View Full Version : FFD6: The Dicening: The Discussion: Uno, Dos, Tres, Quatro, Cinco, Cinco, Sies
Krylo
02-07-2011, 09:13 PM
BIO LINKS:
GROUP 1
Mauve Mage (http://www.nuklearforums.com/showpost.php?p=1092505&postcount=105): Dark Knight, Hume
Menarker (http://www.nuklearforums.com/showpost.php?p=1092210&postcount=66): Dragoon, Android
IHMN (http://www.nuklearforums.com/showpost.php?p=1092104&postcount=36IHMN[/url): Blue Mage, Hume
Riin Whitewind (http://www.nuklearforums.com/showpost.php?p=1092096&postcount=31): Black Mage, Tarut
phil_ (http://www.nuklearforums.com/showpost.php?p=1092031&postcount=12): Entertainer, Tarut
BardTheFifthLightWarrior (http://www.nuklearforums.com/showpost.php?p=1092589&postcount=117): Red Mage, Hume
Teal Mage (http://www.nuklearforums.com/showpost.php?p=1093006&postcount=164): White Mage, Hume
GROUP 2
Arhra (http://www.nuklearforums.com/showpost.php?p=1092035&postcount=16): Fighter, Viera
Dracorion (http://www.nuklearforums.com/showpost.php?p=1092156&postcount=50): Dragoon, Viera
Overcast (http://www.nuklearforums.com/showpost.php?p=1092117&postcount=38): Blue Mage, Hume
CelesJessa (http://www.nuklearforums.com/showpost.php?p=1092153&postcount=49): Thief, Viera
Geminex (http://www.nuklearforums.com/showpost.php?p=1093162&postcount=169): Red Mage, Tarut
POS Industries (http://www.nuklearforums.com/showpost.php?p=1093315&postcount=190): Gambler, Moogle
McTahr (http://www.nuklearforums.com/showpost.php?p=1092651&postcount=132): White Mage, Tarut
The EduPad, because Pirates are apparently so last season. (http://edupad.ch/wyPKIAEXKG)
Jesus, you people discuss things a lot. Anyway:
Can Bello and Jhen do actions if Kole were to pick them up and run?
Carrying both of them? Iffy. Unless you figure out some way to let them 'ride' you two at a time.
Carrying one of them, yeah. They need to be held in some kind of relatively still position so they can play music/cast spells or whatever.
Just think of yourself as a mount. If you strap them to your sides they can't do much. Stick them on your shoulders and it's mounted combat ahoy.
Riin Whitewind
02-07-2011, 09:19 PM
As for that, when the time comes (as in, soon), definitely take Bello.
Jhen has higher armor, and only a tiny bit less evasion.
Krylo
02-07-2011, 09:20 PM
You just want to ride the Dark Knight to victory.
POS Industries
02-07-2011, 09:22 PM
You just want to ride the Dark Knight to victory.
Who wouldn't? :dance:
Krylo
02-08-2011, 01:13 AM
Sooooo... everyone get really busy today?
Both threads are looking at about 50/50 on posts.
Riin Whitewind
02-08-2011, 01:14 AM
You just want to ride the Dark Knight to victory.
Rowrr.
Also I think the edupad link in your post is broked.
Menarker
02-08-2011, 01:17 AM
Fortunately there is a link to the edupad in my signature. Feel free to use that. :3
Krylo
02-08-2011, 01:20 AM
Rowrr.Well that's a little better!
Still about 40 minutes to deadline, too.
Also I think the edupad link in your post is broked.Fixed!
Riin Whitewind
02-08-2011, 01:34 AM
I've been...!
Wrestling. Yeah.
Bears! Wild ones.
All day.
Rough stuff, you know?
I wasn't playing Professor Layton and certainly didn't lose track of time! Nope. Wouldn't even dream of it.
phil_
02-08-2011, 02:11 AM
Yeah, I was doing homework and recovering from my weekend today, plus there are so many choices as to what to do right now, that I just wasn't feeling it. So I did what IHMN did, because that seemed decent.
Also, question that came up while considering all the targets to slay and halls to run down and teammates to stab in the arm stuff Bello could do: do I have to have the next post in the thread to mimic someone, or can I just post after them in the same round?
Krylo
02-08-2011, 05:34 AM
Anyone keeping track of mage MP?
I am. I figured you were all keeping track of your own as well.
If I've been keeping track of it correctly Docus should have 17 MP, Fie 23, and Caspin 7.
Edit 2: Now 14, 20, and 7, respectively.
P.S. Gem-Post what you want to do. In the thread. For the roleplays. Not in the thread for the discussions.
I miss stuff in discussion threads sometimes, or don't miss it but forget it because I don't check those when I'm making RP updates. I've half a mind to make you waste your round running in circles for my inconvenience.
Heya Krylo, Caspin is getting bored with running. Anything against the next medium movement being done via athletics and some unreasonably long leaps? I'd enjoy tying it together with an attack I totally don't deserve but that is asking you to give in to that unusual maneuvers cop out.
You can fluff your movement however you like.
Working on update now, you're not around. I will simply leave Caspin's movement ambiguous and you can fluff him cartwheeling into battle, or whatever, before posting your attack next round.
do I have to have the next post in the thread to mimic someone, or can I just post after them in the same round? The latter. Otherwise it just gets stupid. I realize that buffs mimic slightly, but some sacrifices must be made for being on the internet instead of sitting around a table.
Hell, if you somehow know what they'll be doing ahead of time, you can post it before them, for all I care.
Edit: Newest map update for Group 1
http://i56.tinypic.com/2e2ge4n.png
Edit 2: I didn't expect, at all, for you guys to both lose your staves in one round like that. Getting a 6 and a 3, respectively on the 1-100 generator I was using.
However, I like to think it was the world reacting to Spell-ing Bee.
Dracorion
02-08-2011, 07:43 AM
Can Argath still make an action this round? Like, I know you said he couldn't move, but what about attacking or drinking a potion?
Krylo
02-08-2011, 07:57 AM
Can Argath still make an action this round? Like, I know you said he couldn't move, but what about attacking or drinking a potion?
He can do instant actions.
So no.
Charge is round 8's standard action in moving, and round 9's standard action in attacking. Good damage, though!
Charge and jump will both seem a little more lackluster damage wise as you start upgrading your weapon, though. It only moves you up one damage step, which, right now, for you is ~1.5x your total damage, 'cause you're effectively doubling your strength. But once you have a strx2 weapon, it'll only be ~1.25x damage, as you'll only be, effectively, multiplying your strength by 1.5x, etc. etc.
Dracorion
02-08-2011, 08:08 AM
I, on the other hand, am dissappointed.
It was just one short of a critical hit.
Overcast
02-08-2011, 08:46 AM
Yeah I had to stand watch from 2 in the morning to...right now. Also just noticed the new discussion, so blah blah I'll get on a post when I'm aware of my mind again.
Teal Mage
02-08-2011, 10:11 AM
Alright, so, Group 1!
This turn, we need to kill the two Virulent Zombies (before they finish casting), and the one Wire left over from the Data Room. I need to heal myself so I can survive a single bad evade roll, and it would be a good idea to heal Kole too (though he may not survive two bad rolls, even at full Health). Elsa, luckily for her, has a high enough Arm and HP score to survive several bad rolls here. Plus she can pop an Elixir if things get tight, so I'm not too worried about getting her healed up.
Priority - High:
1) Kill Wire D (1 HP, Potentially High Evade) - Bello's probably the best choice.
2) Kill Virulent Zombie A (16/63) - Elsa has the highest chance to kill him. Still, it might be better to use the Scythe's Knockback ability, to be safe. Chances of stopping its cast otherwise aren't high enough for my liking. Or I could have forgotten about Phil's Strength song - the extra three points means Elsa can deal 14 damage at minimum, there's a fair chance that she'll be able to kill this Zombie with an attack. Up to Mauve to decide how to handle the risk.
3) Kill Virulent Zombie B (11/63) - Kole should probably try this one, if he doesn't roll a critical failure on a two-hand attack, he'll kill it.
Priority - Lower:
1) Heal Arden (14/20, 16 HP Required to survive 1 Hit) - Arden (via Cure), Kole, Bello, Elsa (via Potion).
2) Heal Kole (17/23, can survive 1 Hit, Heal to Full to be safe) - Arden (via Cure), Kole, Bello, Elsa (via Potion).
Now, I should cast Cure this turn. Will hold back on my post until I see the rest of your actions to select a target, in case I need to try and kill one of the remaining enemies though.
If I don't use Cure this turn, we'll have to resort to Potions to get Kole and Arden (admittedly, if Arden doesn't make it to the elevator, only she dies, not a Tarut, so you can judge which of the two is a higher priority yourself) up to speed if we want to run before our new friend, the Sword Zombie, gets too many attacks in. Slow Heals are a bit obsolete right now, you know?
Riin? Sorry, but Jhennek's only able to pull Slow Actions effectively at the moment. We kinda need some really fast Damage Spikes right now, and her basic attacks may miss the Wire (or a zombie) if she tries them. It might be best for her to cast a Fire Elemental Spikes spell on herself, or to try something creative (I'll leave it to you to try and come up with something) in the meantime. If Bello switches to Performance of Lightning, I should note, the highest roll possible with her Thunder spell will strike for 63 Damage exactly, it may be enough to kill the Sword Zombie if it has 0 M.Arm.
Oh and have fun everyone! :dance:
I'll wait on your actions this round - ain't like you need to listen to me here.
mauve
02-08-2011, 02:45 PM
So is Bello still playing the strength song, and does it affect Elsa since she showed up after he started playing it?
phil_
02-08-2011, 03:34 PM
He's still playing it, though he'll likely start playing the reversed Strength song or the Lightening song next round, depending on how things go and personal whim. Since she's within short range...
Wait a sec. "Swift/Logical/Soulful/Herculean/Battlefield Etude: Now affects full group instead of single target?" Shouldn't everyone have been getting it since Bello started then? I mean, that doesn't make sense and what Krylo presumably meant was "Now affects everyone in ear-shot," but RaW, man.
Dracorion
02-08-2011, 03:44 PM
Everyone's HP is reduced to the same number as Caspin's CHA rating because fuck that was a terrible pun.
Krylo
02-08-2011, 05:53 PM
He's still playing it, though he'll likely start playing the reversed Strength song or the Lightening song next round, depending on how things go and personal whim. Since she's within short range...
Wait a sec. "Swift/Logical/Soulful/Herculean/Battlefield Etude: Now affects full group instead of single target?" Shouldn't everyone have been getting it since Bello started then? I mean, that doesn't make sense and what Krylo presumably meant was "Now affects everyone in ear-shot," but RaW, man.
You may notice there were three, and now are 2 groups!
But yes, Elsa is being affected now.
Geminex
02-08-2011, 06:55 PM
Argh, sorry. Wanted to make a post yesterday. Gonna make one now.
Teal, planning! I like it!
Speaking of which, this is our average damage this turn. Accuracy to be determined later.
Jade: 13 damage,
Argath: 11 damage,
Caspin: 8 damage,
Vera: 10 damage,
Prasad: 18 damage,
This isn't quite accurate, cause if you're hitting them, you've already rolled high enough to do more-than-average damage, but I'm not going through the math with that much precision.
I'd recommend that we focus down on the weakened bees, before they start healing each other, or calling for help. I hope that, between the five (or, rather, four, since Argath's gonna be sitting this one out) of you, you can take two of them down. Though honestly, probably hoping in vain. If the mages both cast their spells on the newly-arrived guard, it should hopefully be either dead, or sufficiently weakend for you guys to kill it, by the start of our next turn. You'll take damage from 2-3 standard bees (depending on how the turn goes) and the guard, which will thankfully focus on Jade.
Sooo...
Fie+Docus: Start casting fire and aero on the guard bee.
Prasad: Fire on Bee 4 (20 HP)
Caspin: Attack Bee 4, or, if Caspin takes that out, Bee 3
Everyone else focus down on Bee 3 (32 HP) and hope you roll well.
What would be ideal would be to just have everyone focus down 4, and, when that's dead, switch their targeting to 3, but I somehow doubt Krylo wants us to handle our battles that way.
And I think killing the guard is a better use of the mages' time and mana than killing the standard bees. Also, I really hope they run out of bees before we run out of mana. Maybe Jade should apologize, or Docus should.
Krylo
02-08-2011, 06:59 PM
Argh, sorry. Wanted to make a post yesterday. Gonna make one now.
Teal, planning! I like it!
Speaking of which, this is our average damage and chance to hit this turn:
Jade: 13 damage, 70%
Argath: 11 damage, 60%
Caspin: 8 damage, 40%
Vera: 10 damage, 60%
Prasad: 18 damage, 60%
Actually, Prasad has 50% (roll three, drop the highest--reduces his accuracy considerably), Jade has 90%, Vera and Argath both have about 70%. Not sure on Caspin, I'd guess around 55%.
Not sure if you forgot the hunter's roll or if you're assuming people can roll 1s (2 is the lowest anyone can roll as we're using two dice), but I did the math the other night out of boredom utilizing a table with all possible, and differing, dice combinations.
Geminex
02-08-2011, 07:02 PM
Wait...
For evasion, do you have to roll equal? Or higher? Cause I've been assuming higher, but that's just because, you know. Past midnight.
And I'd like to see the table you used to determine Prasad's probability.
Edit:
Okay, looking at your math, looks like it's "equal". Which is cool.
I'M NOT BAD AT MATH, PEOPLE.
I just don't know the rules.
Though, wait, you've confused me. If you need to roll equal, then Vera's got 92% and Argath has 83. If you need to roll higher, then Vera's got 83 and Argath has 72. Neither fits. Of course, I'm wrong as well, soooo...
Menarker
02-08-2011, 07:14 PM
Krylo, I tried to ask you on IM but didn't have any luck, so I'll ask here.
Do healing items like High Potions work at full potency on undeads?
IE: Does a zombie take 50 damage from a High Potion?
Dracorion
02-08-2011, 07:22 PM
Krylo, will Docus' hands break if he keeps on making puns?
Geminex
02-08-2011, 07:23 PM
Only one way to find out. Besides, there's way worse out there.
Mind you, I still take credit for encouraging them, but responsiblity?
Nuppers.
IHateMakingNames
02-08-2011, 07:42 PM
Despite being the statistically better choices, for in character choices I think Kole should attack Virulent Zombie A and Elsa B. Elsa would probably attack the zombie attacking her before a teammate, and Kole would attack a zombie attacking a different teammate before Elsa.
