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Krylo
02-01-2011, 03:25 PM
BIO LINKS:

GROUP 1
Mauve Mage (http://www.nuklearforums.com/showpost.php?p=1092505&postcount=105): Dark Knight, Hume
Menarker (http://www.nuklearforums.com/showpost.php?p=1092210&postcount=66): Dragoon, Android
IHMN (http://www.nuklearforums.com/showpost.php?p=1092104&postcount=36IHMN[/url): Blue Mage, Hume
Riin Whitewind (http://www.nuklearforums.com/showpost.php?p=1092096&postcount=31): Black Mage, Tarut
phil_ (http://www.nuklearforums.com/showpost.php?p=1092031&postcount=12): Entertainer, Tarut
BardTheFifthLightWarrior (http://www.nuklearforums.com/showpost.php?p=1092589&postcount=117): Red Mage, Hume
Teal Mage (http://www.nuklearforums.com/showpost.php?p=1093006&postcount=164): White Mage, Hume


GROUP 2
Arhra (http://www.nuklearforums.com/showpost.php?p=1092035&postcount=16): Fighter, Viera
Dracorion (http://www.nuklearforums.com/showpost.php?p=1092156&postcount=50): Dragoon, Viera
Overcast (http://www.nuklearforums.com/showpost.php?p=1092117&postcount=38): Blue Mage, Hume
CelesJessa (http://www.nuklearforums.com/showpost.php?p=1092153&postcount=49): Thief, Viera
Geminex (http://www.nuklearforums.com/showpost.php?p=1093162&postcount=169): Red Mage, Tarut
POS Industries (http://www.nuklearforums.com/showpost.php?p=1093315&postcount=190): Gambler, Moogle
McTahr (http://www.nuklearforums.com/showpost.php?p=1092651&postcount=132): White Mage, Tarut

The Pirate Pad, apparently you people have been using it. (http://piratepad.net/YEOsgAJABt)


Re: Title. Argath is Longinus.


Anyway, old thread was around 150 posts. Figured it was time for a new one. Continue discussing your ineffectual strategies here.

Dracorion
02-01-2011, 03:35 PM
You know what? Screw it.

I vote we whale on the bastard until it kills us or we knock it out.

All in favor say aye.

Overcast
02-01-2011, 04:36 PM
In his mind Caspin is the savior. It is him, but hey that has worked with the first boss in every videogame I've ever played. Lets do it.

Krylo
02-01-2011, 06:33 PM
What your shit looks like:

http://i56.tinypic.com/mvi8sx.png

Geminex
02-01-2011, 06:41 PM
Bluuurgh. Can we wait another day? I'm really not sure what to do.
If we can't, assume that Docus is using standard-action fire on the third coyote, unless anyone here actually comes up with an adequate plan.

McTahr
02-01-2011, 06:49 PM
I really kinda wanna just bitchstick Dingo 3 and see what happens.

Geminex
02-01-2011, 06:53 PM
Waaait Drac fuuuck you're actually attacking the arm?

I said maybe we should. It was a theory I'm not even fully behind yet!
Mind you, if it works, I'm totally taking credit. If it fails, your fault.
...
But goddammit man, why do you always listen to me at the worst possible times?

Dracorion
02-01-2011, 06:56 PM
Because the worst possible times are when you actually have good ideas.

Teal Mage
02-01-2011, 07:07 PM
Bluuurgh. Can we wait another day? I'm really not sure what to do.
If we can't, assume that Docus is using an instant-action fire on the third coyote, unless anyone here actually comes up with an adequate plan.

Don't overplan, just throw magic at it until it dies! This is a fight! The time for planning ended several posts ago!

At least use Defend - intuitive magic doesn't hurt things!

Geminex
02-01-2011, 07:13 PM
First, I'm not planning here. I'd like to, but apparently we do not know enough. So I am not. Though even if it's not necessary, this is a matter of pride now.
Must... outsmart... GM...

Second, I mean standard-action. Like, cast from the staff. Instant-action doesn't make sense, since intuitive still takes a slow action, I think.
Still, thanks for the reminder.

Third, if I'm ever on the same team as you, we are going to have fun.

Teal Mage
02-01-2011, 07:21 PM
I've already promised to have Arden kick Docus if he starts planning too much.

It'll be a new Teamwork Attack! :dance:

Third, if I'm ever on the same team as you, we are going to have fun.

So much fun.
(http://img507.imageshack.us/img507/4813/nanoha2.jpg)
:D

Geminex
02-01-2011, 07:40 PM
H3H3H3H3H3 (http://ib.skaia.net/image/1915.png)

You underestimate the power of mere words, my friend.

Bard The 5th LW
02-01-2011, 07:42 PM
H3H3H3H3H3 (http://ib.skaia.net/image/1915.png)

YOU UND3R3ST1M4T3 TH3 POW3R OF WORDS.

Not everyone reads Homestuck, bro.

Overcast
02-01-2011, 07:43 PM
Oh didn't you know? Teal doesn't read MS Paint Adventures.

Geminex
02-01-2011, 07:47 PM
I do not understand that. What is 'not reading homestuck`"?

Still, I've made it legible to the uninitiated. The picture's still cool.

Teal Mage
02-01-2011, 08:01 PM
I'd call it creepy, but that's not the point!

Not everyone reads Homestuck, bro.

Hahahahahahaha, yes.

Ignorance pays off!

You underestimate the power of mere words, my friend.

Only your's Gem. Only your's.

Geeeeeeeem, you're speeeeeecial.

Geminex
02-01-2011, 08:05 PM
I'd call it creepy, but that's not the point!
Actually, that was the point.
And would you say more or less creepy than the blood-flecked cheeful little girl?

Only your's Gem. Only your's.

Geeeeeeeem, you're speeeeeecial.
Awh, thanks!
I'll do my best to live up to the expectations.

POS Industries
02-01-2011, 10:32 PM
but if we're gonna plan, let's do something that's actually useful.
If we're gonna plan, we should be doing it in character in the actual RP thread. Our characters aren't all able to instinctively organize via collective hivemind here, so if you want Prasad to do something other than shoot at the nearest, most easily-killable threat (ie do something beyond his own self-interest), he needs to be told directly.

Dracorion
02-01-2011, 10:34 PM
Hey now.

Argath's telling people to do shit!

POS Industries
02-01-2011, 10:44 PM
Which is good! But he did it after Prasad fired, but that's okay!

Arhra
02-02-2011, 01:29 AM
Sure, if Arhra can edit, we can pull Jade back.
Haha, no. That sounds an awful lot like retreating and that is not a thing heroes do. Ever.

Anyway, we should kill most if not all of the dingoes first. The damage they can do will really stack up otherwise.

McTahr
02-02-2011, 02:31 AM
Dingo 3 - BITCH STICK'D
<3

That aside, I think it would be a jim dandy idea for the mages to strive to not be right next to the death machine on this coming round. I'm pretty sure the Tarut look like fun-sized snacks at this point. You know. The kind you get at Halloween that aren't fun at all because they're fucking tiny.

Dracorion
02-02-2011, 07:45 AM
Yeah, the mages should back away. Though Prasad is the "tankiest" of the midgets, so perhaps he should stay to help Jade with her Dingo.

I think we can trust Dingo 5 to suicide at the Udrafresk, so that just leaves 2 and 6.

POS Industries
02-02-2011, 11:15 AM
Yeah, I'm pretty sure Prasad can take a hit okay for now, and the udrafresk should be distracted enough by the dingos for him to at least get in one more shot on the trash before he has to move out.

Dracorion
02-02-2011, 12:51 PM
tiny bro

The best thing.

TINY BROFIST BUMPS!

Menarker
02-02-2011, 02:35 PM
Made a new Edu-pad for this RP, since I'm kinda tired of Pirate-pad crashes.

So, come over here to discuss FF in the future! (You can also find the link in my signature)



http://edupad.ch/wyPKIAEXKG

McTahr
02-02-2011, 05:40 PM
Even if Dingo 2 is about to drop, I can help finish it off through the regen, or just you know, not be in range of the Udramidgeteater, as was my original plan when it got all up in our grill.

Dracorion
02-02-2011, 05:42 PM
There was a severe lack of tiny fist bumps in your post.

I am disappointed.

Teal Mage
02-02-2011, 07:14 PM
Haaaaaah.

Idea of tiny mages scurrying away from the terrifying-skinless-ape-thing is a hilarious mental picture. Its even funnier because they're trying to pretend to be brave while they're doing it!

Because really, who do they think they're fooling?

