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Unread 01-06-2010, 03:04 AM   #1
Regulus Tera
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Default DS2 confirmed to be High Definition and to include motion sensors

http://www.siliconera.com/2010/01/05...-in-the-works/

Quote:
Originally Posted by Spencer
The Asahi Shimbun has an interview with Satoru Iwata, President of Nintendo, where he comments on a successor to the Nintendo DS. Iwata tells the paper the future handheld will be able to output high resolution graphics and have a motion sensor.

While Nintendo is developing the machine, Iwata did not set a release date. Instead, he mentioned DS sales in North America reached an all time high in 2009.
The only thing I fear from this is that developers will take the higher processing power as an excuse to slow down the development of 2D games.

Oh, also: http://www.andriasang.com/e/blog/201...ahi_interview/

Quote:
Originally Posted by Anoop Gantayat
Nintendo CEO Satoru Iwata sat down with the Asahi Shimbun for an interview on the 5th and provided lots of hints at upcoming plans for the Wii, DS, and DS's successor.

That's right, DS's successor. Iwata told the paper that high resolution image output and a sensor that can capture player's movements would be requirements for the followup system. However, he refused to comment on a release time frame, noting only, "DS saw its highest sales in North America in 2009."

Iwata appears to be keen on pushing the current DS even further. He expressed interest in expanding the current DS at Mac program to other shops. This program allows McDonalds patrons to connect online with their DS for special contents and demos.

Regarding the Wii, Iwata said that the marketplace "has started to accelerate again." This appears to be in direct contrast to his comments last year that the Wii market had slowed. For the Wii's year-end sales season, he said "In North American and Japan, we recorded the highest system sales for the past three years."

Iwata also made mention of two major pieces of the company's Wii strategy: the Vitality Sensor peripheral and the next Zelda game. The company plans on announcing games for the Vitality Sensor in July, with aim of a release as soon as possible. Regarding Zelda, the company will be releasing the much anticipated sequel before the end of this year.
Zelda this year WTF

Last edited by Regulus Tera; 01-06-2010 at 03:07 AM.
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Unread 01-06-2010, 11:33 AM   #2
Azisien
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Motion sensors on a handheld, oh good, now I can look forward to having to waggle and dance around on a crowded bus.

Fantastic.
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Unread 01-06-2010, 11:59 AM   #3
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On the plus side, you get to watch and snicker at other people waggle and dance around on the bus.
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Unread 01-06-2010, 12:31 PM   #4
Aeria
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I already don't play my DS on the bus due to getting unwanted attention. However, if I want to wiggle and dance around, I'll go babysit my nephews... When I play videogames, I wanna be totally paralyzed except for my fingers. Even New Super Mario Wii with its stupid shake the controller function bothers me. Make it classic compatible! Then make "A" do the spin, as it did in Super Mario World! Aaaaaaahh!

But yeah, what's this Vitality Sensor? Does it measure your heartbeat, and if you have a heart attack it kills your guy? Or, if you die in the game, does it cause a heart attack?
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Unread 01-06-2010, 12:47 PM   #5
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Default I'm pretty good at being lazy with a Nintendo.

Maybe it's for use with things like the Wii Fit and the balance board, as you can complete a lot in that game without actually using the board correctly/getting up.

Or, you know, just more crap to give your money to Nintendo for like people seem to like doing.
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Unread 01-06-2010, 01:14 PM   #6
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Default

Sony got tons of flak with their tactics of crapping out a new PSP every couple of months, why is nintendo trying to catch up with them?

Also, Micrphone usage on Handhelds were already something i disliked. Now motion controls? C'mon this is just silly... why not focus on better hardware and Online features?

This made me recall that one GBA game that used a sensor to measure light in a room and it would make day or night in the game, and that would change the gameplay
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Unread 01-06-2010, 01:29 PM   #7
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The big question from me is: will the DS2 be capable of playing DS games?

I'm incapable of understanding why The Big Three haven't realized that backwards compatibility is a huge issue that all three companies seem likely to ignore these days. Maybe it's just me. But after investing so much money into my PS2 library, it stung like a bee when Sony stopped selling backwards compatible PS3s. And now the DS has basically become the handheld equivalent to my PS2 in terms of its sprawling library.
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Unread 01-06-2010, 02:18 PM   #8
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You know, video games would be much better without this stylus/motion sensor bullshit.

I'm going to enjoy my game of Megaman II now.
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Unread 01-06-2010, 03:16 PM   #9
Donomni
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Quote:
Originally Posted by Solid Snake View Post
I'm incapable of understanding why The Big Three haven't realized that backwards compatibility is a huge issue that all three companies seem likely to ignore these days.
Because it's more profitable to resell the damn games over digital download rather than use any backwards compatibility. :stressed:

It's completely retarded, but that's how it is.

There's also the fact such consoles are also more expensive to make: that's the main reason Sony axed the old PS3 models that could do that... although why they can't program the PS3 bits to emulate the PS2 is beyond me.
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Unread 01-06-2010, 03:24 PM   #10
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Default I like to go to the YMCA!

Quote:
Originally Posted by Nightshine View Post
You know, video games would be much better without this stylus/motion sensor bullshit.
Someone hasn't played Elite Beat Agents, and that someone is you.
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