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Krylo
02-22-2011, 03:24 AM
BIO LINKS:

GROUP 1
Mauve Mage (http://www.nuklearforums.com/showpost.php?p=1092505&postcount=105): Dark Knight, Hume
Menarker (http://www.nuklearforums.com/showpost.php?p=1092210&postcount=66): Dragoon, Android
IHMN (http://www.nuklearforums.com/showpost.php?p=1092104&postcount=36IHMN[/url): Blue Mage, Hume
Riin Whitewind (http://www.nuklearforums.com/showpost.php?p=1092096&postcount=31): Black Mage, Tarut
phil_ (http://www.nuklearforums.com/showpost.php?p=1092031&postcount=12): Entertainer, Tarut
BardTheFifthLightWarrior (http://www.nuklearforums.com/showpost.php?p=1092589&postcount=117): Red Mage, Hume
Teal Mage (http://www.nuklearforums.com/showpost.php?p=1093006&postcount=164): White Mage, Hume


GROUP 2
Arhra (http://www.nuklearforums.com/showpost.php?p=1092035&postcount=16): Fighter, Viera
Dracorion (http://www.nuklearforums.com/showpost.php?p=1092156&postcount=50): Dragoon, Viera
Overcast (http://www.nuklearforums.com/showpost.php?p=1092117&postcount=38): Blue Mage, Hume
CelesJessa (http://www.nuklearforums.com/showpost.php?p=1092153&postcount=49): Thief, Viera
Geminex (http://www.nuklearforums.com/showpost.php?p=1093162&postcount=169): Red Mage, Tarut
POS Industries (http://www.nuklearforums.com/showpost.php?p=1093315&postcount=190): Gambler, Moogle
McTahr (http://www.nuklearforums.com/showpost.php?p=1092651&postcount=132): White Mage, Tarut

The EduPad, Educating You On Dicks And Bitching Since 2011. (http://edupad.ch/wyPKIAEXKG)

Also, Wizzle Cazizzle is apparently statting up/has statted up a paladin. Post dat shit, Wizardcat.

I'm also going to toss a PM to Krogs to see if he's still interested as soon as I hit submit here.

Rank 1 Black

Burn Ray (3 MP)
Target: Single
Type: Nonelemental
Reflectable
The air around all one enemy condenses, compressing into a tight ball until it explodes. Burn Ray inflicts (INT x 2) + 1d6 points of nonelemental damage to one enemy.

Rank 2 Black

Ray Bomb (20 MP)
Target: Single
Type: Nonelemental
Reflectable
Prerequisite: Burn Ray
Brilliant spheres of energy appear before the caster, joining together into a single searing burst of destruction. Ray Bomb inflicts (INT x 4) + 2d6 points of nonelemental damage.

Quarter (40 MP)
Target: Single
Type: Status
Reflectable, Resist
Spheres of black and violet surge out to enclose one opponent, crackling with audible force as the gravity inside the bubbles increases a hundredfold. Quarter reduces a target's HP by 25% of its maximum.

Rank 2 Black

Melt (20 MP)
Target: Single
Type: Effect
Reflectable
This powerful and unique spell allows the caster to channel white-hot heat into an inanimate object – usually armor – and render it twisted and worthless until the magick ends.
If cast on a weapon or other held object, Melt deals (INT x 2) + 2d6 points of Fire damage to the item’s holder every round until the spell ends, or until the item is dropped.
If cast on armor, in addition to the damage taken each round, the target’s ARM score is reduced to 0 as fabrics ignite and metal becomes fragile.
Melt lasts for a total of three rounds, and is therefore incredibly useful to neutralize foes with high physical defenses.
Regardless if the spell is effective – or even if it is reflected or otherwise negated – the caster of Melt deals themselves (INT x 2) + 2d6 points of Fire damage due to the incredible heat channeled by this spell.
Melt cannot be re-cast on the same target until the effects have worn off.

Rank 3 Black

Gravity (60 MP)
Target: Single
Type: Nonelemental
Reflectable, Resist
The caster launches a dark bubble of energy, wholly enclosing the target before subjecting it to crushing gravitational force for a significant period of time. Gravity deals (INT x 2) + 2d6 points of nonelemental damage to the target at the start of each of their rounds, for a number of rounds equal to the caster’s CHA rating. Furthermore, while Gravity lasts the target finds it difficult to move or be moved. They are Immune to knockback effects and can never physically move themselves more than a Short Range in a single round (though things like Teleport and Escape spells can bypass this).

Shockwave Pulsar (50 MP)
Target: Single
Type: Magical
Reflectable
Prerequisite: Ray Bomb
Gravity suddenly ceases to function as glowing sphere of stellar energy and gases materializes above the battlefield, drawing an adversary into its embrace before exploding in a violent burst of light and heat. Shockwave Pulsar inflicts (INT x 7) + 2d6 damage to one enemy.

Berserk (60 MP)
Target: Single
Type: Status
Reflectable, Resist 13
The caster fills their target’s mind with thoughts of hatred and fury, attempting to release the beast within. The target is affected by the negative status effect Berserk.


Rank 4 Black

Quasar (100 MP)
Target: Group
Type: Magical
Prerequisite: Shockwave Pulsar
The skies part, drawing down a searing shower of celestial debris and radiation to bombard the battlefield. Quasar inflicts (INT x 8) + 4d6 points of nonelemental damage to all enemies.

Virus (120 MP)
Target: Single
Type: Status
The caster infects his target with a sinister disease, filling the enemy’s bloodstream with a living, deadly bacteria. Enemies afflicted with this plague are unable to recover their HP or MP scores or receive healing of any kind, whether from limit breaks, attacks, abilities, spells or items.

Rank 5 Black

Flare Star (250 MP)
Target: Group
Type: Elemental (Fire, Shadow, Holy)
Reflectable
Drawing on the forces of the cosmos, the caster bathes the battlefield in the light of a dying star, searing all opponents with pure stellar energy.
Flare Star (INT x 3) + 2d6 points of Fire damage, (INT x 3) + 2d6 points of Shadow damage, and (INT x 10) + 2d6 points of Holy damage to all enemies.

Meteo (350 MP)
Target: Group
Type: Magical
With a single motion, the caster splits the skies above the battlefield to reveal the stars and planets beyond – and a single fiery meteor hurtling towards the battlefield below, crashing down in a shower of rock and flame. Meteo deals (INT x 20) + 2d6 points of nonelemental damage to all enemies.
Meteo is a 'plot token' spell like Ultima, and must be learned via story. It's considered 'legendary magic'.