Geminex
02-02-2011, 07:14 PM
Bluuurgh. Let's see what this fucker can do.

And Drac, if Argath loses us our reward by breaking its arms, then he's gonna pay us all back, no matter how long it takes.

Krylo, 2 questions:
You said mediate won't work on the Udrafresk, cause it's a boss. Fair enough. But dingos are acceptable targets, yes? Could I use mediate during battle? Like, as a slow action or something? And would the dingo get any sort of HP bonus when coming over to our side? Or would we have to heal it up again?

Secondly, how does alignment work exactly? Like, is it simply a measure of how good/evil my character has been? Is it more of a measure of how likely to act in a good/evil manner he is? Both?
The book really doesn't say much.

Edit:
Because really, who do they think they're fooling?
So. Much. Fun.

Krylo
02-02-2011, 07:19 PM
Krylo, 2 questions:
You said mediate won't work on the Udrafresk, cause it's a boss. Fair enough. But dingos are acceptable targets, yes? Could I use mediate during battle? Like, as a slow action or something? And would the dingo get any sort of HP bonus when coming over to our side? Or would we have to heal it up again?Mediator – Passive
A character with this incredible ability is capable of turning even the most bloodthirsty of foes into reluctant allies with the power of persuasion alone. Mediators may attempt to persuade defeated foes to join them for a time – or at least coerce general cooperation – with a successful Negotiation check at an appropriate difficulty.
The Mediator must be able to speak the creature’s language, and Bosses and End Bosses cannot be affected with this ability. Furthermore, upon successfully persuading a monster to assist the party, the character with the Mediator ability forfeits his share of the gil reward for overcoming the creature. This is similar to causing the
Charm status in foes, but the creature retains free will and there is no fixed duration. This ability may only be used once per session.

Secondly, how does alignment work exactly? Like, is it simply a measure of how good/evil my character has been? Is it more of a measure of how likely to act in a good/evil manner he is? Both?
The book really doesn't say much.

It's a measure of how aligned they currently are with the cosmic forces of either shadow or holy.

So neither.

Geminex
02-02-2011, 07:26 PM
It's a measure of how aligned they currently are with the cosmic forces of either shadow or holy.

So neither.
Both of which are just forms of magical energy, one pure, one "corrupted", I know.
What I'm getting at is this:

If my character is aligned in a certain manner, does that restrict his freedom of action? Like, if I have massive shadow alignment because I've been sacrificing orphans to dark gods, would it be OOC for him to do a good deed of some sort? Or is it really just a way of keeping track? I've played games that handle it both ways, hence the question.

And I did read the mediator ability. I read all the text. All of it. Still doesn't answer my question. If I go up to a defeated dingo (I'm assuming "defeated" in this case is "0 HP or lower") during this battle, can I mediate with it? Or is mediator to be used outside of battle only? Or are they only defeated when the battle's over and we've won?

Dracorion
02-02-2011, 07:37 PM
Haaaaaah.

Idea of tiny mages scurrying away from the terrifying-skinless-ape-thing is a hilarious mental picture. Its even funnier because they're trying to pretend to be brave while they're doing it!

Because really, who do they think they're fooling?

Moogles are the only ones with balls that aren't proportional to their size, amirite?

And Drac, if Argath loses us our reward by breaking its arms, then he's gonna pay us all back, no matter how long it takes.

Hey Gem?

Gem?

Fuck you.

Also, just to be safe you should probably have Docus run in a different direction altogether.

One that doesn't put him near everyone else.

THE RED MIDGET STANDS ALONE.

Krylo
02-02-2011, 08:16 PM
If my character is aligned in a certain manner, does that restrict his freedom of action? Like, if I have massive shadow alignment because I've been sacrificing orphans to dark gods, would it be OOC for him to do a good deed of some sort? Or is it really just a way of keeping track? I've played games that handle it both ways, hence the question.It's a measure of how aligned they currently are with the cosmic forces of either shadow or holy.


...So, just a way of keeping track.

And I did read the mediator ability. I read all the text. All of it. Still doesn't answer my question. If I go up to a defeated dingo (I'm assuming "defeated" in this case is "0 HP or lower") during this battle, can I mediate with it? Or is mediator to be used outside of battle only? Or are they only defeated when the battle's over and we've won?That last one.

If for no other reason than that it's hard to talk to something that is unconscious and/or dead. Also hard for them to help in the fight.

Dracorion
02-02-2011, 08:41 PM
Ovie, the Udrafresk is only Medium Range from Caspin, which isn't that far away.

Overcast
02-02-2011, 08:52 PM
Hmm, didn't realize it was big enough to be considered a whole medium movement. Anyway edited.

Menarker
02-02-2011, 09:49 PM
Krylo, I'm just curious. Are you waiting for anything from Group 1 in particular? Because it seems like everyone has pretty much decided on how the group is splitting up.

Data Room: Jhen, Kole, Bello
Cybernetic Room: Ark, Raltz
Necro-Animation Room: Arden, Elsa

Dracorion
02-02-2011, 09:52 PM
... Huh.

So the right arm had no ARM rating?

On the plus side, mages, nuke that motherfucker.

Prasad should take the turn to back away. Jade and Vera... hm. Jade may be able to ignore her own Dingo and attack the Fresk without the dingo attacking her, but I'm not sure.

Argath: Defend, Potion, Attack or Abscond?

Krylo
02-02-2011, 09:57 PM
So the right arm had no ARM rating?

The arms are rather specialized.

Dracorion
02-02-2011, 09:58 PM
Yeah, the other one has at least 10 ARM.

We could probably take it out with the Mages, but I'd suggest just concentrating on the body.

Krylo
02-02-2011, 10:19 PM
Krylo, I'm just curious. Are you waiting for anything from Group 1 in particular? Because it seems like everyone has pretty much decided on how the group is splitting up.

Data Room: Jhen, Kole, Bello
Cybernetic Room: Ark, Raltz
Necro-Animation Room: Arden, Elsa

Was waiting to see if Kole would object to Bello, but everyone is getting antsy with good reason, so there you go.

mauve
02-02-2011, 10:44 PM
Whooo! Fightin' time! :dance: Here's to hoping Elsa doesn't get killed off in the first battle!

POS Industries
02-02-2011, 10:45 PM
Prasad should take the turn to back away.
Definitely part of the plan.

Also, the busted Ninja's Roll is wearing off soon. Any potential buff requests?

Dracorion
02-02-2011, 10:54 PM
We could always try Ninja's Roll again.

If it works, it'd help in not getting stoned.

Krylo
02-02-2011, 11:12 PM
Oh yeah, almost forgot to post this.

THIS IS YOUR WORLD, GROUP 1

http://i52.tinypic.com/iyj034.jpg

Note: circles are groups of PCs. Diamonds are zombies.

Also note, those may not be the only zombies. They're just the only visible ones.

phil_
02-02-2011, 11:22 PM
Oh shit oh shit oh shit! I'll save you, IHMN, as soon as I can type a coherent sentence without having to press backspace every other letter!

IHateMakingNames
02-02-2011, 11:22 PM
I had figured you'd make a roll on Kole, since Bello technically used his Charm trait to negotiate with Kole.

Menarker
02-02-2011, 11:51 PM
^^; I think Phil would have actually declared he was spending Destiny Point if he thought of doing that.

But nah, I think Bello was just using the "passive characteristic" of the trait for character-interaction and not to actually influence anything.
That said, I could be wrong. ^^:

Making post!

Krylo
02-03-2011, 12:20 AM
Ark takes a move action toward one of the zombies (The one closest to the door on your graph) and attacks.

They are medium distance, that means it will take one full round of movement, so you can't attack this round.

As for the other things, yes you can take some stuff with before hand, and no there's no identifying marks/brands.

Menarker
02-03-2011, 12:21 AM
Oh. I'll edit then. Sorry. ^^:

There, defending.

At least unless Bard wants to do something different.

Teal Mage
02-03-2011, 04:54 AM
...

So.

Did any one bring Phoenix Downs? No?

Well, hopefully I totally misjudged the subtle indicators of powerful Shadow Elemental Magic and undamaged bodies! Totally possible. And Death never really works in the games either - on enemies. Good thing we all have High Cha-

Oh wait, never mind.

Either way, it would be better to try and hold a choke point like the hallway junction between the Necroreanimation and Data Analysis Rooms - that way we'll at least avoid being surrounded. Erm, being surrounded as much.

Incidentally, I have no idea how these escape rolls work.

Riin Whitewind
02-03-2011, 08:53 AM
Am I wrong in assuming that any lightning aimed at our burrowing foe will hit Kole, too?

