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Krylo
05-02-2014, 05:58 AM
Because I'm bored and feel like being semi-social I figured this might be a fun/interesting thread to start. I'm probably wrong but, you know. Whatever. Fuck it.

Gonna talk about the various games I've been playing recently.*

http://i.imgur.com/bHENWZL.jpg

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This game is one of a pretty small, perhaps only this game, depending on how strict you're defining it, genre of MMOTPS. You've got a persistent world, loot drops, leveling and character growth etc. etc. And it SHOULD be a really good game. It's got all the makings of one, the core gameplay is interesting, varied, and fun, it has an engaging story line, good voice actors, pretty good graphics for an MMO, etc. etc.

However, Trion horribly horribly mismanaged it. They've spent a lot of time fixing things that weren't broken while leaving things that are alone, the balance is a mess, a recent balance patch only made this worse (scaling enemies but scaling them to be just huge bullet sponges), etc. etc.

It also lacks content. There's no end game at all, other than rerunning the same things you did while leveling up (you can restart the main story line), no reason to bother with alts (classless system one character can do anything), and maybe like. . . 20 hours of content in a single go at the main story line plus all the group instances. This hasn't improved since the game was released.

The in game chat is just. . . awful in ways that are difficult to describe. It's difficult to use in every way. And, not only that, but the game makes heavy use of phasing, which WOULD be good, except it doesn't automatically move group members to the same phase as you when you enter a quest phase. All in all, it makes the game go from a good MMO to a. . . kind of subpar single player game where other people run around sometimes.

There were also serious lag issues for quite awhile after launch. I didn't notice any when I was playing again recently, but it's been an on and off thing that I'm not fully confident they've ever gotten a handle one.

There have been SOME improvements (scopes, for instance, were fixed after like 8 months or so), but it's one very slow step forward and two steps back and I doubt the game will ever be good.

That said, the core gameplay IS fun. It's a competent TPS game, and when the grouping works it's great. The instances are all fun to do, there's no holy trinity bullshit, the driving feels like GTA on a computer done right, and it's just over all enjoyable IF you can ignore all that other stuff.

If you think you can put up with all that other shit, the base game is actually pretty cheap, and you can let me know when you're planning on playing as I don't log into it TOO often as I've basically done everything I want to do.

http://i.imgur.com/0xLo7L8.jpg

95zIWVfJ8q8

Fuck yeah.

I picked a scythe video, because I like scythe, but it's worth noting that there's only one class that's really harder than scythe to play, and that video is soloing a raid boss meant to be fought with 5-8 players. It's also a few updates ago and fights are faster now. She may look a bit repetitive there, but she really doesn't feel it in practice. There's also other classes that use more special moves and are slightly less combo focused (like Hurk, or Staffie), but I like those ones less. It's less 'pure'.

This game I actually like a lot. The gameplay is more like DMC or God of War than any MMOs you're likely to have played before, as you can probably see from the gameplay footage. It's all about building attack combos, timing them between boss attacks, timing i-frames that are often only a fraction of a second, using the movement from your normal attacks to evade (so you can continue combos where you normally couldn't), and the occasional use of special moves to work in buffs, debuffs, or extra damage.

The gameplay is very deep and very varied between characters, and just a ton of fun.

It also lacks true 'Pay2Win' that a lot of F2P games have. There is a little however, like outfitters (costume slot items) that add 500 atk/m.atk (which isn't too terribly much, but. . .), and the whole enhancing/enchanting system having a chance of destroying items if you don't use protection runes--but, as that it's possible to restore a destroyed weapon once, and not too terribly difficult to get spare weapons, this is mostly just a huge waste of time if you don't pay for runes, not an insurmountable barrier. It's also something you don't want to bother with until you're level 60+ (out of 80) and are getting your complete full end game gear (60 gear is comparable to 80 for some classes, 70 is for all, only the hardest of the hardcore really get 80 gear), it's just not worth doing, and by that time you're probably okay spending a couple dollars to support the game. Still super annoying, though.

UNFORTUNATELY it's also run by Nexon NA which is just an awful terrible awful bad company. Tickets go unanswered for months, actual people get banned by autobanners meant to stop bots, communication is poor, there's almost no advertisement leading to a relatively small community, and it's just. . . it feels like no one gives a shit.

They've been improving over the last few months, though, weirdly enough.

The game itself has also improved immeasurably with updates to various class mechanics.

I'd suggest either Scythe Evie or Cestus Karok if you play, but really anyone but Kai is fun (and some people even find him fun, the monsters).


http://i.imgur.com/6JdGSg7.png

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Okay, so that gameplay video is shit, but it took forever to find one without some ass talking over it with the nerdiest voice possible so you're living with it.

And honestly, other than showing the. . . antiquated graphics, and that, yes, this is a hotbar MMO, a video's not doing much for showing off the game.

Now, like I said it's a classic hotbar MMO which. . . I don't generally like UNLESS they do something I like, and oh man does Mabinogi do things I like.

Firstly: They manage to make basic MMO combat interesting by changing it from maximal rotation to a game of RPS. Attacks mostly fall into normal attacks, smash attacks, AoE attacks, and counter attacks, and every character also gets the defend ability.

A normal attack gets staggered by defend, and countered by counter, but uses the least stamina, and interrupts smash attacks. Smash attacks are interrupted by normals, and countered by counter, but break through defense. Counter will counter normal and smash attacks (dealing a portion of your attack damage + the enemy's attack damage depending on your rank), but are broken by AoEs and can't stop ranged attacks. Defend can greatly reduce damage from normals, ranged, AoE, and. . . really anything other than smashes. Etc.

Add in that every attack applies a small amount of stun to most enemies (and you), with some applying more (taking longer to recover) and some less, and enough stun will knock an enemy (or you) down, and you come out with a very tactical combat system that actually requires you to stay awake when you play it. It's honestly pretty great.

There's also extra mechanics on some classes, like Fighter's (brawler) combo attacks, but I'm not going to explain every single class.

Further, a single character can do EVERYTHING. Every combat class, every gathering profession, be either gender, every crafting skill, whatever. There's really no need for multiple characters, but the option is there and IS rewarding--but costs money.

But I'll get back to that in a minute, first, lets talk about crafting briefly: Crafting creates the best equipment in the game outside of gachas. Hands down. Most gacha equipment can only tie crafted as well. This is a game where crafting actually matters.

Not only that, but you can level up through crafting, or doing daily jobs for NPCs or exploring ruins or cooking or trading between cities as a merchant, even attending parties. Mabinogi likes to call itself 'Fantasy Life' because of this. Now, I don't know how well they accomplished that as, well, I mostly still just want to go out and kill shit, but it's really nice that they have all this other stuff you can do.

Let's also take a second to talk about the rebirth system. Your character has an age, you set it when you start the game, and every week on saturday (samhain, in game) you go up one year. Minimum is 12, if I remember right, maximum is. . . well infinity, but your character stops changing visibly at 20. When you reach 20 you can 'rebirth' which sets your character/exploration level to 1 but retains all the skills you've learned.