Rank 1 White

Faith (5 MP)
Target: Single
Type: Effect
Proving once and for all that faith in one’s own abilities is the key to success, the caster’s unwavering belief in her comrades allows them to instill one friend with self-confidence and conviction.
The target of Faith receives an automatic +2 bonus to his next skill check, opposed roll, or attack.

Rank 2 White

Sprint (5 MP)
Target: Single
Type: Status
A series of red rings materialize around the target’s legs or equivalent anatomy, glowing with suffused power before fading away again. The target's movement speed is doubled for several minutes – they can now travel a Medium range distance instead of a Short range each round.

Temper (20 MP)
Target: Self
Type: Status
Used almost exclusively by Red Mages and Paladins, Temper empowers the user’s attacks with barely-contained magic. Runes appear down the length of their weapon, and dull metal and wood equipment begins to shimmer with a celestial light.
The caster of this spell deals an additional one damage step with all physical attacks while the spell remains active. The effects of Temper last a number of rounds equal to

the caster’s CHA rating.

Rank 3 White

Addle (80 MP)
Target: Single
Type: Status
Another attempt by White Mages at combat aggressiveness, Addle affects both the body and mind of an enemy in order to cause them to react slower to attacks. Upon casting Addle, one target’s EVA score is reduced by a number of points equal to the caster’s INT rating. A foe’s Evasion score can never drop to less than 0, and the effects of Addle last until the end of combat.
If a target is reduced to 0 EVA by this spell, they also take (INT x 4) + 2d6 points of nonelemental damage as their joints stiffen and muscles seize up.
Addle cannot be used in conjunction with the ‘Bladefoe Minuet’ Entertainer Art.


Rank 4 White

Flight (60 MP)
Target: Single
Type: Status
Prerequisite: Float
A shower of amber lights sparkles around the target, revealing the faint outline of an angelic pair of wings before disappearing again. The target recieves the ability to fly until combat ends. Targets with Flight are immune to falling damage, Earth damage, and short-ranged weapons suffer a -4 penalty to hit them (in addition to the obvious movement bonuses a flying character would obtain).

Vanish (100 MP)
Target: Group
Type: Status
Prerequisite: Invisible
Vanish turns the entire party completely translucent, allowing them to move without detection and become nearly impossible to strike in combat. The EVA score and Stealth score of all party members increase by 8 for several rounds.
The EVA and Stealth bonuses granted by Vanish do not stack with other such effects, such as the Invisible spell or a Ninja’s Sunken State ability.


Rank 5 White

Hastaga (200 MP)
Target: Party
Type: Status
Reflectable, Resist 15
Prerequisite: Haste
A glowing red clock materializes below the caster’s allies, hands spinning at normal speed but increasing by the second before it fades in a flash, bestowing the Status Condition Haste on all allies until the end of combat.

Holy Shield (200 MP)
Target: Group
Type: Status
Reflectable, Resist 15
Holy Shield combines two of the most powerful White Magic spells, granting all allies the positive status effects Protect and Shell. These statuses last until the end of combat.

Holy Forge (250 MP)
Target: Party
Type: Status
Holy Forge empowers the user’s attacks with barely-contained magic. Runes appear down the length of their weapon, and dull metal and wood equipment begins to shimmer with a celestial light.
The caster's party deals an additional two damage steps with all physical attacks while the spell remains active, and all damage is considered Holy Arm damage. The effects of Holy Forge last a number of rounds equal to the caster’s CHA rating. Those are also going to be added to the first post of the sign up thread.

And something from the last thread that Group 1 shouldn't miss:

Research lab section is staying mostly in one piece, but sliding off the hospital. Hole from his explosions and ceiling detritus is widening, more of the ceiling is breaking away from the blast, and oxygen tanks in the ICU have begun to explode and spread the fire below, warping steel and weakening concrete.

Best bet for survival? Ride the research lab.

Especially considering the only way to the stairs is blocked by rubble and a giant hole.

Arhra
02-22-2011, 07:08 AM
The only option is to murder the blue mage, clearly.

Dracorion
02-22-2011, 07:14 AM
There is never any other option.

phil_
02-22-2011, 02:24 PM
Why are there new spells?

Teal Mage
02-22-2011, 04:51 PM
'cuz I whine a lot.

And am very insistent about doing so!

I suggested adding some of the new spells in the 2.0 Beta and Finalized Versions of the FFd6 game, because they seemed interesting and seemed worth including. Gives mages a greater variety of spells to choose from, and hopefully, helps create more possible builds. Krylo didn't see a problem with it, so, there they are.

Don't think there was much logic behind the choice beyond that, but maybe I'm wrong?

Geminex
02-23-2011, 03:09 PM
I agree with Teal. The new spells are fun, and they work. Plus, entertainers got some new arts, right? Mages can do with a few extra spells.

Also, yo. This has been discussed extensively on the edupad, but since some of you don't show up there, here's the dilly-o. (that is the way cool kids say 'deal'. I am a cool kid now. Deal with it.)

Wizzle Kizzle (Wizardcat) is gonna be joining us with a Paladin, and that'll make 15 players. That's enough for 3 groups of 5, so that's what we're gonna divide ourselves up into.

Group 1 will keep doing what they're doing right now. Sensitive missions, FF-CIA.

Group 2 will be interesting. We'll open up an adventuring business. This'll act mostly as a secondary objective/sidequest (primarily we'll still be going on missions, apparently of archaeological nature?), but it'll still be fun. We'll be able to accept sidequests, and either do them ourselves or hire mercenaries to do them, earn a bit of extra cash, expand the business, take over the world, etc...

The newly formed group 3, I think, will be going mostly monster-hunter-ish, but they'll also have a few links with group 2. Apparently we're gonna be hiring you guys, so fun times!

Anyway, come the team split, you'll decide where you want to go, and, with any luck, that's where you'll end up. Mostly, each team will just be dropping two people to join team 3.

I think that's a good summary (though I may have gotten some details wrong). This is all Krylo talking, naturally, but because he's a lazy bastard who expects people to just know this sort of stuff (thanks for the spell list, though), I just thought I'd sum it up. Any questions, suggestion, recommendations, to him, not me. I'm just the messenger. Don't shoot me. Please?

Menarker
02-23-2011, 03:38 PM
Wizzle Kizzle (Wizardcat) is gonna be joining us with a Paladin, and that'll make 15 players. That's enough for 5 groups of 3, so that's what we're gonna divide ourselves up into.