Elsa only does 1 more point of damage then Kole, so barring really bad rolls both zombies will die.
Teal Mage
02-08-2011, 07:48 PM
Like I said, you don't have to listen to me. Don't know how easy it is to tell which person the Zombies are attacking given how clustered we are though. But its really up to you to decide how to play this. They're your characters, you know?
I'll be offline until tomorrow morning, because I'm not feeling well, so if Krylo really wants to move the game ahead in the meantime, Arden will cast Cure on herself.
Edit to make my stance clearer: Arden charged at a pair of Zombies who would be able to kill her on a bad Evade Roll, instead of running into the Data Room to escape their Infection Abilities (smartest thing to do), because she isn't the type of character to leave her allies to take a spell in her place. What's the tactically best thing to do isn't always what the character would do, so, its up to you all to decide if you want to go with what I suggested, or something else.
mauve
02-08-2011, 07:55 PM
I'm cool with attacking either one. I'lll try and post later.
Bard The 5th LW
02-08-2011, 08:47 PM
Hey Menarker, should we focus on sword dude, or down the two mooks?
I'm personally in support of annihilating the weaker two first.
Krylo
02-08-2011, 09:53 PM
Wait...
For evasion, do you have to roll equal? Or higher? Cause I've been assuming higher, but that's just because, you know. Past midnight.IT IS UPON MY WHIM!*
And I'd like to see the table you used to determine Prasad's probability.Didn't save it, but I just did this:
1/1/1
1/1/2
1/1/3
1/1/4
1/1/5
1/1/6
1/2/2
etc. etc.
Then I added up how many unique combinations there were, and then using just the first two numbers (lowest two), figured out how many combinations would succeed/fail.
He actually had like a 51% chance or something.
Though, wait, you've confused me. If you need to roll equal, then Vera's got 92% and Argath has 83. If you need to roll higher, then Vera's got 83 and Argath has 72. Neither fits. Of course, I'm wrong as well, soooo...You have Vera and Argath bassackwards. And I don't remember the exact numbers. I just remember telling POS that everyone who wasn't him had 70% or greater. And forgot between now and then that Caspin only had 3 accuracy/that I had used him last night (thought the lowest I looked at was 4).
So I was just roughly guesstimating in that post.
Anyway, the point, which has been well illustrated, is that everyone, except Prasad, has a much higher chance of hitting than you thought.
Edit@Mern: The damage is flipped exactly, so yes a hi-potion would do 50 damage.
*Equal.
Krylo
02-08-2011, 10:30 PM
ALSO: Apparently I work tomorrow morning. Which means I probably won't get to updating until like 11-12 GMT -6 (U.S. Central Time). Maybe as late as 16:00, depending.
So, that means you all have longer than normal to get your orders in as I won't be doing it at 4-5am like I ought be doing.
POS Industries
02-08-2011, 10:41 PM
He actually had like a 51% chance or something.
Not when I shift into MAXIMUM OVERDRIVE!*
*Technically shifting out of maximum overdrive.
Menarker
02-08-2011, 11:10 PM
Hey Menarker, should we focus on sword dude, or down the two mooks?
I'm personally in support of annihilating the weaker two first.
Actually, I'm thinking we should just kill one of the mooks, while having the other mook block the sword guy's way this turn.
The turn after, you kill the mook, I use a strength check to shove the sword one back and we both make a short distance run out of the elevator to cut down more of the weaker foes, now that hopefully they are spreading out.
Dracorion
02-08-2011, 11:14 PM
I hope I don't have to make a post saying that Argath is just standing around doing nothing.
McTahr
02-08-2011, 11:27 PM
4x pun combo?
Also, in the event someone reaches critical HP or gets poisoned, I highly recommend they use their turn to back out of significant combat, since Cure is a slow action anyway. Just a heads up.
Dracorion
02-08-2011, 11:43 PM
Krylo, can I make an attack action this turn if it's to spear Caspin for that terrible pun?
Teal Mage
02-09-2011, 08:38 AM
The turn after, you kill the mook, I use a strength check to shove the sword one back and we both make a short distance run out of the elevator to cut down more of the weaker foes, now that hopefully they are spreading out.
I'd probably try to kill the ones that can deal damage when they hit, but that's just me!
Things Arden wishes she had thought to bring:
1) Potion
2) Staff
3) Better Armor
This mission's prize money will go toward the "Make Arden better at killing things while not dying and keeping the rest of you alive!" Fund.
And any level ups will probably go to Dex, Vit and maybe Cha, in that order.
But damn, I am a squishy healer.
Overcast
02-09-2011, 12:35 PM
Even if you kill him that pun has left scars that will last forever.
Geminex
02-09-2011, 01:30 PM
Request: When Caspin eats that bee, have him say 'Bee-licious'.
Bard The 5th LW
02-09-2011, 04:02 PM
I don't think a post is necessary to express Raltz inaction. He'll just go on the defensive and let Ark do it.
Geminex
02-09-2011, 07:28 PM
Huh. Nice rolls, people! Very nice.
Pity that Jade attacked bee 6, rather than bee 4, but eh. We're doing well enough.
What're we facing?
Bees 1 and 2 just spawned, 4 and 6 are weakened, 5 is at full health, as is a guard bee.
We can do two things.
Either we just power thorugh, Prasad and Caspin attacking 6, Vera attacking 4, Jade and Argath focusing down on 5, Fie firing off an aero at the guard, docus hitting 2 with fire. That should kill 2, maaaaybe 3, and weaken another 2-3 for next turn.
Or, retreat. The warriors pull back from the hive, to within a barely-medium distance of our casters. At worst, we'll get a round's woth of extra shots off, and we'll stop annoying the bees. Cause at the rate they're respawning right now, I'm pretty sure they'll only stop once we've killed their queen.
Of course, reatreating gives them a chance to call for help, and nobody wants that. So, what'll it be, people? Keep fighting, or retreat, and maybe have docus make a diplomacy check to calm the bees down?
Krylo, is there a chance of that working? Will you allow the use of negotiation in battle?
Dracorion
02-09-2011, 07:33 PM
FYI Argath is fighting on, and I'm fairly certain so is Jade.
He may take a potion first, though.
Geminex
02-09-2011, 07:34 PM
If Jade and Argath heal instead of attacking, then we don't have to damage bee 5. That means no calling for help. That works also.
But may I remind you: The longer it takes for everyone to retreat, the more mana our mages are going to use.
And the longer it will take for Docus to set the hive on fire.
Krylo
02-09-2011, 07:34 PM
Krylo, is there a chance of that working? Will you allow the use of negotiation in battle?
I dunno. Killer bees aren't known for their willingness to stop and listen, and Jade DID kinda piss them off.
I mean, you can try. It'd probably be a slow action, for the record.
I'm just saying it'd take one HELL of a roll.
IHateMakingNames
02-09-2011, 07:35 PM
Bullshit.
Geminex
02-09-2011, 07:39 PM
I dunno. Killer bees aren't known for their willingness to stop and listen, and Jade DID kinda piss them off.
Stupid Jade and her stupid unnecessary taunts why does nobody listen to me blargh blargh mumble mumble
But good to know that it'll work in general.
Hey, if I manage to persuade our opponents to stop fighting, and next round, we continue attacking anyway, does that count as pre-emptive combat? Cause Vera can get an ability that doubles the power of spells in pre-emptive combat, and I think three double-power group-target spells against a band of enenemies slack-jawed with awe at Docus' speaking Prowess would be extremely fun.
Krylo
02-09-2011, 07:42 PM
Stupid Jade and her stupid unnecessary taunts why does nobody listen to me blargh blargh mumble mumble
But good to know that it'll work in general.
Hey, if I manage to persuade our opponents to stop fighting, and next round, we continue attacking anyway, does that count as pre-emptive combat? Cause Vera can get an ability that doubles the power of spells in pre-emptive combat, and I think three double-power group-target spells against a band of enenemies slack-jawed with awe at Docus' speaking Prowess would be extremely fun.
It counts as being a total dick.
And maybe. Depends on the situation.
Krylo
02-09-2011, 07:43 PM
Bullshit.
Your shitty double 1 roll (and every spell cast this round getting a 1, on both sides of the fence) was the karmic balance that allowed two crits in group 2.
Geminex
02-09-2011, 07:45 PM
It counts as being a total dick.
Originally Posted by Geminex
Did you have a point or...?
Bluh. Wishful thinking, though. Docus is a nice guy. Or at least a neutral guy. I still gotta send you that proposed item to make it worth being a neutral guy.
Yeah, I'll stick to diplomacy. Though if negotiation has in-battle applications as well, I think a CHA build is suddenly more viable.
Dracorion
02-09-2011, 07:51 PM
Or...
You can go ahead and set the Hive on fire now, and Jade and Argath will both attack.
Overcast
02-09-2011, 08:33 PM
Seriously Gem, there is nothing that could come from burning that bitch that wasn't going to come from NOT burning that bitch. Burn it, burn it like I told you to do forever ago. Take care of this before we end up further up to our neck in bees than team 1 is in zombies. Hmm...zombees.
mauve
02-09-2011, 08:33 PM
Your shitty double 1 roll (and every spell cast this round getting a 1, on both sides of the fence) was the karmic balance that allowed two crits in group 2.
I'm gonna blame Group 2 and their bee puns.
Dracorion
02-09-2011, 08:36 PM
DOUBLE.
BEEPUN.
REACHARRROOOOOOUUUNDDDD.
Teal Mage
02-09-2011, 10:12 PM
Your shitty double 1 roll (and every spell cast this round getting a 1, on both sides of the fence) was the karmic balance that allowed two crits in group 2.
Yes, we have definitely over-stayed our welcome.
Pity I didn't get a full heal, but this is what I get for not playing a traditional White Mage. Let's hope I get some killer Escape Rolls next turn!
I'll post tomorrow when I'm feeling less sick.
POS Industries
02-09-2011, 11:22 PM
I'm gonna blame Group 2 and their bee puns.
Bee puns, nothing!
This is the sort of damage shifting into MAXIMUM OVERDRIVE yields!
Arhra
02-10-2011, 07:52 AM
Jade still hasn't made any bee puns.
Perhaps its the low INT?
Overcast
02-10-2011, 09:25 AM
As the Hitcher once said to the crowd at Boosh Live, "Every boo only helps make my erection that much harder...don't boo after the fact you sick bastard!"
mauve
02-10-2011, 05:22 PM
Hey Group 1, do you guys wanna just start running like madmen now, or do you wanna keep fighting for a bit?
Teal Mage
02-10-2011, 05:30 PM
I'd like to run!
They're closing in.
I'll make a post to that effect within the next hour or so, I expect.
Dracorion
02-10-2011, 05:33 PM
I vote for tearing into them.
Teal Mage
02-10-2011, 05:40 PM
No one asked you.
Edit: By which I mean.
That isn't safe!
Bard The 5th LW
02-10-2011, 06:04 PM
I'm considering having Raltz just press one of the buttons on the elevator to split the group apart further.
Geminex
02-10-2011, 06:26 PM
Hey, Ovie. Did you actually make a lore check to see if that would work?
Cause if you did, then that hive fucking burns. But until then, I'm not risking it.
CelesJessa
02-10-2011, 08:01 PM
Seeeeeet the hiiiiive on fiiiiiiiire. What are you waiting for?
Krylo
02-10-2011, 08:03 PM
Hey, Ovie. Did you actually make a lore check to see if that would work?
Cause if you did, then that hive fucking burns. But until then, I'm not risking it.
So hey, time's up. Working on post.
JUST WANTED YOU TO KNOW THAT THE BOSS SPAWNING FROM THE HIVE RIGHT NOW IS YOUR FAULT THOUGH.
Edit: Also Arhra's 'cause he gave me the idea.
Dracorion
02-10-2011, 08:04 PM
Dammit Gem you fucking bastard.
This is entirely Geminex's fault.
Krylo
02-10-2011, 08:40 PM
Group 1: Only Ark and Raltz have done anything. If I don't hear different from you all in the next... let's say three hours, I'm going to just assume no one wanted to write a 'bravely running away' post, and go with that.
Edit: Conversely, if I check back before that and two or three of you have posted that, yes, that is what you want to do, here or in the thread, I will go with it at that time.
Teal Mage
02-10-2011, 08:57 PM
Also: Haaaaaaaaaaaaaaaaaaaaaaaaah. Still feeling so confident Group 2?
Dammit Gem you fucking bastard.
This is entirely Geminex's fault.
Reiterating!
Still feeling confident?
Incidentally, Arden's bit off curse at the beginning of my post is, "Son of a Submariner!" Hopefully, she'll live long enough to say the whole thing.
Edit: Group 1: Only Ark and Raltz have done anything. If I don't hear different from you all in the next... let's say three hours, I'm going to just assume no one wanted to write a 'bravely running away' post, and go with that.
Edit: Conversely, if I check back before that and two or three of you have posted that, yes, that is what you want to do, here or in the thread, I will go with it at that time.
Can't talk, running!
Dracorion
02-10-2011, 08:59 PM
Oh boy.
This is either going to go right or very very wrong.
I'm giving it 50/50. Or 40/60.
Reiterating!
Still feeling confident?
Just you wait until we kill this boss too.
Also, Krylo is the queen a boss or endboss?
mauve
02-10-2011, 09:09 PM
If I don't get something posted in the next hour or so, just assume Elsa is running.
Also, I'm waiting to see Group 2's unconscoius 'fresk regain conscoiusness and hobble away to freedom while the team is busy with the bees.
Dracorion
02-10-2011, 09:15 PM
Either that or it bleeds to death.
At what rate does negative HP drop again?
Overcast
02-10-2011, 11:20 PM
Hey Gem, you know Caspin had an ounce of respect for Docus after he gave him the benefit of the doubt back at the Inn. You know where that respect is now? Down the fucking toilet, that's where it is. He is going to be a very unhappy camper when this is all said and done.
Also the team has three rounds to finish boss two before Caspin flips out and eats the Fresk.
Dracorion
02-10-2011, 11:34 PM
What the-
Why?!
Overcast
02-10-2011, 11:37 PM
The team has three rounds to finish her before Caspin flips out and eats the Fresk.
POS Industries
02-10-2011, 11:47 PM
The team has three rounds to finish her before Caspin flips out and eats the Fresk.
Which I guess means that Caspin has four rounds before he gets shot.
Krylo
02-11-2011, 12:08 AM
Fie succeeds at his lore monster check. So pretend he said that thing that he said he might be saying.
phil_
02-11-2011, 12:34 AM
Oh yeah, I forgot to mention this after my phoned in post.