Dracorion
02-03-2011, 09:29 AM
I liked it better when Group 1 wasn't doing anything.

Go back to that.

Krylo
02-03-2011, 10:33 AM
Am I wrong in assuming that any lightning aimed at our burrowing foe will hit Kole, too?

You are not.

Also, it'll probably be done burrowing by the time you're done casting.

phil_
02-03-2011, 12:59 PM
You may all safely assume that I won't do anything requiring rolls targeted towards any of you. Except maybe mimicing a heal or something. But no charisma stuff.

Also, I say Jhen should fry the computers now that we have our data. Or, if you want to be all meta-game-y, now is a good time to whip up some lightning spikes, since there's nothing to shoot and she has no weapon. I guess she could punch the wires...

Krylo
02-03-2011, 01:00 PM
Holy body horror, Kole

I'm pretty sure Bello is getting destiny for that line.

Riin Whitewind
02-03-2011, 02:20 PM
Fry the computers? Can you imagine the reams of valuable, irrecoverable data that would be lost by such an action?

Menarker
02-03-2011, 02:48 PM
I think the data had all been copied into the disk. So destroying the computer won't really result in data loss.


Krylo, I think I noticed something with my bio. Remember when I asked you that question regarding stats that get altered by equipments such as grafts, and you said that characters can use the appropriate higher tier weapons (even if graft is broken), but cannot invest in skills with those changes in stats?

I noticed that my bio as it currently is has Ark with 5 Athlethics, although 1 of those points in athethics was only made "possible" via the 2 points in strength from the graft. (Something not permitted if I interpret your rules correctly).

Should I switch that illegal point of Athlethic to Synthesis: Weaponsmithing? (Since I can't/work be crafting anything in this current situation, it won't alter my character's current circumstances.)

IHateMakingNames
02-03-2011, 02:52 PM
Group 1, let's look at the bright side. Kole is immune to Death spells.

Menarker
02-03-2011, 02:55 PM
I have a different reason to be happy. With 10 ARM, I believe I'm pretty damn resistant to physical attacks from these corpses, which seem to be the main opposition we're facing.

Riin Whitewind
02-03-2011, 04:21 PM
Yess, Kole doesn't want to use his katana because he'll hit the Tarut and his arm - but he has no issues with using Self-Destruct.

Logical.

Dracorion
02-03-2011, 04:22 PM
No, no.

The katana is ineffective because it only takes out two of his assailants.

Self-Destructs kills everyone.

Bard The 5th LW
02-03-2011, 05:03 PM
I call the right to quote Barry Burton.

Menarker
02-03-2011, 05:16 PM
I don't recall Ark saying the same sequence of data recitation twice.

Also, change of plans. Retreating, since Raltz thinks its a good idea.

Riin Whitewind
02-03-2011, 05:22 PM
Go back and look at your post, Menarker.

What you find may surprise you!

Bard The 5th LW
02-03-2011, 05:25 PM
I don't recall Ark saying the same sequence of data recitation twice.

Also, change of plans. Retreating, since Raltz thinks its a good idea.

Well he did.

Perhaps the A.I. has gone sentient and revolted against its master?

Menarker
02-03-2011, 05:50 PM
Actually, the first one was:

ALERT: NEW ENTITIES DETECTED.
LACK OF LIFE ENERGY. CLASSIFYING AS UNDEAD.
DESIGNATE AS HOSTILE.
AGGRESSION PROTOCOL INITIATED.
TARGET OUT OF RANGE. ADOPT DEFENSIVE TACTIC.


However, thank you for informing me. Apparently I made the same post twice in one post. I'm embarressed. ^^: Edited it.

Krylo
02-03-2011, 06:37 PM
Map updated:
http://i54.tinypic.com/2dw71qs.png

Dracorion
02-03-2011, 06:40 PM
Hahahaha goddamn, group 1.

You guys are just fucked.

Krylo
02-03-2011, 06:41 PM
Ark and Raltz should totally just lock themselves in the elevator.

Overcast
02-03-2011, 06:45 PM
This is all just an excuse for Elsa to use her destiny ability and by the end of the adventure be an unstoppable Juggernaut that that Krylo will have a boss planned just to smack her Worf style.

IHateMakingNames
02-03-2011, 07:11 PM
How much damage would the drill have done?

And how did Bello do 11 damage?

Krylo
02-03-2011, 07:15 PM
How much damage would the drill have done?Ten. But there are OTHER effects.

And how did Bello do 11 damage?

A very good roll, but I forgot that he only does 1d6 extra damage. So subtract five from that.

My bad.

mauve
02-03-2011, 07:18 PM
This is all just an excuse for Elsa to use her destiny ability and by the end of the adventure be an unstoppable Juggernaut that that Krylo will have a boss planned just to smack her Worf style.

I'd be totally ok with that.


(...Would Soul Eater even work on undead?)

Dracorion
02-03-2011, 07:22 PM
Phbbtt.

Just tear into those motherfuckers.

It's working for group 2, it'll work for you.

Krylo
02-03-2011, 08:00 PM
(...Would Soul Eater even work on undead?)

Maybe!

Too bad characters only start with one destiny.

mauve
02-03-2011, 08:12 PM
Quick! Somebody give Elsa their destiny points! XD

Geminex
02-03-2011, 08:23 PM
+1 to all attack rolls... so ACC and damage? Plus permanent death... nice.

All I get is two free spells.

Menarker
02-03-2011, 09:02 PM
Using Scan! ^^ Will see how strong they are individually.

Krylo
02-03-2011, 09:31 PM
There are multiple types, I'm assuming you're scanning the one closest?

Edit: Annnnd you IM'd me.

Menarker
02-03-2011, 10:03 PM
Hell! Krylo, everything that you say makes the entire situation seem worse!

Dracorion
02-03-2011, 10:08 PM
Like I said:

Just tear into those motherfuckers.

mauve
02-03-2011, 10:11 PM
Because somebody had to attack one of them and it might as well be Elsa.

Krylo
02-03-2011, 10:17 PM
Hell! Krylo, everything that you say makes the entire situation seem worse!

For the record, this is the easy part.

Dracorion
02-03-2011, 10:19 PM
Fuckshit, 50 damage?!

Also, it would've only done 10 damage to Argath? What, did it roll a one?

Krylo
02-03-2011, 10:22 PM
Fuckshit, 50 damage?!

Also, it would've only done 10 damage to Argath? What, did it roll a one?

Don't complain or I'll reroll, Mister I have under 10 hps left.

Dracorion
02-03-2011, 10:25 PM
Hey, I'm merely expressing my incredulity.

phil_
02-03-2011, 11:35 PM
We're fucked. Holy butts, we're fucked.

McTahr
02-03-2011, 11:35 PM
Probably ideal to not do too much more damage than we have set up already for this round on the Udra. We're liable to overshoot and kill it, if I'm thinking right.

Menarker
02-03-2011, 11:39 PM
We're fucked. Holy butts, we're fucked.

We might have a plan yet.

Phil, apparently, if you use the Performance of Lightning song, Jhen's lightning is boosted to around 50ish damage due to her high INT and ability Eye of the Storm.

If you rather not do that, then you could use reversed Song of Herculean Etude to reduce ALL of their strength by 3.

Teal Mage
02-03-2011, 11:52 PM
Because somebody had to attack one of them and it might as well be Elsa.

Still running!

Will get to fighting soon. But I liked the idea of throwing a door open and smacking Undead with it too much to pass up!

phil_
02-03-2011, 11:55 PM
Song of Lightening: Jhen can kill one dude a turn, but can't move while casting. We're boned.

Edute Naelucreh: We still have to push our way past at the absolute minimum 25 zombies who will still do at least nine damage each. We're boned.

We're boned.

IHateMakingNames
02-04-2011, 01:16 AM
Where did you get that they do nine damage?

I figured everything would die in a hit, or something else will show up like with Group 2.

Menarker
02-04-2011, 01:25 AM
Oh, sorry. Came up in the Pad as part of a private discussion as a result of Ark's scan.

But since I'm kinda sharing it (Hoping you guys roleplay in character) I might as well put it here.


Virulent Zombie
Level: 1
Description: An amalgam of hume corpses and various grafts.

Category: Undead
Location: Town
Size: 6ft
Reaction: Neutral/Hostile

HP: 63
MP: 15

STR: 9
VIT: 10
DEX: 3
INT: 4
CHA: 5
Special: Undead, Weakness to Fire, Weakness to Holy

Not all the zombies are these types, but the two types that Ark scanned (Sword arms and Extra plated ones) both have same stats. Just their attacks differ. Virluent ones implied to be infectionous.