I think that's a good summary (though I may have gotten some details wrong). This is all Krylo talking, naturally, but because he's a lazy bastard who expects people to just know this sort of stuff (thanks for the spell list, though), I just thought I'd sum it up. Any questions, suggestion, recommendations, to him, not me. I'm just the messenger. Don't shoot me. Please?

Can I just say you're a crappy messenger? *Shoots you dead*

It's 3 groups of 5!

Teal Mage
02-23-2011, 11:04 PM
I'm going to wait for Riin to post with Jhennek's reaction to the collapse before I post again in the game thread. But, in the event that Krylo either beats me to my next post, or, just wants to move ahead, I'd like to formally submit Arden's actions here.

1) Cast Cure on Bello. (5/25 MP remaining for Arden)

2) Tell Raltz to use the Revivify on Kole, if he hasn't already. Arden's less useful in combat than Raltz, so it makes more sense for her to save her Revivify for battle - less lost by her taking the turn to use an item than it would be for Raltz to do the same. She would say as much. Probably remind/compliment Raltz on being a stronger caster than her as well.

3) If Raltz hasn't started casting Cure/hasn't cast Cure, tell Kole to use a Potion to heal. His wounds are too severe for most Cure spells to fix easily.

None of these orders suggestions (Arden thinks she's in charge so they're really orders) need to be followed, of course. Bard and IHMNs will need to decide what's in-character for Kole and Raltz and what isn't.

phil_
02-23-2011, 11:19 PM
Yeah, maybe I should have had Bello drink a potion, but Group one, along with being Group "Let's split into smaller groups" is also Group "Let's do what our characters would do, tactics be damned." Which is to say, poor Bello thinks the worst is over.

But I know it's not. We haven't hit anything to make the basement "the easy part" yet.

mauve
02-23-2011, 11:51 PM
Tactics are for other people.

McTahr
02-24-2011, 01:03 AM
Alternative Fiepost:
Fie pulls a lucha libre mask out of nowhere and dons it before piledriving the larva, while the crowd goes absolutely wild and his adoring fans shower the ring with panties.

Krylo
02-24-2011, 06:14 AM
I'm going to wait for Riin to post with Jhennek's reaction to the collapse before I post again in the game thread. But, in the event that Krylo either beats me to my next post, or, just wants to move ahead, I'd like to formally submit Arden's actions here.

I'm not so in a rush to hurry you all along like that, and if I did it'd just be by either introducing more zombies to the windows/missing wall where the research lab used to be connected to the hospital, or by making it start falling apart more.

Krylo
02-24-2011, 07:53 AM
ALSO: Here is what the battlefield looks like for Group 2, currently.

http://i52.tinypic.com/omzbt.png

It's gotten a bit confusing with Caspin chasing PCs around and what not.

krogothwolf
02-24-2011, 03:22 PM
I haven't had much time to actually work on a character, kids been sick and cranky! Will try by Friday night

Riin Whitewind
02-24-2011, 08:44 PM
Sorry it took so long to post, been working things out with a friend of mine.

Sad Jhen, but happy Riin.

Dracorion
02-24-2011, 09:10 PM
"I... can't find my hat."

OH NOOOOOOOOOOOOOOOOOOO

Riin Whitewind
02-24-2011, 09:18 PM
New sidequest: Find Jhen's hat!

Bard The 5th LW
02-24-2011, 10:23 PM
Raltz can sympathize with the loss of a jaunty hat.

IHateMakingNames
02-24-2011, 11:50 PM
Does the Healing skill work here like it does in the manual?

By which I mean it's used to make a Rest one step better then whatever kind of Rest the group would have.

Teal Mage
02-24-2011, 11:52 PM
Arden has decided to change her tune a little on the sidequest.

These Zombies aren't so tough!

And since they've already stirred the beehive, might as well try and weather the storm. Just a matter of hoping they don't need to run through the whole zombie horde to find this particular undead; that ain't gonna fly.

Incidentally: Arden's willing to cede her portion of the sidequest reward, if we get it. She'll probably propose the 200g be used as a bonus for the most valuable contributor(s) in the group - Jhennek (she's the reason they got the quest) and one other, ideally. 200g isn't much to split more than two ways, after all.

Oh, it might be worth asking the Stableman to make one of his Chocobos use their Blue Magic on Kole. Worse case? It doesn't happen. Best case? Our Blue gets better.

Geminex
02-25-2011, 01:14 AM
POOOOOOS, if you are reading this, know that I wanted to get a post out with Docus saying this IC, but I could not get around to it. What he would have said was something along the lines of 'For the love of god, Prasad, you cocky, arrogant bastard, use a goddamn evoker's roll or I'll spend what's left of my mana setting your pom-pom on fire!'

So... yeah. Please?

POS EDIT: As if you have mana left. But I have lots of mana.

(Hint: My mana is bullets!)

CelesJessa
02-25-2011, 11:08 PM
I finally got some freetime (got more stuff done today than I was expecting.)

So I made you all something that is a little beelated.

http://img837.imageshack.us/img837/5342/argathridequeen.gif
>Argath: Ride Queen Bee like Mechanical Bull

Teal Mage
02-26-2011, 01:35 AM
Another nice drawing, good work Jessa!

Now then, to the topic.

By which I mean it's used to make a Rest one step better then whatever kind of Rest the group would have.

Rest after we get out of the zombie infested city.

Preferably not in a building that could collapse on us either!

Anyway, time to run again!

mauve
02-28-2011, 09:08 PM
Welp, if Docus' plan works, Group 2's new theme song will have to be Monty Python's "Eric the Half-A-Bee."

Menarker
02-28-2011, 10:35 PM
Rinn, just out of curiousity, the group seems to be moving out.

Did you have any plans to abandon the hat? Or find it yourself?

Cause if you want, we could just pretend Jugan got scared while falling and hid inside your hat and was walking around with it on. :3

Arhra
03-01-2011, 06:51 AM
Let's get this thing rolling!

Damn wizards and their overcomplicating everything.

Dracorion
03-01-2011, 08:46 AM
You do realize that the Fresk is just going to turn the gag into stone and eat it?

Krylo
03-01-2011, 03:43 PM
Group 1: How far do you guys wanna take this stuff? Are you going to just try to escape straight out of the city, or try to lose pursuit and search more, or?

Teal Mage
03-01-2011, 04:05 PM
I'm not sure how we can search for the guy, short of covering the whole city, to be honest.

So, heading straight for the nearest exit and seeing if they follow past the city limits (while hoping we get lucky with the blond guy's corpse) is probably what Arden would do.

Don't really know what to do from there. She wouldn't be opposed to going back, but where the hell would we look? In a Chocobo Stable?

