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View Full Version : Economy/Combat RP Interest (techincally a sign-up) thread: Tales of Alandria


Aldurin
05-08-2012, 03:44 PM
I've had a bit of an RP idea that is mainly inspired by Recettear: An Item Shop's Tale, but with many differences and a stronger RPG element to appeal to potential players.

Here's the pad for holding the current version of the system, which is open to input on any part.

http://edupad.ch/AlandriaSystem

Here's the current setting I've come up with.

Setting: You find yourself in the middle of a forest clearing, disoriented and confused. As you look around you see other people waking up. A few questions about where they are quickly establishes that no one is from the same world, as nobody's description of their homeland sounds remotely familiar to anyone else, which further explains the extreme variety of fashion among the group.

As you get your bearings and try to determine what to do, a mysterious figure approaches from the trees. He wears a massive cloak with very dull pants and boots, and gives off the vibe of a truly inconspicuous person. He asks where each of you are from, and when he hears that none of you are from the same place, he takes a moment to think. He begins to shift nervously as he mulls over the problem, which worries you even more. He then turns around and explains that there is a remote chance of everyone being able to return to where they came from, but your priority for now is to survive. He hands you a deed and a small bag of coins, saying that your souls are linked by destiny, and that you must work together in order to survive. He then leads your group out of the forest and shows you a town. Well not really a town, but more of something equatable to a rest stop for travelers. There's an inn, a single farm and an empty shack that is somehow well maintained. He points you toward the abandoned house, saying that it is the optimal place to stay and set up a business, as all kinds of travelers come through frequently. He then walks back into the woods and appears to vanish the moment the shadow of a tree hits him.

The building you have been given is quite spacious, with separate rooms for everyone with enough space for living commodities, and then extra rooms which are perfect for running a store. A quick chat with the farmer and inn keeper reveals that this town was once a thriving village, but quickly fell apart when the owners of the house you currently own left. Apparently their business was the center of the community and the lifeblood of the place. Both of them are more than glad to give you any advice on your business, using what they remember seeing the last owners do.There will be three main components to this RP, exploration and combat, running a business, and expanding your community. Time will pass within the game at a set but slow rate, but the pace of advancement is set by the players, since it's absolutely stupid to hang a giant deadline over them.

Character creation will involve 3 major areas. You will choose a certain amount of professions that determine what you can modify and create, there will be a stat set for out-of-combat interaction with the community and business and a stat set for combat that will be straightforward and not overly complex.

Teamwork will be a major element, as you will be encouraged to work together to create item combinations that may be outside of your profession choices, work together to optimize the growth of your business and community (which will have a symbiotic dependence on each other) and coordinate and excel at combat.

I'm considering doing an actions-per-day system for business stuff but I feel that may be too restrictive, and I'll go deeper into the issue if enough people take interest.

There will be a unique magic system that I will do my best to keep from being too complex, acting as both another edge to combat and as one of the professions for item manipulation.

Is anyone interested in this? I'm currently rounding out the mechanics and system, and I'll feel more encouraged to get this done if enough people take interest.

In case people are worried about pace, I will try to keep the post rate per-person between once-per-day and once-per-week. And if at any point you end up with circumstances that will limit your posting I'll allow you to let someone post your actions in your stead if you choose.

Astral Harmony
05-08-2012, 05:00 PM
Sounds neat. My mind has already created a character so I'm eager to see what the system will be like.

phil_
05-08-2012, 06:36 PM
I haven't RPed in forever and I have a summer to blow.

Consider me sorta interested; I'm waiting to see what kind of system you're cooking up.

Aldurin
05-08-2012, 09:37 PM
The system is a common selling point for RPs, so I should probably display that. I'll have it up tomorrow for two reason. One is that I'm busy with my work shift tonight, and two is that my workshift is so boring that I'm actually fine-tuning a lot of the system in my head.

I will show the descriptions for the professions, which are the base of the massively dynamic technology tree that you can explore and defile as you please. Each character will choose two of these fields that they will be able to advance.

Aura is the magic system that I will present with the full result later.

Professions:
Professions let you manipulate materials of your choices and learn to make more complex items involving your professions. All professions can influence equipment you make and specific effects. It is recommended that every profession is covered by at least one player. All professions will have equal synergy for making crossover items.

Crafter: Combined skill with smithing and tailoring. Allows you to better manipulate materials made with metals, leather or cloth.

Alchemicalism: Ability to alter chemicals and other fluids. Vital for making more advanced potions, poisons and other items.

Mechanical: Allows you to make machines that are part of equipment or any modification apparatus.

Biomancy: Increases your ability to grow and crossbreed new plants and perform any plant-related modifications. Eventually let's you branch off into other experimental organics.

Spiritualism: The profession for everything aura-related.

CABAL49
05-09-2012, 03:41 AM
I'm intrigued. I am looking forward to seeing the rest of the parts of the game.

Aldurin
05-09-2012, 12:25 PM
Got the 95% complete version ready, you can find it here.

http://edupad.ch/AlandriaSystem

I also updated the OP with the link for easy access.