This is important because character (and exploration) level is actually a really really small portion of your character's ability. You get more stats from raising skills than you do from leveling up, and, on top of that, your skill ranks determine your damage and what not. Character level ONLY gives stats and. . . AP.

Your AP is not reset when rebirthing either, as you use your AP to raise skills. A skill has an EXP bar that goes up by using it, and then once that gets far enough you can spend AP (low as 1, high as 20, depending on skill and rank) to actually rank it up to the next level, increasing your abilities permanently.

As that it's much faster to level up from 1-30 than it is from 30-40, this is a pretty important mechanic.

You can also change your core class at rebirth (or calling, as they call it) which makes skills in that class raise twice as fast.

It's a pretty robust and interesting leveling system which I ALSO like.

Now to get to the negatives and why I don't ACTUALLY recommend this game:

Firstly, there's the super dated graphics, and the uh. . . community is about what you would expect from a game that looks like this and is mostly free.

Secondly, it is Pay2Win as fuck. You need to buy reforges to get the best possible weapons (not technically necessary, but you know), which, to clarify you still MAKE the best weapons by crafting, but then you apply these reforges to the good base weapon you've already made. You only get one character slot for free. Extra characters cost money. Which wouldn't be so bad in and of itself, except when you make a new character (and when you rebirth them) you can pick another character on that account to 'support'. The character you support gets 1 AP every time you level up the character supporting them, to a maximum of 50 per week.

In other words, it allows you to more or less double your AP gains on your main.

But that's not all! Rebirthing is free once a day up to cumulative level 300 (get to 30 and rebirth 10 times, or whatever other combination to hit 300), OR once you hit 20 years old in game. The oldest age you can rebirth to is 17. So after cumulative level 300, you get one free rebirth every three weeks.

Leveling turns into a complete and utter slog after about level 50 (I managed to get 1 or 2 levels a day at that point) until you're strong enough to do high end shadow missions (cumulative level 1000 or so probably) where it probably doesn't turn into a slog until 70. Getting TO 50 takes a couple days.

Seeing the problem?

But not if you buy a character card! (Same cost as making a new character) Then you can apply that card to your character and rebirth whenever you want.

Another advantage of alts is you get a bank tab for each species you have (Elf, Giant, Human), which effectively triples your inventory space which IS very limited.

Then you've got pets. Pets in this game include mounts--which you get a flying and ground based mount for free--AND combat pets. Pets cost real money. You can get them for free through events but it's pretty rare, and the first two mounts you get also lack an inventory. Most event and paid pets do have inventories meaning you can store items on them. Which, again, your inventory is limited so this is huge. It's also important to have a couple of pets for soloing due to a couple of cheap strategies.

AND THIRDLY: It's also a Nexon game so. . . that.

Over all, it's a lot of fun if you can get past or ignore the Pay2Win, maybe only play it a couple times a week or so.

http://i.imgur.com/A1agHdI.png

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That one's not a gameplay video but there's no point. The gameplay is basic hotbar MMO. Basically just like WoW or SWtOR or Perfect World or LOTRO or GW1 or whatever other game like it.

There are, however, a few things that, I think, make Rift stand above the other Hotbar MMOs.

The first thing is the Soul System, there are four classes, with 9 souls each, and you pick 3 souls for each build. That's 84 possible soul combinations, and that's without even going into different builds within those combinations.

There's still a bit of 'this build is best' here and there for various roles but it's much less strict than you tend to find in other games, because there's just so many possibilities that it doesn't seem anyone gets around to really fully exploring all of them between balance updates. They're also, all, for the most part pretty balanced.

As that character builds is the one thing I actually like about this type of MMO, gameplay wise (and why I'll never touch WoW again), this is. . . pretty huge for me. Just tons of depth to it and lots of neat little synergies and stuff you can use, which even change as you level (low level rogue, tanking, for instance, benefits from having a good amount of tactician for easily accessible AoEs, but later game you pretty much want pure riftstalker with some bard and minimal tactician).

Also means you can customize a build to make the game less awful--like infinite stealth + 2 saps = minimal fighting and maximum getting shit done.

So that's good for me.

Secondly is the Lore. It's also got a lot of depth, and the whole ascended dynamic reminds me a lot of exalted in a lot of good ways. The quest writing is actually quite good, usually, and the odd cutscenes are well acted, with well presented characterizations on both sides of the Guardian/Defiant conflict (though I tend to think the Guardians are a bit dumb due to some of their quests).

I don't know, it's hard to go into this much without giving a bunch away, but suffice to say I actually enjoy reading quests.

Thirdly is the Rift Mechanics and enemy factions. These are great because they add a level of unpredictability to your standard questing. Sometimes it's a bit annoying--an outpost you need to quest at is taken over by elemental forces that are a bit difficult for you to take on alone--but mostly it just gives you the option of taking a break from the questing and vary up your game play a little bit.

But not only that, enemy groups are factioned. They aren't just all working together. If a life rift opens up in an area full of goblins (aligned to fire), the goblins will attempt to fight the planar incursion themselves. They'll usually lose, but that's beside the point--which is that the enemies in fight. Sometimes invasions from different forces will meet each other on the road and duke it out, sometimes an elemental foothold will be assaulted by the surrounding wildlife, sometimes two rifts open next to each other and battle it out for dominance. . . and all of this can make your life either easier or more difficult depending on what you're doing.

But the main thing that's great about the enemy factions is it helps suspension of disbelief when you see this death rift pop out, and the creatures inside it start to fight for their lives instead of just chilling next to these undead terrors. It makes the world feel that much more real and alive, which is one of the things that most MMOs fail at.

Beyond those things it also has a very nice LFG feature, customizable player housing, pretty decent guild benefits (if you're the social type, I'm not), and the option to completely skip questing and do the much faster (but somewhat more repetitive) 'Instant Adventure' feature, which teleports you around in a raid group of other people doing the same thing, and gives you various tasks to complete with immediate rewards that are about on par with questing. It ends up being much faster due to the lack of dealing with quest givers, or long walks, though.

As for the negative. . . Well, it's just. . . it's very much the same game we've all played multiple times. I happen to feel it's one of the best iterations of this type of game, but that is what it is.

http://i.imgur.com/l31x0DE.jpg

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To anyone who played DFO this probably looks super familiar. That's because it IS DFO, which was closed down stateside due to poor financial gain, which was due to being Nexon.

This, however, is the Chinese version which is actually run by a competent hosting company (Tencent) and is basically fantastic. It's updated, it's populated, it's got few bots, it runs well, it has events going on constantly. Just over all fantastically hosted.

The updates also cure some of my problems with it (being impossible to rank high with some classes because of ranking being based entirely off of how many combos you land, so any class that one shots trash a lot is fucked, for instance), balances classes a bit better, and introduces a few new classes that are great fun. Like female slayer.

As for the game itself, it's basically somewhere between Streets of Rage and Golden Axe with cutsey animesque sprite graphics. The gameplay video should tell you everything you really need to know about it, other than that it is actually pretty challenging at mid to high levels, though it starts out pretty easy.

