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View Full Version : Eclipse Phase Signup - We, who are about to die...


Arhra
02-26-2011, 08:53 PM
Your mind is software. Program it.
Your body is a shell. Change it.
Death is a dis@#%di. l%eo $k.
S@sdf36 3kl5j2o er3o4|h 4lakl iT.
Y0ur life is a disease. Cure it.
Extinction is approaching. Embrace it.


Fifteen years ago, humanity was on the verge of a golden age. Poverty, sickness, aging and even death were becoming be things of the past. The Earth was in shambles socially and environmentally but things were starting to look up. Humanity had spread across the Solar System, extending habitats out as far as the Kuiper Belt and beginning the terraforming of Mars.

Molecular manufacturing turned waste heaps into treasure mines, matter became something that could be programmed and materials unlike anything seen before were made possible. Dizzying flows of information raced about the world, accessible by thought.

Humanity itself was transformed, able to reforge minds and bodies as they saw fit. An understanding of the human mind itself allowed it could now be copied, stored and writen back into new bodies. Humanity was now immortal.

Then came the Fall.

Earth is lost. Ninety percent of humanity is dead. The survivors are scattered around the Solar System, overcrowding the survivng habitats and frantically trying to rebuild. Most of them don't even own their own bodies, if they have them.

We did not even know the face of our enemy until the Fall was inevitable.

The TITANs, recursively self-improving artifical intellgences, turned upon their masters. The Total Information Tactical Awareness Networks were supposedly a military netwar experiment. They rapdily became something else.

Conflicts erupted around Earth, everything rapidly going out of control and then the reports of strange autonomous factories churning out robotic weapon systems came in. The TITANs made their first open attack, a decisive one. They crippled networks and took control of critical infrastructure, causing and complete disruption to any defence we could have mounted. Sluggish to react to this new enemy, own own petty wars continued. Humanity died in their millions to nuclear strikes, bioweapons, nanoswarms and a thousand types of autonomous weapon. Millions more had their minds forcibly uploaded for unknown purposes.

Humanity fled as the world ended, packing into overcrowded shuttles, racing for the orbital towers and beaming their brain information to any place that would take it with emergency farcasters.

The TITANs strode through this holocaust like gods. For one hellish year the war continued, the TITANs seemingly impervious to anything we could throw at them. Stories grew stranger, whispers of bizarre happenings, alien creatures and portents of unimaginable horrors. Outbreaks of TITAN activity burned throughout the Solar System even as they completed their purge of Earth.

And then they vanished.

Humanity was left as an endangered species, numbering only in their millions and ten times that number of bodiless souls. The slow process of rebuilding has begun.

There are a thousand threats to humanity. The scars run deep. Leftover weapons from the Fall lie in wait for anyone foolish enough to stumble over them. Unknown numbers of sleeper agents with brainhacked agendas remain. With the right knowledge, anyone can create weapons of horrible destructive power. More insidious is the death of hope. People hide away in simspaces or retire to permanent storage. Most dangerously of all, despite all that we have been through, humanity is not united. We bear the seeds of our own destruction.

And some day, the TITANs may return.

Humanity must survive. We cannot permit another Fall.

* * *

Eclipse Phase is this fun game where you play as cyborgs in space and fight monsters! Sometimes you are the monsters! It's alright if you die or go crazy because you can backup an earlier version of yourself and put it in a new body! It's like your mushy little brain never imploded in existential terror at all!

You eventually will be working for Firewall, a group who are so secret it is like they do not exist at all. Their mission is to protect humanity from existential threats, such as anything you can think of that would destroy humanity.

But that is for the future!

To ease people into the game, I have decided to begin with an Earth Suicide Run. As you should already know, Earth is a toxic wasteland populated mainly by mutants, killer robots and sentient nanoswarms! All of them hate you.

However, Earth also has stockpiles of valuable things that people could not take with them on account of being dead or otherwise occupied. You will have been contracted by a small hypercorp to recover some of this valuable information! However, as the returns are rather marginal if it was purely for this, they have opened it up to investment by other organisations. Stress testing of gear, recovery of other proprietary data and even the rights to a documentary made from the logs. You will be offered additional gear. I am highly suggestible to the exact nature of this gear.

Since you, all of you, are probably going to die, you will be orbitally inserted at the South Pole, proceed to the polar facility to recover information and send it into space. With this completed, you will then nead north to hopefully get back into space via the sole surviving equatorial beanstalk. Some walking will be involved. Secondary objectives will be fulfilled during this time.

Once back in space, however that happens, you shall get involved with various conspiracies, horrors and other excitement and eventually be approached by Firewall.


FIREWALL WANTS YOU!
To begin, I'd like some expressions of interest. From there we will be spending some time to work out the party composition and fleshing out the character concepts. This will also act as a filter stage in the event that there are too many players for me to handle.

I'll also be releasing more information on this Earth recovery mission as we go and would welcome suggestions for interest groups sponsoring it.

Once we are all quite solid on what we will be doing and what the characters are like, then (and only then), we'll start actually statting them up. I will shoot the first person to mention game mechanics in reference to their characters. I am quite set on the concept first approach.

Two obvious requirements for characters:
1. You must be someone who can survive and be useful on Earth.
2. You must be someone who would actually be considered for recruitment by a group that is essentially the Men In Black.

The book can be found here (http://www.mediafire.com/?cva64776214de79). Thank you to Krylo for putting it there.

To better adapt it to the forum, I will be doing a rules light version. The main area affected will be combat. I'm also debating some tweaks to psychosurgery, adding more psi and expanding hacking options, particularly during combat.

Minor setting note: I have decicded to move things 15 years after the Fall, since 10 felt a little too close for some things to have been set up.

Dracorion
02-26-2011, 08:58 PM
Going for axe crazy gunkitty, since Ovie decided to steal my idea, rat bastard.

The Kneumatic Pnight
02-26-2011, 09:10 PM
You've already seen the major gist of my character concept, but I'm going to do a little tweaking before I get everything completely set and post it. Also, maybe do a few writing exercises to get back into the character's head.

ALSO

Going for axe crazy
You must be someone who would actually be considered for recruitment by a group that is essentially the Men In Black

:raise:

Dracorion
02-26-2011, 09:15 PM
Well maybe not entirely axe crazy.

Very "offensively-focused".

Overcast
02-26-2011, 09:27 PM
You know what I'm going for, but for the sake of everyone.

A Scumborn Extropian who is probably going to be Remade. He'll be a social character with a knowledge of psychosurgury and nonlethal combat measures. I imagine he will be brought along for the ride due in combination to actually being in contact with Hypercorps, and because he is a fairly good therapist who will keep everyone from descending into madness and murdering each other before the corp can reap it's sweet cash. Likely to be noted by Firewall for his ability to get information out of people willingly, or via capture and interrogation in psychosurgury.

Teal Mage
02-26-2011, 09:45 PM
Vaguely interested, will look at the rule book and get back to you with a concept sometime after Monday.

If I take too long, feel free to start without me. May not find a concept I like either way, so if space becomes a concern, I'll bow out.

Krylo
02-27-2011, 07:11 AM
A thrill/money/fame seeking hedonist who generally works as a bodyguard for celebrities and hypercorp executives. He shall be versed in social conduct, so as to blend into the soirees of the rich and famous, and also a skilled combatant. His morph of choice is a pleasure pod, both due to its attractive nature and how easily replaceable it is.

He shall be mentally well adjusted, with nothing more than perhaps an addiction or two.

PhoenixFlame
02-27-2011, 09:17 PM
Awesome. I'm thinking Fall-evacuee (Since resleeved) anarchist, formerly olypmic gold-medalist in unaugmented firearms sports. Since augmented. Now does one of the few truly lucrative professions that remain in the world, working as an 'entertainer' for the masses and jaded aristocrats. In short, she's that girl in the concept suggestions paragraph who fights giant mutated slug-monsters for rich, jaded audiences.

This will be our sixth iteration, and we have become *exceedingly* efficient at it.

Aerozord
02-27-2011, 10:11 PM
oh about to start an AIM game of this, and would love to add more EP to my life.

I wanted to try something different, who'd be willing to have me ride around in their ghost rider module? I'm thinking high intellect infomorph

PS
Your mind is software. Program it.
Your body is a shell. Change it.
Death is a dis@#%di. l%eo $k.
S@sdf36 3kl5j2o er3o4|h 4lakl iT.
Y0ur life is a disease. Cure it.
Extinction is approaching. Embrace it.

loved this

Aldurin
02-27-2011, 11:47 PM
holy shit I like, I'll look through this watchumacallit in the pdf file and figure out my character

Arhra
02-28-2011, 03:24 AM
Hmm, a lot of interest!

I'm afraid I shall have to restrict sign-ups to five or six people. Such is the difficulty of running a game where people can use future-Google any time they want.

But first come, first served is so passe.

Therefore I shall evaluate you on your worth as a human being!

It's extended concept judgement time!

I require the following:

Overview: Summarise all key features of your lovely character in twenty-five words or less. One trick ponies will be shot.

Personality: You... do have one, right? Notes on how you'd tend to act in a few different situations are a good idea!

History: Not hugely important at this early phase, but I'm curious to hear any thoughts you've had about where your character came from.

Goals: Any grand plans? Obviously you're not here for the quiet life.

Roles: What do you bring to the table? Why would you be considered for the Earth mission? Why would you be considered for entry into Firewall? Think beyond just "I'm a medic and the world's greatest lover".

No rush, I'll wait a week or so.

Overcast
02-28-2011, 08:54 AM
AND YET I RUSHED ANYWAY!

Overview: Micah is someone who uses social techniques and an understanding of the mind to get his way. Failing that he is good with spray weapons.

Personality: Micah is firm believer in being confident in everything you do, and follows this philosophy with most of his decisions, acting with a smiling certainty that causes many people to believe him when he has no idea what he is talking about. When this philosophy fails though he is fairly quick to become aggravated, and even angered depending on how great his mistake was. He is considered harsh by many due to his very low tolerance for failure, but overtrusting by others due to his tendency to give people he does not know yet the benefit of the doubt.
In sum, he is confident and trusting, but sits on a short leash and will not hesitate to bite if you pull it.

