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Unread 12-11-2010, 03:51 PM   #169
Geminex
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Join Date: Jun 2009
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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Quote:
Originally Posted by Krylo View Post
EDIT: Still need backgrounds from Mern, Bard, and Gem. And I believe CJ was gonna rewrite hers, so that, and just an acknowledgment from Drac of his 1920's house wife status back home.
Lies! You lie, I say! Liar!

Excessively wordy, I ramble a bit. TL;DR and a few comments at bottom.
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Name: Docus
Age: 8
Race: Tarut
Class: Red Mage

Appearance:
Docus is small, even by the standards of Tarutaru, exacerbated by his slightly hunched posture. His body and face are fairly lean, making him look less child-like than Taru usually appear, though it also makes him appear quite sickly and fragile. His skin is pale, and medium black hair frames a face dominated by two piercing blue eyes, which, as opposed to the rest of his body, spew with life and curiosity. His facial features are standard, and usually either arranged in a frown of concentration or a smile of understanding. He wears a red mage's hat, complete with an exotic, multicolored feather, but prefers the green of the tarut diplomats over red. His garments are usually cut to be long and flowing, but he lets practicality dictate his style.

Background:
Born the son of a Tarut diplomat to Rios, Sento Dicit, Docus grew up in an embassy there. He studied at local schools and universities, learning what he could from his father and the embassy's libraries. Docus always shared a close relationship with his father, respecting him, and, above all, learning from him. Dozens of small lessons and facts of life were taught day in, day out, and Docus gained a wealth of not just knowlege, but wisdom. And the one lesson that crystallized most clearly was that 'Your allies are your strength': Whether during his study of history or while listening to his father debate with a fellow diplomat in public, whether at state dinners or when simply in discussion with his parent, rarely a week went by in which Docus didn't learn to appreciate just how vital the ability to make and sustain alliances was- be it to the Tarutaru nation, to his father's success or even to his own survival. Much of his studies and his father's lessons were devoted to the arts of speech and negotiation.

But speech and negotiation do not always suffice, and successful diplomats tend to make enemies. Just after his fourth birthday, Docus' family was poisoned during their evening meal, by assassins unknown. It never became clear what poison was used, but without the aid of powerful Tarut White Mages, none of them would have survived. As it was, while Sentus managed to shrug off the adverse effects, both Docus and his mother, Vesta, suffered badly. While Docus' mind was unaffected, his still-young body was crippled, making him frail and often clumsy, and damaging his muscles immensely, causing him to become severely weakened. While he's recovered now, his body still shows signs of damage, whether through his pale skin, drawn face or his hunched posture, and living with a body that seems to be far older than it should be often frustrates him. Unable to engage in much physical activity, docus had little to do with his time than to study, learn, or learn tailoring from his mother. She had suffered the same effects as Docus, and, though her fingers were not as nimble as they had once been, she spent much time sitting, resting and working on various magically-imbued garments. Docus never quite got the hang of it, but he gained some experience.

The Tarut thirst for knowlege, combined with his sickness and his father's influence (for which father does not want their child to succeed them intelectually?), resulted in Docus learning very much, very quickly. While his appearances at school became less frequent (he could learn just more at home), he did attend the Rio University of the Arcane, studying Lore and Red Magic there.
while his life at university provided his frustration with some release, though, upon graduating he approached his father. He had decided that life here no longer appealed to him. He loved books and learning, but to be a true scholar, he needed experience and understanding of not just books, but the world. He needed to experience, and live, to truly gain and use the power that knowlege so famously correlated with. And he wanted to prove that, however weak his body, he was not dependent on those around him.
Besides, he hoped to one day obtain leadership within the Tarutaru people, and to achieve that, he couldn't rely on what had already been discovered by others. He needed to make some discoveries himself.
His father listened, understood, and tearfull farewells were made.

And thus a young, excessively knowlegable Red mage was let loose on the world, looking for adventure, experience, knowlege, and maybe, just maybe, some summoning magic. Because if allies are your strength, then an esper makes you powerful.

Quote: "We all have our strengths. Through diplomacy, we can also have each other's strengths."

Traits:
Studious: One of the first lessons learned by Tarutaru are that knowlege is power. Docus took this to heart from an early age, and with access to archives and other scholars, he's learned much already, and it tends to come in handy in the strangest situations.
Destiny use: +1d6 when making a lore check.

Orator: Allies are also power. And one of the best ways to make them is through speech. Docus generally speaks and debates extremely convincingly, and tends to choose his words fairly well. He isn't a smooth talker as much as he is, well, an orator, one who can persuade a roomful of people that their way, and only their way, is the best, and he doesn't hesitate to use that to his advantage.
Destiny use: +1d6 when making a negotiation check

Stats
HP: 21
MP: 32
Accuracy: 6
Evasion: 8 (includes +1 from armor)
ARM: 4
M.ARM: 4

Strength: 1
Vitality: 3
Dexterity: 3
Intelligence: 12
Charisma: 11

Job Abilities:
Ability 1: Steal heart
Ability 2: Mediator

Equipment
Right Hand: Tier 1 staff, imbued with Spell effect: Fire
Left Hand: (Staff is 2-handed, right?)
Armor: Nomad's armor
Accessory: -

Items:
Craftsman's tools (tailoring)
Gil: 0

Skills:
Speech: 4

Languages: 3 (2 freebies)
- Common
- Tarutaru
- Monster

Awareness: 3

Lore: General: 2
Lore: History: 1
Lore: Espers: 2

Synthesis: Tailoring: 1


Freebies:
Staves: 5
Swords: 1
Daggers: 1

Light armor: 5
Medium armor: 1

Stealth: 1

Spells:
Fire
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TL;DR: Docus grows up at an embassy, daddy teaches him everything he knows including the importance of allies and diplomacy, he gets poisoned and physically crippled by political opponents of daddy's, he spends his days reading books and studying, then he goes off into the world to find some adventures and espers. Wheeee!

I replaced tinkering with tailoring, but I'm still undecided on that issue. Krylo, are the items we can create limited to the stuff on the equipment list, or can we custom-make stuff as well? Cause if we can, I might take tinkering after all... Bluh, I'll see.

I've taken fire as his first spell, be cause fire, fuck yeah. I'll see what else to take as we progress. Lock looks pretty fun also.

Oh, and are there any charm or illusion spells? I checked the spell list, and I didn't see any, which surprises me.

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