The negative? It's a chinese game and there's no good way to get translations on it. The AH is, therefore, a huge pain in the ass to use, you're going to be playing in groups pretty much exclusively, good luck contacting support, annnnd you aren't even supposed to be playing it unless you're a Chinese citizen.

Which means going through a bunch of stuff like downloading the QQ messenger, spoofing a Chinese citizen ID and a bunch of other stuff that's detailed here (http://auxgaming.org/forum/index.php?/topic/188-cdnf-english-quick-start-guide/). Luckily none of it is illegal in the US, to the best of my knowledge, but it might be a little bit slightly illegal in China, so if you're going there don't tell anyone you did this, if you do it. Not that I think they'd really care.

That forum also has methods of using the AH (which requires typing in Pinyin) english soundpacks, a (very) incomplete English patch, how to get your account locked to your smart phone (allowing you to unlock your account if it gets locked), a method of using the cash shop to purchase things, and all kinds of other things.

But it's a huge pain in the ass. Just massive.

And on top of all that there's some frame skipping issues that make the game harder than it has to be for some reason. I'd say it was lag but. . . using a VPN apparently stops it? I haven't tried because once you've been on one IP for awhile the game registers that as your home IP and if another IP starts getting used regularly it locks your account and, well, language barrier to contacting support (though with phonelock I guess you can unlock it). Which, a VPN should add MORE lag, so it's just weird.

But yeah, huge pain in the arse to get running, but hey there's how to do it.

http://i.imgur.com/d8oFmCu.jpg

No youtube for this one 'cause fuck you is why.

Really I don't have a lot to say about this, other than that I only play it on rare occasion due to nostalgia for RaiRO. That said, it went free to play and it's kinda nice having all the official updates and stuff, but then kinda shitty having the much lower drop rates and the much larger population that means I'd have to actually put in effort to own a castle or whatever.

You all should pretty much know the shitty/good things about this.

From here on out, SINGLE PLAYER.

http://i.imgur.com/2qJumHl.jpg

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This game is blatantly blatantly unfinished but shows some real promise. It's kind of a combination of. . . side scrolling RTS, roguelite, a block building game (but only for your ship), and I don't know what else.

There's a lot of neat stuff you can do with your ship designs, both just to look cool and to make them more combat viable, and with your crew and equipment, as well as decisions on leveling.

Right now balance is kind of awful, and it's blatantly unfinished and unpolished, however. It's also really cheap on Steam, and maybe worth a look if you don't have anything else to do with your time, and you know, you'll still own it when its done and you can play the complete game.

Plus, cannons. Unbalanced as hell (an enemy has them and you're pre-much fucked, you have them and, well, the same really) but fun.

http://i.imgur.com/hP9wPUW.png

N5wtmo0JquE

I got this on one of MuMu's game give aways, when he was holding it on SP. Like I said then, I usually don't go in for those but it seemed super super sexist, and I figured no one else would want it, and at the time I had nothing better to do, so what the hell, right?


But, Uh. . . what to say about this game?

Guess I'll start with the positives. The plot starts off with the main character (the woman from the banner, and the video) deciding to murder someone for telling her she should be in the kitchen, and the space ship portion feels a lot like Gradius. Those are both pretty sweet.

Oh and the sprite work is pretty much gorgeous, and it earns a few points by neither starting with the audio blasting on high nor in fullscreen by default (what the fuck is up with games and doing this? And then you have to wait until you can get to a settings screen to turn the volume down to a reasonable level, god, fuck that). So that earns it some points.

The soundtrack is also pretty good, speaking of audio.

It's not quite as sexist as I was expecting, either. I mean, there's the main character's costume and obvious ridiculous sex appeal, but when you see that you really expect it to go way further than that, and it doesn't really seem to. Unfortunately, I'm not sure how much of that is due to just. . . there's no story to speak of so I can't say she 'owns' her sexuality because, maybe she does? The little we see of her being an actual person she seems to, but then, maybe she doesn't? Who knows! I haven't beaten it yet (if I ever will) and I don't know if she talks at the end, but she doesn't talk between or during stages or anything like that. Just in the opening so far. So, fuck who knows about her characterization. Not me!

And really, honestly, given the intro 'not as sexist as I was expecting' certainly doesn't mean a whole lot. Especially as I still miss a lot of things regarding that, so maybe its worse than I think. I'm not inclined to give it the benefit of the doubt, though.

On the negatives, you get one life on the space shooting section and I have no idea if it even affects anything as I only started the game twice and didn't get that far either time as it's pretty difficult. After your ship gets shot down you land on the planet (in a snow field for how far I got, no idea if you can land elsewhere), and then the game starts and it's. . .

Well it's NES era as fuck. Both in all the good ways and all the bad ways, and that means mostly bad ways. You can't move while shooting, and you can only shoot at straight, and diagonally up left/right, and at very specific angles. This makes fighting a huge pain in the ass especially with the amounts of infinitely respawning enemies they throw at you.

Which is too bad, because the level design seems fairly robust and kinda metroidvania-ish, but with the way the gameplay works out I just. . . want to get to the next stage. Exploring feels much too painful, the game just pushes you to move forward as you get fewer infinite spawns if you keep moving. So it mostly goes to waste, at least for me.

The jumping is also a bit awkward in a castlevania kind of way, and yeah.

So, really I can't recommend this game unless you a) Really really want an NES style metroidvania and don't care if the gameplay is a bit shit by modern standards, b) don't give a shit about the ridiculousness of the main character's tits/outfit, c) find it on a really good sale.

And even then, I'm not so sure. Maybe if someone is giving it away for free.

http://i.imgur.com/t1TyMrR.jpg

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Basically, Terraria in space.

They're working on making a much more robust combat system and advancement system with multiple paths to end game, but none of that is in yet, so for right now. . . just Terraria in space.

It's a clearly unfinished game, but the lore is interesting and fun, the building is already pretty great, there are methods of sharing entire planets between players, and just a lot of really good/interesting things.

But, like I said, clearly unfinished. And the updates aren't coming as quick as you might hope from something that's in 'early beta' (more like alpha) with development being slowed down significantly by the devs trying to keep it stable for players as well as moving offices.

I don't know, I don't really have a lot to say about this one, there's already a thread here, and a TON of information online about it that you've probably heard all about it. Mostly just including it for completeness sake.

And also I just downloaded Jade Empire, so I'll probably be playing that soon for the first time.

Disclaimer: Most of these games are not great. Some are even bad. Unless I actually suggest that these games are worth looking into, don't take this as a suggestion you go and buy them.

Aldurin
05-02-2014, 06:19 AM
You're telling us you didn't scout out SpwBG2Dtpmk for us? Man you're slacking.

Probably best to not watch this on a work computer.

Props for trying Defiance when it was more or less a given that it was a shitty MMO pushed to fail at least equally with the shitty show it's based on.

Ryong
05-02-2014, 10:23 AM
I tried Rift again since I tried it back in the beta and for whatever reason it looks like shit now and I can't actually pick the souls I want, only specific builds?

