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Unread 01-15-2010, 05:05 PM   #77
Wizardcat
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Join Date: Nov 2006
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Posts: 431
Wizardcat is a name known to all, except that guy. Wizardcat is a name known to all, except that guy.
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Non-creepy Blue Mage, reporting for duty, kupo! Hey, all.

Character SheetName: Nil Kupori
Race/Job: Moogle Blue Mage
Level: 1

Attribute Current Rating Maximum
STR 02 +0 16
DEX 07 +2 25
VIT 06 +2 11
INT 09 +3 22
CHA 06 +2 29

HP: 19/19 ACC: 03 P.ARM: 03 HP/Level: +3
MP: 21/21 EVA: 09 M.ARM: 10 MP/Level: +2

Attack Type Accuracy Damage Special Properties

0 Acrobatics – DEX______________________0 Axes – STR/DEX
0 Acting – CHA__________________________0 Bows - DEX
4 Awareness – INT_______________________0 Daggers – DEX
0 Climbing – STR/DEX____________________0 Brawl – STR/DEX
0 Disguise – CHA/INT____________________0 Guns – DEX
2 Escape – DEX__________________________0 Katanas – DEX
0 Healing – INT_________________________0 Massive – STR
2 Inquiry – INT/CHA_____________________0 Polearms – STR/DEX
4 Language – INT________________________0 Staves – DEX/INT
0 Lockpicking – DEX_____________________0 Swords – STR/DEX
2 Lore (Monsters) – INT_________________0 Two Weapons – DEX
0 Navigation – INT______________________0 Weapon Systems - INT
2 Negotiation – CHA_____________________3 Mooglerangs - DEX
0 Perform – CHA_________________________2 Light Armor – DEX/INT
0 Riding – DEX__________________________0 Medium Armor – DEX
1 Stealth – DEX_________________________0 Heavy Armor – STR/VIT
1 Survival – INT
0 Swimming - STR/VIT
0 Synthesis (Alchemical) - INT
0 Synthesis (Armorsmithing) - INT
0 Synthesis (Cooking) - INT
0 Synthesis (Machines) - INT
0 Synthesis (Tailoring) - INT
0 Synthesis (Tinkering) - INT
0 Synthesis (Weaponsmithing) - INT
0 Systems – INT_________________________EXP: 0
1 Trade – CHA___________________________Gil: 0
0 Traps – INT / DEX_____________________Destiny: 1
0 Vehicles – DEX________________________Affiliation: 0

Job Abilities:
Observe
Weapon Training (Mooglerangs)

Epic Ability: Azure Lore

Innate Ability: Blue Magic

Inventory:
Mooglerang, Tier 1 Mooglerang - (DEX x 1)+1d6
Silk Robe - 3 P.ARM, 10 M.ARM

Traits:
Flight
Intuitive

Languages:
Common
Mogri
Monster
Ancient

Limit Breaks:
None

Magic List:
Laser Eyes (20 MP) - (INT X3)+2d6 damage, unaffected by Unusual Defense.


Other Stuff!Age: 16
Appearance: A white-furred Moogle with purple wings and a purple Deely-Bopper, Nil stands at slightly less than a meter tall and weighs 24kg. Slight-looking, he wears a blue jacket and a black bottom; no shoes or anything under the jacket. Unless you count the mooglerang in the jacket's inside pocket, of course.

Background: Ever since Nil witnessed a White Mage using her restorative magic to heal the injuries of an overeager black magic initiate (and the backfired spell that caused them), he has been fascinated by magic. And there is no magic more interesting than the mysterious Blue Magic. Utterly unique, not much can be learned about it beyond the legends of the Immortals - Blue Mages of great power who were reknowned for being extraordinarily difficult to kill. Nil has spent most of his adult life studying the art of Blue Magic and the tales of those who were Blue Mages before him.


And here are the Limit Breaks I was thinking of using. Feel free to rip them apart.

Limit Break - Soul of the MonsterLimit Break - Soul of the Monster: Nil will insist that just because his magic comes from monsters doesn't mean he is one. There are inexplicable times, however, when the moogle can feel an alien force filling him with renewed strength and vigor.
-01 - Self-Only
+05 - Healing (50% HP)
+06 - Status Effect (Haste)


Limit Break - Soul of the ChimeraLimit Break - Soul of the Chimera: It is when a beast is cornered that it is at its most unpredictable; Blue Mages know this better than anyone else. Drawing upon the monsterous and chaotic aspects of his magic, Nil lashes out with an unknown kind of arcane blast that shifts its nature to best deal harm to each individual foe it strikes.
+03 - Attack (Magic - INT)
+05 - Area Effect (Foe)
+01 - Elemental (Earth)
+01 - Elemental (Fire)
+01 - Elemental (Wind)
+01 - Elemental (Water)
+01 - Elemental (Ice)
+01 - Elemental (Lightning)
+01 - Elemental (Shadow)
+03 - Elemental (Holy)
2 unused points.


Limit Break - Soul of the ImmortalLimit Break - Soul of the Immortal: The title of 'Immortal' has always been frighteningly accurate when taken by advanced Blue Mages. When it really counts, sometimes Nil can live up to the title, both returning himself to fighting order and taking on a determination so fierce he won't stay down - and extending these effects to his allies, too.
+05 - Area Effect (Ally)
+05 - Esuna
+04 - Revive (20%)
+10 - Status Effect (Auto-Life)
+06 - Status Effect (Haste)


And I know that people're gonna say that the +HP/MP per level thing of mine is wrong, but I want to keep that as the class stuff, unless Truce says otherwise.

Oh, and Mauve, I think you have 3 more skill points: Red Mages get 18, plus an INT of 7 is 25; I counted only 22.
__________________
The dogs of war are nothing compared to the cats.

Last edited by Wizardcat; 01-18-2010 at 02:54 PM.
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