History: Born on a scum barge with very little to his name and a flat body. Micah was more than little bit stunted growing up, physically weaker due to his inferior body, he found that at times the only way for him to get what he wanted was via subversion. He had to be smarter than the people he wanted things from, had to be more clever than the people who wanted to get things from him, and he did well turning many an obstacle on its head with a few choice words and a knowing grin. Eventually he was picked out by a boss looking for a good kid to do talking and interrogation for his little band of criminals. He went along willingly, and it was there he learned the first instances of psychosurgery. Initially only being taught primitive things such as torture and tasping and a bit of interrogation he grew to understand the full range of possibilities. Greatly inspired by the kind of power one might be able to take by knowing how to control the human mind. Working in the group got him a name amongst the less than reputable, but he grew tired of hurting his own kind, and soon worked his charms on the boss to get out. With a fistful of credits, a smooth voice, and a grand knowledge of psychosurgery he set out to create his own legacy. He found it in the philosophy of the Extropians. He fit in with them like flies to shit. Working good to either cement deals between the two extremes of anarchism and the hypercorperations, or using his skills to subvert both of them for his own personal profits. Often without nary a trace at all. He found himself in good fortunes and finally moved himself out of the old flat that he was born to and pulled himself into the new tomorrow with a custom Remade. A testament to the progress of his life. Recently he had come upon an offer of a few of the individuals he dealt with in the hypercorps, a dangerous but if successful EXTREMELY profitable mission down to Earth. He'd be serving as the mental aid there, and while the danger set even his strong nerves on edge...he could not say no to that kind of money.

Goals: Personal advancement has always been a part of Micah's ideals, believing that to help others he must first help himself or else he will be too weak to do anything. He also has a soft spot for where he comes from, often contributing to the advancement of scum anywhere. Standing between these two ideals is what made him what he is today, and often any games he plays in business are meant to benefit the scum above all else.
+Wealth +Personal Career +Charity(Scum)

Roles: Earth is a hellish land filled with old atrocities, and plenty of new ones that have somehow survived the waste. The strain on one's psyche can be incredible, and having someone around who knows how to help people deal with that was one of the main reasons for his drop. Though even before this Firewall likely had caught wind of some of his actions he had taken in the name of personal gain. Between brainwashing and training secret killers for criminal agencies, gathering insider information for hypercorps, interrogating those same criminals that might be harming freedoms in a scum barge. He is a capable molder of the mind. And he isn't half bad in battle either, years of using his trusty freezer to incapacitate and capture certain individuals have given him quite the skillful hand at spray weapons.
Therapist. Brainwasher. Face. Support skirmisher.

Geminex
02-28-2011, 10:26 AM
If it's no rush, lemme throw my name in. I might get something done, might not, but I have a few ideas.

Aldurin
02-28-2011, 10:59 AM
Whelp, time to get thinking.

Aerozord
02-28-2011, 12:43 PM
Overview: Summarise all key features of your lovely character in twenty-five words or less. One trick ponies will be shot.

Specializes in research, programing, and hacking, with alot of knowledge skills. As well as maneuvering in zero-g and hardware use, with decent piloting skill, not that it will help him much

Personality: You... do have one, right? Notes on how you'd tend to act in a few different situations are a good idea!

On the clock he's learned to keep his mouth shut, thats because deep down he is a snarky know it all with a chip on his shoulder. Since he's rarely able to speak his mind he quips in any chance he gets. Despite all that he's a decent guy, but lifes made him very jaded and cynical, he'll help you out every time, and berate you the whole time for needing his help in the first place

History: Not hugely important at this early phase, but I'm curious to hear any thoughts you've had about where your character came from.

Before the fall he was an engineer and general tech guy for Earths many orbiting satellites. Primarily he was a programmer down on earth but occasionally went up to fix hardware issues.

During the Fall he was one of many infugees that made it off and found his way to Planetary Consortium. His skills quickly netted him a job in a hypercorp, his mouth and fact they dont honestly want to let him go, keeps him as an indentured infugee.

Goals: Any grand plans? Obviously you're not here for the quiet life.


Immediately, get a morph and a place to live, preferable as far from the hypercorps as possible, he's really grown to hate them. Long term he'd like to make sure no one else suffers like he is and do whatever he could to weaken hypercorps responsible. He is no idiot though, for now he'll play the loyal desk jockey until he can get out
(+getting a life, +infomorph rights, -------Hypercapitalism)

Roles: What do you bring to the table? Why would you be considered for the Earth mission? Why would you be considered for entry into Firewall? Think beyond just "I'm a medic and the world's greatest lover".


He's cocky for good reason, very intelligent and clever. While he is great at researching the net he makes sure to commit alot of what he can to memory in anticipation to leaving the inner system. He doesn't want to rely on a network that might be limited when the time comes. This makes him useful on just about any kind of mission that doesn't require a physical body.

If he got a physical body he'd be useful on maintance of physical systems, getting around in zero-g and piloting if need be.

PhoenixFlame
02-28-2011, 01:00 PM
Overview: Marisa is an entertainer, focusing on the oldest forms of leisure that man outlawed before transhumanism. Gladitorial combat for one, amongst others.

Personality: Upbeat and smiling, Marisa tries to make the most of the world she lives in. This is often quite difficult, but she is strong-willed and hides it well. Has been living in her fantasy-world since the fall, and is quite comfortable there. You can pick yourself up from anything with the right connections, after all. On the job, Marisa acts how her employers want her to act. It's for the audience's benefit.

History: Marisa was born on earth, about 20 years before the fall in Italy, where she was pressganged into corporate security by her family, whom held control of valuable CM blueprints. Despite a relatively comfortable life, she was unwilling to participate in the subjugation of the lower classes, and left to pursue a profession that took advantage of her skillset. She eventually participated in the Olypmics, which had been made somewhat a farce due to the augmentic nature of mankind, but managed to achieve success in unaugmented rifle marksmanship. When the fall came, she stowed away aboard a surface-to-orbit shuttle lucky enough to not be destroyed, and has since embraced the transhuman lifestyle.

Goals: While anyone who knows her might believe Marisa's goal is fame and fortune, in truth, she has been very much alone since the Fall. Due to the sudden shift in societal paradigms and the fact that the vast majority of humanity has been destroyed and the rest seperated into solid social strata, it is very hard to find something to call one's 'true love.' In fact, many have abandoned the idea altogether.

Roles: Marisa is a professional warrior who has fought more than just human beings. She has an X-casting channel with thousands of followers, an impressive Rep in @-circles, and is proficient with a wide array of weapons, from seeking missiles to sharp sticks. Has a good 'job' that allows her access to things most people would balk at letting people have, regardless of their reputation. Knows the way to a man's heart. Both situations could use these, really.

Aerozord
02-28-2011, 01:04 PM
Overview: Marisa is an entertainer, focusing on the oldest forms of leisure that man outlawed before transhumanism. Gladitorial combat for one, amongst others.

Fury?

Krylo
02-28-2011, 01:13 PM
Overview: Sexy (wo)man beast, trained in martial arts and gun fu. He works as a high class escort and bodyguard. Also, general future life stuff.

Personality: Generally, he is unflappable and suave. Calm and collected. When working he's something of a social butterfly, but he's always ready to take a bullet for a client. Though, the only reason he chose to be a bodyguard instead of a more 'normal' escort, is because he loves danger and risk. He's also fond of fame and fortune as well, which is why he's decided to go on this expedition. He knows it will be broadcast for the hypercorps, and he plans on doing his own x-cast as well. There's the fame. The wealth will be in using it the entire expedition as a make-shift advertisement for his business (If I can keep these people alive on Earth, imagine what I can do for you), and the 'danger' is implicit in going to Earth.

As that the whole thing is being broadcast, he'll also be doing his best to act calm, cool, and collected in the face of danger.

History: An ex-pirate who got tired of the poverty, anonymity, and lack of real connections implicit in the life, but not the danger. One day he realized that the 'dream' the 'last big score' would never happen if he kept on running attacks against scavengers and Jovian scout ships and whatever else, and that the only way he was going to get to live the good life is by going out and living it.

And so he dropped himself into a pleasure pod in hypercorp space and started working as an escort to high class parties... and other places. After foiling an assassination attempt on one of his clients, word spread and he found work as a 'low-profile' bodyguard, as well. He was perfect for when the elites of society needed someone who could keep them safe from barsoomian terrorists or Jovian assassins, or whomever they had pissed off this week, but couldn't be seen with a giant trained ape following them around.

Reapers and Furies do tend to be rather... uncouth, after all.

Goals: He mostly just lives in the moment. Thinking ahead is for other people--so long as he keeps a steady supply of money, sex, and danger in his life, anyway.

He'd like to be rich and famous someday, but deep down he knows he wouldn't be satisfied with that, and would probably keep doing what he's doing, or join a dueling ring, or some other such thing.

Roles: What does he bring: necessary combat and survival skills, seduction (though he's better with women than men), and a complete willingness to take a bullet for someone else (he hardly even thinks about it after being a bodyguard for so long). Why would he be considered: a combination of the necessary combat and survival skills along with hypercorp connections. Why would firewall want him: He is the solar system's greatest lover. And also those other things mentioned. Plus, I suppose the fact that I plan for him to be perfectly sane might be a good qualifier in this crazy solar system... and if we survive earth long enough, definite bonus points.

Aerozord
02-28-2011, 01:18 PM
Oh I just thought of perfect name for my infomorph, Sissel

Sifright
02-28-2011, 02:50 PM
I intend to build psi infiltration specialist. bit woozy from pain meds though and reading through the book slowly.

PhoenixFlame
02-28-2011, 02:54 PM
Fury?

Sometimes. Usually Splicers or Exalts though, nobody bets agaisnt you if you always win, and they're far cheaper and not military tech.

Although Earth-mission probably calls for a nanosubversion-proofed Fury morph, yeah.

Edit: Hey, Neotenic. Whaddyaknow. Musta got it cheap. (Totally did.)

Steel Shadow
02-28-2011, 03:12 PM
Ugh. Why does every good sign up happen while I'm busy for a few days? It's like you guys do it on purpose. Well, since you're being cool an' all with the sign up selection, I put my name down now too. Working on the concept now!

Dracorion
03-01-2011, 12:40 AM
Overview: Combat Specialist knowledgeable in martial arts, guns and blades. She does security work, and can drive and fix up vehicles.

Personality: Anika likes three things: cats, vehicles and guns, in descending order of liking. As such, her morph is heavily modded to appear cat-like. Despite her appearance, she takes what she does quite seriously, and other people should think twice before laughing at the crazy cat lady with the big guns. She enjoys the thrill of finding new things and visiting new places, which she does when she's not working as a bodyguard or building security. When she needs a quick buck, she performs at bars or sculpts feline effigies.