Revising Ocelot
05-02-2014, 02:00 PM
I got some stuff today. I am also reminded I need a not god-awful camera.

http://i.imgur.com/lLhsiGrl.jpg


http://i.imgur.com/LIeNjTDl.jpg



So what will I play first today?



http://i.imgur.com/kAS5zQol.jpg

Krylo
05-02-2014, 04:04 PM
I tried Rift again since I tried it back in the beta and for whatever reason it looks like shit now and I can't actually pick the souls I want, only specific builds?

On that screen in the lower right hand there's a 'close' option. This brings you to the normal customization.

You can also just click on one of the souls and change it to break the build and get custom, or put in one of your own points.

Revising Ocelot
05-03-2014, 05:51 PM
I do believe my 3DS friend code is 0920 1728 6376.

---------- Post added at 11:03 PM ---------- Previous post was at 09:38 PM ----------

Mostly approve of the 3DS XL, but my left thumb at the middle joint gets sore quickly, from having to bend the thumb. The circle pad in particular does not agree with it. Any suggestions?

---------- Post added at 11:51 PM ---------- Previous post was at 11:03 PM ----------

Pikachu actually SAYS Pikachu now. Worst game in series confirmed.

BitVyper
05-06-2014, 10:44 PM
and if another IP starts getting used regularly it locks your account

For the record, I've switched IPs like three or four times at various points before I did the account binding to get my security rating up, and I never got tradelocked. Also tradelock TECHNICALLy only lasts for like, so many days. I forget exactly how many, but less than a month IIRC, but I've heard of people getting stuck on it.

It's not really THAT hard to set up, but probably like an hour of fucking around. You're best to join the QQ chat room right off the bat so that you can hassle people for help if you hit a stumbling block.

The AH is helped a lot by the fact that HP and MP potions both have the characters "HP" and "MP" in their names. Honestly, once you get the hang of using it, doing Pinyin really isn't that bad.

Krylo
05-06-2014, 11:43 PM
?????????

Edit: Forgot the forums don't have support for chinese/japanese characters.

Guess that was pointless then.

Aldurin
05-06-2014, 11:57 PM
Pikachu actually SAYS Pikachu now. Worst game in series confirmed.

Would have been partially redeemed if Nolan North voiced that part.

BitVyper
05-07-2014, 01:32 AM
Pikachu actually SAYS Pikachu now.

Didn't he do that all the way back in Yellow? I think he did.

synkr0nized
05-08-2014, 12:01 AM
?????????

Edit: Forgot the forums don't have support for chinese/japanese characters.

Guess that was pointless then.


???????

---------- Post added at 11:03 AM ---------- Previous post was at 11:02 AM ----------

Interesting.

That showed up fine in the "preview post", but turned into all ? after posting.

My assumption is that one of our modifications -- at present I am assuming the dice roller -- has gone through the post looking for something and stripped the proper encoding as a result.

---------- Post added at 11:04 AM ---------- Previous post was at 11:03 AM ----------

Nope, that wasn't it. Herp derp, probably because the preview is handled without actually doing anything to the thread/interacting with the database. Hell it might even be cached locally in your browser client only. I forget.

---------- Post added at 11:41 AM ---------- Previous post was at 11:24 AM ----------

Right, so our database is still rockin' out with "Latin1" encoding instead of UTF-8 (for vBulletin; AJAXChat's tables use UTF-8), so when you actually make a post it's getting stored in the database with a character encoding that doesn't handle foreign languages.

Someone remind me to all official-like make a post in the appropriate section to inform people that I'll lock the forum down temporarily, back up the database, and convert it to UTF-8 globally. And then do that at some point with minimal disruption to you all. Because that's silly in the modern Internet world to not support multiple languages when it is possible.

---------- Post added at 11:58 AM ---------- Previous post was at 11:41 AM ----------

screw it, doing it in ~8 minutes from now

---------- Post added 05-08-2014 at 01:01 AM ---------- Previous post was 05-07-2014 at 11:58 AM ----------

also when I was working on this I caused a process on the server to hang that broke the connection to the database and, thus, the site for the day

sorry about that :/

I will legit work on this a more correct way another day.

MuMu
05-08-2014, 10:28 AM
Nuklear Power Forums > Social > Playing Games > In This Thread Synk Enables Asian Characters Or The Whole Board Goes Down In Flames

Arcanum
05-08-2014, 12:55 PM
Synk Enables Asian Characters Or The Whole Board Goes Down In Flames

I'd play that game.

synkr0nized
05-08-2014, 01:38 PM
It's not a game for casuals.

You're there, staring at lines in a terminal, when suddenly error messages flash across the console, rapidly followed by the screen greying-out and the text, "You died" taking center stage. If only you had saved up some Estus and ran bonfire.exe appropriately before engaging that miniboss.




In other news, back to the topic of the thread itself, I have been playing Sins of the Solar Empire a lot again, and I really want to get some multiplayer going or to possibly do a semi-LP of it if there was any interest. It's a neat little game, despite taking hours sometimes to complete a map. It's not a new game, but would anyone be interested in me borrowing Krylo's idea and posting a summary of the game and stuff in this thread?

Ryong
05-08-2014, 08:20 PM
TIME TO DERAIL THREAD INTO GENERAL GAME THREAD.

I beat Sleeping Dogs today and it was pretty great.

I feel it could've been better handled at times and it goes too far into how much you get away with being an undercover cop in the mafia, but eh.

I also beat Muramasa Rebirth yesterday, also pretty great.

I wish enemies didn't scale so crazily and that, eventually, weaker swords got stronger so you'd still use them for their secret arts. Still, pretty fun even if it involves quite a bit of "run straight into a direction for five screen while appreciating the background because nothing is gonna happen" situations.

Now I must play the hell out of Totori+.

Bard The 5th LW
05-08-2014, 09:53 PM
Dark Souls 2 owns my heart right now. Definitely streamlines weapon upgrades/management from the first game, and the bonfires are placed a lot more evenhandedly.

Otherwise, I prepurchased Transistor, the follow up game to Bastion which comes out the 20th. Excited to play that.

MuMu
05-08-2014, 10:09 PM
I've been finally catching up with the Deponia trilogy with Chaos on Deponia which frankly isn't that good, it just feels like paddling towards the third game. Hope the last one makes up for it.

Also a bit of Defender's Quest once in a while, a pretty fun Tower Defense game, which looks very cheap but it's worth your few bucks.

Krylo
05-08-2014, 10:11 PM
@Synk: Do it.

http://i.imgur.com/LMMk6yf.png

VbHfdjMlHgs


I've been playing this one recently. Decided to grab it on Steam as it is completely free.

Lets start with what's good: it's an Action MMO. This means you can actually dodge attacks by moving out of the way or using your dodge (or, for guardian warrior, block) abilities. Attack timing is important, etc. etc. Basically the gameplay is a cut above the standard MMO, in that it has actual gameplay that's not 12345 repeat ad infinitum.

The graphics and character design kind of look like they're gonna be shit, but once you get in game they work surprisingly well, which is nice. Even managed to make my half-orc warrior lady look good, at least in my opinion.