Riin Whitewind
03-01-2011, 04:11 PM
Did you have any plans to abandon the hat? Or find it yourself?

Cause if you want, we could just pretend Jugan got scared while falling and hid inside your hat and was walking around with it on. :3


No plan either way! Happy to leave it or find it as narratively appropriate.




I'm not sure how we can search for the guy, short of covering the whole city, to be honest.

So, heading straight for the nearest exit and seeing if they follow past the city limits (while hoping we get lucky with the blond guy's corpse) is probably what Arden would do.

Don't really know what to do from there. She wouldn't be opposed to going back, but where the hell would we look? In a Chocobo Stable?


But this is what has me hesitating to post! Jhen wouldn't want to leave without searching other areas of town, since we did only demolish one building. Trying to think of a suitable plan.

IHateMakingNames
03-01-2011, 04:21 PM
I assumed you were just going to railroad us into something.

Teal Mage
03-01-2011, 04:22 PM
But this is what has me hesitating to post! Jhen wouldn't want to leave without searching other areas of town, since we did only demolish one building. Trying to think of a suitable plan.

There's always Jhen's Intuitive Trait.

Incidentially, Arden wouldn't even be able to guess he might be in a Chocobo Stable. Unless Jhennek used the exact same words of the Stablemaster, the slight implication in the Side-Quest description of a matching set of stables would be lost. Which isn't to say that I'm sure he's in those stables, mind you, since the implication wasn't very strong.

Not the mention if he's an altered corpse, he'd be up and moving right now, so...

Menarker
03-01-2011, 04:38 PM
I kinda wish we asked the stablemaster for more details on the guy like profession and all that. All we really know is that he had a necklace, was blond and had a goatee.

mauve
03-01-2011, 06:49 PM
Clearly we need to track down and interview every zombie we can find who has a goatee. It's the only way.

Alternately, we just give up, leave, and tell the stablemaster, "Hey, yeah, so there's like a 90% chance your boyfriend is a horrible zombie abomination of science. Soooo... yeah. Can we get our reward now?"

phil_
03-01-2011, 07:10 PM
I say we run like hell, go back to Altair, steal the stable master's necklace, paint it gold, give it back to him, and consider the job done.

krogothwolf
03-01-2011, 08:49 PM
Didn't have the time I wanted to make a character friday or over the weekend, got nice and sick.

McTahr
03-01-2011, 11:55 PM
You have time. Group 2 has a posting rate of about once every other day, so Krylo will just time warp us and have the Fresk kill someone off during the time lapse to make up for it. The schedule shall be fit to yours!

Riin Whitewind
03-02-2011, 02:18 PM
There's always Jhen's Intuitive Trait.


But but what if I learn Ultima and I only have two destiny because I spent one here and what if the group gets intro trouble and only an Ultima will save us and the puppies and unicorns?

What then, Teal?

What then?

phil_
03-02-2011, 05:18 PM
Cast it anyway.

Teal Mage
03-02-2011, 05:56 PM
But but what if I learn Ultima and I only have two destiny because I spent one here and what if the group gets intro trouble and only an Ultima will save us and the puppies and unicorns?

...

If Krylo gives us an Ultima Staff.

I will immediately destroy* it.

*Will actually sell it for Airship funds because hate Ultima so much.

Riin Whitewind
03-02-2011, 05:59 PM
Can you destroy it without it blowing up half the world?

Teal Mage
03-02-2011, 06:00 PM
That is a sacrifice I am prepared to make.

Riin Whitewind
03-02-2011, 06:03 PM
Your ideas are terrible =(

McTahr
03-02-2011, 06:39 PM
But but but game mechanics! Ultima is a rank 5 spell, and only rank 1-4 spells fit on staves!

Also no one should save the unicorns. Puppies maybe. Rest of the world? Eh.

Edit: I really love how Bee-Steve basically became canon. I was toasted and Krylo convinced me to go ahead and post a dramatic bee montage anyway. We'll have to mourn the passing of Bee-Carl once we have the time.

Wizardcat
03-03-2011, 11:33 PM
I figure I should post this, just so I stop changing it so much. I still might change details, though.

Green numbers means that the number is getting a boost, somehow; it could be free or an ability or piece of equipment is boosting it, or so on.

Name: Riyo Silvre
Age: 27
Race: Hume
Class: Paladin

Appearance: Standing at an impressive six feet tall and clad in a full suit of heavy armor, Riyo is rather physically imposing and has the build to match. Hidden under the mask-like helmet he almost always wears, he is very pale and has short pitch-black hair and very bright, very blue eyes. A sword is slung across the paladin's back and a shield is strapped to his left arm.

Background: Son of a pair of White Mages, Riyo grew up expecting to be one, too. He learned how to heal others, magically and non-magically. He mastered the one spell he knew to such an extent he could cure wounds in moments. His propensity for White Magic wasn’t his only gift. Riyo also knew things that others didn’t, seemingly without any source for this knowledge.

While traveling to an academy for White Mages for a more formal education, he met a paladin. He recognized Riyo as one of the few chosen by the light itself; a paladin. He followed him and learned the way of the Paladin from him, until he was killed by a particularly powerful monster. Riyo escaped and joined the Adventurer's Guild shortly afterward; he had to get stronger.

Quote: "...Hm."

Stats

Level: 1
HP: 28/28
MP: 26/26
ACC: 4
EVA: 7
ARM: 11
M.ARM: 6

STR: 7
VIT: 7
DEX: 3
INT: 9
CHA: 5

Affiliation: +3

Job Abilities
Ability 1: Favored Spell (Cure)
Ability 2: Saint's Cross
Epic Ability: Invincible
Innate Ability: White Magic

Traits:
Trait 1: Cryptic
Trait 2: Mentalist

Skills:
Athletics: 2
Awareness: 4
Healing: 2
Heavy Armor: 3
Language: 1 (Common, Monster Talk)
Lore (Monsters): 2
Riding: 1
Survival: 1
Sword: 3

Spells:
Cure I (5MP): Restore (INTx1)+1d6HP to conscious target.

Equipment
Right Hand: Tier 1 Longsword - (STRx1)+1d6
Left Hand: Alert Targe - 4 ARM, 3 M.ARM, Sleep-Proof
Armor: Bone Vest - 7 ARM, 2 M.ARM, +1VIT
Accessory: N/A

Items
Glowstone
Gil: 70

mauve
03-03-2011, 11:49 PM
Oh, hey, a paladin!

Elsa just found someone new to torment! :dance:

Geminex
03-04-2011, 12:01 AM
Hey guys. Will ya look at that. A character with access to White Magic who actually heals people with it.
Crazy, huh?

