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Unread 05-25-2011, 06:48 PM   #9
PhoenixFlame
☢!CAUTION!☢
 
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Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
PhoenixFlame is a name known to all, except that guy. PhoenixFlame is a name known to all, except that guy. PhoenixFlame is a name known to all, except that guy.
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Oh, right. That's true, thieves generally outspeed everyone, though.

I'm considering multiple characters per player but I'm waiting to see how many players we have before I decide one way or another. As for one, it's oner per person. Supports are relationships between characters, yeah.

It's actually handy for me, as it encourages the players interact/actually like each other in order to get mechanical bonuses.


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AND NOW, FOR PERSONAL SKILLS!

Skills will be described by their name, their alternate name (if any) and their cost in growth percentages to buy. You may only have one personal skill at character generation, but you may acquire more during play. You may only ever have four skills under any circumstance (Including class skills.)

Adept (Continue)
-10%
Upon attacking, there is a skill% chance to immediately attack again, as if the character were using a brave weapon. This skill does not activate on attacks generated by brave weapons or the adept skill itself.

Blossom (Potential)
Free
The character gains only half as much experience as normal. However, upon levelling, failed statistic rolls are rerolled.

Cancel
Free
Upon attacking, your character has a skill% chance to prevent one enemy counterattack. Cancel can only activate once per exchange.

Celerity
-30%
Your character's base movement speed is 2 squares further than normal for his/her class.

Center/Imbue (Class-dependant)
-15%
Physical classes taking this skill regain their magic statistic in hitpoints at the beginning of their phase. Magic classes regain their strength statistic.

Charisma
Free
Characters within 3 squares of you gain a 10% bonus to their accuracy and evasion. You however, do not benefit from your own charismatic presence. Characters may only benefit from one instance of charisma at a time.

Corrosive strike
Free
Upon attacking, there is a skill% chance that your enemy's weapon's durability will be reduced by [strength]. Legendary weapons or weapons without a quality rating are uneffected.

Counter
Free
When you are attacked, and are eligable to counterattack normally, there is a skill% chance the enemy will suffer half of their own attack's damage in addition to your own counterattack.

Daunt
Free
Enemies within 3 squares suffer a reduction of 5% to accuracy and evasion from your daunting presence.

Discipline
Free
You gain twice the normal weapon proficiency experience.

Elite (Paragon)
-30%
You gain double the normal amount of experience points.

Fortune
-15%
You are immune to critical hits.

Gamble
Free
Rather than make a normal attack, you may declare you are performing a gamble attack. Your accuracy is cut in half for this attack, but your critical hit rate is doubled.

Guard
Free
If you are adjacent to a character you possess a support with, you may opt to recieve attacks targetting them on their behalf.

Miracle
Free
If you are struck by an attack that would normally kill you, there is a luck% chance you will suffer half the normal amount of damage instead, and this attack may not kill you. (You will always have at least 1 hp.) This skill does not trigger if you have 1 hp remaining.

Nihil
-10%
Enemy skills do not effect you in combat.

Nullify
-15%
Effective weapons do not deal additional damage to you.

Parity
-5%
Instead of a normal attack, you may declare you are making a parity attack. For such an attack, your own and your enemy's supports, terrain modifiers, skill % modifiers (but not activated skills) are all negated. Raw skills alone are used.

Provoke
Free
Enemies are more likely to target you instead of your comrades.

Renewal
Free
At the start of your turn, you regain 10% of your maximum hitpoints.

Resolve
-20%
At less than half HP, your skill and speed stats are increased by 50%.

Saviour
Free
When rescuing a friendly unit, your speed stat is not modified by their constitution.

Stillness
Free
Unless you are the only unit in range, enemies are far less likely to attack you.

Vantage
Free
When attacked, you have a speed% chance to attack before your assailant.

Wrath
Free
At 30% or lower HP, your critical rate is increased by 40%
__________________
"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic."
-from The Sayings of Muad'Dib by the Princess Irulan

Last edited by PhoenixFlame; 05-25-2011 at 07:10 PM.
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