But yeah, they have a minimal of 9 damage due to having 9 strength.

On the plus side, there are specific rules in place according to Krylo....

Bello: Why isn't there a "WAve your sword around and run" command?
20:52 Ark: Krylo, what is the rules for trying to run past the foes?
20:52 Ark: I'd imagine they'd be able to block your path
20:52 Krylo: Roll Escape (athletics). If you roll high enough you can get past them.
20:52 Krylo: If you roll higher yet you may get an evasion bonus while moving past them
20:53 Ark: and the mages don't have high athlethics to escape them
20:53 Krylo: If there are none in the way you'll get a movement bonus instead
20:53 Krylo: Good thing Jhen and Bello can ride someone!
20:53 Ark: is there a way I can use strength to use my shield to shove them away?
20:53 Ark: like force a path like a linesman?
20:53 Krylo: Ehhh sure
20:53 Krylo: Opposed strength check


We aren't supposed to try to kill them all. In Krylo's own words, we're supposed to just take what we can get and SURVIVE. Zombie Horror Survival genre!

Dracorion
02-04-2011, 01:33 AM
You could always take ARM into account.

Menarker
02-04-2011, 01:54 AM
Well, they'll always attack for 9+ damage. The damage you actually receive will depend on how high they roll and how much ARM you have.

I mean, I got 10 ARM, and I'm still going to take a beating if I get ganged up or if they roll high.

Teal Mage
02-04-2011, 02:31 AM
Well, they'll always attack for 9+ damage.

Actually, uh, I think those are the Augmented Corpses only, Elsa got hit by one of the Unaugmented ones last turn and didn't take any damage. Her Arm Score is 7, so even if the Unaugmented Zombie got a horrible extra damage roll (which it might have) they can only have 6 Strength - at absolute maxium.

I would imagine its less though.

Beyond that, Arden managed to avoid getting hit at all last turn, and that was while charging through a bunch of them. Most of us have around her Evade Score, so there's a fair chance that most of them will have a hard time landing a hit.

Current Number of Enemies: 55
Number of (Unaugmented) Undead: 21
Number of (Augmented) Undead: 8
Number of Unidentified Undead: 20
Number of Wires: 5

Seems to be about a 3:1 ratio of weak Undead to strong ones. We're not doomed - yet.

Menarker
02-04-2011, 02:33 AM
Well, Krylo told me that the stats for the two types I scanned were the same. ^^; So you'll have to ask him why it turned out the way it did. ^^;

Krylo
02-04-2011, 02:41 AM
Well, Krylo told me that the stats for the two types I scanned were the same. ^^; So you'll have to ask him why it turned out the way it did. ^^;

'Cause you scanned the two types of augmented zombies, and not any mooks.

Geminex
02-04-2011, 08:11 AM
Probably ideal to not do too much more damage than we have set up already for this round on the Udra. We're liable to overshoot and kill it, if I'm thinking right.

Well, we did 100 so far. We're probably gonna do that much again, maybe a bit less, this turn. Unless it has just 140 HP, it'll probably survive.

What I'd suggest is this: Capsin shouldn't cast. Just have him get out of the way. Argath too.
Edit: Nevermind, that is stupid. You didn't read that.

Docus casts a standard action fire. Prasad is shooting already. Argath can pitch in. So that'll be about 40-50 damage altogether. If that's enough to take the thing out, then that should give Fie and Caspin enough time to cancel their spells, since casting is a delayed action, and doesn't resolve until later. Or at least I think we can do that. If it doesn't go down, Fie can finish the spell, and hopefully take it down. And if that still doesn't work, then we know that the thing's got excessive HP and we can whale on it without worrying about killing it accidently.

Edit:
Also, Tahr, get yer own character development! Flashing back to my character's education while casting spells on the Udrafreks is my thing.
This gimmick is not big enough for the two of us!

Krylo
02-04-2011, 01:30 PM
Group 1, your updated map:

http://i52.tinypic.com/207sspg.png

Geminex
02-04-2011, 01:38 PM
Okay. Yo, Ovie! McTahr! Krylo says that mages can cancel their spells before finishing them. If you add a conditional to your post whereby, if the Fresk goes down, neither of them finishes casting, we can target it without risking its death. You guys should do that.

Edit: Okay, neither of them is on. Krylo, I doubt they're gonna mind, so can we just assume that that's what their characters will do?

Overcast
02-04-2011, 01:41 PM
Caspin won't.

Geminex
02-04-2011, 01:51 PM
Ah, awash with madness. Fair enough.

Can I just say, thank god that he can't cast again? Because that is one unstable character.

How much is he gonna sabotage us in the future, got any plans?

Krylo
02-04-2011, 01:52 PM
I figure Caspin would probably want to keep shooting anyway.

Nom nom nom.

Dracorion
02-04-2011, 01:55 PM
Hey Krylo.

If Caspin is killed, y'know, "accidentally", can I roll another character to take his place?

Also, if I have a recuperative limit break that affects all allies, can I keep Caspin from being affected?

Geminex
02-04-2011, 01:57 PM
If he does eat it, I'm thinking he's out of the team. As much as docus is feeling all fuzzy with fwiendship and alliance, he's in this for power and money. He's aknowleging the team as a valauble route to power and money, but if there's sabotage like this, then he'll prevent it from recurring. ANd I doubt any other characters would disagree.

Edit:
Also, wow, that sounded way more judgemental than I meant it to sound. I'm fine with anything caspin does, as long as it's amusing. But docus may not be amused.

Also:

Also, if I have a recuperative limit break that affects all allies,
Caspin
I don'T understand the question.

CelesJessa
02-04-2011, 02:14 PM
Randomly! I'm still around even if I haven't posted in awhile. I got really sick on Wednesday and mostly I don't feel like rewriting about Vera stabbing that Dingo so...

Geminex
02-04-2011, 02:26 PM
I don't mind terribly. Feeling better?

CelesJessa
02-04-2011, 02:51 PM
Yeah, mostly just coughing fits occasionally and general tiredness.

mauve
02-04-2011, 04:50 PM
Sweet! Elsa crit-scythed a zombie to death on her first attack!

.....now there's only 9,999 zombies left. You guys can handle the rest, right?

Krylo
02-04-2011, 04:58 PM
Hey Krylo.

If Caspin is killed, y'know, "accidentally", can I roll another character to take his place?

Also, if I have a recuperative limit break that affects all allies, can I keep Caspin from being affected?

No and no.

McTahr
02-04-2011, 05:23 PM
Way to pick up on the comradery setup, Docus. I figure if we're all gonna be tempo bros and brahs for the fight, we'd best milk it and maybe actually get some lasting party cohesion.

Edit:
Also, Tahr, get yer own character development! Flashing back to my character's education while casting spells on the Udrafreks is my thing.
This gimmick is not big enough for the two of us!

Dear Gem,
Your mother.
XOXO Tahr.

Mentor != Education, but it's close. I mostly just wanted to introduce some backstory, and either way for mages, that involves learning shit usually.

Geminex
02-04-2011, 05:27 PM
Way to pick up on the comradery setup, Docus. I figure if we're all gonna be tempo bros and brahs for the fight, we'd best milk it and maybe actually get some lasting party cohesion.
???
I'm just trying to set us up for a midget fistbump.

McTahr
02-04-2011, 05:28 PM
???
I'm just trying to set us up for a midget fistbump.

I wasn't being sarcastic on that one, don't worry. Midget fistbumps all around, now.

Geminex
02-04-2011, 05:45 PM
Oh, yeah, I thought you were sincere. Role-playing cameraderie instead of subtle, lethal, antagonism for once is actually really fun. I should do it more often.

Just saying Party Cohesion <<<<<<< Midget Fistbumps.

Dracorion
02-04-2011, 11:30 PM
Hey now, whoa.

I must protest to Docus getting to take part in the Midget Fistbumps.

I think it's more special if it's exclusive just to Prasad and Fie.

POS Industries
02-05-2011, 12:13 AM
Woah woah woah WHOA.

KILLER BEEs 1, 2, 3, AND 4 ENTER THE BATTLE.
Nobody said anything about fighting the Wu-Tang Clan!

Teal Mage
02-05-2011, 12:22 AM
Fully expecting to die!

Oh well, you have a Red Mage, and it'll be a memorable end.

Also: Haaaaaaaaaaaaaaaaaaaaaaaaah. Still feeling so confident Group 2?

Dracorion
02-05-2011, 12:24 AM
Hell yeah.

We just took down an endboss in two rounds.