McTahr
03-04-2011, 02:22 AM
I don't get it.



:D

Teal Mage
03-04-2011, 03:14 AM
Hey, hey, hey.

75% of the spells Arden casts are Cure!

Ungrateful Taruts.

Overcast
03-04-2011, 06:23 AM
Oh, hey, a paladin!

Caspin just found someone new to torment! :dance:

Geminex
03-04-2011, 04:29 PM
Hey, hey, hey.

75% of the spells Arden casts are Cure!

Ungrateful Taruts.

Hey, I'm totally guilty as well. I mean, I could get cure, but noooo, I prefer to set things on fire. Sue me. : D

Also, Krylo, 'n case it wasn't clear, the plan for the combo-magic is for Docus to constantly heat the air around the Fresk, creating a pillar of rising air, which in turn creates more air currents, which gives Fie a lot more wind power to work with when he uses Aero. Kinda like how tornados form.

Ideally, this will simply boost the damage of Fie's Aero, but it's ultimately up to you. Obviously.

Dracorion
03-04-2011, 04:31 PM
A) Five bucks says it damages Jade and Argath too.

B) Fie's one to talk about stupid. Just ask Bee-Steve or Bee-Bob.

Geminex
03-04-2011, 04:36 PM
A) Five bucks says it damages Jade and Argath too.
You say this like it would be a bad thing.

B) Fie's one to talk about stupid. Just ask Bee-Steve or Bee-Bob.
You mean 'about to cast pollen on the team, healing our health and mana' Bee-Steve? Oh yeah, how idiotic!
Besides, Docus asked him to do that. Docus thinks you all are no less stupid.

Dracorion
03-04-2011, 04:43 PM
Docus is also stupid.

But I was referring to the essence of the whole Bee-Steve thing.

McTahr
03-04-2011, 06:51 PM
I was drunk and Krylo thought it was a good idea to encourage me to post anyway. That post earned us a bonus damnit. I stand by my actions.

Geminex
03-06-2011, 08:47 AM
People who need to post:
Tahr
Arhra
CJ (?)
POS (??????)
Krylo

Also, this battle needs to be over because people are losing interest.

Krylo
03-06-2011, 10:52 AM
I've felt like crap/been over tired/blah all week. Longer than that really, also the last few times I've updated. Anyway, finally feeling up to dealing with your shenanigans.

Geminex
03-06-2011, 07:02 PM
Huh. What gets you down? Other than garlic and direct sunlight?

In any case, take a break. Sleep for a day or two, people are focused on EP now anyway. Just... relax. (http://www.youtube.com/watch?v=_UJIbZxQs0A)

Edit: Though juuuuust one question, what was the effect of the combo magic? 1.5x multiplier?

Krylo
03-06-2011, 09:39 PM
Though juuuuust one question, what was the effect of the combo magic?

http://i154.photobucket.com/albums/s257/spacepope4u/zelda_secret_to_everybody.jpg

Geminex
03-06-2011, 09:48 PM
I knew I was gonna regret being nice to you. Should've just made the garlic comment, and then implied that you were a twilight character. Yeah.

Teal Mage
03-06-2011, 10:01 PM
I wonder if Arden's good enough to disguise her plan to cap dis' bitch.

Oh well, hopefully no one was planning to make friends!

If you were, well.

I hope you have high Cha and Speech Scores.

Menarker
03-06-2011, 10:33 PM
Just copying Scan results here as given to me on the pad by Krylo.


Scan Result for Group 1 Target:

Overlord Zombie
Level: 2
Description: An amalgam of hume and other humanoid corpses stitched together with a giant blade replacing one of its arms
Category: Undead
Location: Town
Size: 6ft
Reaction: Neutral

HP: 138
MP: 46

STR: 10
VIT: 10
DEX: 8
INT: 10
CHA: 8

Special: Undead, Weakness to Fire, Weakness to Holy, Immunity (Healing), Status Touch Poison, Regen 20 hp/round.

Has Ring worn around neck. Will likely melt if hit by powerful fire or electric magic.

mauve
03-06-2011, 10:46 PM
Soooo... theoretically, if Elsa managed to successfully cast Lock on the Goatee'd Zombie Overlord, could someone just walk up and take the ring/pendant off the guy, at which point the rest of us proceed to either beat it up or run like hell?

Cuz Elsa's got MP to spare and is almost in range for spell casting.

Geminex
03-06-2011, 10:54 PM
Well, Lock is breakable. If the goatee'd guy makes a strength check of 13, he's free. And since he has 10 strength, I doubt it'd hold him for long. Lock really isn't great against anything with more than 6 strength.

mauve
03-06-2011, 11:08 PM
Well, Lock is breakable. If the goatee'd guy makes a strength check of 13, he's free. And since he has 10 strength, I doubt it'd hold him for long. Lock really isn't great against anything with more than 6 strength.
....
....
....
Dammit.


Huh. Guess I need to read the manual again.

Bard The 5th LW
03-06-2011, 11:13 PM
You could cast it when we are close in, so we can have a free turn to grab it off of him.

Teal Mage
03-06-2011, 11:25 PM
Elsa could also combo-magic with Jhennek - Lock and Thunder would probably hurt and all. Arden's got enough MP to try and make it a Holy Lock, I suppose, so there's that option too (she'd be reluctant, since its hard to guess if it'd work or not, but if Elsa asks, she'll try). Raltz' Cures won't combo well against the head Zombie, unforunately, since he's immune to healing damage.

Basically! Possible Combos:

Lock + Restore
Lock + Thunder

Alternatively, Elsa could target his support zombies. She may have better luck holding those.

phil_
03-06-2011, 11:52 PM
I'll post some glowing diplomacy that could end the war in the Middle East as soon as I'm sober. Either that, or Bello could Mimic a Thunder and we can fry him. But my intent is diplomacy.

Arhra
03-07-2011, 02:30 AM
Well, Lock is breakable. If the goatee'd guy makes a strength check of 13, he's free. And since he has 10 strength, I doubt it'd hold him for long. Lock really isn't great against anything with more than 6 strength.

Making that check requires him to roll a 10 or higher on 2d6. That's a one in six chance. THAT'S PRETTY LOW.

IHateMakingNames
03-07-2011, 02:55 AM
Krylo's inclusion of "Will likely melt if hit by powerful fire or electric magic" makes me assume that if Jhen does anything besides a normal Thunder spell she will hit the ring and ruin the quest.

Or maybe even a normal Thunder spell with good rolls.