Sifright
05-09-2012, 12:27 PM
I'm pretty interested in this.

Astral Harmony
05-09-2012, 06:31 PM
Alrighty, let's give it a go while I'm the first and have free reign in character creation.

Description
- Name: Nailynne Haestus (Female / 15)
- Race: Human (evolved from seafaring Naga)
- Appearance: Has short black hair and green eyes, wears a fish scale vest tied with leather straps, leather shorts, and fish scale boots. Has often been mistaken for a boy since her active life didn't allow her to develop as females often do. Her skin is a pretty teal color and has a slick sheen to it. Her eyes close horizontally. She uses an oar fashioned from a Dragonshark jaw by her father that includes a serrated edge for slicing.

- Backstory: Nailynne and her tribesmen used to be far more naga-like in the past centuries and lived in the oceans, but the strange "scourgevents" have polluted much of the water and forced her kind to adapt to the land, or perish. Still considered a child until the day she reaches the age of eighteen and completes the trial of hunting and defeating a Dragonshark, Nailynne is not able to do things that are forbidden until she reaches an adult, such as accepting gifts from men, wearing jewelry, getting married, or owning her own business and having her own money, although given her new situation she doesn't have much choice.

She's a hardworking, spunky, optimistic girl who can go with the flow in nearly every bad situation. She wound up in the new world during an undersea hunt in which she was sucked down into a large crevice and lost consciousness, narrowly avoiding death at the hands of a creature she wasn't quite prepared to fight and encountered mistakenly.

Professions
- Craftsmanship: "I've built wooden rafts and cloth sails plenty of times, and carved up wood and large bones to make oars and stuff. I can also make fishing equipment, weapons, and armor from bones, wood and scales. Oh, and I can make rope and fishing nets."
- Alchemicalism: "A lot of the fish and other creatures we hunted had plenty of spare parts after they were gutted and whatnot, and I've often been tasked with making various things from them. You know, anti-bacterial salves, antivenoms, bug-repellants, lantern fuel. Nothing extravagant, really."

Normal Stats
- Coordination: 6
- Wisdom: 5
- Charm: 5

Combat Stats
- Physique: 7
- Bulk: 5
- Cunning: 6
- Observation: 6
- Willpower: 3

Aldurin
05-09-2012, 06:37 PM
Approved!

On the note of weapons. I don't have anything on them but I will pretty much make them all have the same base properties based on how you make them and there will be a system for easy conversion between weapons in case someone could make better use of the effects on your weapon.

I will allow guns and bows on the "bottomless ammo" theory, but note that they will basically be regular weapons flavored to your character.

Aldurin
05-09-2012, 07:04 PM
http://cdn.svcs.c2.uclick.com/c2/f4f2058075ff012f2fde00163e41dd5b

Sifright
05-10-2012, 06:27 AM
My Character.


Name: Aristobulous
Age: 22
Race: Human

Appearance: Aristobulous is 5 foot 8 inches tall with broad shoulders. brown eyed and black haired he certainly looks anything but pretty, he walks with an odd gait as if having recovered from a badly broken leg.


Backstory: Aristobulous hails from the world of ancient greece a world in which the gods are very real and take an active interest in the world and effecting change upon it. He was marked at birth by the deity Hephaestus he grew up in a small town and as his skills grew so did his urge to learn new techniques and to practice with new materials knowing that the only way to satisfy this was to travel to a larger city where he could make more money Aristobulous set out on a journey to Athens, it is in Athens that he learned of the fact that Hephaestus had marked him. Several years passed with him working in athens accumulating wealth and becoming renowned as a master blacksmith.

Aristobulous is patient and calm he prefers to discuss plans of actions first rather than leaping into a situation and improvising on the go. always willing to try a new idea out but once he feels an idea has proven its self to be unworkable he moves onto something else.

Professions
Crafting: He has spent much of his life working as a smith crafting both weapons and armour

Spiritualism: All his works have a touch of the divine instilled into them whether it be armour which weighs less when worn or a sword that holds it edge even striking armour.

Normal Stats
Coordination: 9
Wisdom: 5
Charm: 2

Combat Stats:
Physique - 7
Bulk - 5
Cunning - 5
Observation - 3
Will Power - 7

CABAL49
05-10-2012, 06:27 AM
Description
- Name: James Anderson Male/25
- Race: Human
- Appearance: He has a stylish short brunette haircut and wears a fitted suit. His clothes and hair are remarkably well preserved considering his situation. He is not very physically imposing and is only 5'10.

- Backstory: James is fresh out of college and was looking forward to starting a new career. He was a business major, who only picked it because he wanted to make sure he could actually find a job. James was a hardworking student who considers himself to be very well educated and is very confidant about himself. James also likes to tinker with things, taking things apart and putting them back together.

James is fairly pragmatic. He doesn't like making unnecessary risks. He likes rules and has a list of his own that he follows like a personal code. While he is personally agnostic, he was born into a very religious family.

Professions
- Spiritualism: Having a faith crisis of his own, he researched the topic, giving him a unique outlook on the subject.
- Mechanical: Enjoying taking things apart, he has learned a lot about their construction.