Menarker
02-05-2011, 01:47 AM
Well, I got my Limit Breaks pretty much decided in advance! (Unless I change my mind later on...)

(Overclock) 10 Points
Ark employs the sheer power of his android body to push himself to a higher limit while forcing backup power to regenerate himself.
- Self Target Only (1 point refund)
- Haste (6)
- Healing (5)


(White Tempest) 20 Points
Intense draconic storm that mimics... and exceeds the healing properties of a wild Wyvern's blue magic White Wind.
- Target All Allies (5)
* Esuna (5)
* Revive 20% (4)
* Elemental Mastery (2) WIND
* Elemental (1) WIND
* Magic Attack (3)


(Steel and Scale )30 Points
The benefits of calculating machinery and the legendary anger of a dragon melded together is a intimidating and vicious presence regardless of whether the dragoon fights alone or in equal tandem with its dragon companion.
- Target all Enemies (5)
* Neutralize (4)
* Debilitate (8)
* Speed Break (4)
* Physical attack (3)
* Revenge (6)



EDIT: Also, Krylo, Ark is pretty much doing much the same thing as before. Holing up in the elevator, preparing to attack whomever gets close enough to the small gap.

Krylo
02-05-2011, 02:57 AM
EDIT: Also, Krylo, Ark is pretty much doing much the same thing as before. Holing up in the elevator, preparing to attack whomever gets close enough to the small gap.

Obvs. But Raltz could be burning the MPs if he wanted.

Or he could just be cowering behind the robot meat shield.

So, basically, it's that Bard fucker we're waiting on.

IHateMakingNames
02-05-2011, 02:59 AM
I hope the drill thing isn't Blue Magic.

phil_
02-05-2011, 04:08 AM
So, basically, it's that Bard fucker we're waiting on.Geeze, once Kole and I get moving, how many turns is it going to take to sprint to the elevator? Probably fewer for half-pints, but I'd feel bad, leaving the taller guys to fight their way out.

Geminex
02-05-2011, 04:24 AM
Bluh. Let's just throw magic at them until they all die.
Hmm...
I'm thinking that Docus can probably take a couple of hits. His evasion is allright, and when they do hit him he'll take 5 on average. If the bees don't roll like assholes, he could survive a round at least...

Fie's in throuble, though. Low evasion and terrible armor. When he starts casting, he can one-hit bees, but he has to survive this round, first. Either via defending, I think, or via fleeing. Docus is either gonna defend or go with a standard-action fire, because that one-hits bees.

Krylo
02-05-2011, 04:26 AM
Bluh. Let's just throw magic at them until they all die.
Hmm...
I'm thinking that Docus can probably take a couple of hits. His evasion is allright, and when they do hit him he'll take 5 on average. If the bees don't roll like assholes, he could survive a round at least...


"Ahhhhhh! I'm covered in bees!"

Geminex
02-05-2011, 04:27 AM
Precisely.

phil_
02-05-2011, 04:32 AM
Didn't answer my question.

Krylo
02-05-2011, 04:32 AM
Didn't answer my question.

If you all decide to run?

It doesn't matter because I will roll all the rolls.

All of them.

And then you will take your damages (or not) and get to the elevator in an immediate sense. Or be stopped on the way.

Geminex
02-05-2011, 09:26 AM
Bluuuuh. Okay, plan.

Fie should run, or, if he can't run, defend. Not only because he's weak, but because he's probably the only way we can deal with damange and poison. We need to keep him alive.
Prasad... not sure. There's no roll that would help more than it could hurt, so I guess he should just attack.

That's all I'm sure about, though. Mostly because we don't know about the situation. The tree is a hive, I assume. The question is, how fast do the bees respawn? Will they stop respawning if we put some distance between us and the hive and leave them alone? Or will we have to destroy the hive somehow?

What all this leads up to is the question: Should the mages run to the warriors? Should the warriors come to the aid of the mages? Both?
I kinda think that no matter what, the mages should get out of there. The question is, can they?
Yo, Krylo. Escape rolls. How difficult are they? And what would the difficulty here be?

Overcast
02-05-2011, 09:34 AM
Docus, set the tree on fire. That'll solve that bee problem good.

Geminex
02-05-2011, 11:07 AM
I was actually considering that.

But right now? Me and fie are right next to the bees. And I think that setting a hive of killer bees on fire when you're standing right next it, is a good way to get stung into negative HP and poisoned. And since fie is our only healer, I'm also pretty goddamn certain that, with him gone, anyone poisoned is pretty much dead. So, no thank you. No suicide missions for me.

Not to mention that it might not be necessary. Maybe the bees stop spawning if we just get away from them.

Overcast
02-05-2011, 11:23 AM
Well we are going to kill one of the bastards, I'm not missing a chance to get pollen. It is a great spell.

Geminex
02-05-2011, 11:37 AM
It's not bad.

And yeah, I'm expecting the 4 that have already spawned to follow us. But since bees are usually uber-protective of their hives, I'm kinda worried that, if we kill them right next to their hive, we'll get overwhelmed. Especially if we set it on fire as well.

Right now, if Docus and Fie look like they're likely to escape (that is to say, disengage the bees and move into medium range), the two of them move towards Jade. Maybe Vera can give Jade a potion, and jade can use that round to heal up and prepare. When Docus and Fie reach Jade, they turn around and see what's up. If bees are spawning at an excessive rate, the hive burns. If bees aren't spawning too quickly, or at all, they'll magically assist in the fight.

If they can't escape, I'm thinking they should both defend. Once the Warriors get there, the Mages can hopefully begin retreating and get away from said bees. Depending on how the battle goes, they may still set the hive on fire. But right now, I think setting it on fire while we're close to it, is a bad idea.

Overcast
02-05-2011, 11:42 AM
It is a healing spell that has the possibility of paying for itself every cast.

That is a great spell.

Geminex
02-05-2011, 11:52 AM
On average, you'll get 7 mana out of it. So, cost of 3, for an average healing of 7 HP and 7 MP to every ally. Pretty good spell, in the early stages, yeah.

Overcast
02-05-2011, 12:00 PM
That'd let Docus and Fie cast offensively two more times than they already did. Together the three of them could do some terrifying things.

Krylo
02-05-2011, 08:03 PM
Blah blah, new map:

http://i51.tinypic.com/4sbn83.png

Geminex
02-05-2011, 08:08 PM
Yo, Krylo! We had questions! Answer them!

Specificually, to get away from the hive, would Docus and Fie need to make any particular rolls? Can you give us some sort of estimate on how difficult those rolls would be?

Also, does poison wear off once you're unconcious, or does it keep draining your health?

Can Fie cure poison with a good heal check?

And how big is the hive, exactly? How many bees are in there? Would setting it on fire kill them?

I'm not really expecting a response to the last one, but we're sure as hell gonna try, if we get the chance.

Krylo
02-05-2011, 08:25 PM
Yo, Krylo! We had questions! Answer them!

Specificually, to get away from the hive, would Docus and Fie need to make any particular rolls?Why would you? Are you surrounded? Are you trying to leave battle entirely and lose pursuit?

Also, does poison wear off once you're unconcious, or does it keep draining your health?

Can Fie cure poison with a good heal check?Depends on how vindictive I feel.

Also, I think I answered this once already on the old pirate pad. As I recall I said yeah, it keeps draining health, and yeah healing checks could stem it. It also wears off after a few rounds either way.

And how big is the hive, exactly?Tree size. How many bees are in there?One bee for every person alive today. Would setting it on fire kill them?Would setting your house on fire while you are in it kill you?

Overcast
02-05-2011, 08:33 PM
Docus needs to burn that tree. The fate of the world depends on it.

McTahr
02-05-2011, 08:34 PM
You just want a pre-cooked meal for convenience.

Overcast
02-05-2011, 08:35 PM
Hey they have honey in there, it would be delicious for everyone.

Geminex
02-05-2011, 08:39 PM
Why would you? Are you surrounded? Are you trying to leave battle entirely and lose pursuit?
We want to move a medium distance, away from the hive. If possible, we'd like to do so without getting attacked. I wasn't sure if we needed rolls for that, but I thought I'd make sure, cause if we did, and we tried to move anyway and we failed those rolls, we'd be in paaaaain.
And you'd enjoy that, wouldn't you?

As for the rest, fair enough. I'm only asking about the size of the hive because killer bees are pretty large, so there'd be a fairly limited number of them in a hive. But that's overthinking things, isn't it?

Would setting your house on fire while you are in it kill you?
If my house was made of wood and paper, and crowded with people, with only a few exits and I was weak to fire... I think quite a few people would die. But I get your point.