This weekend is going to be awful. Super-duper awful. At least, as far as a theater slave's weekend can be awful. What I'm saying is, I'm probably not going to be able to work up the drive to string three words together until Monday. So, yeah. Feel free to throw Bello around like a football and stuff. The advantage of being an Entertainer is that I don't need to post to help.
McTahr
02-11-2011, 12:50 AM
Fie succeeds at his lore monster check. So pretend he said that thing that he said he might be saying.
I'll edit it in. e: Done!
Also: Response to your PM:
http://i57.photobucket.com/albums/g229/JimJimtheInfernalJanitor/Random%20NPF/ffffuuuu.jpg
Krylo
02-11-2011, 12:52 AM
I'll edit it in.
Also: Response to your PM:
http://i57.photobucket.com/albums/g229/JimJimtheInfernalJanitor/Random%20NPF/ffffuuuu.jpg
Roll again and I'll tell you how many rounds are left!
McTahr
02-11-2011, 12:56 AM
Roll again and I'll tell you how many rounds are left!
:ohdear:
I swear to god I will cry. I will take a picture of me crying and post it. And then you will feel bad right before you AUGHFUCKANEURYSM.
Krylo
02-11-2011, 12:57 AM
:ohdear:
I swear to god I will cry. I will take a picture of me crying and post it. And then you will feel bad right before you AUGHFUCKANEURYSM.
Your tears are delicious.
McTahr
02-11-2011, 01:02 AM
You'll have more than mine to enjoy when it becomes party knowledge. Next round for that, and the second check, I suppose.
Teal Mage
02-11-2011, 01:11 AM
The truth finally came out eh? Hilarious.
Hey Krylo, I'd like to have Arden cast Cure on Kole in the Elevator, is that alright?
I'll post tommorow morning, as usual. We survived, wonderful!
Krylo
02-11-2011, 01:12 AM
The truth finally came out eh? Hilarious.
Hey Krylo, I'd like to have Arden cast Cure on Kole in the Elevator, is that alright?Yup.
We survived, wonderful!
For now!
That was the easy part, remember?
Geminex
02-11-2011, 01:28 AM
Hey Gem, you know Caspin had an ounce of respect for Docus after he gave him the benefit of the doubt back at the Inn. You know where that respect is now? Down the fucking toilet, that's where it is. He is going to be a very unhappy camper when this is all said and done.
Also the team has three rounds to finish boss two before Caspin flips out and eats the Fresk.
Oh come on. Because he didn't set a hive of killer bees on fire? Really?
Really?
Cause I'm pretty sure that's one hell of a riks to take.
And besides, if you wanted me to, you could've made a lore check. But like I said to Drac:
It could have helped us by damaging a lot of bees.
Or it could have just made all of them attack us.
I mean, jesus, everyone's acting like fire is a guaranteeed 100% good thing, yes indeed. But you don't think that, if he used it, it might just antagonize more bees, rather than killing them?
Edit: I mean come on. If you're gonna make your character a jackass at least make him a rational jackass.
Krylo
02-11-2011, 01:35 AM
Oh come on. Because he didn't set a hive of killer bees on fire? Really?
Really?
Cause I'm pretty sure that's one hell of a riks to take.
And besides, if you wanted me to, you could've made a lore check. But like I said to Drac:
It could have helped us by damaging a lot of bees.
Or it could have just made all of them attack us.
I mean, jesus, everyone's acting like fire is a guaranteeed 100% good thing, yes indeed. But you don't think that, if he used it, it might just antagonize more bees, rather than killing them?
Edit: I mean come on. If you're gonna make your character a jackass at least make him a rational jackass.
http://www.google.com/search?btnG=1&pws=0&q=smoking+bees
Edit: Also, it doesn't really matter if you think it's a risk when half of your team is telling you to do it. It still makes you culpable when you don't do it and things go poorly.
Edit I lied about that being all: And whether someone did a roll or not is in character knowledge that Docus wouldn't have. All he would know is that Caspin knows about monsters, thus he should, in character, assume that he knows what he's talking about unless he has a reason not to.
I won't say WHETHER I did a roll, but Docus wouldn't know either way.
Metagaming makes me angry.
Geminex
02-11-2011, 01:43 AM
a) If docus had fried the hive when they told him to, he would have simply wasted a spell setting an empty hive on fire. Cause the queen spawned during their phase, before the spell would have struck. He is actually right.
b) He doesn't have monster lore, he couldn't know that until he was told. And he wasn't told about 'smoking bees'. A 4 cha and a 6 cha character yelled at him to set the tree on fire. These same characters had previously tried to murder each other over what was more or less a lover's spat. It is totally in-character for him to be skeptical.
c) And I actually do know about smoking bees. But I am not entirely certain how that translates into final fantasty and 1-foot Killer bees. I mean, for all I knew, you were planning on just having 10 of them spawn at once as they escape their burning hive.
Krylo
02-11-2011, 01:47 AM
a) If docus had fried the hive when they told him to, he would have simply wasted a spell setting an empty hive on fire. Cause the queen spawned during their phase, before the spell would have struck. He is actually rightHe's wrong.
I was giving Docus one last chance to NOT be dense and wouldn't have spawned it if you cast that round.
This is also why the fluff text says it exited just after the spell went off.
Edit: The spawning of Royal Guards was supposed to be a hint, as well.
b) He doesn't have monster lore, he couldn't know that until he was told.Caspin does. And he's a blue mage--whom are all basically experts on monsters from fluff.
And he wasn't told about 'smoking bees'. A 4 cha and a 6 cha character yelled at him to set the tree on fire. And a 3 cha character, who is a blue mage and the character with the best monster knowledge of the group.
Edit3: OK, I guess Caspin is actually only tied with Fie and Argath in monster lore, but that really doesn't change anything.
These same characters had previously tried to murder each other over what was more or less a lover's spat. It is totally in-character for him to be skeptical.When three people on a 7 person group tell you to do something, it is called team playing to do that thing. Those three people have every right to be mad at you when you don't do it.
I will be slightly surprised if Docus isn't in some way punished for nearly getting the group killed.
Edit: For the record I'm not arguing that Docus did the wrong thing for his character IC. I am arguing that it is totally ok for the other characters to decide that he doesn't get any reward IC as well, because, welp.
Edit2: As you said about Caspin, it's totally ok to RP a character in a way that pisses everyone off if that's in character for them, so long as you accept that there will be IC consequences to it.
Krylo
02-11-2011, 03:03 AM
Ok, soooo, this PROBABLY came off harsher than I meant it.
Gem: Docus was totally in character. I support Docus's actions as Docus is Docus. I further support DOCUS telling everyone that they are still wrong to be mad at him and being kinda flippant about anything they say or do and trying to spin everything back onto them even though Docus didn't listen and things went south.
I recognize entirely that you had IC reasons, potentially GOOD ones, given your character, for Docus to still do what Docus thought was best even when told by three other people that something else was best.
What I don't like, and what I'm arguing at you about is the tone you are taking in the discussion thread when you justify yourself. For instance, you could have justified Docus's actions with something along the lines of, "Well you guys are kind of low Charisma, and Docus is arrogant, and thought it was a risk, so he just didn't believe you yet. I'm sure we'll still be able to kill this bee, though, so no need to get angry about it!" which would sound less like an attack on your fellow players.
This is compounded by the fact that you give off this feeling in the way you choose your words that makes it seem like you think you are better than everyone else. MAYBE it is just a language thing, I know English is probably your second language and all, but it doesn't make it any easier to read.
And then there are some things, like this: "If you're gonna make your character a jackass at least make him a rational jackass." Which just read as attacks on your other players, and I can't see any way you meant it differently. Maybe instead you could have just said he was maybe taking his anger at Docus a little too far, and OC would probably say something about how Caspin is a dick who does that kind of thing--but at least we wouldn't be attacking each other out of character.
Basically, what I'd like from you is to keep playing Docus as you have been, but treat the other players in the thread more kindly.
Except Drac. You guys seem to have some kind of hate-lust thing going, and I'm not going to get in the way of that.
I mean, it's a game. We're here to have fun.
IHateMakingNames
02-11-2011, 03:16 AM
There are no zombies, but are there corpses?
Krylo
02-11-2011, 03:17 AM
Not in that room.
The corpses were down stairs around Raltz and Ark.
IHateMakingNames
02-11-2011, 03:18 AM
Weren't there corpses in basically every room and all around the city?
Krylo
02-11-2011, 03:19 AM
Basically every room, but not in the research lab upstairs. There were some more areas that were strangely corpseless in the hospital as well.
Dracorion
02-11-2011, 07:11 AM
This is compounded by the fact that you give off this feeling in the way you choose your words that makes it seem like you think you are better than everyone else. MAYBE it is just a language thing, I know English is probably your second language and all, but it doesn't make it any easier to read.
It's a Geminex thing.
Except Drac. You guys seem to have some kind of hate-lust thing going, and I'm not going to get in the way of that.
<3<
But it's okay, we're an open relationship.
*Wink wink nudge nudge*
Teal Mage
02-11-2011, 09:45 AM
Basically every room, but not in the research lab upstairs. There were some more areas that were strangely corpseless in the hospital as well.
I recall three corpses on this floor, the Hospital's Admin (with a Mana Cannon Graft), a Secretary who looked terrified about something and an Orderly who'd been covered in vicious looking claw marks. We didn't examine the Secretary's body too closely, so I really don't know how she died. Still it looked more violent than the other bodies. The Orderly's was definitely more violent than usual though.
Incidentally, don't use the Pepper Bombs we found on this floor. They only work on Living targets. If I had more MP, I'd experiment by casting Restore on them for a Holy Elemental Spike, but considering Arden only has three Cures left in her, I'm not sure wasting my points on anything that isn't healing would be wise.
Anyway, feel free to reply to Bello while Arden's casting. Magic takes focus! She won't talk other than in distracted mutters. We can talk in flash-back form as well, if we have to.
Edit: I'll be using my Ether on Jhennek or Raltz, depending on whether we need more Healing or Thunder. If you're wondering.
Edit2: For Krylo's sake, assuming my formation's used, Ark would be in Melee of the Enemy, Elsa and Kole in Short Range (to start) and Arden, Bello and Jhen would be at Medium Range. Raltz can place himself, since Arden doesn't know where to put their strongest Healer - 'cuz of his sword. Can't be healing all the time.
And in the event the Elevator Doors start closing, Arden'll keep talking outside it, unless they're attacked or some such.
Overcast
02-11-2011, 10:50 AM
Oh come on. Because he didn't set a hive of killer bees on fire? Really?
Really?
Cause I'm pretty sure that's one hell of a risk to take.
And besides, if you wanted me to, you could've made a lore check. But like I said to Drac:
It could have helped us by damaging a lot of bees.
Or it could have just made all of them attack us.
I mean, jesus, everyone's acting like fire is a guaranteeed 100% good thing, yes indeed. But you don't think that, if he used it, it might just antagonize more bees, rather than killing them?
Edit: I mean come on. If you're gonna make your character a jackass at least make him a rational jackass.
Caspin doesn't care about anything other than cooking. Cooking for him also includes his ever branching quest of taste, which in itself includes monster hunting. So when you doubt him in matters of monster or cuisine you sting at the weak points of his persona. So yes, because he didn't set the hive of killer bees on fire, doubted what Caspin got himself exiled from his birthplace for and bases his entire life upon and threw it in his face only to watch it get worse. He'll mark you as no different than his parents, and you lose any trust you might have earned.
And just for a note, in case no one ever says anything. Setting that tree on fire was the best possible thing you could have done two turns ago after you retreated. I knew this as a certainty, but it would have been metagaming to tell you this outright, and now that it is too late I can say that plainly.
You fucked up.
Geminex
02-11-2011, 11:36 AM
Look, I had this great long thing written out. I'm not gonna post it, because it might not be optimal right now, but here's the summary.
The main reason Docus didn't do what Caspin said (and I didn't do what you said, for that matter) is that you didn't justify it. Caspin told Docus what he wanted, but not why it would be successful. And I do think Docus' refusal makes sense in that light. If Caspin had actually displayed knowlege, or given an explanation, we'd be in an entirely different situation right now. And I'm kinda forced to ask, why didn't he? It wouldn't have been metagaming (and speaking of which, I wasn't aware of Krylo's stance on that, I'll remember from now on). In fact, it would've made a lot mroe sense than Caspin staying silent on the 'why', even if he isn't much of a team player. I won't say that the fault is Caspin's, Docus probably should have listened to the monster expert.
But come on, put yourself in the guy's shoes. The three people giving him orders are a would-be murderer, a thief and, well, Caspin (who's also kind of a would-be murderer, but Docus doesn't necessarily know that). As such, he considers them pretty untrustworthy, albeit part of the team. They didn't justify those orders, they just told him what to do. As such, he assumes they don't really have justification, which fits in with his character, since for him, communication is everything. I don't really think either I, or Docus, fucked up here. You cannot blame me or him for not taking orders, I think. You could blame me for disregarding information, but other than "Do this or we die", there really wasn't a lot of info. I won't give you any blame, but, again, why on earth didn't you have Caspin tell the team what he knew?
I do think it's kinda unreasonable for Caspin to get offended that Docus disregarded his expertise when he never displayed expertise. Especially considering that Docus probably saved his life, y'know?
Re: Krylo. As for me being an asshole...
In regards to the language thing, I'd be really interested in seeing where that pops up, since I do want to put a lid on it. I've been going through some of my posts, haven't found anything pertinent, yet. Could you isolate some examples?
As for the Jackass post, yeah, I could have responded better. But I made that fairly early in the morning, and I am not a morning person. Plus, I think Ovie knows me well enough to realize I rarely mean any insult. In case he doesn't, yo, Ovie. I totally didn't mean offense with that post. Sorry bout that.
And ultimately, I also don't think Docus deserves to lose his reward. This will probably ultimately be up to the team, but again: All Docus got were orders. Is it reasonable to expect him to follow those? I mean, we're worse off now, obviously, and yes, that is partly Docus' fault. But how should he have known?
POS Industries
02-11-2011, 11:59 AM
Caspin doesn't care about anything other than cooking. Cooking for him also includes his ever branching quest of taste, which in itself includes monster hunting. So when you doubt him in matters of monster or cuisine you sting at the weak points of his persona. So yes, because he didn't set the hive of killer bees on fire, doubted what Caspin got himself exiled from his birthplace for and bases his entire life upon and threw it in his face only to watch it get worse. He'll mark you as no different than his parents, and you lose any trust you might have earned.
