Foot Soldier B defense by 1 stage.
Renny: Paradigm Shift, Psycho cut on Foot Soldier B: Stats are effectively triple, Plus Stab, plus super effective attack, plus helping hand on top of a 70 power attack
Togekiss: Heat Wave on Foot Soldier A and Engineer A
Mirror: Build 2 Fire evoliths. Both use eruption on Foot Soldier A and Engineer B.
Mirror: Ground Cluster on Health Fountain. If that's not vulnerable, hit Foot Soldier C. If C's dead, hit B.
Impact: Use Stamina boost, hit Medic with Flamethrower.
Also, I found Impact's theme song. (http://evilpokemonarmy.ytmnd.com/)
Also also, dibs on making the next thread.
Again, or else.
Menarker
01-05-2011, 06:11 PM
Drac, you're not a GM to decide how the rules are made. That is solely AB's domain as the one who runs the setting.
Your job as sub-GM (as far as I see it) is to keep the game running and to enforce the rules that AB already ruled on. I'm perfectly willing to listen to whatever interpretions you may have about the rules, but I take any such interpretions as if they came from me, Gem, Bard or Dante. As interpretions from a fellow player. Especially when the rules are not specific to your quest alone, but to the entire premise of the game in general, including after your character specific mission.
Thus, in regards to how Love-Techs operate and such, I pretty much insist that these things should be high-lighted for AB to rule upon.
My personal viewpoint with lovetechs is that each PC characters are capable of performings these actions on their own. Impact is very tactical, even without Rayleen. Renny is very dutiful about supporting and helping people, even without Lola. Pierce is a great combatant even without Chizuru. Having these love-partners who are also compatible with their respective strengths just enables them to do these techniques with more grace, skill and flair than normal.
Or as Renny would say it, these techniques may have been learned BECAUSE of their interaction with these specific characters. Lola TAUGHT Renny how to use items like these because of her skill as a medic. Rayleen TAUGHT Impact how to be even more of a leader than he was. The absence of these characters doesn't mean that the PCs suddenly is unable to do it, or that they haven't personally developed by their interactions with said specific character.
That is how I see it. ^^
EDIT: Oh, I see you kinda ninjaed what I intended to say.
Geminex
01-05-2011, 06:26 PM
God, I despair at you people. ONe doesn't manipulate me when I'm literally asking for it, the other decided to take my veiled threat and turn it into a reality, spelling it out in 300 words or more.
Thanks, Menarker. Now you've got conflict instead of an obedient GM. THANKS.
Also, I was curious. What's your first language?
Menarker
01-05-2011, 06:31 PM
It's always been English.
But I'm not making any threat. I just think that he overstep his sub-GM boundaries a bit (which he himself said he might have) . I'm listening to his interpretations, but using GM power to back his viewpoint is personally going a bit far, when we could just wait for AB to make a ruling and then he can enforce that.
I'm not angry with him or anything. We got plenty of time to discuss these things and wait for AB after all.
Geminex
01-05-2011, 06:36 PM
Oh never mind. You just don't get it, do you.
Do you have anything to add to my plan, other than the suggestion to protect Lola better? And I'm honestly not so sure about that. Even if she does go down, it'd take quite a few attacks. And we can throw her a revive if necessary. Just one item.
And English? Seriously?
Huh.
In that case, remind me to make fun of your english more. Unless this relates to the deafness thing, in which case, I never said anything.
Bard The 5th LW
01-05-2011, 06:57 PM
And English? Seriously?
Huh.
In that case, remind me to make fun of your english more. Unless this relates to the deafness thing, in which case, I never said anything.
You're grasping at straws Gem.
Geminex
01-05-2011, 07:05 PM
You're grasping at straws Gem.
They can't all be marvellous examples of intelligence.
Bard The 5th LW
01-05-2011, 07:13 PM
Nitpicking at grammar in a debate that has nothing to do with grammar is a shitty tactic.
You're shitty in my view right now.
How does it feel to be like shit.
Geminex
01-05-2011, 07:16 PM
You tell me. You're obviously incapable of observation, though. I mean damn, your reality is so far from mine I doubt we could see each other if we had fucking Hubble telescopes.
Was there even a debate going on? I don't think so, or I would've won it already. I was just predicting further arbitrary nitpicks. That is much less shitty that using grammar-nitpicks as a debating tactic.
Edit: SCIENCE FACT
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