Speaking of which: Character creation is pretty great, with sliders for all kinds of aspects of the face and body, that allows for lots of customization. What's more, racial choice also affects your stats which affects your skills and class just like a proper RPG.

It's also got a pretty decent storyline and setting. And by that I mean it's nostalgic of older DnD video games that I played as a kid. Things I bought from the bargain bin, mostly. So, I guess, less 'good' and more 'pushes buttons I enjoy having pushed because of nostalgia'.

But, unfortunately, I feel the game falls short in a lot of ways, too.

Firstly, on the gameplay, it's an action MMO, like I said, which is good. . . but they don't really give you the tools you need to avoid attacks properly. Every class gets one 'dodge' move which is slow to activate and can only be used about twice every five seconds (you have a stamina bar that is consumed by using it, and this is about how long it takes to empty/fill). It, further, moves you away from the enemy, except for guardian warrior, which means you can't, as a melee class, really use it all that often if you want to do damage. And, as a ranged class it doesn't move you far or fast enough to avoid being attacked again if you try to return fire.

This means you can only avoid powerful and slow attacks, trying to dodge normal attacks just means you fail to do damage and eventually run out of stamina and get beaten up, anyway.

There's also no hit stun.

All in all it ends up playing a lot like Tera but shittier. As far as gameplay goes, Tera's a much better game, with more dodges, the ability to avoid attacks by walking out of them without completely forgoing the ability to do damage at all, and more spaces for ability hotkeys allowing for more varied combat. Really just, all in all, better constructed from a gameplay standpoint.

These problems are exacerbated by the fact that most of the game is instanced, leaving one wondering why they couldn't go further with the action gameplay, like Vindictus or DFO does. The 'open world' portions are hardly important compared to the dungeons, and are still blocked off from each other by loading screens, anyway, so you still feel pretty lonely playing the game, most of the time.

Making all the combat areas instanced wouldn't change much.

If all you're looking for is a free open world action MMO, I suggest Tera over Neverwinter.

Also, for the character creation, you roll for your stats which is annoying in that it's completely pointless. There's a reroll option which is always fun, but your stats will always add up to the same number, and your most important 2/3 stats (depending on class, some have 2, some have 3), will get your best rolls. Which means the only thing rolling does is decide whether STR or DEX is going to have that 20.

It also means that just letting us start at ten and put points into stats manually across all six of them would both allow for more customization (and esoteric builds), and be less of a pain in the ass.

That's a pretty minor gripe, but you know. It's there.

And as I said, the storyline is only good if you get the same nostalgic feels as I do.

All that said it's not a BAD game and it's free, so if you're bored and feel like something vaguely DnD-ish, give it a shot. Or if you've already played Tera and don't want to do that again, but want another action MMO.


http://i.imgur.com/UgUnNIC.png

nBx_AJnCttM
I beat Sleeping Dogs today and it was pretty great.

Yes.

Yes it is.

I really love the shooting and combat controls, which is rare in games of its genre. Particularly the way you activate bullet time--by doing John Woo stunts. It's just great because it incentivizes the most ridiculous shit.

"Oh a whole room full of guys with assault rifles, and there's convenient cover for me here? I'm just going to jump OVER the cover so I can shoot 3-4 of them in the head, then jump BACK over it to shoot a couple more, and then one more time over and we should be clear to go."

The brawling was also great, with all the various martial arts techniques you learn and can put to use, and using mostly that for the start of the game didn't feel limiting or bad at all. Which is something that's pretty rare in this type of game.

I also greatly enjoyed how the story line dealt with the way the protagonist's loyalty was being pulled in multiple directions at the same time. Sometimes it felt like even he didn't know if he was working for the police or the Yakuza.

I do feel like it needed more dev time, though. The relationship part, I feel, hurt the game because of how they were all dropped. If they were dropped in a way that seemed a conscious decision of the main character it'd be one thing, but eventually they all just disappear. Usually with no satisfactory conclusion (read: break up of any kind). It just feels like a very unfinished section that should have been cut entirely or finished. Either way would have served the game better.

I also feel like the game would have benefited from branching story paths dealing with the way it toyed with loyalty to the Yakuza vs Loyalty to the police. I don't know that it really feels unfinished without it, but I feel that it would add more to the game and extend the gameplay which. . .

Honestly, I don't feel like there was enough of it. The story didn't feel rushed or anything, but I was just done with it well before I wanted to be done with it. I want more side quests, maybe a few extra main missions. I don't feel that adding these would have made the game feel any more stretched out or diluted, and goddamn there should be more Sleeping Dogs.

phil_
05-08-2014, 11:42 PM
Otherwise, I prepurchased Transistor, the follow up game to Bastion which comes out the 20th. Excited to play that.I got Bastion in a Humble Bundle. I wanted to enjoy it. I do enjoy the narration. I don't enjoy that most of the time my thought process was "Roll roll roll shit roll don't fall off how does this work roll roll shit why is blocking such an ineffectual trap roll." What should I do to actually enjoy this game? Am I rolling too much? Should I "get gud?" Should I use a controller if I suck with WASD+mouse?

Krylo
05-09-2014, 12:08 AM
I got Bastion in a Humble Bundle. I wanted to enjoy it. I do enjoy the narration. I don't enjoy that most of the time my thought process was "Roll roll roll shit roll don't fall off how does this work roll roll shit why is blocking such an ineffectual trap roll." What should I do to actually enjoy this game? Am I rolling too much? Should I "get gud?" Should I use a controller if I suck with WASD+mouse?

That last one, as I don't remember it being particularly hard at all, so I can't really give you too much advice. I'd guess your troubles, then, stem from just not being good with the control scheme.

If you have a 360, you can just plug the controller in and it'll work. If you have a PS3 you can find drivers for the PS3 controller online pretty easily.

BitVyper
05-09-2014, 12:13 AM
Get the scrap musket, then pretty much just roll - shotgun - roll - shotgun - roll - shotgun forever. Honestly, it sounds like you're having trouble with the mouse controls, so yeah probably switch to something else 'cause uh, Bastion isn't a very hard game, so I can't see anything but that being the source of your problems. Which is kind of understandable because the mouse controls were sort of weird. I find focusing on the scrap musket basically eliminates that problem anyway, because it's more natural to put your mouse where you're shooting, and the scrap musket doesn't require accuracy.

synkr0nized
05-09-2014, 08:22 AM
If you have a 360, you can just plug the controller in and it'll work.

Just a note -- if you have the wireless controllers with the cable that can be used for charging, this cable does not appear to provide any data functionality and, thus, cannot allow for the controller to be used on a PC. At least that was my experience, and then I got the PC wired one as a gift.

Firstly, on the gameplay, it's an action MMO, like I said, which is good. . . but they don't really give you the tools you need to avoid attacks properly.
Interesting. Man, they should have a free trial weekend again, or a way for me to send people a free trial, for GW2 so I could get your take on it. I don't know that you'd like the game overall, but I know you've tried a lot of MMOs and would enjoy hearing your comparison to others that I haven't tried.