Not for nothing, but I don't see why anyone should be upset about losing the trust of the character that none of the other characters trust to begin with.
Geminex
02-11-2011, 12:02 PM
Well, I want to be super-duper happy friends with everyone, so it does kidna annoy me, especially after the whole 'saving his life' thing.
But mostly this is just me, trying to explain to everyone why Docus screwed up, in the hopes that the 'I told you so's don't ring quite as loud.
Overcast
02-11-2011, 12:37 PM
You want to be super best friends with everyone but you won't show them the trust to listen when half the group says to do something?
And it would have been metagaming because I knew, but Caspin didn't. What he did know though was that we had already stirred the nest, and so they were going to keep coming out if we lit it or not. There was literally no loss that would come from him torching the source of all the bees.
Also, Caspin doesn't think Docus saved his life. He thinks he got away because he ran like a little girl, Caspin respected him because he didn't immediately ostracize the guy like many people tend to. And that was pretty big to him, but when you disregaurd him on matters that not only he spoke up about, but other team members agreed with he feels betrayed.
I'll note again that he only cares about his cooking and anything tied to it hence Artisan. You even scratch him on those matters and he will immediately shun you. He hasn't had a good history of it, hence Outsider. There is nothing else to it.
Geminex
02-11-2011, 12:56 PM
You want to be super best friends with everyone but you won't show them the trust to listen when half the group says to do something?
Okay, you have a point there. In my defense, Vera has the highest CHAR out of you three, and even that's not great. Plus, like I said: You three haven't made the best impression. If Prasad, or Fie had made the same request, Docus might have mumbled something along the lines of 'on your head' and done it, cause when they make the request, it seems a lot less likely that they have ulterior motives of any sort. He just trusts them more, by virtue of them not having been involved in teamkilling clusterfucks.
And it would have been metagaming because I knew, but Caspin didn't. What he did know though was that we had already stirred the nest, and so they were going to keep coming out if we lit it or not. There was literally no loss that would come from him torching the source of all the bees.
Well, they were coming out at a rate of, like, 2 every few seconds. What Docus (and I) were afraid of was that setting the tree on fire would make them come out much, much faster than that.
Besides, you're saying that Caspin didn't actually know? Huh. Then it wasn't even a question of disobeying the monster guy, or of questioning his expertise! It was a question of whether or not to take a risk. You guys wanted to, Docus didn't want to, cause he thought the risk was too great. Sure, 3 team members thought it didn't, and not complying was kind of a jackass thing to do...
But hey, we'll see how the whole thing turns out. With any luck he'll be able to win back Vera and Argath, especially if he manages to get Jade, Fie and Prasad on his side. As for Caspin... Docus is capable of humility. Maybe he'll give that a try.
CelesJessa
02-11-2011, 01:59 PM
I certainly hope nobody actually(OOCly) cares that Docus didn't burn it. Hey, the queen bee will give us extra Exp or something!
(ICly) Vera's pissed because BEEES EVERYWHERE but I don't think she would hold a grudge about it, other than her normal bitchiness.
And for the record:
it seems a lot less likely that they have ulterior motives of any sort. He just trusts them more, by virtue of them not having been involved in teamkilling clusterfucks.
Vera has been nothing but trustworthy! 8D
Geminex
02-11-2011, 02:16 PM
Vera has been nothing but trustworthy! 8D
: D
Oh course she ha-
Wait.
Where's my wallet?
As for caring OOCly, I don't really think so. Like I said, I'm just giving you all a valuable insight into the mind of the Tarut. And saying that I totally didn't fuck up and Docus should definitely not have to sacrifice his share of the reward.
Ovie's just elaborating on his character.
Edit:
Though after Krylo pratically inviting people to tear into Docus over this IC, you'll excuse me if I remain on the defensive a bit longer.
Krylo
02-11-2011, 03:40 PM
Though after Krylo pratically inviting people to tear into Docus over this IC, you'll excuse me if I remain on the defensive a bit longer.
And I still do!
But, yeah, that was probably a poor way to handle it, I just read your original post that read like you telling Overcast that he wasn't playing his character 'right', and attacked you in the same way without stopping to really think about what had ACTUALLY bothered me.
Geminex
02-11-2011, 03:57 PM
Like I said, the Barb at Ovie wasn't entirely serious. And hey, if I wanna point out (seeming) inconsistencies in his character's behavior, why not?
And I still do!
: /
Y'know, the only reason people have any reason at all to be pissed at me is that you told them that, hey, guys, Gem's totally to blame for this one!
That's fine, I guess, if you want to punish me for deciding not to take a risk.
But should you, as DM, really be judging over characters? I mean, why not let the group itself decide, IC or OOC whether Docus really is to blame? When the DM takes sides and says that yes, my character is, in fact, at fault, that kinda stacks the deck against me.
Especially since I don't think what he did was unreasonable, or even worth punishing. Especially since none of them actually knew any more that Docus did. This was simply a question of taking a risk. Should we? Should we not? At that point in time, I still think 'we should not, despite what they say' was a valid course of action, both IC and OOC. Saying that it wasn't, and that he's been some sort of uncooperative asshole who doesn't deserve a reward (I'm paraphrasing here, but you know...) kinda stings.
Especially when you've said nothing of the sort against the team-killers, who've actually threatened each others' survival.
Edit:
If Docus really did something terrible, I'd be happy to hear about it! Cause I haven't been able to identify it so far.
And if you're really that pissed at my use of language, let that out on me! Not my character.
Edit2:
Okay, re-reading the last page, what was probably just trolling. But I totally warned you that I was on the defensive over here, so ima leave this post. At worst I'll emberass myself further. And I mean, drop in an ocean, right?
Krylo
02-11-2011, 04:39 PM
WORDS
Haha. YEAH that was a joke.
And I don't expect them to not give you any reward. I expect them to be pissed at Docus and what not.
Though one minor point: Docus also took a risk by NOT burning the hive. It was a risk either way.
Also saying it was all your fault was kind of half joking as well. I mean, it's kinda true, because you're the only one who could have stopped it and half your team was telling you to, but as you said, you didn't know for sure what would happen.
I tried to drop a few hints here and there (like two royal guards coming out--why would royal guards come out?) But I didn't outright tell anyone who I didn't trust to keep quiet.
I don't think I even told OC? Maybe he heard it from someone else? Maybe I did and forgot?
Anyway, point being, Docus made a risk benefit analysis and he ended up being wrong. That's not really a good reason to punish him too harshly, but I would kind of expect a tongue thrashing.
ALSO: THERE IS A REWARD FOR KILLING THE EXTRA BOSS.
Just so you know it's not ALL bad. And also everyone else knows that, and hopefully gets less pissy about it.
Geminex
02-11-2011, 04:48 PM
Well, I was aware that there was a risk either way. But the situation didn't really seem that desperate, y'know? We were fending off the bees allright.
Oh, tounge thrashing, sure. Conflict is fun, and it's easy to come out on top if you do it right.
But HANDS OFF MY GIL. That includes Vera.
It double includes her.
...
Okay, anyway, we can finish this IC. Now let's GET ON WITH IT.
Though about the whole 'arrogance conveyed via word choice', I'd appreciate some help correcting that. I mean, I don't want to be an accidental asshole. I'm smack-dab alongside being an intentional asshole, naturally.
Okay, now we can get on with it. Good to get the tension out of the air, I guess.
McTahr, does Fie already know that the Fresk is gonna bleed out soon? Cause if so, he should get there ASAP. Docus' fire, plus the weapons, should be enough to kill the Queen in a couple of rounds. And once Fie is done with the Fresk, he can keep casting, since the Fresk is in medium range of the hives.
Krylo
02-11-2011, 04:51 PM
McTahr, does Fie already know that the Fresk is gonna bleed out soon?
Hahaha.
HAHAHAHAHA!
Haaaaahahahahahahahahaha!
Edit: Speaking of, Tahr did mention he'd have Fie do that other healing roll this round, so I may as well tell him now so he can incorporate it all into one post.
Geminex
02-11-2011, 04:54 PM
Krylo has no mother. He is Vile Starspawn, sent to break our minds and fill us with the Quasar's Darkness.
I rest my case.
Also, I need to reread the parts of this thread that are actually relevant.
Dracorion
02-11-2011, 05:48 PM
Besides, you're saying that Caspin didn't actually know? Huh. Then it wasn't even a question of disobeying the monster guy, or of questioning his expertise! It was a question of whether or not to take a risk. You guys wanted to, Docus didn't want to, cause he thought the risk was too great. Sure, 3 team members thought it didn't, and not complying was kind of a jackass thing to do...
That's crap.
It was still a question of disobeying the monster guy, because Docus had no reasonable way of knowing for sure that Caspin didn't know.
That being said, we are so totally taking your share of the reward and splitting it among each other.
And Caspin's too, after I murder him.
Geminex
02-11-2011, 06:06 PM
It was still a question of disobeying the monster guy, because Docus had no reasonable way of knowing for sure that Caspin didn't know.
Well, I've explained this. Docus assumes that, if Caspin knows something, he will share it. Caspin didn't share anything. Docus assumed he didn't have any information. He doesn't know FOR SURE, but he is reasonably certain.
That being said, we are so totally taking your share of the reward and splitting it among each other.
I will bring down a fucking hellstorm upon you, my wrath will be never-ending!
And Caspin's too, after I murder him.
Totally cool with this, though.
Dracorion
02-11-2011, 06:37 PM
I think it may be time for Vera and Argath to bury the hatchet in favor of a common goal.
Geminex
02-11-2011, 06:53 PM
Normally I'd protest, but dammit, this I have to see. It will be hilarious.
I mean, really, how long do you think this would last? 2 hours before one of you makes a juuuust slightly derogatory comment and it's back to Mr and Mrs Huge Bitch?
Vera is obviously Mr. Huge Bitch.
And when you're fighting again, Docus makes peace with one of you, then offers the other to make peace with him as well on much worse terms. Like "You pay me to stop fighting against you" terms. And you will, too, cause if you don't it's 2 versus 1.
McTahr
02-11-2011, 06:53 PM
McTahr, does Fie already know that the Fresk is gonna bleed out soon?
It's really funny how much of this bickering isn't going to matter after my next post or so. Keep it up though, I'll get some popcorn.
For the record: Fie definitely wouldn't hold Docus' decision against him or try and penalize him, but would expect him to learn from it and perhaps be more open to suggestions whenever half the party is shouting them. It's in combat, Caspin can't sit us down and have a chat about the birds and the bees and the fire and the breeze.
Geminex
02-11-2011, 06:57 PM
It's really funny how much of this bickering isn't going to matter after my next post or so. Keep it up though, I'll get some popcorn.
Well, we're done now, so stuff your popcorn.
And besides, it wasn't so much bickering as... clarifying. And stopping people from calling me and/or my character idiots.
For the record: Fie definitely wouldn't hold Docus' decision against him or try and penalize him, but would expect him to learn from it and perhaps be more open to suggestions whenever half the party is shouting them. It's in combat, Caspin can't sit us down and have a chat about the birds and the bees and the fire and the breeze.
First, glad to see someone reasonable. Second, talking's a free action. And I don't want long explanations, just a factual justification. That's not hard. And even if it were, it's not like his attacks are doing anything. Use his standard action, tell Docus what he needs to know and boom, no queen.
McTahr
02-11-2011, 06:59 PM
And even if it were, it's not like his attacks are doing anything.
Ooooooh! OH no he din't!
You gonna take that Ovie?
Teal Mage
02-11-2011, 08:35 PM
I don't think I even told OC? Maybe he heard it from someone else? Maybe I did and forgot?
I think I told him that burning the Hive would solve the problem, but I don't think I mentioned the boss (I think I said there were Fifty bees inside it?). Just the same, I'll be more careful with what I know from now on. Didn't think confirming Overcast's suspicious would result in this much, erm, aggression? From him.
One way or another, I'm sorry. :ohdear:
I'll also toss in that I'd say you're right this time Gem, Docus didn't do anything wrong in-character. Mitigating factors mitigate wonderfully.
But, since you asked about places where you may wanna watch your language?
Oh, tounge thrashing, sure. Conflict is fun, and it's easy to come out on top if you do it right.
Knee-jerk Yaoi implications aside (Docus on top, hah!), when you say things like that, it sounds like you're belittling the other players around you. Implying you can out smart them all, and turn even the most stacked situation to your advantage doesn't exactly make you many friends. Particularly when, you know, manipulating people to your advantage hurts them.
You probably meant it as a joke, but just remember this isn't supposed to be a competition about who can screw everyone else over more.
...although I can see how (http://www.nuklearforums.com/showpost.php?p=1097151&postcount=46) you (http://www.nuklearforums.com/showpost.php?p=1103958&postcount=96) got (http://www.nuklearforums.com/showpost.php?p=1104524&postcount=131) that idea.
Dracorion
02-11-2011, 08:37 PM
Again, not a joke. Just Geminex being Geminex.
On another note, Krylo, is there a chance we're ever going to go up against something that doesn't heal itself in some way over the course of the RP?
Krylo
02-11-2011, 08:41 PM
The zombies don't!
Dracorion
02-11-2011, 08:48 PM
Question: couldn't we have someone, like, shank the bastard to keep it from fully healing and getting back up?
Krylo
02-11-2011, 08:49 PM
It's one round away from fully healed. Meaning it's almost fully healed.
What do you think attacking a sleeping monster is going to do?
Edit: Answer: It will wake up and be angry.
Dracorion
02-11-2011, 08:51 PM
Option B: spear it through the head.
Sleeping monsters ain't got no evasion.
Krylo
02-11-2011, 08:52 PM
They still have HPs and ARM, though!
Dracorion
02-11-2011, 08:54 PM
How about an eye, would an eye work?
Or a nostril, all the way to the brain.
Krylo
02-11-2011, 08:56 PM
Its brain is very small.
Edit: And its skull very thick... and the head is one of the parts they wanted in good condition.
Dracorion
02-11-2011, 08:58 PM
Well a spear up the nostril should still fuck SOME shit up.
Maybe it'll end up trying to eat its own arm.
Krylo
02-11-2011, 08:59 PM
It will inhale your spear like cocaine and go on a drug induced frenzy.
Dracorion
02-11-2011, 09:02 PM
... But a fun drug-induced frenzy, right?
Overcast
02-11-2011, 09:33 PM
That thing is just asking to get devoured.
Dracorion
02-11-2011, 09:35 PM
The bee, or the Fresk?
