View Full Version : The Sky Has Fallen (Fire Emblem Interest Thread)
DanteFalcon
02-05-2016, 10:36 PM
Well it has died here since I was last around. Time to attempt the mightiest board-surrection that I can.
Anyway I have about 5 maps of a Fire Emblem game done which I feel is enough of a head start to start looking if there is interest in one being run. So yeah, is there a large enough population for one here, and is there interest in one?
Example of Map quality here (http://i.imgur.com/XJfhbgY.png). I am aware of that mistake in the river, I just lack a proper tile to actually fix that and my tile creation skills are quite bad.
phil_
02-05-2016, 11:34 PM
So what would we's be? A bunch of commanders? Soldiers under one leader? A random assortment of castle enthusiasts who might end up alone on four different sides of a conflict?
Having never played a FE game, this isn't yet a potential sign-up (though I do want an excuse to write). I just think it would help to know what kind of player characters and game style you're after.
DanteFalcon
02-05-2016, 11:38 PM
It depends a bit on number of players. In small groups (5 or less) each player could control 2 different characters. Generally I'd like there to be one Lord but that's mainly just so I have someone who can serve as a definitive voice for "This is what we're doing". Everyone would be on the same side basically as a story driven campaign. Early missions would have a couple NPCs working with the players while people get used to the game and the setting.
In short, mercenaries, adventurers, soldiers, exiles but all on the same side.
Steel Shadow
02-05-2016, 11:41 PM
I remember we tried a similar thing once. And it was pretty fun. I dunno, do we have enough life around here to do things anymore?
Menarker
02-07-2016, 01:43 AM
A little post here to let you all know I'm keeping an eye on this thread and can probably be counted on to swell the number by +1 if things are big enough.
Relm Zephyrous
02-07-2016, 03:16 AM
Welp, I'm still kicking. Wheee.
Ish.
Geminex
02-07-2016, 06:50 AM
Wow, by sheer HARRASSMENT I have returned to this forum just in time to see this go up. It must be fate.
DanteFalcon
02-07-2016, 07:02 AM
Alright, all the people that I have harassed before posting here have shown up. Imma let this sit for a few days before calling a verdict on whether to give it a shot but I would really only need 1-2 more people to actually run the game.
Overcast
02-08-2016, 05:39 PM
Steel I find your lack of faith disturbing. But yes I am also into this.
phil_
02-08-2016, 11:56 PM
How do you feel about ninja? I'm reading through game synopses, and I've gotten to Rekka no Ken without seeing any ninja (thieves are present, but totally different). I've been musing about how to play a "follows all orders for the good of the clan" type ninja for a bit now and this seems like (maybe) a good chance to make one. Would a stoic, "as you wish" kind of character be ok in your grand plans?
DanteFalcon
02-09-2016, 01:50 AM
The harder part is fitting them into the setting for one of the countries though it wouldn't be too out of place in a couple of them (it would actually make a lot of sense for one in particular). So the short version is I'm okay with the concept of ninjas, if you want a custom class there will be struggles in finding an appropriate sprite along with all the other considerations (promotions and such).
To make a clarification, the setting for this isn't really at all related to the existing Fire Emblem ones. It's a lot of fragmented countries with strained relationships with each other, but none are related to the games. So, knowing those stories won't really be beneficial to understanding the game.
phil_
02-09-2016, 12:37 PM
I can always make a character with rigid loyalties who kills for money without calling them a ninja if we're going to have class changes and such. I suppose I'll have to wait until you have a sign-up written and we know what systems you're using to tackle the details.knowing those stories won't really be beneficial to understanding the game.Oh, I wasn't reading them expecting we'd team up with Marth and Roy to defeat Ike's army. I was more after what kind of tone/scale/motifs/genre/etc. that one should expect when considering Fire Emblem. You wouldn't want me to roll in here with a space marine or a Sanrio mascot, right?
Overcast
02-09-2016, 12:41 PM
A ninja at heart is just a very dedicated assassin anyway.
phil_
02-09-2016, 12:48 PM
Yeah, but there's "This guy works for an employer but is more loyal to their master/village/whatever," "This guys keeps secrets well," "This guy is a sword, not a person," stuff that comes as an assumption from wearing dark pajamas, whereas I have to demonstrate similar stuff if I drop the label and duds. So some freedom is gained and some is lost by taking on the longer title of "mercenary assassin."
Like I said, I'll wait and see what Dante has in mind for character sign-ups. Might change my mind completely and be a naive princess fighting for justice, who knows?
Wizardcat
02-09-2016, 01:45 PM
Why not just be a ninja and use whatever class fits mechanically best. Ya don't stop being a ninja just 'cause your class says Thief or Assassin or whatever.
Also, dragons are totally gonna be playable, right? ::V:
Menarker
02-09-2016, 03:44 PM
If by Dragons, you mean Wyverns.
By which, yes, I believe there are Wyvern Lords (which I'm thinking of playing, although no reason there can't be multiple) and Wyvern Knights.
Although you're not so much playing the dragon as their rider... although the idea of reversing the roles so the rider is just a noob and the dragon is the noble soul sound too hilarious to let go. I mean seriously, a dragon is pretty much already dangerous on their own. And unless the rider is capable of doing something different from the dragon like casting different magic from the dragon, the rider on top is often redundant, especially if his primary contribution to a fight is in melee. =3
(Although all of those details will likely be ignored for the purpose of making the rider sufficently cool enough to roleplay.)
phil_
02-09-2016, 06:01 PM
Plus there could potentially be people who eat rocks to turn into animals (and dragons). Fire Emblem has a lot of odd stuff (time travel, zombies, walking around with three bows and an axe in your pockets) to draw from when taken as a whole.
Also there are totally ninja in the latest FE, not that I'm intentionally pushing for them to be a thing as hard as it appears I'm pushing for them to be a thing. Like I implied in the previous paragraph, there's no way everything from Fire Emblem can be in this game in a coherent way.
DanteFalcon
02-10-2016, 06:04 AM
Most of my sprites come from the GBA games so things like ninjas I lack which circles back to the problem listed prior. Even so this is enough tentative interest that I feel comfortable opening up a sign-up thread. I'll leave the primer here (for those of you who remember the game years and years ago, it's literally the same primer).
I will say that I am totally up to be tweaking balance (and fixing things like Rogues not actually having listed stat caps). Also the durability system this primer has is a complete joke, we'll be using one more in step with the actual games, with the exception that everyone has an infinite use iron weapon (Fire, Lightning, Flux, Heal all fall in that category as well).
Characters will be built on 28 stat points. There is room for a singular Lord who will have some slight lore creation rules (to be explained in the sign-up), and can be built on 33 points. If more than one person wants to be Lord we'll be going by application based on what I think works best in the system, in the case of a tie it's who finished theirs first. The Lord player will have some decision making powers primarily in the tie-breaker scenarios or "I'd like to move the plot along now so can I have a decision on what we're doing?"
Primer to be found here (https://www.dropbox.com/s/2v1cifwpi42wjgd/FETT_primer_alpha.pdf?dl=0)
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