Krylo
11-05-2013, 02:31 AM
Rusty Hearts is a Free to Play and Free to Download MMO side scrolling brawler, in the vein of Dungeon Fighter Online/Streets of Rage/Whatever, though it uses 3D models rather than the sprites traditionally used in this genre, which means you aren't always strictly side scrolling.
I play on the East server.
Let's talk about it for awhile!
Gameplay is what you'd expect from the genre. Move from room to room, beating up everyone inside of them with various attacks. Controls are remappable, but by default x is attack, z is guard, c is grab, v is cancel, directional keys to move, double tap a direction to dodge, and ASDFGH are special attacks while F1-F4 are where your buffs generally go. 1-6 on the top of the keyboard host potions. Which I never use.
A timed guard will be a 'Just Guard' and negate all damage, rather than a percentage, and will allow you to use a special counter attack by following it with X. These are generally pretty hard to pull off as guard doesn't cancel your other animations by itself--you have to V->Z or be ready for it in advance.
Most classes get invincibility frames on their dodges. Meilin gets more than anyone else, while Natasha doesn't get any, however.
Further, your special attacks cancel into/out of each other and your normal attacks, but not all of them will cancel into or out of everything, making learning which attacks to use in which order to cancel your wind down animations and chain combos important to gameplay. Experimentation and practice are key.
It's not a particularly difficult game, however. At least not unless you're on 'Blood Mode', the highest difficulty for most dungeons, which is locked until level 13, gives no experience, but gives better loot. It's the only place to get Epic (purple) gear once you're higher level (low level blood modes don't drop epics, but do drop golds.)
Speaking of which, Gear Quality is White -> Green -> Blue -> Gold -> Purple. Which reverse gold and purple from most MMOs, so be aware of that.
There's four classes in the game, though each is presented as a character, rather than a class. Which limits character customization to costume choices, though all but Natasha (the newest class) have alternate characters you can use.
These alternates also have subtly different gameplay due to different animations, but it's pretty similar.
The classes are, along with footage:
Frantz (Twin Swords/Leila):
mSwmEu393Ww
Frantz types (Frantz, a brooding vampire; Roselle, a. . . poorly dressed swordswoman; Leila, a gothic lolita character) have a choice between Swords, Twin Swords, and Axes.
Swords are one of the simpler weapons to learn, and attack fairly quickly with decent range.
Twin Swords are fast attack AoE monsters but don't hit quite as hard as swords.
Axes are slow heavy hitting weapons with a chance to stun.
I've only played sword, and not far enough to get to focus so I can't say much else.
Angela (Glaive):
LmdORFY2boo
Angela Types (Angela, red headed sorceress; Edgar, some kid) have a choice between Magic Sword, Glaive, and Scythe.
The Sword is a relatively powerful weapon which gets lots of focus on healing when focused. Basically your white mage + controller, in so much as a brawler can have one. Still has pretty good damage, though. It's a bit slow.
The Glaive is about as slow as the sword, but gets lots of range, and many attacks hit multiple times. Focused on range, giving many of the spells extra range when used with it.
The Scythe is an AoE murder machine. Reaping foes and all that.
I've got a Sword to Weapon Focus, and a glaive at 16ish. Have one I intend to make a scyther, as well, as all three weapons were fun when I tried them before focus, but I haven't gotten around to it yet.
Tude (Gauntlets/Meilin):
K2mutCml2RY
Tude Types (Tude, a vagrant;Meilin, a wandering martial arts girl) get a choice between Gauntlets, Claws, and Demon Fists.
Gauntlets are all about hitting quickly while chaining combos. A gauntlet focus can take any enemy that's staggerable and stun lock them to death, including many bosses.
Claws are about as close to AoE as the punchfists get. They also do a lot of bleeds.
Demon Fists are about hitting hard. Very Very hard. They're slow, though, and it looks like you're just tying slabs of metal to your forearms, which could be a bonus or a negative depending on your viewpoint.
Gauntlet Focused Meilin is one of my highest level characters. Didn't play with claws or demon fists too much.
Natasha (Revolver):
EKtw0S7vtKU
Natasha has no alternate avatars. All guns to Natasha, goddess of bullets. She has a choice between Revolvers, Muskets (actually rifles), and Weapon Bag.