Because if Caspin tried to sink his teeth into the Fresk, I'm pretty sure it would sink its teeth into him.
So sure, go ahead.
Overcast
02-11-2011, 09:38 PM
Caspin has one more round apparently to chomp on that bitch like it was thanksgiving up in the forest.
And he is going to do it now. There really isn't any more asking about it.
Dracorion
02-11-2011, 09:41 PM
Well it's getting up next round.
He could move to medium range this round, and then devour it next round before it gets up I guess.
But Argath is going to chase him down and spear him through the fucking chest.
Overcast
02-11-2011, 09:47 PM
That's fine. This situation was bound to go to hell anyway.
Dracorion
02-11-2011, 09:52 PM
Oh boy.
Krylo
02-11-2011, 10:01 PM
Devour only works on things with 0 HP or less. Not things that are napping.
I mean, go ahead and try. Caspin put it down, so Caspin is first on its bitch list either way. I just want to make sure you aren't trying to do something that won't work via the mechanics without knowing that.
Dracorion
02-11-2011, 10:08 PM
... Can I spear Caspin through the chest anyway?
Krylo
02-11-2011, 10:09 PM
Only if you roll good enough.
It's more likely you'll spear him in the gut.
Overcast
02-11-2011, 10:14 PM
Edited, tell Argath to stop being an idiot and fight the bees or we are all going to die.
Dracorion
02-11-2011, 10:23 PM
Nope, Caspin is getting run through.
mauve
02-11-2011, 10:26 PM
I might avoid posting in the rp until tomorrow. I'm currently in the middle of a lovely cocktail of ice cream and pain meds after having my wisdom teeth removed this morning, so I don't really trust myself not to post anything idiotic right now.
Well... more idiotic than usual, I mean.
If such a thing is possible.
Krylo
02-11-2011, 11:15 PM
I might avoid posting in the rp until tomorrow. I'm currently in the middle of a lovely cocktail of ice cream and pain meds after having my wisdom teeth removed this morning, so I don't really trust myself not to post anything idiotic right now.
Well... more idiotic than usual, I mean.
If such a thing is possible.
Haha, I remember that well.
Don't worry about it. That is totally and completely understandable. To the supermax.
Geminex
02-12-2011, 08:40 AM
In regards to planning, I've been thinking.
We know that the Fresk is asleep. And from Tahr's post, we can see that, while it is healing, it is not yet done healing. In particular, the anti-magic arm is not yet done healing.
Sooo... Why not take the opportunity, and have the mages attack it? Sure, it'll wake up. But it'll wake up with 75 HP less than it would otherwise. That means that we should be able to take it out with comparable ease.
If we wait anouther turn, it'll be back with full HP and a fully fuctioning anti-magic arm, which means that we'd have a much harder time killing it with magic.
So I'm thinking the mages should focus on the Fresk this turn, provided that I'm correct in assuming that the arm's not yet healed.
Considering that this round, all the mages are doing is attacking the queen, for another <30 damage, I think it's worth it to take the Fresk down by more than half. In fact, wait a second!
Guys, look up teamwork attacks. Apparently, mages can use them as well, and, here's the kicker:
A successful Teamwork Attack will nullify most special techniques that monsters and bosses possess, such as Unusual Defense, Final Attack, and Counterattack
We could use two magical teamwork attacks on the Fresk (one this turn, one next turn), to ignore the arm and bring it back to negative HP, while the rest of you deal with the bees this turn, and the queen next turn. I have a feeling that mages are gonna suck against the queen anyway, so it's not a huge loss. The only problem, I guess, is that said queen is going to be coming for the mages soon, but there has to be a way around that. Krylo's post says "the pain coming from them meant more to her than petty insults", so I'm kinda hoping that, if you guys attack the queen, you'll manage to distract her long enough for us to put the Fresk back to bed. Or maybe attack the hive, I'm sure there must still be larvae in there. I'll throw in an intimidation check from Docus.
And even we we don't do that, there's better ways to allocate our resources. I'm pretty sure that Docus casting against the guard, Vera hitting 2, Jade hitting 5 and Prasad, Caspin and Argath going for the queen is more effective. Vera can't wait for Fie's spell to resolve because the spell's a slow action.
Also, just out of curiosity, what's up with Caspin's sudden burst of leadership?
Edit:
And Teal, yeah. I keep forgetting that the people here don't know me that well. I very rarely mean to belittle anyone or their characters. If anything, that was a challenge, not an insult. But mostly just a joke.
Though in my defense, I have planned out how to best turn whom against whom should it become necessary.
Overcast
02-12-2011, 09:00 AM
I don't want to attack the Fresk right now, the longer we let it sleep the more we can concentrate on murdering the queen and her lackies. If we can get it alone we may be able to kill it again, but if we are splitting the difference we'll just end up in a boss fight gang bang I don't think any of us will walk away from.
Geminex
02-12-2011, 09:15 AM
Unless I'm mistaken, the Fresk wakes up turn after the next anyway. So we wouldn't be buying much time. In fact, since spells are slow actions, I don't think we'd be buying any time by waiting.
PC phase: Docus and Fie start casting
Enemy phase: Bees do their thing, Fresk heals
Start of PC phase: Spells resolve and hit the Fresk
Enemy Phase: Fresk wakes up, but he would've woken up anyway.
The difference would be that the queen would've taken less damage, and bee 1 would be still alive. But the Fresk would weakened pretty severely, and if the queen's distracted next turn (and, admittedly, that's a pretty big if), Fie and Docus would be able to fullly take out the Fresk, with just 2 spells each. That would leave Fie with one Aero and one Cure, and Docus, I think, with 2 Fires.
I mean, I think it's going to be a gang-bang anyway, I think, cause even if everyone piles in, the bees are going to survive long enough for the Fresk to rear its ugly head, and then we're gonna be under attack from both sides. For one, if we have the mages take out the Fresk, that would kinda help prevent that.
But it's not so much the gang-banging I'm concerned with. It's the Mana. We don't have a lot of it left. And if we focus on the bees now, we're going to be spending a lot of mana to do not-very-much damage (since most of the remaining targets are either weakened so far that they're not worth a spell, or have high MARM). Wheras casting spells on the Fresk, is, I think, a lot more effective than attacking it normally. Basically, what I'm afraid of is that, if we focus on the bees now, we'll have to take it out using weapons, and I don't think we can do that.
Dracorion
02-12-2011, 09:44 AM
I'm just tired of that asshole bee trying to cast Pollen all the time.
Geminex
02-12-2011, 10:44 AM
I've had another thought. It's true, my plan relies on distracting the queen. But we have to do that anyway. Because otherwise, next turn, the Queen's gonna move into short range of our mages, while our warriors are all attacking the bees near the hive. And once she's within short range of Docus and Fie, I really don't like their chances of survival. I mean, with any luck, we can have Fie run away and Docus taunt the bitch and defend (or we could just have both of them run away, but that would tie up our mages while the Fresk revives), while the rest of the team catches up and hopefully manages to kill it before it takes out Fie as well. But that'll cost us a mage. And when Docus goes down, not only will I be in trouble, cause, y'know, he'll be bleeding out, but you'll also have a really hard time killing the Fresk, since, to even hit him with a spell, you'd have to take out the anti-magic arm again before it's even worth Fie casting. And by then, he'd be really short on mana.
Of course, you could try killing it physically, but what with the anti-physical arm, I doubt that'd be really successful.
Dracorion
02-12-2011, 11:31 AM
Alas, my post has been editted again for the sake of awesomeness.
Sorry Ovie.
TEH DWAGON WAS A...
DISTACTION
Geminex
02-12-2011, 11:38 AM
Awesomeness, and distracting the queen. We need the mages for The Fucker, we can't have them get disrupted by The Bitch.
Overcast
02-12-2011, 01:19 PM
That was kinda my point, the Fresk at the time is a non-combatant. And while we will have a terribly crappy time taking it on physically I think we could pull it off if we can take out all our other enemies as soon as possible. If phys arm works anything like the mag-arm I'll just have Caspin sacrifice his worthless attack to absorb it then let everyone else beat it to piss.
I was hoping that if we do the same thing to the Queen pretty much right now then we'll have her as a non-combatant by the time the Fresk becomes active. She will be less likely to turn off to the mages if everyone within earshot is stabbing her with things, and there is no way she can have such high MARM and still have a reasonable ARM.
The Fresk will still have a movement action to do even when he wakes, and there is probably only one person he really REALLY wants dead right now and that was the one who took him down.
Finally, if the Fresk doesn't need to be awake to use the anti-magic arm(and since monster lore said it was the crystals that may be the case) we are going to do about the same damage no matter which way the midgets turn their spells. It is mostly just which thing we want to kill first.
Geminex
02-12-2011, 01:50 PM
Well, my point is, we know that spells are more effective against the Fucker than the Bitch. If we focus on the Bitch now, we're not going to have much left to use against the Fucker. I agree that physical attacks are more effective against the Bitch than the Fucker. Which is why I want all the warriors to take on The Bitch, and the mages to finish off The Fucker. It won't make a difference timing-wise, since when the mages' spells hit, it would have woken up anyway.
As for the arm, first, Tahr's post implies that it's not done regenerating yet, and second, even if it is, we're using a teamwork attack. That negates "most" defences. Unless Krylo wants to make our first boss ever be immune to that, but I honestly think that'd be a bit much.
It's not a question of who to kill first. It's a question of whom to kill with what, y'know?
And I don't think the physical arm can only absorb one attack.
McTahr
02-12-2011, 01:55 PM
Who says it wakes up next round? Fie said it was healing, but as we can all reasonably tell, it's sleeping/out/snoozing. It's better to clear out our current targets and regroup, and IC, that's what Fie's doing.
Especially since with his little shpiel, he's not gonna get much else in on his turn if he sits and waits for other folk to talk.
Krylo
02-12-2011, 05:51 PM
Well, my point is, we know that spells are more effective against the Fucker than the Bitch. If we focus on the Bitch now, we're not going to have much left to use against the Fucker.
You know, you COULD just NOT cast spells on the queen OR the udrafresk for awhile to conserve MP for the big guy without potentially waking him up early.
Dracorion
02-12-2011, 06:00 PM
Stop talking crazy, you.
Geminex
02-12-2011, 06:53 PM
You know, you COULD just NOT cast spells on the queen OR the udrafresk for awhile to conserve MP for the big guy without potentially waking him up early.
That kinda puts our mages out of action. Which isn't a bad thing as such, particularly since they're gonna be running from the queen anyway.
But when I wrote that, I was under the impression that the Fucker would actually wake up pretty soon, so that it was less of a choice of when to engage, but whom. As it is, we still have the faint, faint hope that you'll let us finish off the bees before throwing the Fresk at us, so I'm going to cling to that.
Though I'm curious, how are you handing Teamwork attacks? The manual says they can overwhelm most defences, even stuff that bosses do. Are you sticking to the 'most' bit?
Edit:
Also, engaging the Fresk while it's asleep kinda gives us a free attack on it, since, if we wait for it to wake up first, our spells will only start casting after it wakes up and takes an action, meaning they'll only affect it after it takes another action. If it decides that it's hungry for a Tarut snack, our magic would be pretty much useless since we'd be too busy running. Thank god Caspin's the target right now (though we don't know that).
Also also, if we each save up one spell, we'll have enough, at most, to short out the physical arm, but we won't be able to kill it outright. That duty would lie with our warriors, which, even if we aero the physical arm, is a prospect I'm none too keen on. Still, let's hope for the best.
Edit2: Also, get on the pad. I wanna ask about metagaming. To be specific, I wanna know what you consider metagaming, and how much of it you're okay with us doing.
Edit3: And how does mediation work? Like, after the beehive has been defeated, could Docus crouch down next to one of the bees, and bring it onto their team? If so, to what degree could he control it?
Edit4:
Aaaand crappy post is done. Bluh, I'm tired. I'm having Docus run because I'd like to save up his last few spells for now, and because we need to separate our casters anyway. Standing Together is fine, but it's too easy to threaten us.
Krylo
02-13-2011, 01:35 AM
Though I'm curious, how are you handing Teamwork attacks? The manual says they can overwhelm most defences, even stuff that bosses do. Are you sticking to the 'most' bit?They work in a variety of ways! Depending on the specific things being combined and the goals of the people using them.
FOR INSTANCE you may weave your spells together to make them 'tighter' harder to disrupt (thus getting past defenses like the book says), or you may saaaaay use the powerful gusts of wind from Fie's Aero to spread your fire into an AoE (doing less damage, obvs).
THE SKY IS THE LIMIT! Just check with me to see if something is possible, and I will judge based upon dramatic appeal and balance.
Edit2: Also, get on the pad. I wanna ask about metagaming. To be specific, I wanna know what you consider metagaming, and how much of it you're okay with us doing.I wasn't online all day. I'm guessing you're in bed now, as you certainly aren't on the pad.
SO: Using any out of character knowledge as though you have it in character is metagaming. I don't like that.
As for how much of a hard ass I am about it? Not too much. Blatant disregard for the concept of in character and out of character divisions will probably ruffle me a bit, but if you can justify a reason for your character to do something that is in character I won't complain.
For instance, let's say that Vera stole the plans to the enemy super weapon, and then there was a time skip. In the discussion thread I posted what the plans were (instead of in a PM like usual), or she told you in the edupad or whatever, but there's no mention of Vera actually telling Docus about it.
So when the time comes, you fire a proton torpedo fire spell at the unprotected ventilation shaft weak point rather than yelling at you for metagaming, I'll just assume that Vera told Docus about it during the time skip or whatever.
Some conversations can happen entirely off screen.
Edit3: And how does mediation work? Like, after the beehive has been defeated, could Docus crouch down next to one of the bees, and bring it onto their team?Sure. I'm sure there's a few that are just dying instead of dead. Might need some kind of healing to be useful, though. If so, to what degree could he control it?To the same degree you can control any other party member.
Not at all.
But it will be on your side.
ANYWAY gonna check both threads now and update at least group 2's.
CelesJessa
02-13-2011, 03:06 AM
For instance, let's say that Vera stole the plans to the enemy super weapon, and then there was a time skip. In the discussion thread I posted what the plans were (instead of in a PM like usual), or she told you in the edupad or whatever, but there's no mention of Vera actually telling Docus about it.
Don't tell them about Vera's stolen secret plans!
Geminex
02-13-2011, 07:14 AM
Don't tell them about Vera's stolen secret plans!
Help me, Docus! You are my only hope!