Bard The 5th LW
05-09-2014, 08:55 AM
I played the game with mouse and key and I didnt have a lot of problems with it. I dunno what to say. Transistor seems to have some turn based elements judging by the trailers so it may be a bit less action-based.

synkr0nized
05-09-2014, 09:36 AM
One of the games I often pick up and play regularly is Sins of a Solar Empire, specifically the Rebellion version of the game. This is also way wordier than Krylo's, so if that's not your thing I apologize ahead of time. I could talk about this game for hours, though, as I often do with games I enjoy.

Good-ish timing on my part: Sins is still on sale over at Humble Bundle: 19.99 instead of the normal 39.99 (https://www.humblebundle.com/store/p/sinsofasolarempire_rebellion_storefront). You can also get it directly in Steam for the normal price.


http://home.comcast.net/~synkr0nized/screenshots/sinslogo.jpg
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As you might have gleaned from the above video, Sins of a Solar Empire: Rebellion is a space strategy game, focusing on gathering resources to build up fleets, take over worlds, and drive out your enemies. The game was developed by Ironclad and produced / distributed by Stardock, and it touts itself as being "epic space strategy". In many ways, I'd argue they got that right.

The Story So Far
The original Sins release introduced us all to the three factions of the game, and the Rebellion video gives a brief overview of their history while also covering the original expansions before getting into Rebellion's changes.

Basically, the game centers on a vast area of space mostly populated by a far-reaching, human star empire that connects many systems and worlds together in a fairly peaceful union. Without any warning or initial contact, an alien race entered into this territory, its giant fleet appearing from the dark reaches of space and seemingly filled with insanity and lashing out at anything that got in its way. Numerous systems fall before any organized response can be put together. Most of the human worlds agree that there is a need to quickly mobilize, and the various traders and unions form together under the banner of the Trader Emergency Coalition, rapidly converting ships into combat vessels and designing new ships of the line to fight the aliens.

During all of this, when the TEC started gaining confidence and many felt they might be able to protect their territory, another fleet of ships invaded, clearly crying for their extermination. This group calls themselves the Advent, the descendants of humans with psychic powers who were cast out as heretics and freaks and banished years and years ago. They have grown more powerful and developed their own vessels of war to return and eliminate their oppressors. They find themselves locking horns with a mobilized TEC and the unexpected alien fleet, though it would seem they're more interested in the TEC's destruction.

The aliens, for their part, aren't aren't necessarilly malicious. A nomadic species, they subjugate planets rather than colonize them and genetically modify populations for the various environments as they pillage raw materials. They are called the Vasari, and they originate from the Dark Fleet which has been on the move for thousands of years, allegedly running away from a terrible threat in space that they fear is constantly on their trail. So while they are carving a path through TEC space and warring with the humans, in a way it's part of their paranoid dash to safety and a millennia of xenophobia.

This story gave the factions their initial flavours that have permeated through to the present -- TEC ships have strong defenses, the TEC has amazing trade, the Advent have psychic powers and manipulation and are the best at spreading culture with ships that boast a wide variety of buffs and debuffs, and the Vasari capitalize on mobility and plundering resources and focusing their ship skills on things that relate to trapping ships and stealing resources.

Rebellion
Sins was expanded twice: Entrenchment added starbases -- powerful orbital platforms that can take on fleets and have access to unique abilities -- and long-range cruisers built to take down structures; Diplomacy vastly expanded the diplomatic elements of gameplay, adding envoys to boost relations and research to support inter-faction missions and even ways to bribe the neutral pirate faction. These eventually got packaged together as Sins: Trinity.

Rebellion adds to this story by splitting each faction in two, the years of fighting giving rise to opposing viewpoints among the races. For example, the TEC Loyalists want to pursue peace among the Advent and Vasari and focus on defense, but the Rebels have become isolationists who focus on offense and have the ability to ally with the pirates. Advent Rebels have decided that Loyalist leadership within the Unity is corrupting their purpose and seek to purge from within (though it is unclear if that means they will come out of it looking for peace), resulting in different tech focuses. Vasari Loyalists capitalize on nomadic traits, capable of supporting their empire on board capital ships and their titan and draining planets to their cores, while the Rebel Vasari have turned to settling worlds and making use of TEC and Advent alliances and sharing technology to bolster themselves for the coming enemy in deep space.

Rebellion incorporates all of Trinity and moves forward, adding new elements as well as balance updates. Rebellion's two core additions to the Sins gameplay are the factions, splitting each race into Loyalist and Rebel sub-groups, and Titans, massive warships that dwarf even capital ships and boast various awesome powers. Additionally, Loyalists and Rebels share the core skills of their faction from the previous game and expansions but add a set of unique abilities to differentiate themselves based on their differing focus and political aspirations. Small corvette ships were added to each faction, as well, serving as fast-attack ships with special abilities that are a counter to long-range frigates and can harass larger ships (vanilla Sins suffered from players spamming long-ranged frigates with minimal counters; that is less viable now).

The game also has two "DLC" packages that add more flavour to games -- Forbidden Worlds increases the variety of gravity wells available, providing more resource-rich planets as well as more anomalies. Stellar Phenomena adds random events to games, including things like plasma storms, planetary rebellions, and economic boosts, that randomly trigger as you play.

Gameplay
As indicated in the name, games take place within solar systems. Game mechanics trump realism here, as typically multiple empires start from a capital world within the same system and fight to control the various worlds in orbit -- usually many more than one star would likely hold. Additionally, gravity wells of planets and other objects are connected to one another by phase lines, allowing for maps to have interesting layouts and provide unique avenues into enemy territory and defensive choke points. So in that sense when you look at a map you might feel that it's stupid that so many planets are floating around a star or that you cannot go from one planet to another directly, but as a strategy game it works out quite well.

You start with one terran planet, capable of having one of the highest populations and, as a capital, a huge amount of tax income. Resources come in two forms -- metal and crystal -- gathered from asteroids surrounding planets and other gravity wells. Some planets offer more of one type (e.g. ice is all crystal, volcanic and ferrous are all metal), and non-planet gravity wells that have asteroids cannot be colonized but provide resources at a faster than normal rate if you can capture and hold them. As you expand from your initial world to colonize other planets, you start generating more and more income -- credits from taxes, metal and crystal from mining. You then dump your funds into research, orbital structures, and fleets. The greater your income rate is, the better equipped you are to increase your capital ship crew cap and fleet supply. Fleet supply will tax your income the more you have, forcing you to balance between fleet growth and empire growth.

Everything in your empire can be controlled manually or left to their own devices, aside from fleet deployment and orbital construction. At the left of the screen, there is an "Empire Tree" that shows all of the planets under your control and icons for the various structures and ships in orbit around them. While zoomed out on the map, you can see icons for the planets surrounded by quarter-circle boxes that give a quick heads-up of the amount of ships and/or structures in orbit. As you zoom in to a gravity well, the individual structures and ships can be seen as icons, and continuing to zoom will show the 3D models of everything. As a result, you can manage your empire from high-level views all the way to specific battles and engagements. Ships can be grouped into fleets or left independent, and you can focus on a fleet or specific ship -- you can even zoom all the way in to an individual fighter in a squadron.