McTahr
02-05-2011, 08:45 PM
Krylo: I was unaware that Spell Effect was a freebie on staves when I went into character creation. Given the nature of it, I would have chosen Aero simply for less confusing crits and free nookin', but is it something I should wait until after combat is over to decide purely for fairness?

Teal Mage
02-05-2011, 11:51 PM
I have decided that Arden hates Zombies more than walls and have/am editting my post to that effect.

Basically, Arden is kicking the Zombie instead of the wall!

Nothing else changes.

Geminex
02-05-2011, 11:58 PM
Okay, what will happen is this:
Either, the bees respawn automatically, from the hive, or the hive just justifies bees' inherent 'call for help' ability. In either case, however tempting it is for the mages to run for their very puny lives, running away now would result in us doing next to no damage this turn. That's reeeeeally not good. Because either the hive just spawns some extras, and we're facing 6 (presumably) next round, or they all use call for help, and we're facing 8. Either situation would actually probably suffice to overwhelm us in the long run.

Basically, if Krylo says yes to McTahr, then the mages attack and kill a bee each. Jade gets over here to help us, Vera goes over th the Fresk and keeps the dingo busy and stops it from mauling our prize. Argath spends the round looking after his shaft. Maybe he can also grab his spear. Prasad fires on one of the bees, Caspin gets over here as fast as he can.

Afterwards, we'll see what we do. Depending on how fast the bees spawn, we either keep killing bees or set the hive on fire. Maybe we stand and fight, maybe we retreat. For now, we're just getting into positon and reducing their forces by as much as we can.

I'm not actually gonna write this out because it's so late that it's early. Goodnight.

Edit:
Also, fun limit break combo:
Group 5 (all allies)
Attack (physical) 3
Element 1
Revenge 6
Elemental mastery 2
Pretty good healing, any you've got 3 points left over.

Krylo
02-06-2011, 01:30 AM
Okay, what will happen is this:
Either, the bees respawn automatically, from the hive, or the hive just justifies bees' inherent 'call for help' ability. In either case, however tempting it is for the mages to run for their very puny lives, running away now would result in us doing next to no damage this turn. That's reeeeeally not good. Because either the hive just spawns some extras, and we're facing 6 (presumably) next round, or they all use call for help, and we're facing 8. Either situation would actually probably suffice to overwhelm us in the long run.

Basically, if Krylo says yes to McTahr, then the mages attack and kill a bee each. Jade gets over here to help us, Vera goes over th the Fresk and keeps the dingo busy and stops it from mauling our prize. Argath spends the round looking after his shaft. Maybe he can also grab his spear. Prasad fires on one of the bees, Caspin gets over here as fast as he can.

Afterwards, we'll see what we do. Depending on how fast the bees spawn, we either keep killing bees or set the hive on fire. Maybe we stand and fight, maybe we retreat. For now, we're just getting into positon and reducing their forces by as much as we can.

I'm not actually gonna write this out because it's so late that it's early. Goodnight.

Edit:
Also, fun limit break combo:
Group 5 (all allies)
Attack (physical) 3
Element 1
Revenge 6
Elemental mastery 2
Pretty good healing, any you've got 3 points left over.
Now that I've taken a nap and am less grumpy: You realize that your white mage has 8 hit points?

And that he's the only character in your group with the healing skill?

And that if he gets attacked once he has a chance of going down... twice is almost definite?

And that if he goes down your entire group is fucked?

That said: Yeah, you can have aero in your staff, Tahr.

Dracorion
02-06-2011, 01:50 AM
Okay, since Gem is gone...

Have Docus and Fie run to short range of Jade. Jade and Prasad should target Dingo 5 to make sure the bastard doesn't kill the Udrafresk, and Vera can do whatever.

Is that okay?

Krylo
02-06-2011, 02:29 AM
I'm just going to give you guys an extra day because otherwise I will be controlling half/over half of your team. And I don't want to.

But I'm going to go ahead and implement this rule on this

Combat in the FFRPG is fast-paced and furious, often pitting the heroes against near-impossible odds. The players will need to think quick and stay on their toes.

A player who, on their turn, simply says “I attack” and rolls the dice is a character without strategy, and an attack without an attempt at description will impose a -2 penalty on the roll.

Sometimes, a player may wish to make highly cinematic attacks, and such actions are to be rewarded for their creativity and resourcefulness as opposed to reducing the overall effectiveness of the attack. A character who spends a round climbing up the metal arrows imbedded in a massive dragon to reach a vital point (then attacking on the following round), should receive a bonus to their attack rolls at the very least. A character who runs plunges their Indestructible blade into molten lava before striking should receive a significant additional Fire damage bonus, and so on. Similarly inspired GMs should be able to come up with other appropriate rewards.

Not posting anything up at all is a lot like not posting any description. Everyone who hasn't gotten to me with their combat orders is getting -2 on attack/damage rolls this round. (So... Argath, Caspin, and POS/Vera [IM] are ok, everyone else isn't).

-2 isn't much of a penalty, and I know some of you have a hard time posting... but I don't want to end up playing entire combat rounds for you guys.

Edit: The alternative to this was letting Drac decide your entire round, and no one wants that. It's Drac, for god sake.

Edit 2: Seeming as there seems to be some confusion as to where people are:

http://i55.tinypic.com/2n70680.png

That is as of the end of the last round. Not taking into account Argath/Caspin's movement that they got in on time for this round.

Dracorion
02-06-2011, 02:31 AM
Hey.

Hey.

Fuck you.

It's not my fucking fault they're all lazy bastards.

phil_
02-06-2011, 02:54 AM
So, should I put more info into my attacks, or is this purely a "Don't post -2" thing? Also, does the opposite count now, like we can be awesome and get a bonus?

Teal Mage
02-06-2011, 02:59 AM
Also, does the opposite count now, like we can be awesome and get a bonus?

Apparently so, Krylo said Arden's evade got a bonus in my last post.

Not enough of one, but still!

Krylo
02-06-2011, 03:36 AM
Also, does the opposite count now, like we can be awesome and get a bonus?

The opposite has always counted. I prefer the carrot to the stick.

And yes, it's just a 'If half of your team doesn't post you get a negative'.

I'm not going to be a hard ass with it, but I mean, come on.

Geminex
02-06-2011, 06:17 AM
And that he's the only character in your group with the healing skill?

And that if he gets attacked once he has a chance of going down... twice is almost definite?

And that if he goes down your entire group is fucked?

That said: Yeah, you can have aero in your staff, Tahr.

Bluh. Yes, I am aware. My very first point was that Fie needs to get the hell out of there. But there's a real risk that the four bees are gonna boost their numbers to 8 if we don't kill any this turn, and I honestly don't think we'd survive that happening. To model the situation: If we retreat to the Fresk, there'll be 8 of them pursuing next turn. We can probably kill 4 of them, if our staves don't break, but then the remaining 4 are all over us, attacking. Plus, a surviving dingo. Our mages are still weakened, and this time the bees actually have the numbers to kill them easily. Plus, there's still the chance of the Fresk dying. If they just auto-respawn from the hive, that's not much better, since our fighters are gonna have trouble getting kills, and our mages are slowly but surely running out of mana. We could keep their numbers down, but if 2 per turn respawn, we're kinda fucked. If it's just one, that's slightly better, but we're still at risk of getting Fie and/or the Fresk killed in the battle.

Secondly, he's likely to survive one attack (80% probability), if not two. And honestly, I was hoping that with so many threatening targets, the bees wouldn't bother stinging one weakened Tarut. Besides, what happened to all the bees attacking Docus? Are you gonna let tactics get in the way of punishing me for my overconfidence? Are you going to deny me my "covered in bees" line? Are you really that cruel?

Thirdly, McTahr actually suggested that we stand and fight, and he was cool with it. So this is kinda what I interpreted what he wants to do with his character.

Fourthly, Drac, waiting for me to log off before countermanding? Nice, bro. Reeeeeeal smooth.
Though at least your stuff wasn't terrible. And I am no idiot, despite evidence to the contrary, if the DM tells you that your plan dooms the team, then it's usually wise of listen. Bluh.

What Docus does is up to Fie. There's two ways this can go down:
Either, the plan I outlined before.
Or, the mages get the fuck out. In that case, Vera gets over to the Fresk, gives Jade a potion. Jade engages the Dingo, keeping the potion for later. Prasad fires at it. Argath gets his spear. Basically, we all gather round the fucker. when the bees come at us in numbers, we hope that Krylo's feeling merciful and just do what we can to defend ourselves.