Riin Whitewind
03-07-2011, 03:18 AM
All of my Thunder spells are powerful ones, thank you.


:mad:

Menarker
03-07-2011, 05:32 AM
Alternatively, we could try casting enhancing the melee attacker's weapons with holiness. That would probably spare the ring.

Of course, I'm curious to see if Bello would succeed decently enough. If I wasn't a 1 cha android, I might think that zombie had a chance to be negotiated with...

Geminex
03-07-2011, 10:31 AM
Making that check requires him to roll a 10 or higher on 2d6. That's a one in six chance. THAT'S PRETTY LOW.
??

He makes a strength check, with a target number of thirteen (Cause that's just how Lock is). He has 10 STR, and he rolls 2d6. He adds the result to his strength. If the end result is equal or higher, he succeeds, if not, he fails.

At least that's the way I interpret it. I'm not sure where you get a target number of 10, but I'm kinda sleep-deprived now, so maybe I'm horribly horribly wrong.

phil_
03-07-2011, 01:11 PM
??

He makes a strength check, with a target number of thirteen (Cause that's just how Lock is). He has 10 STR, and he rolls 2d6. He adds the result to his strength. If the end result is equal or higher, he succeeds, if not, he fails.

At least that's the way I interpret it. I'm not sure where you get a target number of 10, but I'm kinda sleep-deprived now, so maybe I'm horribly horribly wrong.Actually, one adds the dice roll to one's attribute rating in attribute checks. So, since 10 Strength gives a Strength rating of 3, Bub needs to roll a ten to hit 13.

Geminex
03-07-2011, 01:22 PM
I'm horribly horribly wrong.

Contingencies: I plan for them.

I see. Thanks, I had somehow totally missed that. Though, to be fair, the manual says almost nothing about game mechanics, and I'm not familiar with role-playing systems like this.

Allright, Mauve. Apparently Elsa's only spell is useful after all and you went through all that emotional trauma for nothing! = D

Though in that case, Lock should be nerfed. 2 mana, effectively stopping and immobilizing a humanoid enemy? That's a lot. Particularly since this isn't a status spell, so there's no opposed charisma check. And the only enemies who have a good chance of breaking it are those with 18 or more strength, or 6 ranks in escapse. It was fine when 6 strength would give you an even chance of breaking out, but if the attribute check is for the rating, then this spell is stronger than most first or even second-level spells.

Edit: Or MAYBE I am just being super-silly, but this seems powerful. Should it be?

mauve
03-07-2011, 02:31 PM
Though in that case, Lock should be nerfed. 2 mana, effectively stopping and immobilizing a humanoid enemy? That's a lot. Particularly since this isn't a status spell, so there's no opposed charisma check. And the only enemies who have a good chance of breaking it are those with 18 or more strength, or 6 ranks in escapse. It was fine with 6 strength would give you an even chance of breaking out, but the attribute check is for the rating, then this spell is stronger than most first or even second-level spells. GEM WILL YOU STOP TRYING TO RUIN ELSA'S ONLY SPELL? :(

Geminex
03-07-2011, 02:42 PM
NEVER

YOUR MISERY NOURISHES ME

EDIT:
KRYLO HAS TAUGHT ME WELL

Teal Mage
03-07-2011, 07:10 PM
Lock isn't weak, but it isn't terribly powerful either. For one, it doesn't scale with level. Additionally, It doesn't work on Large enemies, and I believe Small enemies get Escape roll bonuses on checks like this - effective targets are limited. The only nerf that seems fair would be the ability to add your character's Athletic Score to their Strength rating when trying to escape.

Sure, the spell discriminates against mages, but most stat spells discriminate against everything that doesn't have Cha. Considering that Stat is, according to the book anyway, mostly fluff, not many of our players have been inclined to use it. Having one spell that's designed to screw Low-Strength Characters seems fair.

Not to mention it can be reflected, and doesn't build into any new spells either. Pretty situational, over all.

Menarker
03-07-2011, 07:19 PM
Also, it's one of the few viable spells that a Dark Knight CAN have.

Seriously, one of the things that Dark Knights do is to physically hit things and hard. Spells like Lock make it easier to do that. Otherwise, if black magic was just CHA status spells and bolt type spells (which merely does damage, which Dark Knights already do but differently), then they aren't really a seperate class of themselves, but armored black mages. Spells like Lock make them viable melee classes and ensure their magic still have some use even if the character was not made to be very high in INT or CHA.

So I think it's overall fair.

Of course, being hit by a Lock from the enemy side will still be a pain in the ass.

Bard The 5th LW
03-07-2011, 09:38 PM
Whelp lets ready the battle plans.

Geminex
03-08-2011, 12:54 AM
Bard, shush. This isn't nearly as bad. In fact, I'm dropping it. If Krylo sees it my way, yay!
If not, and he thinks needing 18 STR to resist a first-level spell is balanced, I'll just get the spell myself. Win-win.

Dracorion
03-08-2011, 01:22 AM
Then Krylo will just throw enemies that can break out of or are immune to Lock at group 2, but not group 1.

Bard The 5th LW
03-08-2011, 03:14 PM
Bard, shush. This isn't nearly as bad. In fact, I'm dropping it. If Krylo sees it my way, yay!
If not, and he thinks needing 18 STR to resist a first-level spell is balanced, I'll just get the spell myself. Win-win.

I was referring to the who "Bello frightened the Witch" thing.

mauve
03-08-2011, 04:01 PM
I'll try and get a post up soonish.

Menarker
03-08-2011, 04:55 PM
I'm kinda confused myself... Half of us are not taking combat actions despite Bello seeming to intentionally fail his speech/diplomacy roll. What exactly ARE we doing?

I know Ark actually did the result of the scan, but aside from that, are we actually attacking?

Teal, you think it would be viable to try to put buff Ark or Elsa's weapons to make them holy type? Combined with Bello's Holy boosting song, that might be a neat kicker to boost damage output without melting the ring.

(Although we might have to do that next round)

mauve
03-08-2011, 05:16 PM
Elsa has three points of Shadow affiliation. Would that affect her ability to use a Holy weapon?

Anyway, yeah, I'm planning on having Elsa move into medium or short range, and possibly start casting Lock.

Teal Mage
03-08-2011, 05:42 PM
Teal, you think it would be viable to try to put buff Ark or Elsa's weapons to make them holy type? Combined with Bello's Holy boosting song, that might be a neat kicker to boost damage output without melting the ring.

Why in the world are you asking me?

I'm not the GM.

Coincidentally, I do know the answer though!

