Name Type(grade) RNG Wt Mt Hit Crit Dur
Flux Dark(E) 1-2 8 7 80 0 45
Swarm Dark(E) 1-2 5 5 90 0 40
Reduces the opponent's HIT by 5 for 1 round
Poison Dark(D) 1-2 10 8 70 0 30
Inflicts Poison on the target for 1 round
Yotsmungand Dark(D) 1-2 12 10 70 0 20
Inflicts Berserk on the target for 1 round
Worm Dark(D) 1-2 9 9 75 0 40
Luna Dark(C) 1-2 15 4 65 20 30
Negates enemy Resistance
Nosferatu Dark(C) 1-2 14 10 70 0 20
Recover HP equal to the damage dealt
Carreau Dark(B) 1-2 14 12 70 0 20
Inflicts Stone on the target for 1 round
Hel Dark(B) 1-2 11 10 75 0 25
Inflicts Sleep on the target for 1 round
Eclipse Dark(B) 3-10 15 -- 30 0 5
Cuts the target's current Health by 1/2, rounded down
Fenrir Dark(A) 1-2 15 15 70 0 20
Verrine Dark(A) 1-2 12 12 70 0 20
Forces the opponent's RES down by 2 for 1 round
Honestly just putting this post here, and then a link to it in my character post so I always have access to looking at this.
Also, generally yes healers are what we need at the moment, but perhaps a mounted healer, or if you don't want to begin a troubadour a mage who turns into a mage knight and gains a staff for toolbox healing middle game. That way we have an anima spec, a dark spec, and a light spec.
Last edited by Relm Zephyrous; 05-27-2011 at 07:54 PM.
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