Sent to the cornfield
Join Date: Mar 2007
Location: K-space
Posts: 9,758
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Now for quote response
Quote:
Originally Posted by Magic_Marker
Send me a PM if you have a spot available. I'm interested in being a Sorcerer con-man.
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None of you fuckers is getting a PM. There is a spot available. There is always a spot available.
Quote:
Originally Posted by Solid Snake
SMB, I hereby petition you to consider the opposite possibility: stacking a world with a ton of good guys, then allowing evil-aligned players to run in and wreak havoc.
How is that not a better idea in every conceivable way, I ask you?
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DO ITTTTTTTTTTTTTTTTTTTT. DO ITTTTTTTTTTTTTTTTTTTTTT. DO ITTTTTTTTTTTTTTTTTTTTTTTTTTTTTT.
Quote:
Originally Posted by tacticslion
On that topic, what if it's not power gaming (per se), until, say, level six? And, you know, voluntarily eliminating the the Pun-Pun and Omnificer builds?
ALSO, also, I'm curious to know your thoughts and interpretations of certain rules. But we could WLM that kind of stuff.
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Feel free to powergame but just know you will face challenges appropriate to your skill sets.
Quote:
Originally Posted by tacticslion
As will Overcast and I, presuming I'm allowed a psion and/or erudite without the SmartyMcBanpants* hatin' on me!
*Smarty hasn't actually banned anything, but his suspicious warning what with the red folder, that I'm hesitant to plunge into without hearing from him first. I don't want to jeopardize the party just because I chose wrong.
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Psions are pussies.
In our commoner campaign we met a psion. Beat his head in with a shovel. It was pretty good.
Quote:
Originally Posted by tacticslion
As to your science-guy, a rogue's pretty good, but, if Smarty's amenable, I'd recommend a variant non-magical/non-psionic artificer. In the Pathfinder (effectively DnD 3.75) there is precedent for various 'magic' devices actually running off of SCIENCE. I remain unsure what the trade-offs would be - perhaps infusions cost valuable stuff (money drain) to use, I dunno - but with a focus on knowledge (architecture and engineering)* (aka knowledge [SCIENCE!!]) and craft (alchemy) instead of arcana and psionics. ALSO, you could have the skill Use Advanced Device which would be worthless for magical or psionic stuff, but be "aces", as Smarty would say, for SCIENCE devices, and maybe even weird alchemical ones.
As for tying yourself to the Forgotten Realms setting, the deities Gond or Oghma come to mind as nearly perfect for your girl/guy, though Denier (poor deluded soul that he is) would be pretty good too.
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Yeah that kind of thing is amenable, I have an idea for artificer but I'll hit Sif on messenger cause I live in the 1990s.
Quote:
Originally Posted by TDK
I did that once. Class called "Factotum", basically a Super Jack of All Trades, gets EVERY SKILL as a class skill and 8+int skill points. Its in Dungeonscape.
I killed EVERYTHING. Later I branched into Trapmaster or Battle Trapsmith or something...Oh, and I toted around a ballista with some random hireling named Mike to operate it for me. And three or so crossbows.
So many things died. So many.
It was like this."Walk ballista up to tower full of orcs, tie tripwire in front of Super-Caltrops (chipped some stone out of the floor and stuck broken-off spear heads in the holes) just in front of door
Fire ballista through door, killing two orcs and destroying door
Remaining orcs come rushing out. First one trips and dies on the spikes. Next one jumps over fallen ally, gets shot in the face with a crossbow bolt. Other orcs come running out, can't get all the way to me.
Next turn, pick up other crossbow, shoot another orc. Orcs come charging, one swings and misses. Rest are lined up behind him.
Next turn, ballista is reloaded.
"FIRE!"
Everything dies.
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I heartily endorse skills. Take lots of skills. They are awesome.
Quote:
Originally Posted by tacticslion
SpellfireSmarty, first I'd like to explain my choice of Spellfire wielder: to be frank, I'm being the cleric (healer). Spellfire is quite powerful, but really we don't have anyone doing anything remotely clerical, and I'm very unfond of egosists (their powers are boring). To that end, I took spell-fire which would, in a pinch, allow me to heal my comrades a bit. This would assist us all and I'm focusing more on my psionics than spellfire (I'm not planning on following the prestige classes unless we suddenly go epic). Further, I wouldn't be able to effectively heal on my own - my allies'd have to cast spells (or if you're using transparancy-rules, manifest powers) at me, let me absorb them, then rechannel them at my friends at the end of the day to really heal us up, so it wouldn't be too off-balance. What's more, though I can't heal much, most of us aren't tanks... at all... so that wouldn't be as much of an issue as normal. To cap the spell-fire thing off, when Red Light was alive originally, Mystra didn't exist, but the Chaotic Neutral goddess Mystryl (who did really crazy crap all the time - this was before she died, and got better as the Lawful Neutral Mystra who ALSO died and was replaced by the current Neutral Good Midnight who took Mystra's name and who pretends to be Lawful Neutral as well as Neutral Good for the sake of the former goddess' clerics) who often granted strange boons and tied anything related to the weave together in unconventional ways. I've also tied a great deal of template-stuff (which I haven't applied yet, pending your approval) to the spell-fire abilities, and wanted you to take a look at them.
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Sounds ok so far
Quote:
PrestigeLast but not least, along the power-gaming track, I'm asking what your reading of Thrallherd is. What kind of creatures can I call as my thralls and believers? Can I choose freely? What's the ultimate in-game effect? What is your reading based off of class level/character level/effective level/thrall called (I'm not planning on calling epic thralls to get that out of the way). The reason I'm asking (as should be obvious) is that I'm thinking of going the route of the thrallherd. That's why I posted my not-yet-taken 3rd level feat: it's the final prerequisite (other than 5th level manifester) for Thrallherd. With the Thrallherd, as written, it's very broken, but I want to understand your reading/understanding of the rules. Further, I don't want to jeopardize the entire party just because I do something rather broken - if there's a penalty, I want to be the only one to suffer (also, I don't actually want to suffer). Even more, although I'll do something broken, I'll voluntarily leave the uber-power running "in the background", so to speak, until it's time to use it for real (see next sentence for explanation). Finally, the build I have planned isn't actually useful by itself. I'll need my fellow psionic user, the wilder, to reach his full potential before I'm able to pull off the Ultimate Broken Effect Of Forever [sic]. Anyway, I'm not interested in harming the gaming experience of my fellow players, but enhancing it. If what I present doesn't do that in your opinion, let me know.
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Which book is Thrallherd in again? It's been a while since I played so need to go reread all that stuff.
I'm all for templates, I'll have a peek over it tongiht and get back to you,
Quote:
SNAAAAAAAAAAAAAAAAKKKKKKKKKKEEEEEEEEE
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I'm totally cool with dudes joining anytime.
So I think I covered all the major questions? but seriously, start posting times you'd be free cause no point busting out characters if you not going to be able to play. Also post what timezone you are in fuckers.
RE two weeks to start:
Like if everyone is super organised and I'm superorganised we could ldo it in 1 week but its unlikely
Last edited by Professor Smarmiarty; 04-04-2011 at 11:56 AM.
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