I think that being agressive has the best chance of success. But it's Fie's character who's important here... so I think I'll leave it up to him.

The opposite has always counted. I prefer the carrot to the stick.
Cool. Mind pointing that out when it does happen?

McTahr
02-06-2011, 06:29 AM
I was specifically waiting on that answer, and then social obligations overcame me.

Effectively: If we run, bees chase. We run again, Bees chase again, presumably. We run again. Ad nauseum until more bees spawn. We need to defeat them to complete the mission, and if we leave without Pollen I will personally be a sad panda.

Either we immediately halve the threat and take our chances against two bees, or draw out the fight and get everyone killed or buggered by what could be double the original number.

Or we flee and fail the mission entirely.

E: I'll have a post up before the uh, second 24 hour mark. 6am almost and I vaguely have things that need done tomorrow.

Krylo
02-06-2011, 06:59 AM
I had a whole THING typed up about how your plan was unnecessarily dangerous, but then I realized that a) I was totally giving you the best possible strategy to defeat these things and b) there's a decent chance of your plan working, so instead I'll just throw some highlights out you should be aware of but don't seem to be:

There are two targets in range. Docus and Fie. Not a bunch of threatening targets.

Vera retreated a further medium distance away from the Udrafresk/battle last round. This means that she is medium range from the bees, long range from the dingo/udrafresk. So everything you want her to do can't be done.

Secondly, he's likely to survive one attack (80% probability), if not two.He has 8 hp and 7 eva. They do 5+1d6 damage and have 2 acc. Two d6 are rolled for accuracy, the highest is used for damage (in the case of 1d6 damage weapons).

So, lets see, they could roll 2-12, and would need to roll 6 to hit him. That's a 55% chance to hit. If they hit, that means a 2/3 chance of having a four or over (possible combinations: 1/5, 2/4, or 3/3). If they roll a four, that means they do 8 damage after his one arm. That means he's down.

That means he has a 36% chance of dying, or a 64% chance of survival, not an 80%.

Jade is a medium distance from the Udrafresk. Vera is a long distance from both Jade and the Udrafresk and in an entirely different direction than Jade would move to get to the dingo/Udrafresk. The only way they could meet and Vera could give Jade a potion is if they both spent this turn moving to the bee trunk and then Vera swapped the potion.

Also: Lawl, Vera giving things away.

And finally: Docus can't one shot a bee. They have 42 health and 3 M. Arm. They are Vulnerable (NOT weak) to fire. This means they take 1.5x damage from fire.

Docus, if he rolls a six, will do 30 raw damage. Reduced to 27 by M. Arm. Times 1.5 = 41. (Actually 40.5, but I'd round up in this case) Edit 3: Forgot he can't actually roll a six. He can roll a 4. If he rolls a six. Not that it matters! Just means the bee will have at least 3 hp left! Edit 4: Actually, he could kill one if he critted it with a melee blow, considering the instant free cast on top of crit damage, but I mean, that's just silly to rely on that.

Fie can totally one shot bees all over the place, but that still leaves three bees, not two like your plan seems to rely on.

Edit@Tahr: That assumes you run away from all other PCs AND the bees. Or that the mages are the only characters capable of doing damage. And that the bees won't stop to attack anyone else if they enter the fight.

Edit 2: I mean if you want to Metagame, yeah, I'll probably have most/all of them attack Docus ANYWAY (except the one left with 1-5 hp, who will be calling for help more than likely), so it's not like FIE is likely to die. In reality. But that's metagaming.

McTahr
02-06-2011, 07:09 AM
My plan roughly assumed Prasad + Docus and Fie each dropping a bee, so a combined two kills, giving a likely single swing on each of us, down to potentially 0 and clear the round after unless we explode.

Krylo
02-06-2011, 07:09 AM
My plan roughly assumed Prasad + Docus and Fie each dropping a bee, so a combined two kills, giving a likely single swing on each of us, down to potentially 0 and clear the round after unless we explode.

Well, that's a better plan.

Gem's plan had Prasad attacking the dingo, though, which ensured three bees alive.

And whether POS told me to do that or something else, like the thing you said, over IMs is between I and he unless he wants to chime in here.

McTahr
02-06-2011, 07:10 AM
Also, we have what, 2-3 people in medium range? That ups available targets significantly for the monster round, assuming they actually take a turn. Granted, the bees would still be uber pissed at us, eh.

(I'm not terribly concerned for the Udra just yet. Even auto-hitting, that dingo can't drop him in 1-2 rounds, given a 60-ish HP buffer to work through towards death, so I don't prioritize him quite as highly.)

Also also that 64%'s assuming they claw. Poison wouldn't drop right away, and both of us have high Cha, as Gem pointed out in the pad.

Krylo
02-06-2011, 07:15 AM
Also, we have what, 2-3 people in medium range? That ups available targets significantly for the monster round, assuming they actually take a turn. Granted, the bees would still be uber pissed at us, eh.


Well, three, if you count Argath, but he's gotta get his spear.

So that leaves two, but lawl@Vera running in to save the squishies when she's already injured.

So really just Jade. I will probably have her come to your guys's aid if Arhra still hasn't posted by tomorrow, however. That is true.

McTahr
02-06-2011, 07:22 AM
Vera could easily dodge/take a hit better than either of us, but it wouldn't especially be in character for a thief.

Jade is a given, if Arhra does things.

But then again, none of this technically falls under character knowledge! I should just take my turn. When I wake up. Because I'm still wasting sleep time bluh bluh-ing here.

Krylo
02-06-2011, 07:23 AM
Vera could easily dodge/take a hit better than either of us, but it wouldn't especially be in character for a thief.

Bluh bluh huge bitch.

Arhra
02-06-2011, 08:03 AM
While Jade knows Monster Talk, it strikes me as more amusing to have her just shout at them and the monsters somehow understand.

Assuming killer bees are intelligent enough to understand her threats.

Geminex
02-06-2011, 08:12 AM
Vera could easily dodge/take a hit better than either of us, but it wouldn't especially be in character for a thief.
Fie and Docus owe her money.

Secondly, okay, yeah. Thanks for the reality check. I was friggin' tired when I wrote that up.

I wasn't aware that the accuracy dice are also used for damage. That serves to make the whole thing a lot more dangerous. In fact, Fie'd have, like, a 70% chance of death, even with just one attack. Because they're pretty likely to hit, and, if they hit, then they're rolling a 4 or higher in most cases. So yeah, that's unacceptable.

Secondly, doesn't the Fresk get insta-killed when attack while unconcious? That's the only reason I wanted him to get protected at all. Because, as Tahr said, the dingo isn't gonna kill it anytime soon if it has to work it down first.

Also, I wasn't aware that vulnerable wasn't the same as weak. My bad.

Yeah, okay. The plan is looking pretty terrible. Let's just retreat. Thanks, Krylo. I am learning. Soon I will make you regret going easy on us.

And McTahr, that's the last time I let you persuade me to take a risk. Cause that other plan was totally your fault. Yep. Not my mistake AT ALL.

Also, I did a bit of Math. I think we could take the 8 bees on, provided everyone chips in.

CelesJessa
02-06-2011, 01:09 PM
Fie and Docus owe her money.


Pffft like, 17 gil. Potions cost more than 17 gil. Also:

Bluh bluh huge bitch.

Overcast
02-06-2011, 01:15 PM
I'm still on the bandwagon of setting that tree on fire, and I'll even sacrifice my next round of movement for a monster lore check to clarify if it is a good idea. Unless I can deduce and run at the same time, then I'm doing it now.

CelesJessa
02-06-2011, 01:18 PM
I'm still on the bandwagon of setting that tree on fire, and I'll even sacrifice my next round of movement for a monster lore check to clarify if it is a good idea. Unless I can deduce and run at the same time, then I'm doing it now.

I agree with this post. Burn that damn tree down now.

And as I told Krylo last night, I will try and do better with posting stuff. Restating what was already said before: I've been sick, reoccurring fever of over 100 degrees blah blah. I promise this next round (after Krylo posts again, since I already told him what I want to do for this round) I'll post something meaningless.

Dracorion
02-06-2011, 01:22 PM
Well burning the tree means Docus has to stay and tank the bees.

I'm okay with that.

Krylo
02-06-2011, 02:43 PM
Pffft like, 17 gil. Potions cost more than 17 gil.

Plus it just makes a good argument for why you get to check the bodies for valuables.

Geminex
02-06-2011, 03:03 PM
Docus: Steal heart on Vera.
Vera: TAKE THIS POTION MY LOVE!
Docus: Kthxbai

Edit:
Yo, Krylo! Get on the edupad. Question time.