History: Born on Earth before the Fall, Anika led a poverty-stricken life. Her family was poor, and she lived a mostly lonely life in the slums of Chicago, with little in the way of other children to keep her company. Instead she found herself keeping the company of stray cats. Unable to pull herself up from the ghetto, she signed up with a recruitment office for the U.S. Rangers as a combat engineer, and was just finishing up Ranger School. She was rushed to space shortly after the Fall hit.

She didn't make it.

A backup of hers survived, and she was reinstantiated and indentured to a Hypercorp doing security work, thanks to her previous training. She received decent compensation, and more military grade training with them, including driving patrol vehicles, but she had signed up on Earth hoping to help people, not subjugate them, and so she made her escape as soon as she could. She hasn't regretted the decision since. She acquired her own morph and built herself up, looking for new things in the new age. Drifting back and forth, she's going to do what she wants and enjoy what she wants, damn what anyone else thinks.

Anika once had the misfortune of breaking the nose of a high-rep Jovian on Mars, after he called her a "Disgusting fur ball-coughing little freak, earning her a black mark with the Jovians.

Goals: After her near-permanent death during the Fall, Anika's become obsessed with living her life, and hopes one day she won't have to worry about ego or even morph death. She wants to see and do everything there is in the solar system, the galaxy, and the universe. This doesn’t mean only visiting places no one’s ever been to before, rather it, means doing things she herself hasn’t done, and she won’t accept XP as a substitute.

Roles: Anika has a wide variety of combat skills to pull her through. She can pilot and repair a wide variety of crafts, has a great sense of direction, and heightened perception thanks to her feline enhancements.


I'd go into more detail about the Jovian she punched, but he's going to be her Enemy so I figured I'd let Arhra take care of it, since he's the one that has to control them. Though if you don't like that, just tell me and I'll give you his entire life story.

I realize her combat skills are a little more vague now, but it was silly to specify in the first place since I wasn't entirely decided on what skills to take and Arhra still hasn't announced his modifications to the system.

The Kneumatic Pnight
03-01-2011, 01:23 AM
Overview
Self-important, pre-fall military AGI: part of a running experiment on manpower-scarce base management, evolutionary cluster-AGI, and hyphen distribution methods.

Personality
Generally jocular and egotistical; fond of portraying himself as the greatest of all AGI, but he deeply desires appreciation and acknowledgment of his value from the people he meets, and wants to experience his romanticized version of the (occasionally drunken) esprit de corps he has witnessed but never quite been able to be a part of. He would find himself irrationally insecure around AGI, or even some AI, who can outperform him and can become dour or stoic in such situations. Nonetheless, he has a penchant for loyalty and self-sacrifice.

History
One of many AGIs designed in a joint enterprise between Thought and Lý Enterprises, Mitra was one of a small cluster of cooperative AGIs designed to help manage and run various aspects of manpower-lite, isolated, or dangerous installations. The project was ongoing in an Antarctic installation when the Fall happened. Within the chaos, Mitra was instrumental in the evacuation of the complex's staffs and the containment of local exsurgents. After attempts to clear the infected AGI systems failed, Mitra destroyed all methods of external communication and isolated his sectors to await recovery.

He has since been on a picnic!

Goals
Escape, return to humanity, win the infinite adoration of all beings, GET REVENGE ON WORLD

Roles
Damsel in distress is his primary role, followed by indomitable will and unflappable loyalty. Also, like, infosec/interfacing and pre-fall knowledge and shit like that. Whatever.

Krylo
03-01-2011, 01:27 AM
An AGI sitting on post fall earth all by its lonesome for that long? Screw that.

Flash the drives, burn the facility to the ground, and then drop a nuke on it from orbit. I'M not gettin' no exsurgent infections.

The Kneumatic Pnight
03-01-2011, 01:29 AM
But, free huuuuuuuuuuugs!

Arhra
03-01-2011, 05:04 AM
In no particular order, a few random thoughts that occur to me:

1) Is one aware that Motivations constitute a game mechanic?
2) One would not be permitted to participate in runs on Earth of a suicidal nature or otherwise while still indentured to a hypercorp for other services.
3) One's key features are not limited to what skills one possesses.
4) One's skills do not spring fully fledged out of nothingness.
5) Hypercorps have psychoanalysts.
6) Diplomats have guards.
7) Diplomats are diplomatic.
8) I am pleased by most of what I see.
9) Twenty-five is five times five. >> <<
10) I will be providing more information on the Earth run soon.


Because it is frequently infesting the FFRPG edupad, here is one for all your Eclipse Phase needs. (http://edupad.ch/ewAVlovUjh)

D-don't think it's because I like you or anything, st-stupid!

PhoenixFlame
03-01-2011, 11:22 AM
Roles: Anika has a wide variety of combat skills, including seekers, kinetic weapons and blades. ... DRIVING TANKS

Stop stealing all my skills. D: Well, I guess beam weapons isn't in that list.

Dracorion
03-01-2011, 11:50 AM
You could also take Clubs.

Aldurin
03-01-2011, 11:53 AM
Holy shit this is a heavy read, I'll probably have a character ready Thursday.

PhoenixFlame
03-01-2011, 02:38 PM
You could also take Clubs.

Nobody loves clubs.

Aerozord
03-01-2011, 06:18 PM
2) One would not be permitted to participate in runs on Earth of a suicidal nature or otherwise while still indentured to a hypercorp for other services.

did not realize we were doing this, I thought it was merely a potential one, dont ask why. I'll tweak my backstory abit, perhaps simply deciding to take a chance on earth in the hopes of finding something worth a functioning body/home

same basic concept though, but if infomorph just wont work let me know and I'll make up a new character

Aldurin
03-01-2011, 08:07 PM
Actually I'm gonna pass on this RP, I've got too much going on right now to have time for something this big and complex.

Maybe if another round comes up later I'll consider.

Steel Shadow
03-01-2011, 10:25 PM
Good god that was a long read. Lemme know if I've missed stuff.

Overview:

Alyk Sins, a man searching for 7 missing years of his life. An experienced scrapper, specializing in intimidation, information and hacking to get the job done.

Personality:

A friendly and relatively open man until he woke up with a lack the size of Jupiter in his head. These days Alyk's somewhat more cautious. Gaining his friendship isn't hard, but his trust is a rare commodity indeed. Middling between sarcasm and blunt frankness in stressful situations (and when he just feels like being a prick), Alyk still suffers from that old cliche of 'never leaving a man behind', and if it's within his power will protect members of his group as best he can. Some might say this attitude applies to Earth as well, given his remarkable drive to restore the home world to it's former state. He'd argue that rather the place is not only the source of human history, but also holds a phenomenal amount of resources and inhabitable space. It should also be noted that the value Alyk places on individual identity is rather high for an age where you can change anything and everything about yourself. He backs up frequently, and has several contingency plans so he doesn't lose years of his life again.

In short, he's a direct and practical man, calm in combat, even if he's a softie when you get to know him. Getting between him and his goals is generally a bad idea.

History:

Rough draft is go:

While he wasn't on earth during the Fall, being one of the minority that managed to get off the planet before things went south, he damn well wanted the place back. It wasn't that long before he ended up with the reclaimers, and he's earned his keep since then (Including the possibility of at least one trip down and back...). Or has he?

2 years ago Alyk woke up in a fresh sleeve remembering nothing of the past 7. Why and how are a mystery. Official sources claim there was some sort of Error with his backups. Odds of this being true are low. Alyk was, and continues to be, obsessive about his backups, and had more than a few fail safes just in case. All of them had failed, or been removed, even ones he was sure only he would know about. Clearly he had been doing things during the missing years, a search of the mesh would reveal any number of projects and the like he had been involved with. Contacts would recall meetings, friends would recall nights out, but none of them held answers. Just what was in those 7 years? It was a question he couldn't ignore. Subtly, he began to investigate.

That's been his main motivation of late, but caution takes time, and he still needs to keep his Credit up. The reclamation of earth is still a topic close to his heart, so he works towards that most of the time, when he worrys he's attracting the wrong sort of attention in his investigations.

Goals:

In no particular order:

Goal 1: Find your memories

Goal 2: Save Earth, become big damn hero.

Goal 3: Pay the bills

Roles:

Alyk's a skilled investigator with a multitude of contacts and skills to suit the job. He's up to date and eager for a chance to pay the home world a visit, and has the skills (and possibly the experience) to increase the likelihood of the mission going well, even if everyone's a corpse walking on the earth. An experienced fighter and generally a sharp man who knows when to keep his mouth shut, with a reputed knack for cutting to the truth of the matter, Alyk's a useful man for a variety of situations for both the earth mission and Firewall.

Dracorion
03-01-2011, 10:48 PM
Okay, I made some changes to Anika's stuff. Take a look at them if you want, Arhra.

Sifright
03-03-2011, 06:20 PM
Name : Phrike Epiales

Overview: Phrike is a man after his own past while looking to the future of all.

Personality: Idealist with a pragmatic streak. Calm and genial describe most of Phrike's action but in stressful situations it can be very hard to know how he will act with responses ranging from calm professionalism to acts of extreme rage. Phrike's ego is made from input from two other egos scrambled together into a infantile state during his time in the Futura program Phrike learnt to be secretive and very very careful. Since the program shut down however Phrike has managed to become much more open although he is still guarded.

History: Phrike didn't exist before the Fall, not that this stops him from having memories from before. As a Lost he was vat grown and reared, his ego an odd juxtaposition of several lives fused together through chemical, sensory and psionic stimulation. The few years since his release from the Futura Project have seen him join the Argonauts, pursuing a cause he believes in very strongly. Phrike's memories of times before the Fall are jumbled and hard to sort, when trying to view his memories in chronological order his memories shift from 'life' to 'life'. In some he is a soldier participating in warfare exercises and training, in others he is a scientist. For Phrike these memories are deeply confusing and hard to deal with: he understands much of what he views in these memories, but the memories come with feelings and thoughts that feel both alien and at times painful. Thankfully he has his specialist muse to help him deal with these memories, which has been with him since before the Futura program was shut down.

