PDA

View Full Version : Exalted Interest


Japan
04-24-2012, 02:01 AM
I'm looking to start up a web based Exalted RP in the near future. I'm open to suggestion on the form, whether it be chat based or forum based or what have you. I'm also open to suggestions on what sort of campaign the players would like to run and the general direction of the story.

I'd like to use this thread to gauge any interest and to discuss ideas. It will be second edition based because those are the books I have access to at the moment. I'm also a fan of the more balanced systems in second edition.

You will have to have some way to obtain the pertinent information for playing and creating a character of course.

I'm kind of thinking about running it in a modern setting. This would present a few challenges but mechanically I could probably borrow a fair bit from the world of darkness rules and sort of incorporate those into Exalted. Here's a little free form writing on that idea.

..........................................

We sit atop four some odd billion years of progress, strife and upheaval. We are the lords of creation for lack of a better alternative. We are humanity, a teeming mass of squandered brilliance and brutal internecine conflicts awash in the thinnest veneer of civility. We are the dreamers who know the dream to be a lie, and yet refuse to wake up.

What if science, religion and history were a mere fabrication though? What if the underpinnings of our world were as flimsy as you always supposed? What if this grand expanse of possibility were not set in motion by the cold practicality of physics?

What if there were gods?

A pleasant enough fiction for most, but the gods I speak of have no bibles, no traditions passed down through the ages. For once, in the long epochs of time before time, these gods were many and varied, and even they feared tread where mortal man had ascended. These gods, in their desperation to be free of even greater things, sought man for the very things which made him beneath the notice of superior beings. They sought man for his weakness and made him mighty. They sought man for his fear and gave him power such that he never need know fear again. They sought man for his mortality and gave unto him that which could unmake the immortal.

Few were chosen by these traitorous gods, but those few proved sufficient to the task of usurping the world from the primordial god beasts who had wrought it from the pliable fabric of eternal chaos. A handful of these exalted champions brought low the makers of their world and elevated humanity from the depths of servitude and misery into the heights of mortal providence. Their reign was long and magnificent, but their own power and trans-human excess paved the way for successive usurpations and, in time, they too fell to the blades of their lessers.

Had it not been for a singular entity then perhaps the world would have continued on forever in these cycles of betrayal and usurpation with mere men cowering in the darkness beneath the baleful glory of things divine and uncaring. The age of titans did end however, brought low by a man made something more who broke free from the chains of destiny. A man who became a titan, a titan who became a world, a world which reflected a vision of itself without the need for divinity. This world would become the egg of a new universe and, in the fullness of time, would supplant the imperfect realization of the defeated primordials with its own coldly calculated systems and logic.

The birth spasms of a new cosmos are still felt today. The cleverest men peel back the layers of time to reveal sublime secrets of creation, all startlingly absent the apparent hand of the divine. We peer into the abyss and see nothing but endless blackness, the few points of light scattered throughout constituting only balls of superheated gas.

We are wrong. The world is a masterwork of primordial genius, its apparent self sufficiency the greatest con ever pulled. For millenia we have toiled in the belief that we create our own gods, that what powers we give to the divine are far removed and esoteric. We have lived in the relative peace of constant warfare, mortal brutality and the slow turning of human ages. We have not known the terror of true gods.

We have not known the power.

Even the power of a newly birthed titan has its limits however. When the last primordial committed its suicide-birth it could only forestall the reemergence of the immortal exaltations it had banished; each one an incandescent furnace of imperishable power, each one ancient beyond the reckoning of our stars. These deific fates have traveled through the ages in search of mortal men and women to empower. They have wrestled against the tides at the shore of the breaking of the world, and finally they have found purchase in the souls of heroes.