Riin Whitewind
02-06-2011, 07:26 PM
I was hoping to wait on Elsa's action, but as late as it is I felt it was better to post.

Also, Superbowl, etc etc.

Teal Mage
02-06-2011, 07:38 PM
I know I shouldn't try the thing Gem does, what with all the out-of-character planning.

But I feel compelled to point out that Arden only has 20 HP and 1 ARM. There are two Virulent Zombies!* She gets hit twice and you have to rely on the dude in the elevator for Cures and Heals in the future.

Assistance from Elsa (whom Arden is now in Short Range of) would be lovely!

And though I feel like a horrible person for saying this: Jhennek's got a better chance of surviving for a turn than Arden. Silk Robes are expensive, but nice!

Speaking of that, in the future, I will be carrying a staff for all melee-eventualities, and will definitely upgrade to a Temple Robe. Might also grab some throwing weapons! This can't move and attack/cast thing is horribly troublesome. Also having a Standard Action Cure spell would be nice!

*I realize that I got into this situation on my own and you totally can tell me to get out of it myself.

Riin Whitewind
02-06-2011, 08:46 PM
No way I can hit R1 to target them all with Thunder?

An AoE would be ace, here.

Krylo
02-06-2011, 08:49 PM
No way I can hit R1 to target them all with Thunder?

An AoE would be ace, here.
This isn't an SNES game.

mauve
02-06-2011, 10:35 PM
Assistance from Elsa (whom Arden is now in Short Range of) would be lovely!
Sure!

Can I move to Arden's location and attack the zombies in the same post, or do I have to wait a turn before I can attack?

McTahr
02-06-2011, 10:40 PM
If it's a medium distance, it's a standard action, and therefore basically your turn in terms of meaningful actions. Unless you're a ranger or a gambler with reload! I don't pay attention to team 1.

Teal Mage
02-06-2011, 10:59 PM
Dunno, she may be able to do it as an Unusual Action.

What I mean is:

> Move a Short Range so Elsa's in front of Arden.

> Take Counter Stance, Attack first thing to enter her range.

Dunno if that can work, but I don't see why it couldn't? s'really the GM's call.

Krylo
02-07-2011, 02:21 AM
Sure!

Can I move to Arden's location and attack the zombies in the same post, or do I have to wait a turn before I can attack?

Sorrrry but no. I can't go giving out free attacks willy nilly! Unless you do something really cool to justify it.

Also, new map.

http://i55.tinypic.com/1hzbe9.png

IHateMakingNames
02-07-2011, 02:24 AM
From the entrance of the data room, how many rounds would it take to run to the elevator?

Krylo
02-07-2011, 02:29 AM
Depends on how well your escape rolls go.

5-10.

If you all do it together, effectively 1. I'll just time lapse with lots of rolls.

Teal Mage
02-07-2011, 09:24 AM
I feel like a horrible person.

Here's hoping Elsa's Armor Score will reduce Arden's attack damage. Sorry about this Mauve, but Krylo said that we really don't want to let those Wires stay on, and since Kole failed to rip his off with a Str-Check, I don't think we should play around here.

Just please don't let me get a Crit here. :sweatdrop Don't think I should have much of a chance of missing a least.

Anyway, Phil? I'd suggest going for the Reversal of Herculian Etrude this turn. Recommending that we try healing each other next turn, hand the Taruts to Kole and Elsa (who have the best chance of surviving with the penalties to Evd and Athletics carrying people inflict) after, then run like fuckin' hell.

Sound like a plan?

From the entrance of the data room, how many rounds would it take to run to the elevator?

Run away from the rest of us and Arden will be furious.

Geminex
02-07-2011, 11:00 AM
as all animals can smell fear--and find it to be DELICIOUS-
Krylo, you are a sadist. I love that.

Everyone, Bee Pun Mode Activate! Every post must contain a bee pun. Every. Single. Post.

Arhra, thanks for having Jade tank. But I'm thinking that next turn, she should get out of there, maybe run towards Vera. Partly, because there's gonna be 4 bees attacking her this phase, and, well, okay, just 3 next phase (once the mages and Prasad kick in), if she stays. Also, if there's fighters close to the hive, we're not gonna burn it.

Edit:
And I'm sure Vera wouldn't mind Jade leading a few killer bees her way, right, CJ?
Riiiiiiiight?

Edit2:
Anyone keeping track of mage MP?

McTahr
02-07-2011, 11:33 AM
I'm keeping track of mine?

Intentionally bad pun is intentionally bad.

Academics should not make puns.

Gem, team up with Prasad and we're two bees down.

Geminex
02-07-2011, 11:38 AM
Gem, team up with Prasad and we're two bees down.
Thaaaat's the plan. We're like a little battery of cannons, killing two bees a round. Just hope Prasad hits, but he did succeed the roll. Thank god for that.

After this round, you'll be on 17, I'll be on 14. I can use 4 more fires, you can either use 5 aeros, or 4 and a cure. I'd recommend the latter, we're bound to need it eventually. Unless I missed a spell?

And I'm thinking of going with Bee-gone!

Overcast
02-07-2011, 12:10 PM
Heya Krylo, Caspin is getting bored with running. Anything against the next medium movement being done via athletics and some unreasonably long leaps? I'd enjoy tying it together with an attack I totally don't deserve but that is asking you to give in to that unusual maneuvers cop out.

Geminex
02-07-2011, 01:01 PM
And while you're at it, if I role-play Docus making an elaborate speech next turn and couple that with a diplomacy check, can my spells do double damage? Becaaaaause, uhmm...
His fire is extremely persuasive? His speech was full of sick burns?

Edit: Yes, I like the second one.
"Looks like I just started some... *sunglasses* SICK FIRES."

mauve
02-07-2011, 02:16 PM
For group 2: http://www.youtube.com/watch?v=QT_e4l8lxXg

Here's hoping Elsa's Armor Score will reduce Arden's attack damage. :(

IHateMakingNames
02-07-2011, 02:17 PM
that we really don't want to let those Wires stay on, and since Kole failed to rip his off with a Str-Check, I don't think we should play around here.
The wires have 1 HP, so I'm pretty sure any character can punch them and they'll fall apart. Unless they have resistance to blunt weapons (So far they've only been cut).


Run away from the rest of us and Arden will be furious.
Kole isn't going to run. I was asking since the partial group decision at some point, and Krylo suggested, was to just run. And I was curious how many rounds of evading we'd have to do.

mauve
02-07-2011, 02:31 PM
The wires have 1 HP, so I'm pretty sure any character can punch them and they'll fall apart. Unless they have resistance to blunt weapons (So far they've only been cut). :( :( :( :(

phil_
02-07-2011, 02:46 PM
This is Ark right now. (http://guildedage.net/webcomic/chapter-2/chapter-2-page-15/)

Menarker
02-07-2011, 03:05 PM
>_> Actually according to Final Fantasy cultural setting, that might be Ark's role in life from start to finish... =P

Teal Mage
02-07-2011, 06:06 PM
The wires have 1 HP, so I'm pretty sure any character can punch them and they'll fall apart. Unless they have resistance to blunt weapons (So far they've only been cut).

They don't, I squished mine with a kick.

But they might be protected by the character's ARM score, and if they are, Arden might not be able to hit hard enough to get it off Elsa. Her unarmed strikes deal 6~11 Damage, but her weapon attacks hit for 9~15 - she'll definitely kill the wire with the gun. Might fail if she chops it.

It just looks bad.

:( :( :( :(

I feel horrible.

mauve
02-07-2011, 08:07 PM
Meh, it shouldn't seriously hurt Elsa. And if it does crit or get her down to 8 or less HP, she'll be able to use her Near Death ability to do extra damage on things while she waits for Arden to heal her.

Teal Mage
02-07-2011, 08:51 PM
Uhm.

Last Resort
Type: Passive
Target: Self
Dark Knights become stronger as they near death, not weaker, and are capable of making truly tremendous attacks even when they may be too injured to stand. When the Dark Knight is at 25% or fewer HP, he deals additional damage with all physical attacks. If a weapon was to do (STRx1) points of damage, it would now do (STRx2) instead, and so on. In addition, all damage dealt while the Dark Knight is at 25% health or less is treated as ARM Shadow damage.


I'll make a point to get right on healing you, in case the Undead absorb Shadow Damage.

IHateMakingNames
02-07-2011, 08:53 PM
Can Bello and Jhen do actions if Kole were to pick them up and run?

mauve
02-07-2011, 08:53 PM
fffffffffffffffff