Casting Restore on a weapon while you're attacking might give it Holy Strike for a turn, but on its own, I suspect it would only bestow Recovery Strike or (more likely) clean the weapon. To get a Holy Strike, you'd need to combine Restore with Jhennek's Thunder Spell - would strengthen the Holy energy and work strengthen the bond to the weapon (Good Enchantments need to last longer than a turn). Arden would only know what Restore would do, not how to correctly combine two spells to get a lasting Elemental Strike.

Her training would be limited to combining basic spells with other casters. In-Character, she knew Restore and Thunder mix well because of experiences on her Uncle's Ship - basic offensive spells and Restore usually create a Dual Element Attack, if combined correctly. Essentially, she knows the basics of Combo Magic.

Thunder+Restore+Weapon would be a Teamwork attack - she'd need to experiment with the team before trying it.

Elsa has three points of Shadow affiliation. Would that affect her ability to use a Holy weapon?

It might!

Nothing in the rules says it would, of course, but I suspect there'd be some penalty.

Overcast
03-08-2011, 07:00 PM
Your weapon hates you.

phil_
03-08-2011, 07:00 PM
Nothing in the rules says it would, of course, but I suspect there'd be some penalty.Holy weapons smell like rainbows and shimmer like children's laughter when they strike.

Riin Whitewind
03-08-2011, 08:08 PM
I'm kinda confused myself... Half of us are not taking combat actions despite Bello seeming to intentionally fail his speech/diplomacy roll. What exactly ARE we doing?


We wrongly assumed that he wouldn't try to make things, y'know, objectively worse.

mauve
03-08-2011, 08:24 PM
Meh, if the the zombie attacks first, we technically become the victims, making it perfectly acceptable for us to beat the ever-loving daylights out of him and call it self-defense, then rob his corpse and leave without actually doing anything to solve the town's zombie problem or figure out who is behind it.

Works for me.

IHateMakingNames
03-08-2011, 08:42 PM
If they don't attack first, we attack anyway, because they are zombies.

mauve
03-08-2011, 10:05 PM
Aw, screw it. I'll go be the meatshield for a round so we can see what kind of attacks he has. (HEY GUYS GUESS WHO'S ABOUT TO GET POISONED)

Depending on what the zombie does, I can then either use attack/knockback or start casting.

phil_
03-09-2011, 12:09 AM
... Bello seeming to intentionally fail his speech/diplomacy roll.We wrongly assumed that he wouldn't try to make things, y'know, objectively worse.Bello's words came from the heart. You tell me a better explanation for our actions.

mauve
03-09-2011, 01:23 AM
Bello's words came from the heart. You tell me a better explanation for our actions.

See this? This is why our team is awesome.

Arhra
03-10-2011, 06:34 AM
Whee, time to get back to postin' stuff.

Oh you people and your trying to distract/run away from/get hurt by the skinless petrification apes. It can't hurt you if it's dead!

Overcast
03-10-2011, 07:39 AM
You bastard! My planssssssssss!

Teal Mage
03-10-2011, 02:41 PM
Technically, I believe Ark's attack will land next round. He needs to move a Medium Range to reach the Zombie - though it may just count as a Slow Action, since he's committed to it this turn. Either way!

Arden's trying to break whatever guard the Zombie Overlord may attempt. So, her attack probably won't land until the next turn either! Hopefully, a well-timed shot will make it die vulnerable defenseless.

Now, everyone, let us crush them with words* from the heart!

*Posts are made of words.

Menarker
03-10-2011, 02:57 PM
Scan is an instant action, so Ark still has enough action to move a short range distance, thus making him short range from target. So I just edited my post for Ark to make the short range movement to be able to attack.

Krylo
03-10-2011, 06:53 PM
Scan is an instant action, so Ark still has enough action to move a short range distance, thus making him short range from target. So I just edited my post for Ark to make the short range movement to be able to attack.

That's not how it works. You can't move a short range to enter melee range with someone at medium range.

Teal Mage
03-10-2011, 08:27 PM
I liked it more when it was two-turn thing.

But if Menarker wants to edit his action to a short-range+defend thing, I'll just shoot the boss.

Menarker
03-10-2011, 08:53 PM
Uh. Forgive me. I was under the impression that melee fighters could attack when short range from the target in question. Since he was medium range from the target, I figured that moving short range would change his distance from medium to short.

Guess I'll edit again.

phil_
03-12-2011, 11:32 PM
Oh, hey, guess what slipped my mind until this morning? I'm going to be gone all week on a severe bender spring break. I won't be bringing my computer because severe bender I mean... something else about not losing it. Anyway, I'll be gone from Monday until Friday evening, so yeah.

Assume Bello's singing the Strength-down shuffle and is ready to run.

Krylo
03-13-2011, 01:36 AM
Oh, hey, guess what slipped my mind until this morning? I'm going to be gone all week on a severe bender spring break. I won't be bringing my computer because severe bender I mean... something else about not losing it. Anyway, I'll be gone from Monday until Friday evening, so yeah.

Assume Bello's singing the Strength-down shuffle and is ready to run.

Considering how consistently exhausted I've felt (combined with having just gotten DA2 and Rift) I think it's pretty safe to say you probably won't miss much, but I will keep this in mind.

Gonna try to shit out a few posts now, though.

Edit: Seems to be some confusion on how movement works.

There's basically four ranges. Melee, Short, Medium, and Long. Melee range is where you can hit someone with a good whap. Short is the distance you can cover and still whap someone. Medium is generally considered a 'medium + a short'. Moving a medium range rarely, if ever, actually puts you in melee range with an enemy. It is, however, abstracted as a distance from someone in which you could hit them if you spent a full round moving before hand. Long range is abstracted as anything greater than medium. In GENERAL each distance is two of the one before.

So if you're medium distance from someone, that really means, in 99.999% of cases (I will tell you if it is not the case but expect this to never happen), that you are a medium distance from a short distance from someone. What this means, FURTHER and as it pertains to the CURRENT SITUATION, is that you can't move a short distance when you're a medium distance from someone and attack, because you are nowhere near melee range. You, further, can't move a short distance this round, then a short distance the next, and then attack. You would require three short distances, and you would have to hope that your opponent doesn't move at ALL in that time.

TL;DR: You can't move two shorts over two rounds and attack someone at medium range, either.

Mern: In light of this I'll let you decide whether to drop the defend or not. It won't change my post either way. It wasn't going to make a ranged attack at you.

Menarker
03-13-2011, 02:07 AM
Are you saying that if I spend a full round to move medium distance, it won't be able to attack me either? You said that I can't move two short distances and attack someone at medium range over the period of two turns, but I definately don't want to spend an entire round running to get the full distance of medium range and leave myself open to being attacked, either through spellcasting or melee.