The passage of a million million years has left these shards of divinity with precious little potency. They exist now as the faintest potential for the deeds of legend. An embattled soldier in some far flung corner of the world finds himself suddenly able to wade through a storm of enemy bullets unscathed. A youth facing the horror of a school shooting is all at once surmounted by a golden corona of light as he convinces the assailants to lay down their arms and surrender. A scientist comes to the startling and complex conclusion his research has struggled with for a decade. For the past few years extraordinary people have suddenly become something more, quietly at first, a slow enough trickle that the accounts could be written off as exaggeration or pure fiction. Soon the reality will cement itself, as the divine quintessence within the souls of these heroes becomes fully aware and awakens these chosen few to their true destinies, as saviors of men.

As true lords of creation.

Arhra
04-25-2012, 01:10 AM
Have to say I am tempted, but last time didn't work out so well.

Japan
04-25-2012, 03:50 AM
I'm reading through the 2.5 errata right now and working my head around the system a bit more.

I think that running it on the forums might ease things a bit since everyone wouldn't have to meet up at a certain time, I also spoke with Krylo briefly yesterday and he was thinking of running a chat based thing but I haven't really had the chance to hash things out.

I'd be ok with running a more standard setting too, the fluff bits I posted in my initial post were really just to get the juices flowing. I'm basically just looking for people with interest and to kick around some ideas in this thread. I understand any trepidation you might have since I'm pretty much a flaky scumbag but I mean, don't let that stop you from expressing enthusiasm! Ha ha.

Aldurin
04-26-2012, 06:00 PM
I'll look into the system and consider joining if I like what I see.

Japan
04-26-2012, 06:20 PM
Not in any great big hurry myself. If I get 4 definitely interested parties we can start hashing out the sort of chronicle that would be interesting to play through.

Krylo
04-26-2012, 08:27 PM
I think I mentioned I was interested in chat the other day, but I'm not getting my hopes up 'cause you're a lazy jack ass.

I won't do my thing unless yours falls through (or sometime after yours), however, 'cause two exalteds at once is probably too much. Wouldn't even mention it except you already did.

ALSO if you're gonna do a modern day thing you gotta be careful 'cause the setting is really the best part of exalted. The system itself is pretty, well it's not terrible, but it has a lot of issues intrinsic to it, and I don't think the errata has covered all of them yet, and it also has issues that just come from some of the people writing some of the charms had no goddamn idea how the system works, looking at the text.

ANYWAY, point being futzing with exalted's setting is dangerous business, but I wouldn't necessarily be opposed to it if it means you'd actually be invested enough to show up once or twice.

Sithdarth
04-26-2012, 08:37 PM
Depending on where and when I may be able to do this. Though I seem to be the touch of death for these things. I did have an idea for basically stripping down Exalted and rebuilding the dragon blooded into benders. The idea being to basically run an Avatar campaign on a barebones Exalted rule set. It'll be awhile before any of that is ready (and no one better steal my idea or I will cut them :mad: Unless I never get around to it or they can do it better) so I'll delay anything significant until after you guys are done. Though if I do it well enough I think it would be sufficiently different.

Japan
04-26-2012, 09:28 PM
Ok I'll take this as 4 very tentative interests.

I see what you're saying Krylo and I think you're right. Mainly I think the fluff bit was just a case of me being up too late and wanting to wank in text or something. I'd be just as interested doing one with a standard setting.

So, of the 4 people here, what format would you be most interested in? Forum based where we can just hop in and make a post now and then or chat based? The pros and cons are pretty obvious for both. On the forums we don't all have to be available at a regular time, however things will move very slowly and you won't have the same organic continuity to stuff. On chat things will go a lot smoother and quicker, but all of us have to be able to dedicate time to it at regular intervals.

I can't really remember why I gave up on the last one so it probably wasn't a very good reason, but I'll go ahead and give my vote for chat based since I like the potential for a good game there a lot better. I'd be ok running a campaign based on any of the exalted types (not really big into dragonblooded because I find them somewhat boring and its hard not to overshadow them from a storyteller's perspective.) but a mixed exalt game would likely be a bit too much for my meager experience.

So yeah, ideas?