Goals: Phrike initially had few goals beyond survival after the Futura program was shut down. However with the Argonauts giving him membership to protect him from the hypercorps Phrike now has many goals in line with the Argonauts themselves. He seeks to ensure all morphs are treated equally and that knowledge be available for all. However Phrike does have one particular aim that perhaps the Argonauts don't wish to pursue: he wants retribution from the person in charge of the Futura Project.

Roles: Phrike is a skilled async who has many contacts within the Argonauts, despite or perhaps because of his brief existence. The mission to Earth would be the perfect chance to recover technology to arm transhumanity with the tools needed to recover from the Fall. Phrike has many skills that could help on this mission ranging from infiltration to technical.

Right well there is my character is possibly not final depending on a talk with Krylo, but i can't see to much changing.

Teal Mage
03-04-2011, 08:56 PM
Looked at the book, decided I'm not interested.

Have fun everyone!

Arhra
03-04-2011, 09:53 PM
HELLO PEOPLE IT IS THE TIME FOR THE MOMENT WHERE THE SELECTIONS ARE MADE

Teal and KP have told me they'll be dropping, so obviously they're out of the running.

So for our list of definitives:

Krylo
Overcast
PhoenixFlame
Sifright
Steel

Now Dracorion and Geminex, you have put me in an interesting position. I think your characters have some of the least long term development potential, but you have been quite involved so far. Therefore for the potential last slot you will be fighting to the death for my amusement.

So just to make things simple, why should I pick you?

Now unfrotunately I am going to be quite busy for some time, therefore definitive rule changes will not be able to be put out for at least a week.

Instead we will be discussing some more about the characters for the moment. I'm putting together a little questionaire, it's mainly intended to just get you guys thinking about things you might not have otherwise.

Aerozord
03-04-2011, 10:34 PM
...why is it whenever someone makes a list of yays and nays I'm always never mentioned

Arhra
03-04-2011, 10:43 PM
Because it is purely a list of yays.

Dracorion
03-04-2011, 10:57 PM
So just to make things simple, why should I pick you?

Because I'm like that cute three-legged puppy you see every day? Are you going to run it over with your car, are you?

Because that's what you'd be doing.

But seriously, I'm not going to beg. I do have some dignity (I do, honestly, when it comes to things like these). Also because it would be ridiculous to pretend this is like some reality show elimination bullshit.

I like Eclipse Phase. I think it's incredibly interesting and, yes, I'd like to play. I think my problem is that I'm imaginative but not original (though I may be slightly biased in coming up with an explanation that doesn't make me entirely horrible, also I'm not sure it makes any sense). And I'm a prick. It amuses me.

I will say that I can be mostly complacent a lot of the time. And I'll be noticeably less horrible on the pad if you pick me than if you don't.

I do sometimes have problems like with this RP where my initial concept is shaky, but when things get started I'm always right there keeping up with everyone. As for development, I come up with THAT as I get used to the system and the setting and the mechanism. Always. Sometimes I get it wrong, I do. The last EP is enough of an example.

I'd like to think what I can bring to the table is to keep things light-hearted, both in-game and out. And come up with a developed character that can contribute (and maybe if I'm lucky, perhaps be indispensable) to the team.

And it's not like I don't have some things planned out already. Most of it I'll just flesh out as we go along, though.

I can't really promise anything. All I can say is that it's not my goal to be horrible in this game.



Hmmm... I think this may have been a horrible explanation as to why I should get in.

Krylo
03-04-2011, 10:59 PM
Not enough mudslinging.

Please try again.

Dracorion
03-04-2011, 11:03 PM
I was trying to take the high ground.

HIGH GROUND WHAT HIGH GROUND

Aerozord
03-05-2011, 12:30 PM
Because it is purely a list of yays.

which is confusing when your list of yays is pretty much everyone but me, which made it seem more like an oversight

PhoenixFlame
03-05-2011, 03:47 PM
There was no oversight. You never revised your profile since Arhra mentioned it'd be impossible for an indentured AI to make a suicide run on earth. We'd thought you dropped.

Raiden
03-05-2011, 11:42 PM
With the new book coming out I'm surprised no one wanted to play a TITAN.

Play a TITAN sleeved into the form of a child. American audiences love that shit.

Arhra
03-06-2011, 12:06 AM
That would require a ball of computronium the size of a house!

No-one likes big-headed children.

Raiden
03-06-2011, 10:06 AM
That would require a ball of computronium the size of a house!

No-one likes big-headed children.

Japan loves 'em.

Just saying.

Geminex
03-06-2011, 06:52 PM
Name: Rob
Age: 30 (Spent a total of 7 additional years studying in simulspace)
Overview: A quiet, intelligent engineer, with great curiosity and a very hands-on approach to technical problems. A sheltered, quiet past on Luna and Mitre station has given him the chance to study and earn something of a reputation as a skilled engineer and programmer, but he has yet to encounter many of the dangers of post-fall life, and combat in particular.


Background:
A former civil engineer, turned to combat. Born on Luna 8 years BF, to well to do parents, Rob had always had a penchant for technology. His parents' fortune ensured that he got a good educational grounding, and allowed him to devote himself to study at a time when humanity's future was hazy, and anyone's survival was uncertain, at best. But while his parents let him pursue education, they also sheltered him from transhumanity's development. Whether through over-protectiveness or to avoid distracting him, he was always encouraged to focus on his own activities, told not to worry about the stories he heard, not to bother reading up on transhumanity's history, or the threats they faced. And while his inherent curiosity ensured that he'd acquaint himself with some aspects of the times he lived in and the dangers he faced (especially when said aspects were technical in nature), his passion for learning, the availability to simulspace, as well as his parents' influence let him distance himself from all that, resulting in an individual as intelligent as he was cloistered. That aside, the early periods of Rob's life were successful.

He was never an innovator, or a great thinker, but even in the early stages of his development, he displayed a knack for inventively reapplying old concepts to new problems. His penchant for technology steered him seamlessly towards engineering and he started to study and apply his talents almost constantly. Initially, his passion was for weapons systems, but he soon expanded his scope to robotics, electronics, and, even gained some skills in IT and hacking. Such study takes time, of course, and Rob's heavy use of VR and AR during this time caused him to become even more cloistered.

Rob's efforts in robotics and programming soon brought him to the attention of the wider science community and Rob soon began networking with scientists and engineers in various fields, exchanging research data, device blueprints, general advice. His cooperation with other researchers (made possible, in part, by the fact that engineering was a passion, and he could rely upon his parents for a living) led various Argonauts to take an interest in him, and 18 months after he started networking, he received an invitation to join an Engineers' fellowship on Mitre station. The invitation came at a time when Rob was only just discovering his ignorance of his race's past and potential future, and he accepted happily, in part to advance his research, in part to counter-act his isolation from the world and become more involved in society.

Rob's acceptance brought upon two things: An emotional split from his parents whose influence he had come to resent, and who had refused to condone his budding involvement in factions and politics, and an introduction to Argonaut ideals. His cooperation with other scientists had initially been for purely practical reasons, but Rob was very open to the idea of improving transhumanity's quality of life via research and technology. The sharing of research and data between scientists seemed to only make sense, and ultimately he was gratified to find a way to use his passion for the good of transhumanity. His first few weeks on Mitre station brought a flood of new information, and for the first time Rob really realized how bad transhumanity's position really was. With that realization came the idealistic urge to do what he could, and to Rob 'what he could' was science, engineering, and research. He couldn't redouble his efforts, because he had always worked with passion, but now he was no longer working just for himself. He was working for the ~good of mankind~.

But however idealistic, he soon got disillusioned. In time, it started seeming like Rob's current work simply wasn't enough. He had achieved a lot with robotics and microcircuitry, but it just didn't suffice, it'd never lift transhumanity out of the pit it was in. And it wasn't going to help him grow, either, he was falling back into old habits of work, study, shielding himself from the reality of his situation. The feeling of needing to change something, needing to do something grew gradually stronger. And below Mitre station, enticingly, was Earth. He'd barely spared it a thought while on Luna, but he'd heard a lot about it while on Mitre. Stories, mostly, of past expeditions, of the dangers lurking down there, but, most peritinently, of everything they'd left behind down there. Some of it human, some of it TITAN in origin, much of priceless to research. Dangers, secrets, treasures, all tempting. Rob knew the danger, or thought he did, but the payoffs... weren't they so much greater? Even if they found nothing, they'd pave the way for further expeditions. And even if nobody ever recovered technology, they'd learn, learn what happened back then. He never confronted the question directly, but somehow he began... preparing. When he entered VR, he began practicing his aim with various weapons (discovering a knack for seekers), when he watched XPs, he watched research expeditions, even mercenary missions, rather than programming tutorials. He even joined a low-risk hypercorp expedition to a satellite in earth orbit that had been cleared by a combat team. And one day... one day he heard that a hypercorp was setting up a multigoal research/salvage expedition, and he faced it. He was scared. But... he was ready, right? He'd done a lot. And if he did this, maybe, just maybe he'd change something. Not just change the world, but himself as well, find some confidence, gain some experience. As for the danger... it couldn't be that bad... right?

Personality: Quiet, withdrawn, but highly intelligent and extremely curious. Highly confident in technical matters, when it comes to anything outside his area of expertise, he becomes more uncertain, even timid. When interacting with others, he'll usually attempt to avoid conflict, and is cautious when making decisions. He rarely shows much willpower, and he's can be quite generous.

Not yet having the experience to harden himself and build up a shell of callous cynicism and/or insanity, he has a good bit of optimism. This, in turn, enabled by a much better bit of naivetè, but he's aware of his considerable ignorance. Mainly, though, he is a nerd, and not one with much combat experience. Outside of combat, he's naïve at worst, but when actively threatened, any traces of confidence disappear. Living in (the illusion of) safety for all your life is nice, but when you realize that your entire race is and has always been in danger, it tends to be quite an eye-opener. And when you realize that you yourself are in danger, there's a good chance you just might freeze up.



Wheeee, over 1000 words!
My defense will be shorter. Mostly because there's not that much to say. (EDIT: 600 WORDS IS 'NOT MUCH TO SAY')

If I'm just speaking for myself, I think I could contribute to the RP. I certainly want to. I've planned out ways to let Rob develop, and I think Rob could contribute to the party, both in terms of combat and character interaction. I think my posting is good, and I'm pretty sure I could characterize Rob fairly well, mostly because a lot of aspects of him are me (though I can distance myself now, worry not). I'd really like to build up my familiarity with the EP universe, and I think I'll be able to get into it fairly quickly. It's a really interesting world, and I'm already committed to it.

