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Unread 08-24-2010, 01:08 AM   #1
Shyria Dracnoir
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Fun I Say, My Lordship...

Got this idea for a round-robin storytelling game in the vein of The Extraordinary Adventures of Baron Munchausen.

Here's an overview of the general rules:

1. The players challenge one another to tell the most outlandish story based on a one or two line prompt (stories themselves should be able to fit in a single medium-sized post or so). Class, wit, and general upper class twitery is encouraged. Each player tells one story per game.

Example:
Quote:
Originally Posted by Shyria
"I say, Thadius darling, tell us again how you once stole into the private storehouses of the Grand Vizer of the City of Brass and made off with his favorite coffee mug and a bag of arabica beans plucked from the gardens of Shamballah itself."
2. After a player has told their tale, the others can attempt to hijack the story and make it harder for their opponent to finish in the form of wagers. wagers and objections. Wagers are obstacles planted by the other players in an attempt to prevent the storyteller from reaching their original goal by introducing new elements or complicating existing ones:

Quote:
Originally Posted by Loyal
I'll wager that the minute he laid a hand on those beans, he was accosted by an animal trap containing seventeen Queenslandian drop bears and a very angry squirrel.
The player telling the story can either find a way to work these additions into their story or else ignore them and potentially lose standing in the eyes of the other players. I think for an online game it might be a good idea to put a cap on wagers (2-3 might work, depending on the number of participants).

3. Once everyone has had a chance to tell their tale, the players vote on who they thought had the best story. The person with the most votes wins

So, does this sound like an interesting start to a game idea? I'm a little too tired to try and refine the rules at the moment, so I beseech anyone who has a suggestion to throw it in. I hope I don't come off as a complete buffoon for suggesting this.
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Unread 08-24-2010, 08:28 AM   #2
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This sound intriguing. Small point of confusion though, is the player telling the tale supposed to tell the entire story in one post? Then other players make wagers based on story points within the post, and the story teller has to go back an incorporate them?
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Unread 08-24-2010, 10:31 AM   #3
Shyria Dracnoir
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Yeah. First player tells their original story in one post and posts again to clarify if someone makes a wager.
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Unread 08-24-2010, 10:38 AM   #4
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Wouldn't it be easier if the Story Teller told his story up to a point of interest and the wager are placed at the point of interest.

So Thad would tell his story and then get to a point like breaking into someones house. Then he pauses it and waits for a wager. It would make it a little less confusing I would think. Because in the game I played that's like this IRL you interrupt the guy as he's telling the story and then he has to change it on the fly.
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Unread 08-24-2010, 10:49 AM   #5
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You mentioned wagers and objections. How does an objection work?
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Unread 08-24-2010, 10:54 AM   #6
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Objections work where you refute a part of his tale. So he says he fought 2 giants and a ogre barehanded. You object saying it was only 1 giant and a ogre and he was armed with a sword. They have to alter their story to that.
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Unread 08-24-2010, 12:27 PM   #7
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There should be a reason why some one wouldn't include a wager or objection into their story. The only reason one wouldn't right now is if they don't like the wager or objection, but not including it would basically be a given mark down on their judge score.
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Unread 08-24-2010, 12:31 PM   #8
Shyria Dracnoir
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There's a provision in the original game that the storyteller can challenge the interloper to a duel if they really don't like what they're saying (for example, calling them a liar, challenging their honor, ect.) Haven't been able to find anything that explains those particular rules in much more detail though, so I don't know how those actually play out.
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Unread 08-24-2010, 01:05 PM   #9
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In a duel, the interloper must give his own suitable explanation for how things are done, essentially "Well, if you don't like how I'm telling my story, how about you give it a shot?", on the condition that he does so on all previously given wagers or objections, including his own.

So if I'm explaining about that time I inspired Krinkels to make Madness 5 by breaking into his apartment suite in Sealand and taking out the raincoat mafia within, on a wager that that the raincoat mafia is invisible whenever it's not raining, and that I was armed only with my wits and a shovel on a rope, and on the objection that the rope was only 2 feet long and that I'm a halfwit, and then some wanker goes and throws on the objection "that the raincoat mafia is invincible while invisible", I can say with all my gentlemanly pride that I would like to see how you thought it was done.

So then the interloper would not only have to tell my own story for me, but also with the objection he just shoveled in. If he can't do so, but I am still able to, It can be said that I won the duel. If he proves capable of doing it, he has essentially told my own story for me, (or hijacked it and made it his story) and thus I lose respect, and also the duel.
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Unread 08-24-2010, 02:20 PM   #10
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I assume this game is normally done in person, and stumbling during your story or pauses count against you. But since this is a forum, you'd have days to think of ways to integrate any objections or wagers or duels.

It would seem difficult to integrate wagers and the sort in a forum version, since you also cannot interrupt a story.


And since I followed the link, whatever happens with the rules, there should be a word limit on stories. Otherwise people can just keep writing and writing to fit everything in and make their story seem better by length.
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