Red Mage Black
04-27-2012, 02:22 PM
Hey, I'm up for interest if it's open. Hell, I even have a character builder that uses the 2.5 errata to create one.

Sithdarth
05-01-2012, 08:47 PM
It'd probably be easiest to run a Solar game and if we're going chat based it would probably have to be on a weekend for me. I'm generally pretty busy during the week especially on Tuesdays and Thursdays.

Krylo
05-01-2012, 08:58 PM
There's too much stuff to do each round in a forum setting without heavily altering the mechanics, thus I vote chat.

Also, weekends after 5:30 pm central work for me.

Japan
05-02-2012, 12:52 AM
Ok weekends sound good.

I think perhaps we should focus on solar tier characters of some sort, abyssals, solars or infernals. The trouble I always have with solars is finding a convincing reason for them to meet up. I think perhaps it might be appropriate to create a basic setting in which certain things are happening and let everyone figure out their own character's reasons for participating. The focus would likely be regional at first and move up from there once the circle was formed in earnest.

Weekends sounds good to me but we have to figure out times. I'm pacific time zone myself. Late afternoon or late evening is good for me, like between 3 and 5pm or 9pm and alter saturday and/or sunday.

I'll try to narrow down the story idea to a few choices and then we can decide on a focus, then I'll have all the interested parties write up a prologue for their characters detailing how they exalted, what they did immediately afterwards and why they are now involved in the current story line. I guess you can consider that part to be a try out. I'd like to have people with active and interesting imaginations involved and not players who don't really give a shit and just want to blow stuff up. Seeing as the setting is pretty much based on the premise that your characters are all ready the most powerful beings in existence I don't see much point in an emphasis on power gaming, nor have I ever found such playstyles to be fun.

Krylo
05-02-2012, 01:03 AM
Well, my job I work monday-friday 3:30pm to 8:30pm -6 UCT (US Central time), and on Saturday it's 9-5 and Sunday 10-5.

In Pacific time that'd be before 3 Saturday and Sunday, and 5:30 Monday - Friday, I believe, that I'm unavailable.

Japan
05-02-2012, 01:13 AM
I think 3 to 5 on saturday or sunday would be good. That's pacific time.

How does everyone else feel? We could also expand it at times if needed and everyone agreed but one day aweek should suffice.

Aldurin
05-02-2012, 01:17 AM
I wouldn't mind, though note that I am still looking at the system and making my decision on whether or not to play (further hampered by upcoming finals).

Arhra
05-02-2012, 03:17 AM
If I have my time zones right, that's about 8 am tomorrow morning for me, so I can do it if it's run Saturday afternoon yesterday.

Quick check: do you have daylight savings on?

Krylo
05-02-2012, 05:02 AM
Quick check: do you have daylight savings on?

Yes.

Sithdarth
05-02-2012, 06:57 AM
3 to 5 Pacific is like 6 to 8 for me so that should work. Just have to find time to go through the 2.5 stuff. Unfortunately that will not be possible this weekend as I have a Karate Tournament to go to.

Japan
05-02-2012, 04:07 PM
basically they nerfed essence reactor charms into the ground so now there's pretty much no way to set up an infinite essence loop. They increased the cost of perfect defenses substantially across the board and reduced damage ping to 1 or the overpower rating on your weapon, no more essence ping.

The basic emphasis was to make combat somewhat less lethal and a bit less broken.

They also did some changes on multi action attack charms to make them a little less wonky. (No more early tier charms that let you burn as much essence as you want to flurry, they made peony blossom a simple aoe whirlwind thing and changed invincible fury of the dawn to be more in line with its lunar counterpart.)

They did a lot of work on sidereals and if I'm not mistaken they're almost playable now, which is pretty awesome.

Oh, and no more need to spend experience on combos, if you want to combo you just do it right then and there like a boss.