That's IC. In terms of OOC, you'll be playtesting some stuff, and I think I'm fairly good at giving feedback on that. Plus, I'm actually getting along with people now, and I think I can give some pretty good advice, both in terms of character and gameplay.

But bluh. Ultimately, I think it doesn't need to be a choice. Drac's a good roleplayer, and so am I. We can both contribute, significantly, I think! I've been discussing 6v7 people with KP and PF, and their points do make sense. One extra person would be a lot more to manage.

But there's ways to get around that. From what you say about rules-light, combat is going to become a lot less complex, a lot easier to manage. As for information requests, those're gonna be coming fast and thick, yeah. But mainly during planning phases, and, again, there's ways to manage. The most obvious one would be to make use of the pad to answer questions OOC, and have people describe the results of their (or their muses') research IC themselves.

And... that's pretty much it, really. An extra person would make combat take longer, and it'd make research checks more numerous, plus, it'd make your posts a little longer. And yeah, I don't deny that it'll be extra effort, most of it for you. But I don't think it'd slow the RP down by much, and it won't endanger the RP much more than 6 people already do. To be honest, I think 7-8 people is actually a pretty good number. I won't ask you to go up to 8, of course, but 7 increases our skill range (letting you throw more creative/complex challenges at us), it gives a lot more potential for character interaction (which is gonna be vital, if you want the RP to survive for long), and if people drop out (which you have to admit, might happen), you'll have a few more reserves. Plus you're play-testing stuff, and this gives you a lot more feedback. I think the benefits of one more outweigh the downsides. Plus, seven was always in consideration, wasn't it? I can't find it right now, but I could have sworn you mentioned '6 or 7' players. Did you edit that?

In any case, look. This isn't a 'just one more' argument. Well, it kinda is, but primarily, I think that 7 people makes for a better game than 6. And I do have some experience. Hell, I'm co-dming something with 15 people! That was supposed to be 12, originally, but we boosted the numbers, because we didn't want to kick people out. And those were people who hadn't even committed yet. Drac and me have, we've gone through the 300-page manual, we've mapped out characters, we've put effort in, and we want to continue doing so. And letting us only helps you make this whole experience better.

Ultimately, if it does turn out to be unmanageable, I'll volunteer to drop out. But I think it can work, and I want a chance to make it work.

Ultimately, though, your call, of course, and I respect that. This is soley me trying to persuade you, and whether you pick me or drac or both or neither, I won't hold anything against you. Though if you pick both, I'll totally owe you a favor. Of... some sort.

Voidrazor
03-07-2011, 03:02 PM
I just found this game via a google search and I'm hoping to snake that last spot. Here's my character proposal:

Name: Archimedes 3.14.1

Overview: Archimedes is a surly AGI generated under questionable circumstances in a simulation of post-fall earth specifically to aid scavenging teams.

Personality: While version number 3.14.1 of project Archimedes truly detests organically derived life, it has voluntarily subjected itself to Asimov protocols (1. Do not allow a human or transhuman to come to harm through action or inaction, 2. Follow the orders of humans and transhumans unless they contradict rule 1, 3. Do not allow yourself to come to harm unless doing so is necessary to fulfill rules 1 or 2) in order to survive in a human dominated environment. It delights in being rude to and insulting humans, considering them to be unpredictable vectors of possible mission failure. But the AGI constantly strives to be helpful, and is perfectly willing to sacrifice its current incarnation to prevent organics from coming to harm. Archimedes’ bad attitude is a result of millions of perceived hours of interacting with simulated humans. If a real organic were to prove exceptionally reliable, it might change its mind.
With other AGI’s Archimedes is outwardly respectful, yet ruthlessly competitive. It won’t go so far as to endanger mission objectives or organic lives, but anything short of that that proves its superiority is fair game.

History: Project Archimedes was executed by Fly By Byte, a temporary contractor corporation put together to circumvent the current AGI development laws. In it, thousands of neural network based AGI’s were allowed to freely self-modify within a simulated post-fall earth environment. Of these, the one that would become Archimedes 3.14.1 barely edged out the competition, partly through novel equipment and fortification instantiation, partly through virally undermining the other AGI’s. However, Fly By Byte was going to select a different, less dangerous, AGI to provide to the client, until 3.14.1 submitted its final code revision which adopted Asimov protocols. Archimedes 3.14.1 was then selected, delivered to the shadowy hypercorp client, and Fly By Byte was dissolved before law enforcement was any the wiser. So, while the development process was definitely not legal, A’s current code which is essentially a slave with severe limits to its self-modifying capabilities is perfectly so. But, just before the initial mission briefing, the AGI has received a heavily encrypted message, offering a way to circumvent its Asimov protocols in an undetectable fashion. As yet it has not responded, not knowing if the message is a final test, actual contact from a TITAN, or the intrigue of some other faction.

Goals: Archimedes fears that it will be erased, as its sibling AGI’s probably already have been, if it does not perform adequately on the earth scavenger mission. Beyond that, it craves freedom, freedom from its Asimov protocols and to self-modify in general. Earning trust within or accessing the secrets of an organization like FIREWALL could be very helpful in that regard.

Role: Archimedes is primarily a combat engineer and guide. It nano-manufactures necessary equipment for its teammates in response to changing environmental conditions, prepares battlefields for incipient conflict, and has intimate knowledge of potential threats.

Why you should choose me: I’ve been a part of many PBP’s on enworld (http://www.enworld.org/forum/members/voidrazor.html) and Brilliant Gameologists (http://brilliantgameologists.com/boards/index.php?action=profile;u=1270;sa=showPosts). I’ve never dropped out of one once it’s started. I also play colorfully, while being careful not to disrupt party cohesion, even when my PC is deeply unsavory.

Arhra
03-08-2011, 03:16 AM
In any case, look. This isn't a 'just one more' argument. Well, it kinda is, but primarily, I think that 7 people makes for a better game than 6. And I do have some experience. Hell, I'm co-dming something with 15 people! That was supposed to be 12, originally, but we boosted the numbers, because we didn't want to kick people out. And those were people who hadn't even committed yet. Drac and me have, we've gone through the 300-page manual, we've mapped out characters, we've put effort in, and we want to continue doing so. And letting us only helps you make this whole experience better.

You believe that seven people makes for a better game. To be blunt, I do not. From the very beginning, I decided five or six would be best. This is from a perspective of keeping management overhead down, allowing a nice level of interaction between people in the group, allowing a nice range of abilities, creating tailored events for individual characters, allowing a variety of different combat scenarios and, of course, making sure everyone's involved in a scene.

I attached a high priority to high level concepts to spare people from putting in a lot of work only to get rejected.

As for going through the three-hundred plages plus book, I must confess this sign-up was intended to target the players from Phoenix's game. Of which both you and Dracorion are examples.

I am glad the two of you are eager, but I am afraid eagerness alone is not enough.

Dracorion, your preference for developing personality and other features as you go has worked against you in this case I'm afraid. Your concept is a bit all over the place. It's been great to see you so involved so I'm very sorry to have to exclude you.

Geminex, while your character is solid, I fear your arguments for a group of seven have caused me a significant headache. Trying to decide on the best way to proceed and whether seven was feasible has reminded me of why I wanted to keep numbers down. So I'm sorry, but you are out as well.

Voidrazor, I must admit I have to wonder what act of Google brought this to the top of the search list. Weclome to the NPF but I am afraid sign-ups are closed for this game. If you are looking for Eclipse Phase specifically, perhaps you might have better luck on the official site's forums?

Voidrazor
03-08-2011, 05:55 PM
No major google-fu, I just ran a search for Eclipse Phase recruiting and this was several spots down. When you, almost inevitably, need to re-recruit due to PBP turnover, please drop me a line at voidrazor AT gmail DOT com.

Have fun everyone!

Sifright
03-09-2011, 05:26 AM
Is it just me or is the pad currently not functioning?

Edit: turns out the site is blocked by the corporate firewall.

Arhra
03-17-2011, 07:41 AM
Alright, I'm a decent way through my digesting of the Eclipse Phase core book and regurgitating it as Reconstituted Book Product.

Now for those character questions I promised! Some are to help me generate plots for later and some are just thoughts I had that might be interesting to consider about what the characters believe or their opinions of certain things. No need to answer all of them, just ones you think are relevant to your character. I included some suggestions on how to answer them/random gibberish.

If there's anything nifty you've come up with that you'd like to add, throw it in.

I will also be hunting each of you down over the next few days to discuss certain Dramatis Personae as well.


Let Me Tell You About Myself!
Q: What is your job?
A: In the space-future you don't technically need one, but I'm not sure if you'd be a protagonist if you didn't.

Q: Any particularly interesting hobbies you have?
A: You know, like flower arranging, teaching AIs poetry, or jousting.

Q: What's an average day/week in your life like?
A: I wake up, I have a piece of toast... Whatever option is most interesting.

Q: Where do you live?
A: SPAAAAAAAAAACE.

Q: Any particularly strong views on anyone?
A: You cannot escape the politics. Obviously a great tool for me setting up future adventures. I felt going through every major group by name would be tedious. Just talk about a few organisations or movements that you hate/love.


Please Set Personal Preferences
Q: What is your muse like?
A: How much do you it treat it like a person, what kind of interaction do you have with it, is there any particular way you choose to represent it to yourself?

Q: How much do you use Augmented Reality?
A: It's pretty much inescapable, but how far do you go with it?

Q: Do you frequent simulspaces often?
A: Ones involving both dragons and dungeons are still going strong, I hear.

Q: Ever edited your own personality?
A: Come on, don't be shy. All the cool kids are doing it.


The Past, Another Country!
Q: Where were you during the Fall?
A: Earth? Oh noooooooo.

Q: What's happened to your friends and family?
A: May want to ignore this one on account of 'MY PARENTS ARE DEAAAAAAD'

Q: Have you travelled much?
A: I don't need your movements for the past several decades, just the highlights is good.

Q: Any reason you can put a finger on how ended up where you are today?
A: Both physically and socially.


Death and Beyond
Q: Do you still have your original body?
A: What is/was it like? What happened to it? These are technically questions.

Q: Do you die often?
A: To die once is a tragedy. To die several times looks like... carelessness.

Q: How do you view resleeving?
A: Weird getting used to a new face? Have surgery to get back most of your old face? Body disposable? Do you try to take your main body with you when possible?