Revolvers are about getting in, shooting all the things, and getting out fast. It's a very mobile and acrobatic playstyle, especially after weapon focus, which allows you to shoot during your dodge roll.
Muskets/Rifles are about maintaining range and blasting things. They're slow firing, and make movement somewhat difficult. I didn't like them and never got to focus, though I've heard they get much better after focusing.
Weapon Bags are a bag/suitcase full of weapons. Pre-focus they're a bit lackluster. You just tap x, and you've got a gatling gun. It works great if you don't mind standing still and blasting things. Also if there's no archers. It's very weak against ranged enemies, however, as it's basically impossible to dodge anything, and it's difficult to shoot archers and mages through the wall of melee mobs that are usually in the way.
However, that's all pre-focus. Post-focus, weapon bags become completely fantastic, turning into a jet bike loaded with guns to shoot and ram through enemies, allowing you to fire canons, and throw grenades left and right, pul out rocket launchers, and all kinds of other things.
My highest level character is a Revolver Natasha, and Weapon Bag I just got to weapon focus recently.
There is a cash shop. That's how free to play works. There's not any real pay to win stuff on it, however, so that's good.
It's mostly just costumes for character customization (which do come with some minor stat boosts, but I have characters in full outfits and wearing nothing at all, and haven't noticed a discernible difference).
The one thing that might be a turn off here is that resetting your skill points requires an item from the cash shop that sells for about 13 dollars. You do get one free reset when you weapon focus, however (which makes sense as your talent tree changes completely). This is something of an aggravation, though, considering it's difficult to know what moves to buy right away.
You'll end up google searching it or wading into the forums which are awful.
There's more!? Well not really.
But let's take a second to talk about the writing and VA.
They're awful. The writing, at least, gets some laughs now and then, so that's a bonus, but the VA is poorly acted, and the way scenes are cut sometimes you get the wrong VA line coming out, or lines talking over each other.
So basically awful. Be prepared for that
Well, that all sounds pretty cool, but what's the point, you say? Or maybe you just didn't read it and want to get to the point of all this?
Either way, the point is to get you to go to Steam and grab this game. You can look me up and we can go kill demons or whatever.
. . .You can totally get sunglasses for your avatar, but the items to craft them require a group. This may or may not be a significant percentage of my reason for making this thread.
But regardless of my impure intentions, it's a pretty fun game and you should play it.
Now.
I play on the East server.
Let's talk about it for awhile!
Gameplay is what you'd expect from the genre. Move from room to room, beating up everyone inside of them with various attacks. Controls are remappable, but by default x is attack, z is guard, c is grab, v is cancel, directional keys to move, double tap a direction to dodge, and ASDFGH are special attacks while F1-F4 are where your buffs generally go. 1-6 on the top of the keyboard host potions. Which I never use.
A timed guard will be a 'Just Guard' and negate all damage, rather than a percentage, and will allow you to use a special counter attack by following it with X. These are generally pretty hard to pull off as guard doesn't cancel your other animations by itself--you have to V->Z or be ready for it in advance.
Most classes get invincibility frames on their dodges. Meilin gets more than anyone else, while Natasha doesn't get any, however.
Further, your special attacks cancel into/out of each other and your normal attacks, but not all of them will cancel into or out of everything, making learning which attacks to use in which order to cancel your wind down animations and chain combos important to gameplay. Experimentation and practice are key.
It's not a particularly difficult game, however. At least not unless you're on 'Blood Mode', the highest difficulty for most dungeons, which is locked until level 13, gives no experience, but gives better loot. It's the only place to get Epic (purple) gear once you're higher level (low level blood modes don't drop epics, but do drop golds.)
Speaking of which, Gear Quality is White -> Green -> Blue -> Gold -> Purple. Which reverse gold and purple from most MMOs, so be aware of that.
There's four classes in the game, though each is presented as a character, rather than a class. Which limits character customization to costume choices, though all but Natasha (the newest class) have alternate characters you can use.
These alternates also have subtly different gameplay due to different animations, but it's pretty similar.
The classes are, along with footage:
Frantz (Twin Swords/Leila):
mSwmEu393Ww
Frantz types (Frantz, a brooding vampire; Roselle, a. . . poorly dressed swordswoman; Leila, a gothic lolita character) have a choice between Swords, Twin Swords, and Axes.
Swords are one of the simpler weapons to learn, and attack fairly quickly with decent range.