Normal Stats
- Coordination: 2
- Wisdom: 6
- Charm: 8

Combat Stats
- Physique: 4
- Bulk: 4
- Cunning: 8
- Observation: 6
- Willpower: 5


I am going to make some changes to backstory and personality, but I just want to get this out there for now. Those should be the stats and skills I'll be working with.

Aldurin
05-10-2012, 12:39 PM
APPROVING X2 COMBO!

Inbred Chocobo
05-10-2012, 03:07 PM
Description
Name: Marcus Reinard
Backstory: Marcus's father was a blacksmith, and his mother was a Nurse. At a young age he spent a lot of time with both of them, and when one day his mom was helping someone who had lost his leg and he suggested to his father to make him one, it was obvious where is skills would lie. Marcus since then has studied medicine, agriculture, and mechanical work, thinking that he could enhance people, and get things working for them.

Appearance: Marcus tends to look professional in his appearance, normally clean, well groomed, but effective. He stands an even 6 feet, and has a pair of goggles with different magnifications around his neck, allowing him for more delicate work that doctoring and clockwork have taught him.

Professions:
Mechanical
Biomancy

Normal Stats:

Coordination: 8
Wisdom: 6
Charm: 2.

Combat Stats:

Physique: 4
Bulk:4
Cunning: 7
Observation: 7
Willpower: 5

Aldurin
05-11-2012, 10:28 PM
Things seem to be moving along well, and we can probably start by as early as next week if all of the character submissions go in by then.

Note that there has been plenty of reworking to the system (along with more info) over the past couple days (including a planned overhaul of the Wisdom stat) so you may want to see if you want to rework some stats.

Also a big question that I want everyone's input on: How should this be handled? Here is my suggestion which is also on the top of the pad in case you want to leave your response there.

Posts will consists of full combat turns, community phases, and store phases as posted by the GM. Player posts can be side conversations not necessarily relevant to the current part of the RP. Everything with the system will be handled on-pad and then posted and removed to save space. This will allow people to easily pop in, throw in what they want to shoot and/or build and what they say, then leave without major time issues or thread clutter.

Also IC is approved, if I hadn't already told him that (bluh GM memory).

Astral Harmony
05-13-2012, 05:00 PM
That method sounds good. It lets us look at what others are doing and see if we can get in on that action before it's set in stone.

Relm Zephyrous
05-15-2012, 11:43 PM
((Way too delayed, here is the character we were talking about finally posted up on the forums.))

Adrielle (Will probably refine name a bit You don't like bubblina? it's interesting, but might be silly, something maybe more like Lyndis. I'm still deciding if I wanna call her bubbles :P)how about, Adria, Leeane or Lilith.

Description:
Apearance: Short flowing hazel hair, opal eyes, thin figure, .
Race: Human (Dragonblooded and Devil-Branded)
Weapon: Gloves that bend space and are her main 'weapon'. (Perhaps hyperspace hammer for close range if I'm feeling silly).

Backstory: Adrielle was forcefully branded by a demon at a young age and into servitude for the potential that she had both in life and after. Despite the numerous advantages that being a branded granted her on top of her natural talents, she hated it all and wanted a way to have freedom from the constant surveillance. After many adventures and hijinks, she found herself captured and sentenced to Adrielle for her many crimes. Expecting to be soul bound into hell after doing the bidding, Adrielle was pleasantly surprised to find herself awakening not inside a soul gem but instead in this fascinating new plane. And also without any kind of branding or mental intrusion to speak of!

Being warped in here was more of a awesome way out of all of that mess rather than a thing that she'd want to go back to, although being able to traverse worlds coherently would be fascinting to say the least...


Professions:
Biology
Spiritualism


Normal Stats:
Coordination: 10
Wisdom: 4
Charm: 2

Combat Stats:
Physique: 4
Bulk: 4
Cunning: 10
Observation: 3
Willpower: 8

Physical Damage: Need Weapon Data
Hit Points: 31
Soul Points: 35
Soul Regeneration: 13
Offense: Needs Weapon
Defense: Needs Armor
Hit Chance: 74%
Crit Chance: 15%
Overload Chance: 13%

Aldurin
05-16-2012, 01:22 AM
Currently approved. Unfortunately it seems that a lot of attention was lost when the Landry (re?)sign-up thread was made shortly after this. Hopefully I can finalize enough of the system to get it started, and hopefully start by Friday.

*Shakes fist* I will get my revenge, Teal Mage!

Aldurin
05-16-2012, 03:36 PM
Wisdom stat has been overhauled so that it's main purpose is to affect how many profession revelations you can have at each tier. Go ahead and change your stat distribution if you feel that's changes the dynamic of your character build drastically.

System is in the final stage needed to start up this RP, so I'll get to work on the opening while I wait for last-minute signups.

Aldurin
05-18-2012, 02:47 PM
So it begins . . . (http://www.nuklearforums.com/showthread.php?t=41776)

And here is the new discussion thread since the interest part is technically over. (http://www.nuklearforums.com/showthread.php?t=41777)