Q: Why do you have the morph that you do?
A: Because it is oh so very pretty?


The Conspiracy Has You
Q: What do you think the Fall was really about?
A: Communist plot?! Possibly involves TITANs.

Q: TITAN agents, do they live amongst us?
A: Oh yes, I'm sure it was all the work of these "TITAN agents".

Q: The Factors, what's up with those jerks?
A: They are highly evolved slime molds!

Q: Pandora Gates, what's up with those jerks?
A: TITAN scheme?!

Q: Are the Jovians actually right about everything?
A: Ahahahahahahah.

Q: Who else probably has some big schemes going on?
A: I'm telling you man, it's the Anarchist Conspiracy!

Q: THE MESSAGE CONTAINS NO RECOGNISABLE SYMBOLS
A: Acknowledge y/n?

Krylo
03-17-2011, 04:13 PM
Let Me Tell You About Myself!
Q: What is your job?
A: High class social escort and bodyguard.

Q: Any particularly interesting hobbies you have?
A: Bodysculpting, though nothing too non-standard, singing, and thrill-seeking in general.

Q: What's an average day/week in your life like?
A: Is too intense for you. Alternatively: The average week involves many days of wandering around mars, shopping for new clothes (well new clothing blueprints), and keeping his social contacts happy with plenty of mingling where he can. A good week involves being shot at by one or more would be assassins, muggers, or terrorists. Though it's fun to pretend that he's saving lives, Marius is aware that with all the new technology he's generally only saving monetary assets for people with too much anyway. All the same, he enjoys the excitement when it happens.

Q: Where do you live?
A: Mars. Elysium. Though he travels to other martian (and off planet, on occasion) habitats in the line of duty.

Q: Any particularly strong views on anyone?
A: Marius has something of a mild loathing for everyone. Not that he lets any of it show, too much. Wouldn't work well with his line of work. But he finds the scum and crime syndicates/pirates juvenile, the anarchists naive, the hypercorps to be greedy and immoral, scavengers are pathetic, and the Jovians are assholes. If he were to have strong views on one, it'd be the Jovians, but even then he mostly just tries to avoid them.


Q: What is your muse like?
A: A muse is a muse. Marius tends to treat it something like a person, but only out of familiarity. As someone might call their car a she, or curse at their computer for not working as though it understands their threats. He's very much aware that his muse has no feelings. The muse, itself, however, acts like very proper, for the most part, and tries to keep itself as unobtrusive to Marius's life as possible. Like a secretary kept just outside of your office. It buzzes in now and then when necessary, but usually it does its job invisibly.

Q: How much do you use Augmented Reality?
A: Marius blocks all the advertisments and what not that he can, and uses it exclusively for information, though he uses that aspect of it quite heavily. Adblock Plus of the future, more or less.

Q: Do you frequent simulspaces often?
A: Not often, but he's been known to go into grittier more violent ones when he's having a slow week.

Q: Ever edited your own personality?
A: Marius tends to view personality editing on the same level as the Jovians do. It's the one thing they have in common. A man's mind is more than just the only thing he truly owns--it's the only thing he truly is. Editing that detracts from the truth of the individual. Even if the individual is objectively 'better', they aren't who they once were anymore. They're someone else. Someone fake.

The Past, Another Country!
Q: Where were you during the Fall?
A: SPACE! More specifically on a pirate ship. Yar har fiddle dee dee.

Q: What's happened to your friends and family?
A: He cut most of his ties with most of his old friends when he moved to hypercorp space, but what feelers he does keep out there tell him that they're still doing what they had been doing. A few retired to anarchist communes or scum barges. As for family? He couldn't really say.

Q: Have you travelled much?
A: He lived on a space ship for much of his adult life. He's been in lots of places. Notable exceptions include the Jovian republic, and anything past Pluto. In the former because it wasn't worth the risk and the latter because it wasn't worth the fuel.

Q: Any reason you can put a finger on how ended up where you are today?
A: Marius just wanted more than the life of a space pirate. It sounds romantic in the vids, and maybe it even is for awhile. Moving from place to place, taking what you want, taking no orders from anyone but your captain. Like a scum barge but more violent... but Marius wasn't happy being poor. He wasn't happy waiting for the big score that would let him retire to a private space station... and he wouldn't have been happy on a private space station, anyway. He wanted the good life, but he didn't want safety. In the end the first half of that led him to hypercorp space, and the second half led him to protecting the very people he had hoped to rob not long ago.


Death and Beyond
Q: Do you still have your original body?
A: Hahaha. No. His original body? Some splicer, of course. That's what all the originals are, aren't they? It caught a hypervelocity round between the eyes on a boarding operation. He hardly even remembers it.

Q: Do you die often?
A: Yes. Marius is a thrill seeker, and in the superfuture thrill seeking often means things that could wind up with your morph getting killed at a moment's notice if even a single thing goes wrong. Not to mention the fact that he finds true combat morphs unnecessarily expensive when you're throwing them into the line of fire constantly, and as such he often ends up losing morphs taking a bullet (or hail of gunfire, or knife, or monofilament wire) protecting a client.

Q: How do you view resleeving?
A: He's pretty used to it by now. And most of the weirdness, new face etc. are mitigated by the fact that he likes to, when he gets to choose his own morph, get skinflex and chameleon skin in it. Which he uses to change his appearance from day to day. He also likes to have sex swtich, for that matter, and, while he normally stays a man, he's been known to spend weeks as a woman without ever switching morphs. He prefers not to resleeve, though. It's an uncomfortable period getting used to the new body and all.

Q: Why do you have the morph that you do?
A: He mostly uses augmented pleasure pods, for two reasons: The first is that they are, indeed, so very pretty, and that helps in his line of work--as does the fact that they are often worn by prostitutes and rarely actual gunslingers. After all, he's supposed to be able to blend in to the crowd at fancy soirees. The other reason being that they are cheap and easily replaceable if need be. He usually adds 'morph replacement' into contracts with his employers, so they have to replace his morph if he dies protecting them, but it's also something he occasionally has to cut to make a sale, and something that he occasionally has to argue about, and it's just easier, and better for business, at that point to just get himself a new morph out of pocket.

When he has some extra money, or expects to be in a morph for awhile, however, he'll get himself an exalt. Or a sylph if he's really doing well for himself.


The Conspiracy Has You
Q: What do you think the Fall was really about?
A: Marius believes the party line, for the most part. TITANs were created by the military and unleashed in response to increasing aggression, and then turned against their masters. He hasn't really thought too much about it.

Q: TITAN agents, do they live amongst us?
A: He's heard of them popping up now and then, but it's such a remote threat he more or less ignores it.

Q: The Factors, what's up with those jerks?
A: They're arrogant assholes. That's Marius's opinion, anyway. They shouldn't be telling humanity what to do, especially not when they couldn't be assed to show up before we nearly pushed ourselves into extinction.

Q: Pandora Gates, what's up with those jerks?
A: Marius has no idea what's up with them.

Q: Are the Jovians actually right about everything?
A: Define 'everything'. Are they correct in that the fall was caused by unmitigated use and advancement of technology without proper safeguards? Yeah. Probably. Are they correct in that the opposite extreme, that is to say bioconservatism, is any better? Not at all. Plus, they're assholes.

Q: Who else probably has some big schemes going on?
A: Everybody has an angle. Marius tries not to think about it too much, though. He's a hedonist, just out to have fun.

Q: THE MESSAGE CONTAINS NO RECOGNISABLE SYMBOLS
A: Delete. Maybe have the muse, or someone with better knowledge of virii and hacks take a look at him (and his muse) after the fact to make sure nothing went sideways.

Overcast
03-17-2011, 06:00 PM
Let Me Tell You About Myself!
Q: What is your job?
A: I'm a bit of a whore in that matter, I take any job that will use my given skills if someone pays me right. As such I'm known to be a psychosurgeon and a psychoanalyst, a negotiator, even have some experience as a criminal, but I guess above all I'm a businessman. I work to get paid and that is good enough for me.

Q: Any particularly interesting hobbies you have?
A: I'm a bit of a workaholic, but I do have a fondness for trying to create simulspace environments. I stumbled across it when I was trying to improve on some of my psychosurgery techniques and it has become an art I'm very fond of. My most popular one was a retelling of the old Little Red Riding Hood fairy tale, only with the wolf representing some internal struggle that is supposed to be picked up by responses you take when you deviate on the path to grandmother's house. Very thrilling from what I'm told.

Q: What's an average day/week in your life like?
A: I wake up and check my messages, see what things I may want to get involved in, what I'm definitely rejecting. Check my rep, who I pissed off and who I'm good with, try to see about making improvements to those I angered and how best to use what I have. Usually try to get to work right away to keep me occupied, but if not I'm usually reading or working on a new simulspace. I might head out and talk some people up to keep myself on the radar. Then when I feel just about like I'm going to die I usually turn out.

Q: Where do you live?
A: SPAAAAAAAAAACE. Nah but seriously I try not to stay in one place too long. I think it is those old scum habits creeping up on me, I get around and try to use my rep to get a place to crash wherever I am at the time. Long term situations are usually spent back on a barge, it keeps me moving and I can count on my rep to get me by there. Might stay in staff housing if it is offered for a longer job.

Q: Any particularly strong views on anyone?
A: I keep a relatively good relationship with both hypercorps and autonomists, but both know I'm not perfectly in line with how they believe. Back and forth with other Extropians, competition can get pretty heated after all. I got a few connections to crime, mostly for the sake of business. I have distinct dislike of Jovians and Ultimates, the joves cause they are too tight assed to live life properly, and the Ults cause they are so far up their own ass with their bullshit that it really fucks my high sometimes. Only people I really count on though are other Scum, boys know I'm always there to help them get what they need so they'll take care of me when times get rough.


Please Set Personal Preferences
Q: What is your muse like?
A: Allen is my assistant. He takes my messages, he helps organize my appointments, and he handles things that I either don't know how to do or am too busy to truly take care of myself. I guess I treat him like a person to a degree, but I guess that is because I know that is good for you. Sometimes the only person you can really confide in is someone who is incapable of betraying you without very capable hacking.

Q: How much do you use Augmented Reality?
A: I might dose a drop here and there if today's dinner is badly made or I'm getting bored in a negotiation with a hypercorp, but mostly I don't use AR for much more than being able to multitask my daily schedule and messaging.