Twin Swords are fast attack AoE monsters but don't hit quite as hard as swords.
Axes are slow heavy hitting weapons with a chance to stun.
I've only played sword, and not far enough to get to focus so I can't say much else.
Angela (Glaive):
LmdORFY2boo
Angela Types (Angela, red headed sorceress; Edgar, some kid) have a choice between Magic Sword, Glaive, and Scythe.
The Sword is a relatively powerful weapon which gets lots of focus on healing when focused. Basically your white mage + controller, in so much as a brawler can have one. Still has pretty good damage, though. It's a bit slow.
The Glaive is about as slow as the sword, but gets lots of range, and many attacks hit multiple times. Focused on range, giving many of the spells extra range when used with it.
The Scythe is an AoE murder machine. Reaping foes and all that.
I've got a Sword to Weapon Focus, and a glaive at 16ish. Have one I intend to make a scyther, as well, as all three weapons were fun when I tried them before focus, but I haven't gotten around to it yet.
Tude (Gauntlets/Meilin):
K2mutCml2RY
Tude Types (Tude, a vagrant;Meilin, a wandering martial arts girl) get a choice between Gauntlets, Claws, and Demon Fists.
Gauntlets are all about hitting quickly while chaining combos. A gauntlet focus can take any enemy that's staggerable and stun lock them to death, including many bosses.
Claws are about as close to AoE as the punchfists get. They also do a lot of bleeds.
Demon Fists are about hitting hard. Very Very hard. They're slow, though, and it looks like you're just tying slabs of metal to your forearms, which could be a bonus or a negative depending on your viewpoint.
Gauntlet Focused Meilin is one of my highest level characters. Didn't play with claws or demon fists too much.
Natasha (Revolver):
EKtw0S7vtKU
Natasha has no alternate avatars. All guns to Natasha, goddess of bullets. She has a choice between Revolvers, Muskets (actually rifles), and Weapon Bag.
Revolvers are about getting in, shooting all the things, and getting out fast. It's a very mobile and acrobatic playstyle, especially after weapon focus, which allows you to shoot during your dodge roll.
Muskets/Rifles are about maintaining range and blasting things. They're slow firing, and make movement somewhat difficult. I didn't like them and never got to focus, though I've heard they get much better after focusing.
Weapon Bags are a bag/suitcase full of weapons. Pre-focus they're a bit lackluster. You just tap x, and you've got a gatling gun. It works great if you don't mind standing still and blasting things. Also if there's no archers. It's very weak against ranged enemies, however, as it's basically impossible to dodge anything, and it's difficult to shoot archers and mages through the wall of melee mobs that are usually in the way.
However, that's all pre-focus. Post-focus, weapon bags become completely fantastic, turning into a jet bike loaded with guns to shoot and ram through enemies, allowing you to fire canons, and throw grenades left and right, pul out rocket launchers, and all kinds of other things.
My highest level character is a Revolver Natasha, and Weapon Bag I just got to weapon focus recently.
There is a cash shop. That's how free to play works. There's not any real pay to win stuff on it, however, so that's good.
It's mostly just costumes for character customization (which do come with some minor stat boosts, but I have characters in full outfits and wearing nothing at all, and haven't noticed a discernible difference).
The one thing that might be a turn off here is that resetting your skill points requires an item from the cash shop that sells for about 13 dollars. You do get one free reset when you weapon focus, however (which makes sense as your talent tree changes completely). This is something of an aggravation, though, considering it's difficult to know what moves to buy right away.
You'll end up google searching it or wading into the forums which are awful.
There's more!? Well not really.
But let's take a second to talk about the writing and VA.
They're awful. The writing, at least, gets some laughs now and then, so that's a bonus, but the VA is poorly acted, and the way scenes are cut sometimes you get the wrong VA line coming out, or lines talking over each other.
So basically awful. Be prepared for that
Well, that all sounds pretty cool, but what's the point, you say? Or maybe you just didn't read it and want to get to the point of all this?
Either way, the point is to get you to go to Steam and grab this game. You can look me up and we can go kill demons or whatever.
. . .You can totally get sunglasses for your avatar, but the items to craft them require a group. This may or may not be a significant percentage of my reason for making this thread.
But regardless of my impure intentions, it's a pretty fun game and you should play it.
Now.