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Unread 09-20-2008, 03:09 PM   #1
Mirai Gen
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Default Question about SNES RPGs

Were there any puzzle-RPGs like Lufia 1 or 2 back on the SNES? I'm writing something and I was going to use this but then I was like, wait, I had like four RPGs for the SNES I am in no position to say this.
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Unread 09-20-2008, 03:17 PM   #2
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Illusion of Gaia had better visuals but a decent amount of puzzles

But DAMN, BrainLord was full of em. :stressed:

The graphics weren't too bad but you paid for it in figuring out those puzzles...
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Unread 09-20-2008, 03:38 PM   #3
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I meant like, typical RPGs with lots of puzzles.

Basically I'm saying that Lufia II was amazing and, by rights, shouldn't even have existed when everything was either Final Fantasy or Secret of Mana. The other game like that would be Earthbound, but you know how I feel about that game.

I'm just checking to see if I'm actually right saying that Lufia 2 was unlike anything else in its time, and it will always be the last of its species.
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Unread 09-20-2008, 03:48 PM   #4
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Illusion of Gaia is the best example. But now you've lost me...

Brainlord, although not a cult classic, was really difficult and you paid for what you get.

I can't say much about Dragon View because it's more of an action game (and not too long)

But with Illusion of Gaia, you had puzzles for the weaker Will (who had strong psionic powers) as well as his alter ego (who was physically stronger and got a HUGE sword for some dungeons)

They both qualify for puzzle games regardless of action sequences.
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Unread 09-20-2008, 04:23 PM   #5
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I'm inclined to believe that, yes, Lufia 2 was faaaairly unique.

Of course, depending on how you view it, there's also Zelda: LttP, which opens the door to probably a few more.
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Unread 09-20-2008, 04:27 PM   #6
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Lufia 2 (I haven't played the first one) was mostly unique in that it was designed as a puzzle RPG. There were a lot of RPGs that had puzzles in them to varying degrees, but none quite to the extent of the Lufias that I can recall, and rarely with a specific system in place for solving those puzzles.

Of course, that's just going by your definition of RPG. There were also games designed as puzzlers with RPG elements.
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Unread 09-20-2008, 10:40 PM   #7
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Quote:
But DAMN, BrainLord was full of em.
DAMN YOU, GIANT METAL MARBLES! DAMN YOU!

...Um... I can remember a few out there... just not the names of any of them. Your best bet is to LEGALLY GO OUT AN ACQUIRE SOME GAMES after checking out a few screen shots to see whether or not they're what you want.
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Unread 09-20-2008, 11:11 PM   #8
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I can't think of anything else much like it. Except Legend of Zelda style games which share some simiralities.
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Unread 09-21-2008, 01:23 AM   #9
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That'll be enough for me then.

I'm trying to come in at a 'Lufia 2 is unlike any other RPG or puzzle game ever' sort of angle, so I'll take your word on it.

EDIT: Another question. What other RPGs had foes as on-screen encounters that you could avoid? Was Earthbound and Lufia 2 the only ones?
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Unread 09-21-2008, 07:01 AM   #10
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Quote:
Originally Posted by Mirai Gen View Post
Another question. What other RPGs had foes as on-screen encounters that you could avoid? Was Earthbound and Lufia 2 the only ones?
Super Mario RPG and Paper Mario series, lolol.

You can avoid the enemies in Illusion of Gaia and Soul Blazer, but you're supposed to kill them all or you can't progress in most areas. It's also worth mentioning that Illusion of Gaia is really easy.

The enemies in FF Mystic Quest didn't even move.
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