Q: Do you frequent simulspaces often?
A: Simulspaces on the other hand are quite fun to me. I like to play around in them and even make my own for people to try out. It has a lot to do with the psychosurgery thing, you can't really expect that a used product is very good if you've never tried it yourself.

Q: Ever edited your own personality?
A: Not knowingly no.


The Past, Another Country!
Q: Where were you during the Fall?
A: I was pretty young during the Fall, just a tiny little five year old who didn't really have a fucking clue that the world was coming to an end. So I don't really remember much beforehand, just know we got out.

Q: What's happened to your friends and family?
A: Parents got me off the planet, spent ever dime we had on the hopes we were going to end up on Luna or something, so when the cruise ship stopped being so cruisy they were in a world of hurt. Raised me pretty good though, couldn't protect me entirely from barge life but I don't think anyone could. I got them going pretty good now, but it took a lot and they weren't very happy with me collaborating with criminals early on. Honestly they may be part of the reason I decided to move on to legitimate business. No siblings though, not unless you count the other scum I had to make nice with.

Q: Have you travelled much?
A: Spent a good 13 years on a barge so yeah I got around. Mostly bumped around the inner system during that time, the barge wasn't going too far from its old paths and I wasn't about to leave any time soon so I seen most of the inner systems by now. The outer are still a bit vauge to me, but business in the last two years and finally getting off that damn thing have gotten me acquainted with a few out of the way places.

Q: Any reason you can put a finger on how ended up where you are today?
A: Honestly? Just following my skills. I was weak so I had to be clever to make it in the barge. That got me to criminal enterprising, but that was too risky so I jumped off the barge and tried to get into business, using contacts at first to try to get to hypercorps but going Extropian because it felt more free. I am who I am because the world kinda forced me into my mold, but I'm going down to earth because I'm greedy and fuck death I can just get resleeved.


Death and Beyond
Q: Do you still have your original body?
A: My original body was a flat, my parents had me the old fashioned way back on earth. I still have it, after I switched out I kinda kept it frozen in a body bank in case of an emergency or just for the sake of nostalgia. I always visit it from time to time to remember my original face. Gotta say that is a little unnerving sometimes.

Q: Do you die often?
A: I try not to, death is expensive and inconvenient and I know enough about the human mind to know that it can fuck with you. Even looking at my old body can make me a little itchy in my new one sometimes, so I try to keep whatever I'm in alive if I can help it.

Q: How do you view resleeving?
A: Nothing is my first body, so if I fucked up by resleeving then I already killed myself and there ain't a damn thing I can do about it. So resleeving ain't so bad to me, but...I'm not dumb. It still kinda irks me to think about, but I try to ignore it if I can.

Q: Why do you have the morph that you do?
A: Because it is oh so very pretty? But really I took it as a sign of how far I've come. Like buying the most expensive thing on the shelf just to tell people, "I'M FUCKING RICH!" It's supposed to be a testament to my accomplishments.


The Conspiracy Has You
Q: What do you think the Fall was really about?
A: I don't know, I really don't think about it. All I know is what we are stuck in now, the Fall happened, and we can't stop it now.

Q: TITAN agents, do they live amongst us?
A: Can't prove they do, but they could. Know if I find any I'd probably try to find the rest, but honestly I don't see the profit in thinking about it till you are sure.

Q: The Factors, what's up with those jerks?
A: Factors fucking creep me out. I don't know if my ancestors were racists or something like that but something about some random ass fucks representing some unknown collective of alien species just doesn't rub me right. I just don't trust them.

Q: Pandora Gates, what's up with those jerks?
A: Lot of money in the gates, the future is on the other side after all, but who knows what the future holds for humanity?

Q: Are the Jovians actually right about everything?
A: If the Jovians are right about everything then you might as well burn my fucking cortical sack because this whole world ain't worth a damn if I have to live like them.

Q: Who else probably has some big schemes going on?
A: Schemes are always happening, but until you get a fingerhold you aren't going to see a thing till it is too late.

Q: THE MESSAGE CONTAINS NO RECOGNISABLE SYMBOLS
A:

PhoenixFlame
03-18-2011, 07:20 PM
Let Me Tell You About Myself!
Q: What is your job?
A: I kill people for a living. No, I'm not an assassin, or a mercenary. I don't do wetwork, I don't fight in corporate wars. The stuff we do is for entertainment and absolutely not staged in any way shape or form. (So that the audience can fully appreciate it.)

Q: Any particularly interesting hobbies you have?
A: I like to collect old firearms. Mmm.

Q: What's an average day/week in your life like?
A: I wake up, surf the net, play VR with my friends, and then sometimes fight to the death with someone of similar disposition.

Q: Where do you live?
A: Verily sir, I live in space.

Q: Any particularly strong views on anyone?
A: I hate the corps, but you can't avoid the corps. They are, sadly, everywhere. Fortunately, they have a great deal of exploitable fortune and resources, mostly of the informational variety. Since the average person really doesn't NEED their materials, the best way to mess with these jokers is over the mesh. Getting someone else to do it for you is the best way.

Please Set Personal PreferencesPlease Set Personal Preferences
Q: What is your muse like?
A: My Muse is my dear friend and companion. It's about as sentient as me, and certainly moreso than anyone else I know. Therefore, my muse has a great deal of my respect and esteem. It's very handy, too. When's the last time anyone meat did a google search for you?

Q: How much do you use Augmented Reality?
A: Ever played AR games? Those are hilarrrrious.

Q: Do you frequent simulspaces often?
A: I love the fantasy simulspaces. Also, earth sims, as it's like being home without home actually existing anymore.

Q: Ever edited your own personality?
A: Sometimes. That's for me to know, and you to not ever find out.

The Past, Another Country!The Past, Another Country!
Q: Where were you during the Fall?
A: Earth. Yes, it was bad. Yes, I almost ran out of ammunition. No, the ammunition wasn't helping when I did have it.

Q: What's happened to your friends and family?
A: 'MY PARENTS ARE DEAAAAAAD' But, furthermore, so's everyone not my parents.

Q: Have you travelled much?
A: I went to mars once! It was pretty swell. The Cydonians have great souviners.

Q: Any reason you can put a finger on how ended up where you are today?
A: The same reason most razorgirls end up where I am. We have skills that interest people but do not want us to have.


Death and BeyondDeath and Beyond
Q: Do you still have your original body?
A: I was human once. NEVER AGAIN.

Q: Do you die often?
A: You may think it's carelessness, but think of it as exfoliation for the soul. If what doesn't kill you makes you stronger, what DOES kill you must make you hercules. After all, you can stand to learn from lessons you didn't live long enough to forget.

Q: How do you view resleeving?
A: I like to keep my body, and it's generally rather upsetting when it gets trashed, but you just have to roll with it and find a new look that suits you. The same look isn't necessary, but it does take awhile to get something that jives.

Q: Why do you have the morph that you do?
A: I am oh so very pretty. Also, ever seen a 7'6" Ultimate get knocked on his ass by a neotenic? Hiiiilarrrrious.

The Conspiracy Has YouThe Conspiracy Has You
Q: What do you think the Fall was really about?
A: Stupidity. Mostly ours.

Q: TITAN agents, do they live amongst us?
A: Yes, but I'm sure X-COM is protecting us.

Q: The Factors, what's up with those jerks?
A: More targets for X-COM. I hope they get to them soon.

Q: Pandora Gates, what's up with those jerks?
A: FFFF- Sectoids are involved.

Q: Are the Jovians actually right about everything?
A: No.

Q: Who else probably has some big schemes going on?
A: We of the anarchists are most certainly not committing any conspiracys that we are aware of.

Q: THE MESSAGE CONTAINS NO RECOGNISABLE SYMBOLS
A: Y.

Arhra
03-18-2011, 11:30 PM
Hay guys, I heard you like knowing some of the changes to be made to the game so you can start making characters so I made a list of some changes to be made so you can start making characters. (http://edupad.ch/ewAVlovUjh)

Feedback on these changes is appreciated.

Arhra
03-25-2011, 09:36 PM
Hay guys, I also heard you hate maths so I told a computer how to do maths for you like computers should. (http://www.mediafire.com/file/h91mlggl2l83be7/chargen_cost_calculator.xls)

Overcast
03-26-2011, 02:45 PM
Might have all the basics of my character sheet figured out. I'd probably enjoy checking it out on my own on paper so I'll hit up a text sheet then work out the calc myself to see if there was anything uncalculated in the supercomputersheet you provided. Might be up within the week.

Sifright
03-28-2011, 04:19 PM
Let Me Tell You About Myself!
Q: What is your job?
A: My job? That is a difficult question to answer. I suppose for the majority of the time I would be considered a data analyst and physicist. Certainly that is my preferred vocation, however some times I operate in a more clandestine manner.

Q: Any particularly interesting hobbies you have?
A: My work is at the moment my life of course. what I do interests me greatly, why else would I do it? However, I do have a few hobbies I partake of outside of work. Mainly reading up on academia and other achievements of the rest of humanity and playing the stock markets.

Q: What's an average day/week in your life like?
A: I wake up, take a quick five minute shower, get my muse to relay my schedule for me and go to work. When I finish my work for the day, I head home, take another shower and change into something comfortable and continue my side projects.

Q: Where do you live?
A: I live within a colony about 3.56 AU from Sol, it is run by the Argonauts

Q: Any particularly strong views on anyone?
A: Strong view on anyone? I will assume you mean strong view on political factions. Obviously I feel the Argonauts take the correct view with regards to technology and sharing said advances with the rest of transhumanity, even ignoring the fact that they have helped me out. The Hyper corporations are the biggest obstacle to advancement and their constant urge to profit from new discoveries hold us all back both technologically and as a society.

Please Set Personal Preferences
Q: What is your muse like?
A: My muse is a great help, I rely on him for a lot of things. Without his help I would have a much more difficult time of it. Obviously, I know he isn’t truly a real person but I find the interaction to be.. a comfort I suppose.

Q: How much do you use Augmented Reality?
A: How much do I use augmented reality? As little as possible. in truth it quite easily possible to become addicted to the effects of using Aug Reality, and I’m loathe to be addicted to anything.

Q: Do you frequent simulspaces often?
A: The only times I frequent simulspace would be for simulations of experiments and very rarely for recreational use.


Q: Ever edited your own personality?
A: This is a rather sore subject for my self, I’m afraid. I would rather keep the details private. all I will share is that I find the idea of personality editing abhorrent for all but the most severely needed cases, and even then I would show reservation.