The AI for the game is decently intelligent with respect to your own forces and the default control of ships across the board. If you tell your ships to go somewhere and allow them to manage combat on their own, ships will mostly do what is appropriate for their role -- fighters will prioritize bombers, flak frigates will chase strike craft, capital ships will engage one another -- and use any skills on cooldown. However sometimes there are advantages to prioritizing targets on your own or directing combat.

Neutral world AI is much simpler. Un-colonized worlds often have a small militia force (TEC faction ships, since this is all supposed to be in their space) defending them, and on some maps there are actual neutral worlds that will have their own orbital structures and defenses in addition to a small fleet. In either case, all these ships follow a singular directive: if an enemy is present in their gravity well, they fly directly toward it and attack. Likewise, there is a Pirate faction that at set intervals will launch a raid based on which faction has the highest bounty (you can use this to distract enemies or make them even weaker for your own invasion). Their AI essentially travels in a direct route to the target's closest planet, even if that takes them through someone else's defenses, and charges forward. They also tend to blindly chase down trade ships to kill them/plunder the money, regardless of how poor a tactic that might be, and this can be used to keep them from actually winning a fight.

Enemy player AI is stronger. The computer is fairly good at expanding its empire, and its ability to manage resources is impressive. An AI player can churn out a large fleet and research higher-tier skills even while maintaining a high fleet supply and, thus, a large tax on their income. However, since humans are creative thinkers, the AI does get resource bonuses in the higher difficulties, enabling them to come at you with an impressive force in the early game and keep up pressure throughout. Also, the AI can specialize in research, aggression, or fortification, giving a little variation in what it's like when they are encountered. The AI tends to wait on some research projects until human players have dumped into them or at some later point in a game. For example, each player can research ways to spread their culture throughout the map, and culture can overthrow enemy planets with enough influence. The AI will typically not invest in this until one other player does, though if you don't make it a priority they can and will pressure your border worlds with their culture. You can also often get a Titan built before them, as they seem to focus on getting a few capital ships deployed before investing in one. Ultimately, there is some predictability, of course, that you can't rely on when playing against human opponents. For example, an AI will usually not go for a titan first or mass corvettes or stack at a choke point like a human would.

All in all, there is definitely some min-maxing that can be gotten into when looking at how the factions and their splits are balanced (e.g. a couple of the titans are a lot weaker than the others; some race/faction-specific techs aren't impressive). That said, each plays differently enough -- and the rebels/loyalists slightly different again -- that it's easy to find the one that you like the most and charge ahead. Outside of human-human multiplayer games none is sufficiently weaker than another, so jump in with whichever you like the most!


This post is already way longer than it should be. I will save my faction/loyalist+rebel breakdown for another time or when I make a Sins thread.

BitVyper
05-09-2014, 12:32 PM
Oh yeah, for the record, Vindictus is pretty totally sweet. It's less ARPG and more just a straight action game that has some RPG mechanical elements. One thing that's great about it is just how much the playstyle changes from class to class; there's some basic elements that remain the same across all classes, but the overall style varies drastically.

I also like the plot, because I'm pretty sure the player is the unspoken villain. Humans are kind of being gigantic assholes, but it keeps a heroic narrative because they keep winning while creeping ever-closer to a doomsday brought about by their own actions (although I guess the existence of Mabinogi tells us that works out alright in the end). There's at least one war going on with the gnolls specifically because you the player murdered their king, who was a moderate and interested in maintaining peace. There's also a questline in season 2 that is basically Heart of Darkness, so far as I've played.

Revising Ocelot
05-09-2014, 04:32 PM
Been playing a bit of the ol' Zelda, on and off. Used to the 3DS now, I can use the full 3D and not go cross-eyed and the thumbstick isn't bothering me either. Got a StreetPass tag thing earlier for it and Pokemon Y. So there's at least one other person in the country with a 3DS. So that's cool.

Encountered http://www.youtube.com/watch?v=OYc_Vosp9_Y today, and it inflicted a critical hit right in the memory of being 6 years old watching my 17 year old brother play Link to the Past, and then playing it myself some years later.

Ryong
05-10-2014, 10:20 AM
On Sleeping Dogs:
Yeah, the relationships were terribly handled as they just sort of happen and then nothing more afterwards. The plot seems like it'd benefit from branching paths and there were certainly some weird parts with it how'd Wei's cover only get blown out in the end? how the heck is everything fine with a cop who did all sorts of bullshit? ( although maybe I should get the year of the snake DLC to see how it goes after the ending ).

The combat, the silly but extremely effective cover jumping stunts, everything about it is great...But the fact that almost anywhere you shoot a gun the cops instantly know where you are and how often you actually find guns is a bit annoying.

Also, Just Cause 2 "driving around for no reason whatsoever" still feels better than in Sleeping Dogs.

On Bastion and game inputs for it:
I used an old controller that had turbo to play through it before I actually got my x360 controller. This meant unloading the pistol revolver things in half a second, which was fantastic.

Also also:
Marlow Briggs is hilarious.

Arcanum
05-13-2014, 08:43 PM
Started playing LoZ: Wind Waker HD (never played it on GameCube). For some reason that is beyond me, Nintendo decided that I'm not allowed to invert the Y-axis on the camera. I can only do that for the first-person view. Why Nintendo? Why would you do this to me? Why would you have that feature for one camera and not both?

Anyway, the Forbidden Fortress or whatever it was called was boring as hell with it's terrible "hiding in a barrel" stealth bits. Hopefully the game picks up once I get the Lion King a sail.


I also had picked up Bound by Flame right before it launched because with a code from GoG it was only $25. The game is alright, but really rough around the edges. The voice acting and writing is really hit or miss, and unfortunately mostly misses. The combat is really slow since a lot of things take forever to die. At first I liked that I felt weak fighting multiple enemies, but that never really improves as you get more skills. Also if you specced into the Warrior tree instead of Ranger then boss fights are a pain in the ass, since a lot of their attacks will still knock you on your ass unless you get a perfect parry as a Warrior, whereas the Ranger stance can dodge back and avoid the attack completely.

Equipment customization is awesome though, since every upgrade socket on a piece of gear changes how that gear looks, and upgrades that offer different stats have different looks as well.

Overall the game is alright. To sum it up, it feels like Witcher on a budget meets Fable. Not sure I'd recommend it though, even at $25 (it's normally $40 on PC). Still, Spiders (the devs) are definitely improving, considering their previous works were "Of Orcs and Men" and "Mars: War Logs." Given how much they seem to be improving I'm genuinely interested in seeing what their next game will be.

Krylo
05-13-2014, 08:45 PM
feels like Witcher

I will never understand why people liked Witcher.

Arcanum
05-13-2014, 08:58 PM
I played through the first act of the Witcher 2 and then kind of stopped. I didn't like how the game seemed to be focused on being prepared for what you're going to encounter next, despite you having no idea what the fuck you will be fighting next. Pretty sure I reloaded more saves in that game than in any other game I've played.