THE SKY IS THE LIMIT! Just check with me to see if something is possible, and I will judge based upon dramatic appeal and balance.
Hell. The fuck. Yes.
SO: Using any out of character knowledge as though you have it in character is metagaming. I don't like that.
Okay. What about extensive planning? I read what you said about the way I treat people in the Pad, and I'll probably address that later, but for now, how much planning are you okay with us doing? Is anything free game, as long as it uses IC knowlege, or do you draw the line somewhere?
Edit:
In regards to planning, anyone got ideas?
Cause hearing what Krylo's said about teamwork attacks, I'm thinking that we should try one out. Let's just have all the warriors attack in unison. It's gotta give some sort of bonus!
Especially (and I'm loathe to say this, because I really wanna save my mana for the Udrafresk, but it's probably necessary), especially if the mages throw in a couple of spells. Either to deal direct damage, or to raise their allies' damage tier.
Krylo, could we do that? Have Docus and Fie empower their allies' weapons with the power of Wind and Flame?
McTahr
02-13-2011, 01:09 PM
Well, shit, if we wanted just one super round, have Docus create burning flames on his ally's weapons, while the warriors work in unison, and Fie sends gusts of wind to nab up some leaves and spin them around the Udrafresk's head and blind him.
And, of course, make it sound awesome?
Or!
Have Jade set up a small ramp for Argath with her sword, have him run up with Fie gusting him into the air, while Docus empowers his spear and he jabs that thing right through the brainy parts.
I enjoy crazy opportunities.
Krylo
02-13-2011, 01:11 PM
Did I mention I was taking a degree of realism as an unstated component to dramatic appeal?
Dracorion
02-13-2011, 01:26 PM
Killjoy.
McTahr
02-13-2011, 01:32 PM
But it's Final Fantasy! Half of our job is too look cool and ridiculous!
Jerk.
Geminex
02-13-2011, 01:54 PM
I dunno, I thought we could make it seem at least semi-realistic.
The sorcerors closed their eyes, brows fullowed in concentration as they cast a combined spell. "Present arms!" They shouted in unison, as a hot wind swept the battlefield. Spears, swords, daggers, even pistols were raised skywards, and where Blade touched Wind, sparks flew. As the mages wove their enchantment, the gusts became stronger, and individual sparks merged to make a shining, burning, whirling layer of Wind and Fire on each weapon."
Just a quickie, but Krylo, you're saying that wouldn't work?
Also, since Caspin is proooobably gonna be sharing the result of the lore check with the rest of the group, could you save time by just telling us OOC, if you've made the roll, but he isn't on yet?
Overcast
02-13-2011, 02:08 PM
Well wind+metal=/=sparks. Also setting your gun on fire is always a terrible idea.
Geminex
02-13-2011, 02:11 PM
It needs work. And I assumed that, for the gun, the barrel would simply get the cover, and it'd supercharge the bullets when it fires.
As for wind+metal=/=sparks, it is magic. The Diminutive Wizards Did It.
You're sounding like you don't want to get an extra tier of damage on all our weapons.
Also, Krylo, when dual-wielding, is armor applied to each hand individually, or just once, to both hands? We've been discussing that on the pad.
Overcast
02-13-2011, 02:21 PM
It needs work. And I assumed that, for the gun, the barrel would simply get the cover, and it'd supercharge the bullets when it fires.
As for wind+metal=/=sparks, it is magic. The Diminutive Wizards Did It.
Did I mention I was taking a degree of realism as an unstated component to dramatic appeal?
You're sounding like you don't want to get an extra tier of damage on all our weapons.
Not saying I don't, just saying you are going to need a much better plan than that if you're going to want Krylo to give you the go ahead. I mean if I am already calling shenanigans on your plan he is just going to rip it apart, eat it, and then shit on all of our characters with it.
Also edited in the Monster Lore along with the battle plan.
Krylo
02-13-2011, 02:24 PM
But it's Final Fantasy! Half of our job is too look cool and ridiculous!
Jerk.
I dunno, I thought we could make it seem at least semi-realistic.
The sorcerors closed their eyes, brows fullowed in concentration as they cast a combined spell. "Present arms!" They shouted in unison, as a hot wind swept the battlefield. Spears, swords, daggers, even pistols were raised skywards, and where Blade touched Wind, sparks flew. As the mages wove their enchantment, the gusts became stronger, and individual sparks merged to make a shining, burning, whirling layer of Wind and Fire on each weapon."
Just a quickie, but Krylo, you're saying that wouldn't work?
Not at level 1.
Teal Mage
02-13-2011, 02:30 PM
Adding to Krylo!
Well, shit, if we wanted just one super round, have Docus create burning flames on his ally's weapons, while the warriors work in unison, and Fie sends gusts of wind to nab up some leaves and spin them around the Udrafresk's head and blind him.
First, I doubt a Tier one Fire spell could enchant all the fighter's weapons at once, and definitely not for very long. Second, I don't think that Team 2's very, erm, good at that working in unison thing. Not an impossible proposition, but it would strike me as a little strange if they all suddenly put aside their undying hatred for one another and become best-of-battle-buds.
The last bit, with the gusts of wind to nab leaves and try to blind the 'Fresk with them sounds plausible though.
Have Jade set up a small ramp for Argath with her sword, have him run up with Fie gusting him into the air, while Docus empowers his spear and he jabs that thing right through the brainy parts.
Again, the first part (with Argath willingly working with a female Viera - although it depends on how that sequence is set up) seems a little too "AND SUDDENLY TEAMWORK" to be plausible. Spend a few days in SUPER SECRET TEAM BUILDING and then, yeah, reasonable.
But Fie using Aero to boost a jump and Docus casting Fire on one of his allies weapons, just before a strike lands, seems feasible. Might even grant a Fire-Strike Ability for the rest of the fight. Maybe. For the turn at least.
Mages are low on MP, and magical flames don't support themselves.
The sorcerors closed their eyes, brows fullowed in concentration as they cast a combined spell. "Present arms!" They shouted in unison, as a hot wind swept the battlefield. Spears, swords, daggers, even pistols were raised skywards, and where Blade touched Wind, sparks flew. As the mages wove their enchantment, the gusts became stronger, and individual sparks merged to make a shining, burning, whirling layer of Wind and Fire on each weapon."
Again, with only the tier 1 Fire and Aero to work with, I don't think an enchantment of that level is possible. Beyond that, the "AND SUDDENLY TEAMWORK" still shows up. Like, maybe if Docus and Fie plan together in-game ("I only have enough power for one more spell! We need to make it count, but that means we need to try something risky." Etc) they can work up a single Wind/Fire-Strike enchantment for someone, but beyond that?
Teamwork attacks require Teamwork in general, something Group 2 really does need to work on. This might not be the proper place to bust out a Group-Sized-Unison-Attack. Try later, or with just like, two characters who don't hate one another at once.
Geminex
02-13-2011, 02:47 PM
According to Krylo, if everyone joins in the teamwork attack, including both mages, then the mages can use their spells to multiply all weapon damage by 1.5, and make it fire damage. Since the bee is vulnerable to fire, that adds another multiplier of 1.5, giving us 2.25 times the damage we'd normally deal.
I think this is a creat opportunity to hurt The Bitch really badly, since it lets our mages put their mana to good use, it boosts our damage enough that everyone's going to be dealing some, even Caspin! and we're all guaranteed to hit.
This is assuming we make it awesomely dramatic enough, but between the 7 of us, I'm sure we can work something out. The mages start casting and empower the weapons, everyone goes in with a suitably dramatic attack and bee pun/one-liner, Argath finishes us off with a grand stab, and then we all pose as a team. Or something along those lines.
What do you guys think?
Edit:
In regards to Teal, it'll require a bit of writing-up, but Krylo okayed it. Effect is more or less what I hoped for, lasts for one turn.
Overcast
02-13-2011, 03:29 PM
Sounds interesting, now make it something suggested in character or there is no fucking way we are going to be able to do this at all. Once Argath is off the Queen's back I think Caspin can coordinate the melee group for something awesome, if you can have Docus or Fie throw off some kind of comment about how you can make that actually work then I think we'll be in on a proper mass teamwork attack.
Dracorion
02-13-2011, 03:32 PM
Why would Argath give up that nifty vantage point that lets him get through her ARM for something as silly as teamwork?
Overcast
02-13-2011, 03:40 PM
Because he isn't good enough at ride to ride her like a mechanical bull and attack probably. EDIT: Though I meant that he can either keep her stunned or do that attack. So if he does attack this round then he is still going to be in on the plan.
Also if Docus and Fie plan to do this by next turn they need to start casting now, because casting is still a slow action, then they can activate it by the time the group begins their combat action.
Geminex
02-13-2011, 03:49 PM
Sounds interesting, now make it something suggested in character or there is no fucking way we are going to be able to do this at all. Once Argath is off the Queen's back I think he can coordinate the melee group for something awesome, if you can have Docus or Fie throw off some kind of comment about how you can make that actually work then I think we'll be in on a proper mass teamwork attack.
Well, at the moment, the most charismatic and popular character is Fie, so I think I'll have Docus suggest it to him (or he can just come up with it himself), and then Fie can coordinate the team. That's believable, since Fie already managed to get the team to work together once, and since he can withold heals at will, I think they'll listen to him.
I'd kinda like to keep Argath on the Queen's back, cause he gets the extra damage from attacking while on there. But there's a variety of things he could do that contribute to teamwork. I think our challenge right now is to choreograph a suitably awesome series of events, and then to write those up well.
For the writing up, we can either each write up our own bit, and then edit our posts so they mesh a little, or we can just write one big collaborative post on the edupad. I'd prefer the latter, but I don't mind, ultimately.
Choreography, I kinda like the idea of aero being the medium by with the weapons get a fire affect, but the description I wrote does sound kinda silly. Any better ideas are welcome.
As for the warriors, there's a couple of ways they could do their thing. Everyone just hitting the Queen probably wouldn't cut it, there has to be some sort of cohesion and unity here. I'm kinda thinking that Argath could start us off by skewering her with his spear and pinning her to the ground/a tree/her hive, and then having everyone go to work on her. Caspin and Vera stabbing at her abdomen, makinger her read up, giving Jade a clear attack at her neck, and Jade then maybe throttling her with her sword's scabbard to give Prasad a clear shot at her eyes. Does that sound dramatic enough?
Teal Mage
02-13-2011, 03:53 PM
Because he isn't good enough at ride to ride her like a mechanical bull and attack probably.
He really should have put some skill ranks into Ride.
Overcast
02-13-2011, 03:54 PM
Kinda, but she speaks Common apparently so I think that the battle plan for the melee group and the mages have to be separate or she is just going to do something to avoid it. Also, while Argath is probably going to hit some good damage on her innards I don't think he can pin her to anything because she still has that level 3 boss carapace.
I also imagine if he attacks this round he is going to get knocked off, but if he does the opposed DEX check he is going to stay on. Since the DEX check is him maintaining control of the ride.
Geminex
02-13-2011, 04:01 PM
I think that, since this is our teamwork attack, we can take a bit of artistic license. We are literally entering Hero Mode here. Argath pinning her as part of the teamwork attack should be allright. I mean, we've already worked out what happens, gameplay-wise. Now we just need a good write-up. And since it's a write-up that's meant to be dramatic, I think we can ignore stuff like boss level in favor of being really fucking awesome. And come on, pinning a Queen Bee to her own hive while your teammates systematically mutilate her with flaming weapons totally fits the definition of 'awesome'.
And since it's a 7-person teamwork attack, I think it's fine if one person coordinates it. She's kinda still grappled by Argath, effectively stunned, so she really can't do anything to avoid it.
Though wait a second, Krylo: If the mages join in the teamwork attack, can we still enact Operation Hivemurder this turn? Or do we have to wait until the mages' spells resolve next turn? I was kind of assuming the former, but I'm suddenly no longer certain.
Overcast
02-13-2011, 04:07 PM
This is why I was saying that you have to start casting now, you won't even have the barest semblance of a spell ready by the time Argath stabs the queen right now. Nor for any attack that will occur this round. You will be able at the start of next round, which will allow the team to hit with magic that turn, but not this one.
If Argath does attack this round she will no longer be stunned, he nulled her ability to attack or do anything last round so this round would be her recovery.
And I am going to keep quoting this until you read it enough to understand what he is saying.
Did I mention I was taking a degree of realism as an unstated component to dramatic appeal?
Geminex
02-13-2011, 04:26 PM
Ovie, you're probably right, but that doesn't mean I can't ask the question.
It doesn't matter hugely, ultimately we just have to hope Argath succeeds in his DEX check this turn. All my planning has been in regards to the round that we actually do the teamwork attack in. If the mages can somehow cast this turn, that'll be welcome, and we can do everything now. If they have to wait for their spells to resolve next turn, eh. We'll live. Argath will hopefully make his Dex check, and everyone can whale on the queen a bit more in an uncoordinated manner.
And I am going to keep quoting this until you read it enough to understand what he is saying.
As for this, what do you mean?
Edit: As for what was here before, we should probably not handle that publicly. I've resent it in PM, and I honestly hope we can work this out.
Overcast
02-13-2011, 04:33 PM
Just because I've refrained from outright insulting you doesn't mean I'm going to refrain from correcting you when I think you are wrong.
And in case that wasn't sarcasm, what I mean is every single time you try to justify something because it is magic or because it is cool you are contradicting that phrase that says it can be cool, but it also has to be realistic in a way. We can't just DO things because they are awesome, they have to make sense.
Krylo
02-13-2011, 04:41 PM
I kinda doubt he can pin her to anything. She's rather large and carapace-y. Though I like the idea of each person setting up the next's attack. Not sure how well it would work with how uncoordinated your team is in general.
ALSO: I may require a dex roll to avoid taking minor fire damage, or some other added draw back, due to the fact that this is the first time you guys have actually worked as an honest to god team, and it is pretty powerful.
Haven't decided on that yet.
Geminex
02-13-2011, 05:43 PM
Just because I've refrained from outright insulting you doesn't mean I'm going to refrain from correcting you when I think you are wrong.
That's completely fine. But in this case I was specifically asking the DM what was true. I wasn't making a statement. I was asking for clarification. In the former case, if I make a statement, and you disagree and contradict my statment, you're perfectly justified.
But I'm not! I'm asking a question. And, while your attempts to clarify are appreciated, the only guy who is capable of answering this question, is Krylo. You're not contradicting me, because, at most, there is an assumption implicit in the question, but not a statement of fact. You're just trying to give me information that you don't possess. You understand? There's a difference, I think. If I'm wrong, please, correct me. But when I'm trying to find out whether I'm wrong or right, just let Krylo answer, please?
