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Unread 05-27-2011, 12:10 AM   #10
McTahr
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This took forever to type. If the forums eat it, I will slaughter a goat and make a dark pact with satan himself to bring about the end of them.

Also very very tired. Revisions in the morning!

Name - Mekre [ Leaving the surname up to PF/Princess player ]
Age - 21
Gender - Male
Affinity - Thunder
Allegiance/Rank - Caledonian Prince
Background - tl;drMekre often found himself "set aside" in his youth as his parents faced more important matters. He was resentful at the time, especially since it typically meant being sent into the nearby forests with his gruff uncle Gustav who more closely resembled a bear than anyone he was used to at the time. They'd venture out with small hunting parties for various competitions of game, fishing, and ("Absolutely not to be told to anyone lest we set you free to be the prey for a day") the occasional drinking.

He learned many tricks, talents, and curses from these times, and it took him a while before he realized what was appropriate for what kind of company. You can only curse your wretched mankey formal breeches for your bloody itchin' arse in polite company so many times before you earn an utter thrashing that would rival even Gustav's threats.

He'd been offered many weapons during the various outings, as well as back in the palace, to prepare him for the times to come, but he could never quite take to them. He felt a spear to be too far out of reach and distant, while the sword made things too personal and to the point, and well, with the bow, someone was always pulling the string! No, it was in the solid, dependable heft of the axe that he found, to the dismay of the king ("It's no weapon for a prince!"), his calling.

Once he'd reach the age of academics and politics (Roughly thirteen) he was forcibly ushered back into a life of etiquette, tactics, and stuffy rooms with stuck-up tutors. He spend several years longing for the outdoors once more, but it wasn't until he reached sixteen that he managed to escape temporarily and learn the true reason for his sheltered situation.

Bandits had set upon Gustav's hunting party three years ago, killing them nearly to the man. The escapees had fled with news to the palace, where his parents made the decision to keep the knowledge of his uncle's death from him until he came of age. Mekre was furious. Not only had the secret been kept from him all these years, but revenge had already been taken. The king had seen to it nearly immediately after that the forests be swept thoroughly and all of the thieves be brought to a swift justice, for the safety of one and all.

Upon this discover, he headed back to the palace and barged into the room for courtly affairs back then. Mekre raged and wailed at his father, who had him promptly removed by the guards. Shut up in his room for hours afterwards, Mekre fumed, until finally his father entered the chamber, and solemnly approached Mekre.

"You may have lost an uncle, and a friend, but I have lost my only brother, and still the knife twists in that wound. We must be strong for our people and each other, though. I'd feared for your safety should you have tried to flee and take after the bandits yourself, for after all, who hasn't heard of the scorn of the fierce young Mekre in these halls?. For now, you will be angry. I hope in time though, you will understand."

As loathe as he was to admit it, with time Mekre came to understand. Out of the ordeal grew a respect for his parents, people, and affairs of the state he'd previously never known, though he still had a wild streak unlikely to be tamed.

Appearance - shaddup alreadyMekre sports long blue hair, and often for political and social endeavors has it braided and knotted neatly back. (Think if Legolas' mini-braids were slightly larger) Though if left to his own devices, he'll merely tie it back, in order to best ignore it. He has a red slash of a scar along his jawline from a hunt with Gustav for a raging boar that had been terrorizing farms near the forest. He has a fair, severe face, and while noticeably rugged, is clean-shaven. Should he grin, the severity drops to reveal an unsuspected warmth below. Mekre is of muscular build, with a deceptive litheness to him. The axe he carries is another insistence by his parents to civilize him. Instead of the typical hewing hunk of iron, his father had had a special axe custom-forged for both decoration and function. The blade itself runs along only one side, though it runs for nearly half the length of the handle. The curve of the blade is much more gradual, lending itself to a slender, thinner, axe that can easily sneak its way into the least defended niches in the right hands. The curve also has a slight cut-out in the middle of the blade, allowing for the handle to be grasped there as well, to allow for a surprising switch between heavy strikes at a small distance and careful, quick cuts in close combat. Upon receiving it, Mekre dubbed it Gustaslav, in honor of his uncle.

His favored attire is generally dark boots and loose pants with a light shirt, covered with a formal long dark blue jacket gilded with gold inlays. Long ago he discovered he could button up the jacket in the event of impromptu noble company and manage to not too badly offend the eye without having to bother with all the finery and trimmings of formal wear. The jacket sports the family crest on the lapel, and many convenient pockets for stashing odds, ends, and kerchiefs and other accessories should he stumble upon someone really important. Finally, dangling from his neck on an iron chain is the rune Tiwaz, the mark of Tyr. Sacrifice for the greater good and the taming of the beast has held a special place in his heart since his youth spent with his uncle.

Demeanor - booooooooringMekre occasionally has problems "placing" people, and to this day will sometimes let his lewder side slip in the wrong company. He is well aware of etiquette and how he should behave in noble or polite company, or to underlings, or otherwise, but he is still unfamiliar with the transitions and every exception to the rule merely throws him off more, especially given his lack of any desire to lord his position over anyone of lower rank, preferring a much more down-to-earth approach to handling those situations if possible.

Once he has truly found how to relate to another, though, he'll respond much more openly and warmly, relieved to know what standard to hold himself at for interactions. The notable exception is any time that his parents are involved. In those cases he will do his best to uphold his title as a prince and their heir.

In regards to Caledonia and politics, Mekre has a very laissez-faire attitude towards the more stately and bureaucratic proceedings. He understands their importance, but that level of micromanagement not only seems excessive to him, but is a bit beyond him as well. Mekre is no tactical or political genius, or really any kind of genius at that, though he does acknowledge and respect a good advisor, given the opportunity.

Relationships - it never endsMekre is close to his father, distant from his mother, and X with his sibling(s?), Mekre approves of Ciel (expanded upon once I talk to Teal), as no one who favors blue can be all that bad.

Total 1
Level 1
EXP 00
HP - 18 (60%) (+4)
Class:
STR - 6 (55%) (+6) DEF - 4 (55%) (+4)
MAG - 0 ( 0%) (+0) RES - 2 (35%) (+2)
SKI - 5 (45%) (+5) SPD - 5 (45%) (+5)
LUC - 2 (25%) (+2) MOV - 5
CON - 10 (+3) AID - 9

Weapon Proficiency: Axe (E)

Inventory:
Name Type ( ) RNG WT MT HIT CR QL
-Iron Axe Axe (E) 1 10 8 75 0 40
-Gustaslav Axe (E) 1 10 10 75 5 40
-Vulnerary Item (-) 0 -- -- --- -- 3

0 Gold

Supports=
(Character | Element | Rank | Pow | Def | Hit | Eva | Crt | Dge )
>----------+----------+------+-----+-----+-----+-----+-----+----<


E: Haven't put in the stats for the axes/proficiency yet. I'll do it tomorrow. Super crazy tired, etc.

EE: Done with that, perfectly willing to add in details for anyone who'd know him / make tweaks for storyline effects / add names / certain mannerisms if the player of the princess slot has any specifics they want to build upon. Also how is Aid determined? I just kinda guessed at it being like CON +- maybe mounts or other stuff like excess weapon weight.

EEE: Minor tense fixes because I'm a McTahrd when tired / Aid corrections etc.
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