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Unread 04-05-2011, 08:24 PM   #81
Solid Snake
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Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way.
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How could Smarty kick me out. =/

...Nah 's cool. I'd love to GM personally -- I think I'd actually have a skillset / imagination that'd be better with GMing than with playing a character -- but my problem is that I'm not remotely familiar enough with D&D mechanics to do so. Creating the overarching branching narrative would be easy, handling everything else would be difficult.

If there was someone out there who was totally like "I have a perfect mastery of the D&D mechanics but no idea how to write a storyline with it," I'd love to help or something.
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