As for the pinning, fair enough. But I still don't think it would've been unrealistic. The spear would enter through a wing joint, where there's not much armor, and probably exit through the underbelly, which wouldn't be as well armored either. Ovie, Krylo wants some semblance of realism, yes. But I'm not suggesting 10-foot jumps, or superhuman strength here. Just that a guy with a burning-hot spear could pierce an overgrown bee. I mean, krylo says no, so that's fair enough. But I don't think I was so incredibly wrong that you couldn't have just told me why you disagreed with me.
Bluh. I'm writing too much again. Look, I don't want to bitch, and won't bring this up again. But, y'know. Go easy, kay? At least while I'm not retaliating.
Also, Krylo: If the mages are participating in the teamwork attack, can it still take place this turn? Or do we have to wait till next?
Krylo
02-13-2011, 05:44 PM
Has to wait until they'd be done casting.
Overcast
02-13-2011, 07:00 PM
The reason I'm talking is simply because it seems obvious to me when Krylo is going to say no. Because sometimes when you are asking something it seems like you are trying to subvert the rules of a particular part of the manual by using another part. In this particular circumstance it is teamwork attacks. I'm not going to be part of any kind of cheating if I can help it.
Geminex
02-13-2011, 07:14 PM
The reason I'm talking is simply because it seems obvious to me when Krylo is going to say no. Because sometimes when you are asking something it seems like you are trying to subvert the rules of a particular part of the manual by using another part. In this particular circumstance it is teamwork attacks. I'm not going to be part of any kind of cheating if I can help it.
Well, first, I'm not trying to cheat. Sure, I want an advantage. But I'm not trying to trick or badger Krylo into saying yes. I'm just asking for clarification. I'm hoping he'll say yes, of course! Because I do want our characters to win. But if he says no, that's fine. And it's not like I'm looking for loopholes in the rules. But, to take this example, teamwork attacks are an important game mechanic, and I honestly wondered.
As for not wanting us to cheat, Krylo is a big boy. If he does not want us to have a given advantage, he will say 'nope, you're not getting that advantage'. Or he'll give us that advantage, and then cancel it out by sending, I dunno, flying space monkies or a swarm of angry Dire Platypi at us. We're in no danger of getting any advantage we don't deserve.
I mean, like I said, it's not like I'm using any subversive means to get an advantage. I'm just asking questions. This annoys you, because it seems like cheating to you. But until Krylo makes a 'no questions' rule, I will keep asking questions, and I would really appreciate it if you could just let Krylo answer them. Especially since, out of the 3 questions you've answered so far, you misinterpreted one, and got one wrong.
Dracorion
02-13-2011, 09:50 PM
Do I need to write a post to say "Argath stuns the queen"?
Because there's not a lot of fluff to spin off of that, and I'm not in the mood for that today.
McTahr
02-13-2011, 10:01 PM
Specifically in the manual, crazy or dramatic posts or actions are encouraged to be rewarded by the GM with some bonus or other.
Sorry about not posting anything yet or chiming in much on the teamwork attack, crazy day.
Fie's priority is healing the poison on Jade currently, FYI.
Dracorion
02-13-2011, 10:08 PM
Hey now, my last post has enough crazy and awesome to last for this turn.
McTahr
02-13-2011, 10:12 PM
Oh, I was specifically putting in my opinion on the teamwork discussion. It's in there somewhere that dramatic actions should be encouraged and rewarded.
Blah blah manual:
"Sometimes, a player may wish to make highly cinematic attacks, and such actions are to be rewarded for their creativity and resourcefulness as opposed to reducing the overall effectiveness of the attack. A character who spends a round climbing up the metal arrows imbedded in a massive dragon to reach a vital point (then attacking on the following round), should receive a bonus to their attack rolls at the very least. A character who runs plunges their Indestructible blade into molten lava before striking should receive a significant additional Fire damage bonus, and so on. Similarly inspired GMs should be able to come up with other appropriate rewards."
So I mean, it's not terribly out of line what Docus is considering, just we have to understand that from a teamwork perspective, we have shoddy teamwork and coordination and it's something we should work up to. I can imagine us just trying something crazy mid-combat after two of our members tried to kill each other probably backfiring.
Overcast
02-13-2011, 10:14 PM
You asked about the carapace pinning, and I said you probably couldn't because that is asking a lot when the carapace is pretty much strong everywhere except where the holes are then Krylo said the same. You asked if you could get the cast done in the same round and wait till next round and I said you'll probably have to wait till next turn because no matter what casting is a slow action without something like a staff to aid it. And Krylo said you'd have to wait.
The only one I would say I got wrong outright was the one about you guys setting the weapons on fire, and altogether I never said you couldn't but that you'd have to do better than that in order to get it done and that it would definitely be just a one round thing since a fire spell tends to last about as long as it is cast for. I have no idea where I have been wrong at all and to note I never badgered you about when you asked about the dual wielding thing because that might not be so obvious and thus it seemed fine to me for the ask to go through.
I'm going to give my opinion on every single thing you ask about because it seems fairly obvious to me what the answers to your questions are, and I am not often wrong as much as I might be off target by a bit. If I seriously don't have any idea I will shut up, but for now it always seems like there is some proof I can point to with logic or the manual that can keep my fingers tapping furiously into this keyboard.
And that is the way it is going to be, unless I get told not to by someone else.
Arhra
02-14-2011, 06:58 AM
Bleh, I cannot think of anything cool.
McTahr
02-14-2011, 08:54 AM
You know. Technically, couldn't Argath jam the spear in one of them holes and use that for a handle to stay on? If the queen writhes around too much and tries to buck him off from that, well, there's a goddamn spear through her.
Just a thought.
Dracorion
02-14-2011, 09:36 AM
Argath enjoys putting his shaft into things and never pulling out.
Teal Mage
02-14-2011, 09:38 AM
I did give the rest of you a chance to beat me to that response.
Now, in the name of conversation, Arden speaks! And tells Ark to be more human. Because you all know you're thinking it.
Time to see if Arden's Cha score is high enough make the Android spontaneously reprogram himself. >> <<
@Group 2, Really, you lot shoulda' just started the combo instead of talking so much about it. Would have worked or it wouldn't have worked, but at least you'd know in-character, and wouldn't have been arguing discussing it since page 16.
Dracorion
02-14-2011, 09:42 AM
But then we wouldn't be the dysfunctional group!
Geminex
02-14-2011, 09:57 AM
@Group 2, Really, you lot shoulda' just started the combo instead of talking so much about it. Would have worked or it wouldn't have worked, but at least you'd know in-character, and wouldn't have been arguing discussing it since page 16.
Well, we can't start it yet. Docus suggested it, and now he and Fie are preparing the spells. So, IC, we're doing as much as we can. As for discussing it, it's a teamwork attack. Everyone should have some input.
Besides, you were discussing it as well. Don't pretend you're innocent.
Menarker
02-14-2011, 11:48 AM
Now, in the name of conversation, Arden speaks! And tells Ark to be more human. Because you all know you're thinking it.
Time to see if Arden's Cha score is high enough make the Android spontaneously reprogram himself. >> <<
Probably the opposite actually. :3 Usually both subjects have to be able to at least comprehend the notion. It's a two way system, not just one's superior "stat" trying to overwrite the other.
Just like someone with several degrees and years of education might fail to get his point across to someone whose mind is garbage. Their mind just might not be able to grasp and put together all the nuances of the intelligence person and frame it in a way they themselves can understand. :3
Of course, in a stat based game, that would be rather illogical. Higher is higher.
Overcast
02-14-2011, 11:52 AM
Though it would be useful to tell the warriors that everyone's weapon's are about to spontaneously combust.
Geminex
02-14-2011, 12:40 PM
I am contemplating the difference between 'useful' and 'hilarious'. I am chuckling.
Teal Mage
02-14-2011, 06:21 PM
Docus suggested it, and now he and Fie are preparing the spells. So, IC, we're doing as much as we can. As for discussing it, it's a teamwork attack. Everyone should have some input.
What I mean is, you should have posted In-Character when you had the idea, instead of trying to convince mostly Overcast everyone to go along with it Out-of-Character - would have saved a lot of time and text, you know? s'usually what I do when I have a plan.
I did make an exception when we were surrounded by Zombies and needed to kill them though.
Time to see if Arden's Cha score is high enough make the Android spontaneously reprogram himself. >> <<
Probably the opposite actually. :3 Usually both subjects have to be able to at least comprehend the notion. It's a two way system, not just one's superior "stat" trying to overwrite the other.
Its a joke! I'm joking!
Although Arden really is tired of Ark talking in big red text and sounding like an Android. She just wants him to try to talk like everyone else!
Ain't like she's asking for the Moon.
Just something that's really hard to get and probably won't happen.
It isn't the Moon though!
Geminex
02-14-2011, 06:31 PM
What I mean is, you should have posted In-Character when you had the idea, instead of trying to convince mostly Overcast everyone to go along with it Out-of-Character - would have saved a lot of time and text, you know? s'usually what I do when I have a plan.
Hmm... There isn't really a lot of time for discussion in battle. And, as Krylo said, our characters are fairly smart. Certainly smart enough to reach the same conclusions IC that we do OOC, even if they don't discuss it. So it all works out, I think.
Besides, most of that wasn't me discussing the benefits of that plan, most of it was me asking Krylo what exactly we could do with teamwork attacks, what would be necessary. Mostly gameplay clarification, rather than actual tactical discussion. Though, as long as Krylo doesn't mind, I do think it's better for at least some of the tactics to take place OOC. Cause nothing's more flow-breaking than having a big-ass discussion in the middle of battle.
Menarker
02-14-2011, 06:53 PM
Although Arden really is tired of Ark talking in big red text and sounding like an Android. She just wants him to try to talk like everyone else!
Ain't like she's asking for the Moon.
Just something that's really hard to get and probably won't happen.
It isn't the Moon though!
You might have better luck asking for the moon. :3
Improve his strength, give him a breathless graft and let him learn "Defy Gravity" and you can send him to outer space, have him grab it and survive re-entry!
And if he fails? It's not like anyone cared eh?
Hehe, at least you got a see a robot strapped to a rocket shot out to space!
...
"Now go get me that moon!"
=P
POS Industries
02-15-2011, 02:33 AM
I will take this time to note that Destructive Roll was Arhra's idea.
Arhra
02-15-2011, 04:37 AM
Ahahahah, this is hilarious.
Dracorion
02-15-2011, 07:06 AM
Hm.
How best to plot revenge...?
Overcast
02-15-2011, 07:14 AM
You don't need to, Caspin's plan involves him purposefully putting himself in terrible harm!
Geminex
02-15-2011, 08:46 AM
Okay, that fucking does it. Is is fucking official. We are our own worst enemy. Our missions are doomed to be slapstick escapades of infighting, backstabbing, hilariously bad luck and general incompetence. No enemy could ever threaten us as much as we threaten ourselves.
I love it.
Edit:
I mean, I'd get pissed in a not-particularly-serious manner, I guess, but it's so funny that I can't even bring myself to do that.
Though POS, I demand, demand that you post with Prasad's realization of what he just did.
Edit2:
Aaaaaanyway, fuck. Tactics. Fuck.
We are so screwed. Screwed like Argath after a night in Vera's room. Very, very screwed. Also, humiliated, crying and probably questioning our sexual identity.
All our warriors are dealing pure dice. That gives Caspin and Vera an average damage of 4, Jade, Argath and Prasad have an average of 7. For the next 5 rounds. Well, except for this round. This round, Jade, Argath and Prasad get to deal 10-11 dapage, Caspin and Vera get about 6. Howevermuch of that penetrates armor (i.e. probably none) will then be multiplied by 1.5x again. Fie has mana enough for 2 spells, I think Docus is out (though I'll have to check), and Fie's Aero would probably be utterly ineffective. If Docus is not out, he could probably deal a biiiit of damage, but again, I don't like the chances.
Hooraaaaaaay!
We have two choices for long-term strategy here, I think. We can either attack as hard as we can, and hope to just wear the Queen down by sheer numbers, maybe get a lucky crit or two.
Or we can try to just kill off the larvae as they come, and try to do what Argath managed to do once. Dogpile her, try to immobilize her. We play defensively, wait for round 18 to come and the buff to wear off, then we go back to murdering her.
The problem with the former is that, well, we are very unlikely to deal any significant damage. I mean, I don't know the potential of teamwork attacks. If everyone joins in this round, they might be able to hurt her, and if we're creative enough, we can maybe hit her with some status effects. But she's got quite a bit of HP, I'd imagine, and once the buff wears off, so does any chance we had to deal any significant sort of damage. Plus, she's either going to spawn more larvae or attack us, and, while we won't be hurting her, I doubt she'd return the favor. I mean, we'd have a chance of kiling her before the 5 rounds are up. But we would take damage we can't afford to take, and we'd most likely just end up scratching her carapace while she eats us one by one.
The problem with the latter is that, while I think it's our best chance right now, it really isn't optimal. If everyone piles in, I guess you have a pretty good chance of keeping her immobilized. Our 'wrestling queen bees' capability isn't determined by our damage, so the destructive roll wouldn't influence our success. It'd require teamwork, but since our situation is pretty fucking dire right now, I think we can justify everyone working together. The larvae would also be kinda problematic, but I really hope their ARM isn't too high. I can't imagine it being, so you guys should be able to take them out without too much difficulty, even with the fucked weapons. Ovie, a lore check from Caspin on the Larvae would be really useful. I think that, this way, we could wait out the 5 rounds without taking too much damage.
Of course, there's the Fresk. Until the 5 rounds of combat are up, we are unlikely, I think, to kill the queen. And if the Fresk wakes up in the space of those 5 rounds, then we are double-fucked. If we are incredibly lucky, we might get them to turn on each other. But other than that, we'd have little hope. In the light of that, the agressive plan becomes attractive again, but I don't know. I don't think we'll kill her, agressive or not. I'm thinking that our best chance right now is unconventional strategies. We'll probably have to wait out those 5 turns, but maybe we can think of a way to hurt her badly enough.
One thing I've thought of is to sting her with one of her own bees. I don't think bees are immune to their own poison (Ovie, that's another Lore Check), so if we take one of the many bees lying around, stab her with the stinger, (either in an open wound, or in one of the birthing-holes), we might be able to poison her. And since poison is 10% of your HP per turn, that would fucking add up! Especially if we have to wait out the 5 turns. Anyone got any other ideas?