Plus fighting the Witcher Assassin guy was the most frustrating experience ever when I played it, because game would start before the loading screen for the fight went away, so the guy would get 2-3 free hits on you, taking you to like half health. The boss of the final act was equally frustrating. And not even the kind of frustrating where you felt satisfied after winning the fight, the kind of frustrating where you were just glad you didn't have to slog through that shit anymore.

The game looked really pretty though, so that's a plus I guess?

PhoenixFlame
05-13-2014, 09:19 PM
All in all it ends up playing a lot like Tera but shittier. As far as gameplay goes, Tera's a much better game, with more dodges, the ability to avoid attacks by walking out of them without completely forgoing the ability to do damage at all, and more spaces for ability hotkeys allowing for more varied combat. Really just, all in all, better constructed from a gameplay standpoint.


Speaking of walking while doing damage, advanced warrior is really hilarious in TERA.

k_ZTX31fGtk

So many of your abilities move you around, that if you use Rising Fury and your basic attack properly, large BAMs need to enrage, or you need to be surrounded by basic mobs or outnumbered before you actually need to use your real dodge skills to evade attacks. If you're really good you can tank in A-stance without even needing to use cross parry, it's kind of dangerous though because you'll get rekt if anything does hit you due to the endurance debuff.

Krylo
05-13-2014, 09:44 PM
Speaking of walking while doing damage, advanced warrior is really hilarious in TERA.

k_ZTX31fGtk

So many of your abilities move you around, that if you use Rising Fury and your basic attack properly, large BAMs need to enrage, or you need to be surrounded by basic mobs or outnumbered before you actually need to use your real dodge skills to evade attacks. If you're really good you can tank in A-stance without even needing to use cross parry, it's kind of dangerous though because you'll get rekt if anything does hit you due to the endurance debuff.

That's why you didn't need to heal much when I was tanking our little group with mine.

Ryong
05-13-2014, 09:52 PM
Ah, Tera.

I swear I tried liking it, but given that I was playing Lancer ( a tank ) my game was based around on skill rotations and the grind was ridiculous.

GW2 has fucked me up in that I now expect every MMO to at least do all the right things GW2 does.

Or maybe I'm just jaded about grinding from getting two characters to 65 on Flyff and getting a character to 130 on Maplestory.

Kim
05-25-2014, 07:26 AM
Hey, Kry, I started playing Vindictus and I'm at level 11 or something and enjoying it BUT it made me wanna throw a game recommendation at ya?

Phantasy Star Online 2 is INCREDIBLY similar in how it handles quests/missions. The hub. The way it involves repeatedly going back to areas for different stuff mission objectives.

There are also Emergency Quests that show up at various times in the day.

Story is progressed by filling out nodes on a thing called the Matter Board. Triggering cutscenes with NPCs, killing certain enemy types till they drop an item the Matter Board requires, etc. (The item drop thing can be tedious but there's some degree of freedom in terms of which nodes you do. Plus it isn't randomized at what point they'll drop, at least not completely. Either they drop after a certain number have been killed or the chance they'll drop increases the more you kill of that enemy type. Not sure which.)

It's definitely really grindy but it's got a more action game feel to the combat than most MMOs in a similar way to Vindictus and there's lots of dodging and stuff, too. Plus there's class changing between missions if you wanna, and two of the classes are just straight-up Over The Shoulder Third Person Shooter if you wanna play them with that camera angle, which I love.

It's also got some cool races, like just being a straight-up robot and there's lots of costumey stuff you can get without HAVING to buy it with cash money, which is nice.

I dunno, maybe look into it if it sounds like your cup of tea? It's really grindy but I have fun with the grinding cuz I'm weird.

Krylo
05-25-2014, 10:12 AM
I went to the website to check it out and I can not find any register or download links.

Typing 'how the fuck do I download PSO2' into google didn't really help either.

---------- Post added at 10:07 AM ---------- Previous post was at 10:00 AM ----------

I can find directions to download the japanese version and then translate it to english, but I also found references to it supposedly being released for NA officially at some point? I DON'T KNOW

---------- Post added at 10:12 AM ---------- Previous post was at 10:07 AM ----------

Alright, hunted down enough information to know the NA release never happened. I'll see if I wanna deal with the hassle of installing and modding english onto it later.

Ryong
05-25-2014, 11:12 AM
Yeah I went check and apparently Asia is getting a English version that may allow anyone to play it regardless of region?

Karrrrrrrrrrrresche
05-25-2014, 01:34 PM
So speaking of games I have a copy of Tropico 4 Steam Special edition that I got for purchasing Tropico 5. Anyone interested?

Also, just to stay a biiit more on topic I'll say this:
Tropico 5 is A ton, a metric ton like 3 and 4. But it's also better in almost every conceivable way. The only reduction in quality is for the customization of an individual El Presidente, but that's such a minor thing I didn't really even notice as I went to start.

They've revamped the game to create several eras of play, from colonial times to the near future. There's a nice feeling of progression in terms of technology and the social changes of your nation. Resources that were plentiful in the initial stages might start to run out a few periods later, and that forces you to constantly be on the lookout for new ways to keep your island in good shape. At the same time, once you begin to produce real goods instead of just shipping out raw materials, the import system allows you to keep making stuff much more effectively than in 4 and 3, since you can control the influx of goods much better.

I haven't really gotten into tourism yet, but from what I've heard there are even new layers of complexity for that. Stuff like balancing the efficiency of your new/old buildings versus their value as tourist attractions.

Kim
05-25-2014, 01:53 PM
i'll take tropico 4 if you're okay with giving it to me

Karrrrrrrrrrrresche
05-25-2014, 02:38 PM
Sure thing, just lemme know how to send it over to you. (I already sent a PM about this but then I got worried it might get missed because I've missed messages for weeks before.)

Kim
05-25-2014, 02:53 PM
Yup yup answered and all that jazz

Kim
05-31-2014, 02:02 AM
krylo thank you for telling me about vindictus cuz i just unlocked fishing and it's the best

EDIT: OH MY GOD THE AVATAR STORE UNDERWEAR OPTIONS ARE PEAK ~VIDEOGAMES~

McTahr
05-31-2014, 02:39 AM
PSO2

If you play, play on Ur (ship #2), section 20. It's the general English-speaking hangout. Setup and dealing with language barriers isn't /terrible/ if you get Arks Layer and patch up your story/etc.

We play it off and on currently, ranging between 20-30 in levels. However...I've been losing interest as advancement very very quickly grinds down around 20, and once you've fought each boss once, they begin to get less enjoyable.

It's been played up as a sort of space Monster Hunter with magic, since you do have big fights with huge things. However, the fights aren't nearly as tactical, and once you've killed a boss once or twice it's more about just nuking it down to keep on grinding than having any sort of enjoyable combat.

E: Also the GUI is just...bad. In my opinion, at least. I spent a good 30-40% of the time in the game just hating the menu so much. (It's probably because it's controller/keyboard mouse compliant, and anything good for a controller is tedious and annoying for a keyboard/mouse setup.)