Sithdarth
05-02-2012, 04:36 PM
Oh and just putting it out there I've gotten much better about reigning in my impulses but keep me the hell away from Infernals and Infernal charms. Seriously as an exercise I once made an essence 10 Infernal that could take dash actions at a significant fraction of the speed of light and even at like 3 or 4 essence I could probably still get near the speed of sound.

Japan
05-03-2012, 12:28 AM
So I'm going to go ahead and call Solar at this point.

I'd like to start the campaign relatively close to the beginning of the time of tumult, right after the Solars began appearing in large numbers, the Scarlet empress' disappearance finally becomes common knowledge and as the Realm just begins its slow and inevitable fall into disintegration.

I am thinking perhaps a setting in the West would be interesting, but it would of course involve a lot of sailing, buckling of swashes and the like. You guys down for a Solar pirate story?

Arhra
05-03-2012, 03:19 AM
It's funny, my grip on the Infernal mechanics is practically nonexistent but I had the idea worm its way into my head today of building the nicest, kindest defiler you will ever meet.

Free will is wrong!

Sithdarth
05-03-2012, 10:59 PM
I am totally down for pirates. I also might call The Dread Pirate Roberts as a character concept, or maybe Captain Hook would be interesting. So many fun pirate cliches and so little time.

Japan
05-04-2012, 12:52 AM
I am considering Wavecrest as a starting point for the campaign with potential early plots involving the Volcano gods and the threat of the Coral Archipelago. Potential reasons for venturing to the shores of the Wavecrest Archipelago might include an interest in the first age enchantments that endowed its soil with incredible fertility, as a stopping point in an expedition to the far west in search of the fabled first age continent now thought lost to the wyld, the simple expedience of having been born there or nearby and being newly exalted or perhaps involvement with the guild and its attempt to disrupt the Western Trade Alliance.

I will start work on an opening storyline and try to give you guys enough info to develop back stories and reasons for being in the West. You can of course begin thinking up the more basic aspects of your character's backgrounds including what their lives were like before exaltation, the circumstances under which they were chosen by the Unconquered Sun and, of course, their statistics.

You can find the 2.5 errata for free somewhere on white wolf's website if you don't have it all ready, it lists several changes in the character generation process, all of them for the better in my opinion. We will be using standard 2.5 character generation rules.

Krylo
05-04-2012, 01:34 AM
If we goin' west I'll probably bring back my pirate girl but updated with errata as/if necessary.

Whom is a night caste and can sail pretty well, for everyone else's convenience.

Japan
05-06-2012, 01:39 AM
A lot of times I feel like coming up with an Exalted story is like studying for a history exam.

I've got some ideas I'm trying to narrow down then flesh out, but it can be challenging to find something suitably epic in scale but not completely earth shattering for the first few stories, since by the time everyone hits essence 5 they'll likely be embroiled in the very literal fate of the world, but before then things have to be a bit more regional.

Arhra
05-06-2012, 06:10 AM
What's everyone else going for? I'm not really commited to a caste or a concept yet.

Am debating a social character, but that's about it.

Sithdarth
05-07-2012, 01:13 PM
I'll probably either go with a swash buckler type (which probably means dawn but could also be zenith I guess) or fall back on my roots and go the artificer rout (but I'd rather not actually). So yeah tentatively dawn cast sword master or maybe like a little John type brute of a first mate to Krylo's pirate chick.

Japan
05-08-2012, 02:35 PM
should have the initial write up done by Saturday this week, going to be very busy this weekend and hopefully we can get this thing off the ground the weekend after. Just giving everyone a heads up.

Overcast
05-14-2012, 05:08 PM
May rebirth my western bureaucrat, but I can recognize if I'm late to the party.

pochercoaster
05-14-2012, 09:50 PM
Really busy weekend I'll get it worked out soon.

Japan
05-14-2012, 09:51 PM
Really busy weekend I'll get it worked out soon.

This was supposed to be me.

Japan
05-30-2012, 10:30 PM
Ok got an idea, going to try and write it up now.