Other than escape, obviously. That had crossed my mind, but I really don't wanna give up now.
Overcast
02-15-2011, 12:22 PM
Just roll with it and if all else fails we ditch.
Geminex
02-15-2011, 12:28 PM
Do you know who else rolled with it?
Prasad.
No, seriously, though. I think we need to coordinate a little. I mean, you're the one who was getting sick of the mission, and I'm starting to agree.
Besides, "ditching" brings with it the risk of character death. I do not want that either.
POS Industries
02-15-2011, 03:00 PM
If anything, this would be a great time for our healer to heal.
We can wait out the next five rounds, do a little add control, get healed up, and then try again once the debuff wears off. No need to panic here.
Though POS, I demand, demand that you post with Prasad's realization of what he just did.
His "realization" would be "Oh shoot, what an unlucky roll. At least it's not my fault we're in this fight to begin with!"
Whose fault is that, again?
Arhra
02-15-2011, 03:22 PM
The bees. For being evil.
Dracorion
02-15-2011, 03:23 PM
Guess who I blame?
Guess, guess!
mauve
02-15-2011, 03:30 PM
Bluh. If I don't get a post up today, just go ahead and assume Elsa is moving along with the rest of the party. Sorry to slow everyone down.
Teal Mage
02-15-2011, 03:36 PM
Edit2: We are so screwed. Screwed like Argath after a night in Vera's room. Very, very screwed. Also, humiliated, crying and probably questioning our sexual identity.
This seems like the time to try something unconventional and risky!
Like stabbing yourself in the hand with one of those tailor-kit needles, and using your own HP to try and cast a spell. Alternatively, throw the needle at the Lavra! Maybe they have horrible armor.
Seriously, this isn't just a dice game. Creativity seems like the way to go here.
Also, Overcast! Use Devour on one of the dead enemies already. They might give you some MP back (or poison you).
Dracorion
02-15-2011, 03:43 PM
Well we do have a plan in the works.
It relies entirely on an incredibly unlikely roll.
So yeah!
Geminex
02-15-2011, 04:51 PM
Teal, that's what I'm saying. We'll probably lose dealing just pure damage. I'm trying to find a good way to get around that. I doubt Krylo would let us do anything quite so powerful as using our own HP for Mana, but if you have any more suggestions, they're welcome. Right now, we're thinking of going for some bee-wrangling.
And POS...
I kinda think, knowing what he did, Docus was right in not taking that risk. Wheras Prasad wasn't. Because in both cases, the potential payoffs weren't nearly as great as what we were risking. Plus, IC, nobody really knows the consequences of what Docus did. He didn't set the hive on fire, yeah. But who knows that setting it on fire would have stopped the bee from spawning? Whereas Prasad kinda knows exactly what he did, he massively reduced the team's damage just as the mages gave them a short-lived damage buff. I mean, he's a risk-taker, that's cool. But.... maybe take a smaller risk, next time?
I mean, I don't blame you. We're in a game, it's fun, and it is hilarious, in a sad sort of way. I don't even mind, particularly, as long as we survive the battle. But Prasad did screw up by just making the roll, regardless of result.
Dracorion
02-15-2011, 05:16 PM
When is it going to be a smaller risk?
That's the whole fucking point of the Gambler's Dice ability.
Krylo
02-15-2011, 05:27 PM
Fie has mana enough for 2 spells, I think Docus is out (though I'll have to check), and Fie's Aero would probably be utterly ineffective. If Docus is not out, he could probably deal a biiiit of damage, but again, I don't like the chances.
Spells have damage steps too. Though you're not using straight dice, just doing int x 1 instead of x 2.
ALSO, you have 2 mp left, Fie has 8.
Edit: Oh yeah, and Group 1, I'll update your guys' thing as soon as I finish cooking/eating. I was going to yesterday, but I kinda felt sore and shitty and it made it hard to concentrate (also why Group 2 got almost a full 24 hours extra).
Geminex
02-15-2011, 05:32 PM
I know, that's what I mean. Fie's aero does 12 damage less right now, so I don't think it'd even penetrate armor.
And I thought so, in regards to the mana. : (
BTW, POS, just in case this didn't get across, I like the way you play Prasad, and I'm really not trying to tell you how to play him. The point of gambler is risks, and risks are fun, I agree completely. But... when you're going all-or-nothing, maybe let the team have a say?
I know, this sounds wierd coming from the guy who ignored half the team in favor of not setting the hive on fire, but I do aknowlege that I should have let the team have more input. Not done it, necessarily, but listened to people more. I will have docus listen more in the future.
Krylo
02-15-2011, 05:35 PM
let the team have a say?I will take this time to note that Destructive Roll was Arhra's idea.
He did! I think Ninja Roll was someone else's idea too. Obviously he should stop listening to the team.
Anyway, off to cook.
Geminex
02-15-2011, 05:38 PM
Well, obviously I meant 'ask me personally for permission every time you take even the slightest risk', but that wouldn't have looked as good.
Nah, I mean the whole team. Like, either IC or OOC, go "yo, destructive roll goin' down", and hear what people think. Not for every roll, I trust Prasad's judgement on those, just for the ones that are really all-or-nothing. Like this one was, kinda.
Overcast
02-15-2011, 06:25 PM
Nah, I don't think Prasad would do that at all. I imagine he would just throw the dice, because all in all he is a terrible bastard. That is just who he is.
POS Industries
02-15-2011, 06:39 PM
Well, obviously I meant 'ask me personally for permission every time you take even the slightest risk', but that wouldn't have looked as good.
Nah, I mean the whole team. Like, either IC or OOC, go "yo, destructive roll goin' down", and hear what people think. Not for every roll, I trust Prasad's judgement on those, just for the ones that are really all-or-nothing. Like this one was, kinda.
I assure you, we're discussing all this. But there's no sense running every decision by the least important member of our team before acting.
Overcast
02-15-2011, 06:50 PM
He just wouldn't be kupo without his unerring confidence.
Geminex
02-15-2011, 07:27 PM
Ultimately up to POS, 'fcourse.
As for 'just a bastard', maybe now. But hey, maybe he'll come to respect the team and his role in it. Or maybe all he need is a leader to look up to. Who knows!
Again, up to POS. Which is why I'm asking him, rather than Prasad. Though Docus might adress Prasad as well.
Bluh. Okay, one last tactics post. A quickie. What to do this round.
The mages are stuck focusing on the spell, which is fine. I'm hoping that they can still communicate, though. They're just fuelling a spell right now, not directly casting. So it's up to the warriors. Though Tahr, Fie's Monster Lore skills is as high as Caspin's. Two questions need answering, what's up with the larvae (what can they do, will they turn into bees?), and whether the queen can be afflicted with her own poison.
The warriors should definitely go for a teamwork attack while we still have burning weapons. The larvae seem kinda threatening, but I hope they can wait. So, go for the Queen. The initial plan was to just whale on her, but that'll probably fail. Ovie suggested that Jade grapple her, while Argath and Vera stab her in the birthing holes. Might work. Though I think our chances of dealing much damage this turn are limited, so I'd just try to grapple her as quickly as possible. Still, I guess we can go with Caspin's stuff, I don't think there's many huge flaws, though it kinda does rely on Jade grappling a giant bee.
Not that, I am beginning to realize, many people care about OOC tactics. Jegus, I need to get into the mindset.
Dracorion
02-15-2011, 08:44 PM
I'm allowed to do that, right Krylo?
You know, toss Vera the dagger as an instant action? It's a short range toss.
Krylo
02-15-2011, 08:48 PM
Blah blah someone do monster lore rollsDon't want to send out three PMs with the same information so all there is to really know about them, other than the fact that they are squishy little bee babies, is that their poison is more potent than an adult.
Also, bees aren't immune to their own poison, but with the bees being dead, the stingers are just chunks of exoskeleton. You need to squeeze the venom sack to get the poison to move through it and stuff.
Edit@Drac: Eh, sure.
mauve
02-17-2011, 12:56 AM
Elsa still has full MP-- her only spell is Bind. It's too late for her to do anything about the spell-cast-y dude; I'm pretty sure she'd only be able to move slightly closer to him by the time he casts his spell there. So Elsa probably has no chance of actually attacking him this round. And since this guy is apparently a ranged fighter, I doubt using Bind on him would be of any use, either. The secretary, though, might be a better target for Elsa. Elsa could either approach now and attack next turn, or cast the Bind spell and possibly immobilize her.
What's your guys' opinion?
Krylo
02-17-2011, 12:57 AM
Elsa still has full MP-- her only spell is Bind. It's too late for her to do anything about the spell-cast-y dude; I'm pretty sure she'd only be able to move slightly closer to him by the time he casts his spell there. So Elsa probably has no chance of actually attacking him this round. And since this guy is apparently a ranged fighter, I doubt using Bind on him would be of any use, either. The secretary, though, might be a better target for Elsa. Elsa could either approach now and attack next turn, or cast the Bind spell and possibly immobilize her.
What's your guys' opinion?
Lock.
Also it might stop him from casting/shooting for a bit.
mauve
02-17-2011, 01:05 AM
Lock.
Also it might stop him from casting/shooting for a bit.
Duuurrrrr Mauve doesn't read her own signup sheet!
Also, sweet, I didn't know it worked on actions as well as movement. That changes things. Does Team 1 have any arguments AGAINST Elsa using Lock on the spell-caster?
IHateMakingNames
02-17-2011, 01:44 AM
If it stops him on Round 1, I'm against it. Mostly because it might be Blue Magic.
If he'll cast regardless, then go ahead with the lock.
Krylo
02-17-2011, 01:45 AM
Her cast will go off after his.
IHateMakingNames
02-17-2011, 01:55 AM
Then lock it.
Also hope this is the blue magic, or Kole will have to run into more spell casting enemies.
Which he'll do regardless.
Arhra
02-17-2011, 07:06 AM
Still, I guess we can go with Caspin's stuff, I don't think there's many huge flaws, though it kinda does rely on Jade grappling a giant bee.
THIS PLAN CANNOT FAIL
Geminex
02-17-2011, 07:15 AM
FFD6: Wrestle giant bees!
Nah, what I meant was that it'd be good for someone to help you wrestle her. Either Vera or Argath. Because dealing damage isn't important right now, but pinning her is.
Overcast
02-17-2011, 08:04 AM
Technically Caspin is helping her wrestle a giant bee. But it is mostly a base on her being able to tip her onto her fat side.
mauve
02-17-2011, 11:25 AM
Oh, wait. Can I cast from this distance, or do I have to move to Medium range?
Teal Mage
02-17-2011, 12:15 PM
Elsa's already in Medium Range of the enemies, she can cast from where she's standing and hit either the Secretary or Admin. I believe.
Edit: Wait, it says Raltz is in Medium Range, not Elsa. Uh, Krylo, is that a typo, or did she actually start in Long Range with the rest of us Casters?
@Mauve, If you're still undecided, I'd vote for her to Lock the Secretary. I'm not sure and its probably a good thing Krylo won't say one way or another, but I've a feeling she may be an Infectious Corpse - that is, she may have the ability to spawn those god awful little Wires. Jhennek's able to deal with them, but they're still annoying as hell.
Besides, the Secretary will probably have a harder time breaking the chains from Lock. Looks weaker and all.
Krylo
02-17-2011, 09:56 PM
Edit: Wait, it says Raltz is in Medium Range, not Elsa. Uh, Krylo, is that a typo, or did she actually start in Long Range with the rest of us Casters?
Well I don't know if 'typo' is the right word, but yeah, I meant Elsa to be in medium range.
mauve
02-18-2011, 02:58 AM
Thanks Krylo!
Krylo
02-18-2011, 03:08 AM
Paaaah. You shouldn't be thanking me. I've been being a horrible GM again.
All lazy about updating on time and shit.
Geminex
02-18-2011, 06:35 AM
Okay, excellent.
Ovie, I really hope Caspin's plan isn't to poison the bee with her larvae's venom. Because it is, I'm calling shenanigans. I'm fine with Caspin taking credit for the teamwork attack, but I'd like Docus to suggest the poison.
Overcast
02-18-2011, 06:40 AM
Psh, how can Mr, I have no monster lore possible have suggested that?
Geminex
02-18-2011, 06:51 AM
Well, he just needs a friendly team-mate to reveal this information, at which point his mighty brain will spring into action and formulate this cunning strategy.
Said team-mate will naturally get a share of the credit. Would you like that to be Caspin? Cause I'm fine with anyone. But when I bother to think stuff up, I'd kinda like to choose who actually suggests it IC. Just seems fair.
Course, I can't stop you. But it wouldn't be a particularly nice thing to do. And I don't think either of us would enjoy the aftermath.
Edit:
To put that differently: Hey, Overcast. Would you mind having Caspin reveal the information about the queen and her larvae? I think it would really help the team.
Dracorion
02-18-2011, 06:59 AM
Don't do it now just to spite him, Ovie.
Overcast
02-18-2011, 07:53 AM
You're right Drac, it is time for spite.
Nah but seriously, I think Caspin would be able to think this up all on his lonesome.
But if you put together a post between Docus and Fie to create the plan and yell out at Caspin the thing then I'll delete mine.
Geminex
02-18-2011, 08:52 AM
Appreciated.
Hey, Tahr. Could you get on the Pad? I'd like to work something out.
Teal Mage
02-18-2011, 09:46 AM
For future reference, we must use Teamwork Attacks on casters from now on.
I only have one Revivify!
Edit!
Hey, Krylo, isn't Arden at 17/20 HP, not 8/20? I did use a Cure Spell before we started running after all.
Krylo
02-18-2011, 11:39 AM
Looking back at the last time I had it posted... yes. Don't know how my documentation got messed up. Fixed, anyway.
phil_
02-18-2011, 12:35 PM
Also, Bello should still be at long range, since he started playing the blues instead of advancing.
Geminex
02-19-2011, 07:54 AM
Yo, Krylo. Didya know, the version we're using is the beta?
There's an expanded one right here. (http://www.giantitp.com/forums/showthread.php?t=173958)
Not necessarily 'improved', though. They redid combat a bit, increased MP and HP for everyone, removed traits, reworked espers and threw in a couple of abilities that murder game balance. Check out Charismagic, for the red mage. I'd normally kill to have that, but even I'd consider it too strong. And check out the 'freelancer' class. Min-maxer's paradise.
Though I like what they did with the Ninja.
Anyway, the one we're using is probably just as good, if not better, particularly with the house rules, but maybe that one can provide a bit of inspiration.
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