Krylo
03-13-2011, 02:55 AM
Are you saying that if I spend a full round to move medium distance, it won't be able to attack me either?It could. It won't though. It's doing what it just did regardless. You said that I can't move two short distances and attack someone at medium range over the period of two turns, but I definately don't want to spend an entire round running to get the full distance of medium range and leave myself open to being attacked, either through spellcasting or melee.

Well that's kind of why ranged weapons are nice.

Teal Mage
03-13-2011, 05:33 AM
So, hey, does Jhennek still have that nice Elemental Spikes Spell goin'?

Because that would be helpful.

Also: Arden bravely runs away!

It was the only sensible thing to do, I'm afraid.

Krylo
03-13-2011, 05:58 AM
So, hey, does Jhennek still have that nice Elemental Spikes Spell goin'?

I did say I'd let her keep it until you were out of town.

Arhra
03-18-2011, 07:27 AM
I have run out of words so I had to put together a post with what little I had left.

It is my finest work.

Dracorion
03-23-2011, 06:36 AM
Oh well, that's too bad how we lost one of our valued teammates in taking down the beastie.

I wonder how much compensation the employers would provide for the loss of dear Caspin. At the very least, we should get his share.

Teal Mage
03-24-2011, 12:56 AM
Hey Krylo, can I get a description of the area around us? I'd like to see if there's any terrain Arden can use to assist better in the fight. Cover, a part of the area she can use to attack the boss from unexpectedly, etc.

Also, is the City of Undead approaching? About how long do we have 'til they get to us?

/Awareness Checks, probably.

We are very clearly outmatched right now, you see.

Edit: Oh, while I'm asking things. Why is no one posting? Hmmmm?

phil_
03-24-2011, 01:47 AM
Out of character, I didn't post because Bello's knife isn't going to kill anything and I thought that mimic-ing Jhen's lightening would be a waste. Now I know that it wouldn't have been, but it will be now unless she targets another zombie. So, yeah, unless we run or I feel like trying to snatch the necklace, I'm stumped. In character, Bello isn't one to charge a wall of zombies.

Though, Bello may try to snatch the necklace so that they can get the heck out of there. This fight isn't something we need.

Menarker
03-24-2011, 02:30 AM
Well, now that Ark and Elsa are in close range of the zombie Lord, we should be aiming for constant Combination attacks in order to overcome his regeneration. (Regeneration being one of the things that get negated by that apparently)

Riin Whitewind
03-29-2011, 04:53 AM
I didn't want to post without hashing out some sort of plan, was waiting to see if anyone else came up with something.

I'd -like- to obtain sidequest bounties, but if it's not feasible, it isn't. Jhen will be sad, for all of the five minutes before some other puzzle appears.

But mostly, we need to find the win condition for this fight - since I somehow think the reinforcement potential on this boss is somewhere around infinite*.

We don't have the juice to wage a protracted battle! As fun as it would be.

*since cities are rather large, and Krylo was rightfully nonspecific on how many of whats are scrabbling about where we can't see.

Krylo
03-31-2011, 08:29 PM
Hey Krylo, can I get a description of the area around us? I'd like to see if there's any terrain Arden can use to assist better in the fight. Cover, a part of the area she can use to attack the boss from unexpectedly, etc.

Also, is the City of Undead approaching? About how long do we have 'til they get to us?

/Awareness Checks, probably.

We are very clearly outmatched right now, you see.

Edit: Oh, while I'm asking things. Why is no one posting? Hmmmm?

The time until they get to you ranges from never to a few rounds. Chances are I won't actually make any reinforcements get there to speed this along. Assuming anyone still has any care to post I'd rather end the first missions as soon as possible. If I do it'll only be a few and in a couple of rounds from now.

As for places to hide, there's a few houses on the sides of the road. You can't be sure they're actually safe, though.

Also, note: I never actually said lightning would damage the McGuffin. I simply didn't deny it when asked. I don't see it as my job as GM to clarify (without rolls and pertinent skills etc.) whether or not a risk will for certain play out for or against the PCs. In this case, the risk is launching huge lightning bolts at someone wearing something you don't want broke. I only mention this because it seems you guys are working on the assumption I said it would for certain ruin the ring.

Also, part two: Group 2, the Fresk is down. Do something to subdue it and let's move on.

Unless this is dead, in which case I will take the blame for being a pretty lackluster GM for a couple weeks here where I felt shitty/got distracted by other things.

Overcast
03-31-2011, 08:33 PM
Honestly I just want to make sure Gem is still alive before we move on. I'm actually beginning to seriously worry about him.

Menarker
03-31-2011, 08:54 PM
I am concerned about Gem's health too.

I'm still active in the RP if there are still people playing. It's not just this RP that is going slow. All the RPs I'm in have slowed down to a crawl in this span of time.

phil_
03-31-2011, 09:14 PM
I've been distracted by a certain game for a while. Like, I haven't even been watching my cartoons. I've just been getting drunk while doing block-pushing puzzles 'til I can't push blocks no more, then chilling on other threads and posting stupid crap. I suppose I could have posted here during the day between classes and stuff (instead of posting more stupid crap in other threads), but, you know, I made a talky-talk-type character, so I feel like I have to post more than "Bello moves into short-range so that next turn he can ineffectually whack a zombie with his knife." I guess I should just not think about it so much.

I'll try to post something before work tomorrow. It'll probably boil down to "Move to short-range of Talking Zombie," but it'll at least be moving along.

EDIT: Har har April Foolz I slept too much and couldn't go home because of the race and now I'm tired and it's two days later.

Look for something about 9:00 Sunday evening.

Bard The 5th LW
03-31-2011, 09:58 PM
Ill try to post tomorrow. Been busy recently.

Teal Mage
04-04-2011, 05:44 PM
Lame post is lame, but there wasn't much else to do.

Don't let it be said that I ever let a game die!

Menarker
04-04-2011, 06:49 PM
Posted as well.

Riin Whitewind
04-04-2011, 07:03 PM
Me too, me too!

McTahr
04-04-2011, 07:22 PM
Group 2 hates life.

Bard The 5th LW
04-04-2011, 07:59 PM
Posted a few days later then advertised, but whatevs.

Arhra
04-07-2011, 08:09 AM
Ha take that, life!

I swear to god, if that thing gets up again I'm chopping its head off.

Menarker
04-11-2011, 03:17 PM
Krylo, I don't suppose you are still GMing this game? Team 1 pretty much posted.