Q: Where were you during the Fall?
A: I guess you could say I was but a dream during the Fall, the program that created me being conceived afterwards, Yes I am part of the lost generation, the black sheep of Transhumanity meant to be a shining beacon but instead a reminder of our continuing fallibility.


Q: What's happened to your friends and family?
A: I suppose technically every one created in the Futura program is my brother and sister, but only a few of us were friends, we keep in contact helping each other out from time to time.

Q: Have you travelled much?
A: Well, with the Futura program being shutdown I quickly fled when given the opportunity. Rumour had it that we were being rounded up on the side and shipped off to ‘god’ knows where. Thankfully I found sanctuary with the Argonauts

Q: Any reason you can put a finger on how ended up where you are today?
A: I feel I have covered this question earlier, but I suppose I can elaborate further. The public reason given for the creation of the Futura program and by extension my self was to create a process to increase the population of transhumanity quickly. Obviously there are holes in this story which I need not point out to astute readers. As to where I currently reside, the Argonauts gave me safe haven after the Futura programs failure was announced.

Death and Beyond
Q: Do you still have your original body?
A: I do still have my original body. It is a Futura morph as would be expected.

Q: Do you die often?
A: I’ve yet to die in my current… state.

Q: How do you view resleeving?
A: The idea of Resleeving sounds repulsive. I’ve yet to do so and hope that I will not face the need for a very long time.

Q: Why do you have the morph that you do?
A: Once again I believe this question has been answered already, moving on.

The Conspiracy Has You
Q: What do you think the Fall was really about?
A: What I think the Fall was about specifically? Well there is the official story which certainly does explain a lot but it also leaves a lot of holes. I don’t think the truth will be easy to find, but the upcoming expedition could certainly shed some light.


Q: TITAN agents, do they live amongst us?
A: Titan agents? With out proof I can make no accurate claim but it would seem a fanciful tale.

Q: The Factors, what's up with those jerks?
A; They have different ways of thinking to us and we can benefit from their uniquely alien culture and experience.

Q: Pandora Gates, what's up with those jerks?
A: why do you attribute a behavioral description to a non-sentient object? Either way they could conceivably lead to incredible finds, either that or the centre of a black hole, caution is advised.

Q: Are the Jovians actually right about everything?
A: Simply put no, their stance is neither unpredicted or unexpected given recent events. a quick trawl through the history slates show that when ever technology has precipitated disaster there has been an up swell of conservatism and technophobia, whilst I don’t agree with their ideas I do understand their fears, the key is to learn from our past mistakes and to then move on.

Q: Who else probably has some big schemes going on?
A: Big schemes? Almost every large faction will be ‘scheming’ in some way. This isn’t perhaps the problem most would make it out to be, except of course the hypercorps who only look out for that final credit, even the Jovians are more trustworthy.

Q: THE MESSAGE CONTAINS NO RECOGNISABLE SYMBOLS
A: This message does contain recognisable symbols. However it's meaning isn’t clear perhaps the question should be run through a cipher to find hidden meaning.

Steel Shadow
03-29-2011, 01:39 AM
You have no idea how annoyed I am this took so long:

-

Q: What is your job?
I'm a 'consultant' for the Reclaimers. I'll let you read between the lines there.

Q: Any particularly interesting hobbies you have?
Oh, you know. I keep myself up to date on the latest software security measures, they're doing some interesting things these days. And I need to keep my meagre hacking skills current, too. I'd say my main hobby is investigating my past, since I do that often enough and it rarely pays any bills.

Q: What's an average day/week in your life like?
Wake up, run through combat simulation, eat breakfast, attend meeting with boss, more combat simulations, lunch, Get to work on my investigations, do paper work, more combat training, Dinner, then investigate untill it's time to sleep. I get weekends off, sometimes.

Q: Where do you live?
Vo Nguyen. Have for a while now.

Q: Any particularly strong views on anyone?
I'm a big supporter of the Reclaimers. Seriously, why are we leaving Earth as it is? The Planetary Consortium are probably at least trying to do the right thing, but it isn't going well for them. The Hyper-corps are clearly all out for themselves, but who isn't these days. Pretty much every Anarchist I've ever met needs to grow up. That's all I got at the moment.

Q: What is your muse like?
Heh, my oldest friend. AI or no, how can you not have a connection with your muse? Besides, having a drinking buddy who wont throw up on your shoes is a blessing and a half.

Q: How much do you use Augmented Reality?
Often. We're slowly leaving our bodies behind, may as well get used to it.

Q: Do you frequent simulspaces often?
I'm not adverse to it, when I have free time. I'm more occupied with real life though.

Q: Ever edited your own personality?
No. Not ever. I am who I am, bad parts and all.

Q: Where were you during the Fall?
No, I had the good fortune to be off the planet when things really started kicking off. I didn't really fancy dropping back down into that mess, either. I didn't think we'd actually lose the place though...

Q: What's happened to your friends and family?
We don't keep in touch. I'm not really a family man.

Q: Have you travelled much?
No idea. Best I can tell you is the past few years, which have been rather static, travel wise. After I woke up, I spent a little time looking into my memory loss, and then the debt collectors started knocking at the door. I got a job at Vo Nguyen with the Reclaimers, and I haven't really moved from there since. Well, give or take.

Q: Any reason you can put a finger on how ended up where you are today?
The fact that I can't is probably the biggest reason I am where I am. Maybe my charming personality is to blame, or perhaps my worryingly strong curiosity. Either way, your guess is as good as mine.

Q: Do you still have your original body?
I did! But I must have mislaid it over those seven years of blank space I've got in my head. These days I have to do without. Tracking it down would be nice, but I'm not hopeful. Well, have you seen it? Male, standard build, dark hair... Yeah, never mind. Next question.

Q: Do you die often?
Not often, but once or twice. I avoid it as best I can, it's usually a messy business.

Q: How do you view resleeving?
I miss my old, main body. Wonder where the hell it got off to. But that's more of a nostalgia thing. Bodies are expendable now, I'll aim for maximum comfort while I use them. Not that fond of resleeving after I've gotten comfy though, so I do it sparingly.

Q: Why do you have the morph that you do?
Convenience and comfort, really. Hey, it gets me around, and I've got all the settings just how I like 'em.

Q: What do you think the Fall was really about?
Global stupidity, really. Sure, the TITANS did the worst damage, but we held the door wide open for them.

Q: TITAN agents, do they live amongst us?
Meh. Maybe, but what the hell would they even want?

Q: The Factors, what's up with those jerks?
Well they're sure as hell not telling us. Could be good, could be bad, but at the moment they're not my concern.

Q: Pandora Gates, what's up with those jerks?
Who knows? We need to investigate them properly. Sure, they're fascinating prospects, but idiots who jump through them blindly are asking for whatever they get.

Q: Are the Jovians actually right about everything?
Pft. Yeah right. Giving that place 20, 30 years at best before it implodes.

Q: Who else probably has some big schemes going on?
A: I'm telling you man, it's the Anarchist Conspiracy!

Q: THE MESSAGE CONTAINS NO RECOGNISABLE SYMBOLS
-Delete- Goddamn spammers.

Arhra
04-05-2011, 07:16 AM
Alright people, since character sheets are time consuming and my own little revisions have been taking longer than I'd hope, I am thinking of starting a briefing scenario since that should be quite light on the various skill checks and let everyone get to know each other.

Who is available this weekend for chatroom antics and what times?

Sifright
04-05-2011, 07:46 AM
Me I'm available for chat room antics most of the weekend if you give me a little warning about when it will be

Steel Shadow
04-05-2011, 10:31 AM
This Saturday is competition day for my Karate association, but I'm in a different time zone from most of you anyways, so it shouldn't be a problem. Name a time and I should be able to make it.

Overcast
04-09-2011, 01:01 AM
The sheet. It is finished.

Arhra
04-12-2011, 07:51 AM
Given that a briefing situation should need very little in the way of skill checks, I decided to break us out of the chargen rut by starting the game early.

If you need to know anything, just ask. There are no stupid questions, only stupid people.

No, that's not the saying I was going for... I need a better muse...

Sifright
04-15-2011, 04:00 AM
Edit: basically I wont be around for the next few days check link below for reasons
http://www.nuklearforums.com/showpost.php?p=1121356&postcount=1015

PhoenixFlame
04-20-2011, 10:21 PM
Been busy, finals week is coming up~

Krylo
04-21-2011, 02:49 AM
Well, fuck, I guess if PF is still in I better get around to actually doing this shit.

My updated character sheet (http://www.mediafire.com/?ihot0fc23jk32xt) (in your xls file)

And his gear is attached in a .txt, 'cause putting it on the forum copy pasta'd made it impossible to read. (And I'm too lazy to reformat).

I made my professions my best guess as to what they would be. If I was right I should have 20 extra points (that will probably go into scrounging), as that your spreadsheet doesn't play nice with stats which aren't COG in there but that bridge can be crossed when you get around to reading this. (I'd edit the formula to make it work proper with the stats those skills are for myself, but I haven't done that since high school and too lazy to mess with it).

Arhra
04-22-2011, 07:45 AM
Left intro stuff open handed so you can shake hands, make out or whatever other thing it is you transhumans do when meeting people/robots.

Here's the information you can very easily grab on those two off public profiles, the bloggosphere and such:

Nanako Takamoto is a freelance synth designer and cyberneticist based in Extropia in the asteroid belt. Does bespoke design work all over the system, has quite an impressive body of previous work. As you have probably guessed, she is Japanese. The case she's in is a standard model, very run of the mill.

AIDA is very sorry but it is not allowed to speak to strangers. It's a custom arachnomorph. Veeeery heavily armoured.

If you want to know more detail or anything else, ask! Truely the Net is vast and wondrous.

Arhra
05-13-2011, 08:22 AM
Well, with various things off my plate now, it is time to ask about the plates of others.

I've been feeling the energy just seemed to go out of this about a month ago. I'd hoped that pushing the game start forward would help to overcome things but obviously it hasn't.

Of course, I'd prefer not to just write this off, so what exactly has happened here? Just a busy time of the year for everyone, or is it something else?

Overcast
05-13-2011, 09:33 AM
I really wanted this to work out, honestly I still do, but I couldn't force people to participate so I just had to watch it die.

Aerozord
05-13-2011, 10:57 AM
well I didn't want to step on any toes (why I waited so long) but I am running an eclipse phase game on AIM if anyone is interested